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• Patch Notes •                 • New User Guide •                • Guild Information •

    Never Saber

    Katarina
    Katarina

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 185
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Completed Never Saber

    Post by Katarina 12th July 2015, 8:11 am



    NEVER SABER

    Magic Name: Never Saber
    Magic Type: Solitary Ancient - 50% Strength

    Description:
    Write a description here, maybe two paragraphs long. Never Saber uses elements of Take Over. In the beginning, Kata discovered this aged magic and desired to use it for her own means. However,

    Unique Abilities:
    Imperial Nature: Proud and unyielding, Never Saber has a fiercely independent essence. When negating spells, abilities, or effects belonging to this magic, the negatee must pay 45% more MP cost than they normally would. High and mighty in attitude, Kata fails to see the flaws in her strategies part of the time. Despite the ramifications of such an outlook, her overconfidence can grant her attacks greater weight in battle. Temporarily, Kata may activate Imperial Nature to bestow upon herself a 55% melee damage increase for 5 posts.

    Superior Silence: Hushed, her abilities and attacks naturally do not make any noise whatsoever. Casting spells from Never Saber is easy on Kata, as she is extremely familiar with the magic. For 5 posts, she may activate Deadly Silence to enable a 50% magic power cost reduction buff. Furthermore, the identity of her power is superior, in Kata's mind, to other magics. In this way, all parts of Never Saber including spells and abilities act as though ranked one level higher. In terms of mechanics for spell creation such as damage and amount of effects, this has no impact. The result solely affects situations such as negation and slayer consumption, in which comparative ranks are taken into account.

    OTHER ABILITIES:

    SPELLS & PASSIVES:



    Last edited by Kata on 20th July 2020, 6:14 pm; edited 13 times in total


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    Completed Re: Never Saber

    Post by Guest 14th July 2015, 10:14 am

    -You need to say how much damage each spirit can take before being desummoned.

    Karleya - Automatic summoning is a no-go. Reduce the passives to 15%.

    Mapelonia - Reduce her range to 15 meters at 8 m/s. The arrows should only deal 100% her rank in damage. Also, remove the five arrows per post thing; that should be more decided upon your circumstances at the time. Could you explain the spirit's active ability? Like, a better description of how it works?

    Oria - For a D-rank passive, you can only have the damage resistance or the damage boost, not both. Same thing with the active ability: only one effect.

    Hitomi - The passive needs to be explained more: how does it block all attacks? Does it affect melee damage, AoE spells, etc.? Also, remove the healing effect. It also needs a maximum amount that can be reflected each post as well. Reduce the earth/air block to 25%.

    Gemini - Reduce each one's base attack to half their rank damage. Reduce the "Double strike" passive to 35% damage boost.
    Katarina
    Katarina

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 185
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Completed Re: Never Saber

    Post by Katarina 14th July 2015, 5:36 pm

    Bump ~
    After completing a few edits by PM.


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    Completed Re: Never Saber

    Post by Guest 17th July 2015, 7:13 am

    One more thing: for the Key of Oria, just say that the spirit heals a "D-rank amount of HP" rather than "10/15%."
    Katarina
    Katarina

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 185
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Completed Re: Never Saber

    Post by Katarina 17th July 2015, 7:29 am

    Buuuump ~


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    Completed Re: Never Saber

    Post by Guest 17th July 2015, 7:31 am

    I lied, there's actually one more thing: for Oria, say that it only removes debuffs up to one rank higher than the spell rank.
    Katarina
    Katarina

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 185
    Guild : Rune Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Completed Re: Never Saber

    Post by Katarina 17th July 2015, 7:34 am

    Buuump >.<


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    Completed Re: Never Saber

    Post by Guest 17th July 2015, 7:36 am

    Never Saber CBsTu5w
    Saraphina
    Saraphina

    The White Queen


    The White Queen

    Administrator- Moderator- Main Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- S-Rank- A-Rank- Job Creator- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Lineage Making Contest Participant- Magic Application Approved!- Get A Pet!- Character Application Approved! - Complete Your First Job!- Obtain A Lineage! - Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 4936
    Guild : Errings Rising - GM
    Cosmic Coins : 545
    Dungeon Tokens : 0
    Experience : 1,361,997

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Completed Re: Never Saber

    Post by Saraphina 17th July 2020, 6:55 pm

    ♕♕:

    Never Saber J8Nltax


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