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    Circus Circus

    Jester
    Jester

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    Lineage : The Malevolent Magician
    Position : None
    Posts : 132
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 11,900

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Circus Circus Empty Circus Circus

    Post by Jester on 19th July 2018, 2:00 am



    Circus Circus 2ZJxMdP

    Magic Name: Circus Circus
    Magic Type: Solitary Requip
    Description: Jester can summon stored items and use his own magical energy to manipulate them into attacking an opponent. Due to the nature of his magic all his weapons have a circus based affiliation.

    Unique Abilities:

    • Ability: Performers Agility: 55% increase in Spell Speed. [60% At S]
    • Ability: Sinister Prowess: 55% increase in Spell Damage. [60% At S]
    • Ability: Survivor's Edge: 60% Increase in Melee Damage [LOCKED UNTIL S RANK]


    Spells:

    Signature Spells:

    Circus Circus LmAc1HU

    Name: Ringmaster Suit
    Rank: User Ranked [Capped at S]
    Type: Refined Requip, ST
    Requip/Summon Melee Damage: User Ranked Melee [Capped at S]
    Requip/Summon HP: User Ranked Requip HP [Capped at S]
    Range: Self.
    Speed: Appears Instantly.
    Duration: User Ranked [Capped at S]
    Downside: N/A
    Description: Jester is able to summons the suit on a ringmaster, red jacket and red cane. Along with a red top hat, and a smiling white mask, all these materials are made out of impact resistance fabrics. They are also infused with the soul of dead ringmasters across the ages meaning they provide their own magical amplification.  

    Abilities:

    • Ability 1: Infused with the power all of deceased Ringmasters through time, when worn Jester is giving a 65% buff to Spell Damage, this ability has a duration of 7 posts. At S rank the buff increases to 70% and the duration increases to 10.
    • Ability 2: The material the suit is made of is magic resistant meaning that is has a durability of 50% against spell damage. [Capped at this amount]


    Circus Circus PyR7Y2e

    Name: Cards Against Humanity
    Rank: User Ranked [Capped at S]
    Type: Multiple Target, Single Target
    Damage: User Ranked [Capped at S]
    Requip/Summon Melee Damage: User Ranked [Capped at S]
    Requip/Summon HP: User Ranked [Capped at S]
    Range: MT/ST User Ranked [Capped at S]
    Speed: MT/ST User Ranked [Capped at S]
    Duration: MT/ST User Ranked [Capped at S]
    Downside: N/A
    Description: Jester's ultimate spell, He can summon a full pack of cards, just like a normal playing deck. However, these cards are made of steel, and have super sharp edges to slice with. He can manipulate them to fly through the air at his will, and use them to cut up his enemies. Jester can use his Cards against humanity to divine a vague version of Tarot that only he understands. [Requires OOC permission, Cannot be used to predict a battle]

    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Cards deals ST Spell Damage if directed at Single Target, with user ranked range/speed of that type. If directed at MT then it deals User Ranked MT spell damage at User Ranked MT Speed/Range.


    Passives
    Creepy white mask: When worn user recieves passive spell damage buff, 55% at A Rank, 60% at S.
    Lavish Tophat: When worn user recieves passive speed buff, 55% at A Rank, 60% at S. [Locked until H Rank]


    B Rank:

    Name: Human Cannonball ; BangBang
    Rank: B+
    Type: Single Target, ReQuip Weapon
    Requip/Summon Melee Damage: 32HP
    Requip/Summon HP: 225HP
    Range: 300M
    Speed: 300MPS
    Duration: 8
    Downside: N/A
    Description:

    A giant canon appears behind Jester, following which Jester's body will contort and be sucked inside the cannon in an almost unnatural way. Then the cannon will fire Jester in a single direction, allowing him to smash into his targets.

    BangBang:

    Circus Circus KSDG5Sy

    Abilities:

    • Ability 1: When activated, Jester speed will be increase by 90% for the duration of the of 8 posts, regardless of whether he is in the cannon or not.
    • Ability 2: The Cannon radiates a creepy aura, any enemies standing within 150M [AOE] of the cannon will have their speed debuffed by 90% for the duration of the Requips presence  [Capped at -50% base stat]. This ability activates at 75 mps.



    Name: Funny Blades
    Rank: B+
    Type: Single Target, Multi Target, Weapon ReQuip
    Requip/Summon Melee Damage:  32HP
    Requip/Summon HP: 225HP
    Range: 300M [If Attack is used on ST] , 225M [If Attack is used on MT's]
    Speed: 300MPS [If Attack is used on ST] , 165MPS [If Attack is used on MT's]
    Duration: 8
    Downside: N/A
    Description:
    Jester can summon an unlimited amount of funky coloured knives to throw at his targets, if he throws a single knife at a target it will move at B+ ST Range & Speed, however if he summons multi-knives to throw multiple targets they will move at B+ MT Range & Speed. Can also be used for hand-to-hand combat.

    Funny Blades:

    Circus Circus TVjvDfg

    Abilities:

    • Ability 1: Cursed edge: The edge of the blades are laced with Jester's magic energy, meaning that if a target is cut with this blades, it will deal ST/ MT Spell Damage depending on how many it targets. This follows the same duration as the requip itself.
    • Ability 2: When summoned Jester receives a Spell Damage increase of 90% for the duration of this Requips presence.

    A Rank:


    Name: Vehicular Multiplication; BeepBeep
    Rank: A
    Type: ST/MT, Offensive Requip
    Requip/Summon Melee Damage: 30HP
    Requip/Summon HP:200 HP
    Range: 300M [ST] / 225M [MT]
    Speed: 300MPS [ST] / 165MPS[MT]
    Duration:7
    Downside: N/A
    Description: A small clown car will drive in out of nowhere, playing lovely music . It will stop in front of Jester and out of it will climb multiple clones of the clown. Identical to the clown mage and impossible to tell the difference between. As long as the car remains present it can continue to produce an unlimited number of clones.

    BeepBeep:

    Circus Circus EQvpw55

    Abilities:

    • Ability 1: Clones can fire off bursts of pure energy which will deal either ST damage, at ST range/speed, or MT damage at MT range/speed. Duration follows the same rule as Requip.
    • Ability 2: Radio Nourishment : If the radio plays music, Jester is healed for one full A rank ST spell. This occurs once per turn for the requips duration.


    Name: A glorious audience
    Rank: A
    Type: AOE, Debuff, Weapon Requip
    Damage: N/A
    Requip/Summon HP:200HP
    Requip/Summon Melee Damage: 30HP
    Range: 150M
    Speed: 75MPS
    Duration: 7
    Downside: N/A
    Description: Jester snaps his fingers and faceless ghosts will appear all around him, each of them wearing white gloves [Gloves are the actual requip]. From them the area will be surrounded with cheering and applause. If attacked this gloves will attempt to box the anything, with the skills of a champion boxer their punches deal A rank requip melee damage.

    Abilities:

    • Ability 1: Encore; Once activated anyone in the area is drained of 5% Mana which is then transferred and absorbed Jester. This lasts for the duration of the requip.
    • Ability 2: Star of the show; Once activated anyone in the area is drained of 5% Health which is then transferred and absorbed by Jester. This lasts for the duration of the requip.



    Name: One Wheeled Wonder
    Rank: A
    Type: ST, Requip Armour
    Requip/Summon HP:240HP
    Requip/Summon Melee Damage Reduction: 15HP
    Range: 300Metres
    Speed: 300MPS
    Duration: 7
    Downside: N/A
    Description: Jester summons a magical unicycle that he can ride around on expertly. When sat on this, the Unicycle coats Jester in a protective aura, that reduces melee attacks be 15HP.

    Abilities:

    • Ability 1: When sat on the Requip Jester will receive an active speed increase of 65%. This matches the duration of the Requip.
    • Ability 2: When sat on the Requip Jester will receive an active spell damage increase of 65%. This matches the duration of the Requip.


    Name: Tent of Terrors
    Rank: A
    Type: AOE, DoT, Weapon Requip
    Requip/Summon Melee Damage: 30HP
    Requip/Summon HP: 200HP
    Range: 150M
    Speed: 75 MPS
    Duration: 7
    Downside: N/A
    Description:

    Tent of Terror:

    Circus Circus RPOThRP

    Jester can summon a giant tent around himself, this horrifying tent will trap anything inside for AoE range and appears at AoE speed. Jester can move in and out of the tent at will.

    Abilities:

    • Ability 1: Anyone trapped inside the tent will be hit with an aura of evil energy, this deal 50% AOE damage one per post until 2.5x AoE Spell damage is dealt. This will continue regardless of whether the target has broken out of the tent. The target also receives a spell damage resistance debuff of 65% for the duration equivalent to the ability.
    • Ability 2:  Anyone trapped inside the tent will be hit with an aura of evil energy, the will debuff the spell damage of those trapped by 65% and will also drain their HP for 5% once per post, this last a duration of 7 posts, regardless of whether the tent is destroyed or not.



    Name: Harlequin Hell
    Rank: A
    Type: ST/ MT, Weapon Requip
    Requip/Summon Melee Damage: 30HP
    Requip/Summon HP: 200HP
    Range: 300M [ST] / 225M [MT]
    Speed: 300MPS [ST] / 165MPS[MT]
    Duration: 7
    Downside: N/A
    Description:
    Run for your lives~:

    Circus Circus V5UI6yN

    Jester can summon these mechanical Harlequins to fight alongside him, they did not speak, nor do they display emotions. Their movements are fluid and they move at spell speed based on what they are attacking.

    Abilities:

    • Ability 1: These Harlequins can summon Machetes to fight with, these are coated in Jester's malevolent energy, dealing MT Damage, at MT Speed / Range.
    • Ability 2: These Harlequins can teleport from one area to another at burst range. If within burst range, Jester can trade places with a Harlequin once per post.


    Name: Clown Horns Parades
    Rank: A
    Type: Burst, Weapon ReQuip
    Requip/Summon Melee Damage:30HP
    Requip/Summon HP:200HP
    Range: 225M
    Speed: 165MPS
    Duration: 7
    Downside: N/A
    Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.


    Abilities:

    • Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause Burst A Rank damage, at burst speed/range. If hit, the target will be drained of 5% Hp. The Duration of the ability is 7, however the burst damage can only be dealt once per post.
    • Ability 2: Blue Horns, if you get hit or step on these coloured horns they will release a wave of sound magic that will cause Burst A Rank damage, at burst speed/range. Duration 1 post. It will also paralyze the opponents for one post.



    Name: Puppet Master
    Rank: A+
    Type: ST / MT, Weapon ReQuip
    Requip/Summon Melee Damage: 45HP
    Requip/Summon HP:300HP
    Range:  450 M [ST] ,  338M [MT]
    Speed:  450MPS [ST], 250 MPS [MT]
    Duration:9
    Downside: N/A
    Description: Jester can produce a set up puppets, he refers to as Jack and Jill. Jack being a boy puppet and Jill being the girl. The puppets are made of wood, wore dirty ragged clothes and have painted on faces that are eerily happy. Jester can uses these to attack either one or two opponents at a time. Controlling them by flexing his fingers as a puppeteer would, however as the connection is magical, the string cannot be broken. Jill carries a carving knife and Jack characters a butchers knife.  These creatures have the ability to talk, their words manipulated by Jesters thoughts, sounding like robotic children, they can quite creepy.

    Abilities:

    • Ability 1: If a puppet is destroyed, it will explore dealing A rank burst damage, for burst speed/range. If both explode, they will deal 0.5x Burst damage each. If within the duration of the spell, the puppets will re-manifest in the next post.
    • Ability 2: When the requip is activated, both Jester and the puppets receive 65% increase to melee damage for a duration of 9 posts.



    Name: Haladie of Hatred [Locked until S]
    Rank: A+
    Type: ST / MT, Weapon ReQuip
    Requip/Summon Melee Damage: 45HP
    Requip/Summon HP:300HP
    Range:  450 M [ST] ,  338M [MT]
    Speed:  450MPS [ST], 250 MPS [MT]
    Duration:9
    Downside: N/A
    Description:

    Hate, hate, hate:

    Circus Circus AZ9Ute7


    Abilities:


    • Ability 1: Coated in malevolent energy, if thrown the Haladie will fly at an ST for ST Range/Speed dealing ST damage. If thrown at armours or shields it will pierce through, but deal 50% less ST damage. It can also be used in hand-to-hand combat, where it will deal MT damage for MT range and speed. The duration of this ability is equivalent to the requip.
    • Ability 2: If an attack is thrown at Jester, he could summon the Haladie, and twirl it 360 degrees. He will pay the equivalent mana cost of the spell thrown and dispel it before it lands on him.



    Passives
    Costume effect 1: As long as Jester looks like a performer he recieves a 30% buff to his overall HP. [ Locked until S Rank]
    Costume effect 2: As long as Jester looks like a performer he recieves a 55% Buff to Melee damage
    Costume effect 3: As long as Jester looks like a performer he recieves a 55% Buff to Spell Damage.


    S Rank, Wips, please ignore:



    Name: Clown Horns Parades
    Rank: S
    Type: MT, Weapon ReQuip
    Requip/Summon Melee Damage:41HP
    Requip/Summon HP:250HP
    Range: 300M
    Speed: 225MPS
    Duration: 10
    Downside: N/A
    Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.


    Abilities:

    [/strike]

    • Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause Burst S Rank damage, at burst speed/range. If hit, the target will be drained of 5% Hp. The Duration of the ability is 10, however the burst damage can only be dealt once per post.
    • Ability 2: Blue Horns, if you get hit or step on these coloured horns they will release a wave of sound magic that will cause Burst S Rank damage, at burst speed/range. Duration 1 post. It will also paralyze the opponents for one post.





    Name: Rings of fire
    Rank: S
    Type: ST/MT, Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP:250HP
    Range: 400 M [ST] ,  300M [MT]
    Speed: 400 MPS [ST] ,  225MPS [MT]
    Duration:10
    Downside: N/A
    Description: Jester summons a set of three rings, these are coated in a oily substance, that when thrown will immediately set alight. These rings soar through the air, and upon immediate can cause burn damage. Once thrown there is a lighting mechanism in the rings that's set them on fire meaning that they can do burn damage to their targets

    Abilities:



    • Ability 1: Cursed Fire; The fire around the rings turn blue, they deal S rank MT spell damage, and follow S rank MT range/speed. Last's 10 posts.
    • Ability 2: If hit, the cursed fire will urn away at their MP, draining them for 5%MP, one per post, for a total duration of 10 posts or until the requip duration runs out.





    Name: Juggles
    Rank: S
    Type: ST/MT , Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP: 250HP
    Range: 400 M [ST] ,  300M [MT]
    Speed: 400 MPS [ST] ,  225MPS [MT]
    Duration:10
    Downside: N/A
    Description: Jester is able to summon a set of Juggling pins from his store, a range of three to five in total. This pins can be manipulated to attack an enemies, using brute force to deliver an impact blow to each target.

    Abilities:



    • Ability 1: Good show ol' chap; For Jester's wonderful performance juggling, if an enemy is touched by one of the Juggler's pin, they receive a 50% increase to mana cost for the remainder of the duration of the spell.
    • Ability 2: Explode, this pins can explode on Jesters command, causing burn and splinter damage to any victim it hit. Dealing S Rank Burst Damage, at S Rank Burst Range and Speed, this has a duration of 1 post.




    Name: Rabid Rabbits
    Rank: S
    Type: ST/MT, Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP:250HP
    Range: 400 M [ST] ,  300M [MT]
    Speed: 400 MPS [ST] ,  225MPS [MT]
    Duration:10
    Downside: N/A
    Description: Once Jester has summoned his Ringmaster attire, he is able to use this summon; If he takes his hat off and calls the phrase "Alice is coming." Sudden several highly aggressive bunnies will jump out of the hat, unlike the cute fluffy bunnies  you normally see. These animals don't have any fur, are rippled with unnatural muscles and look at you with hungry bloodshot eyes. These rabbits only seek to kill, biting and clawing at anyone they see aside from Jester. These rabbits are riddled with disease, and therefore will infect any victims they manage to bite.

    Abilities:



    • Ability 1:
    • Ability 2: Cannibalism, if a rabbit is killed, the other rabbits can eat it's corpse. Doing so gives the bunnies the ability to mutate and grow fleshy wings. Giving them the ability to attack from above plus a 15% buff in strength.





    Name: Trap Gun
    Rank: D+
    Type: Single Target Offensive
    Damage: 60HP
    Requip/Summon Melee Damage:
    Requip/Summon HP: 75HP
    Range:90 Meters
    Speed: 90 Meters Per Second
    Duration: 5
    Downside: N/A
    Description: Jester summons a little toy gun, aiming it at the enemy, when shot a little flag stick out with either a smiley face or a sad face drawn on it.

    Abilities: The abilities this Requip/Summon spell has.



    • Ability 1: Smile Shot, will shoot bullets of burning acid towards it's target dealing 90HP of damage and will also burn away at any clothes and flesh it touches.
    • Ability 2: Frown Shot, will appear to do nothing for a moment, however whoever the gun is aimed at will sudden suffer from agonizing mental strain as all their world appears to turn black and their hearing deafened. This last for one post and has a two post cooldown.





    Name: Corpses Party: Clown Edition
    Rank: S
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
    Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
    Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Abilities:



    • Ability 1:
    • Ability 2:





    Name: Confetti Canon
    Rank: S
    Type: AOE/Burst, Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP: 250HP
    Range:
    Speed:
    Duration: 10
    Downside: N/A
    Description:
    Abilities:



    • Ability 1:
    • Ability 2:




    Name: I See, I Saw
    Rank: S+
    Type: ST/ MT , Weapon Requip
    Requip/Summon Melee Damage:
    Requip/Summon HP:
    Range: 600 M [ST] ,  450M [MT]
    Speed: 600 MPS [ST] ,  340MPS [MT]
    Duration: 12
    Downside: N/A
    Description:

    iSeeiSaw:



    Circus Circus TJ0ndoL


    Abilities:



    • Ability 1:
    • Ability 2:




    H Rank, WIPS:


    Name: Mallet of Mayhem
    Rank: H
    Type: -
    Requip/Summon Melee Damage: -
    Requip/Summon HP: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description:
    Mallet of Mayhem:



    Circus Circus Bwgrdpz


    Abilities:



    • Ability 1:
    • Ability 2:





    Name: Carnival of Chaos
    Rank: H+
    Type: -
    Requip/Summon Melee Damage:-
    Requip/Summon HP:-
    Range: -
    Speed: -
    Duration: -
    Downside: N/A
    Description:

    Carnival of Chaos:



    Circus Circus HUVAKQ4


    Abilities:



    • Ability 1:
    • Ability 2:







    Last edited by Jester on 22nd March 2019, 11:25 am; edited 50 times in total


    _____________________________________________________________________________________

    Circus Circus JesterSig

    ♥ ♣ Jester | Circus Circus | Plot Bank ♦ ♠
    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Circus Circus Empty Re: Circus Circus

    Post by Lilium on 25th July 2018, 10:13 am

    Spoiler:
    @Jester wrote:Magic

    Magic Name: Circus Circus
    Magic Type: Requip
    Description: Jester can summon stored items and use his own magical energy to manipulate them into attacking an opponent. Due to the nature of his magic all his weapons have a circus based affiliation.
    Strengths:

    • Diverse options of single target to multiple target attacks

    Weaknesses:

    • No area of effect magic
    • No defensive qualities



    Unique Abilities: 

    • Ability:  Divination :  Jester can use his Cards against humanity to divine a vague version of Tarot that only he understands. [Requires OOC permission, Cannot be used to predict a battle]
    • Ability:Lively Music :  Due to the performance -based nature of his magic, if there is music playing Jester will receive a 25% speed buff.
    • Ability: Pick a card: If Jester can get an individual to pick a card from the deck, if it so happens to be the Joker he will receive a 50% increase in Spell Damage for the next 4 turns.


    Lineage
    Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)

    Spells:


    Name: Juggles
    Rank: D
    Type: Offensive Requip / Prevalent Caster
    Damage: 40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Requip/Summon HP:50 HP
    Range:60m if attacking a single target, 45m if attacking multiple targets
    Speed:60mps if attacking a single target, 30 mps if attacking multiple targets
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: Jester is able to summon a set of Juggling pins from his store, a range of three to five in total. This pins can be manipulated to attack an enemies, using brute force to deliver an impact blow to each target.
    Strengths:

    • Can attack both single and multiple targets

    Weaknesses:

    • No defensive qualities


    Abilities: 

    • Ability 1: Rebound; Regardless of whether or not they have hit their target, Jester has the ability to summon the pins back to him at any point. As long as they are still intact.
    • Ability 2: Explode, this pins can explode on Jesters command, causing burn and splinter damage to any victim it hit.



    Name: Puppet Master
    Rank: D
    Type: Single Target / Multiple Target
    Damage:40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Requip/Summon HP:50HP
    Range: 45metres
    Speed:  30mps
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: Jester can produce a set up puppets, he refers to as Jack and Jill. Jack being a boy puppet and Jill being the girl. The puppets are made of wood, wore dirty ragged clothes and have painted on faces that are eerily happy. Jester can uses these to attack either one or two opponents at a time. Controlling them by flexing his fingers as a puppeteer would, however as the connection is magical, the string cannot be broken. 
    Strengths: 

    • Can fluctuate between multiple and single targets


    Weaknesses:

    • Only come in a set of two so cannot attack more enemies than that.


    Abilities: 

    • Ability 1: Lovers Rage, If one is broken the second one's strength increases by 25% percent in order to avenge their partner.
    • Ability 2: These creatures have the ability to talk, their words manipulated by Jesters thoughts, sounding like robotic children, they can quite creepy. 



    Name: Rings of fire
    Rank: D
    Type: Single Target / Multiple Target
    Damage: 40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Requip/Summon HP:50HP
    Range: 60m if attacking a single target, 45m if attacking multiple targets 
    Speed: 60mps if attacking a single target, 30 mps if attacking multiple targets (+25%)
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: Jester summons a set of three rings, these are coated in a oily substance, that when thrown will immediately set alight. These rings soar through the air, and upon immediate can cause burn damage.
    Strengths:

    • Can attack both single or multiple targets depending on how they are thrown.


    Weaknesses:

    • Jester cannot reuse them once thrown due the flames
    • He cannot control their trajectory once thrown, meaning they are easier to dodge.


    Abilities: 

    • Ability 1: Flammable, once thrown there is a lighting mechanism in the rings that's set them on fire meaning that they can do burn damage to their targets
    • Ability 2: Due to the aerodynamics of the ring this attack is given a speed buff of 25%.



    Name: One Wheeled Wonder
    Rank: D
    Type: Supportive
    Damage: N/A
    Requip/Summon HP:50HP
    Range: N/A
    Speed: 60mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Jester summons a magical unicycle that he can ride around on expertly. Although this doesn't do anything damage or have any protective qualities. It does allow him to move much faster than on his feet.
    Strengths:  

    • Makes getting around easier


    Weaknesses: 

    • Only works on land


    [*]

    • No offensive / defensive qualities



    Abilities: 

    • Ability 1: The magical wheel gives Jester a 25% speed buff.
    • Ability 2: If Jester jumps of the unicycle will continue to spin around the battle field avoid attack and can return to him on command.



    Name: Cards against humanity
    Rank: D+
    Type: Single/Multiple Target
    Damage: 60 Hp if attacking a single target, 45 Hp if attacking multiple targets
    Requip/Summon HP:75HP
    Range:90 metres for single targets, 67.5 Meters for multiple targets
    Speed: 90 Meters Per Second for single targets, 45 Meters Per Second for multiple targets
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: Jester's ultimate spell, He can summon a full pack of cards, just like a normal playing deck. However, these cards are made of steel, and have super sharp edges to slice with. He can manipulate them to fly through the air at his will, and use them to cut up his enemies.
    Strengths:


    • Can follow Jesters mental commands and fly in any which direction he directs them to.


    Weaknesses: 

    • No defensive qualities




    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Toxic Royalty, The King & Queen are laced with poison so if they cut you, the poison will go immediately into the bloodstream.
    • Ability 2: Rebound, This cards can return to Jester on command as long as they remain intact.



    Circus Circus QrzkL3R


    _____________________________________________________________________________________

    Circus Circus QOmg1XE


    Theo
    Theo
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 680
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Circus Circus Empty Re: Circus Circus

    Post by Theo on 18th August 2018, 9:43 pm

    ♛:
    @Jester wrote:Magic

    Magic Name: Circus Circus
    Magic Type: Requip
    Description: Jester can summon stored items and use his own magical energy to manipulate them into attacking an opponent. Due to the nature of his magic all his weapons have a circus based affiliation.
    Strengths:

    • Diverse options of single target to multiple target attacks

    Weaknesses:

    • No area of effect magic
    • No defensive qualities



    Unique Abilities: 

    • Ability:  Divination :  Jester can use his Cards against humanity to divine a vague version of Tarot that only he understands. [Requires OOC permission, Cannot be used to predict a battle]
    • Ability:Lively Music :  Due to the performance -based nature of his magic, if there is music playing Jester will receive a 25% speed buff.
    • Ability: Pick a card: If Jester can get an individual to pick a card from the deck, if it so happens to be the Joker he will receive a 50% increase in Spell Damage for the next 4 turns.


    Lineage
    Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%.   Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)

    Spells:


    Name: Juggles
    Rank: D
    Type: Offensive Requip / Prevalent Caster
    Damage: 40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Requip/Summon HP:50 HP
    Range:60m if attacking a single target, 45m if attacking multiple targets
    Speed:60mps if attacking a single target, 30 mps if attacking multiple targets
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: Jester is able to summon a set of Juggling pins from his store, a range of three to five in total. This pins can be manipulated to attack an enemies, using brute force to deliver an impact blow to each target.
    Strengths:

    • Can attack both single and multiple targets

    Weaknesses:

    • No defensive qualities


    Abilities: 

    • Ability 1: Rebound; Regardless of whether or not they have hit their target, Jester has the ability to summon the pins back to him at any point. As long as they are still intact.
    • Ability 2: Explode, this pins can explode on Jesters command, causing burn and splinter damage to any victim it hit.



    Name: Puppet Master
    Rank: D
    Type: Single Target / Multiple Target
    Damage:40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Requip/Summon HP:50HP
    Range: 45metres
    Speed:  30mps
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: Jester can produce a set up puppets, he refers to as Jack and Jill. Jack being a boy puppet and Jill being the girl. The puppets are made of wood, wore dirty ragged clothes and have painted on faces that are eerily happy. Jester can uses these to attack either one or two opponents at a time. Controlling them by flexing his fingers as a puppeteer would, however as the connection is magical, the string cannot be broken. 
    Strengths: 

    • Can fluctuate between multiple and single targets


    Weaknesses:

    • Only come in a set of two so cannot attack more enemies than that.


    Abilities: 

    • Ability 1: Lovers Rage, If one is broken the second one's strength increases by 25% percent in order to avenge their partner.
    • Ability 2: These creatures have the ability to talk, their words manipulated by Jesters thoughts, sounding like robotic children, they can quite creepy. 



    Name: Rings of fire
    Rank: D
    Type: Single Target / Multiple Target
    Damage: 40 Hp if attacking a single target, 30 Hp if attacking multiple targets
    Requip/Summon HP:50HP
    Range: 60m if attacking a single target, 45m if attacking multiple targets 
    Speed: 60mps if attacking a single target, 30 mps if attacking multiple targets (+25%)
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: Jester summons a set of three rings, these are coated in a oily substance, that when thrown will immediately set alight. These rings soar through the air, and upon immediate can cause burn damage.
    Strengths:

    • Can attack both single or multiple targets depending on how they are thrown.


    Weaknesses:

    • Jester cannot reuse them once thrown due the flames
    • He cannot control their trajectory once thrown, meaning they are easier to dodge.


    Abilities: 

    • Ability 1: Flammable, once thrown there is a lighting mechanism in the rings that's set them on fire meaning that they can do burn damage to their targets
    • Ability 2: Due to the aerodynamics of the ring this attack is given a speed buff of 25%.



    Name: One Wheeled Wonder
    Rank: D
    Type: Supportive
    Damage: N/A
    Requip/Summon HP:50HP
    Range: N/A
    Speed: 60mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Jester summons a magical unicycle that he can ride around on expertly. Although this doesn't do anything damage or have any protective qualities. It does allow him to move much faster than on his feet.
    Strengths:  

    • Makes getting around easier


    Weaknesses: 

    • Only works on land


    [*]

    • No offensive / defensive qualities



    Abilities: 

    • Ability 1: The magical wheel gives Jester a 25% speed buff.
    • Ability 2: If Jester jumps of the unicycle will continue to spin around the battle field avoid attack and can return to him on command.



    Name: Cards against humanity
    Rank: D+
    Type: Single/Multiple Target
    Damage: 60 Hp if attacking a single target, 45 Hp if attacking multiple targets
    Requip/Summon HP:75HP
    Range:90 metres for single targets, 67.5 Meters for multiple targets
    Speed: 90 Meters Per Second for single targets, 45 Meters Per Second for multiple targets
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: Jester's ultimate spell, He can summon a full pack of cards, just like a normal playing deck. However, these cards are made of steel, and have super sharp edges to slice with. He can manipulate them to fly through the air at his will, and use them to cut up his enemies.
    Strengths:


    • Can follow Jesters mental commands and fly in any which direction he directs them to.


    Weaknesses: 

    • No defensive qualities




    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Toxic Royalty, The King & Queen are laced with poison so if they cut you, the poison will go immediately into the bloodstream.
    • Ability 2: Rebound, This cards can return to Jester on command as long as they remain intact.



    Unlocked and moved per user’s request~


    _____________________________________________________________________________________


    Circus Circus TheoSig
    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Circus Circus Empty Re: Circus Circus

    Post by Lilium on 8th September 2018, 2:39 pm

    Spoiler:
    @Jester wrote:Magic

    Magic Name: Circus Circus
    Magic Type: Prevalent Requip | Auxiliary Caster
    Description: Jester can summon stored items and use his own magical energy to manipulate them into attacking an opponent. Due to the nature of his magic all his weapons have a circus based affiliation.
    Strengths:

    • Diverse options of single target to multiple target attacks

    Weaknesses:

    • No area of effect magic
    • No defensive qualities



    Unique Abilities: 

    • Ability:  Magicians Defense:  Jester's clown-like and sinister nature makes him 50% more resistant to Illusion, Hallucination, Mind-Altering, Fear-inducing magic.
    • Ability:Lively Music :  Due to the performance -based nature of his magic, if there is music playing Jester will receive a 25% speed buff.
    • Ability: Pick a card: If Jester can get an individual to pick a card from the deck, if it so happens to be the Joker he will receive a 50% increase in Spell Damage.
    • Ability: Discount Tickets : This ability reduces the mana cost of Jester's magic by 50%.


    Lineage
    Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)

    Spells:

    Signature Spells:


    Circus Circus Jesteeer

    Name: Ringmaster
    Rank: C
    Type: Supportive Requip
    Damage: N/A
    Requip/Summon HP:180 HP
    Range:Worn on body.
    Speed:N/A
    Duration:N/A
    Cooldown: N/A
    Downside: N/A
    Description: Jester is able to summons the suit on a ringmaster, red jacket and red cane. Along with a red top hat, and a smiling white mask, all these materials are made out of impact resistance fabrics. They are also infused with the soul of dead ringmasters across the ages meaning they provide their own magical amplification.  

    Strengths:

    • Does not affect manoeuvrability


    Weaknesses:

    • Cannot be used as a weapon


    Abilities:

    • Ability 1: Infused with the power all of deceased Ringmasters through time, when worn Jester is giving a 40% buff to Spell Damage with an additional 5% per rank above D up to S
    • Ability 2: The material the suit is made of is magic resistant meaning that is has a durability of 50% against spell damage. [Capped at this amount]



    Name: Rabid Rabbits
    Rank: D
    Type: Offensive Requip
    Damage:  30 Hp
    Requip/Summon HP:50 HP per bunny.
    Range:45m
    Speed:30 mps
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: Once Jester has summoned his Ringmaster attire, he is able to use this summon; If he takes his hat off and calls the phrase "Alice is coming." Sudden several highly aggressive bunnies will jump out of the hat, unlike the cute fluffy bunnies  you normally see. These animals don't have any fur, are rippled with unnatural muscles and look at you with hungry bloodshot eyes. These rabbits only seek to kill, biting and clawing at anyone they see aside from Jester.
    Strengths:

    • Unlimited numbers of bunnies

    Weaknesses:

    • No defensive qualities


    Abilities:

    • Ability 1: Diseased, This rabbits are riddled with disease, and therefore will infect any victims they manage to bite.
    • Ability 2: Cannibalism, if a rabbit is killed, the other rabbits can eat it's corpse. Doing so gives the bunnies the ability to mutate and grow fleshy wings. Giving them the ability to attack from above plus a 15% buff in strength.




    C-Rank Spells:

    Name: Puppet Master
    Rank: C
    Type: Single Target
    Damage: 60 Hp if attacking a single target
    Requip/Summon HP:100HP
    Range: 45metres
    Speed:  30mps
    Duration:5
    Cooldown:6
    Downside: N/A
    Description: Jester can produce a set up puppets, he refers to as Jack and Jill. Jack being a boy puppet and Jill being the girl. The puppets are made of wood, wore dirty ragged clothes and have painted on faces that are eerily happy. Jester can uses these to attack either one or two opponents at a time. Controlling them by flexing his fingers as a puppeteer would, however as the connection is magical, the string cannot be broken. Jill carries a carving knife and Jack characters a butchers knife.
    Strengths:

    • Attacking them will do no damage to Jester himself.


    Weaknesses:

    • Only come in a set of two so cannot attack more enemies than that.


    Abilities:

    • Ability 1: Lovers Rage, If one is broken the second one's magical damage increases by 25% percent in order to avenge their partner.
    • Ability 2: These creatures have the ability to talk, their words manipulated by Jesters thoughts, sounding like robotic children, they can quite creepy.



    Name: Juggles
    Rank: C
    Type: Offensive Requip
    Damage: 45 Hp if attacking multiple targets
    Requip/Summon HP:100HP
    Range:45m
    Speed:30 mps
    Duration:5
    Cooldown:6
    Downside: N/A
    Description: Jester is able to summon a set of Juggling pins from his store, a range of three to five in total. This pins can be manipulated to attack an enemies, using brute force to deliver an impact blow to each target.
    Strengths:

    • Can attack both single and multiple targets

    Weaknesses:

    • No defensive qualities


    Abilities:

    • Ability 1: Rebound; Regardless of whether or not they have hit their target, Jester has the ability to summon the pins back to him at any point. As long as they are still intact.
    • Ability 2: Explode, this pins can explode on Jesters command, causing burn and splinter damage to any victim it hit.



    Name: Clown Horns Parades
    Rank: C
    Type: Supportive
    Damage: 30HP
    Requip/Summon HP:100HP
    Range: N/A
    Speed: 60mps
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.

    Strengths:  

    • TBD


    Weaknesses:

    • TBD


    Abilities:

    • Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause the spell ranks damage.
    • Ability 2: Blue Horns, if you get hit or step on these coloured horns they will released a wave of sound magic that will paralyze the opponents for one post and have a two post cooldown.



    Name: Cards Against Humanity
    Rank: D+
    Type: Multiple Target
    Damage: 68 Hp
    Requip/Summon HP:150HP
    Range:135
    Speed: 100mps
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Jester's ultimate spell, He can summon a full pack of cards, just like a normal playing deck. However, these cards are made of steel, and have super sharp edges to slice with. He can manipulate them to fly through the air at his will, and use them to cut up his enemies. Jester can use his Cards against humanity to divine a vague version of Tarot that only he understands. [Requires OOC permission, Cannot be used to predict a battle]
    Strengths:


    • Can follow Jesters mental commands and fly in any which direction he directs them to.


    Weaknesses:

    • No defensive qualities




    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Toxic Royalty, The King & Queen are laced with poison so if they cut you, the poison will go immediately into the bloodstream.
    • Ability 2: Rebound, This cards can return to Jester on command as long as they remain intact.




    D-Rank Spells:


    Name: Rings of fire
    Rank: D
    Type: Single Target
    Damage: 40 Hp
    Requip/Summon HP:50HP
    Range: 60m
    Speed: 60mps (+25%)
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: Jester summons a set of three rings, these are coated in a oily substance, that when thrown will immediately set alight. These rings soar through the air, and upon immediate can cause burn damage.
    Strengths:

    • Can attack both single or multiple targets depending on how they are thrown.


    Weaknesses:

    • Jester cannot reuse them once thrown due the flames
    • He cannot control their trajectory once thrown, meaning they are easier to dodge.


    Abilities: 

    • Ability 1: Flammable, once thrown there is a lighting mechanism in the rings that's set them on fire meaning that they can do burn damage to their targets
    • Ability 2: Due to the aerodynamics of the ring this attack is given a speed buff of 25%.


    Name: Vehicular Multiplication
    Rank: D
    Type: Offensive Requip
    Damage: Each clone can deliver 10Hp melee damage
    Requip/Summon HP:50 HP
    Range: 60m
    Speed:60 Meters Per Second
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: A small clown car will drive in out of nowhere, playing lovely music . It will stop in front of Jester and out of it will climb multiple clones of the clown. Identical to the clown mage and impossible to tell the difference between.
    Strengths:

    • It is impossible to tell who the real Jester is
    • As long as the car remains present it can continue to produce an unlimited number of clones

    Weaknesses:

    • Can only move within the range of Jester
    • Attacking the car will cease the production of clones


    Abilities:

    • Ability 1: Can also use replicas of Jester's spells, however the spell damage is reduced by 50%, can only be used once per post and has a two post cooldown.
    • Ability 2: Radio, The car's lively music will automatically activate Jester's UA Lively Music, and also applies to the clones.



    Name: One Wheeled Wonder
    Rank: D
    Type: Supportive
    Damage: N/A
    Requip/Summon HP:50HP
    Range: N/A
    Speed: 60mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Jester summons a magical unicycle that he can ride around on expertly. Although this doesn't do anything damage or have any protective qualities. It does allow him to move much faster than on his feet.
    Strengths:  

    • Makes getting around easier


    Weaknesses: 

    • Only works on land


    [*]

    • No offensive / defensive qualities



    Abilities: 

    • Ability 1: The magical wheel gives Jester a 25% speed buff.

    • Ability 2: If Jester jumps of the unicycle will continue to spin around the battle field avoid attack and can return to him on command.




    Name: A glorious audience
    Rank: D
    Type: Burst Supportive
    Damage: N/A
    Requip/Summon HP:50HP
    Range: Within ten metres of Jester
    Speed: N/A
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Jester snaps his fingers and faceless ghosts will appear all around him. From them the area will be surrounded with cheering and applause.

    Strengths:  

    • Being these are apparitions any attacks will go straight through them.


    Weaknesses:

    • No offensive or defensive abilities.



    Abilities: 

    • Ability 1: Healing cheers, the sound of their applause instant causes any wounds Jester has to heal, raising his total hp by a total of 25%.
    • Ability 2: Magical replenishment, the sound of their cheers will replenish his total mana amount by 25%.





    [*]Name: Trap Gun
    Rank: D+
    Type: Single Target Offensive
    Damage: 60HP
    Requip/Summon HP: 75HP
    Range:90 Meters
    Speed: 90 Meters Per Second
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: Jester summons a little toy gun, aiming it at the enemy, when shot a little flag stick out with either a smiley face or a sad face drawn on it.

    Strengths:


    • Can follow Jesters mental commands and fly in any which direction he directs them to.


    Weaknesses:

    • No defensive qualities




    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Smile Shot, will shoot bullets of burning acid towards it's target dealing 90HP of damage and will also burn away at any clothes and flesh it touches.
    • Ability 2: Frown Shot, will appear to do nothing for a moment, however whoever the gun is aimed at will sudden suffer from agonizing mental strain as all their world appears to turn black and their hearing deafened. This last for one post and has a two post cooldown.






    Circus Circus QrzkL3R


    _____________________________________________________________________________________

    Circus Circus QOmg1XE


    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1146
    Guild : Dies Irae
    Cosmic Coins : 20
    Dungeon Tokens : 0
    Experience : 1,217,711.25

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Circus Circus Empty Re: Circus Circus

    Post by MarkusEldridge on 2nd March 2019, 3:13 am

    Unlocked and Moved at user request
    Spoiler:
    @Jester wrote:Magic

    Magic Name: Circus Circus
    Magic Type: Prevalent Requip | Auxiliary Caster
    Description: Jester can summon stored items and use his own magical energy to manipulate them into attacking an opponent. Due to the nature of his magic all his weapons have a circus based affiliation.
    Strengths:

    • Diverse options of single target to multiple target attacks

    Weaknesses:

    • No area of effect magic
    • No defensive qualities



    Unique Abilities: 

    • Ability:  Magicians Defense:  Jester's clown-like and sinister nature makes him 50% more resistant to Illusion, Hallucination, Mind-Altering, Fear-inducing magic.
    • Ability:Lively Music :  Due to the performance -based nature of his magic, if there is music playing Jester will receive a 25% speed buff.
    • Ability: Pick a card: If Jester can get an individual to pick a card from the deck, if it so happens to be the Joker he will receive a 50% increase in Spell Damage.
    • Ability: Discount Tickets : This ability reduces the mana cost of Jester's magic by 50%.


    Lineage
    Glory of the Slayer
    Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
    Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
    Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%,  reducing by 5% per post (0% increase minimum)

    Spells:

    Signature Spells:


    Circus Circus Jesteeer

    Name: Ringmaster
    Rank: C
    Type: Supportive Requip
    Damage: N/A
    Requip/Summon HP:180 HP
    Range:Worn on body.
    Speed:N/A
    Duration:N/A
    Cooldown: N/A
    Downside: N/A
    Description: Jester is able to summons the suit on a ringmaster, red jacket and red cane. Along with a red top hat, and a smiling white mask, all these materials are made out of impact resistance fabrics. They are also infused with the soul of dead ringmasters across the ages meaning they provide their own magical amplification.  

    Strengths:

    • Does not affect manoeuvrability


    Weaknesses:

    • Cannot be used as a weapon


    Abilities:

    • Ability 1: Infused with the power all of deceased Ringmasters through time, when worn Jester is giving a 40% buff to Spell Damage with an additional 5% per rank above D up to S
    • Ability 2: The material the suit is made of is magic resistant meaning that is has a durability of 50% against spell damage. [Capped at this amount]



    Name: Rabid Rabbits
    Rank: D
    Type: Offensive Requip
    Damage:  30 Hp
    Requip/Summon HP:50 HP per bunny.
    Range:45m
    Speed:30 mps
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: Once Jester has summoned his Ringmaster attire, he is able to use this summon; If he takes his hat off and calls the phrase "Alice is coming." Sudden several highly aggressive bunnies will jump out of the hat, unlike the cute fluffy bunnies  you normally see. These animals don't have any fur, are rippled with unnatural muscles and look at you with hungry bloodshot eyes. These rabbits only seek to kill, biting and clawing at anyone they see aside from Jester.
    Strengths:

    • Unlimited numbers of bunnies

    Weaknesses:

    • No defensive qualities


    Abilities:

    • Ability 1: Diseased, This rabbits are riddled with disease, and therefore will infect any victims they manage to bite.
    • Ability 2: Cannibalism, if a rabbit is killed, the other rabbits can eat it's corpse. Doing so gives the bunnies the ability to mutate and grow fleshy wings. Giving them the ability to attack from above plus a 15% buff in strength.




    C-Rank Spells:

    Name: Puppet Master
    Rank: C
    Type: Single Target
    Damage: 60 Hp if attacking a single target
    Requip/Summon HP:100HP
    Range: 45metres
    Speed:  30mps
    Duration:5
    Cooldown:6
    Downside: N/A
    Description: Jester can produce a set up puppets, he refers to as Jack and Jill. Jack being a boy puppet and Jill being the girl. The puppets are made of wood, wore dirty ragged clothes and have painted on faces that are eerily happy. Jester can uses these to attack either one or two opponents at a time. Controlling them by flexing his fingers as a puppeteer would, however as the connection is magical, the string cannot be broken. Jill carries a carving knife and Jack characters a butchers knife.
    Strengths:

    • Attacking them will do no damage to Jester himself.


    Weaknesses:

    • Only come in a set of two so cannot attack more enemies than that.


    Abilities:

    • Ability 1: Lovers Rage, If one is broken the second one's magical damage increases by 25% percent in order to avenge their partner.
    • Ability 2: These creatures have the ability to talk, their words manipulated by Jesters thoughts, sounding like robotic children, they can quite creepy.



    Name: Juggles
    Rank: C
    Type: Offensive Requip
    Damage: 45 Hp if attacking multiple targets
    Requip/Summon HP:100HP
    Range:45m
    Speed:30 mps
    Duration:5
    Cooldown:6
    Downside: N/A
    Description: Jester is able to summon a set of Juggling pins from his store, a range of three to five in total. This pins can be manipulated to attack an enemies, using brute force to deliver an impact blow to each target.
    Strengths:

    • Can attack both single and multiple targets

    Weaknesses:

    • No defensive qualities


    Abilities:

    • Ability 1: Rebound; Regardless of whether or not they have hit their target, Jester has the ability to summon the pins back to him at any point. As long as they are still intact.
    • Ability 2: Explode, this pins can explode on Jesters command, causing burn and splinter damage to any victim it hit.



    Name: Clown Horns Parades
    Rank: C
    Type: Supportive
    Damage: 30HP
    Requip/Summon HP:100HP
    Range: N/A
    Speed: 60mps
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.

    Strengths:  

    • TBD


    Weaknesses:

    • TBD


    Abilities:

    • Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause the spell ranks damage.
    • Ability 2: Blue Horns, if you get hit or step on these coloured horns they will released a wave of sound magic that will paralyze the opponents for one post and have a two post cooldown.



    Name: Cards Against Humanity
    Rank: D+
    Type: Multiple Target
    Damage: 68 Hp
    Requip/Summon HP:150HP
    Range:135
    Speed: 100mps
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Jester's ultimate spell, He can summon a full pack of cards, just like a normal playing deck. However, these cards are made of steel, and have super sharp edges to slice with. He can manipulate them to fly through the air at his will, and use them to cut up his enemies. Jester can use his Cards against humanity to divine a vague version of Tarot that only he understands. [Requires OOC permission, Cannot be used to predict a battle]
    Strengths:


    • Can follow Jesters mental commands and fly in any which direction he directs them to.


    Weaknesses:

    • No defensive qualities




    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Toxic Royalty, The King & Queen are laced with poison so if they cut you, the poison will go immediately into the bloodstream.
    • Ability 2: Rebound, This cards can return to Jester on command as long as they remain intact.




    D-Rank Spells:


    Name: Rings of fire
    Rank: D
    Type: Single Target
    Damage: 40 Hp
    Requip/Summon HP:50HP
    Range: 60m
    Speed: 60mps (+25%)
    Duration:3
    Cooldown:4
    Downside: N/A
    Description: Jester summons a set of three rings, these are coated in a oily substance, that when thrown will immediately set alight. These rings soar through the air, and upon immediate can cause burn damage.
    Strengths:

    • Can attack both single or multiple targets depending on how they are thrown.


    Weaknesses:

    • Jester cannot reuse them once thrown due the flames
    • He cannot control their trajectory once thrown, meaning they are easier to dodge.


    Abilities: 

    • Ability 1: Flammable, once thrown there is a lighting mechanism in the rings that's set them on fire meaning that they can do burn damage to their targets
    • Ability 2: Due to the aerodynamics of the ring this attack is given a speed buff of 25%.


    Name: Vehicular Multiplication
    Rank: D
    Type: Offensive Requip
    Damage: Each clone can deliver 10Hp melee damage
    Requip/Summon HP:50 HP
    Range: 60m
    Speed:60 Meters Per Second
    Duration:3
    Cooldown: 4
    Downside: N/A
    Description: A small clown car will drive in out of nowhere, playing lovely music . It will stop in front of Jester and out of it will climb multiple clones of the clown. Identical to the clown mage and impossible to tell the difference between.
    Strengths:

    • It is impossible to tell who the real Jester is
    • As long as the car remains present it can continue to produce an unlimited number of clones

    Weaknesses:

    • Can only move within the range of Jester
    • Attacking the car will cease the production of clones


    Abilities:

    • Ability 1: Can also use replicas of Jester's spells, however the spell damage is reduced by 50%, can only be used once per post and has a two post cooldown.
    • Ability 2: Radio, The car's lively music will automatically activate Jester's UA Lively Music, and also applies to the clones.



    Name: One Wheeled Wonder
    Rank: D
    Type: Supportive
    Damage: N/A
    Requip/Summon HP:50HP
    Range: N/A
    Speed: 60mps
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: Jester summons a magical unicycle that he can ride around on expertly. Although this doesn't do anything damage or have any protective qualities. It does allow him to move much faster than on his feet.
    Strengths:  

    • Makes getting around easier


    Weaknesses: 

    • Only works on land


    [*]

    • No offensive / defensive qualities



    Abilities: 

    • Ability 1: The magical wheel gives Jester a 25% speed buff.

    • Ability 2: If Jester jumps of the unicycle will continue to spin around the battle field avoid attack and can return to him on command.




    Name: A glorious audience
    Rank: D
    Type: Burst Supportive
    Damage: N/A
    Requip/Summon HP:50HP
    Range: Within ten metres of Jester
    Speed: N/A
    Duration: 1
    Cooldown: 2
    Downside: N/A
    Description: Jester snaps his fingers and faceless ghosts will appear all around him. From them the area will be surrounded with cheering and applause.

    Strengths:  

    • Being these are apparitions any attacks will go straight through them.


    Weaknesses:

    • No offensive or defensive abilities.



    Abilities: 

    • Ability 1: Healing cheers, the sound of their applause instant causes any wounds Jester has to heal, raising his total hp by a total of 25%.
    • Ability 2: Magical replenishment, the sound of their cheers will replenish his total mana amount by 25%.





    [*]Name: Trap Gun
    Rank: D+
    Type: Single Target Offensive
    Damage: 60HP
    Requip/Summon HP: 75HP
    Range:90 Meters
    Speed: 90 Meters Per Second
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description: Jester summons a little toy gun, aiming it at the enemy, when shot a little flag stick out with either a smiley face or a sad face drawn on it.

    Strengths:


    • Can follow Jesters mental commands and fly in any which direction he directs them to.


    Weaknesses:

    • No defensive qualities




    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Smile Shot, will shoot bullets of burning acid towards it's target dealing 90HP of damage and will also burn away at any clothes and flesh it touches.
    • Ability 2: Frown Shot, will appear to do nothing for a moment, however whoever the gun is aimed at will sudden suffer from agonizing mental strain as all their world appears to turn black and their hearing deafened. This last for one post and has a two post cooldown.









    _____________________________________________________________________________________

    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 1146
    Guild : Dies Irae
    Cosmic Coins : 20
    Dungeon Tokens : 0
    Experience : 1,217,711.25

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Circus Circus Empty Re: Circus Circus

    Post by MarkusEldridge on 23rd March 2019, 8:21 am

    Circus Circus AiZwA1I
    Spoiler:

    @Jester wrote:


    Circus Circus 2ZJxMdP

    Magic Name: Circus Circus
    Magic Type: Solitary Requip
    Description: Jester can summon stored items and use his own magical energy to manipulate them into attacking an opponent. Due to the nature of his magic all his weapons have a circus based affiliation.

    Unique Abilities:

    • Ability: Performers Agility: 55% increase in Spell Speed. [60% At S]
    • Ability: Sinister Prowess: 55% increase in Spell Damage. [60% At S]
    • Ability: Survivor's Edge: 60% Increase in Melee Damage [LOCKED UNTIL S RANK]


    Spells:

    Signature Spells:

    Circus Circus LmAc1HU

    Name: Ringmaster Suit
    Rank: User Ranked [Capped at S]
    Type: Refined Requip, ST
    Requip/Summon Melee Damage: User Ranked Melee [Capped at S]
    Requip/Summon HP: User Ranked Requip HP [Capped at S]
    Range: Self.
    Speed: Appears Instantly.
    Duration: User Ranked [Capped at S]
    Downside: N/A
    Description: Jester is able to summons the suit on a ringmaster, red jacket and red cane. Along with a red top hat, and a smiling white mask, all these materials are made out of impact resistance fabrics. They are also infused with the soul of dead ringmasters across the ages meaning they provide their own magical amplification.  

    Abilities:

    • Ability 1: Infused with the power all of deceased Ringmasters through time, when worn Jester is giving a 65% buff to Spell Damage, this ability has a duration of 7 posts. At S rank the buff increases to 70% and the duration increases to 10.
    • Ability 2: The material the suit is made of is magic resistant meaning that is has a durability of 50% against spell damage. [Capped at this amount]


    Circus Circus PyR7Y2e

    Name: Cards Against Humanity
    Rank: User Ranked [Capped at S]
    Type: Multiple Target, Single Target
    Damage: User Ranked [Capped at S]
    Requip/Summon Melee Damage: User Ranked [Capped at S]
    Requip/Summon HP: User Ranked [Capped at S]
    Range: MT/ST User Ranked [Capped at S]
    Speed: MT/ST User Ranked [Capped at S]
    Duration: MT/ST User Ranked [Capped at S]
    Downside: N/A
    Description: Jester's ultimate spell, He can summon a full pack of cards, just like a normal playing deck. However, these cards are made of steel, and have super sharp edges to slice with. He can manipulate them to fly through the air at his will, and use them to cut up his enemies. Jester can use his Cards against humanity to divine a vague version of Tarot that only he understands. [Requires OOC permission, Cannot be used to predict a battle]

    Abilities: The abilities this Requip/Summon spell has.

    • Ability 1: Cards deals ST Spell Damage if directed at Single Target, with user ranked range/speed of that type. If directed at MT then it deals User Ranked MT spell damage at User Ranked MT Speed/Range.


    Passives
    Creepy white mask: When worn user recieves passive spell damage buff, 55% at A Rank, 60% at S.
    Lavish Tophat: When worn user recieves passive speed buff, 55% at A Rank, 60% at S. [Locked until H Rank]


    B Rank:

    Name: Human Cannonball ; BangBang
    Rank: B+
    Type: Single Target, ReQuip Weapon
    Requip/Summon Melee Damage: 32HP
    Requip/Summon HP: 225HP
    Range: 300M
    Speed: 300MPS
    Duration: 8
    Downside: N/A
    Description:

    A giant canon appears behind Jester, following which Jester's body will contort and be sucked inside the cannon in an almost unnatural way. Then the cannon will fire Jester in a single direction, allowing him to smash into his targets.

    BangBang:

    Circus Circus KSDG5Sy

    Abilities:

    • Ability 1: When activated, Jester speed will be increase by 90% for the duration of the of 8 posts, regardless of whether he is in the cannon or not.
    • Ability 2: The Cannon radiates a creepy aura, any enemies standing within 150M [AOE] of the cannon will have their speed debuffed by 90% for the duration of the Requips presence  [Capped at -50% base stat]. This ability activates at 75 mps.



    Name: Funny Blades
    Rank: B+
    Type: Single Target, Multi Target, Weapon ReQuip
    Requip/Summon Melee Damage:  32HP
    Requip/Summon HP: 225HP
    Range: 300M [If Attack is used on ST] , 225M [If Attack is used on MT's]
    Speed: 300MPS [If Attack is used on ST] , 165MPS [If Attack is used on MT's]
    Duration: 8
    Downside: N/A
    Description:
    Jester can summon an unlimited amount of funky coloured knives to throw at his targets, if he throws a single knife at a target it will move at B+ ST Range & Speed, however if he summons multi-knives to throw multiple targets they will move at B+ MT Range & Speed. Can also be used for hand-to-hand combat.

    Funny Blades:

    Circus Circus TVjvDfg

    Abilities:

    • Ability 1: Cursed edge: The edge of the blades are laced with Jester's magic energy, meaning that if a target is cut with this blades, it will deal ST/ MT Spell Damage depending on how many it targets. This follows the same duration as the requip itself.
    • Ability 2: When summoned Jester receives a Spell Damage increase of 90% for the duration of this Requips presence.

    A Rank:


    Name: Vehicular Multiplication; BeepBeep
    Rank: A
    Type: ST/MT, Offensive Requip
    Requip/Summon Melee Damage: 30HP
    Requip/Summon HP:200 HP
    Range: 300M [ST] / 225M [MT]
    Speed: 300MPS [ST] / 165MPS[MT]
    Duration:7
    Downside: N/A
    Description: A small clown car will drive in out of nowhere, playing lovely music . It will stop in front of Jester and out of it will climb multiple clones of the clown. Identical to the clown mage and impossible to tell the difference between. As long as the car remains present it can continue to produce an unlimited number of clones.

    BeepBeep:

    Circus Circus EQvpw55

    Abilities:

    • Ability 1: Clones can fire off bursts of pure energy which will deal either ST damage, at ST range/speed, or MT damage at MT range/speed. Duration follows the same rule as Requip.
    • Ability 2: Radio Nourishment : If the radio plays music, Jester is healed for one full A rank ST spell. This occurs once per turn for the requips duration.


    Name: A glorious audience
    Rank: A
    Type: AOE, Debuff, Weapon Requip
    Damage: N/A
    Requip/Summon HP:200HP
    Requip/Summon Melee Damage: 30HP
    Range: 150M
    Speed: 75MPS
    Duration: 7
    Downside: N/A
    Description: Jester snaps his fingers and faceless ghosts will appear all around him, each of them wearing white gloves [Gloves are the actual requip]. From them the area will be surrounded with cheering and applause. If attacked this gloves will attempt to box the anything, with the skills of a champion boxer their punches deal A rank requip melee damage.

    Abilities:

    • Ability 1: Encore; Once activated anyone in the area is drained of 5% Mana which is then transferred and absorbed Jester. This lasts for the duration of the requip.
    • Ability 2: Star of the show; Once activated anyone in the area is drained of 5% Health which is then transferred and absorbed by Jester. This lasts for the duration of the requip.



    Name: One Wheeled Wonder
    Rank: A
    Type: ST, Requip Armour
    Requip/Summon HP:240HP
    Requip/Summon Melee Damage Reduction: 15HP
    Range: 300Metres
    Speed: 300MPS
    Duration: 7
    Downside: N/A
    Description: Jester summons a magical unicycle that he can ride around on expertly. When sat on this, the Unicycle coats Jester in a protective aura, that reduces melee attacks be 15HP.

    Abilities:

    • Ability 1: When sat on the Requip Jester will receive an active speed increase of 65%. This matches the duration of the Requip.
    • Ability 2: When sat on the Requip Jester will receive an active spell damage increase of 65%. This matches the duration of the Requip.


    Name: Tent of Terrors
    Rank: A
    Type: AOE, DoT, Weapon Requip
    Requip/Summon Melee Damage: 30HP
    Requip/Summon HP: 200HP
    Range: 150M
    Speed: 75 MPS
    Duration: 7
    Downside: N/A
    Description:

    Tent of Terror:

    Circus Circus RPOThRP

    Jester can summon a giant tent around himself, this horrifying tent will trap anything inside for AoE range and appears at AoE speed. Jester can move in and out of the tent at will.

    Abilities:

    • Ability 1: Anyone trapped inside the tent will be hit with an aura of evil energy, this deal 50% AOE damage one per post until 2.5x AoE Spell damage is dealt. This will continue regardless of whether the target has broken out of the tent. The target also receives a spell damage resistance debuff of 65% for the duration equivalent to the ability.
    • Ability 2:  Anyone trapped inside the tent will be hit with an aura of evil energy, the will debuff the spell damage of those trapped by 65% and will also drain their HP for 5% once per post, this last a duration of 7 posts, regardless of whether the tent is destroyed or not.



    Name: Harlequin Hell
    Rank: A
    Type: ST/ MT, Weapon Requip
    Requip/Summon Melee Damage: 30HP
    Requip/Summon HP: 200HP
    Range: 300M [ST] / 225M [MT]
    Speed: 300MPS [ST] / 165MPS[MT]
    Duration: 7
    Downside: N/A
    Description:
    Run for your lives~:

    Circus Circus V5UI6yN

    Jester can summon these mechanical Harlequins to fight alongside him, they did not speak, nor do they display emotions. Their movements are fluid and they move at spell speed based on what they are attacking.

    Abilities:

    • Ability 1: These Harlequins can summon Machetes to fight with, these are coated in Jester's malevolent energy, dealing MT Damage, at MT Speed / Range.
    • Ability 2: These Harlequins can teleport from one area to another at burst range. If within burst range, Jester can trade places with a Harlequin once per post.


    Name: Clown Horns Parades
    Rank: A
    Type: Burst, Weapon ReQuip
    Requip/Summon Melee Damage:30HP
    Requip/Summon HP:200HP
    Range: 225M
    Speed: 165MPS
    Duration: 7
    Downside: N/A
    Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.


    Abilities:

    • Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause Burst A Rank damage, at burst speed/range. If hit, the target will be drained of 5% Hp. The Duration of the ability is 7, however the burst damage can only be dealt once per post.
    • Ability 2: Blue Horns, if you get hit or step on these coloured horns they will release a wave of sound magic that will cause Burst A Rank damage, at burst speed/range. Duration 1 post. It will also paralyze the opponents for one post.



    Name: Puppet Master
    Rank: A+
    Type: ST / MT, Weapon ReQuip
    Requip/Summon Melee Damage: 45HP
    Requip/Summon HP:300HP
    Range:  450 M [ST] ,  338M [MT]
    Speed:  450MPS [ST], 250 MPS [MT]
    Duration:9
    Downside: N/A
    Description: Jester can produce a set up puppets, he refers to as Jack and Jill. Jack being a boy puppet and Jill being the girl. The puppets are made of wood, wore dirty ragged clothes and have painted on faces that are eerily happy. Jester can uses these to attack either one or two opponents at a time. Controlling them by flexing his fingers as a puppeteer would, however as the connection is magical, the string cannot be broken. Jill carries a carving knife and Jack characters a butchers knife.  These creatures have the ability to talk, their words manipulated by Jesters thoughts, sounding like robotic children, they can quite creepy.

    Abilities:

    • Ability 1: If a puppet is destroyed, it will explore dealing A rank burst damage, for burst speed/range. If both explode, they will deal 0.5x Burst damage each. If within the duration of the spell, the puppets will re-manifest in the next post.
    • Ability 2: When the requip is activated, both Jester and the puppets receive 65% increase to melee damage for a duration of 9 posts.



    Name: Haladie of Hatred
    Rank: A+
    Type: ST / MT, Weapon ReQuip
    Requip/Summon Melee Damage: 45HP
    Requip/Summon HP:300HP
    Range:  450 M [ST] ,  338M [MT]
    Speed:  450MPS [ST], 250 MPS [MT]
    Duration:9
    Downside: N/A
    Description:

    Hate, hate, hate:

    Circus Circus AZ9Ute7


    Abilities:


    • Ability 1: Coated in malevolent energy, if thrown the Haladie will fly at an ST for ST Range/Speed dealing ST damage. If thrown at armours or shields it will pierce through, but deal 50% less ST damage. It can also be used in hand-to-hand combat, where it will deal MT damage for MT range and speed. The duration of this ability is equivalent to the requip.
    • Ability 2: If an attack is thrown at Jester, he could summon the Haladie, and twirl it 360 degrees. He will pay the equivalent mana cost of the spell thrown and dispel it before it lands on him.



    Passives
    Costume effect 1: As long as Jester looks like a performer he recieves a 30% buff to his overall HP. [ Locked until S Rank]
    Costume effect 2: As long as Jester looks like a performer he recieves a 55% Buff to Melee damage
    Costume effect 3: As long as Jester looks like a performer he recieves a 55% Buff to Spell Damage.


    S Rank, Wips, please ignore:



    Name: Clown Horns Parades
    Rank: S
    Type: MT, Weapon ReQuip
    Requip/Summon Melee Damage:41HP
    Requip/Summon HP:250HP
    Range: 300M
    Speed: 225MPS
    Duration: 10
    Downside: N/A
    Description: The sky will suddenly shower with hundreds of clown horns, scattering across the area within, if they land on a target they will go off and deal the spell damage above. The remaining horns that don't hit a target will land on the surrounding area, there are almost impossible to avoid stepping on unless you can become air-borne. Jester however can make them vanish before him as he walks so they don't harm him. These horns will have either many red tips, and a few blue tips which effects what they do when they strike.


    Abilities:

    [/strike]

    • Ability 1: Red Horns, if you get hit or step on these coloured horns they will explode and cause Burst S Rank damage, at burst speed/range. If hit, the target will be drained of 5% Hp. The Duration of the ability is 10, however the burst damage can only be dealt once per post.
    • Ability 2: Blue Horns, if you get hit or step on these coloured horns they will release a wave of sound magic that will cause Burst S Rank damage, at burst speed/range. Duration 1 post. It will also paralyze the opponents for one post.





    Name: Rings of fire
    Rank: S
    Type: ST/MT, Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP:250HP
    Range: 400 M [ST] ,  300M [MT]
    Speed: 400 MPS [ST] ,  225MPS [MT]
    Duration:10
    Downside: N/A
    Description: Jester summons a set of three rings, these are coated in a oily substance, that when thrown will immediately set alight. These rings soar through the air, and upon immediate can cause burn damage. Once thrown there is a lighting mechanism in the rings that's set them on fire meaning that they can do burn damage to their targets

    Abilities:



    • Ability 1: Cursed Fire; The fire around the rings turn blue, they deal S rank MT spell damage, and follow S rank MT range/speed. Last's 10 posts.
    • Ability 2: If hit, the cursed fire will urn away at their MP, draining them for 5%MP, one per post, for a total duration of 10 posts or until the requip duration runs out.





    Name: Juggles
    Rank: S
    Type: ST/MT , Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP: 250HP
    Range: 400 M [ST] ,  300M [MT]
    Speed: 400 MPS [ST] ,  225MPS [MT]
    Duration:10
    Downside: N/A
    Description: Jester is able to summon a set of Juggling pins from his store, a range of three to five in total. This pins can be manipulated to attack an enemies, using brute force to deliver an impact blow to each target.

    Abilities:



    • Ability 1: Good show ol' chap; For Jester's wonderful performance juggling, if an enemy is touched by one of the Juggler's pin, they receive a 50% increase to mana cost for the remainder of the duration of the spell.
    • Ability 2: Explode, this pins can explode on Jesters command, causing burn and splinter damage to any victim it hit. Dealing S Rank Burst Damage, at S Rank Burst Range and Speed, this has a duration of 1 post.




    Name: Rabid Rabbits
    Rank: S
    Type: ST/MT, Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP:250HP
    Range: 400 M [ST] ,  300M [MT]
    Speed: 400 MPS [ST] ,  225MPS [MT]
    Duration:10
    Downside: N/A
    Description: Once Jester has summoned his Ringmaster attire, he is able to use this summon; If he takes his hat off and calls the phrase "Alice is coming." Sudden several highly aggressive bunnies will jump out of the hat, unlike the cute fluffy bunnies  you normally see. These animals don't have any fur, are rippled with unnatural muscles and look at you with hungry bloodshot eyes. These rabbits only seek to kill, biting and clawing at anyone they see aside from Jester. These rabbits are riddled with disease, and therefore will infect any victims they manage to bite.

    Abilities:



    • Ability 1:
    • Ability 2: Cannibalism, if a rabbit is killed, the other rabbits can eat it's corpse. Doing so gives the bunnies the ability to mutate and grow fleshy wings. Giving them the ability to attack from above plus a 15% buff in strength.





    Name: Trap Gun
    Rank: D+
    Type: Single Target Offensive
    Damage: 60HP
    Requip/Summon Melee Damage:
    Requip/Summon HP: 75HP
    Range:90 Meters
    Speed: 90 Meters Per Second
    Duration: 5
    Downside: N/A
    Description: Jester summons a little toy gun, aiming it at the enemy, when shot a little flag stick out with either a smiley face or a sad face drawn on it.

    Abilities: The abilities this Requip/Summon spell has.



    • Ability 1: Smile Shot, will shoot bullets of burning acid towards it's target dealing 90HP of damage and will also burn away at any clothes and flesh it touches.
    • Ability 2: Frown Shot, will appear to do nothing for a moment, however whoever the gun is aimed at will sudden suffer from agonizing mental strain as all their world appears to turn black and their hearing deafened. This last for one post and has a two post cooldown.





    Name: Corpses Party: Clown Edition
    Rank: S
    Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
    Requip/Summon Melee Damage: (Put the amount of melee damage the spell deals here, see the tables for how much damage each rank deals)
    Requip/Summon HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
    Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
    Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
    Duration: (How long does the spell last?)
    Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
    Description: (How the spell is cast, what it looks like, what it does, extra info. )
    Abilities:



    • Ability 1:
    • Ability 2:





    Name: Confetti Canon
    Rank: S
    Type: AOE/Burst, Weapon Requip
    Requip/Summon Melee Damage: 41HP
    Requip/Summon HP: 250HP
    Range:
    Speed:
    Duration: 10
    Downside: N/A
    Description:
    Abilities:



    • Ability 1:
    • Ability 2:




    Name: I See, I Saw
    Rank: S+
    Type: ST/ MT , Weapon Requip
    Requip/Summon Melee Damage:
    Requip/Summon HP:
    Range: 600 M [ST] ,  450M [MT]
    Speed: 600 MPS [ST] ,  340MPS [MT]
    Duration: 12
    Downside: N/A
    Description:

    iSeeiSaw:



    Circus Circus TJ0ndoL


    Abilities:



    • Ability 1:
    • Ability 2:




    H Rank, WIPS:


    Name: Mallet of Mayhem
    Rank: H
    Type: -
    Requip/Summon Melee Damage: -
    Requip/Summon HP: -
    Range: -
    Speed: -
    Duration: -
    Downside: -
    Description:
    Mallet of Mayhem:



    Circus Circus Bwgrdpz


    Abilities:



    • Ability 1:
    • Ability 2:





    Name: Carnival of Chaos
    Rank: H+
    Type: -
    Requip/Summon Melee Damage:-
    Requip/Summon HP:-
    Range: -
    Speed: -
    Duration: -
    Downside: N/A
    Description:

    Carnival of Chaos:



    Circus Circus HUVAKQ4


    Abilities:



    • Ability 1:
    • Ability 2:







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      Current date/time is 14th September 2019, 11:06 pm