• Patch Notes •                 • New User Guide •                • Guild Information •

    Consecration of War

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3799
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Consecration of War Empty Consecration of War

    Post by Johann on 23rd July 2018, 5:16 pm

    Consecration of War - Einherjar

    Magic Name: Consecration of War - Einherjar
    Magic Type: Auxiliary Ancient (+15% to Spell Healing) / Primary ReQuip (Up to 3 active ReQuips at once)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots and 5x Additional advanced spell slots from the lineage Einherjar

    Description:
    Consecration of War is the name given to an ancient blessing granted to the user by the Second Seal locked within them, bestowing upon him the ability to use and, in some cases, freely manipulate and shape different forces for use in combat. After their death and return, Johann and Mars both have become more pronounced, specialized, separating blessing and curse into differing components, this magic making up the hallowed, blessed part of Mars', and indirectly, Johann's powers, now possessing the magic of a heavenly warrior.

    Lineage:
    Einherjar

    Unique Abilities:

    ● ᛒᛂᚿᛂᚠᛁᚲᛁᚢᛘ - Primordial Blessing (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient blessing bestowed by a god (spells still cost regular MP to cast) and thus can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The blessing is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● ᚴᛁᚾᛁᛋᚣᛋ - Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this specialized kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● ᛁᚿᛆᚿᛁᛋ - Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter (plot ability) as well as providing them with 50% resistance against paralysis & immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat. Only illusion spells of S rank or lower can be negated through this effect). For plot purposes, the user is immune to any kind of control and charm effect.

    Spells:

    Signature Spells - 5:


    1:


    Name: ᚴᚣᚱᚩᚾᚣ ᚡᚪᛃᛏᚣ (Crown of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    2:


    Name: ᚡᚪᚴᛋ ᚡᚪᛃᛏᚣ (Voice of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.

    3:


    Name: ᛐᚢᛐᛂᛚᛆ ᚡᚪᛃᛏᚣ (Protection of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    4:


    Name: ᛒᛂᚿᛂᚠᛁᚲᛁᛆᛘ ᚡᚪᛃᛏᚣ (Blessing of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.


    5:


    Name: ᛁᚿᚠᛁᛐᛁᛆᛚᛁᛋ ᚡᚪᛃᛏᚣ (Twist of Life)
    Rank: S
    Type: Single Target, Healing, Negation
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP. Once per post the user can negate a single spell that would affect them and all effects that accompany it, provided the spell is of S rank or lower and the user pays the original cost of the spell being negated.



    B Rank Spells - 6:


    Passives:


    1. ᚠᛂᛋᛐᛁᚿᛆ (Haste): Increases spell speed by 50% passively

    2. ᛔᚮᛐᛂᚿᛐᛁᛆ (Force): Increases melee damage by 50% passively

    3. ᚠᚮᚱᛐᚢᚿᚮ (Blessing): Increases spell damage by 50% passively

    4. ᛐᚱᛆᚿᛋᚢᛂᚱᛋᚮ (Reversal): Increases MP by 50% passively

    5. ᛔᛋᛆᛚᛘᚢᛋ (Psalm): Increases MP by 50% passively


    6:


    Name: ᛋᛆᚵᛁᛐᛐᛆ ᛔᛂᚿᛂᛐᚱᛆᛒᛁᛚᛁᚮᚱ (Piercing Arrow)
    Rank: B (80 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 6

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.



    A Rank Spells - 8:


    1:


    Name: ᛔᚢᛚᛋᚢᛋ ᛁᚿᚡᛂᚱᛋᛁᚮ (Reversing Pulse)
    Rank: A (100 MP)
    Type: Burst, DoT, Drain
    Damage: 50 HP per post / 100 HP
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell. While affected by this spell the opponent is drained of 5% of their MP every post until the spell ends.


    2:


    Name: ᛔᚢᚵᚿᚢᛋ ᚡᚮᛚᛆᛐᛁᛚᛁᛋ (Rapid Strike)
    Rank: A (100 MP)
    Type: Single Target, Debuff, Drain
    Damage: 150 HP
    Range: Melee
    Speed: Melee
    Downside: 50% additional damage as a trade-off for range/speed
    Duration: 7

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing the spell's damage and potentially launching the target off their feet and back. Additionally, the trauma lowers the affected's speed by 65% for the duration of the spell as well as inflicting a 5% MP drain.


    3:


    Name: ᛋᛁᚱᚣ ᚵᚱᛆᚡᛁᛐᛆᛐᛁᛋ (Gravitational Lock)
    Rank: A (100 MP)
    Type: Single Target, Paralysis, Drain
    Damage: 100 HP
    Range: 150 m
    Speed: 450 m/s
    Downside: 50% additional speed for 50% less range
    Duration: 1

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due to the enormous increase of weight bearing down on them and loses 5% of their total HP.


    4:


    Name: ᛆᛘᛔᛚᛁᚠᛁᚲᛆᛐᛁᚮ ᛘᚮᛐᚢ (Kinetic Amplification)
    Rank: A (100 MP)
    Type: Burst, Buff, Healing
    Healing: 125 HP
    Range: 50 m
    Speed: 50 m/s
    Downside: 33% less range and speed for 25% more healing
    Duration: 7

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic energy of the magic. This enhances melee damage by 65% for those affected by the spell for its duration. Furthermore, those affected by the spell will, once per post, find their wounds close and damage they have sustained restored by the magic of the wielder.


    5:


    Name: ᛘᚮᚱᛐᛆᚱᛁᚢᛘ ᛘᛆᛐᛂᚱᛁᛆ (Matter Howitzer)
    Rank: A (100 MP)
    Type: Single Target, Burst, Burn
    Damage: 100 HP
    Range: 200 m
    Speed: 400 m/s
    Downside: 33% additional speed for 33% less range
    Duration: 7

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spell's range. The antimatter reacts upon contact, exploding with extreme force in a burst of energy that expands out 50 m at 100 m/s and deals A Rank damage to any enemy caught in the attack as well as draining 5% of their MP every turn for the duration of the spell.


    6:


    Name: ᚵᚢᚱᚵᛂᛋ ᛖᛏᚣᚱ (Black Hole)
    Rank: A (100 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 7

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses enemy abilities, cancels a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being canceled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole and throw it back at the original caster.


    7:


    Name: ᛘᛁᛐᛐᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Launch)
    Rank: A (100 MP)
    Type: Singe Target, Reflection, Buff
    Damage: -
    Range: 300 m
    Speed: 300 m/s
    Duration: 7

    Description:
    Increasing their control over gravitational force the user channels his own powers, buffing spell damage by 65% for the duration of the spell. Additionally, the user gains the ability to use this gravitational force to manipulate spells and funnel them back at their original caster, though at great cost. Only one spell may be redirected at its original caster per post and the user of this spell must pay the original cost of the spell being reflected back at an opponent twice in order for this effect to work. Further, only spells of A rank or lower can be reflected through this spell.


    8:


    Name: ᛒᛂᚿᛂᛑᛁᚲᛐᚢᛘ ᚠᚪᛃᛞᛋ (Blessed Belief)
    Rank: A (100 MP)
    Type: Single Target, Healing, Buff
    Damage: 150 HP
    Range: Self
    Speed: Self
    Duration: 7

    Description:
    The user channels negative energy, the temporal effects of negative matter serving to restore the damage they have sustained as well as strengthening their bodies. The user's spell healing is buffed by 65% and he is healed by 150 HP once per post for the duration of the spell as it is recast.



    S Rank Spells - 6:


    1:


    Name: ᚠᚱᛆᛂᚿᛑᚮ ᚸᚱᚫᚡᚣᛏᚣᛋ (Gravity Crush)
    Rank: S (120 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70% for the duration of the spell.


    2:


    Name: ᚱᛖᛋ ᛁᚿᛐᛂᚱᛁᛐᛆ (Reality Breaker)
    Rank: S (120 MP)
    Type: Single Target, Negation, Buff
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell within the range of this spell to negate that spell and all effects that accompany it, the enemy spell in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells of S rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 70% for the duration of the spell.


    3:


    Name: ᚠᚱᛆᚵᚮᚱ ᛘᛆᛐᛂᚱᛁᛆ (Matter Burst)
    Rank: S (120 MP)
    Type: Burst, Debuff, Drain
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell as well as inflicting a 5% drain to both HP and MP per post.


    4:


    Name: ᚠᛖᛚ ᛁᚿᚠᛁᚿᛁᛐᛆᛋ (Virus of Endlessness)
    Rank: S (120 MP)
    Type: Single Target, DoT, Drain
    Damage: 90 HP per round
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 10

    Description:
    The user delivers a single, quick strike in melee range, dealing the spell's damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing the spell's damage every turn after until 2.5x the spell's damage has been dealt on the fifth turn, after which the DoT effect will stop. This process can be repeated once per post for the duration of the spell but does not work against enemies already affected by the spell. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: ᚮᛔᛔᛁᛚᚮ ᛂᛩᚢᛁᛚᛁᛒᚱᛁᚢᛋ (Kinesis Block)
    Rank: S (120 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.


    6:


    Name: Lamina Navitas (Blade of Energy)
    Rank: S (120 MP)
    Type: Multi Target, Drain, Buff
    Damage: 90 HP per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 10

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials, adds 0.75x S rank damage per successful hit to the user's melee strikes and inflicts heavy damage on affected foes, the trauma additionally causing a 5% HP drain per turn for the duration of the spell.



    H Rank Spell:


    Name: ᚲᚮᚿᛐᚱᛁᛐᛁᚮ - Third Sequence of the Second Seal (Obliteration)
    Rank: H (140 MP)
    Type: Multi Target, Buff, Drain, Negation
    Damage: 157 HP per hit
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range and speed
    Duration: 20

    Description:
    The user accumulates negative matter in their own body or that of an ally in melee range, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the affected can freely channel this negative energy into one of their limbs or a melee weapon should one be used, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. This adds the spell's damage to the affected's melee strikes. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP and 5% MP once per post for the duration of the spell. Further, the user can utilize this negative matter to, once per post for the duration of the spell, negate a spell that would otherwise affect them by channeling the negative matter, the negated spell and all effects associated with it vanishing from existence completely in a small flash of ink-black energy. The user must pay the original spell cost of the spell being negated in order for this effect to work, and only spells of H rank or lower can be negated this way.


    Advanced Spells:

    Lineage Spells:


    1:


    Name:
    Rank: B+ (120 MP)
    Type:
    Durability:
    Range:
    Speed:
    Downside:
    Duration: 8

    Description:



    2:


    Name:
    Rank: B+ (120 MP)
    Type:
    Durability:
    Range:
    Speed:
    Downside:
    Duration: 8

    Description:



    3:


    Name: ᚮᚲᚢᛚᚢᛘ ᛋᛁᚿᛁᛋᛐᚱᛆ (Left Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their left eye, forming the Left Eye of the Einherjar.

    Ability 1 (A+):
    Name: Divine Destroyer I
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 2 (A+):
    Name: Divine Destroyer II
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 3 (A+):
    Name: Divine Destroyer III
    Type: Multi Target, Buff, Piercing
    Damage: 168 HP per hit
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more damage as trade-off for range/speed

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 100% and their hands or melee weapon surrounded by a dark aura, adding the spells damage onto their strikes. Damage from this ability penetrates armor and shields but lowers the base damage of the ability by 50% if used in such a way.

    Ability 4 (S+):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's spell damage is increased by 105%.

    Ability 5 (S):
    Name: ᛔᚮᛐᛂᚿᛐᛁᛆ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Left Eye of the Einherjar is equipped the user's melee damage is increased by 70%.


    4:


    Name: ᚮᚲᚢᛚᚢᛘ ᛑᛂᛪᛐᛂᚱᛆ (Right Eye of the Einherjar)
    Rank: A+ (150 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 9

    Description:
    The user temporarily activates a set of almost invisible, faint runes that run across their right eye, forming the Right Eye of the Einherjar.

    Ability 1 (A+):
    Name: Unyielding Foe I
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 2 (A+):
    Name: Unyielding Foe II
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 3 (A+):
    Name: Unyielding Foe III
    Type: Single Target, Defensive, Buff
    Durability: 675 HP
    Range: Self
    Speed: Self
    Duration: 9
    Downside: 50% more durability as trade-off for range/speed

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell damage is increased by 100% and they are surrounded by an invisible shield spell which blocks up to 675 HP for the duration of the spell. The shield's durability is restored at the beginning of each post as the ability is recast.

    Ability 4 (S+):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 105%.

    Ability 5 (S):
    Name: ᚱᛂᛋᛁᛚᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Right Eye of the Einherjar is equipped the user's spell durability is increased by 70%.


    5:


    Name: ᛏᛖᚱᚳᚣ (Third Eye of the Einherjar)
    Rank: S+ (180 MP)
    Type: ReQuip Item / Artifact (+)
    Melee Damage: -
    ReQuip HP: -
    Range: Self
    Speed: Self
    Duration: 12

    Description:
    The user temporarily activates a set of runes that run across their forehead, forming the Third Eye of the Einherjar.

    Ability 1 (S+):
    Name: Holy Warrior I
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 2 (S+):
    Name: Holy Warrior II
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 3 (S+):
    Name: Holy Warrior III
    Type: Healing, Buff
    Healing: 270 HP
    Range: Self
    Speed: Self
    Duration: 12
    Downside: 50% more healing as trade-off for range/speed

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell damage is increased by 105% and they heal 270 HP once per post for the duration of the ability.

    Ability 4 (S+):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛈᚱᛁᛗᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 105%.

    Ability 5 (S):
    Name: ᛋᚢᛋᚲᛁᛐᛆᛐᛁᚮ ᛋᛁᚴᚣᚾᛞᚣ
    Type: Passive
    Damage: -
    Range: Self
    Speed: Self
    Duration: Passive

    Description:
    While the Third Eye of the Einherjar is equipped the user's spell healing is increased by 70%.



    B+ Rank Spells - 2:


    1:


    Name: ᚡᛖᚴᛏᚣᚱ (Vector)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their spell speed or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.


    2:


    Name: ᛔᚮᚿᛑᚢᛋ (Weight)
    Rank: B+ (120 MP)
    Type: Single Target, Buff, Defensive
    Damage: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 8

    Description:
    Removing some of the effects of gravity from their body through this blessing, the user increases their spell range or that of an ally within range by 90% for the duration of the spell. Furthermore, the affected is surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.




    A+ Rank Spells - 2:


    1:


    Name: ᛔᛋᛆᛚᛘᚢᛋ ᚪᚱᚴᚣᚾᚣᛗ (Psalm of Mystery)
    Rank: A+ (150 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 9

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: ᚲᚢᚱᛋᚢᛋ ᛔᚱᛂᛋᛋᚢᚱᛆ (Pressure Well)
    Rank: A+ (150 MP)
    Type: AoE, Debuff, Drain
    Damage: 75 HP
    Range: 225 m
    Speed: 110 m/s
    Duration: 9

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the well down by 100%. The pressure well also slowly swallows all energy in the area, draining all enemies in the spell's range by 5% MP and HP per round.



    S+ Rank Spell:


    Name: ᛆᛔᚮᛋᛐᛆᛋᛁᛆ (Apostasy)
    Rank: S+ (180 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 232 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Downside: 50% more damage for no range/speed
    Duration: 12

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Debuff, Drain
    Damage: 200 HP per strike
    Range: Melee
    Speed: Melee
    Duration: 12
    Downside: 50% more damage as trade-off for range/speed

    Description:
    As soon as the scythe is created, this ability activates, lasting for 15 rounds or until canceled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both spell speed and spell damage by 50% as well as draining the affected of 5% of their MP per turn for the duration of the ability.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Single Target, Buff, Defensive
    Durability: 810 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12
    Downside: 50% more durability as trade-off for range/speed

    Description:
    Upon creation of the scythe, this ability activates, lasting for 15 rounds or until canceled. This ability surrounds the user or a single ally within the user's melee range in an invisible layer of negative energy, buffing the user's spell durability by 105% as well as acting as a natural shield around the user that is able to absorb 810 HP before breaking. The durability of the shield is restored once per post as the spell is recast, the ability itself not breaking even if the shield is broken.

    Ability 3 (S):
    Name: Distortion
    Type: Burst, Buff, Teleport
    Damage: 120 HP
    Range: 100 m
    Speed: -
    Duration: 12

    Description:
    Once the scythe is summoned, an additional rune that resembles an eye in shape lights up on the weapon, remaining there for the duration of the ability and adding to the countless other runes the user wields. This rune buffs the user's spell damage by 70% for the duration of the ability. Additionally, the user can, once per post for the duration of the ability, teleport instantly within the range of the ability, switching positions and reappearing without delay. If an opponent is within melee range of the user when they reappear, the user can choose to unleash a strike with the weapon at their own speed, dealing S rank damage to the opponent should they hit.

    Ability 4 (A+):
    Name: Reversal
    Type: Single Target, Buff, Healing
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12
    Downside: 50% more healing for no range/speed

    Description:
    As soon as the scythe is created an additional rune appears on the back of one of the user's hands, adding to the runes the user wields, the rune itself appearing dark and dull as if absorbing all light. This rune increases the effectiveness of the user's healing spells by 100% for the duration of the ability and, additionally, grants the user to, once per post for the duration of the ability, restore HP to themselves or an ally within melee range equal to the healing of this ability.


    H+ Rank Spell:


    Name: ᚮᚲᚢᛚᚢᛋ ᚱᛂᚱᚢᛘ - Fourth Sequence of the Second Seal (Eye of Reality)
    Rank: H+ (210 MP)
    Type: Multi Target, Buff, Utility
    Damage: 158 HP per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 25
    Downside: The user takes 158 HP damage (unmodified) per turn the spell is active for an extra effect. Range is lowered by 30% for 30% extra speed.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes H Rank damage (unmodified) every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ Rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected/negated, copied or reflected, though much less efficiently. If a negation/redirection effect is used on one the user's spells the spell in question is not completely negated/redirected, pushing through the effect, instead dealing 50% of the spells original damage. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength. Reflection effects similarly lower the damage of the user's spells by 50% before it is reflected back.


    Last edited by Johann on 5th May 2019, 5:58 am; edited 67 times in total


    _____________________________________________________________________________________

    Consecration of War Johannsiggies
    Ike
    Ike
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 666
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Consecration of War Empty Re: Consecration of War

    Post by Ike on 27th July 2018, 3:35 am

    ♛:
    [Yo! You already know me, Yolohann, so let's just get this secondary approved, shall we? Requests for edits will be in this lovely color~ ^^]

    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    - Secondary Magic Change bought here

    - 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) from the lineage Master of Runes
    - 1x Additional D-rank Spell Slot from this purchase

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving limited control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    - Very versatile magic, can be used effectively in many situations
    - Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    - The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    - The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work (anti-magic fields and areas devoid of magical energy) and cannot be consumed by any kind of slayer (should they do regardless they will lose the HP equal to the original MP cost of the spell they're consuming). The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D.

    - Negative Space (Active){A}: Once every post and for a short amount of time the user can tap into their understanding and talent in manipulation of negative energy, using it to temporarily cause a dimensional rift that affects his body, the caster becoming ethereal in the process. In this form, the caster appears partially transparent, makes no sound and cannot be sensed in any other way than sight. He can pass through objects and non magical barriers unhindered and spells and melee attacks phase through him (Can be used to avoid a single attack per post) until the form is cancelled, but in turn he also cannot attack until the state of negativity ends. [Can't be immune to damage. Can be up to 50% resistant to melee or spell, or up to 25% each.]

    Spells:

    Signature Spell:


    Name: Corona Vitae (Crown of Life)
    Rank: Ranks with the User (S)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. blindness etc.).

    Strengths:
    - Heals the bearer of the crown

    Weaknesses:
    - Can only affect a single person at a time


    D-rank Spells 3/4:


    1. Name: Pondus (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 50% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 50% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 50%. This can be toggled on and off.

    [Lock one cause math. ^^]


    C-rank Spells 2/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 3

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    - Paralyzes a single opponent

    Weaknesses:
    - Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5
    Cooldown: 7

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate a single spell per round the spell is active

    Weaknesses:
    - User has to pay the original spell cost in order to negate it



    B-rank Spells 2/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage + the user's melee damage and launching the target off his feet and back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1
    Cooldown: 4

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    - Explosion is hard to dodge

    Weaknesses:
    - Can potentially cause collateral damage



    A-rank Spells 2/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2
    Cooldown: 6

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    - Attacks bursts into negative energy after hitting a target

    Weaknesses:
    - If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 25
    Range: Melee
    Speed: Melee
    Duration: 5
    Cooldown: 7

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.25x A-rank damage per successful strike, capping at 2.5x rank damage total before breaking.
    [You can remove the "capping at 2.5x rank damage total before breaking" if you wish.]

    Strengths:
    - Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    - Has a rather limited range regardless



    S-rank Spells 2/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    - Crushes everyone and everything in the spells range
    - Paralyzes foes

    Weaknesses:
    - Can affect both friend and foe
    - Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 8

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    - Slows opponents down

    Weaknesses:
    - Can affect both friend and foe



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 5
    Cooldown: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gargantuan explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for their next 5 turns.

    Strengths:
    - Affects a large area
    - Lowers the speed of opponents

    Weaknesses:
    - Can affect both friend and foe
    - User has to be cautious where to use the spell

    Spell Template:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Cooldown:
    Downside:
    Description:
    Strengths:
    Weaknesses:


    [Gimme a bumperoo when you're done or if you have any questions! Also, I was very tired, so I'm sorry if weird things happened.]


    _____________________________________________________________________________________


    Consecration of War TheoSig
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3799
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Consecration of War Empty Re: Consecration of War

    Post by Johann on 27th July 2018, 3:54 am

    bump, edited. I changed up the 3rd UA entirely because the old one was sort of a meh idea / experiment, should be good now. Thank you for the grading ! ~


    _____________________________________________________________________________________

    Consecration of War Johannsiggies
    Ike
    Ike
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 666
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Consecration of War Empty Re: Consecration of War

    Post by Ike on 27th July 2018, 11:51 am

    Consecration of War BsTllPk

    ♛:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    - Secondary Magic Change bought here

    - 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) from the lineage Master of Runes
    - 1x Additional D-rank Spell Slot from this purchase

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving limited control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    - Very versatile magic, can be used effectively in many situations
    - Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    - The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    - The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work (anti-magic fields and areas devoid of magical energy) and cannot be consumed by any kind of slayer (should they do regardless they will lose the HP equal to the original MP cost of the spell they're consuming). The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D.

    - Negative Mind (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind, providing them with 50% resistance against mind-altering effects such as fear, charms etc., additionally enabling the user to see through illusions.

    Spells:

    Signature Spell:


    Name: Corona Vitae (Crown of Life)
    Rank: Ranks with the User (S)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. blindness etc.).

    Strengths:
    - Heals the bearer of the crown

    Weaknesses:
    - Can only affect a single person at a time


    D-rank Spells 3/4:


    1. Name: Pondus (LOCKED) (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 50% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 50% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 50%. This can be toggled on and off.


    C-rank Spells 2/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 3

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    - Paralyzes a single opponent

    Weaknesses:
    - Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5
    Cooldown: 7

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate a single spell per round the spell is active

    Weaknesses:
    - User has to pay the original spell cost in order to negate it



    B-rank Spells 2/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage + the user's melee damage and launching the target off their feet and back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1
    Cooldown: 4

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    - Explosion is hard to dodge

    Weaknesses:
    - Can potentially cause collateral damage



    A-rank Spells 2/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2
    Cooldown: 6

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    - Attacks bursts into negative energy after hitting a target

    Weaknesses:
    - If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 25
    Range: Melee
    Speed: Melee
    Duration: 5
    Cooldown: 7

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.25x A-rank damage per successful strike.

    Strengths:
    - Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    - Has a rather limited range regardless



    S-rank Spells 2/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    - Crushes everyone and everything in the spells range
    - Paralyzes foes

    Weaknesses:
    - Can affect both friend and foe
    - Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 8

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    - Slows opponents down

    Weaknesses:
    - Can affect both friend and foe



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 5
    Cooldown: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gargantuan explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for their next 5 turns.

    Strengths:
    - Affects a large area
    - Lowers the speed of opponents

    Weaknesses:
    - Can affect both friend and foe
    - User has to be cautious where to use the spell

    Spell Template:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Cooldown:
    Downside:
    Description:
    Strengths:
    Weaknesses:



    _____________________________________________________________________________________


    Consecration of War TheoSig
    Jarnbjorn
    Jarnbjorn
    Demon King
    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1010
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 264,975

    Character Sheet
    First Magic: Flame Demon Slayer
    Second Magic: NetherFlame Demon Slayer
    Third Magic:

    Consecration of War Empty Re: Consecration of War

    Post by Jarnbjorn on 11th August 2018, 4:28 pm

    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    - Secondary Magic Change bought here

    - 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) from the lineage Master of Runes
    - 1x Additional D-rank Spell Slot from this purchase

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving limited control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    - Very versatile magic, can be used effectively in many situations
    - Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    - The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    - The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work (anti-magic fields and areas devoid of magical energy) and cannot be consumed by any kind of slayer (should they do regardless they will lose the HP equal to the original MP cost of the spell they're consuming). The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D.

    - Negative Mind (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind, providing them with 50% resistance against mind-altering effects such as fear, charms etc., additionally enabling the user to see through illusions.

    Spells:

    Signature Spell:


    Name: Corona Vitae (Crown of Life)
    Rank: Ranks with the User (S)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. blindness etc.).

    Strengths:
    - Heals the bearer of the crown

    Weaknesses:
    - Can only affect a single person at a time


    D-rank Spells 3/4:


    1. Name: Pondus (LOCKED) (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 50% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 50% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 50%. This can be toggled on and off.


    C-rank Spells 2/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 3

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    - Paralyzes a single opponent

    Weaknesses:
    - Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5
    Cooldown: 7

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate a single spell per round the spell is active

    Weaknesses:
    - User has to pay the original spell cost in order to negate it



    B-rank Spells 2/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage + the user's melee damage and launching the target off their feet and back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1
    Cooldown: 4

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    - Explosion is hard to dodge

    Weaknesses:
    - Can potentially cause collateral damage



    A-rank Spells 2/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2
    Cooldown: 6

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    - Attacks bursts into negative energy after hitting a target

    Weaknesses:
    - If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 25
    Range: Melee
    Speed: Melee
    Duration: 5
    Cooldown: 7

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.25x A-rank damage per successful strike.

    Strengths:
    - Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    - Has a rather limited range regardless



    S-rank Spells 2/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    - Crushes everyone and everything in the spells range
    - Paralyzes foes

    Weaknesses:
    - Can affect both friend and foe
    - Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 8

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    - Slows opponents down

    Weaknesses:
    - Can affect both friend and foe



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 5
    Cooldown: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gargantuan explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for their next 5 turns.

    Strengths:
    - Affects a large area
    - Lowers the speed of opponents

    Weaknesses:
    - Can affect both friend and foe
    - User has to be cautious where to use the spell

    Spell Template:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Cooldown:
    Downside:
    Description:
    Strengths:
    Weaknesses:


    unlocked for edits


    _____________________________________________________________________________________

    Consecration of War FKH1Mbs
    Ike
    Ike
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 666
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Consecration of War Empty Re: Consecration of War

    Post by Ike on 13th September 2018, 10:47 pm

    ♛:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    - Secondary Magic Change bought here

    - 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) from the lineage Master of Runes
    - 1x Additional D-rank Spell Slot from this purchase
    - All other Secondary Spell Slots bought here

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving limited control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    - Very versatile magic, can be used effectively in many situations
    - Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    - The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    - The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks.

    - Voidwalker (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spell:


    Name: Corona Vitae (Crown of Life)
    Rank: Ranks with the User (S)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    - Heals the bearer of the crown

    Weaknesses:
    - Can only affect a single person at a time


    D-rank Spells 4/4:


    1. Name: Pondus (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 50% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 50% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 50%. This can be toggled on and off.

    4. Name: Violentia (Violence)
    Description: Through the use of pure negative energy the user's mindset has changed somewhat. In combat, they will never hold back, treating their adversaries as prey to be hunted, granting the user a 50% increase in spell damage passively. This can be toggled on and off.


    C-rank Spells 4/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 3

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    - Paralyzes a single opponent

    Weaknesses:
    - Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5
    Cooldown: 6

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate a single spell per round the spell is active

    Weaknesses:
    - User has to pay the original spell cost in order to negate it


    3. Amplificatio Motu:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.

    Strengths:
    - Strengthens affected allies

    Weaknesses:
    - Has a limited range


    4. Restoratio Negans:


    Name: Restoratio Negans (Negative Restoration)
    Rank: C (30 MP)
    Type: Burst
    Healing: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 3

    Description:
    Releasing a burst of negative energy the user infuses everyone they consider an ally with their magic, reversing the expenditure of magical energy from their bodies, restoring 60MP to those affected.

    Strengths:
    - Restores MP to those affected

    Weaknesses:
    - Limited range



    B-rank Spells 3/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage + the user's melee damage and launching the target off their feet and back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1
    Cooldown: 4

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    - Explosion is hard to dodge

    Weaknesses:
    - Can potentially cause collateral damage


    3. Mitto Gravitas:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic, dealing an extreme blow of full B rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%

    Strengths:
    - Can slow the affected opponent
    - Launches the caster at high speeds

    Weaknesses:
    - The blow itself only works in melee range
    - If the initial strike misses the target the slowing effect doesn't take hold



    A-rank Spells 3/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2
    Cooldown: 6

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    - Attacks bursts into negative energy after hitting a target

    Weaknesses:
    - If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: Melee
    Speed: Melee
    Duration: 7
    Cooldown: 8

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.75x A-rank damage per successful strike.

    Strengths:
    - Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    - Has a rather limited range regardless


    3. Oculum Obscurus:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: 225 m
    Speed: 165 m/s
    Duration: 7
    Cooldown: 8

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode focefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A-rank damage to all caught within.

    Strengths:
    - Can target a single or multiple opponents

    Weaknesses:
    - The spell itself has a limited range



    S-rank Spells 3/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    - Crushes everyone and everything in the spells range
    - Paralyzes foes

    Weaknesses:
    - Can affect both friend and foe
    - Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 8

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    - Slows opponents down

    Weaknesses:
    - Can affect both friend and foe


    3. Apostasia:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90
    Range: Melee
    Speed: 225 m/s
    Duration: 10
    Cooldown: 11

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.

    Strengths:
    - Can cut and damage anything with nothing more than touch

    Weaknesses:
    - Has a very limited reach



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 8
    Cooldown: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gargantuan explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for their next 8 turns.

    Strengths:
    - Affects a large area
    - Lowers the speed of opponents

    Weaknesses:
    - Can affect both friend and foe
    - User has to be cautious where to use the spell


    Spell Template:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Cooldown:
    Downside:
    Description:
    Strengths:
    Weaknesses:


    Consecration of War BsTllPk


    _____________________________________________________________________________________


    Consecration of War TheoSig
    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Consecration of War Empty Re: Consecration of War

    Post by Lester Drynedi on 18th September 2018, 6:16 pm

    ❀ Unlocked and Moved at users request

    ❀:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    - Secondary Magic Change bought here

    - 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) from the lineage Master of Runes
    - 1x Additional D-rank Spell Slot from this purchase
    - All other Secondary Spell Slots bought here

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving limited control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    - Very versatile magic, can be used effectively in many situations
    - Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    - The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    - The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks.

    - Voidwalker (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spell:


    Name: Corona Vitae (Crown of Life)
    Rank: Ranks with the User (S)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    - Heals the bearer of the crown

    Weaknesses:
    - Can only affect a single person at a time


    D-rank Spells 4/4:


    1. Name: Pondus (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 50% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 50% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 50%. This can be toggled on and off.

    4. Name: Violentia (Violence)
    Description: Through the use of pure negative energy the user's mindset has changed somewhat. In combat, they will never hold back, treating their adversaries as prey to be hunted, granting the user a 50% increase in spell damage passively. This can be toggled on and off.


    C-rank Spells 4/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 3

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    - Paralyzes a single opponent

    Weaknesses:
    - Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5
    Cooldown: 6

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate a single spell per round the spell is active

    Weaknesses:
    - User has to pay the original spell cost in order to negate it


    3. Amplificatio Motu:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.

    Strengths:
    - Strengthens affected allies

    Weaknesses:
    - Has a limited range


    4. Restoratio Negans:


    Name: Restoratio Negans (Negative Restoration)
    Rank: C (30 MP)
    Type: Burst
    Healing: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 3

    Description:
    Releasing a burst of negative energy the user infuses everyone they consider an ally with their magic, reversing the expenditure of magical energy from their bodies, restoring 60MP to those affected.

    Strengths:
    - Restores MP to those affected

    Weaknesses:
    - Limited range



    B-rank Spells 3/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage + the user's melee damage and launching the target off their feet and back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1
    Cooldown: 4

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    - Explosion is hard to dodge

    Weaknesses:
    - Can potentially cause collateral damage


    3. Mitto Gravitas:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic, dealing an extreme blow of full B rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%

    Strengths:
    - Can slow the affected opponent
    - Launches the caster at high speeds

    Weaknesses:
    - The blow itself only works in melee range
    - If the initial strike misses the target the slowing effect doesn't take hold



    A-rank Spells 3/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2
    Cooldown: 6

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    - Attacks bursts into negative energy after hitting a target

    Weaknesses:
    - If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: Melee
    Speed: Melee
    Duration: 7
    Cooldown: 8

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.75x A-rank damage per successful strike.

    Strengths:
    - Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    - Has a rather limited range regardless


    3. Oculum Obscurus:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: 225 m
    Speed: 165 m/s
    Duration: 7
    Cooldown: 8

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode focefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A-rank damage to all caught within.

    Strengths:
    - Can target a single or multiple opponents

    Weaknesses:
    - The spell itself has a limited range



    S-rank Spells 3/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    - Crushes everyone and everything in the spells range
    - Paralyzes foes

    Weaknesses:
    - Can affect both friend and foe
    - Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 8

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    - Slows opponents down

    Weaknesses:
    - Can affect both friend and foe


    3. Apostasia:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90
    Range: Melee
    Speed: 225 m/s
    Duration: 10
    Cooldown: 11

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.

    Strengths:
    - Can cut and damage anything with nothing more than touch

    Weaknesses:
    - Has a very limited reach



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 8
    Cooldown: 10

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gargantuan explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for their next 8 turns.

    Strengths:
    - Affects a large area
    - Lowers the speed of opponents

    Weaknesses:
    - Can affect both friend and foe
    - User has to be cautious where to use the spell


    Spell Template:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Cooldown:
    Downside:
    Description:
    Strengths:
    Weaknesses:



    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Consecration of War Empty Re: Consecration of War

    Post by Lester Drynedi on 26th September 2018, 1:38 am

    Consecration of War KvF9ieo

    ❀:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    - Secondary Magic Change bought here

    - 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) from the lineage Master of Runes
    - 1x Additional D-rank Spell Slot from this purchase
    - All other Secondary Spell Slots bought here

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving limited control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    - Very versatile magic, can be used effectively in many situations
    - Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    - The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    - The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks.

    - Voidwalker (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spell:


    Name: Corona Vitae (Crown of Life)
    Rank: Ranks with the User (S)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    - Heals the bearer of the crown

    Weaknesses:
    - Can only affect a single person at a time


    D-rank Spells 4/4:


    1. Name: Pondus (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 40% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 40% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 40%. This can be toggled on and off.

    4. Name: Violentia (Violence)
    Description: Through the use of pure negative energy the user's mindset has changed somewhat. In combat, they will never hold back, treating their adversaries as prey to be hunted, granting the user a 40% increase in spell damage passively. This can be toggled on and off.


    C-rank Spells 4/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    - Paralyzes a single opponent

    Weaknesses:
    - Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate a single spell per round the spell is active

    Weaknesses:
    - User has to pay the original spell cost in order to negate it


    3. Amplificatio Motu:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.

    Strengths:
    - Strengthens affected allies

    Weaknesses:
    - Has a limited range


    4. Restoratio Negans:


    Name: Restoratio Negans (Negative Restoration)
    Rank: C (30 MP)
    Type: Burst
    Healing: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant

    Description:
    Releasing a burst of negative energy the user infuses everyone they consider an ally with their magic, reversing the expenditure of magical energy from their bodies, restoring 60MP to those affected.

    Strengths:
    - Restores MP to those affected

    Weaknesses:
    - Limited range



    B-rank Spells 3/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage and launching the target off their feet and back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    - Explosion is hard to dodge

    Weaknesses:
    - Can potentially cause collateral damage


    3. Mitto Gravitas:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 5

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.

    Strengths:
    - Can slow the affected opponent
    - Launches the caster at high speeds

    Weaknesses:
    - The blow itself only works in melee range
    - If the initial strike misses the target the slowing effect doesn't take hold



    A-rank Spells 3/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    - Attacks bursts into negative energy after hitting a target

    Weaknesses:
    - If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: Melee
    Speed: Melee
    Duration: 7

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.75x A-rank damage per successful strike.

    Strengths:
    - Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    - Has a rather limited range regardless


    3. Oculum Obscurus:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: 225 m
    Speed: 165 m/s
    Duration: 7

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode focefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A-rank damage to all caught within.

    Strengths:
    - Can target a single or multiple opponents

    Weaknesses:
    - The spell itself has a limited range



    S-rank Spells 3/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    - Crushes everyone and everything in the spells range
    - Paralyzes foes

    Weaknesses:
    - Can affect both friend and foe
    - Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    - Slows opponents down

    Weaknesses:
    - Can affect both friend and foe


    3. Apostasia:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90
    Range: Melee
    Speed: 225 m/s
    Duration: 10

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.

    Strengths:
    - Can cut and damage anything with nothing more than touch

    Weaknesses:
    - Has a very limited reach



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 12

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.

    Strengths:
    - Affects a large area
    - Lowers the speed of opponents

    Weaknesses:
    - Can affect both friend and foe
    - User has to be cautious where to use the spell


    Spell Template:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Cooldown:
    Downside:
    Description:
    Strengths:
    Weaknesses:



    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Consecration of War Empty Re: Consecration of War

    Post by Lester Drynedi on 3rd October 2018, 1:00 am

    Unlocked and Moved at Users request

    ❀:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    - Secondary Magic Change bought here

    - 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) from the lineage Master of Runes
    - 1x Additional D-rank Spell Slot from this purchase
    - All other Secondary Spell Slots bought here

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving limited control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    - Very versatile magic, can be used effectively in many situations
    - Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    - The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    - The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks.

    - Voidwalker (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spell:


    Name: Corona Vitae (Crown of Life)
    Rank: Ranks with the User (S)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    A halo of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, almost resembling a twisted, demonic crown in shape. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source, healing them for S-rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    - Heals the bearer of the crown

    Weaknesses:
    - Can only affect a single person at a time


    D-rank Spells 4/4:


    1. Name: Pondus (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 40% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 40% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 40%. This can be toggled on and off.

    4. Name: Violentia (Violence)
    Description: Through the use of pure negative energy the user's mindset has changed somewhat. In combat, they will never hold back, treating their adversaries as prey to be hunted, granting the user a 40% increase in spell damage passively. This can be toggled on and off.


    C-rank Spells 4/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    - Paralyzes a single opponent

    Weaknesses:
    - Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate a single spell per round the spell is active

    Weaknesses:
    - User has to pay the original spell cost in order to negate it


    3. Amplificatio Motu:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.

    Strengths:
    - Strengthens affected allies

    Weaknesses:
    - Has a limited range


    4. Restoratio Negans:


    Name: Restoratio Negans (Negative Restoration)
    Rank: C (30 MP)
    Type: Burst
    Healing: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant

    Description:
    Releasing a burst of negative energy the user infuses everyone they consider an ally with their magic, reversing the expenditure of magical energy from their bodies, restoring 60MP to those affected.

    Strengths:
    - Restores MP to those affected

    Weaknesses:
    - Limited range



    B-rank Spells 3/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage and launching the target off their feet and back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    - Explosion is hard to dodge

    Weaknesses:
    - Can potentially cause collateral damage


    3. Mitto Gravitas:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 5

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.

    Strengths:
    - Can slow the affected opponent
    - Launches the caster at high speeds

    Weaknesses:
    - The blow itself only works in melee range
    - If the initial strike misses the target the slowing effect doesn't take hold



    A-rank Spells 3/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    - Attacks bursts into negative energy after hitting a target

    Weaknesses:
    - If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: Melee
    Speed: Melee
    Duration: 7

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.75x A-rank damage per successful strike.

    Strengths:
    - Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    - Has a rather limited range regardless


    3. Oculum Obscurus:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: 225 m
    Speed: 165 m/s
    Duration: 7

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode focefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A-rank damage to all caught within.

    Strengths:
    - Can target a single or multiple opponents

    Weaknesses:
    - The spell itself has a limited range



    S-rank Spells 3/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    - Crushes everyone and everything in the spells range
    - Paralyzes foes

    Weaknesses:
    - Can affect both friend and foe
    - Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    - Slows opponents down

    Weaknesses:
    - Can affect both friend and foe


    3. Apostasia:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90
    Range: Melee
    Speed: 225 m/s
    Duration: 10

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.

    Strengths:
    - Can cut and damage anything with nothing more than touch

    Weaknesses:
    - Has a very limited reach



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 12

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.

    Strengths:
    - Affects a large area
    - Lowers the speed of opponents

    Weaknesses:
    - Can affect both friend and foe
    - User has to be cautious where to use the spell


    Spell Template:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:
    Cooldown:
    Downside:
    Description:
    Strengths:
    Weaknesses:



    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Consecration of War Empty Re: Consecration of War

    Post by Guest on 19th October 2018, 10:37 am

    Spoiler:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    ● Secondary Magic Change bought here

    ● 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) and 2x Additional Signatures (1x Ranking to S, 1x Ranking to A) from the lineage Master of Runes
    ● 1x Additional D-rank Spell Slot from this purchase
    ● All other Secondary Spell Slots bought here

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    ● Very versatile magic, can be used effectively in many situations
    ● Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    ● The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    ● The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks.

    - Voidwalker (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spell 3/3:


    1. S - Corona Vitae:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source through temporal restoration, healing them for S rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    ● Heals the bearer of the "crown"

    Weaknesses:
    ● Can only affect a single person at a time


    2. S - Vox Vitae:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source through temporal restoration, healing them for S rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    ● Heals the bearer of the "voice"

    Weaknesses:
    ● Can only affect a single person at a time


    3. A - Maledictum Vitae:


    Name: Maledictum Vitae (Curse of Life)
    Rank: A
    Type: Defensive
    Durability: 100
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura can absorb up to 100 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken.

    Strengths:
    ● Can deflect damage that would otherwise affect the caster

    Weaknesses:
    ● Can only take so much damage before breaking



    D-rank Spells 4/4:


    1. Name: Pondus (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 40% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 40% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 40%. This can be toggled on and off.

    4. Name: Violentia (Violence)
    Description: Through the use of pure negative energy the user's mindset has changed somewhat. In combat, they will never hold back, treating their adversaries as prey to be hunted, granting the user a 40% increase in spell damage passively. This can be toggled on and off.


    C-rank Spells 4/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    ● Paralyzes a single opponent

    Weaknesses:
    ● Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    ● Can negate a single spell per round the spell is active

    Weaknesses:
    ● User has to pay the original spell cost in order to negate it


    3. Amplificatio Motu:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.

    Strengths:
    ● Strengthens affected allies

    Weaknesses:
    ● Has a limited range


    4. Restoratio Negans:


    Name: Restoratio Negans (Negative Restoration)
    Rank: C (30 MP)
    Type: Burst
    Healing: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant

    Description:
    Releasing a burst of negative energy the user infuses everyone they consider an ally with their magic, reversing the expenditure of magical energy from their bodies, restoring 60MP to those affected.

    Strengths:
    ● Restores MP to those affected

    Weaknesses:
    ● Limited range



    B-rank Spells 3/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage and launching the target off their feet and back 50m.

    Strengths:
    ● Knocks a target back

    Weaknesses:
    ● Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    ● Explosion is hard to dodge

    Weaknesses:
    ● Can potentially cause collateral damage


    3. Mitto Gravitas:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 5

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.

    Strengths:
    ● Can slow the affected opponent
    ● Launches the caster at high speeds

    Weaknesses:
    ● The blow itself only works in melee range
    ● If the initial strike misses the target the slowing effect doesn't take hold



    A-rank Spells 3/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    ● Attacks bursts into negative energy after hitting a target

    Weaknesses:
    ● If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: Melee
    Speed: Melee
    Duration: 7

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.75x A-rank damage per successful strike.

    Strengths:
    ● Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    ● Has a rather limited range regardless


    3. Oculum Obscurus:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: 225 m
    Speed: 165 m/s
    Duration: 7

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode focefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A-rank damage to all caught within.

    Strengths:
    ● Can target a single or multiple opponents

    Weaknesses:
    ● The spell itself has a limited range



    S-rank Spells 3/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    ● Crushes everyone and everything in the spells range
    ● Paralyzes foes

    Weaknesses:
    ● Can affect both friend and foe
    ● Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    ● Slows opponents down

    Weaknesses:
    ● Can affect both friend and foe


    3. Apostasia:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90
    Range: Melee
    Speed: 225 m/s
    Duration: 10

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.

    Strengths:
    ● Can cut and damage anything with nothing more than touch

    Weaknesses:
    ● Has a very limited reach



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 12

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.

    Strengths:
    ● Affects a large area
    ● Lowers the speed of opponents

    Weaknesses:
    ● Can affect both friend and foe
    ● User has to be cautious where to use the spell


    Consecration of War RxCMB8Q
    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Consecration of War Empty Re: Consecration of War

    Post by Lester Drynedi on 24th October 2018, 9:31 pm

    Unlocked & Moved at User Request

    ❀:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Caster (-15% Spell MP Cost)
    Evidence of Accomplishment: here

    Primary Magic: Advanced Elemental Runes

    Additional Notes:
    ● Secondary Magic Change bought here

    ● 5x Additional Spell Slots (1x D, 1x C, 1x B, 1x A, 1x S) and 2x Additional Signatures (1x Ranking to S, 1x Ranking to A) from the lineage Master of Runes
    ● 1x Additional D-rank Spell Slot from this purchase
    ● All other Secondary Spell Slots bought here

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously.

    To utilize this magic the user simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Strengths:
    ● Very versatile magic, can be used effectively in many situations
    ● Provides a range of diverse force spells for a variety of effects

    Weaknesses:
    ● The caster utilizes 3 different types of forces in combat, making it impossible to specialize on a single one
    ● The magic is generally designed to provide offensive capabilities primarily and is therefore lacking in support / defense

    Unique Abilities:

    - Primordial Curse (Passive){C}: This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    - Channeled Kinesis (Passive){C}: Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks.

    - Voidwalker (Passive){A}: Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spell 3/3:


    1. S - Corona Vitae:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source through temporal restoration, healing them for S rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    ● Heals the bearer of the "crown"

    Weaknesses:
    ● Can only affect a single person at a time


    2. S - Vox Vitae:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who holds the crown no matter the source through temporal restoration, healing them for S rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).

    Strengths:
    ● Heals the bearer of the "voice"

    Weaknesses:
    ● Can only affect a single person at a time


    3. A - Maledictum Vitae:


    Name: Maledictum Vitae (Curse of Life)
    Rank: A
    Type: Defensive
    Durability: 100
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura can absorb up to 100 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken.

    Strengths:
    ● Can deflect damage that would otherwise affect the caster

    Weaknesses:
    ● Can only take so much damage before breaking



    D-rank Spells 4/4:


    1. Name: Pondus (Weight)
    Description: The user, through their control over gravitational forces, reduces his own weight passively, making themselves quicker and more agile. This grants a 40% increase in speed and can be toggled on and off.

    2. Name: Robur (Force)
    Description: Through their control of kinetic force the user amplifies the power of his strikes passively, making each melee attack stronger than it would normally be. This increases their strength by 40% and can be toggled on and off.

    3. Name: Transuerso (Reversal)
    Description: All of the user's magics are, through the power of the ancient curse affecting the user, strengthened, increasing the user's spell damage passively by 40%. This can be toggled on and off.

    4. Name: Violentia (Violence)
    Description: Through the use of pure negative energy the user's mindset has changed somewhat. In combat, they will never hold back, treating their adversaries as prey to be hunted, granting the user a 40% increase in spell damage passively. This can be toggled on and off.


    C-rank Spells 4/4:


    1. Sera Gravitatis:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C-rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.

    Strengths:
    ● Paralyzes a single opponent

    Weaknesses:
    ● Can only affect one person at a time


    2. Gurges Ater:


    Name: Gurges Ater (Black Hole)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 60 m
    Speed: -
    Duration: 5

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell each round for the duration of the spell within 60m of himself. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    ● Can negate a single spell per round the spell is active

    Weaknesses:
    ● User has to pay the original spell cost in order to negate it


    3. Amplificatio Motu:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.

    Strengths:
    ● Strengthens affected allies

    Weaknesses:
    ● Has a limited range


    4. Restoratio Negans:


    Name: Restoratio Negans (Negative Restoration)
    Rank: C (30 MP)
    Type: Burst
    Healing: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant

    Description:
    Releasing a burst of negative energy the user infuses everyone they consider an ally with their magic, reversing the expenditure of magical energy from their bodies, restoring 60MP to those affected.

    Strengths:
    ● Restores MP to those affected

    Weaknesses:
    ● Limited range



    B-rank Spells 3/3:


    1. Pugnus Volatilis:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B-rank damage and launching the target off their feet and back 50m.

    Strengths:
    ● Knocks a target back

    Weaknesses:
    ● Limited range


    2. Mortarium Materia:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 1

    Description:
    Condensing negative energy in one of their hands the user forms a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 30m of the epicenter of the explosion, dealing B-rank damage to those caught in the attack.

    Strengths:
    ● Explosion is hard to dodge

    Weaknesses:
    ● Can potentially cause collateral damage


    3. Mitto Gravitas:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 5

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.

    Strengths:
    ● Can slow the affected opponent
    ● Launches the caster at high speeds

    Weaknesses:
    ● The blow itself only works in melee range
    ● If the initial strike misses the target the slowing effect doesn't take hold



    A-rank Spells 3/3:


    1. Pulsus Inversio:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75m at a speed of 75m/s and deal A-rank damage to everyone caught in the spell.

    Strengths:
    ● Attacks bursts into negative energy after hitting a target

    Weaknesses:
    ● If the initial strike is avoided the spell fails to take effect


    2. Lamina Navitas:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: Melee
    Speed: Melee
    Duration: 7

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself deals 0.75x A-rank damage per successful strike.

    Strengths:
    ● Extends the user's melee range slightly and strengthens their melee strikes

    Weaknesses:
    ● Has a rather limited range regardless


    3. Oculum Obscurus:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75
    Range: 225 m
    Speed: 165 m/s
    Duration: 7

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode focefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A-rank damage to all caught within.

    Strengths:
    ● Can target a single or multiple opponents

    Weaknesses:
    ● The spell itself has a limited range



    S-rank Spells 3/3:


    1. Fraendo Gravitas:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2

    Description:
    In a radius of 100m around the caster the air starts to flicker, distort almost as,  the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range for S-rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn.

    Strengths:
    ● Crushes everyone and everything in the spells range
    ● Paralyzes foes

    Weaknesses:
    ● Can affect both friend and foe
    ● Caster has to be cautious where to use it due to potential collateral damage


    2. Procella Motu:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 5

    Description:
    With a single sweep of a hand or weapon the caster sends out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S-rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for their next 5 rounds.

    Strengths:
    ● Slows opponents down

    Weaknesses:
    ● Can affect both friend and foe


    3. Apostasia:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90
    Range: Melee
    Speed: 225 m/s
    Duration: 10

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.

    Strengths:
    ● Can cut and damage anything with nothing more than touch

    Weaknesses:
    ● Has a very limited reach



    Advanced Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 12

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense pressure and trauma, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.

    Strengths:
    ● Affects a large area
    ● Lowers the speed of opponents

    Weaknesses:
    ● Can affect both friend and foe
    ● User has to be cautious where to use the spell



    _____________________________________________________________________________________

    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2939
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Consecration of War Empty Re: Consecration of War

    Post by ivyleaf33 on 28th November 2018, 6:23 am

    Spoiler:

    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S (Unlocked at C)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S (Unlocked at A)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S (Unlocked at H)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 120 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken.



    C Rank Spells - 2:


    1:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.


    2:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.



    B Rank Spells - 10:


    Passives:


    1. Haste: Increases speed and reaction time by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Melee, Knockback Please include one of the main spell categories here, so the stats are specific.
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B Rank damage and launching the target off their feet and back 50 m.


    7:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 50 m at 50 m/s of the epicenter of the explosion, dealing B Rank damage to those caught in the attack. At the moment, your spell's description acts like a burst or area of attack spell. Could you please edit your spell category and stats to fit one of these or change the description?


    8:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.


    9:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing full B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers. As ignoring damage reductions and barriers is a pretty big bonus, I'll have to ask you to decrease damage dealt if it ignores a barrier/shield/armor to 40HP.


    10:


    Name: Gurges Ater (Black Hole)
    Rank: B (40 MP)
    Type: Negation
    Damage: -
    Range: 100 m
    Speed: -
    Duration: 9

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.



    A Rank Spells - 5:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 10

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell. This process can be repeated every other turn for the duration of the spell. At the moment, this spell sounds like you're placing a mark on the target that cannot be removed through any magical means, that lasts for 10 posts with the damage being dealt once every other turn with no way to stop it. Could you please either make it possible for the mark to be cancelled or clarify how often the spell will deal damage within a duration?


    2:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: Melee
    Speed: Melee
    Duration: 10

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself cuts through most materials and deals 0.75x A Rank damage per successful strike.


    3:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 10

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode forcefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A Rank damage to all caught within. Your description seems to be describing an area of effect or burst spell, as the beams explode to deal damage to everyone within a certain range. Could you please edit either your spell category and stats or description so they match up?


    4:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: A (50 MP)
    Type: Defensive
    Durability: 300
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 300 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled.


    5:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: A (50 MP)
    Type: DoT, Drain Please include one of the four spell categories.
    Damage: 50 per round
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    The user delivers a single, quick strike at melee range, dealing 0.5x A Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x A Rank damage every turn after until 2.5x A rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.



    S Rank Spells - 3:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90 per hit
    Range: Melee
    Speed: 225 m/s
    Duration: 13

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Burst, Drain
    Damage: 140
    Range: 300 m
    Speed: 150 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. Once per post for the duration of the spell the user can channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a single sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin blade of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing full H Rank damage to those caught within the spell. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals and poisons the affected with pure antimatter, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Healing, Buff Could you please include one of the four spell categories here?
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spells range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post. Additionally, this whirl makes it difficult to move, slowing all enemies in caught in the spell by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spells range by 5% MP per round.



    S+ Rank Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 15

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.


    H+ Rank Spell:


    Name: Res Interita (Reality Annihilation)
    Rank: H+ (105 MP)
    Type: Single Target, Buff, Burst Unfortunately, spells can only belong to one spell category. Could you please choose one category you want the spell to fit into, and edit the description accordingly?
    Damage: 210
    Range: 800 m
    Speed: 800 m/s
    Duration: 28

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 115%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 500 m at 400 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full H+ Rank damage.


    Sup, ya boi Ivy here to grade your magic~ sorry for taking so long i went and double checked a lot of stuff with the other staff after that first big mistake OOF. Edits will be done in this spoopy color. If you have any questions/concerns, feel free to ask below o3o


    _____________________________________________________________________________________


    Consecration of War OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3799
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Consecration of War Empty Re: Consecration of War

    Post by Johann on 28th November 2018, 6:49 am

    Alrighty, Let's get started ~

    Pugnus Volatilis - Fixed

    Mortarium Materia - As far as this spell goes, it does include a burst effect, though this is a secondary effect that would fall under effect rules. Combining spell types has been allowed in the past through applying these effect rules. I would like clarification on whether that is still allowed and whether that would still fall under these same rules, and if not I will change it.

    Sagitta Penetrabilior - Sure, fixed

    Pulsus Inversio - Mistake on my part, fixed

    Oculi Obscuras - Same as with Mortarium Materia, the explosion is a secondary effect

    Fel Infinitas - Fixed

    Psalmus Arcanum - Fixed

    Res Interita - The same issue as with the other two spells

    Thank you for the grading Ivy, and no worries, you're doing great :D !


    _____________________________________________________________________________________

    Consecration of War Johannsiggies
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2939
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Consecration of War Empty Re: Consecration of War

    Post by ivyleaf33 on 28th November 2018, 8:52 am

    Spoiler:

    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S (Unlocked at C)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S (Unlocked at A)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S (Unlocked at H)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 120 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken.



    C Rank Spells - 2:


    1:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.


    2:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.



    B Rank Spells - 10:


    Passives:


    1. Haste: Increases speed and reaction time by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Single Target, Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B Rank damage and launching the target off their feet and back 50 m.


    7:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force, destroying everything within 50 m at 50 m/s of the epicenter of the explosion, dealing B Rank damage to those caught in the attack.


    8:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.


    9:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 40
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing 0.5x B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers.


    10:


    Name: Gurges Ater (Black Hole)
    Rank: B (40 MP)
    Type: Negation
    Damage: -
    Range: 100 m
    Speed: -
    Duration: 9

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.



    A Rank Spells - 5:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Single Target, Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell.


    2:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: Melee
    Speed: Melee
    Duration: 10

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself cuts through most materials and deals 0.75x A Rank damage per successful strike.


    3:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 10

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode forcefully upon contact, covering an area of 5m around the epicenter of the impact in a dark shadowy energy that deals 0.75x A Rank damage to all caught within.


    4:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: A (50 MP)
    Type: Defensive
    Durability: 300
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 300 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled.


    5:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: A (50 MP)
    Type: Single Target, DoT, Drain
    Damage: 50 per round
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    The user delivers a single, quick strike at melee range, dealing 0.5x A Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x A Rank damage every turn after until 2.5x A rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.



    S Rank Spells - 3:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90 per hit
    Range: Melee
    Speed: 225 m/s
    Duration: 13

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Burst, Drain
    Damage: 140
    Range: 300 m
    Speed: 150 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. Once per post for the duration of the spell the user can channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a single sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin blade of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing full H Rank damage to those caught within the spell. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals and poisons the affected with pure antimatter, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spells range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post. Additionally, this whirl makes it difficult to move, slowing all enemies in caught in the spell by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spells range by 5% MP per round.



    S+ Rank Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 15

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.


    H+ Rank Spell:


    Name: Res Interita (Reality Annihilation)
    Rank: H+ (105 MP)
    Type: Single Target, Buff
    Damage: 210
    Range: 800 m
    Speed: 800 m/s
    Duration: 28

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 115%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 500 m at 400 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full H+ Rank damage.


    After consulting with the staff, the conclusion reached is that while the one category per spell rule is loosely enforced, it does still exist for spells such as these. Could you please edit Mortarium Materia, Pulsus Inversio, Oculi Obscuras, and Res Interita so they only fit into one category each? Thank you!!


    _____________________________________________________________________________________


    Consecration of War OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3799
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Consecration of War Empty Re: Consecration of War

    Post by Johann on 28th November 2018, 8:59 am

    Sure thing, done. Should be good now


    _____________________________________________________________________________________

    Consecration of War Johannsiggies
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2939
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Consecration of War Empty Re: Consecration of War

    Post by ivyleaf33 on 28th November 2018, 9:10 am

    Spoiler:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S (Unlocked at C)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S (Unlocked at A)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S (Unlocked at H)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 120 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken.



    C Rank Spells - 2:


    1:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.


    2:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.



    B Rank Spells - 10:


    Passives:


    1. Haste: Increases speed and reaction time by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Single Target, Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B Rank damage and launching the target off their feet and back 50 m.


    7:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force and dealing B Rank damage to the enemy caught in the attack as well as draining 5% of the affected's HP every turn for the duration of the spell.


    8:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.


    9:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 40
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing 0.5x B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers.


    10:


    Name: Gurges Ater (Black Hole)
    Rank: B (40 MP)
    Type: Negation
    Damage: -
    Range: 100 m
    Speed: -
    Duration: 9

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.



    A Rank Spells - 5:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell.


    2:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: Melee
    Speed: Melee
    Duration: 10

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself cuts through most materials and deals 0.75x A Rank damage per successful strike.


    3:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 10

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode forcefully upon contact, dealing 0.75x A Rank damage to all affected by the spell. Additionally, those struck by the spell will find themselves unable to move, paralyzing them for their next turn. This paralysis can only take hold every other turn.


    4:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: A (50 MP)
    Type: Defensive
    Durability: 300
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 300 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled.


    5:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: A (50 MP)
    Type: Single Target, DoT, Drain
    Damage: 50 per round
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    The user delivers a single, quick strike at melee range, dealing 0.5x A Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x A Rank damage every turn after until 2.5x A rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.



    S Rank Spells - 3:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90 per hit
    Range: Melee
    Speed: 225 m/s
    Duration: 13

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Burst, Drain
    Damage: 140
    Range: 300 m
    Speed: 150 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. Once per post for the duration of the spell the user can channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a single sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin blade of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing full H Rank damage to those caught within the spell. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals and poisons the affected with pure antimatter, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spells range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post. Additionally, this whirl makes it difficult to move, slowing all enemies in caught in the spell by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spells range by 5% MP per round.



    S+ Rank Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 15

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.


    H+ Rank Spell:


    Name: Res Interita (Reality Annihilation)
    Rank: H+ (105 MP)
    Type: Burst, Buff
    Damage: 210
    Range: 500 m
    Speed: 400 m/s
    Duration: 28

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 115%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 500 m at 400 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full H+ Rank damage.


    Consecration of War KhyzeRtP_o


    _____________________________________________________________________________________


    Consecration of War OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Devotee of Darkness- Helper- Achiever- Expert Achiever- Over Achiever- Monty Python- Dank Memer- Halloween job event participant - Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- 1 Year Anniversary- Player 
    Lineage : Feline Sense
    Position : ULULU
    Posts : 604
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 24
    Experience : 1,225
    Brownie Points : 3

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Consecration of War Empty Re: Consecration of War

    Post by aeluri on 11th January 2019, 9:43 pm

    Spoiler:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both mind-affecting or altering effects such as fear, charms, controls, hallucinations etc. as well as paralysis, additionally enabling the user to see through illusions.

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S (Unlocked at C)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S (Unlocked at A)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S (Unlocked at H)
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 120
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 120 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken.



    C Rank Spells - 2:


    1:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: C (30 MP)
    Type: Buff, Burst
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 55% for those affected by the spell for its duration.


    2:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for C Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.



    B Rank Spells - 10:


    Passives:


    1. Haste: Increases speed and reaction time by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: B (40 MP)
    Type: Single Target, Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    The caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing B Rank damage and launching the target off their feet and back 50 m.


    7:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force and dealing B Rank damage to the enemy caught in the attack as well as draining 5% of the affected's HP every turn for the duration of the spell.


    8:


    Name:Mitto Gravitas (Gravity Launch)
    Rank: B (40 MP)
    Type: Single Target, Melee
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full B Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 60%.


    9:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 40
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing 0.5x B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers.


    10:


    Name: Gurges Ater (Black Hole)
    Rank: B (40 MP)
    Type: Negation
    Damage: -
    Range: 100 m
    Speed: -
    Duration: 9

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.



    A Rank Spells - 5:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell.


    2:


    Name: Lamina Navitas (Blade of Energy)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: Melee
    Speed: Melee
    Duration: 10

    Description:
    Collecting around his arm or weapon an extreme amount of perfect kinetic energy, the air around it starts to almost vibrate, forming an almost invisible, distorting blade of pure force that extends 2m out from his hand or the tip of his weapon. The spell itself cuts through most materials and deals 0.75x A Rank damage per successful strike.


    3:


    Name: Oculi Obscuras (Eyes of Darkness)
    Rank: A (50 MP)
    Type: Multi Target
    Damage: 75 per hit
    Range: 225 m
    Speed: 165 m/s
    Duration: 10

    Description:
    Concentrations of pure, negative energy appearing around the caster, closely resembling eyes in shape, they channel their magic through them, able to release beams of pure negative energy from them for the duration of the spell. These beams explode forcefully upon contact, dealing 0.75x A Rank damage to all affected by the spell. Additionally, those struck by the spell will find themselves unable to move, paralyzing them for their next turn. This paralysis can only take hold every other turn.


    4:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: A (50 MP)
    Type: Defensive
    Durability: 300
    Range: Self
    Speed: Self
    Duration: 10

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 300 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled.


    5:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: A (50 MP)
    Type: Single Target, DoT, Drain
    Damage: 50 per round
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    The user delivers a single, quick strike at melee range, dealing 0.5x A Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x A Rank damage every turn after until 2.5x A rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.



    S Rank Spells - 3:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spells range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90 per hit
    Range: Melee
    Speed: 225 m/s
    Duration: 13

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Burst, Drain
    Damage: 140
    Range: 300 m
    Speed: 150 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. Once per post for the duration of the spell the user can channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a single sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin blade of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing full H Rank damage to those caught within the spell. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals and poisons the affected with pure antimatter, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spells range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post. Additionally, this whirl makes it difficult to move, slowing all enemies in caught in the spell by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spells range by 5% MP per round.



    S+ Rank Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 15

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their speed by 105% for the duration of the spell.


    H+ Rank Spell:


    Name: Res Interita (Reality Annihilation)
    Rank: H+ (105 MP)
    Type: Burst, Buff
    Damage: 210
    Range: 500 m
    Speed: 400 m/s
    Duration: 28

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 115%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 500 m at 400 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full H+ Rank damage.



    Moved and unlocked at the user's request~


    _____________________________________________________________________________________

    Consecration of War Aelusigs


    Consecration of War Aelugifs
    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Main Account- Alignment Shift- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- Working Together- Forever Solo- Christian Minecraft Server- Teaming Up!- Limited Edition- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Sticking Around- Loyal to the Bone- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Summer Special Participant- Have Onida On Your Friend's List- Player 
    Lineage : Spirit Warrior
    Position : God of Tranquility
    Posts : 2939
    Guild : Fairy Tail [GM]
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 16
    Mentor : Speculo (former)
    Experience : 779,415

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Consecration of War Empty Re: Consecration of War

    Post by ivyleaf33 on 16th January 2019, 4:04 am

    Spoiler:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both effects that alter the mind as well as the body (such as fear, charms, controls, hallucinations, paralysis, immobilizations, sensory effects etc.), additionally enabling the user to see through illusions (Must pay MP equal to the original cost of the illusion spell being circumvented in order for this effect to work in combat).

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 240 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken by force.



    B Rank Spells - 6:


    Passives:


    1. Haste: Increases spell speed by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 40
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing 0.5x B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers.



    A Rank Spells - 8:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell.


    2:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: A (50 MP)
    Type: Single Target, Melee, Knockback
    Damage: 100
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing A Rank damage and launching the target off their feet and back 50 m.


    3:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: A (50 MP)
    Type: Single Target, Paralysis
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.


    4:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: A (50 MP)
    Type: Buff, Burst
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 65% for those affected by the spell for its duration.


    5:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: A (50 MP)
    Type: Single Target, Burn
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force and dealing A Rank damage to the enemy caught in the attack as well as draining 5% of the affected's MP every turn for the duration of the spell.


    6:


    Name: Gurges Ater (Black Hole)
    Rank: A (50 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: -
    Duration: 10

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being cancelled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole, thrown back at the original caster. The base range, speed and damage of the spell being thrown back will be adjusted to those of an A rank spell.


    7:


    Name: Mitto Gravitas (Gravity Launch)
    Rank: A (50 MP)
    Type: Single Target, Melee
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full A Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 65%.


    8:


    Name: Res Interita (Reality Breaker)
    Rank: A (50 MP)
    Type: Burst, Buff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 65%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 75 m at 75 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full A Rank damage.



    S Rank Spells - 6:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90 per hit
    Range: Melee
    Speed: 225 m/s
    Duration: 13

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.


    4:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: S (60 MP)
    Type: Single Target, DoT, Drain
    Damage: 60 per round
    Range: Melee
    Speed: 400 m/s
    Duration: 13

    Description:
    The user delivers a single, quick strike in melee range, dealing 0.5x S Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x S Rank damage every turn after until 2.5x S rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: S (60 MP)
    Type: Defensive
    Durability: 360
    Range: Self
    Speed: Self
    Duration: 13

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 360 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast.


    6:


    Name: Lamina Navitas (Blade of Energy)
    Rank: S (60 MP)
    Type: Multi Target, Burn
    Damage: 90 per hit
    Range: 300 m
    Speed: 225 m/s
    Duration: 13

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash). The spell itself can easily cut through most materials and deals 0.75x S rank damage per successful strike and inflicts heavy damage on affected enemies, the trauma inflicting on them a 5% HP burn per turn for the duration of the spell.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Burst, Drain
    Damage: 140
    Range: 300 m
    Speed: 150 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. Once per post for the duration of the spell the user can channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a single sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin blade of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing full H Rank damage to those caught within the spell. Those struck will be paralyzed for one post and every other post thereafter until the spell ends, feeling their limbs seize up through intense antimatter poisoning. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the spell down by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spell's range by 5% MP per round.



    S+ Rank Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 15

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering both magical and physical damage reduction by 50% for the duration of the spell.


    H+ Rank Spell:


    Name: Oculus Rerum (Eye of Reality)
    Rank: H+ (105 MP)
    Type: Multi Target, Buff, Utility
    Damage: 158 per hit
    Range: 700 m
    Speed: 600 m/s
    Duration: 28
    Downside: The user takes 60 HP damage per turn the spell is active through the overwhelming magical energy they are forced to hold.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing colour to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes 60 HP in damage per turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one. The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells cannot be redirected or copied, but can still be negated. If a negation effect is used on one the user's spells, however, the spell in question is not completely negated, pushing through the effect, dealing 50% of the spells original damage as long as the user of this magic pays an additional 50% mana of the spell's original cost on top of it.


    Consecration of War KhyzeRtP_o

    2 OP 4 me


    _____________________________________________________________________________________


    Consecration of War OdNtuIpd_o
    sorano granon | solid script | aura manipulation | no longer human | bank | history
    what the hell's going on, can someone tell me please? why i'm switching faster than the channels on tv?


    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 904
    Guild : Fairy Tail
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 754,541.25

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Consecration of War Empty Re: Consecration of War

    Post by MarkusEldridge on 31st January 2019, 2:48 pm

    Unlocked and Moved at users request
    Spoiler:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both effects that alter the mind as well as the body (such as fear, charms, controls, hallucinations, paralysis, immobilizations, sensory effects etc.), additionally enabling the user to see through illusions (Must pay MP equal to the original cost of the illusion spell being circumvented in order for this effect to work in combat).

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 240 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken by force.



    B Rank Spells - 6:


    Passives:


    1. Haste: Increases spell speed by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 40
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing 0.5x B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers.



    A Rank Spells - 8:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell.


    2:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: A (50 MP)
    Type: Single Target, Melee, Knockback
    Damage: 100
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing A Rank damage and launching the target off their feet and back 50 m.


    3:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: A (50 MP)
    Type: Single Target, Paralysis
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.


    4:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: A (50 MP)
    Type: Buff, Burst
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 65% for those affected by the spell for its duration.


    5:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: A (50 MP)
    Type: Single Target, Burn
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force and dealing A Rank damage to the enemy caught in the attack as well as draining 5% of the affected's MP every turn for the duration of the spell.


    6:


    Name: Gurges Ater (Black Hole)
    Rank: A (50 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: -
    Duration: 10

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being cancelled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole, thrown back at the original caster. The base range, speed and damage of the spell being thrown back will be adjusted to those of an A rank spell.


    7:


    Name: Mitto Gravitas (Gravity Launch)
    Rank: A (50 MP)
    Type: Single Target, Melee
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full A Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 65%.


    8:


    Name: Res Interita (Reality Breaker)
    Rank: A (50 MP)
    Type: Burst, Buff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 65%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 75 m at 75 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full A Rank damage.



    S Rank Spells - 6:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Apostasia (Apostasy)
    Rank: S (60 MP)
    Type: Multi Target, Melee
    Damage: 90 per hit
    Range: Melee
    Speed: 225 m/s
    Duration: 13

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 2m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S-rank damage per swing.


    4:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: S (60 MP)
    Type: Single Target, DoT, Drain
    Damage: 60 per round
    Range: Melee
    Speed: 400 m/s
    Duration: 13

    Description:
    The user delivers a single, quick strike in melee range, dealing 0.5x S Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x S Rank damage every turn after until 2.5x S rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: S (60 MP)
    Type: Defensive
    Durability: 360
    Range: Self
    Speed: Self
    Duration: 13

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 360 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast.


    6:


    Name: Lamina Navitas (Blade of Energy)
    Rank: S (60 MP)
    Type: Multi Target, Burn
    Damage: 90 per hit
    Range: 300 m
    Speed: 225 m/s
    Duration: 13

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash). The spell itself can easily cut through most materials and deals 0.75x S rank damage per successful strike and inflicts heavy damage on affected enemies, the trauma inflicting on them a 5% HP burn per turn for the duration of the spell.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Burst, Drain
    Damage: 140
    Range: 300 m
    Speed: 150 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. Once per post for the duration of the spell the user can channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a single sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin blade of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing full H Rank damage to those caught within the spell. Those struck will be paralyzed for one post and every other post thereafter until the spell ends, feeling their limbs seize up through intense antimatter poisoning. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the spell down by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spell's range by 5% MP per round.



    S+ Rank Spell:


    Name: Fragor Materia (Matter Burst)
    Rank: S+ (90 MP)
    Type: Burst, Debuff
    Damage: 180
    Range: 150 m
    Speed: 150 m/s
    Duration: 15

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 150 m centered around the reacting antimatter, annihilating everything caught within for S+ Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering both magical and physical damage reduction by 50% for the duration of the spell.


    H+ Rank Spell:


    Name: Oculus Rerum (Eye of Reality)
    Rank: H+ (105 MP)
    Type: Multi Target, Buff, Utility
    Damage: 158 per hit
    Range: 700 m
    Speed: 600 m/s
    Duration: 28
    Downside: The user takes 60 HP damage per turn the spell is active through the overwhelming magical energy they are forced to hold.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing colour to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes 60 HP in damage per turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one. The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells cannot be redirected or copied, but can still be negated. If a negation effect is used on one the user's spells, however, the spell in question is not completely negated, pushing through the effect, dealing 50% of the spells original damage as long as the user of this magic pays an additional 50% mana of the spell's original cost on top of it.



    _____________________________________________________________________________________

    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : Coming Storm
    Posts : 1042
    Guild : Guildless
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 16
    Mentor : N/A
    Experience : 3,843.75
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Consecration of War Empty Re: Consecration of War

    Post by Ahote on 16th February 2019, 10:21 am

    Consecration of War Ahote_approval

    Spoiler:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both effects that alter the mind as well as the body (such as fear, charms, hallucinations, paralysis, immobilizations, sensory effects etc.), additionally enabling the user to see through illusions (Must pay MP equal to the original cost of the illusion spell being circumvented in order for this effect to work in combat. For plot purposes, the user is immune to any kind of control effect).

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 240 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken by force.



    B Rank Spells - 6:


    Passives:


    1. Haste: Increases spell speed by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 40
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing 0.5x B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers.



    A Rank Spells - 8:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell.


    2:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: A (50 MP)
    Type: Single Target, Melee, Knockback
    Damage: 100
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing A Rank damage and launching the target off their feet and back 50 m.


    3:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: A (50 MP)
    Type: Single Target, Paralysis
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.


    4:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: A (50 MP)
    Type: Buff, Burst
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 65% for those affected by the spell for its duration.


    5:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: A (50 MP)
    Type: Single Target, Burn
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force and dealing A Rank damage to the enemy caught in the attack as well as draining 5% of the affected's MP every turn for the duration of the spell.


    6:


    Name: Gurges Ater (Black Hole)
    Rank: A (50 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: -
    Duration: 10

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being cancelled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole, thrown back at the original caster. The base range, speed and damage of the spell being thrown back will be adjusted to those of an A rank spell.


    7:


    Name: Mitto Gravitas (Gravity Launch)
    Rank: A (50 MP)
    Type: Single Target, Melee
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full A Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 65%.


    8:


    Name: Res Interita (Reality Breaker)
    Rank: A (50 MP)
    Type: Burst, Buff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 65%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 75 m at 75 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full A Rank damage.



    S Rank Spells - 6:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Fragor Materia (Matter Burst)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell.


    4:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: S (60 MP)
    Type: Single Target, DoT, Drain
    Damage: 60 per round
    Range: Melee
    Speed: 400 m/s
    Duration: 13

    Description:
    The user delivers a single, quick strike in melee range, dealing 0.5x S Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x S Rank damage every turn after until 2.5x S rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: S (60 MP)
    Type: Defensive
    Durability: 360
    Range: Self
    Speed: Self
    Duration: 13

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 360 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast.


    6:


    Name: Lamina Navitas (Blade of Energy)
    Rank: S (60 MP)
    Type: Multi Target, Burn
    Damage: 90 per hit
    Range: 300 m
    Speed: 225 m/s
    Duration: 13

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash). The spell itself can easily cut through most materials and deals 0.75x S rank damage per successful strike and inflicts heavy damage on affected enemies, the trauma inflicting on them a 5% HP burn per turn for the duration of the spell.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Multi Target, Drain
    Damage: 105
    Range: 500 m
    Speed: 350 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the user can freely channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin slash of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing 0.75x H Rank damage to those caught within the spell. Those struck will be paralyzed for one post and every other post thereafter until the spell ends, feeling their limbs seize up through intense antimatter poisoning. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the spell down by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spell's range by 5% MP per round.



    S+ Rank Spell:


    Name: Apostasia (Apostasy)
    Rank: S+ (90 MP)
    Type: Multi Target, Melee
    Damage: 135 per hit
    Range: Melee
    Speed: 340 m/s
    Duration: 15

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S+ Rank damage per swing. Enemies struck with the scythe have the source of their magical power corrupted for the duration of the spell, lowering both spell speed and spell range by 50%.


    H+ Rank Spell:


    Name: Oculus Rerum (Eye of Reality)
    Rank: H+ (105 MP)
    Type: Multi Target, Buff, Utility
    Damage: 158 per hit
    Range: 700 m
    Speed: 600 m/s
    Duration: 28
    Downside: The user takes full H Rank damage per turn the spell is active for an extra effect.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing colour to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes H Rank damage (unmodified) every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ Rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected, copied or negated, though much less efficiently. If a negation effect is used on one the user's spells the spell in question is not completely negated, pushing through the effect, dealing 50% of the spells original damage. Redirection effects similarly lower the damage of the user's spells by 50% instead of completely redirecting them. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength.
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2203
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War Empty Re: Consecration of War

    Post by Nessa Cordelia Lux on 24th February 2019, 2:40 pm

    Unlocked and Moved at the User's Request~


    Spoiler:

    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The user is, by default, immune to the effects of this, their own, curse. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter and antimatter as well as providing them with 50% resistance against both effects that alter the mind as well as the body (such as fear, charms, hallucinations, paralysis, immobilizations, sensory effects etc.), additionally enabling the user to see through illusions (Must pay MP equal to the original cost of the illusion spell being circumvented in order for this effect to work in combat. For plot purposes, the user is immune to any kind of control effect).

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Healing
    Damage: 120
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    Time seemingly starts to flow backwards for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for S Rank HP and removing negative status effects from those affected (e.g. nausea, blindness, paralysis etc.).


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: -

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 240 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken by force.



    B Rank Spells - 6:


    Passives:


    1. Haste: Increases spell speed by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target
    Damage: 40
    Range: 200 m
    Speed: 200 m/s
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing 0.5x B Rank damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields / armors and barriers.



    A Rank Spells - 8:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst
    Damage: 100
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 2

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, swinging at them what appears to be a normal punch, dealing melee damage upon successfully hitting the target and placing on them a deeply charcoal black mark. This mark cannot be removed by any magical means and will start accumulating negative energy, explosively releasing all of it in a single burst of dark force in the affected's next turn. The burst itself rips apart everything within 75 m at a speed of 75 m/s and deal A Rank damage to everyone caught in the spell.


    2:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: A (50 MP)
    Type: Single Target, Melee, Knockback
    Damage: 100
    Range: Melee
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing A Rank damage and launching the target off their feet and back 50 m.


    3:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: A (50 MP)
    Type: Single Target, Paralysis
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 2

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due the enormous increase of weight bearing down on them.


    4:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: A (50 MP)
    Type: Buff, Burst
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic aspect of the demonic curse upon them. This enhances melee damage by 65% for those affected by the spell for its duration.


    5:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: A (50 MP)
    Type: Single Target, Burn
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spells range. The antimatter reacts upon contact, exploding with extreme force and dealing A Rank damage to the enemy caught in the attack as well as draining 5% of the affected's MP every turn for the duration of the spell.


    6:


    Name: Gurges Ater (Black Hole)
    Rank: A (50 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: -
    Duration: 10

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being cancelled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole, thrown back at the original caster. The base range, speed and damage of the spell being thrown back will be adjusted to those of an A rank spell.


    7:


    Name: Mitto Gravitas (Gravity Launch)
    Rank: A (50 MP)
    Type: Single Target, Melee
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Using gravitational energy to launch themselves at high speeds the user hurls themselves at a single enemy within the range of the spell at high speeds before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of full A Rank damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 65%.


    8:


    Name: Res Interita (Reality Breaker)
    Rank: A (50 MP)
    Type: Burst, Buff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    The user temporarily invokes the full power of the curse placed upon them, immense magical power surging through their body and emanating from their form, buffing spell damage by 65%. Additionally, while this power is present, the user can, once per turn for the duration of the spell, choose to concentrate some of the power of the curse into a deeply black projectile of pure antimatter, coalesced negative energy, that can be launched off at a target within the range of the spell. Upon contact with matter the projectile releases all energy stored within it, breaking apart into a burst of antimatter that expands out 75 m at 75 m/s into all directions, causing an implosion that is strong enough to rip through the fabric of reality itself, destroying everyone and everything caught within for full A Rank damage.



    S Rank Spells - 6:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell.


    3:


    Name: Fragor Materia (Matter Burst)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell.


    4:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: S (60 MP)
    Type: Single Target, DoT, Drain
    Damage: 60 per round
    Range: Melee
    Speed: 400 m/s
    Duration: 13

    Description:
    The user delivers a single, quick strike in melee range, dealing 0.5x S Rank damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing 0.5x S Rank damage every turn after until 2.5x S rank damage has been dealt on the fifth turn, after which the DoT effect will stop. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: S (60 MP)
    Type: Defensive
    Durability: 360
    Range: Self
    Speed: Self
    Duration: 13

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form, able to take up 360 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast.


    6:


    Name: Lamina Navitas (Blade of Energy)
    Rank: S (60 MP)
    Type: Multi Target, Burn
    Damage: 90 per hit
    Range: 300 m
    Speed: 225 m/s
    Duration: 13

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash). The spell itself can easily cut through most materials and deals 0.75x S rank damage per successful strike and inflicts heavy damage on affected enemies, the trauma inflicting on them a 5% HP burn per turn for the duration of the spell.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Multi Target, Drain
    Damage: 105
    Range: 500 m
    Speed: 350 m/s
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the user can freely channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin slash of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing 0.75x H Rank damage to those caught within the spell. Those struck will be paralyzed for one post and every other post thereafter until the spell ends, feeling their limbs seize up through intense antimatter poisoning. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed by 90% for the duration of the spell.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Buff
    Damage: -
    Range: Self
    Speed: Self
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed by 90% for the duration of the spell.



    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 150
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all colour, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the spell down by 100%. The pressure well also swallows all Ethernano in the area, draining all enemies in the spell's range by 5% MP per round.



    S+ Rank Spell:


    Name: Apostasia (Apostasy)
    Rank: S+ (90 MP)
    Type: Multi Target, Melee
    Damage: 135 per hit
    Range: Melee
    Speed: 340 m/s
    Duration: 15

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a rather strong weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch, dealing 0.75x S+ Rank damage per swing. Enemies struck with the scythe have the source of their magical power corrupted for the duration of the spell, lowering both spell speed and spell range by 50%.


    H+ Rank Spell:


    Name: Oculus Rerum (Eye of Reality)
    Rank: H+ (105 MP)
    Type: Multi Target, Buff, Utility
    Damage: 158 per hit
    Range: 700 m
    Speed: 600 m/s
    Duration: 28
    Downside: The user takes full H Rank damage per turn the spell is active for an extra effect.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing colour to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes H Rank damage (unmodified) every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ Rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected, copied or negated, though much less efficiently. If a negation effect is used on one the user's spells the spell in question is not completely negated, pushing through the effect, dealing 50% of the spells original damage. Redirection effects similarly lower the damage of the user's spells by 50% instead of completely redirecting them. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength.


    _____________________________________________________________________________________

    Consecration of War McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2203
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Consecration of War Empty Re: Consecration of War

    Post by Nessa Cordelia Lux on 1st April 2019, 9:19 am

    Consecration of War Pg4YHn3

    Spoiler:

    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter as well as providing them with 50% resistance against paralysis & immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat). For plot purposes, the user is immune to any kind of control and charm effect.

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Single Target, Healing
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Single Target, Defensive
    Durability: 360 HP
    Range: Self
    Speed: Self
    Downside: 50% more durability for no range/speed
    Duration: 13

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 360 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken by force. The Shield itself restores its durability once per post as the spell is recast, the spell itself not breaking even if the armor is broken. Additionally, for the duration of the spell, the user receives a 70% buff to the effectiveness of their healing spells.



    B Rank Spells - 6:


    Passives:


    1. Haste: Increases spell speed by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.



    A Rank Spells - 8:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst, DoT
    Damage: 100 HP / 50 HP per post
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell.


    2:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: A (50 MP)
    Type: Single Target, Melee, Debuff
    Damage: 150 HP
    Range: Melee
    Speed: Melee
    Downside: 50% additional damage as a trade-off for range/speed
    Duration: 10

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing the spell's damage and launching the target off their feet and back. Additionally, the trauma lowers the affected's speed by 65% for the duration of the spell.


    3:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: A (50 MP)
    Type: Single Target, Paralysis
    Damage: 100 HP
    Range: 150 m
    Speed: 450 m/s
    Downside: 50% additional speed for 50% less range
    Duration: 1

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due to the enormous increase of weight bearing down on them.


    4:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: A (50 MP)
    Type: Buff, Burst, HoT
    Healing: 25 HP per post
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic energy of the magic. This enhances melee damage by 65% for those affected by the spell for its duration. Furthermore, those affected by the spell will slowly find their wounds close and damage they have sustained restored by the magic of the wielder.


    5:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: A (50 MP)
    Type: Single Target, Burst, Burn
    Damage: 100 HP
    Range: 200 m
    Speed: 400 m/s
    Downside: 33% additional speed for 33% less range
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spell's range. The antimatter reacts upon contact, exploding with extreme force in a burst of energy that expands out 75 m at 75 m/s and deals A Rank damage to any enemy caught in the attack as well as draining 5% of their MP every turn for the duration of the spell.


    6:


    Name: Gurges Ater (Black Hole)
    Rank: A (50 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being cancelled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole, thrown back at the original caster.


    7:


    Name: Mitto Gravitas (Gravity Launch)
    Rank: A (50 MP)
    Type: Single Target, Melee
    Damage: 140 HP
    Range: 100 m
    Speed: Melee
    Downside: 40% additional damage as a trade-off for range/speed
    Duration: 10

    Description:
    Using gravitational energy the user hurls themselves at a single enemy within the range of the spell at their own speed before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of the spell's damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 65%.


    8:


    Name: Res Interita (Reality Breaker)
    Rank: A (50 MP)
    Type: Single Target, Negation, Buff
    Damage: -
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell within the range of this spell to negate that spell and all effects that accompany it, the enemy spell in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells of A rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 65% for the duration of the spell.



    S Rank Spells - 6:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70% for the duration of the spell.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff, Drain
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell and draining affected enemies for 5% HP per post for the duration of the spell.


    3:


    Name: Fragor Materia (Matter Burst)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell.


    4:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: S (60 MP)
    Type: Single Target, DoT, Drain
    Damage: 90 HP per round
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 13

    Description:
    The user delivers a single, quick strike in melee range, dealing the spell's damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing the spell's damage every turn after until 2.5x the spell's damage has been dealt on the fifth turn, after which the DoT effect will stop. This process can be repeated once per post for the duration of the spell, but does not work against enemies already affected by the spell. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: S (60 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 13

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.


    6:


    Name: Lamina Navitas (Blade of Energy)
    Rank: S (60 MP)
    Type: Multi Target, Burn, Buff
    Damage: 90 per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 13

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials and deals 0.75x S rank damage per successful strike and inflicts heavy damage on affected enemies, the trauma inflicting on them a 5% HP burn per turn for the duration of the spell.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Multi Target, Drain
    Damage: 105
    Range: 350 m
    Speed: 455 m/s
    Downside: 30% less range for 30% more speed
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the user can freely channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin slash of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing 0.75x H Rank damage to those caught within the spell. Those struck will be paralyzed for one post and every other post thereafter until the spell ends, feeling their limbs seize up through intense antimatter poisoning. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed or that of an ally within range by 90% for the duration of the spell. Furthermore, they are surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Single Target, Buff, Defensive
    Damage: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed or that of an ally within range by 90% for the duration of the spell. Furthermore, they are surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.




    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE, Debuff, Drain
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the spell down by 100%. The pressure well also slowly swallows all energy in the area, draining all enemies in the spell's range by 5% MP and HP per round.



    S+ Rank Spell:


    Name: Apostasia (Apostasy)
    Rank: S+ (90 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 155 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Duration: 15

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Debuff, Drain
    Damage: 200 HP per strike
    Range: Melee
    Speed: Melee
    Duration: 15
    Downside: 50% more damage as trade-off for range/speed

    Description:
    As soon as the scythe is created, this ability activates, lasting for 15 rounds or until cancelled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both spell speed and spell damage by 50% as well as draining the affected of 5% of their MP per turn for the duration of the ability.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Single Target, Buff, Defensive
    Durability: 810 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 15
    Downside: 50% more durability as trade-off for range/speed

    Description:
    Upon creation of the scythe, this ability activates, lasting for 15 rounds or until cancelled. This ability surrounds the user or a single ally within the user's melee range in an invisible layer of negative energy, buffing the user's spell durability by 105% as well as acting as a natural shield around the user that is able to absorb 810 HP before breaking. The durability of the shield is restored once per post as the spell is recast, the ability itself not breaking even if the shield is broken.

    Ability 3 (S):
    Name: Distortion
    Type: Burst, Buff, Teleport
    Damage: 120 HP
    Range: 100 m
    Speed: -
    Duration: 15

    Description:
    Once the scythe is summoned, an additional rune that resembles an eye in shape lights up on the weapon, remaining there for the duration of the ability and adding to the countless other runes the user wields. This rune buffs the user's spell damage by 70% for the duration of the ability. Additionally, the user can, once per post for the duration of the ability, teleport instantly within the range of the ability, switching positions and reappearing without delay. If an opponent is within melee range of the user when they reappear, the user can choose to unleash a strike with the weapon at their own speed, dealing S rank damage to the opponent should they hit.

    Ability 4 (A+):
    Name: Reversal
    Type: Single Target, Buff, Healing
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 15
    Downside: 50% more healing for no range/speed

    Description:
    As soon as the scythe is created an additional rune appears on the back of one of the user's hands, adding to the runes the user wields, the rune itself appearing dark and dull as if absorbing all light. This rune increases the effectiveness of the user's healing spells by 100% for the duration of the ability and, additionally, grants the user to, once per post for the duration of the ability, restore HP to themselves or an ally within melee range equal to the healing of this ability.


    H+ Rank Spell:


    Name: Oculus Rerum (Eye of Reality)
    Rank: H+ (105 MP)
    Type: Multi Target, Buff, Utility
    Damage: 158 per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 28
    Downside: The user takes full H Rank damage per turn the spell is active for an extra effect. Range is lowered by 30% for 30% extra speed.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes H Rank damage (unmodified) every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ Rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected/negated, copied or reflected, though much less efficiently. If a negation/redirection effect is used on one the user's spells the spell in question is not completely negated/redirected, pushing through the effect, instead dealing 50% of the spells original damage. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength. Reflection effects similarly lower the damage of the user's spells by 50% before it is reflected back.


    _____________________________________________________________________________________

    Consecration of War McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 904
    Guild : Fairy Tail
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 754,541.25

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Consecration of War Empty Re: Consecration of War

    Post by MarkusEldridge on 19th April 2019, 10:26 am

    Moved and Unlocked at User Request
    Spoiler:
    @Johann wrote:Forces of War

    Magic Name: Forces of War Magic
    Magic Type: Solitary Lost (+3 Posts to Spell Durations / +25% to Spell MP Costs)
    Evidence of Accomplishment:
    here

    Additional Notes:
    ● 5x Additional spell slots bought here
    ● 2x Additional signature spell slots from the lineage Master of Runes

    Description:
    Forces of War is a magic as enigmatic as it is ancient. Not really magic, but not entirely different from it either, Forces of War is the absolute control over 3 different types of forces through primordial might, created by a higher power and granted to an ancient, demonic being to possess and exert the strength to crush his enemies, wipe out armies, turn the rivers of the world red and cover the lands in the blood of the fallen. The 3 forces this ancient demon had control over were kinetic force, gravitational force and, perhaps most importantly and valuably, the mysterious and otherworldly negative force, Johann von Weiss, the user of this magic now receiving control over the same power by sharing a body with Mars, the demonic aspect of the second seal created to destroy without discrimination or mercy and bring last judgement to the world through his position as harbinger of a divine apocalypse. This magic, not utilizing the strength of ethernano to be used, instead drawing its strength from the power of a holy curse, is thus classified as both holy and unholy magic simultaneously. To utilize this magic the caster simply bends the laws of physics to his liking, manipulating kinetic energy, gravity and negative energy according to his will to create a variety of offensive, defensive or supportive effects. Though it is still extremely potent for combat, the magic is, however, in possession of the demon sealed within Johann, only granting him a fraction of the original power of this magic and a limited amount of spells he can take from Mars.

    Lineage:
    Master of Runes

    Unique Abilities:

    ● Primordial Curse (Passive): This magic, by its very nature, is different from normal magic almost entirely, though still retaining some similarities to it. Instead of using ethernano to cast spells this magic utilizes the power of ancient curse (spells still cost regular MP to cast) and is thus unaffected by negative effects that target ethernano magic specifically, can be used in areas where magic would otherwise not work or would not be allowed (anti-magic fields and areas devoid of magical energy) by manipulating and bending the very fabric of reality itself. The curse is also stronger than normal magic, granting the user a 40% increase in spell damage passively with an additional 5% per rank above D.

    ● Channeled Kinesis (Passive): Each melee strike the user performs is strengthened by concentrated, pure kinetic force. This passively enhances the user's melee strength by 40% with an additional 5% increase per rank above D. Additionally, this cursed kinesis enables the user to hit and damage spiritual, otherwise intangible, aethereal or elemental bodies with his attacks (Must pay the appropriate MP cost to circumvent elemental bodies should they have a durability).

    ● Voidwalker (Passive): Due to their familiarity and closeness to negative energy and force the user has become somewhat resistant to things that lie beyond normal comprehension and alter the mind and body, allowing them to freely control negative energy, dark matter, and antimatter as well as providing them with 50% resistance against paralysis & immobilization effects (instead halving the user's base speed) and a 50% resistance against sensory effects (such as hallucinations, nausea and other things meant to disorient the user or obstruct his senses), additionally enabling the user to see through illusions and once per post negate an illusion spell that affects him (Must pay MP equal to the original cost of the illusion spell being negated in order for this effect to work in combat). For plot purposes, the user is immune to any kind of control and charm effect.

    Spells:

    Signature Spells - 5:


    1:


    Name: Corona Vitae (Crown of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark, negative energy appears around the caster's head or around the head of a single ally in melee range, resembling either a twisted, dark halo or a pair of black, antler-like horns in shape (Appearance only). The negative energy instantly reverses damage sustained by the one who holds the crown, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    2:


    Name: Vox Vitae (Voice of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who bears the voice, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    3:


    Name: Tutela Vitae (Protection of Life)
    Rank: S
    Type: Single Target, Healing
    Healing: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    An aura of dark energy surrounds the caster's form or the form of an ally in melee range, black strings of pure, negative energy emanating from the affected, a strange feeling surging through their body. The negative energy instantly reverses damage sustained by the one who is blessed with the protection, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    4:


    Name: Infitialis Trucidam (Negative Switch)
    Rank: S
    Type: Single Target, Healing
    Damage: 180 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: -

    Description:
    Time seemingly starts to flow backward for the caster's or an ally's body in melee range. The negative energy instantly reverses damage sustained by the one who is blessed with it, no matter the source, through temporal restoration, healing them for spell HP and removing one negative status effect from those affected (e.g. paralysis, debuff, drain, etc.) provided they pay the original cost of the spell that contained the effect and the spell is of S rank or lower.


    5:


    Name: Maledictum Vitae (Curse of Life)
    Rank: S
    Type: Single Target, Defensive
    Durability: 360 HP
    Range: Self
    Speed: Self
    Downside: 50% more durability for no range/speed
    Duration: 13

    Description:
    A thin layer of negative energy forms around the user's body appearing as a strange, dark aura. This aura acts as a shield and can absorb up to 360 HP in damage that would otherwise affect the user before breaking and stays on the user's body for the duration of the spell or until broken by force. The Shield itself restores its durability once per post as the spell is recast, the spell itself not breaking even if the armor is broken. Additionally, for the duration of the spell, the user receives a 70% buff to the effectiveness of their healing spells.



    B Rank Spells - 6:


    Passives:


    1. Haste: Increases spell speed by 50% passively

    2. Force: Increases melee damage by 50% passively

    3. Curse: Increases spell damage by 50% passively

    4. Reversal: Increases spell damage by 50% passively

    5. Psalm: Increases MP by 50% passively


    6:


    Name: Sagitta Penetrabilior (Piercing Arrow)
    Rank: B (40 MP)
    Type: Single Target, Piercing
    Damage: 100 HP
    Range: 100 m
    Speed: 200 m/s
    Downside: 25% more damage for 50% less range
    Duration: 9

    Description:
    Once per post for the duration of the spell the user can channel pure kinetic force into a projectile before launching it off at a single enemy within range using the same energy, dealing the spell's damage upon successfully hitting the target. Additionally, the projectile possesses extremely high penetration, thus ignoring damage reductions, shields/armors and barriers, though reducing the base damage of the spell by 50% if the piercing effect is utilized.



    A Rank Spells - 8:


    1:


    Name: Pulsus Inversio (Reversing Pulse)
    Rank: A (50 MP)
    Type: Burst, DoT
    Damage: 100 HP / 50 HP per post
    Range: Melee / 75 m
    Speed: Melee / 75 m/s
    Duration: 4

    Description:
    Coating their hand in an aura of dark, negative energy the caster engages a single enemy in melee range, attempting to gently tap them, though dealing no damage upon successfully hitting the target, but placing on them a deeply charcoal-black mark. This mark cannot be removed by any magical means (Other than negation effects) and will start accumulating negative energy, dealing 0.5x A rank damage to the affected per post for 3 posts. On the fourth post, the mark flares up with dark energy, explosively releasing all of it in a single burst of dark force. The burst itself rips apart everything, including the bearer of the mark, within 75 m at a speed of 75 m/s and deals A Rank damage to everyone caught in the spell.


    2:


    Name: Pugnus Volatilis (Rapid Punch)
    Rank: A (50 MP)
    Type: Single Target, Melee, Debuff
    Damage: 150 HP
    Range: Melee
    Speed: Melee
    Downside: 50% additional damage as a trade-off for range/speed
    Duration: 10

    Description:
    Once per post for the duration of the spell the caster surrounds their hand or a melee weapon in an aura of pure kinetic energy before engaging a single opponent in melee range with the spell, dealing the spell's damage and launching the target off their feet and back. Additionally, the trauma lowers the affected's speed by 65% for the duration of the spell.


    3:


    Name: Sera Gravitatis (Gravitational Lock)
    Rank: A (50 MP)
    Type: Single Target, Paralysis
    Damage: 100 HP
    Range: 150 m
    Speed: 450 m/s
    Downside: 50% additional speed for 50% less range
    Duration: 1

    Description:
    Directly enhancing the gravitational pull around a single person in the spell's range the caster uses the effect to crush the target for A Rank damage. Additionally, the opponent will be paralyzed for their next turn due to the enormous increase of weight bearing down on them.


    4:


    Name: Amplificatio Motu (Kinetic Amplification)
    Rank: A (50 MP)
    Type: Buff, Burst, HoT
    Healing: 25 HP per post
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    Releasing a burst of their magic within close proximity, the caster infuses anyone within the spells range with their magic, strengthening them with the kinetic energy of the magic. This enhances melee damage by 65% for those affected by the spell for its duration. Furthermore, those affected by the spell will slowly find their wounds close and damage they have sustained restored by the magic of the wielder.


    5:


    Name: Mortarium Materia (Matter Howitzer)
    Rank: A (50 MP)
    Type: Single Target, Burst, Burn
    Damage: 100 HP
    Range: 200 m
    Speed: 400 m/s
    Downside: 33% additional speed for 33% less range
    Duration: 10

    Description:
    Once per post for the duration of the spell the user can concentrate negative energy in one of their hands to form a pitch black projectile of pure antimatter before firing it off at a single enemy within the spell's range. The antimatter reacts upon contact, exploding with extreme force in a burst of energy that expands out 75 m at 75 m/s and deals A Rank damage to any enemy caught in the attack as well as draining 5% of their MP every turn for the duration of the spell.


    6:


    Name: Gurges Ater (Black Hole)
    Rank: A (50 MP)
    Type: Burst, Negation, Copy
    Damage: -
    Range: 75 m
    Speed: 75 m/s
    Duration: 10

    Description:
    An orb of pure negative energy appears above the caster, granting him the ability to, through a burst of negative energy that completely reverses the enemies spell effect, cancel a single spell within range of this spell each round for the duration of the spell. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work and the spell being cancelled can only be of A rank or lower. If the user chooses, he can pay the original cost of the spell negated once again to have the same emerge from the black hole, thrown back at the original caster.


    7:


    Name: Mitto Gravitas (Gravity Launch)
    Rank: A (50 MP)
    Type: Single Target, Melee
    Damage: 140 HP
    Range: 100 m
    Speed: Melee
    Downside: 40% additional damage as a trade-off for range/speed
    Duration: 10

    Description:
    Using gravitational energy the user hurls themselves at a single enemy within the range of the spell at their own speed before throwing a devastating punch that is enhanced with gravity magic once per post for the duration of the spell, dealing an extreme blow of the spell's damage to the affected. Additionally, this attack increases the opponent's own gravitational pull, their own increased weight bearing down on them for the duration of the spell, slowing their speed by 65%.


    8:


    Name: Res Interita (Reality Breaker)
    Rank: A (50 MP)
    Type: Single Target, Negation, Buff
    Damage: -
    Range: 300 m
    Speed: 300 m/s
    Duration: 10

    Description:
    Once per post for the duration of the spell, the user can spend MP equal to the original cost of a spell within the range of this spell to negate that spell and all effects that accompany it, the enemy spell in question seemingly crumbling away into dust and ash before fading from existence entirely. This can only be done on spells of A rank or lower. Furthermore, for the duration of the spell, the user absorbs some of the magical energy being destroyed this way, buffing spell damage by 65% for the duration of the spell.



    S Rank Spells - 6:


    1:


    Name: Fraendo Gravitas (Gravity Crush)
    Rank: S (60 MP)
    Type: Burst, Paralysis, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    Once per post for the duration of the spell the user can cause the air in a 100 m radius around them to flicker and distort as the force of gravity is suddenly and explosively increased by a great multitude, crushing everyone and everything in the spell's range, except the caster, for S Rank damage. Additionally, the intense weight crushing those affected causes intense trauma, paralyzing them for their next turn. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn. Furthermore, those affected by this spell suffer from the lingering effects of the gravitational amplification, lowering their spell speed by 70% for the duration of the spell.


    2:


    Name: Procella Motu (Kinetic Wave)
    Rank: S (60 MP)
    Type: Burst, Debuff, Drain
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    With a single sweep of a hand or weapon the caster can, once per post for the duration of the spell, send out a wave of pure kinetic force that expands out, ripping apart everyone in a wide cone before the caster in a wave of energy once per post for the duration of the spell that deals S Rank damage. The onslaught of pure pressure additionally causes intense trauma, slowing those affected by 70% for the duration of the spell and draining affected enemies for 5% HP per post for the duration of the spell.


    3:


    Name: Fragor Materia (Matter Burst)
    Rank: S (60 MP)
    Type: Burst, Debuff
    Damage: 120 HP
    Range: 100 m
    Speed: 100 m/s
    Duration: 13

    Description:
    The user reverses the makeup of a tiny fraction of matter within the spell's range, turning matter into antimatter that reacts to its environment by neutralizing itself with regular matter, releasing an enormous amount of energy in the process. This causes an extremely powerful, gigantic explosion with a radius of 100 m centered around the reacting antimatter, annihilating everything caught within for S Rank damage. This process can be repeated up to once per post for the duration of the spell. Additionally, those affected by the explosion will experience intense dark matter poisoning, making them feel nauseous and dizzy, lowering their resistance to magical damage by 50% for the duration of the spell.


    4:


    Name: Fel Infinitas (Virus of Endlessness)
    Rank: S (60 MP)
    Type: Single Target, DoT, Drain
    Damage: 90 HP per round
    Range: Melee
    Speed: Melee
    Downside: 50% more damage as trade-off for range/speed
    Duration: 13

    Description:
    The user delivers a single, quick strike in melee range, dealing the spell's damage to the target, reversing a fraction of the enemy's body into negative matter, poisoning them. This poisoning causes extreme pain and nausea, dealing the spell's damage every turn after until 2.5x the spell's damage has been dealt on the fifth turn, after which the DoT effect will stop. This process can be repeated once per post for the duration of the spell, but does not work against enemies already affected by the spell. Additionally, those poisoned lose 5% of their HP every turn until the spell ends.


    5:


    Name: Oppilo Equilibrius (Kinesis Block)
    Rank: S (60 MP)
    Type: Single Target, Defensive, Buff
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 13

    Description:
    Concentrating kinetic energy into an aura the user creates an invisible shield of force that surrounds their form or that of an ally within range, which buffs the affected's spell durability by 70% for the duration of the spell and is able to take up 540 HP in damage before breaking. The shield can be toggled off and on at will for the duration of the spell until its duration runs out, it is destroyed or otherwise cancelled. The shield automatically restores its durability at the beginning of each turn when it is recast and the spell itself does not break, even if the shield is broken.


    6:


    Name: Lamina Navitas (Blade of Energy)
    Rank: S (60 MP)
    Type: Multi Target, Burn, Buff
    Damage: 90 per hit
    Range: 200 m
    Speed: 300 m/s
    Downside: 33% less range for 33% more speed
    Duration: 13

    Description:
    Surrounding their weapon or an extremity in an aura of pure kinetic force the user can, for the duration of this spell, send out slashes of pure, vibrating kinetic force that follow the caster's movements (e.g. a horizontal swipe turns into a horizontal slash) while buffing their melee damage by 70% for the duration of the spell. The spell itself can easily cut through most materials and deals 0.75x S rank damage per successful strike and inflicts heavy damage on affected enemies, the trauma inflicting on them a 5% HP burn per turn for the duration of the spell.



    H Rank Spell:


    Name: Contritius Dissilium (Obliteration Burst)
    Rank: H (70 MP)
    Type: Buff, Multi Target, Drain
    Damage: 105
    Range: 350 m
    Speed: 455 m/s
    Downside: 30% less range for 30% more speed
    Duration: 23

    Description:
    The user accumulates negative matter in their own body, using it as a focal point to increase their spell damage by 75% for the duration of the spell. For the duration of the spell, the user can freely channel this negative energy into one of their limbs, an aura that appears like deeply black smoke, which seems to swallow all light, following the movement of the negative energy. In a sweep motion with the affected limb, the user releases the buildup of negative energy that takes the form of a thin slash of pure antimatter which expands out in a wide cone before the caster. The blade annihilates all matter around it, easily able to cut apart any material like it was nothing but air, dealing 0.75x H Rank damage to those caught within the spell. Those struck will be paralyzed for one post and every other post thereafter until the spell ends, feeling their limbs seize up through intense antimatter poisoning. Additionally, the spell causes heavy bleeding to those who survive the immense damage it deals, those two factors combined causing a poisoned nausea effect which drains those affected by 5% HP for the duration of the spell.


    Advanced Spells:

    B+ Rank Spells - 2:


    1:


    Name: Vector (Vector)
    Rank: B+ (60 MP)
    Type: Single Target, Buff, Defensive
    Durability: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 11

    Description:
    Enhancing and assisting their movements with pure kinetic force the user increases their speed or that of an ally within range by 90% for the duration of the spell. Furthermore, they are surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.


    2:


    Name: Pondus (Weight)
    Rank: B+ (60 MP)
    Type: Single Target, Buff, Defensive
    Damage: 540 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more durability for no range/speed
    Duration: 11

    Description:
    Removing some of the effects of gravity from their body through this curse, the user increases their speed or that of an ally within range by 90% for the duration of the spell. Furthermore, they are surrounded by a thin layer of energy that acts as a shield, able to take 540 HP before breaking. The spell's durability is restored once per post for the duration of the spell as it is recast, the spell itself not breaking even if the shield is broken.




    A+ Rank Spells - 2:


    1:


    Name: Psalmus Arcanum (Psalm of Mystery)
    Rank: A+ (75 MP)
    Type: Single Target, Healing, Buff
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Downside: 50% more healing for no range/speed
    Duration: 12

    Description:
    Speaking a short prayer, the user touches their own forehead or that of a single ally in melee range, blessing them with an invisible aura of pure negative force which heals the affected for A+ Rank damage on the first post and up to once per post for every post thereafter, every spell they cast seeming to swallow almost all light and lose all color, instead changing to an intense black. This increases spell damage by 100% for the duration of the spell.


    2:


    Name: Cursus Pressura (Pressure Well)
    Rank: A+ (75 MP)
    Type: AoE, Debuff, Drain
    Damage: 75 per post
    Range: 225 m
    Speed: 110 m/s
    Duration: 12

    Description:
    Coalescing pure gravitational energy into a source of force, the user launches it upward, the well of pure gravitational energy unfurling before becoming active. This source of pure gravitation creates a whirl of chaos in the spell's range, picking up loose objects and launching them around violently, this and the gravitational pull ripping apart everything in the spells range for 0.5x A+ Rank damage per post, safe for the user. Additionally, this whirl makes it difficult for anything to move, slowing all spells caught in the spell down by 100%. The pressure well also slowly swallows all energy in the area, draining all enemies in the spell's range by 5% MP and HP per round.



    S+ Rank Spell:


    Name: Apostasia (Apostasy)
    Rank: S+ (90 MP)
    Type: ReQuip Weapon / Artifact (+)
    Melee Damage: 155 HP per strike
    ReQuip HP: 375 HP
    Range: Melee
    Speed: Melee
    Duration: 15

    Description:
    Stretching out their arm the user surrounds their hands with a swirl of pure negative energy that, after a few seconds, starts shifting, forming into what resembles a large, pitch black scythe. The scythe itself is a devastating weapon, has a reach of 3m across and is able to corrode and cut anything upon mere touch.

    Ability 1 (S+):
    Name: Corroding Touch
    Type: Multi Target, Debuff, Drain
    Damage: 200 HP per strike
    Range: Melee
    Speed: Melee
    Duration: 15
    Downside: 50% more damage as trade-off for range/speed

    Description:
    As soon as the scythe is created, this ability activates, lasting for 15 rounds or until cancelled. This ability coats the scythe with an invisible aura of pure antimatter, the aura annihilating everything it touches. Any attack with the scythe deals an additional 200 HP spell damage per strike, the antimatter additionally poisoning targets struck with it, debuffing both spell speed and spell damage by 50% as well as draining the affected of 5% of their MP per turn for the duration of the ability.

    Ability 2 (S+):
    Name: Aspect of Negativity  
    Type: Single Target, Buff, Defensive
    Durability: 810 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 15
    Downside: 50% more durability as trade-off for range/speed

    Description:
    Upon creation of the scythe, this ability activates, lasting for 15 rounds or until cancelled. This ability surrounds the user or a single ally within the user's melee range in an invisible layer of negative energy, buffing the user's spell durability by 105% as well as acting as a natural shield around the user that is able to absorb 810 HP before breaking. The durability of the shield is restored once per post as the spell is recast, the ability itself not breaking even if the shield is broken.

    Ability 3 (S):
    Name: Distortion
    Type: Burst, Buff, Teleport
    Damage: 120 HP
    Range: 100 m
    Speed: -
    Duration: 15

    Description:
    Once the scythe is summoned, an additional rune that resembles an eye in shape lights up on the weapon, remaining there for the duration of the ability and adding to the countless other runes the user wields. This rune buffs the user's spell damage by 70% for the duration of the ability. Additionally, the user can, once per post for the duration of the ability, teleport instantly within the range of the ability, switching positions and reappearing without delay. If an opponent is within melee range of the user when they reappear, the user can choose to unleash a strike with the weapon at their own speed, dealing S rank damage to the opponent should they hit.

    Ability 4 (A+):
    Name: Reversal
    Type: Single Target, Buff, Healing
    Healing: 225 HP
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 15
    Downside: 50% more healing for no range/speed

    Description:
    As soon as the scythe is created an additional rune appears on the back of one of the user's hands, adding to the runes the user wields, the rune itself appearing dark and dull as if absorbing all light. This rune increases the effectiveness of the user's healing spells by 100% for the duration of the ability and, additionally, grants the user to, once per post for the duration of the ability, restore HP to themselves or an ally within melee range equal to the healing of this ability.


    H+ Rank Spell:


    Name: Oculus Rerum (Eye of Reality)
    Rank: H+ (105 MP)
    Type: Multi Target, Buff, Utility
    Damage: 158 per hit
    Range: 490 m
    Speed: 780 m/s
    Duration: 28
    Downside: The user takes full H Rank damage per turn the spell is active for an extra effect. Range is lowered by 30% for 30% extra speed.

    Description:
    Temporarily, the user invokes the full potential of the blessing placed upon themselves, an immense concentration of magical power coursing through their body and emanating from their form, a mark of runes manifesting on their forehead, closely resembling an eye in shape. While this eye is present, the user's skin turns into an ashen white, their hair changing color to a deep silver which, visually, seems to almost reflect light and their form is surrounded by an ever-so-slightly shimmering, dark aura. While in this form, the user is granted true sight of their surroundings (plot ability), seeing through all manners of things which can be used to obstruct reality. Additionally, for the duration of the spell, the user takes H Rank damage (unmodified) every turn this spell is active, but can, in turn, freely use the immense magical power granted to him by the blessing placed upon him, granting him a 115% increase in spell damage for the duration of the spell as well as the ability to move at this spells speed and infuse his melee strikes with the power of the spell. Every strike, if delivered by hand to hand combat, thus deals H+ Rank Multi Target damage per hit, or alternatively, the damage is added onto the caster's melee or spell weapon damage, should he use one.

    The aura responsible for this, however, can also be focussed into ranged attacks, tears in reality which closely resemble eyes opening within the spells range around the user on his command, able to fire laser-like beams of negative energy at targets within range at the spell's speed. These beams explode forcefully upon contact, dealing 0.75x H+ Rank damage to all affected by the spell. Finally, while the user's magic is affected by the blessing of the Lord placed upon him, his spells gain a deep, ink-black tinge to them, steeped in the lost strength of an ancient deity. While this spell is active, the user's spells can still be redirected/negated, copied or reflected, though much less efficiently. If a negation/redirection effect is used on one the user's spells the spell in question is not completely negated/redirected, pushing through the effect, instead dealing 50% of the spells original damage. If a copy effect is used on the user's spells, the spell copied will manifest at 50% of its original strength. Reflection effects similarly lower the damage of the user's spells by 50% before it is reflected back.


    _____________________________________________________________________________________


      Current date/time is 25th June 2019, 9:34 pm