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    The Gates of Babylon and Yokai Spirit

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    Nyx

    Player -
    Lineage : Power of Apocalypse
    Position : None
    Posts : 34
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    Character Name: Nyx
    Primary Magic: Requip: Babylon
    Secondary Magic:

    Completed The Gates of Babylon and Yokai Spirit

    Post by Nyx on 25th July 2018, 9:57 am

    Magic

    Magic Name: Babylon
    Magic Type: Requip (Auxilary) Takeover (Prevalent)
    Description: Requip - Babylon: Large, alien-like arms will wrap around Nyx's own, along with what one can only assume is supposed to be some form of large ghostly torso behind her back. Almost looking like a large exoskeleton for her upper body, this entity that can only be described as a "thing" is Nyx's real weapon. It hardly seems to exist, more ethereal than physical. These arms and torso are about triple the size of Nyx's own.
    Now you might start thinking that Babylon is a summon instead of a weapon, but in reality Babylon IS her weapon. The thing is very capable of acting as such, but her ability to place a weapon on her weapon is just extra.

    Nyx has the ability to not only summon Babylon , but summon a weapon for Babylon. This takes the form of transforming his hands into tools of destruction, and maybe if she gets more powerful she'll be able to weaponize more of him. For now this is limited to the four types of weapons she currently has an affinity with.
    And on that note: the way that she makes these spells to equip Babylon with weapons is to use that weapon. Physically. Nyx must become competent with a real, physical weapon to equip it on Babylon. She can't do it by observing, she must do it herself.
    For example if Nyx were to competently use a spear, which would probably take a few weeks since she has not used a polearm before, then the next time she summons Babylon it will be able to wield a spear as a hand.

    (Nyx is in a constant state of training herself with a different weapon, only learning to "competently" use it once she gains another spell slot)


    Takeover - Yokai Soul: Nyx is capable of taking over multiple forms of humanoid Yokai, ranging from Kitsune simple cat girls like herself, to spirits and mythical beings such as dragons. Whilst most of these are currently locked she has access to one combat-form, and numerous non-combat forms she can switch to at will.
     
    Strengths:

    • The fact that she can learn ANY weapon means that Babylon is extremely versatile.

    • Babylon can deactivate and activate another spell very quickly as long as Nyx can yell it fast enough, meaning within a few seconds she can switch from one weapon to another.

    • Babylon consists mainly of melee weapons with ranged abilities, however having one ranged weapon in particular. This means she is very effective against melee fighters while still having forms of range.

    • Nyx's takeovers are all humanoid with animal parts; "kemonomimi" as they are called. Instead of becoming a complete animal the soul of the being is placed inside of her but yet retains a human form. This can be rather deceptive as it isn't extremely obvious she's taken over a dragon since she doesn't turn into a massive scaly flying lizard.


    Weaknesses:

    • Babylon near strictly consists of melee weapons, and the ranged weapon she does have isn't extremely viable for anything except medium to long range, meaning there's a sweet spot where her guns cannot hit and she cannot reach with her weapons - a rather large sweet spot at that.

    • Since Babylon is a magic that requires Nyx to physically throw herself around because Babylon only moves when she moves, using Babylon can be extremely tiring even for a short duration. Nyx can easily run out of energy after using it only twice.

    • Babylon requires focus like all magic, but Nyx can't control her focus if she is being slapped around. Babylon can only really stay out as long as Nyx doesn't get hit too hard.

    • Nyx's takeovers may be deceptive but that doesn't stop slayers from doing multiplied damage to her, and due to her lack of a tough monster form when performing her full takeovers she may take even more damage.



    Lineage: Power of Apocalypse
    Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.

    Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.

    Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.

    Unique Abilities:

    • Strength: Since Babylon requires Nyx to train herself physically in order to be able to use weapons mentally, Nyx is actually physically capable unlike most mages. Her magic requires physical prowess, physical swinging, physical training, which means that Nyx is actually decently strong, acrobatic, and graceful for a mage. This also means that Nyx is able to actually use physical melee weapons instead of her magic in a fight and still be dangerous.
      Nyx has a 25% increase in strength and a 25% increase in speed.

    • Learning: Nyx has a very accelerated learning pace, able to learn and perfect a weapon in a month or a few, something that others might take more months, maybe even years to do. Maybe she was just born with a mind geared for learning, or maybe it's just in her blood. She doesn't really know... Or care, to be honest.
      All requip spells cost 40% less to cast.

    • Senses: If you haven't noticed by now, Nyx is a cat person. Her vision, hearing, and sense of smell are already enhanced, not to mention she has trained them. Currently they are on par with a slayer.

    • Non-Combat Takeover: Nyx has access to numerous full takeovers of kemonomimi-styled yokai that do not require mana to enter, but also provide no advantages except for a different look. This ability is purely aesthetic in fact, as even if she appears exactly like someone else (if her takeover is a currently used FC) there is absolutely 0% chance she will be mistaken for them, as while it is not obvious who she may be she is definitely not the person she appears to be and anybody can tell that. (If the FC of her takeover is not taken it will not be obvious that it is not her real form, it is only obvious if her takeover is a taken FC).
      Since these are just a handful of forms that can vary, they do not count as FCs.



    Signature Spells:



    Tsuchinoko:
    Name: Tsuchinoko
    Rank: Ranks with User
    Type: Full Takeover
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx is enshrouded in a black mist, her adult form replaced with a young girl instead. This girl has the tail and fangs of Tsuchinoko, and is in fact such a being.

    Tsuchinoko:

    Strengths:

    • Tsuchinoko is very, very, very fast. As a snake why wouldn't she be? Rather than consistent speed Tsu excels at short bursts.

    Weaknesses:

    • Going fast for much more than a few seconds can completely drain Tsu's energy, going for even ten seconds can force her to instantly pass out on the spot.


    Abilities:

    • Ability 1: Passive - Full Takeover: This spell triggers a 45% speed boost in every partial ability in Nyx's arsenal. Duration of 5 posts, cooldown of 6 posts.
    • Ability 2: Passive - Full Takeover: Nyx gains another 45% speed buff as well as extremely increased reaction time, fitting of a snake. On top of this she can activate a passive heat vision mode, where she can see, you guessed it, heat. Living bodies glow yellow, as you would expect. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation



    Yamashiro:
    Name: Yamashiro
    Rank: D
    Type: Single Target
    Damage: 40
    Requip/Summon HP: 50
    Range: 60m
    Speed: 60mps
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: This requip does not use Babylon. Four steel beams sprout from her back in an 'X', and on the end of each beam is a cannon with two barrels. These are AA guns.
    Strengths:

    • This is Nyx's one ranged weapon, and it excels at medium to long range.

    Weaknesses:

    • At close range aiming this weapon becomes a lost cause and also dangerous to the user.


    Abilities:

    • Ability 1: Passive: Nyx can switch the barrels from AA cannons to machine gun turrets, unleashing a hellfire of bullets. She can also switch them to non-homing rocket launchers, and grenade launchers.
    • Ability 2: Passive: Nyx can mix and match each turret, meaning she can have all four be a different gun.




    Spells:

    D-Rank:
    Charon:
    Name: Charon
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: Four feet (Claws manifest a foot away from Nyx's hands).
    Speed: Melee speed
    Duration: 3 posts
    Cooldown: 4 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts claws into Babylon's hands.
    Babylon sprouts claws from it's knuckles like some malformed wolverine, three on each set, and three feet in length; they barely seem to exist, the only evidence of their being is the golden waves that flow through it at a slow, sluggish pace. They do however reveal enough to bake out a rough form. These claws manifest about one foot away from Nyx's hand.

    Strengths:  

    • Charon is barely existent and therefore hard to make out. A victim could believe they have dodged a move only to be hit by it anyway (however the margin is very small and if the victim is dodging, they're probably dodging out of the range entirely). This also means concealing attacks is rather easy, and effective considering the size of the weapons.

    • Charon is a set of claws which means a lot of slashing and stabbing. Light armour or straight up flesh is where these really, really shine.

    Weaknesses:

    • Charon is barely existent and therefore hard to make out. This can very, very easily lead to Nyx accidentally hitting herself on back swings, normal swings, or even just as a complete accident with no swings. She's certainly not immune to stabbing herself.

    • Charon is a slashing and stabbing weapon. Anything more than flesh and light armour isn't going to feel much more than an annoyance, and due to the large size of the claws simply worming them into gaps to get at flesh isn't really a viable option either.



    Abilities:

    • Ability 1: Railgun (Active): Charon's blades melt together into some kind of makeshift cannon seething with light magic. Once fired after a short charge-up this literal laser beam will fire from the cannon, hitting the first for full D-rank damage and hitting every other enemy for 50% of that. Once a target is hit the beam will keep on going, passing through them and hitting anything else before it dissipates at forty five meters. This beam moves at 30 meters per second. It has a cooldown of two posts, and a duration of one.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Chentu:
    Name: Chentu
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 7 feet (Whips manifest a foot away from Nyx's hands, however in the case of Chentu, this gap is filled with the handle instead of babylon's arm).
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with handles and whips.
    These whips are six feet long themselves, and even though there are handles, Babylon's hand still melts to form the handles instead of actually holding the handles. These whips are mostly visible, not as much as Ukonvasara or Calesvol, but much more formed than Charon.
    Strengths:  

    • Whips are fast, and not the easiest things to avoid. Chentu serves as Nyx's swiftest form of attack, along with being able to trip and restrain enemies.

    Weaknesses:

    • Whips aren't exactly renowned for their amazing strength. Chentu is not notched or bladed, meaning whipping someone to death is the only form of combat she can do with them. While yes it does technically do the same damage as the other three D-Rank spells she possesses, victims certainly won't feel as much pain from being hit.


    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Whip-Crack (Active): The two whips of Chentu become intertwined, Babylon's "hands" melting together so that the end result are Babylon's arms merging together to create a larger, single whip. Nyx will crack the whip and the whip will extend up to twenty meters, but can hit anywhere before twenty, before exploding violently - seriously, there's fire (not-magic) and everything. While not creating a massive shock wave like Ukonvasara's Quake, this ability is meant to do damage and does so effectively. Since this counts as an AoE, this ability does 15 damage. The radius is fifteen feet. This spell is Instant and has a cooldown of 2 posts.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, a whip,  However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Ukonvasara:
    Name: Ukonvasara
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50    
    Range: Three feet (Hammer manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 3 posts.
    Cooldown: 4 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts hammers to replace Babylon's hands.
    Ukonvasara is a warhammer. When this spell of Babylon is activated, it's hands will transform into large rectangular hammer heads, two feet tall and three feet long.
    Ukonvasara seems to be more formed than Charon, an abundance of golden shimmers adorning the "invisible" form and making it very obvious where the block starts and stops.
    Strengths:

    • Ukonvasara is a large, blunt object. Powerful strikes and blunt force trauma are what it specializes in, and it is very capable of beating people into submission with nothing but raw strength.

    Weaknesses:

    • Ukonvasara is big, heavy, and slow. Dodging the obvious windups is very easy. There's also the fact that Ukonvasara drains Nyx's energy faster than any of her other current spells.

      Abilities:

      • Ability 1: Quake (Active): Nyx violently slams the two hammer heads together, unleashing a booming sound and a wave of energy that throws anybody near her, ally or enemy; bystander; or maybe some dog; away at an alarming speed. Anything within a fifteen meter radius is thrown back to the edge of that radius, meaning the closer you are, the farther you fly.
        If someone happens to be standing between the two hammers because maybe they think it'd be fun or something, they will take D-rank damage upon the contact of hammer-to-face. Only one person can be hit by this.
        No damage is done during this ability unless as mentioned somebody is hit by the hammer. This ability is instant, and has a cool down of 2 posts.
      • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Cronus:
    Name: Cronus
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 8 feet
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with the shaft and head of a large scythe.
    Cronus is Nyx's only pole-weapon, and her best form of range. As opposed to the rest of the cast Cronus is not shown through gold, but purple, and is only slightly more formed than Charon meaning seeing the full length of the weapon can be "difficult", however not too difficult.
    Strengths:

    • Long range and a dangerous blade are what make Cronus deadly, capable of devastating strikes to softer targets. Due to the shape of scythes, it is possible to get around shields and armour if at the right distance.

    Weaknesses:

    • Let's be real here, though. Scythes are for farming, not killing. Cronus, while deadly, is probably the least effective weapon in Nyx's arsenal because being effective with a scythe isn't the easiest thing in the world. It is very easy to misjudge distance and whack somebody with the pole of the scythe instead of the blade.


    Abilities:

    • Ability 1: Scissor (Active): A rather violent ability, starting when Cronus becomes only semi-physical. it is less visible than before, even less so than Charon. Nyx spreads her arms out to the sides, before swinging them over each other in a slash motion in their respective directions. What this does to the person in between the scythes is similar to cutting something with a scissor.
      A very large scissor.
      Now, since Cronus is only semi-physical and very ghostly during this ability, the double-slash simply passes through the victim while still doing the appropriate damage of 40. This ability can only hit a single target, and hits in burst range or lower.
      This ability is instant, and has a cooldown of two.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.



    C-Rank:


    Grace of Tsuchinoko:
    Name: Grace of Tsuchinoko
    Rank: C
    Type: Partial Takeover
    Damage: N/A
    Range: N/A
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx speaks the spell and makes a downwards motion towards her legs, and then up again. They begin to glow with a light blue aura.
    Strengths:

    • This spell grants her decreased weight and reduces gravity's effect on her, as well as heavily reducing fall damage to the point where she can't necessarily be hurt by simply falling on her own accord. It lets her move with extremely increased ease.

    Weaknesses:

    • This spell has no offensive abilities and, let's be honest, if somebody hits her hard enough she's going to go flying into the moon. Since her gravity and weight are so low, her speed is also drastically lowered due to a lack of strong force and traction.


    Abilities:

    • Ability 1: Active: It is rumored in Japanese folk lore that the Tsuchinoko can jump high in the air, before jumping once more while mid-air. Nyx gains this ability, able to jump once while already in the air. This acts as a simple double jump. Nyx's weight is also decreased greatly and gravity's effect on her is reduced to levels of being on the moon while in the air. She has minor control over her trajectory, as well as being near-incapable of being hurt by fall damage on her own accord. She could probably jump off of a cliff and land without a scratch. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation.



    Control of Tsuchinoko:
    Name: Control of Tsuchinoko
    Rank: C
    Type: Partial Takeover
    Damage: N/A
    Range: N/A
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx folds her arms, speaks the spell, and splays them outwards. Her arms glow with a light blue aura.
    Strengths:

    • This spell increases control greatly. She can also control attacks much more precisely.

    Weaknesses:

    • Once again this partial takeover has no offensive capabilities, it's just more control over her. movements


    Abilities:

    • Ability 1: Passive: Nyx drops the concepts of inertia and continued momentum like unwanted children, able to stop on a dime, and turn on a dime. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation.



    Tail of Tsuchinoko:
    Name: Tail of Tsuchinoko
    Rank: C
    Type: Single-Target/Partial Takeover
    Damage: 15
    Range: 3ft.
    Speed: Melee speed
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx slides her hands down her backside and speaks the spell. Her tail is replaced with that of what appears to be a snake's.
    Strengths:

    • This spell adds another weapon that Nyx can use in the form of her tail. It is easy to swing around, however still packing a punch.

    Weaknesses:

    • It's pretty easy to slice her tail off if you want to be like that- As in one well placed blow can cut it off much easier than her other limbs.


    Abilities:

    • Ability 1: Active: Nyx curls her tail up between her legs and swallows it, forming a wheel. She then rolls around at whatever her current movement speed buff puts her at and does 60 damage (single target) to anybody she hits along the way. This ability also has a duration of 5 and cooldown of 6.
    • Buff: Nyx gains a 28% speed buff upon activation



    Fangs of Tsuchinoko:
    Name: Fangs of Tsuchinoko
    Rank: C
    Type: Single target/Partial Takeover
    Damage: 15
    Range: 0ft
    Speed: Melee speed
    Duration: 5 posts
    Cooldown: 6 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx covers her mouth and speaks the spell, growing two fangs in her mouth.
    Strengths:

    • This spell grants Nyx a venomous bite and respiratory paralysis, meaning she can potentially take out an opponent for the duration of the ability if she can get a bite off, or otherwise wind them heavily.

    Weaknesses:

    • Since the range is so low actually hitting somebody with the bite is near impossible. Add on the fact that somebody has to actually stand still while she injects venom, and the fact that her venom is her full takeover ability, it means that the number of times this spell can actually be used to it's full potential is extremely limited.


    Abilities:

    • Ability 1: Active - Full Takeover: Nyx gains the ability to inject venom upon biting an opponent. She must hold them for at least five seconds to fully inject venom or else this spell does not work. If successful, the opponent will begin to feel uneasy for three posts, and for two posts they may either have full respiratory paralysis however stay conscious. If the victim of this ability is attacked in the last two posts the spell's effect will dissipate, which means that Nyx cannot use this as an opportunity to get free hits when the opponent has no method of defense. They can safely be hit in the first three posts of the "uneasy" stage without dispelling the spell, it can only dispel if they are hit in the last two posts. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation

    ADVANCED Spells:

    Calesvol:
    Name: Calesvol
    Rank: D
    Type: Requip (Burst)
    Damage: 10.5
    Requip/Summon HP: Requip: 75   
    Range: Five feet (Sword manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 5 posts.
    Cooldown: 6 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts swords to replace Babylon's hands.
    Calesvol is by far the most formed of Nyx's cast of weapons: the swords are a pure, shimmering gold, with no dark gaps in between. Most resembling the blade of a longsword, however having no hilt or guard due to being merged with Babylon's arms, Calesvol is the most practical weapon that Nyx has.
    Strengths:

    • Calesvol is a sword, one of the most reliable and used weapons in history and made even better due to it being a longsword. It can swing, slash, and thrust, and since it is also rather maneuverable Nyx can slice at small gaps in armour, unlike Charon.

    Weaknesses:

    • Calesvol is a longsword, which means that even though it is maneuverable and strong it is also quite heavy. while not anywhere near the weight of Ukonvasara, Calesvol is still considerably slow and mildly easy to avoid.
      Once again since it is a melee weapon, Calesvol can also easily be out-ranged by any Caster type mage, or ranged mages in general, and even some other Requips.


  • Ability 1: Exaltation (Active): Calesvol turns from a bright gold to a bright sky blue, contrary to the still-gold Babylon it is attached to. Similar to Charon, the weapon seems to be overflowing with magic however this time it is Air. Nyx places Calesvol's flat sides on top of each other, , making a flat X, before slashing both out to the sides a sharp, flat wave of air magic will be released, cutting through anything in its path until dissipating at 67.5 meters. The magic moves at forty five meters per second. This ability dispells after one use. This ability does D+ Rank damage to the first enemy hit, anf 50% of that to every other enemy. This ability has a duration of one post, and cool down of three.

  • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.

  • Ears of the Fox:
    Name: Ears of the Fox
    Rank: C+
    Type: Area of Effect/Partial Takeover
    Damage: N/A
    Range: 90 meters
    Speed: 45 mps
    Duration: 6 posts
    Cooldown: 7 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx waves over her ears, and they change from her smaller cat ears into large, fennec fox ears.
    Strengths:

    • This is an amazing reactionary spell, letting Nyx know everything happening around her.

    Weaknesses:

    • This spell has no offensive capability.


    Abilities:

    • Ability 1: Nyx creates a circle with a 90m radius. Any and every sound in that radius is heard, identified, and instantly reacted to by Nyx. She cannot move while using this ability but it is also impossible to sneak up on her unless you are able to mask your sounds completely. This ability lasts 6 posts with a cooldown of 7.
    • Buff: Standard sense of hearing is increased drastically, above that of a slayer.




    Last edited by Nyx on 12th August 2018, 1:29 am; edited 10 times in total
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    Character Sheet
    Character Name: ✧ Desirée Blooms ✧
    Primary Magic: ✧ Aurora Demon Slayer ✧
    Secondary Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧

    Completed Re: The Gates of Babylon and Yokai Spirit

    Post by Desirée Blooms on 26th July 2018, 11:55 am

    All edits can be found in this color.
    Spoiler:

    @Nyx wrote:Magic

    Magic Name: Babylon
    Magic Type: Requip (Solitary)
    Description: Large, alien-like arms will wrap around Nyx's own, along with what one can only assume is supposed to be some form of large ghostly torso behind her back. Almost looking like a large exoskeleton for her upper body, this entity that can only be described as a "thing" is Nyx's real weapon. It hardly seems to exist, more ethereal than physical. These arms and torso are about triple the size of Nyx's own.
    Now you might start thinking that Babylon is a summon instead of a weapon, but in reality Babylon IS her weapon. The thing is very capable of acting as such, but her ability to place a weapon on her weapon is just extra.

    Nyx has the ability to not only summon Babylon , but summon a weapon for Babylon. This takes the form of transforming his hands into tools of destruction, and maybe if she gets more powerful she'll be able to weaponize more of him. For now this is limited to the four types of weapons she currently has an affinity with.
    And on that note: the way that she makes these spells to equip Babylon with weapons is to use that weapon. Physically. Nyx must become competent with a real, physical weapon to equip it on Babylon. She can't do it by observing, she must do it herself.
    For example if Nyx were to competently use a spear, which would probably take a few weeks since she has not used a polearm before, then the next time she summons Babylon it will be able to wield a spear as a hand.

    (Nyx is in a constant state of training herself with a different weapon, only learning to "competently" use it once she gains another spell slot)
     
    Strengths:

    • The fact that she can learn ANY weapon means that Babylon is extremely versatile.

    • Babylon can deactivate and activate another spell very quickly as long as Nyx can yell it fast enough, meaning within a few seconds she can switch from one weapon to another.

    • Since Babylon only consists of melee weapons (with some ranged abilities), Nyx can excel at melee combat, even against physical fighters, due to the range advantage first of all, and Babylon's strength second of all.


    Weaknesses:

    • Babylon strictly consists of melee weapons, meaning against a mage with long distance spells she can be rendered useless simply due to the space between them.

    • Since Babylon is a magic that requires Nyx to physically throw herself around because Babylon only moves when she moves, using Babylon can be extremely tiring even for a short duration. Nyx can easily run out of energy after using it only twice.

    • Babylon requires focus like all magic, but Nyx can't control her focus if she is being slapped around. Babylon can only really stay out as long as Nyx doesn't get hit too hard.



    Lineage: Power of Apocalypse
    Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.

    Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.

    Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.

    Unique Abilities:

    • Strength: Since Babylon requires Nyx to train herself physically in order to be able to use weapons mentally, Nyx is actually physically capable unlike most mages. Her magic requires physical prowess, physical swinging, physical training, which means that Nyx is actually decently strong, acrobatic, and graceful for a mage. This also means that Nyx is able to actually use physical melee weapons instead of her magic in a fight and still be dangerous.
      Nyx has a 25% increase in strength and a 25% increase in speed. This needs to be a 20% increase to both.

    • Learning: Nyx has a very accelerated learning pace, able to learn and perfect a weapon in a month or a few, something that others might take more months, maybe even years to do. Maybe she was just born with a mind geared for learning, or maybe it's just in her blood. She doesn't really know... Or care, to be honest.
      All requip spells cost 50% less to cast. Please make this 40 for now. You can up it to it's maximum, 50, at B rank.

    • Senses: If you haven't noticed by now, Nyx is a cat person. Her vision, hearing, and sense of smell are already enhanced, not to mention she has trained them. Currently they are on par with a slayer.


    Spells:

    Charon:
    Name: Charon
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: Four feet (Claws manifest a foot away from Nyx's hands).
    Speed: Melee speed
    Duration: 3 posts
    Cooldown: 4 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts claws into Babylon's hands.
    Babylon sprouts claws from it's knuckles like some malformed wolverine, three on each set, and three feet in length; they barely seem to exist, the only evidence of their being is the golden waves that flow through it at a slow, sluggish pace. They do however reveal enough to bake out a rough form. These claws manifest about one foot away from Nyx's hand.

    Strengths:  

    • Charon is barely existent and therefore hard to make out. A victim could believe they have dodged a move only to be hit by it anyway (however the margin is very small and if the victim is dodging, they're probably dodging out of the range entirely). This also means concealing attacks is rather easy, and effective considering the size of the weapons.

    • Charon is a set of claws which means a lot of slashing and stabbing. Light armour or straight up flesh is where these really, really shine.

    Weaknesses:

    • Charon is barely existent and therefore hard to make out. This can very, very easily lead to Nyx accidentally hitting herself on back swings, normal swings, or even just as a complete accident with no swings. She's certainly not immune to stabbing herself.

    • Charon is a slashing and stabbing weapon. Anything more than flesh and light armour isn't going to feel much more than an annoyance, and due to the large size of the claws simply worming them into gaps to get at flesh isn't really a viable option either.



    Abilities:

    • Ability 1: Railgun (Active): Charon's blades melt together into some kind of makeshift cannon seething with light magic. Once fired after a short charge-up this literal laser beam will fire from the cannon, hitting enemies for 30 damage . Once a target is hit the beam will keep on going, passing through them and hitting anything else before it dissipates at sixty meters. This beam moves at sixty meters per second. Please make the range 45 meters, the speed 30 meters, and the damage full D rank damage to the first individual hit and half to anyone else struck by the blast. Also, please state that this has a cooldown of two posts and a duration of one.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Chentu:
    Name: Chentu
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 7 feet (Whips manifest a foot away from Nyx's hands, however in the case of Chentu, this gap is filled with the handle instead of babylon's arm).
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with handles and whips.
    These whips are six feet long themselves, and even though there are handles, Babylon's hand still melts to form the handles instead of actually holding the handles. These whips are mostly visible, not as much as Ukonvasara or Calesvol, but much more formed than Charon.
    Strengths:  

    • Whips are fast, and not the easiest things to avoid. Chentu serves as Nyx's swiftest form of attack, along with being able to trip and restrain enemies.

    Weaknesses:

    • Whips aren't exactly renowned for their amazing strength. Chentu is not notched or bladed, meaning whipping someone to death is the only form of combat she can do with them. While yes it does technically do the same damage as the other three D-Rank spells she possesses, victims certainly won't feel as much pain from being hit.


    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Whip-Crack (Active): The two whips of Chentu become intertwined, Babylon's "hands" melting together so that the end result are Babylon's arms merging together to create a larger, single whip. Nyx will crack the whip and the whip will extend up to twenty meters, but can hit anywhere before twenty, before exploding violently - seriously, there's fire (not-magic) and everything. While not creating a massive shock wave like Ukonvasara's Quake, this ability is meant to do damage and does so effectively. Since this counts as an AoE, this ability does 20 damage. The radius is five feet. Please add a duration of Instant and a cooldown of 2 to this spell; also please make the range lowered to a maximum of 15, and you can also make the radius of the shockwave upped to another 15 as well.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, a whip,  However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Ukonvasara:
    Name: Ukonvasara
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50    
    Range: Three feet (Hammer manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 3 posts.
    Cooldown: 4 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts hammers to replace Babylon's hands.
    Ukonvasara is a warhammer. When this spell of Babylon is activated, it's hands will transform into large rectangular hammer heads, two feet tall and three feet long.
    Ukonvasara seems to be more formed than Charon, an abundance of golden shimmers adorning the "invisible" form and making it very obvious where the block starts and stops.
    Strengths:

    • Ukonvasara is a large, blunt object. Powerful strikes and blunt force trauma are what it specializes in, and it is very capable of beating people into submission with nothing but raw strength.

    Weaknesses:

    • Ukonvasara is big, heavy, and slow. Dodging the obvious windups is very easy. There's also the fact that Ukonvasara drains Nyx's energy faster than any of her other current spells.

      Abilities:

      • Ability 1: Quake (Active): Nyx violently slams the two hammer heads together, unleashing a booming sound and a wave of energy that throws anybody near her, ally or enemy; bystander; or maybe some dog; away at an alarming speed. Anything within a twenty meter radius is thrown back to the edge of that radius, meaning the closer you are, the farther you fly.
        If someone happens to be standing between the two hammers because maybe they think it'd be fun or something, they will take D-rank damage upon the contact of hammer-to-face.
        No damage is done during this ability unless as mentioned somebody is hit by the hammers. Please state that only one individual can be struck by the attack between the two hammers, as well as add a duration of "Instant" and cooldown of 2 posts. Also please lower the throw backwards radius to 15.
      • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Cronus:
    Name: Cronus
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 8 feet
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with the shaft and head of a large scythe.
    Cronus is Nyx's only pole-weapon, and her best form of range. As opposed to the rest of the cast Cronus is not shown through gold, but purple, and is only slightly more formed than Charon meaning seeing the full length of the weapon can be "difficult", however not too difficult.
    Strengths:

    • Long range and a dangerous blade are what make Cronus deadly, capable of devastating strikes to softer targets. Due to the shape of scythes, it is possible to get around shields and armour if at the right distance.

    Weaknesses:

    • Let's be real here, though. Scythes are for farming, not killing. Cronus, while deadly, is probably the least effective weapon in Nyx's arsenal because being effective with a scythe isn't the easiest thing in the world. It is very easy to misjudge distance and whack somebody with the pole of the scythe instead of the blade.


    Abilities:

    • Ability 1: Scissor (Active): A rather violent ability, starting when Cronus becomes only semi-physical. it is less visible than before, even less so than Charon. Nyx spreads her arms out to the sides, before swinging them over each other in a slash motion in their respective directions. What this does to the person in between the scythes is similar to cutting something with a scissor.
      A very large scissor.
      Now, since Cronus is only semi-physical and very ghostly during this ability, the double-slash simply passes through the victim while still doing the appropriate damage of 40. This ability can only hit a single target. Please add a duration of instant and a cooldown of 2 posts to this spell, as well as state that this strike can only hit within burst ranges or lower (as that is what I assume would occur in this spell).
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    ADVANCED Spells:

    Calesvol:
    Name: Calesvol
    Rank: D
    Type: Requip (Burst)
    Damage: 10.5
    Requip/Summon HP: Requip: 75   
    Range: Five feet (Sword manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 5 posts.
    Cooldown: 6 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts swords to replace Babylon's hands.
    Calesvol is by far the most formed of Nyx's cast of weapons: the swords are a pure, shimmering gold, with no dark gaps in between. Most resembling the blade of a longsword, however having no hilt or guard due to being merged with Babylon's arms, Calesvol is the most practical weapon that Nyx has.
    Strengths:

    • Calesvol is a sword, one of the most reliable and used weapons in history and made even better due to it being a longsword. It can swing, slash, and thrust, and since it is also rather maneuverable Nyx can slice at small gaps in armour, unlike Charon.

    Weaknesses:

    • Calesvol is a longsword, which means that even though it is maneuverable and strong it is also quite heavy. while not anywhere near the weight of Ukonvasara, Calesvol is still considerably slow and mildly easy to avoid.
      Once again since it is a melee weapon, Calesvol can also easily be out-ranged by any Caster type mage, or ranged mages in general, and even some other Requips.


  • Ability 1: Exaltation (Active): Calesvol turns from a bright gold to a bright sky blue, contrary to the still-gold Babylon it is attached to. Similar to Charon, the weapon seems to be overflowing with magic however this time it is Air. Nyx places Calesvol's flat sides on top of each other, , making a flat X, before slashing both out to the sides a sharp, flat wave of air magic will be released, cutting through anything in its path until dissipating at ninety meters. The magic moves at ninety meters per second. This ability dispells after one use. Please state that the range and speed of this ability are 67.5 and 45 m/s, and that this will deal full D+ rank spell damage to the first target struck and 50% to anyone else struck by the X. Also state that this has a duration of 1 post and cooldown of 3.

  • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.



  • _____________________________________________________________________________________

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    Nyx

    Player -
    Lineage : Power of Apocalypse
    Position : None
    Posts : 34
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    Character Name: Nyx
    Primary Magic: Requip: Babylon
    Secondary Magic:

    Completed Re: The Gates of Babylon and Yokai Spirit

    Post by Nyx on 26th July 2018, 3:08 pm

    Fixed.


    _____________________________________________________________________________________

    avatar
    Desirée Blooms
     
     

    Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- The Being- The Light- The Sacred- The Beast- The Fallen- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be On Lester's Friends List- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List- Best GFX Artist Award- 1 Year Anniversary- Vendetta-
    Lineage : ✧ Caelestis Crystalli ✧
    Position : ✧ Ami's Twink ✧
    Posts : 1187
    Guild : ✧ Crystal Swan ✧ GM ✧
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Mentor : ✧ Jiyu Kazehime ✧
    Experience : 48,550
    Brownie Points : ✧ uwu ✧

    Character Sheet
    Character Name: ✧ Desirée Blooms ✧
    Primary Magic: ✧ Aurora Demon Slayer ✧
    Secondary Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧

    Completed Re: The Gates of Babylon and Yokai Spirit

    Post by Desirée Blooms on 26th July 2018, 3:14 pm

    Spoiler:

    @Nyx wrote:Magic

    Magic Name: Babylon
    Magic Type: Requip (Solitary)
    Description: Large, alien-like arms will wrap around Nyx's own, along with what one can only assume is supposed to be some form of large ghostly torso behind her back. Almost looking like a large exoskeleton for her upper body, this entity that can only be described as a "thing" is Nyx's real weapon. It hardly seems to exist, more ethereal than physical. These arms and torso are about triple the size of Nyx's own.
    Now you might start thinking that Babylon is a summon instead of a weapon, but in reality Babylon IS her weapon. The thing is very capable of acting as such, but her ability to place a weapon on her weapon is just extra.

    Nyx has the ability to not only summon Babylon , but summon a weapon for Babylon. This takes the form of transforming his hands into tools of destruction, and maybe if she gets more powerful she'll be able to weaponize more of him. For now this is limited to the four types of weapons she currently has an affinity with.
    And on that note: the way that she makes these spells to equip Babylon with weapons is to use that weapon. Physically. Nyx must become competent with a real, physical weapon to equip it on Babylon. She can't do it by observing, she must do it herself.
    For example if Nyx were to competently use a spear, which would probably take a few weeks since she has not used a polearm before, then the next time she summons Babylon it will be able to wield a spear as a hand.

    (Nyx is in a constant state of training herself with a different weapon, only learning to "competently" use it once she gains another spell slot)
     
    Strengths:

    • The fact that she can learn ANY weapon means that Babylon is extremely versatile.

    • Babylon can deactivate and activate another spell very quickly as long as Nyx can yell it fast enough, meaning within a few seconds she can switch from one weapon to another.

    • Since Babylon only consists of melee weapons (with some ranged abilities), Nyx can excel at melee combat, even against physical fighters, due to the range advantage first of all, and Babylon's strength second of all.


    Weaknesses:

    • Babylon strictly consists of melee weapons, meaning against a mage with long distance spells she can be rendered useless simply due to the space between them.

    • Since Babylon is a magic that requires Nyx to physically throw herself around because Babylon only moves when she moves, using Babylon can be extremely tiring even for a short duration. Nyx can easily run out of energy after using it only twice.

    • Babylon requires focus like all magic, but Nyx can't control her focus if she is being slapped around. Babylon can only really stay out as long as Nyx doesn't get hit too hard.



    Lineage: Power of Apocalypse
    Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.

    Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.

    Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.

    Unique Abilities:

    • Strength: Since Babylon requires Nyx to train herself physically in order to be able to use weapons mentally, Nyx is actually physically capable unlike most mages. Her magic requires physical prowess, physical swinging, physical training, which means that Nyx is actually decently strong, acrobatic, and graceful for a mage. This also means that Nyx is able to actually use physical melee weapons instead of her magic in a fight and still be dangerous.
      Nyx has a 20% increase in strength and a 20% increase in speed.

    • Learning: Nyx has a very accelerated learning pace, able to learn and perfect a weapon in a month or a few, something that others might take more months, maybe even years to do. Maybe she was just born with a mind geared for learning, or maybe it's just in her blood. She doesn't really know... Or care, to be honest.
      All requip spells cost 40% less to cast.

    • Senses: If you haven't noticed by now, Nyx is a cat person. Her vision, hearing, and sense of smell are already enhanced, not to mention she has trained them. Currently they are on par with a slayer.


    Spells:

    Charon:
    Name: Charon
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: Four feet (Claws manifest a foot away from Nyx's hands).
    Speed: Melee speed
    Duration: 3 posts
    Cooldown: 4 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts claws into Babylon's hands.
    Babylon sprouts claws from it's knuckles like some malformed wolverine, three on each set, and three feet in length; they barely seem to exist, the only evidence of their being is the golden waves that flow through it at a slow, sluggish pace. They do however reveal enough to bake out a rough form. These claws manifest about one foot away from Nyx's hand.

    Strengths:  

    • Charon is barely existent and therefore hard to make out. A victim could believe they have dodged a move only to be hit by it anyway (however the margin is very small and if the victim is dodging, they're probably dodging out of the range entirely). This also means concealing attacks is rather easy, and effective considering the size of the weapons.

    • Charon is a set of claws which means a lot of slashing and stabbing. Light armour or straight up flesh is where these really, really shine.

    Weaknesses:

    • Charon is barely existent and therefore hard to make out. This can very, very easily lead to Nyx accidentally hitting herself on back swings, normal swings, or even just as a complete accident with no swings. She's certainly not immune to stabbing herself.

    • Charon is a slashing and stabbing weapon. Anything more than flesh and light armour isn't going to feel much more than an annoyance, and due to the large size of the claws simply worming them into gaps to get at flesh isn't really a viable option either.



    Abilities:

    • Ability 1: Railgun (Active): Charon's blades melt together into some kind of makeshift cannon seething with light magic. Once fired after a short charge-up this literal laser beam will fire from the cannon, hitting the first for full D-rank damage and hitting every other enemy for 50% of that. Once a target is hit the beam will keep on going, passing through them and hitting anything else before it dissipates at forty five meters. This beam moves at 30 meters per second. It has a cooldown of two posts, and a duration of one.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Chentu:
    Name: Chentu
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 7 feet (Whips manifest a foot away from Nyx's hands, however in the case of Chentu, this gap is filled with the handle instead of babylon's arm).
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with handles and whips.
    These whips are six feet long themselves, and even though there are handles, Babylon's hand still melts to form the handles instead of actually holding the handles. These whips are mostly visible, not as much as Ukonvasara or Calesvol, but much more formed than Charon.
    Strengths:  

    • Whips are fast, and not the easiest things to avoid. Chentu serves as Nyx's swiftest form of attack, along with being able to trip and restrain enemies.

    Weaknesses:

    • Whips aren't exactly renowned for their amazing strength. Chentu is not notched or bladed, meaning whipping someone to death is the only form of combat she can do with them. While yes it does technically do the same damage as the other three D-Rank spells she possesses, victims certainly won't feel as much pain from being hit.


    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Whip-Crack (Active): The two whips of Chentu become intertwined, Babylon's "hands" melting together so that the end result are Babylon's arms merging together to create a larger, single whip. Nyx will crack the whip and the whip will extend up to twenty meters, but can hit anywhere before twenty, before exploding violently - seriously, there's fire (not-magic) and everything. While not creating a massive shock wave like Ukonvasara's Quake, this ability is meant to do damage and does so effectively. Since this counts as an AoE, this ability does 15 damage. The radius is fifteen feet. This spell is Instant and has a cooldown of 2 posts.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, a whip,  However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Ukonvasara:
    Name: Ukonvasara
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50    
    Range: Three feet (Hammer manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 3 posts.
    Cooldown: 4 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts hammers to replace Babylon's hands.
    Ukonvasara is a warhammer. When this spell of Babylon is activated, it's hands will transform into large rectangular hammer heads, two feet tall and three feet long.
    Ukonvasara seems to be more formed than Charon, an abundance of golden shimmers adorning the "invisible" form and making it very obvious where the block starts and stops.
    Strengths:

    • Ukonvasara is a large, blunt object. Powerful strikes and blunt force trauma are what it specializes in, and it is very capable of beating people into submission with nothing but raw strength.

    Weaknesses:

    • Ukonvasara is big, heavy, and slow. Dodging the obvious windups is very easy. There's also the fact that Ukonvasara drains Nyx's energy faster than any of her other current spells.

      Abilities:

      • Ability 1: Quake (Active): Nyx violently slams the two hammer heads together, unleashing a booming sound and a wave of energy that throws anybody near her, ally or enemy; bystander; or maybe some dog; away at an alarming speed. Anything within a fifteen meter radius is thrown back to the edge of that radius, meaning the closer you are, the farther you fly.
        If someone happens to be standing between the two hammers because maybe they think it'd be fun or something, they will take D-rank damage upon the contact of hammer-to-face. Only one person can be hit by this.
        No damage is done during this ability unless as mentioned somebody is hit by the hammer. This ability is instant, and has a cool down of 2 posts.
      • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Cronus:
    Name: Cronus
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 8 feet
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with the shaft and head of a large scythe.
    Cronus is Nyx's only pole-weapon, and her best form of range. As opposed to the rest of the cast Cronus is not shown through gold, but purple, and is only slightly more formed than Charon meaning seeing the full length of the weapon can be "difficult", however not too difficult.
    Strengths:

    • Long range and a dangerous blade are what make Cronus deadly, capable of devastating strikes to softer targets. Due to the shape of scythes, it is possible to get around shields and armour if at the right distance.

    Weaknesses:

    • Let's be real here, though. Scythes are for farming, not killing. Cronus, while deadly, is probably the least effective weapon in Nyx's arsenal because being effective with a scythe isn't the easiest thing in the world. It is very easy to misjudge distance and whack somebody with the pole of the scythe instead of the blade.


    Abilities:

    • Ability 1: Scissor (Active): A rather violent ability, starting when Cronus becomes only semi-physical. it is less visible than before, even less so than Charon. Nyx spreads her arms out to the sides, before swinging them over each other in a slash motion in their respective directions. What this does to the person in between the scythes is similar to cutting something with a scissor.
      A very large scissor.
      Now, since Cronus is only semi-physical and very ghostly during this ability, the double-slash simply passes through the victim while still doing the appropriate damage of 40. This ability can only hit a single target, and hits in burst range or lower.
      This ability is instant, and has a cooldown of two.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    ADVANCED Spells:

    Calesvol:
    Name: Calesvol
    Rank: D
    Type: Requip (Burst)
    Damage: 10.5
    Requip/Summon HP: Requip: 75   
    Range: Five feet (Sword manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 5 posts.
    Cooldown: 6 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts swords to replace Babylon's hands.
    Calesvol is by far the most formed of Nyx's cast of weapons: the swords are a pure, shimmering gold, with no dark gaps in between. Most resembling the blade of a longsword, however having no hilt or guard due to being merged with Babylon's arms, Calesvol is the most practical weapon that Nyx has.
    Strengths:

    • Calesvol is a sword, one of the most reliable and used weapons in history and made even better due to it being a longsword. It can swing, slash, and thrust, and since it is also rather maneuverable Nyx can slice at small gaps in armour, unlike Charon.

    Weaknesses:

    • Calesvol is a longsword, which means that even though it is maneuverable and strong it is also quite heavy. while not anywhere near the weight of Ukonvasara, Calesvol is still considerably slow and mildly easy to avoid.
      Once again since it is a melee weapon, Calesvol can also easily be out-ranged by any Caster type mage, or ranged mages in general, and even some other Requips.


  • Ability 1: Exaltation (Active): Calesvol turns from a bright gold to a bright sky blue, contrary to the still-gold Babylon it is attached to. Similar to Charon, the weapon seems to be overflowing with magic however this time it is Air. Nyx places Calesvol's flat sides on top of each other, , making a flat X, before slashing both out to the sides a sharp, flat wave of air magic will be released, cutting through anything in its path until dissipating at 67.5 meters. The magic moves at forty five meters per second. This ability dispells after one use. This ability does D+ Rank damage to the first enemy hit, anf 50% of that to every other enemy. This ability has a duration of one post, and cool down of three.

  • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.




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    Primary Magic: Jello Magic
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    Completed Re: The Gates of Babylon and Yokai Spirit

    Post by Theo on 9th August 2018, 1:50 am

    ♛:

    @Nyx wrote:Magic

    Magic Name: Babylon
    Magic Type: Requip (Solitary)
    Description: Large, alien-like arms will wrap around Nyx's own, along with what one can only assume is supposed to be some form of large ghostly torso behind her back. Almost looking like a large exoskeleton for her upper body, this entity that can only be described as a "thing" is Nyx's real weapon. It hardly seems to exist, more ethereal than physical. These arms and torso are about triple the size of Nyx's own.
    Now you might start thinking that Babylon is a summon instead of a weapon, but in reality Babylon IS her weapon. The thing is very capable of acting as such, but her ability to place a weapon on her weapon is just extra.

    Nyx has the ability to not only summon Babylon , but summon a weapon for Babylon. This takes the form of transforming his hands into tools of destruction, and maybe if she gets more powerful she'll be able to weaponize more of him. For now this is limited to the four types of weapons she currently has an affinity with.
    And on that note: the way that she makes these spells to equip Babylon with weapons is to use that weapon. Physically. Nyx must become competent with a real, physical weapon to equip it on Babylon. She can't do it by observing, she must do it herself.
    For example if Nyx were to competently use a spear, which would probably take a few weeks since she has not used a polearm before, then the next time she summons Babylon it will be able to wield a spear as a hand.

    (Nyx is in a constant state of training herself with a different weapon, only learning to "competently" use it once she gains another spell slot)
     
    Strengths:

    • The fact that she can learn ANY weapon means that Babylon is extremely versatile.

    • Babylon can deactivate and activate another spell very quickly as long as Nyx can yell it fast enough, meaning within a few seconds she can switch from one weapon to another.

    • Since Babylon only consists of melee weapons (with some ranged abilities), Nyx can excel at melee combat, even against physical fighters, due to the range advantage first of all, and Babylon's strength second of all.


    Weaknesses:

    • Babylon strictly consists of melee weapons, meaning against a mage with long distance spells she can be rendered useless simply due to the space between them.

    • Since Babylon is a magic that requires Nyx to physically throw herself around because Babylon only moves when she moves, using Babylon can be extremely tiring even for a short duration. Nyx can easily run out of energy after using it only twice.

    • Babylon requires focus like all magic, but Nyx can't control her focus if she is being slapped around. Babylon can only really stay out as long as Nyx doesn't get hit too hard.



    Lineage: Power of Apocalypse
    Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.

    Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.

    Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.

    Unique Abilities:

    • Strength: Since Babylon requires Nyx to train herself physically in order to be able to use weapons mentally, Nyx is actually physically capable unlike most mages. Her magic requires physical prowess, physical swinging, physical training, which means that Nyx is actually decently strong, acrobatic, and graceful for a mage. This also means that Nyx is able to actually use physical melee weapons instead of her magic in a fight and still be dangerous.
      Nyx has a 20% increase in strength and a 20% increase in speed.

    • Learning: Nyx has a very accelerated learning pace, able to learn and perfect a weapon in a month or a few, something that others might take more months, maybe even years to do. Maybe she was just born with a mind geared for learning, or maybe it's just in her blood. She doesn't really know... Or care, to be honest.
      All requip spells cost 40% less to cast.

    • Senses: If you haven't noticed by now, Nyx is a cat person. Her vision, hearing, and sense of smell are already enhanced, not to mention she has trained them. Currently they are on par with a slayer.


    Spells:

    Charon:
    Name: Charon
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: Four feet (Claws manifest a foot away from Nyx's hands).
    Speed: Melee speed
    Duration: 3 posts
    Cooldown: 4 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts claws into Babylon's hands.
    Babylon sprouts claws from it's knuckles like some malformed wolverine, three on each set, and three feet in length; they barely seem to exist, the only evidence of their being is the golden waves that flow through it at a slow, sluggish pace. They do however reveal enough to bake out a rough form. These claws manifest about one foot away from Nyx's hand.

    Strengths:  

    • Charon is barely existent and therefore hard to make out. A victim could believe they have dodged a move only to be hit by it anyway (however the margin is very small and if the victim is dodging, they're probably dodging out of the range entirely). This also means concealing attacks is rather easy, and effective considering the size of the weapons.

    • Charon is a set of claws which means a lot of slashing and stabbing. Light armour or straight up flesh is where these really, really shine.

    Weaknesses:

    • Charon is barely existent and therefore hard to make out. This can very, very easily lead to Nyx accidentally hitting herself on back swings, normal swings, or even just as a complete accident with no swings. She's certainly not immune to stabbing herself.

    • Charon is a slashing and stabbing weapon. Anything more than flesh and light armour isn't going to feel much more than an annoyance, and due to the large size of the claws simply worming them into gaps to get at flesh isn't really a viable option either.



    Abilities:

    • Ability 1: Railgun (Active): Charon's blades melt together into some kind of makeshift cannon seething with light magic. Once fired after a short charge-up this literal laser beam will fire from the cannon, hitting the first for full D-rank damage and hitting every other enemy for 50% of that. Once a target is hit the beam will keep on going, passing through them and hitting anything else before it dissipates at forty five meters. This beam moves at 30 meters per second. It has a cooldown of two posts, and a duration of one.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Chentu:
    Name: Chentu
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 7 feet (Whips manifest a foot away from Nyx's hands, however in the case of Chentu, this gap is filled with the handle instead of babylon's arm).
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with handles and whips.
    These whips are six feet long themselves, and even though there are handles, Babylon's hand still melts to form the handles instead of actually holding the handles. These whips are mostly visible, not as much as Ukonvasara or Calesvol, but much more formed than Charon.
    Strengths:  

    • Whips are fast, and not the easiest things to avoid. Chentu serves as Nyx's swiftest form of attack, along with being able to trip and restrain enemies.

    Weaknesses:

    • Whips aren't exactly renowned for their amazing strength. Chentu is not notched or bladed, meaning whipping someone to death is the only form of combat she can do with them. While yes it does technically do the same damage as the other three D-Rank spells she possesses, victims certainly won't feel as much pain from being hit.


    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Whip-Crack (Active): The two whips of Chentu become intertwined, Babylon's "hands" melting together so that the end result are Babylon's arms merging together to create a larger, single whip. Nyx will crack the whip and the whip will extend up to twenty meters, but can hit anywhere before twenty, before exploding violently - seriously, there's fire (not-magic) and everything. While not creating a massive shock wave like Ukonvasara's Quake, this ability is meant to do damage and does so effectively. Since this counts as an AoE, this ability does 15 damage. The radius is fifteen feet. This spell is Instant and has a cooldown of 2 posts.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, a whip,  However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Ukonvasara:
    Name: Ukonvasara
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50    
    Range: Three feet (Hammer manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 3 posts.
    Cooldown: 4 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts hammers to replace Babylon's hands.
    Ukonvasara is a warhammer. When this spell of Babylon is activated, it's hands will transform into large rectangular hammer heads, two feet tall and three feet long.
    Ukonvasara seems to be more formed than Charon, an abundance of golden shimmers adorning the "invisible" form and making it very obvious where the block starts and stops.
    Strengths:

    • Ukonvasara is a large, blunt object. Powerful strikes and blunt force trauma are what it specializes in, and it is very capable of beating people into submission with nothing but raw strength.

    Weaknesses:

    • Ukonvasara is big, heavy, and slow. Dodging the obvious windups is very easy. There's also the fact that Ukonvasara drains Nyx's energy faster than any of her other current spells.

      Abilities:

      • Ability 1: Quake (Active): Nyx violently slams the two hammer heads together, unleashing a booming sound and a wave of energy that throws anybody near her, ally or enemy; bystander; or maybe some dog; away at an alarming speed. Anything within a fifteen meter radius is thrown back to the edge of that radius, meaning the closer you are, the farther you fly.
        If someone happens to be standing between the two hammers because maybe they think it'd be fun or something, they will take D-rank damage upon the contact of hammer-to-face. Only one person can be hit by this.
        No damage is done during this ability unless as mentioned somebody is hit by the hammer. This ability is instant, and has a cool down of 2 posts.
      • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Cronus:
    Name: Cronus
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 8 feet
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with the shaft and head of a large scythe.
    Cronus is Nyx's only pole-weapon, and her best form of range. As opposed to the rest of the cast Cronus is not shown through gold, but purple, and is only slightly more formed than Charon meaning seeing the full length of the weapon can be "difficult", however not too difficult.
    Strengths:

    • Long range and a dangerous blade are what make Cronus deadly, capable of devastating strikes to softer targets. Due to the shape of scythes, it is possible to get around shields and armour if at the right distance.

    Weaknesses:

    • Let's be real here, though. Scythes are for farming, not killing. Cronus, while deadly, is probably the least effective weapon in Nyx's arsenal because being effective with a scythe isn't the easiest thing in the world. It is very easy to misjudge distance and whack somebody with the pole of the scythe instead of the blade.


    Abilities:

    • Ability 1: Scissor (Active): A rather violent ability, starting when Cronus becomes only semi-physical. it is less visible than before, even less so than Charon. Nyx spreads her arms out to the sides, before swinging them over each other in a slash motion in their respective directions. What this does to the person in between the scythes is similar to cutting something with a scissor.
      A very large scissor.
      Now, since Cronus is only semi-physical and very ghostly during this ability, the double-slash simply passes through the victim while still doing the appropriate damage of 40. This ability can only hit a single target, and hits in burst range or lower.
      This ability is instant, and has a cooldown of two.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    ADVANCED Spells:

    Calesvol:
    Name: Calesvol
    Rank: D
    Type: Requip (Burst)
    Damage: 10.5
    Requip/Summon HP: Requip: 75   
    Range: Five feet (Sword manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 5 posts.
    Cooldown: 6 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts swords to replace Babylon's hands.
    Calesvol is by far the most formed of Nyx's cast of weapons: the swords are a pure, shimmering gold, with no dark gaps in between. Most resembling the blade of a longsword, however having no hilt or guard due to being merged with Babylon's arms, Calesvol is the most practical weapon that Nyx has.
    Strengths:

    • Calesvol is a sword, one of the most reliable and used weapons in history and made even better due to it being a longsword. It can swing, slash, and thrust, and since it is also rather maneuverable Nyx can slice at small gaps in armour, unlike Charon.

    Weaknesses:

    • Calesvol is a longsword, which means that even though it is maneuverable and strong it is also quite heavy. while not anywhere near the weight of Ukonvasara, Calesvol is still considerably slow and mildly easy to avoid.
      Once again since it is a melee weapon, Calesvol can also easily be out-ranged by any Caster type mage, or ranged mages in general, and even some other Requips.


  • Ability 1: Exaltation (Active): Calesvol turns from a bright gold to a bright sky blue, contrary to the still-gold Babylon it is attached to. Similar to Charon, the weapon seems to be overflowing with magic however this time it is Air. Nyx places Calesvol's flat sides on top of each other, , making a flat X, before slashing both out to the sides a sharp, flat wave of air magic will be released, cutting through anything in its path until dissipating at 67.5 meters. The magic moves at forty five meters per second. This ability dispells after one use. This ability does D+ Rank damage to the first enemy hit, anf 50% of that to every other enemy. This ability has a duration of one post, and cool down of three.

  • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


  • Unlocked and moved per user’s request~


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    Izayuki

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    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
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    Completed Re: The Gates of Babylon and Yokai Spirit

    Post by Izayuki on 14th August 2018, 11:14 am

    Hello, Nyx! Lovely magic! c:
    There are two edits I listed in this magical color under your Signature Spells. Please edit and bump!


    Spoiler:
    @Nyx wrote:Magic

    Magic Name: Babylon
    Magic Type: Requip (Auxilary) Takeover (Prevalent)
    Description: Requip - Babylon: Large, alien-like arms will wrap around Nyx's own, along with what one can only assume is supposed to be some form of large ghostly torso behind her back. Almost looking like a large exoskeleton for her upper body, this entity that can only be described as a "thing" is Nyx's real weapon. It hardly seems to exist, more ethereal than physical. These arms and torso are about triple the size of Nyx's own.
    Now you might start thinking that Babylon is a summon instead of a weapon, but in reality Babylon IS her weapon. The thing is very capable of acting as such, but her ability to place a weapon on her weapon is just extra.

    Nyx has the ability to not only summon Babylon , but summon a weapon for Babylon. This takes the form of transforming his hands into tools of destruction, and maybe if she gets more powerful she'll be able to weaponize more of him. For now this is limited to the four types of weapons she currently has an affinity with.
    And on that note: the way that she makes these spells to equip Babylon with weapons is to use that weapon. Physically. Nyx must become competent with a real, physical weapon to equip it on Babylon. She can't do it by observing, she must do it herself.
    For example if Nyx were to competently use a spear, which would probably take a few weeks since she has not used a polearm before, then the next time she summons Babylon it will be able to wield a spear as a hand.

    (Nyx is in a constant state of training herself with a different weapon, only learning to "competently" use it once she gains another spell slot)


    Takeover - Yokai Soul: Nyx is capable of taking over multiple forms of humanoid Yokai, ranging from Kitsune simple cat girls like herself, to spirits and mythical beings such as dragons. Whilst most of these are currently locked she has access to one combat-form, and numerous non-combat forms she can switch to at will.
     
    Strengths:

    • The fact that she can learn ANY weapon means that Babylon is extremely versatile.

    • Babylon can deactivate and activate another spell very quickly as long as Nyx can yell it fast enough, meaning within a few seconds she can switch from one weapon to another.

    • Babylon consists mainly of melee weapons with ranged abilities, however having one ranged weapon in particular. This means she is very effective against melee fighters while still having forms of range.

    • Nyx's takeovers are all humanoid with animal parts; "kemonomimi" as they are called. Instead of becoming a complete animal the soul of the being is placed inside of her but yet retains a human form. This can be rather deceptive as it isn't extremely obvious she's taken over a dragon since she doesn't turn into a massive scaly flying lizard.


    Weaknesses:

    • Babylon near strictly consists of melee weapons, and the ranged weapon she does have isn't extremely viable for anything except medium to long range, meaning there's a sweet spot where her guns cannot hit and she cannot reach with her weapons - a rather large sweet spot at that.

    • Since Babylon is a magic that requires Nyx to physically throw herself around because Babylon only moves when she moves, using Babylon can be extremely tiring even for a short duration. Nyx can easily run out of energy after using it only twice.

    • Babylon requires focus like all magic, but Nyx can't control her focus if she is being slapped around. Babylon can only really stay out as long as Nyx doesn't get hit too hard.

    • Nyx's takeovers may be deceptive but that doesn't stop slayers from doing multiplied damage to her, and due to her lack of a tough monster form when performing her full takeovers she may take even more damage.



    Lineage: Power of Apocalypse
    Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.

    Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.

    Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.

    Unique Abilities:

    • Strength: Since Babylon requires Nyx to train herself physically in order to be able to use weapons mentally, Nyx is actually physically capable unlike most mages. Her magic requires physical prowess, physical swinging, physical training, which means that Nyx is actually decently strong, acrobatic, and graceful for a mage. This also means that Nyx is able to actually use physical melee weapons instead of her magic in a fight and still be dangerous.
      Nyx has a 25% increase in strength and a 25% increase in speed.

    • Learning: Nyx has a very accelerated learning pace, able to learn and perfect a weapon in a month or a few, something that others might take more months, maybe even years to do. Maybe she was just born with a mind geared for learning, or maybe it's just in her blood. She doesn't really know... Or care, to be honest.
      All requip spells cost 40% less to cast.

    • Senses: If you haven't noticed by now, Nyx is a cat person. Her vision, hearing, and sense of smell are already enhanced, not to mention she has trained them. Currently they are on par with a slayer.

    • Non-Combat Takeover: Nyx has access to numerous full takeovers of kemonomimi-styled yokai that do not require mana to enter, but also provide no advantages except for a different look. This ability is purely aesthetic in fact, as even if she appears exactly like someone else (if her takeover is a currently used FC) there is absolutely 0% chance she will be mistaken for them, as while it is not obvious who she may be she is definitely not the person she appears to be and anybody can tell that. (If the FC of her takeover is not taken it will not be obvious that it is not her real form, it is only obvious if her takeover is a taken FC).
      Since these are just a handful of forms that can vary, they do not count as FCs.



    Signature Spells:



    Tsuchinoko:
    Name: Tsuchinoko
    Rank: Ranks with User
    Type: Full Takeover
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx is enshrouded in a black mist, her adult form replaced with a young girl instead. This girl has the tail and fangs of Tsuchinoko, and is in fact such a being.

    Tsuchinoko:

    Strengths:

    • Tsuchinoko is very, very, very fast. As a snake why wouldn't she be? Rather than consistent speed Tsu excels at short bursts.

    Weaknesses:

    • Going fast for much more than a few seconds can completely drain Tsu's energy, going for even ten seconds can force her to instantly pass out on the spot.


    Abilities:

    • Ability 1: Passive - Full Takeover: This spell triggers a 45% speed boost in every partial ability in Nyx's arsenal. Duration of 5 posts, cooldown of 6 posts.
    • Ability 2: Passive - Full Takeover: Nyx gains another 45% speed buff as well as extremely increased reaction time, fitting of a snake. On top of this she can activate a passive heat vision mode, where she can see, you guessed it, heat. Living bodies glow yellow, as you would expect. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation

      Signature spells may only have one effect-- as such they do not make effective full Takeovers. Please lower this down to one function only. Not just one ability, but one effect/thing the spell does.



    Yamashiro:
    Name: Yamashiro
    Rank: D
    Type: Single Target
    Damage: 40
    Requip/Summon HP: 50
    Range: 60m
    Speed: 60mps
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: This requip does not use Babylon. Four steel beams sprout from her back in an 'X', and on the end of each beam is a cannon with two barrels. These are AA guns.
    Strengths:

    • This is Nyx's one ranged weapon, and it excels at medium to long range.

    Weaknesses:

    • At close range aiming this weapon becomes a lost cause and also dangerous to the user.


    Abilities:

    • Ability 1: Passive: Nyx can switch the barrels from AA cannons to machine gun turrets, unleashing a hellfire of bullets. She can also switch them to non-homing rocket launchers, and grenade launchers.
    • Ability 2: Passive: Nyx can mix and match each turret, meaning she can have all four be a different gun.

      Signature spells can only have one effect/function.




    Spells:

    D-Rank:
    Charon:
    Name: Charon
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: Four feet (Claws manifest a foot away from Nyx's hands).
    Speed: Melee speed
    Duration: 3 posts
    Cooldown: 4 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts claws into Babylon's hands.
    Babylon sprouts claws from it's knuckles like some malformed wolverine, three on each set, and three feet in length; they barely seem to exist, the only evidence of their being is the golden waves that flow through it at a slow, sluggish pace. They do however reveal enough to bake out a rough form. These claws manifest about one foot away from Nyx's hand.

    Strengths:  

    • Charon is barely existent and therefore hard to make out. A victim could believe they have dodged a move only to be hit by it anyway (however the margin is very small and if the victim is dodging, they're probably dodging out of the range entirely). This also means concealing attacks is rather easy, and effective considering the size of the weapons.

    • Charon is a set of claws which means a lot of slashing and stabbing. Light armour or straight up flesh is where these really, really shine.

    Weaknesses:

    • Charon is barely existent and therefore hard to make out. This can very, very easily lead to Nyx accidentally hitting herself on back swings, normal swings, or even just as a complete accident with no swings. She's certainly not immune to stabbing herself.

    • Charon is a slashing and stabbing weapon. Anything more than flesh and light armour isn't going to feel much more than an annoyance, and due to the large size of the claws simply worming them into gaps to get at flesh isn't really a viable option either.



    Abilities:

    • Ability 1: Railgun (Active): Charon's blades melt together into some kind of makeshift cannon seething with light magic. Once fired after a short charge-up this literal laser beam will fire from the cannon, hitting the first for full D-rank damage and hitting every other enemy for 50% of that. Once a target is hit the beam will keep on going, passing through them and hitting anything else before it dissipates at forty five meters. This beam moves at 30 meters per second. It has a cooldown of two posts, and a duration of one.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Chentu:
    Name: Chentu
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 7 feet (Whips manifest a foot away from Nyx's hands, however in the case of Chentu, this gap is filled with the handle instead of babylon's arm).
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with handles and whips.
    These whips are six feet long themselves, and even though there are handles, Babylon's hand still melts to form the handles instead of actually holding the handles. These whips are mostly visible, not as much as Ukonvasara or Calesvol, but much more formed than Charon.
    Strengths:  

    • Whips are fast, and not the easiest things to avoid. Chentu serves as Nyx's swiftest form of attack, along with being able to trip and restrain enemies.

    Weaknesses:

    • Whips aren't exactly renowned for their amazing strength. Chentu is not notched or bladed, meaning whipping someone to death is the only form of combat she can do with them. While yes it does technically do the same damage as the other three D-Rank spells she possesses, victims certainly won't feel as much pain from being hit.


    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Whip-Crack (Active): The two whips of Chentu become intertwined, Babylon's "hands" melting together so that the end result are Babylon's arms merging together to create a larger, single whip. Nyx will crack the whip and the whip will extend up to twenty meters, but can hit anywhere before twenty, before exploding violently - seriously, there's fire (not-magic) and everything. While not creating a massive shock wave like Ukonvasara's Quake, this ability is meant to do damage and does so effectively. Since this counts as an AoE, this ability does 15 damage. The radius is fifteen feet. This spell is Instant and has a cooldown of 2 posts.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, a whip,  However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Ukonvasara:
    Name: Ukonvasara
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50    
    Range: Three feet (Hammer manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 3 posts.
    Cooldown: 4 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts hammers to replace Babylon's hands.
    Ukonvasara is a warhammer. When this spell of Babylon is activated, it's hands will transform into large rectangular hammer heads, two feet tall and three feet long.
    Ukonvasara seems to be more formed than Charon, an abundance of golden shimmers adorning the "invisible" form and making it very obvious where the block starts and stops.
    Strengths:

    • Ukonvasara is a large, blunt object. Powerful strikes and blunt force trauma are what it specializes in, and it is very capable of beating people into submission with nothing but raw strength.

    Weaknesses:

    • Ukonvasara is big, heavy, and slow. Dodging the obvious windups is very easy. There's also the fact that Ukonvasara drains Nyx's energy faster than any of her other current spells.

      Abilities:

      • Ability 1: Quake (Active): Nyx violently slams the two hammer heads together, unleashing a booming sound and a wave of energy that throws anybody near her, ally or enemy; bystander; or maybe some dog; away at an alarming speed. Anything within a fifteen meter radius is thrown back to the edge of that radius, meaning the closer you are, the farther you fly.
        If someone happens to be standing between the two hammers because maybe they think it'd be fun or something, they will take D-rank damage upon the contact of hammer-to-face. Only one person can be hit by this.
        No damage is done during this ability unless as mentioned somebody is hit by the hammer. This ability is instant, and has a cool down of 2 posts.
      • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.


    Cronus:
    Name: Cronus
    Rank: D
    Type: Requip (Burst)
    Damage: 7
    Requip/Summon HP: Requip: 50
    Range: 8 feet
    Speed: Melee speed.
    Duration: 3
    Cooldown: 4
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx replaces Babylon's hands with the shaft and head of a large scythe.
    Cronus is Nyx's only pole-weapon, and her best form of range. As opposed to the rest of the cast Cronus is not shown through gold, but purple, and is only slightly more formed than Charon meaning seeing the full length of the weapon can be "difficult", however not too difficult.
    Strengths:

    • Long range and a dangerous blade are what make Cronus deadly, capable of devastating strikes to softer targets. Due to the shape of scythes, it is possible to get around shields and armour if at the right distance.

    Weaknesses:

    • Let's be real here, though. Scythes are for farming, not killing. Cronus, while deadly, is probably the least effective weapon in Nyx's arsenal because being effective with a scythe isn't the easiest thing in the world. It is very easy to misjudge distance and whack somebody with the pole of the scythe instead of the blade.


    Abilities:

    • Ability 1: Scissor (Active): A rather violent ability, starting when Cronus becomes only semi-physical. it is less visible than before, even less so than Charon. Nyx spreads her arms out to the sides, before swinging them over each other in a slash motion in their respective directions. What this does to the person in between the scythes is similar to cutting something with a scissor.
      A very large scissor.
      Now, since Cronus is only semi-physical and very ghostly during this ability, the double-slash simply passes through the victim while still doing the appropriate damage of 40. This ability can only hit a single target, and hits in burst range or lower.
      This ability is instant, and has a cooldown of two.
    • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.



    C-Rank:


    Grace of Tsuchinoko:
    Name: Grace of Tsuchinoko
    Rank: C
    Type: Partial Takeover
    Damage: N/A
    Range: N/A
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx speaks the spell and makes a downwards motion towards her legs, and then up again. They begin to glow with a light blue aura.
    Strengths:

    • This spell grants her decreased weight and reduces gravity's effect on her, as well as heavily reducing fall damage to the point where she can't necessarily be hurt by simply falling on her own accord. It lets her move with extremely increased ease.

    Weaknesses:

    • This spell has no offensive abilities and, let's be honest, if somebody hits her hard enough she's going to go flying into the moon. Since her gravity and weight are so low, her speed is also drastically lowered due to a lack of strong force and traction.


    Abilities:

    • Ability 1: Active: It is rumored in Japanese folk lore that the Tsuchinoko can jump high in the air, before jumping once more while mid-air. Nyx gains this ability, able to jump once while already in the air. This acts as a simple double jump. Nyx's weight is also decreased greatly and gravity's effect on her is reduced to levels of being on the moon while in the air. She has minor control over her trajectory, as well as being near-incapable of being hurt by fall damage on her own accord. She could probably jump off of a cliff and land without a scratch. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation.



    Control of Tsuchinoko:
    Name: Control of Tsuchinoko
    Rank: C
    Type: Partial Takeover
    Damage: N/A
    Range: N/A
    Speed: Instant
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx folds her arms, speaks the spell, and splays them outwards. Her arms glow with a light blue aura.
    Strengths:

    • This spell increases control greatly. She can also control attacks much more precisely.

    Weaknesses:

    • Once again this partial takeover has no offensive capabilities, it's just more control over her. movements


    Abilities:

    • Ability 1: Passive: Nyx drops the concepts of inertia and continued momentum like unwanted children, able to stop on a dime, and turn on a dime. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation.



    Tail of Tsuchinoko:
    Name: Tail of Tsuchinoko
    Rank: C
    Type: Single-Target/Partial Takeover
    Damage: 15
    Range: 3ft.
    Speed: Melee speed
    Duration: 5
    Cooldown: 6
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx slides her hands down her backside and speaks the spell. Her tail is replaced with that of what appears to be a snake's.
    Strengths:

    • This spell adds another weapon that Nyx can use in the form of her tail. It is easy to swing around, however still packing a punch.

    Weaknesses:

    • It's pretty easy to slice her tail off if you want to be like that- As in one well placed blow can cut it off much easier than her other limbs.


    Abilities:

    • Ability 1: Active: Nyx curls her tail up between her legs and swallows it, forming a wheel. She then rolls around at whatever her current movement speed buff puts her at and does 60 damage (single target) to anybody she hits along the way. This ability also has a duration of 5 and cooldown of 6.
    • Buff: Nyx gains a 28% speed buff upon activation



    Fangs of Tsuchinoko:
    Name: Fangs of Tsuchinoko
    Rank: C
    Type: Single target/Partial Takeover
    Damage: 15
    Range: 0ft
    Speed: Melee speed
    Duration: 5 posts
    Cooldown: 6 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx covers her mouth and speaks the spell, growing two fangs in her mouth.
    Strengths:

    • This spell grants Nyx a venomous bite and respiratory paralysis, meaning she can potentially take out an opponent for the duration of the ability if she can get a bite off, or otherwise wind them heavily.

    Weaknesses:

    • Since the range is so low actually hitting somebody with the bite is near impossible. Add on the fact that somebody has to actually stand still while she injects venom, and the fact that her venom is her full takeover ability, it means that the number of times this spell can actually be used to it's full potential is extremely limited.


    Abilities:

    • Ability 1: Active - Full Takeover: Nyx gains the ability to inject venom upon biting an opponent. She must hold them for at least five seconds to fully inject venom or else this spell does not work. If successful, the opponent will begin to feel uneasy for three posts, and for two posts they may either have full respiratory paralysis however stay conscious. If the victim of this ability is attacked in the last two posts the spell's effect will dissipate, which means that Nyx cannot use this as an opportunity to get free hits when the opponent has no method of defense. They can safely be hit in the first three posts of the "uneasy" stage without dispelling the spell, it can only dispel if they are hit in the last two posts. Duration of 5 posts, cooldown of 6 posts.
    • Buff: Nyx gains a 28% speed buff upon activation

    ADVANCED Spells:

    Calesvol:
    Name: Calesvol
    Rank: D
    Type: Requip (Burst)
    Damage: 10.5
    Requip/Summon HP: Requip: 75   
    Range: Five feet (Sword manifests a foot away from Nyx's hands).
    Speed: Melee speed.
    Duration: 5 posts.
    Cooldown: 6 posts.
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx casts swords to replace Babylon's hands.
    Calesvol is by far the most formed of Nyx's cast of weapons: the swords are a pure, shimmering gold, with no dark gaps in between. Most resembling the blade of a longsword, however having no hilt or guard due to being merged with Babylon's arms, Calesvol is the most practical weapon that Nyx has.
    Strengths:

    • Calesvol is a sword, one of the most reliable and used weapons in history and made even better due to it being a longsword. It can swing, slash, and thrust, and since it is also rather maneuverable Nyx can slice at small gaps in armour, unlike Charon.

    Weaknesses:

    • Calesvol is a longsword, which means that even though it is maneuverable and strong it is also quite heavy. while not anywhere near the weight of Ukonvasara, Calesvol is still considerably slow and mildly easy to avoid.
      Once again since it is a melee weapon, Calesvol can also easily be out-ranged by any Caster type mage, or ranged mages in general, and even some other Requips.


  • Ability 1: Exaltation (Active): Calesvol turns from a bright gold to a bright sky blue, contrary to the still-gold Babylon it is attached to. Similar to Charon, the weapon seems to be overflowing with magic however this time it is Air. Nyx places Calesvol's flat sides on top of each other, , making a flat X, before slashing both out to the sides a sharp, flat wave of air magic will be released, cutting through anything in its path until dissipating at 67.5 meters. The magic moves at forty five meters per second. This ability dispells after one use. This ability does D+ Rank damage to the first enemy hit, anf 50% of that to every other enemy. This ability has a duration of one post, and cool down of three.

  • Ability 2: Retract (Passive): Usually Nyx's spells can only be cast as pairs. A pair of claws, a pair of hammers, a pair of swords, etc. However when using Retract, Nyx can not only use a weapon and fist, but also use a weapon and another, different weapon. This means that Charon and Ukonvasara can be used at the same time, one on each hand. However this also means that the active abilities of each weapon cannot be used.

  • Ears of the Fox:
    Name: Ears of the Fox
    Rank: C+
    Type: Area of Effect/Partial Takeover
    Damage: N/A
    Range: 90 meters
    Speed: 45 mps
    Duration: 6 posts
    Cooldown: 7 posts
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase the range or speed. You can only increase either range or speed for a spell, so only 1 true downside is needed, naturally you could add more if you are inclined with no further effect.)
    Description: Nyx waves over her ears, and they change from her smaller cat ears into large, fennec fox ears.
    Strengths:

    • This is an amazing reactionary spell, letting Nyx know everything happening around her.

    Weaknesses:

    • This spell has no offensive capability.


    Abilities:

    • Ability 1: Nyx creates a circle with a 90m radius. Any and every sound in that radius is heard, identified, and instantly reacted to by Nyx. She cannot move while using this ability but it is also impossible to sneak up on her unless you are able to mask your sounds completely. This ability lasts 6 posts with a cooldown of 7.
    • Buff: Standard sense of hearing is increased drastically, above that of a slayer.




    _____________________________________________________________________________________



    [ Black Rose Guildmaster ] ♦ [ Bakedanuki ] ♦ [ Glacier God Slayer ]


      Current date/time is 19th September 2018, 5:44 am