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    S☼l: Arc of the Sun (old and ugli)

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    Seth Augusta
    Seth Augusta

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : THE WINGED BEAST
    Position : NONE
    Posts : 130
    Guild : BLACK ROSE (ACE)
    Dungeon Tokens : 0
    Mentor : JIYU KAZEHIME
    Experience : 5,812.5

    Character Sheet
    First Magic: ARC OF THE MOON
    Second Magic: ARC OF THE SUN
    Third Magic:

    Star S☼l: Arc of the Sun (old and ugli)

    Post by Seth Augusta on 25th July 2018, 7:30 pm




    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: At the beginning of everything, when time and space were still being formed -- ancient humans lived amongst the chaos. They were faithful to the gods, knowing that their reverence was one of the only forces keeping them from being erased from existence. One stood out in particular, an elderly woman who was so loving to her peers and respectful to the gods that she earned their favor. She was the first human gifted with magic, granted many spells and the ability to create new magics. Her magnum opus, one she created in direct tandem with a deity of the sun resulted in this magic… A lost art recorded in a tome titled ‘Sol’, sealed away until someone predetermined by the universe would stumble upon it and learn its secrets. The grand, revered magic: Sol: Arc of the Sun has fallen upon the user's hands. (See lineage.)
    The Arc of the Sun utilizes the power of the sun, its light, energy and influence over the planet… which is everywhere. The magic utilizes powerful lights, heat, and fire in its spells. Magic like this is very powerful and difficult to use correctly, but when it is -- it truly is worth it. The magic focuses solely on offense and any buffing spells it may contain will decrease the user’s defense at the price of more power.
    STRENGTHS:
    ~ Extremely offensive. A lot of combat flexibility due to the presence of such a large mass of offensive spells.
    ~ Power is goaded during daylight.
    WEAKNESSES:
    ~ Typical ‘glass-cannon’ is, this magic is the standard definition of that. It’s sole focus on offense leave out the other half… defense.
    ~ It’s flashy. Probably not good when you are trying to be stealthy.


    SOLAR CELL: Similar to a plant or solar panel, through his skin, Seth is able to draw power from surrounding light (artificial or nature). The middle layer--the dermis--of his skin is able to photosynthesize, without him looking green. As such, he doesn’t need to eat if he gets adequate light, water, and air. However, without the presence of light, he will get hungry for human food. (Can still eat/drink whenever he wants.) Also unable to get a sunburn. Can vibe really well with plants. Once every turn, he can emit a light that does B-ranked burst damage to enemies and B-ranked burst healing to allies within B-ranked burst range.  
    CLOUD NINE: The sky parts for those who are righteous. Wherever he goes*, any clouds will disappear from the sky. He cannot ‘switch’ this ability off, but if he falls asleep or unconscious, then the weather will return to normal. If the weather is caused by magic of his rank or above, then this ability will not take place.
    * Range is 50 meters at B rank.


    D-Ranked Spells:
    NAME: Solis Ambustum
    RANK: D
    TYPE: Offensive:light-elemental damage/fire-elemental damage, burst
    DURATION: Instant
    COOLDOWN: 2 posts
    DESCRIPTION: His entire body gathers light from the surrounding area after he shouts, “Mitus: Solis Ambustum”, a golden flash emits from his eyes, which expands into bright flash of extremely hot light that is released from his body in all directions.
    Damage: 40 HP
    Effects: Blindness
    Range: 15 meter
    Speed: 15 meter/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ A good ‘get off of me’ spell, because even if it does little damage, the bright light will still temporarily stun opponents.
    WEAKNESS:
    ~ Gives away your position because it’s so bright. Also, because of its brightness, the user is unable to see until the spell is over (user is not stunned or flinched however).

    C-Rank Spells:
    NAME: Solis Scurtio
    RANK: C
    TYPE: Supportive: buff, single-target (self-only)
    DURATION: Up to 5 posts.
    COOLDOWN: 3 posts longer than the total duration.
    DESCRIPTION: A magic circle appears under Seth’s feet after he chants “Mitus: Solis Scurtio”, with the 7 different colors of the rainbow swirling within. Seth then does a sacred and powerful ritual dance that changes some of his statistics.
    Effects: 65% buff to spell effectiveness; 10% debuff to magical resistances
    MP Cost: 30 MP
    STRENGTHS:
    ~ Powerful(!) buff
    WEAKNESS:
    ~ Significant drawback

    B-Rank Spells:
    NAME: Solis Aestus (Sunburst)
    RANK: Same as wizard rank. (B) (Signature spell)
    TYPE: Offensive: light-elemental damage/fire-elemental damage, multi-target
    DURATION: Instant
    COOLDOWN: None
    DESCRIPTION: When he shouts “Mitus: Solis Aestus”, ribbons of white fire spiral around Seth, starting from a magic circle under his feet. It gathers in a medium-sized mass above his head which looks like a small sun, and is surrounded by bokeh-looking particles. He can then launch it toward a target or a group of targets, where it explodes on contact.
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no cooldown or MP cost.
    WEAKNESS:
    ~ Can also affect allies.

    NAME: Solis Amor
    RANK: Wizard’s rank (B)+
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts.
    DESCRIPTION: By infusing a kiss with magical energy, Seth flings a heart-shaped particle at the enemy which explodes in a flurry of heart-shaped blades and well as a beam of light. Causes the target to temporarily get paralyzed because they’re overwhelmed with love!
    REFERENCE:
    Damage: 120 HP
    Effects: Paralysis
    Range: 300 meters
    Speed: 300 meters/sec
    MP Cost: 60 MP
    STRENGTHS:
    ~ Paralysis effect.
    WEAKNESS:
    ~ Requires the mouth to use.

    NAME: Solis Lacertus
    RANK: B
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts
    DESCRIPTION: By shouting “Mitus: Solis Lacertus” and then focusing his magic through his body, his eyes and fingernails glow a bright gold. He then launches himself forward in a flash of sparkling light to tackle the target. Afterwards the target receives a stun affect.
    Damage: 80 HP
    Effects: Paralysis
    Range: 200 meters
    Speed: 200 meters/sec
    MP Cost: 40 MP
    STRENGTHS:
    ~ Even if it does damage, it doesn’t specifically need to be used in combat. He can use it to travel a large space in a short time, as well.
    WEAKNESS:
    ~ Can put him in disadvantageous position after it is used.





    Last edited by Seth Augusta on 28th October 2018, 3:32 pm; edited 13 times in total


    _____________________________________________________________________________________



    CHARACTER /// MAGIC /// MAGIC /// BANK


    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Lester Drynedi on 27th July 2018, 2:15 am

    ❀Heya lester here! Just one thing your magic is looking really good actually. Bump when you're done and feel free to ask any questions below, Solis Lacertus (Shining Spirit) is missing cooldown and duration, you can also put it up to 90

    ❀:
    @Seth Augusta wrote:



    ECLIPSIS, THE DUALITY OF DAY AND NIGHT



    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: At the beginning of everything, when time and space were still being formed -- ancient humans lived amongst the chaos. They were faithful to the gods, knowing that their reverence was one of the only forces keeping them from being erased from existence. One stood out in particular, an elderly woman who was so loving to her peers and respectful to the gods that she earned their favor. She was the first human gifted with magic, granted many spells and the ability to create new magics. Her magnum opus, one she created in direct tandem with a deity of the sun resulted in this magic… A lost art recorded in a tome titled ‘Sol’, sealed away until someone predetermined by the universe would stumble upon it and learn its secrets. The grand, revered magic: Sol: Arc of the Sun has fallen upon the user's hands. (See lineage.)
    The Arc of the Sun utilizes the power of the sun, its light, energy and influence over the planet… which is everywhere. The magic utilizes powerful lights, heat, and fire in its spells. Magic like this is very powerful and difficult to use correctly, but when it is -- it truely is worth it. The magic focuses solely on offense and any buffing spells it may contain will decrease the user’s defense at the price of more power.
    STRENGTHS:
    ~ Extremely offensive. A lot of combat flexibility due to the presence of such a large mass of offensive spells.
    ~ Power is goaded during daylight.
    WEAKNESSES:
    ~ Typical ‘glass-cannon’ is, this magic is the standard definition of that. It’s sole focus on offense leave out the other half… defense.
    ~ It’s flashy. Probably not good when you are trying to be stealthy.


    UNIQUE ABILITIES:
    ~ (Arc of the Sun) Solar Cell: Similar to a plant or solar panel, through his skin, Seth is able to draw power from surrounding light (artificial or nature). The middle layer--the dermis--of his skin is able to photosynthesize, without him looking green. As such, he doesn’t need to eat if he gets adequate light, water, and air. However, without the presence of light, he will get hungry for human food. (Can still eat/drink whenever he wants.) Also unable to get a sunburn. Can vibe really well with plants. Whenever there is a source of strong light nearby (fire, electric lights, the sun, etc.) he will get a 45% boost to movement speed.
    ~ (Arc of the Sun) Cloud Nine: The sky parts for those who are righteous. Wherever he goes*, any clouds will disappear from the sky. He cannot ‘switch’ this ability off, but if he falls asleep or unconscious, then the weather will return to normal. If the weather is caused by magic of his rank or above, then this ability will not take place.
    * Range is 30 meters at C rank.



    SPELLS:


    D-Ranked Spells:
    NAME: Solis Ambustum (Solar Combustion)
    RANK: D
    TYPE: Offensive: fire/light, burst
    DURATION: Instant
    COOLDOWN: 2 posts
    DESCRIPTION: His entire body gathers light from the surrounding area after he shouts, “Mitus: Solis Ambustum”, a golden flash emits from his eyes, which expands into bright flash of extremely hot light that is released from his body in all directions.
    Damage: 40 HP
    Range: 15 meter
    Speed: 15 meter/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ A good ‘get off of me’ spell, because even if it does little damage, the bright light will still temporarily stun opponents.
    WEAKNESS:
    ~ Gives away your position because it’s so bright. Also, because of its brightness, the user is unable to see until the spell is over (user is not stunned or flinched however).

    C-Rank Spells:
    NAME: Solis Aestus (Sunburst)
    RANK: Same as wizard rank. (C) (Signature spell)
    TYPE: Offensive: fire/light, multi-target
    DURATION: Instant
    COOLDOWN: None
    DESCRIPTION: When he shouts “Mitus: Solis Aestus”, ribbons of white fire spiral around Seth, starting from a magic circle under his feet. It gathers in a medium-sized mass above his head which looks like a small sun, and is surrounded by bokeh-looking particles. He can then launch it toward a target or a group of targets, where it explodes on contact.
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no cooldown or MP cost.
    WEAKNESS:
    ~ Can also affect allies.

    NAME: Solis Lacertus (Shining Spirit)
    RANK: Wizard’s rank (C)+
    TYPE: Supportive: light/fire, single-target
    DURATION:
    COOLDOWN:
    DESCRIPTION:
    By shouting “Mitus: Solis Lacertus” and then focusing his magic through his body, his eyes and fingernails glow a bright gold. He then launches himself forward in a flash of sparkling light to tackle the target.
    Damage: 60 HP
    Range: 120 meters
    Speed: 120 meters/sec
    MP Cost: 45 MP
    STRENGTHS:
    ~ Even if it does damage, it doesn’t specifically need to be used in combat. He can use it to travel a large space in a short time, as well.
    WEAKNESS:
    ~ Can put him in disadvantageous position after it is used.

    NAME: Solis Scurtio (7 Step Dance of the Sun)
    RANK: C
    TYPE: Supportive: buff, single-target (self-only)
    DURATION: Up to 5 posts.
    COOLDOWN: 3 posts longer than the total duration.
    DESCRIPTION: A magic circle appears under Seth’s feet after he chants “Mitus: Solis Scurtio”, with the 7 different colors of the rainbow swirling within. Seth then does a sacred and powerful ritual dance that changes some of his statistics.
    Effects: 95% buff to spell effectiveness; 40% debuff to magical resistances
    MP Cost: 30 MP
    STRENGTHS:
    ~ Powerful(!) buff
    WEAKNESS:
    ~ Significant drawback




    _____________________________________________________________________________________

    Seth Augusta
    Seth Augusta

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : THE WINGED BEAST
    Position : NONE
    Posts : 130
    Guild : BLACK ROSE (ACE)
    Dungeon Tokens : 0
    Mentor : JIYU KAZEHIME
    Experience : 5,812.5

    Character Sheet
    First Magic: ARC OF THE MOON
    Second Magic: ARC OF THE SUN
    Third Magic:

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Seth Augusta on 27th July 2018, 9:09 am

    lol whoops fixed the stuff and also updated the range/speed so that it's C+ rank


    _____________________________________________________________________________________



    CHARACTER /// MAGIC /// MAGIC /// BANK


    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Lester Drynedi on 27th July 2018, 1:18 pm


    ❀:
    @Seth Augusta wrote:



    ECLIPSIS, THE DUALITY OF DAY AND NIGHT



    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: At the beginning of everything, when time and space were still being formed -- ancient humans lived amongst the chaos. They were faithful to the gods, knowing that their reverence was one of the only forces keeping them from being erased from existence. One stood out in particular, an elderly woman who was so loving to her peers and respectful to the gods that she earned their favor. She was the first human gifted with magic, granted many spells and the ability to create new magics. Her magnum opus, one she created in direct tandem with a deity of the sun resulted in this magic… A lost art recorded in a tome titled ‘Sol’, sealed away until someone predetermined by the universe would stumble upon it and learn its secrets. The grand, revered magic: Sol: Arc of the Sun has fallen upon the user's hands. (See lineage.)
    The Arc of the Sun utilizes the power of the sun, its light, energy and influence over the planet… which is everywhere. The magic utilizes powerful lights, heat, and fire in its spells. Magic like this is very powerful and difficult to use correctly, but when it is -- it truely is worth it. The magic focuses solely on offense and any buffing spells it may contain will decrease the user’s defense at the price of more power.
    STRENGTHS:
    ~ Extremely offensive. A lot of combat flexibility due to the presence of such a large mass of offensive spells.
    ~ Power is goaded during daylight.
    WEAKNESSES:
    ~ Typical ‘glass-cannon’ is, this magic is the standard definition of that. It’s sole focus on offense leave out the other half… defense.
    ~ It’s flashy. Probably not good when you are trying to be stealthy.


    UNIQUE ABILITIES:
    ~ (Arc of the Sun) Solar Cell: Similar to a plant or solar panel, through his skin, Seth is able to draw power from surrounding light (artificial or nature). The middle layer--the dermis--of his skin is able to photosynthesize, without him looking green. As such, he doesn’t need to eat if he gets adequate light, water, and air. However, without the presence of light, he will get hungry for human food. (Can still eat/drink whenever he wants.) Also unable to get a sunburn. Can vibe really well with plants. Whenever there is a source of strong light nearby (fire, electric lights, the sun, etc.) he will get a 45% boost to movement speed.
    ~ (Arc of the Sun) Cloud Nine: The sky parts for those who are righteous. Wherever he goes*, any clouds will disappear from the sky. He cannot ‘switch’ this ability off, but if he falls asleep or unconscious, then the weather will return to normal. If the weather is caused by magic of his rank or above, then this ability will not take place.
    * Range is 30 meters at C rank.



    SPELLS:


    D-Ranked Spells:
    NAME: Solis Ambustum (Solar Combustion)
    RANK: D
    TYPE: Offensive: fire/light, burst
    DURATION: Instant
    COOLDOWN: 2 posts
    DESCRIPTION: His entire body gathers light from the surrounding area after he shouts, “Mitus: Solis Ambustum”, a golden flash emits from his eyes, which expands into bright flash of extremely hot light that is released from his body in all directions.
    Damage: 40 HP
    Range: 15 meter
    Speed: 15 meter/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ A good ‘get off of me’ spell, because even if it does little damage, the bright light will still temporarily stun opponents.
    WEAKNESS:
    ~ Gives away your position because it’s so bright. Also, because of its brightness, the user is unable to see until the spell is over (user is not stunned or flinched however).

    C-Rank Spells:
    NAME: Solis Aestus (Sunburst)
    RANK: Same as wizard rank. (C) (Signature spell)
    TYPE: Offensive: fire/light, multi-target
    DURATION: Instant
    COOLDOWN: None
    DESCRIPTION: When he shouts “Mitus: Solis Aestus”, ribbons of white fire spiral around Seth, starting from a magic circle under his feet. It gathers in a medium-sized mass above his head which looks like a small sun, and is surrounded by bokeh-looking particles. He can then launch it toward a target or a group of targets, where it explodes on contact.
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no cooldown or MP cost.
    WEAKNESS:
    ~ Can also affect allies.

    NAME: Solis Lacertus (Shining Spirit)
    RANK: Wizard’s rank (C)+
    TYPE: Supportive: light/fire, single-target
    DURATION: Instant
    COOLDOWN: 3 posts
    DESCRIPTION: By shouting “Mitus: Solis Lacertus” and then focusing his magic through his body, his eyes and fingernails glow a bright gold. He then launches himself forward in a flash of sparkling light to tackle the target.
    Damage: 90 HP
    Range: 180 meters
    Speed: 180 meters/sec
    MP Cost: 45 MP
    STRENGTHS:
    ~ Even if it does damage, it doesn’t specifically need to be used in combat. He can use it to travel a large space in a short time, as well.
    WEAKNESS:
    ~ Can put him in disadvantageous position after it is used.

    NAME: Solis Scurtio (7 Step Dance of the Sun)
    RANK: C
    TYPE: Supportive: buff, single-target (self-only)
    DURATION: Up to 5 posts.
    COOLDOWN: 3 posts longer than the total duration.
    DESCRIPTION: A magic circle appears under Seth’s feet after he chants “Mitus: Solis Scurtio”, with the 7 different colors of the rainbow swirling within. Seth then does a sacred and powerful ritual dance that changes some of his statistics.
    Effects: 95% buff to spell effectiveness; 40% debuff to magical resistances
    MP Cost: 30 MP
    STRENGTHS:
    ~ Powerful(!) buff
    WEAKNESS:
    ~ Significant drawback




    _____________________________________________________________________________________

    Ike
    Ike
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 636
    Guild : Silver Wolf
    Cosmic Coins : 25
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Ike on 18th August 2018, 9:41 pm

    ♛:
    @Lester Drynedi wrote:

    ❀:

    @Seth Augusta wrote:



    ECLIPSIS, THE DUALITY OF DAY AND NIGHT



    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: At the beginning of everything, when time and space were still being formed -- ancient humans lived amongst the chaos. They were faithful to the gods, knowing that their reverence was one of the only forces keeping them from being erased from existence. One stood out in particular, an elderly woman who was so loving to her peers and respectful to the gods that she earned their favor. She was the first human gifted with magic, granted many spells and the ability to create new magics. Her magnum opus, one she created in direct tandem with a deity of the sun resulted in this magic… A lost art recorded in a tome titled ‘Sol’, sealed away until someone predetermined by the universe would stumble upon it and learn its secrets. The grand, revered magic: Sol: Arc of the Sun has fallen upon the user's hands. (See lineage.)
    The Arc of the Sun utilizes the power of the sun, its light, energy and influence over the planet… which is everywhere. The magic utilizes powerful lights, heat, and fire in its spells. Magic like this is very powerful and difficult to use correctly, but when it is -- it truely is worth it. The magic focuses solely on offense and any buffing spells it may contain will decrease the user’s defense at the price of more power.
    STRENGTHS:
    ~ Extremely offensive. A lot of combat flexibility due to the presence of such a large mass of offensive spells.
    ~ Power is goaded during daylight.
    WEAKNESSES:
    ~ Typical ‘glass-cannon’ is, this magic is the standard definition of that. It’s sole focus on offense leave out the other half… defense.
    ~ It’s flashy. Probably not good when you are trying to be stealthy.


    UNIQUE ABILITIES:
    ~ (Arc of the Sun) Solar Cell: Similar to a plant or solar panel, through his skin, Seth is able to draw power from surrounding light (artificial or nature). The middle layer--the dermis--of his skin is able to photosynthesize, without him looking green. As such, he doesn’t need to eat if he gets adequate light, water, and air. However, without the presence of light, he will get hungry for human food. (Can still eat/drink whenever he wants.) Also unable to get a sunburn. Can vibe really well with plants. Whenever there is a source of strong light nearby (fire, electric lights, the sun, etc.) he will get a 45% boost to movement speed.
    ~ (Arc of the Sun) Cloud Nine: The sky parts for those who are righteous. Wherever he goes*, any clouds will disappear from the sky. He cannot ‘switch’ this ability off, but if he falls asleep or unconscious, then the weather will return to normal. If the weather is caused by magic of his rank or above, then this ability will not take place.
    * Range is 30 meters at C rank.



    SPELLS:


    D-Ranked Spells:
    NAME: Solis Ambustum (Solar Combustion)
    RANK: D
    TYPE: Offensive: fire/light, burst
    DURATION: Instant
    COOLDOWN: 2 posts
    DESCRIPTION: His entire body gathers light from the surrounding area after he shouts, “Mitus: Solis Ambustum”, a golden flash emits from his eyes, which expands into bright flash of extremely hot light that is released from his body in all directions.
    Damage: 40 HP
    Range: 15 meter
    Speed: 15 meter/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ A good ‘get off of me’ spell, because even if it does little damage, the bright light will still temporarily stun opponents.
    WEAKNESS:
    ~ Gives away your position because it’s so bright. Also, because of its brightness, the user is unable to see until the spell is over (user is not stunned or flinched however).

    C-Rank Spells:
    NAME: Solis Aestus (Sunburst)
    RANK: Same as wizard rank. (C) (Signature spell)
    TYPE: Offensive: fire/light, multi-target
    DURATION: Instant
    COOLDOWN: None
    DESCRIPTION: When he shouts “Mitus: Solis Aestus”, ribbons of white fire spiral around Seth, starting from a magic circle under his feet. It gathers in a medium-sized mass above his head which looks like a small sun, and is surrounded by bokeh-looking particles. He can then launch it toward a target or a group of targets, where it explodes on contact.
    Damage: 45 HP
    Range: 90 meters
    Speed: 65 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no cooldown or MP cost.
    WEAKNESS:
    ~ Can also affect allies.

    NAME: Solis Lacertus (Shining Spirit)
    RANK: Wizard’s rank (C)+
    TYPE: Supportive: light/fire, single-target
    DURATION: Instant
    COOLDOWN: 3 posts
    DESCRIPTION: By shouting “Mitus: Solis Lacertus” and then focusing his magic through his body, his eyes and fingernails glow a bright gold. He then launches himself forward in a flash of sparkling light to tackle the target.
    Damage: 90 HP
    Range: 180 meters
    Speed: 180 meters/sec
    MP Cost: 45 MP
    STRENGTHS:
    ~ Even if it does damage, it doesn’t specifically need to be used in combat. He can use it to travel a large space in a short time, as well.
    WEAKNESS:
    ~ Can put him in disadvantageous position after it is used.

    NAME: Solis Scurtio (7 Step Dance of the Sun)
    RANK: C
    TYPE: Supportive: buff, single-target (self-only)
    DURATION: Up to 5 posts.
    COOLDOWN: 3 posts longer than the total duration.
    DESCRIPTION: A magic circle appears under Seth’s feet after he chants “Mitus: Solis Scurtio”, with the 7 different colors of the rainbow swirling within. Seth then does a sacred and powerful ritual dance that changes some of his statistics.
    Effects: 95% buff to spell effectiveness; 40% debuff to magical resistances
    MP Cost: 30 MP
    STRENGTHS:
    ~ Powerful(!) buff
    WEAKNESS:
    ~ Significant drawback



    Unlocked and moved per user’s request~


    _____________________________________________________________________________________


    avatar
    Guest
    Guest

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Guest on 3rd September 2018, 1:03 pm

    Heyo Seth!

    Just one edit needed in this snazzy color~
    Please edit and bump once you have finished! c:


    Spoiler:
    @Seth Augusta wrote:



    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: At the beginning of everything, when time and space were still being formed -- ancient humans lived amongst the chaos. They were faithful to the gods, knowing that their reverence was one of the only forces keeping them from being erased from existence. One stood out in particular, an elderly woman who was so loving to her peers and respectful to the gods that she earned their favor. She was the first human gifted with magic, granted many spells and the ability to create new magics. Her magnum opus, one she created in direct tandem with a deity of the sun resulted in this magic… A lost art recorded in a tome titled ‘Sol’, sealed away until someone predetermined by the universe would stumble upon it and learn its secrets. The grand, revered magic: Sol: Arc of the Sun has fallen upon the user's hands. (See lineage.)
    The Arc of the Sun utilizes the power of the sun, its light, energy and influence over the planet… which is everywhere. The magic utilizes powerful lights, heat, and fire in its spells. Magic like this is very powerful and difficult to use correctly, but when it is -- it truly is worth it. The magic focuses solely on offense and any buffing spells it may contain will decrease the user’s defense at the price of more power.
    STRENGTHS:
    ~ Extremely offensive. A lot of combat flexibility due to the presence of such a large mass of offensive spells.
    ~ Power is goaded during daylight.
    WEAKNESSES:
    ~ Typical ‘glass-cannon’ is, this magic is the standard definition of that. It’s sole focus on offense leave out the other half… defense.
    ~ It’s flashy. Probably not good when you are trying to be stealthy.


    SOLAR CELL: Similar to a plant or solar panel, through his skin, Seth is able to draw power from surrounding light (artificial or nature). The middle layer--the dermis--of his skin is able to photosynthesize, without him looking green. As such, he doesn’t need to eat if he gets adequate light, water, and air. However, without the presence of light, he will get hungry for human food. (Can still eat/drink whenever he wants.) Also unable to get a sunburn. Can vibe really well with plants. Once every turn, he can emit a light that does B-ranked burst damage to enemies and B-ranked burst healing to allies within B-ranked burst range.  
    CLOUD NINE: The sky parts for those who are righteous. Wherever he goes*, any clouds will disappear from the sky. He cannot ‘switch’ this ability off, but if he falls asleep or unconscious, then the weather will return to normal. If the weather is caused by magic of his rank or above, then this ability will not take place.
    * Range is 50 meters at B rank.


    D-Ranked Spells:
    NAME: Solis Ambustum
    RANK: D
    TYPE: Offensive:light-elemental damage/fire-elemental damage, burst
    DURATION: Instant
    COOLDOWN: 2 posts
    DESCRIPTION: His entire body gathers light from the surrounding area after he shouts, “Mitus: Solis Ambustum”, a golden flash emits from his eyes, which expands into bright flash of extremely hot light that is released from his body in all directions.
    Damage: 40 HP
    Effects: Blindness
    Range: 15 meter
    Speed: 15 meter/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ A good ‘get off of me’ spell, because even if it does little damage, the bright light will still temporarily stun opponents.
    WEAKNESS:
    ~ Gives away your position because it’s so bright. Also, because of its brightness, the user is unable to see until the spell is over (user is not stunned or flinched however).

    C-Rank Spells:
    NAME: Solis Scurtio
    RANK: C
    TYPE: Supportive: buff, single-target (self-only)
    DURATION: Up to 5 posts.
    COOLDOWN: 3 posts longer than the total duration.
    DESCRIPTION: A magic circle appears under Seth’s feet after he chants “Mitus: Solis Scurtio”, with the 7 different colors of the rainbow swirling within. Seth then does a sacred and powerful ritual dance that changes some of his statistics.
    Effects: 95% buff to spell effectiveness; 40% debuff to magical resistances Even if your cooldown is longer and you have less resistance, this number is still too large. I'll allow up to 65% with the drawbacks you have.
    MP Cost: 30 MP
    STRENGTHS:
    ~ Powerful(!) buff
    WEAKNESS:
    ~ Significant drawback

    B-Rank Spells:
    NAME: Solis Aestus (Sunburst)
    RANK: Same as wizard rank. (B) (Signature spell)
    TYPE: Offensive: light-elemental damage/fire-elemental damage, multi-target
    DURATION: Instant
    COOLDOWN: None
    DESCRIPTION: When he shouts “Mitus: Solis Aestus”, ribbons of white fire spiral around Seth, starting from a magic circle under his feet. It gathers in a medium-sized mass above his head which looks like a small sun, and is surrounded by bokeh-looking particles. He can then launch it toward a target or a group of targets, where it explodes on contact.
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no cooldown or MP cost.
    WEAKNESS:
    ~ Can also affect allies.

    NAME: Solis Amor
    RANK: Wizard’s rank (B)+
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts.
    DESCRIPTION: By infusing a kiss with magical energy, Seth flings a heart-shaped particle at the enemy which explodes in a flurry of heart-shaped blades and well as a beam of light. Causes the target to temporarily get paralyzed because they’re overwhelmed with love!
    REFERENCE:
    Damage: 120 HP
    Effects: Paralysis
    Range: 300 meters
    Speed: 300 meters/sec
    MP Cost: 60 MP
    STRENGTHS:
    ~ Paralysis effect.
    WEAKNESS:
    ~ Requires the mouth to use.

    NAME: Solis Lacertus
    RANK: B
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts
    DESCRIPTION: By shouting “Mitus: Solis Lacertus” and then focusing his magic through his body, his eyes and fingernails glow a bright gold. He then launches himself forward in a flash of sparkling light to tackle the target. Afterwards the target receives a stun affect.
    Damage: 80 HP
    Effects: Paralysis
    Range: 200 meters
    Speed: 200 meters/sec
    MP Cost: 40 MP
    STRENGTHS:
    ~ Even if it does damage, it doesn’t specifically need to be used in combat. He can use it to travel a large space in a short time, as well.
    WEAKNESS:
    ~ Can put him in disadvantageous position after it is used.



    Seth Augusta
    Seth Augusta

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Legal Guild Ace- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Summer Special Participant- Player 
    Lineage : THE WINGED BEAST
    Position : NONE
    Posts : 130
    Guild : BLACK ROSE (ACE)
    Dungeon Tokens : 0
    Mentor : JIYU KAZEHIME
    Experience : 5,812.5

    Character Sheet
    First Magic: ARC OF THE MOON
    Second Magic: ARC OF THE SUN
    Third Magic:

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Seth Augusta on 3rd September 2018, 3:22 pm

    Updated~


    _____________________________________________________________________________________



    CHARACTER /// MAGIC /// MAGIC /// BANK


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    Guest

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Guest on 3rd September 2018, 4:18 pm

    Spoiler:
    @Seth Augusta wrote:



    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: At the beginning of everything, when time and space were still being formed -- ancient humans lived amongst the chaos. They were faithful to the gods, knowing that their reverence was one of the only forces keeping them from being erased from existence. One stood out in particular, an elderly woman who was so loving to her peers and respectful to the gods that she earned their favor. She was the first human gifted with magic, granted many spells and the ability to create new magics. Her magnum opus, one she created in direct tandem with a deity of the sun resulted in this magic… A lost art recorded in a tome titled ‘Sol’, sealed away until someone predetermined by the universe would stumble upon it and learn its secrets. The grand, revered magic: Sol: Arc of the Sun has fallen upon the user's hands. (See lineage.)
    The Arc of the Sun utilizes the power of the sun, its light, energy and influence over the planet… which is everywhere. The magic utilizes powerful lights, heat, and fire in its spells. Magic like this is very powerful and difficult to use correctly, but when it is -- it truly is worth it. The magic focuses solely on offense and any buffing spells it may contain will decrease the user’s defense at the price of more power.
    STRENGTHS:
    ~ Extremely offensive. A lot of combat flexibility due to the presence of such a large mass of offensive spells.
    ~ Power is goaded during daylight.
    WEAKNESSES:
    ~ Typical ‘glass-cannon’ is, this magic is the standard definition of that. It’s sole focus on offense leave out the other half… defense.
    ~ It’s flashy. Probably not good when you are trying to be stealthy.


    SOLAR CELL: Similar to a plant or solar panel, through his skin, Seth is able to draw power from surrounding light (artificial or nature). The middle layer--the dermis--of his skin is able to photosynthesize, without him looking green. As such, he doesn’t need to eat if he gets adequate light, water, and air. However, without the presence of light, he will get hungry for human food. (Can still eat/drink whenever he wants.) Also unable to get a sunburn. Can vibe really well with plants. Once every turn, he can emit a light that does B-ranked burst damage to enemies and B-ranked burst healing to allies within B-ranked burst range.  
    CLOUD NINE: The sky parts for those who are righteous. Wherever he goes*, any clouds will disappear from the sky. He cannot ‘switch’ this ability off, but if he falls asleep or unconscious, then the weather will return to normal. If the weather is caused by magic of his rank or above, then this ability will not take place.
    * Range is 50 meters at B rank.


    D-Ranked Spells:
    NAME: Solis Ambustum
    RANK: D
    TYPE: Offensive:light-elemental damage/fire-elemental damage, burst
    DURATION: Instant
    COOLDOWN: 2 posts
    DESCRIPTION: His entire body gathers light from the surrounding area after he shouts, “Mitus: Solis Ambustum”, a golden flash emits from his eyes, which expands into bright flash of extremely hot light that is released from his body in all directions.
    Damage: 40 HP
    Effects: Blindness
    Range: 15 meter
    Speed: 15 meter/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ A good ‘get off of me’ spell, because even if it does little damage, the bright light will still temporarily stun opponents.
    WEAKNESS:
    ~ Gives away your position because it’s so bright. Also, because of its brightness, the user is unable to see until the spell is over (user is not stunned or flinched however).

    C-Rank Spells:
    NAME: Solis Scurtio
    RANK: C
    TYPE: Supportive: buff, single-target (self-only)
    DURATION: Up to 5 posts.
    COOLDOWN: 3 posts longer than the total duration.
    DESCRIPTION: A magic circle appears under Seth’s feet after he chants “Mitus: Solis Scurtio”, with the 7 different colors of the rainbow swirling within. Seth then does a sacred and powerful ritual dance that changes some of his statistics.
    Effects: 65% buff to spell effectiveness; 10% debuff to magical resistances
    MP Cost: 30 MP
    STRENGTHS:
    ~ Powerful(!) buff
    WEAKNESS:
    ~ Significant drawback

    B-Rank Spells:
    NAME: Solis Aestus (Sunburst)
    RANK: Same as wizard rank. (B) (Signature spell)
    TYPE: Offensive: light-elemental damage/fire-elemental damage, multi-target
    DURATION: Instant
    COOLDOWN: None
    DESCRIPTION: When he shouts “Mitus: Solis Aestus”, ribbons of white fire spiral around Seth, starting from a magic circle under his feet. It gathers in a medium-sized mass above his head which looks like a small sun, and is surrounded by bokeh-looking particles. He can then launch it toward a target or a group of targets, where it explodes on contact.
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no cooldown or MP cost.
    WEAKNESS:
    ~ Can also affect allies.

    NAME: Solis Amor
    RANK: Wizard’s rank (B)+
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts.
    DESCRIPTION: By infusing a kiss with magical energy, Seth flings a heart-shaped particle at the enemy which explodes in a flurry of heart-shaped blades and well as a beam of light. Causes the target to temporarily get paralyzed because they’re overwhelmed with love!
    REFERENCE:
    Damage: 120 HP
    Effects: Paralysis
    Range: 300 meters
    Speed: 300 meters/sec
    MP Cost: 60 MP
    STRENGTHS:
    ~ Paralysis effect.
    WEAKNESS:
    ~ Requires the mouth to use.

    NAME: Solis Lacertus
    RANK: B
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts
    DESCRIPTION: By shouting “Mitus: Solis Lacertus” and then focusing his magic through his body, his eyes and fingernails glow a bright gold. He then launches himself forward in a flash of sparkling light to tackle the target. Afterwards the target receives a stun affect.
    Damage: 80 HP
    Effects: Paralysis
    Range: 200 meters
    Speed: 200 meters/sec
    MP Cost: 40 MP
    STRENGTHS:
    ~ Even if it does damage, it doesn’t specifically need to be used in combat. He can use it to travel a large space in a short time, as well.
    WEAKNESS:
    ~ Can put him in disadvantageous position after it is used.




    Ike
    Ike
     
     

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    Lineage : Gold Rush
    Position : None
    Posts : 636
    Guild : Silver Wolf
    Cosmic Coins : 25
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Star Re: S☼l: Arc of the Sun (old and ugli)

    Post by Ike on 26th October 2018, 12:23 am

    ♛:
    @Seth Augusta wrote:



    PRIMARY MAGIC: Luna: Arc of the Moon
    SECONDARY MAGIC: Sol: Arc of the Sun
    MAGIC TYPE: Lost Magic (Solitary)
    DESCRIPTION: At the beginning of everything, when time and space were still being formed -- ancient humans lived amongst the chaos. They were faithful to the gods, knowing that their reverence was one of the only forces keeping them from being erased from existence. One stood out in particular, an elderly woman who was so loving to her peers and respectful to the gods that she earned their favor. She was the first human gifted with magic, granted many spells and the ability to create new magics. Her magnum opus, one she created in direct tandem with a deity of the sun resulted in this magic… A lost art recorded in a tome titled ‘Sol’, sealed away until someone predetermined by the universe would stumble upon it and learn its secrets. The grand, revered magic: Sol: Arc of the Sun has fallen upon the user's hands. (See lineage.)
    The Arc of the Sun utilizes the power of the sun, its light, energy and influence over the planet… which is everywhere. The magic utilizes powerful lights, heat, and fire in its spells. Magic like this is very powerful and difficult to use correctly, but when it is -- it truly is worth it. The magic focuses solely on offense and any buffing spells it may contain will decrease the user’s defense at the price of more power.
    STRENGTHS:
    ~ Extremely offensive. A lot of combat flexibility due to the presence of such a large mass of offensive spells.
    ~ Power is goaded during daylight.
    WEAKNESSES:
    ~ Typical ‘glass-cannon’ is, this magic is the standard definition of that. It’s sole focus on offense leave out the other half… defense.
    ~ It’s flashy. Probably not good when you are trying to be stealthy.


    SOLAR CELL: Similar to a plant or solar panel, through his skin, Seth is able to draw power from surrounding light (artificial or nature). The middle layer--the dermis--of his skin is able to photosynthesize, without him looking green. As such, he doesn’t need to eat if he gets adequate light, water, and air. However, without the presence of light, he will get hungry for human food. (Can still eat/drink whenever he wants.) Also unable to get a sunburn. Can vibe really well with plants. Once every turn, he can emit a light that does B-ranked burst damage to enemies and B-ranked burst healing to allies within B-ranked burst range.  
    CLOUD NINE: The sky parts for those who are righteous. Wherever he goes*, any clouds will disappear from the sky. He cannot ‘switch’ this ability off, but if he falls asleep or unconscious, then the weather will return to normal. If the weather is caused by magic of his rank or above, then this ability will not take place.
    * Range is 50 meters at B rank.


    D-Ranked Spells:
    NAME: Solis Ambustum
    RANK: D
    TYPE: Offensive:light-elemental damage/fire-elemental damage, burst
    DURATION: Instant
    COOLDOWN: 2 posts
    DESCRIPTION: His entire body gathers light from the surrounding area after he shouts, “Mitus: Solis Ambustum”, a golden flash emits from his eyes, which expands into bright flash of extremely hot light that is released from his body in all directions.
    Damage: 40 HP
    Effects: Blindness
    Range: 15 meter
    Speed: 15 meter/sec
    MP Cost: 20 MP
    STRENGTHS:
    ~ A good ‘get off of me’ spell, because even if it does little damage, the bright light will still temporarily stun opponents.
    WEAKNESS:
    ~ Gives away your position because it’s so bright. Also, because of its brightness, the user is unable to see until the spell is over (user is not stunned or flinched however).

    C-Rank Spells:
    NAME: Solis Scurtio
    RANK: C
    TYPE: Supportive: buff, single-target (self-only)
    DURATION: Up to 5 posts.
    COOLDOWN: 3 posts longer than the total duration.
    DESCRIPTION: A magic circle appears under Seth’s feet after he chants “Mitus: Solis Scurtio”, with the 7 different colors of the rainbow swirling within. Seth then does a sacred and powerful ritual dance that changes some of his statistics.
    Effects: 65% buff to spell effectiveness; 10% debuff to magical resistances
    MP Cost: 30 MP
    STRENGTHS:
    ~ Powerful(!) buff
    WEAKNESS:
    ~ Significant drawback

    B-Rank Spells:
    NAME: Solis Aestus (Sunburst)
    RANK: Same as wizard rank. (B) (Signature spell)
    TYPE: Offensive: light-elemental damage/fire-elemental damage, multi-target
    DURATION: Instant
    COOLDOWN: None
    DESCRIPTION: When he shouts “Mitus: Solis Aestus”, ribbons of white fire spiral around Seth, starting from a magic circle under his feet. It gathers in a medium-sized mass above his head which looks like a small sun, and is surrounded by bokeh-looking particles. He can then launch it toward a target or a group of targets, where it explodes on contact.
    Damage: 60 HP
    Range: 150 meters
    Speed: 110 meters/sec
    MP Cost: N/A
    STRENGTHS:
    ~ Powerful spell with no cooldown or MP cost.
    WEAKNESS:
    ~ Can also affect allies.

    NAME: Solis Amor
    RANK: Wizard’s rank (B)+
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts.
    DESCRIPTION: By infusing a kiss with magical energy, Seth flings a heart-shaped particle at the enemy which explodes in a flurry of heart-shaped blades and well as a beam of light. Causes the target to temporarily get paralyzed because they’re overwhelmed with love!
    REFERENCE:
    Damage: 120 HP
    Effects: Paralysis
    Range: 300 meters
    Speed: 300 meters/sec
    MP Cost: 60 MP
    STRENGTHS:
    ~ Paralysis effect.
    WEAKNESS:
    ~ Requires the mouth to use.

    NAME: Solis Lacertus
    RANK: B
    TYPE: Supportive: light-elemental damage/fire-elemental damage, single-target
    DURATION: Instant
    COOLDOWN: 3 posts
    DESCRIPTION: By shouting “Mitus: Solis Lacertus” and then focusing his magic through his body, his eyes and fingernails glow a bright gold. He then launches himself forward in a flash of sparkling light to tackle the target. Afterwards the target receives a stun affect.
    Damage: 80 HP
    Effects: Paralysis
    Range: 200 meters
    Speed: 200 meters/sec
    MP Cost: 40 MP
    STRENGTHS:
    ~ Even if it does damage, it doesn’t specifically need to be used in combat. He can use it to travel a large space in a short time, as well.
    WEAKNESS:
    ~ Can put him in disadvantageous position after it is used.




    Unlocked and moved per user’s request~


    _____________________________________________________________________________________



      Current date/time is 25th March 2019, 12:25 am