• Patch Notes •                 • New User Guide •                • Guild Information •

    ▲ NACHTMYRR

    Alwe
    Alwe

    Player 
    Posts : 99
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Magic: Dreamscape
    Second Magic:
    Third Magic:

    Star ▲ NACHTMYRR

    Post by Alwe on 18th August 2018, 9:57 pm

    ▲ NACHTMYRR Pet_75509_full_stage_2 ▲ NACHTMYRR Pet_136912_full_stage_2 ▲ NACHTMYRR Pet_432375_full_stage_2

    Name: Nachtmyrr Trio -- Ryssa, Netsil, Scyri
    Rank: Weak+
    Species: Nachtmyrr (Based loosely on Nightmerra, by Cats Death)
    Type: Combat Pet
    Description:
    A Nachtmyrr is a lesser variation of a being of nightmare. Unlike a Dreamweaver which has freeform manipulation and open use of surreality to obtain their prey, a Nachtmyrr must directly interact to produce fear and negativity. Unlike higher beings of nightmares, Nachtmyrr can only truly consume fear only, not other emotions. Ways a Nachtmyrr obtains prey is by presenting themselves as a monster or being to be feared and attempting to chase or scare the dream-locked being. They can produce tiny illusions and mess with perception to a limited extent. Ultimately, they tend to follow Dreamweavers in order to mooch off of their own successes.

    Nightmyrr Appearances:

    Abilities:
    Plot Abilities:

    ▲ Dreamwalking
    ▲ Illusions
    ▲ Minor Shapeshifting
    ▲ Telepathy
    ▲ Seeing With Eyes Closed
    ▲ Soul/Spirit-Seeing
    ▲ Empathy
    ▲ Levitation
    ▲ Sound Negation

    Combat Abilities:

    Fear Paralysis:

    Name: Fear Paralysis
    Rank: D
    Type: AoE, Effects
    Duration: 3
    Cooldown: 4
    Description: Releasing a wave of nightmarish energy in 30 meters at 15 m/s, the Nachtmyrr can put all opponents to 'sleep' every other post, immobilizing them. Clearing this effect requires payment of D rank mana. This energy deals 20 HP damage and also buffs nearby nightmare mana, surreal stamina, by 50%.
    Strengths:
    ▲ Sleep
    Weaknesses:
    ▲ Can harm nearby allies. Only one Nachtmyrr of the trio can use it at a time.

    Happy Haunts:

    Name: Happy Haunts
    Rank: C
    Type: Passive Support
    Duration: Passive
    Cooldown: N/A
    Description: In a 15 meter radius, all nightmare entities receive a 45% boost to mana.


    _____________________________________________________________________________________

    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Star Re: ▲ NACHTMYRR

    Post by Lilium on 24th August 2018, 7:05 pm

    Spoiler:
    @Alwe wrote:
    ▲ NACHTMYRR Pet_75509_full_stage_2 ▲ NACHTMYRR Pet_136912_full_stage_2 ▲ NACHTMYRR Pet_432375_full_stage_2

    Name: Nachtmyrr Trio -- Ryssa, Netsil, Scyri
    Rank: Weak+
    Species: Nachtmyrr (Based loosely on Nightmerra, by Cats Death)
    Type: Combat Pet
    Description:
    A Nachtmyrr is a lesser variation of a being of nightmare. Unlike a Dreamweaver which has freeform manipulation and open use of surreality to obtain their prey, a Nachtmyrr must directly interact to produce fear and negativity. Unlike higher beings of nightmares, Nachtmyrr can only truly consume fear only, not other emotions. Ways a Nachtmyrr obtains prey is by presenting themselves as a monster or being to be feared and attempting to chase or scare the dream-locked being. They can produce tiny illusions and mess with perception to a limited extent. Ultimately, they tend to follow Dreamweavers in order to mooch off of their own successes.

    Nightmyrr Appearances:

    Abilities:
    Plot Abilities:

    ▲ Dreamwalking
    ▲ Illusions
    ▲ Minor Shapeshifting
    ▲ Telepathy
    ▲ Seeing With Eyes Closed
    ▲ Soul/Spirit-Seeing
    ▲ Empathy
    ▲ Levitation
    ▲ Sound Negation

    Combat Abilities:

    Fear Paralysis:

    Name: Fear Paralysis
    Rank: D
    Type: AoE, Effects
    Duration: 3
    Cooldown: 4
    Description: Releasing a wave of nightmarish energy in 30 meters at 15 m/s, the Nachtmyrr can put all opponents to 'sleep' every other post, immobilizing them. Clearing this effect requires payment of D rank mana. This energy deals 20 HP damage and also buffs nearby nightmare mana, surreal stamina, by 50%.
    Strengths:
    ▲ Sleep
    Weaknesses:
    ▲ Can harm nearby allies. Only one Nachtmyrr of the trio can use it at a time.

    Happy Haunts:

    Name: Happy Haunts
    Rank: C
    Type: Passive Support
    Duration: Passive
    Cooldown: N/A
    Description: In a 15 meter radius, all nightmare entities receive a 45% boost to mana.

    ▲ NACHTMYRR QrzkL3R


    _____________________________________________________________________________________

    ▲ NACHTMYRR QOmg1XE



      Current date/time is 16th October 2019, 1:19 pm