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    Advanced Elemental Rune Magic

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    Johann

    Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Neutral Guild Ace- S-Rank- Fan Art Contest Participant- Haiku Contest Participant- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Fallen- Senior [500]- Novice [250]- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Player -
    Lineage : Master of Runes
    Position : None
    Posts : 629
    Guild : Ace of Onyx Moon
    Cosmic Coins : 1
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 31,400

    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Advanced Elemental Rune Magic

    Post by Johann on 18th July 2018, 10:26 pm

    Advanced Elemental Runes

    Magic Name: Advanced Elemental Rune Magic
    Magic Type: Solitary Lost (+15% Base Spell Damage / +15% MP Cost)

    Secondary Magic: Forces of War

    Additional Notes:
    - Primary Magic Change bought here

    - 5x Additional D-rank Spell Slots bought here
    - 5x Additional C-rank Spell Slots bought here
    - 4x Additional B-rank Spell Slots bought here
    - 3x Additional A-rank Spell Slots bought here
    - 2x Additional S-rank Spell Slots and
    1x C-rank Signature, 1x B-rank Signature, 1x A-rank Signature, 1x S-rank Signature bought here

    Description:
    Elemental Runes is a type of magic that involves two things: First, a vast knowledge of ancient runes and runery, their meaning as well as the ability to manipulate and infuse them using magic. Second, an unnatural, almost impossible affinity to the elements that these runes control. The user can use these runes on their body to spawn a variety of elemental effects, place them on surfaces to use as traps, form objects or barriers with them or even carve them into the air itself. This particular magic was birthed by the awakening of unique and ancient blood, making it extremely difficult to replicate with only one person wielding it, classifying it as a type of lost magic.

    Advanced Elemental Runes requires an understanding of runesmithing and elemental arts that goes even deeper than it's basic counterpart, building on the user's prior knowledge of this magic with the user having access to an even wider variety of elements to use and master, increasing the complexity of the magic while simultaneously also enhancing its potency, thus granting the user access to a variety of elements (namely Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) and runes to use.

    Strengths:
    - Very versatile magic, can be used in many situations
    - Provides a range of diverse offensive, defensive and support spells alike
    - User is able to command 10 different elements to use freely: Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison

    Weaknesses:
    - While it is very versatile, the user chooses to utilize different elements in combat instead of one, making it impossible to specialize on a single element
    - While the runes themselves cannot be eaten by slayers, the elemental effects they produce can
    - Since the magic uses 10 different elements for it's spells they can be eaten by a range of slayer types rather than just one

    Lineage:
    Master of Runes

    Unique Abilities:

    - Renovatio - The Restoration Rune (Passive){D}: The user is passively enhancing their physical abilities through the runes at their disposal, altering their healing properties to an unnatural point. This grants the user a natural, physical 5% MP and a 5% HP regain every round which cannot be disabled by magical means.

    - Velocitas - The Acceleration Rune (Active){D}: Once per post the user can utilize the magical properties of their runes to accelerate themselves to warp speeds, manipulating and bending space itself, travelling anywhere within their rank burst range in an instant. This, however, is not teleportation, meaning the user cannot go through physical barriers or objects etc.

    - Runed Senses (Passive){D}: Due to the nature of this magic the user's senses are heavily enhanced. This boosts the user's reaction time and all senses (hearing, sight, smell etc.) to be extremely precise, perhaps even surpassing those of slayers. Additionally, the user can, three dimensionally, visualize their surroundings in sensory range by combining these heightened senses, thus being able to fight even without a visual. Within their rank burst range, the user can sense any and all movement, matter, magical energy and its intensity as well as the nature of creatures (size, emotional status, magical and physical strength, living or non-living etc.).

    - Suscitatio - Master of Runes (Active){C}: The wielder of this magic temporarily combines the power of their blood with the power of their magic to reach their ultimate potential, infusing their spells with any of the elements they command (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) through their runes for the duration of 8 posts, mixing the elements and giving the spells used the secondary elements properties along with its primary ones. This increases magical strength by 50% increasing by an additional 5% per rank above D and makes slayers unable to consume the magic due to the mixing of elements. Should they consume it regardless they will start to feel sick, receiving magical damage equal to the rank of the spell they are consuming.

    - Runed Skin - Mollitiam (Passive){B}: The skin of the user is lined with runes, be they visible or invisible, that passively alter the physical properties of their skin, enhancing their resistance to both physical and magical damage by 25%. Additionally, all knockbacks on the user, all active debuffs and DoT effects are cut in half through this effect (e.g. 40m of knockback would become 20m, 40% debuff would become 20% and 4 rounds of poison would be halved to 2, etc.)

    - Runed Skin - Potentia (Passive){S}: The runes that cover the users skin also enhance their vigor and strength passively, making them stronger than regular people. This grants a passive 40% boost to melee damage with an additional 5% increase per rank above D.

    - Scriptokinesis (Passive){H}: The user can, indirectly, use their runes to manipulate the atmosphere around themselves, able to send waves of kinetic energy through the space between himself and opponents, delivering the force of attacks over distances and enabling them to manipulate objects without touching them. This means the user can use attacks, spells and abilities with melee range to hit targets in their rank burst range with rank burst speed. Additionally, this extends the range of the users spells and abilities by 50% through the control of the atmosphere by the runic magic of the user.

    Spells:

    D-rank Spells 10/10:

    1. Name: Imperium (Supremacy)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the strive for supremacy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    2. Name: Dominatio (Domination)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the desire for domination, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    3. Name: Regnum (Rule)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the right to rule, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    4. Name: Ruina (Destruction)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the power to destroy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    5. Name: Rapiditas (Haste)
    Description: The runes alter the user's physical properties in many ways. One such way is the enhancing of the user's speed, making them quick and agile in combat, granting a 50% increase in speed passively. This can be toggled on and off.

    6. Name: Vis (Strength)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes making sure the user's body always works at peak performance, granting them a passive 50% increase in melee strength. This can be toggled on and off.

    7. Name: Patientia (Endurance)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes enhancing the user's durability in combat by providing a layer of defense. This grants the user a 25% increase in HP passively and can be toggled on and off.

    8. Name: Flexibilitate (Flexibility)
    Description: The runes alter the user's physical properties in many ways. One such way is expanding the user's magical capabilities and flexibility indirectly, passively granting them a 50% increase in MP. This can be toggled on and off.

    9. Name: Sustineri (Sustainability)
    Description: The runes carry the ability to try and preserve the user's strength and life force at any cost, reducing the amount of magic energy that is required to cast spells to the lowest possible minimum. This grants the user a 50% MP cost reduction to the spells cast passively and can be toggled on and off.

    10. Name: Inexsuperabilis (Invulnerability)
    Description: The runes the user commands grant them an increase to the durability of not just their body, but also the makeup of their ethernano and spells. This grants the user a 50% increase to spell durability passively that can be toggled on and off at will.
    C-Rank Spells 9/9:

    1. Telum Inferna:

    Name: Telum Inferna (Infernal Weapon)
    Rank: C (30 MP)
    Type: Single Target, Buff
    Damage: -
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5

    Description:
    Activating a rune on themselves or an ally in melee range the caster will cover their hands or melee weapon in magical, scorching flame, buffing the affected's melee damage by 55%

    Strengths:
    - Increases melee damage

    Weaknesses:
    - Caster has to be able to freely use hands
    2. Pulso Procella:

    Name: Pulso Procella (Storm Strike)
    Rank: C (30 MP)
    Type: Burst, Buff
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5

    Description:
    Dark grey runes glowing on the user's hands they release a burst of wind energy around them, infusing allies within 30m with beneficial wind magic, enhancing the speed of those affected by 55%.

    Strengths:
    - Enhances own and allies' speed

    Weaknesses:
    - Limited range
    3. Trabus Tunitrem:

    Name: Trabus Tunitrem (Thundering Beam)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2

    Description:
    Gold coloured runes lighting up all over one of the user's arms he points a finger at a single enemy in the spell's range, immediately releasing a cracking beam of lighting that impacts for full C-rank damage. Additionally, the person struck by this spell will be paralysed for their next turn due to the intense electricity coursing through their body.

    Strengths:
    - Paralyses opponents

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    4. Pila Ferrum:

    Name: Pila Ferrum (Iron Mortar)
    Rank: C (30 MP)
    Type: Single Target, Knockback
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 1

    Description:
    A silver rune flaring up on the back of one of the caster's hands a sphere projectile of solid iron starts forming in one of their hands before being launched off at a single enemy in the spell's range. Upon impact, the projectile delivers a great kinetic force, dealing full C-rank damage and lifting the target off their feet, launching them back 30m.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    5. Crepitus Liquidum:

    Name: Crepitus Liquidum (Liquid Explosion)
    Rank: C (30 MP)
    Type: Burst, Knockback
    Damage: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant

    Description:
    Runes of deep blue flaring up over the user's body their form erupts into a strong burst of water, crushing foes in the spell's range for C rank damage and lifting them off their feet, launching them back 30m forcefully.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    6. Arma Crystallum:

    Name: Arma Crystallum (Armor of Crystal)
    Rank: C (30 MP)
    Type: Defensive
    Durability: 180
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5

    Description:
    Activating an amaranthine rune on their torso or placing the same rune on the torso of an ally in melee range the user surrounds their form or the form of an ally with lightweight, yet durable plates of vibrantly coloured, magical crystal to offer maximal protection. This armor can absorb up to 180 HP in damage before breaking and additionally provides the wearer with 25% physical and magical damage reduction.

    Strengths:
    - Provides defense against spells and weapons
    - Ability to deflect a portion of incoming damage

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    - Can only be used on a single person at a time
    7. Ambulatura Mico:

    Name: Ambulatura Mico (Flash Step)
    Rank: C (30 MP)
    Type: Teleport
    Damage: -
    Range: 30 m
    Speed: -
    Duration: Instant

    Description:
    Light runes flaring up on their body the caster vanishes in a sudden, bright flash of light, reappearing anywhere within the spells range instantly.

    Strengths:
    - Can be used to quickly evade an attack or move

    Weaknesses:
    - Limited range
    8. Striga Tenebrae:

    Name: Striga Tenebrae (Swath of Darkness)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 120 m
    Speed: -
    Duration: 1

    Description:
    A set of dark runes lighting up on the caster's hands he conjures an orb of darkness, a black hole anywhere within spell range that swallows a single enemy spell, negating it completely before disappearing. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate an enemy spell instantly

    Weaknesses:
    - User has to pay the original mana cost of the spell to negate it
    9. Unda Regeneratio:

    Name: Unda Regeneratio (Regeneration Ripple)
    Rank: C (30 MP)
    Type: Burst
    Healing: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant

    Description:
    Releasing a burst of elemental water energy the user infuses everyone they consider an ally with their magic, restoring the magical energy to their bodies, restoring 60MP to those affected.

    Strengths:
    - Restores MP to those affected

    Weaknesses:
    - Limited range
    B-rank Spells 8/8:

    1. Iacto Amethystus:

    Name: Iacto Amethystus (Amethyst Scatter)
    Rank: B (40 MP)
    Type: Multi Target
    Damage: 60 per projectile
    Range: 150 m
    Speed: 65 m/s
    Duration: 6

    Description:
    Once per post for the duration of the spell shooting a sparkling projectile of crystal to the skies above with an arm covered in glowing, amaranthine runes the projectile explodes just moments later, a rain of sharp and pointy crystal shards targeting any number of enemies within the spells range, dealing 0.75x B-rank damage per projectile.

    Strengths:
    - Can target multiple enemies at the same time

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    2. Coliseo Volcano:

    Name: Coliseo Volcano (Volcanic Shock)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1

    Description:
    Burning red runes lighting up on one of the caster's hands they coat it in scorching, magical flame before swinging at a single enemy within melee range, striking them for B-rank damage + the user's melee damage, the blow knocking the enemy off their feet and 50m back.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Only works in melee range
    3. Gladius Aqua:

    Name: Gladius Aqua (Water Blade)
    Rank: B (40 MP)
    Type: Burst, Offensive
    Damage: 80
    Range: 50 m
    Speed: 50 m/s
    Duration: Instant

    Description:
    Deeply blue runes flaring up all over the user's arms up to his shoulders, a sphere of water starts forming in one of the caster's hands, the caster then using it in a sweep motion to send out a thin, sharp blade of water in a wide cone before him that cuts everyone caught by the attack for B-rank damage. Due to the erosion of the water this attack also deals 50% more damage against structures, constructs, barriers, shields etc. as well.

    Strengths:
    - Deals damage to those in the spells range
    - Deals additional damage to structures, constructs and so on

    Weaknesses:
    - Can damage both friend and foe
    - Can be eaten by relevant slayers (Water)
    4. Hasta Tempestas:

    Name: Hasta Tempestas (Lightning Spear)
    Rank: B (40 MP)
    Type: Single Target, Paralysis
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 2

    Description:
    Activating a set of yellow runes on their arm the caster spawns intense sparks of electricity all around it, covering it entirely. The user then channels them into a lightning spear in their hand and throws it at an opponent within the spells range, striking them for B-rank damage. Additionally, the intense surge of electricity will soar through the affected's body, paralysing them for their next turn.

    Strengths:
    - Lightning can scorch / melt / ignite materials
    - Paralyses foes

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    - Caster needs to be able to freely move arms
    5. Erugo Runa:

    Name: Erugo Runa (Rune of Corrosion)
    Rank: B (40 MP)
    Type: Single Target, DoT
    Damage: 40 per round
    Range: Melee
    Speed: Melee
    Duration: 5

    Description:
    Touching a single enemy in melee range with a hand of runes that glow in a deeply amethyst colour, the caster inscribes on them a line of corrosive, venomous runes. The runes stay on the affected's body for the duration of the spell and cannot be removed (apart from slayers consuming the venom) until the spell is either cancelled or expends its duration, releasing the venom directly into the bloodstream, dealing 0.5x B-rank damage per round, the skin around them turning black and brittle, the affected feeling extremely nauseous and dizzy.

    Strengths:
    - Poisons a foe for an extended period

    Weaknesses:
    - Can be consumed by relevant slayers (Poison)
    6. Clypeum Crystallum:

    Name: Clypeum Crystallum (Shield of Crystal)
    Rank: B (40 MP)
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: 5

    Description:
    Runes of amaranthine colour lighting up on one of the caster's hands a thick shield of crystal appears before the user, extending 5m in all directions. The shield can be used to absorb damage from spells and weapons, is able to take 240 HP in damage before breaking and moves around with the user until destroyed or cancelled, the user being able to control the direction it's facing with motions of the runed hand.

    Strengths:
    - Good defense against magics, abilities and weapons

    Weaknesses:
    - Can only take a set amount of damage before breaking
    7. Algor Absoluta:

    Name: Algor Absoluta (Absolute Zero)
    Rank: B (40 MP)
    Type: Offensive, Single Target
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 2

    Description:
    The user activates a rune that is etched into the tips of their fingers, creating an aura of absolute cold around their hand before throwing a freezing punch at a single opponent in melee range with the spell, freezing them for B-rank damage + the caster's melee damage. Additionally, the harsh and extreme cold freezes the body partially, making it extremely difficult to move, paralyzing the target for their next turn.

    Strengths:
    - Paralyzes target

    Weaknesses:
    - Only works in melee range
    8. Placeholder:

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    Strengths:
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    A-rank Spells 7/7:

    1. Vortex Odium:

    Name: Vortex Odium (Tornado Rift)
    Rank: A (50 MP)
    Type: Offensive, Burst, Teleport
    Damage: 100
    Range: 75 m
    Speed: -
    Duration: Instant

    Description:
    Using wind runes on their torso to surround themselves with an aura of magic, the user accelerates themselves to extreme speeds that, in effect, are no different to teleportation, moving to anywhere within 75m instantly. This sudden and extreme shift in magic pressure results in an explosion with a radius of 75m of magical wind energy wherever the user reappears, dealing A-rank damage to those affected.

    Strengths:
    - Extremely fast teleportation
    - Deals damage upon reappearance

    Weaknesses:
    - Can damage both enemies and allies
    - User has to be cautious where to use it
    2. Acus Proiecto:

    Name: Acus Proiecto (Needle Projectile)
    Rank: A (50 MP)
    Type: Offensive, Single Target
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 1

    Description:
    Silvery runes flaring up all over the caster's arms and shoulders they lift one arm up, a long, needle like spear of metal forming and hovering in their palm before launching it off at a single enemy in the spell's range, impaling them for A-rank damage. The projectile, additionally, possesses high penetrating power, dealing 50% more damage to constructs, structures and shields / barriers.

    Strengths:
    - Additional damage against non-living beings, structures and barriers

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    3. Ignes Mortis:

    Name: Ignes Mortis (Fire's of Death)
    Rank: A (50 MP)
    Type: Burst, DoT
    Damage: 50 per round
    Range: 75m
    Speed: 75 m/s
    Duration: 4

    Description:
    Activating deeply red runes on their hands the caster produces a scorching inferno, a sea of flame that quickly spreads, covering an area of 200m around them in raging fire. This deals A-rank damage to anyone caught in the blazing inferno per round. Additionally, this sets the area on fire, dealing 0.5x A-rank damage to anyone who stays within the spells range, and those affected by the spell receive a 65% debuff to their magic damage for the duration of the spell due to the magical flames burning their ethernano flow, weakening the opponents magic.

    Strengths:
    - Sets a large area around the user on fire
    - Weakens opponent's magic power

    Weaknesses:
    - Can be eaten by relevant slayers (Fire)
    - Only deals damage to enemies in the AoE
    4. Aetas Glacialis:

    Name: Aetas Glacialis (Ice Age)
    Rank: A (50 MP)
    Type: Burst, Debuff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 5

    Description:
    Activating a set of ice blue, glowing runes that go around the caster's wrists they cool down the air around explosively with a sweep motion, flash freezing everything in the spell's range. This deals A-rank damage to those affected and heavily hinders movement, slowing enemies down by 65% for their next 5 turns.

    Strengths:
    - Slows movements of foes

    Weaknesses:
    - Can be eaten by relevant slayers (Ice)
    5. Pluviam Restitutio:

    Name: Pluviam Restitutio (Restoration Rain)
    Rank: A (50 MP)
    Type: Healing, Burst, Buff
    Healing: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: Instant

    Description:
    With a sweeping motion the user activates one of their water based runes, causing sparkling drops of rain to fall from the sky instantly within a 75m radius. These magical drops of water are infused with the caster's magic and heal allies in the spell's burst range for A-rank HP. Additionally, those healed by the spell have negative status effects removed from them (e.g. Blindness, Nausea etc.) and all debuff or poison effects on them have their duration cut in half (e.g. a debuff lasting for 4 rounds now only lasts 2).

    Strengths:
    - Heals allies within the casters proximity
    - Neutralizes negative status effects or cuts their duration in half

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    - Only works within the caster's proximity
    6. Pruina Spaera:

    Name: Pruina Spaera (Sphere of Frost)
    Rank: A (50 MP)
    Type: Trap, Defense, Support
    Durability: 300
    Range: 50 m
    Speed: 75m/s
    Duration: 8

    Description:
    The air around of the caster suddenly begins to cool down rapidly as they activate a set on their arms, explosively crystallizing into a dome that encompasses an area of 50m around the caster, the scripture on their body glowing in an ice blue. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force. The dome of ice can take 300 HP before breaking. Additionally, every ally inside has their speed boosted by 65%, and every enemy has theirs slowed by 65% due to the unique environment made up entirely of the caster's magic.

    Strengths:
    - Can protect a large area or a group from a great amount of damage
    - Can lock enemies inside the dome until the spell ends

    Weaknesses:
    - Can be broken by force
    - Can be eaten by relevant slayers (Ice)
    Placeholder:

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    S-rank Spells 5/5:

    1. Potesta Noctem:

    Name: Potesta Noctem (Dark's Power)
    Rank: S (60 MP)
    Type: Offensive, Single Target
    Damage: 120
    Range: 400 m
    Speed: 400 m/s
    Duration: 1

    Description:
    The caster accumulates pure, ebony coloured darkness energy in both their hands using runes placed in both palms, bringing them together to release a strong beam of corrosive darkness at a single enemy in range that will easily disintegrate most materials. Upon impact this beam will explode in a burst of corroding darkness that drowns out all natural and magical light, dealing S rank damage to anyone within a range of 30m . Additionally, this unholy attack deals an extra 50% of damage against light, godly or other holy beings, but also 50% less damage against dark, demonic or other unholy beings.

    Strengths:
    - Beam can penetrate and destroy most materials
    - Additional damage against holy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against unholy foes
    2. Lumen Rapidus:

    Name: Lumen Rapidus (Scorching Light)
    Rank: S (60 MP)
    Type: Offensive, Burst
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2

    Description:
    With a single motion the user spreads their arms, activating runes on the back of their hands, explosively filling the area in the spells burst range with blinding, holy light that destroys all natural and magical shadow, burning everyone the caster deems as a foe for S rank damage. Those who do not cover their eyes or have appropriate countermeasures at their disposal are also blinded for their next two rounds. Additionally, this attack does an extra 50% of damage against dark, demonic or other unholy beings, but also 50% less against light, godly or other holy beings.

    Strengths:
    - Only affects those the caster deems a foe
    - Additional Damage against unholy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against holy foes
    3. Venena Omega:

    Name: Venena Omega (Poison Omega)
    Rank: S (60 MP)
    Type: Burst, Debuff, DoT
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 4

    Description:
    Raising one arm to the sky with open palm pointed upwards, deeply purple runes start glowing all over the caster's extremity, thousands upon thousands of long, pointy, purple needle like spikes of crystalline poison start forming above the user. Just a moment later the user closes their hand, making a fist, the needles raining down to fill the spells burst range with the projectiles, piercing anyone in the area for S rank damage, dealing an additional 0.5x S-rank damage for their next 3 turns by poisoning the affected with a deadly toxin as well as slowing their movements by 70%, making them feel nauseous and weakened.

    Strengths:
    - Covers the area in sharp, pointy spikes
    - Poisons those struck, slows their movements

    Weaknesses:
    - Can be eaten by relevant slayers (Poison)
    - Can affect both friend and foe
    4. Impulsus Pressura:

    Name: Impulsus Pressura (Pressure Impulse)
    Rank: S (60 MP)
    Type: Offensive, Burst, Knockback
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3

    Description:
    Using wind runes in their fingertips the caster manipulates the atmosphere around, snapping them to create soundwaves that are heavily amplified by the effect of the spell. These amplified soundwaves form a strong shockwave that rip apart everything within the spell's range, dealing S-rank damage to the affected as well as knocking them off their feet and back 50 meters. Additionally, those within the spell's range are deafened for their next 3 rounds through the extreme noise produced by the spell.

    Strengths:
    - Knocks enemies back, deafens them

    Weaknesses:
    - Can affect friend and foe alike
    Placeholder:

    Name:
    Rank:
    Type:
    Damage:
    Range:
    Speed:
    Duration:

    Description:


    Strengths:
    -

    Weaknesses:
    -
    H-rank Spell:

    Name: Sol Atrae Noctis (Black Sun of the Night)
    Rank: H (70 MP)
    Type: Burst, Immobilization, Landscaping
    Damage: 140
    Range: 600 m
    Speed: 450 m/s
    Duration: 20

    Description:
    The runes all over the caster's body flaring up in a grey carbon colour they utilize the element they are closest to, channeling the ultimate destructive power of their wind runes into a spell, buffing their magic power by 75% for the next 10 rounds. The user of this immensely powerful spell starts compressing air into a sphere with both hands up to once per turn for the duration of the spell, concentrating an extreme amount of magic power in their body before compressing an extreme quantity of air in the projectile, starting to compress the sphere itself further until it reaches about the size of a marble. Glowing in a dark charcoal colour and nearly exploding with magical power this marble sized projectile contains enough kinetic energy to rival that of a large bomb, held together only by the users magic. When the spell is released the sphere is launched in a direction at 450 m/s at any point within 600m of the caster. Upon impact, the sphere releases all of its kinetic energy in a single, gigantic explosion, a burst of extreme pressure that extends 300m in all directions at 150 m/s and destroys all in its path, levels buildings, ripping apart the unfortunate souls caught within, leaving behind nothing but a huge crater. This deals full H-rank damage and completely levels the affected terrain. Additionally, all those affected by the explosion will be paralyzed for their next turn due to the extreme trauma put on them by the sheer force of the enormous pressure burst. The paralysis cannot take hold on a mage that has been affected by this paralysis in their last turn.

    Strengths:
    - Deals enormous damage to those caught in the spell
    - Immobilizes foes

    Weaknesses:
    - Can hit friend and foe alike
    - Due to the size of the affected area the caster has to be cautious where to use it


    Last edited by Johann on 18th September 2018, 11:08 pm; edited 33 times in total
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    Johann

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    Lineage : Master of Runes
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    Experience : 31,400

    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Re: Advanced Elemental Rune Magic

    Post by Johann on 22nd July 2018, 6:29 am

    Advanced & Signature Spells

    Signature Spells 6/6:


    D-rank - Sanitatem Daemonum:


    Name: Sanitatem Daemonum (Demonic Healing)
    Rank: D
    Type: Healing
    Healing: 40
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    Using the effect of darkness magic, the user activates a rune on their body or inscribes it onto the body of an ally in melee range, healing any sort of damage they might have sustained, no matter the source, healing themselves or the ally for 40HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell


    C-rank - Fons Fulgor:


    Name: Fons Fulgor (Fountain Flash)
    Rank: C
    Type: Teleport
    Damage: -
    Range: 30m
    Speed: -
    Duration: -

    Description:
    Activating a water rune on their torso the user, in an explosion of water, teleports to anywhere within 30m of themselves instantly.

    Strengths:
    - Can be used to evade an attack or move quickly

    Weaknesses:
    - Limited range


    B-rank - Tutela Lumen:


    Name: Tutela Lumen (Light's Protection)
    Rank: B
    Type: Healing
    Healing: 80
    Range: Self / Melee
    Speed: Self / Melee
    Duration: -

    Description:
    Activating a beneficial light rune on their body or placing the same rune of a single ally in melee range the user heals any sort of damage they might have sustained, no matter the source, on themselves or the ally for 80HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell


    A-rank - Lorica Metalica:


    Name: Lorica Metalica (Metal Plate)
    Rank: A
    Type: Defensive
    Durability: 100
    Range: Self
    Speed: Self
    Duration: -

    Description:
    Grey, metallic runes lighting up all over the caster's torso, scale-like plates of magical metal start forming all over their body, covering it almost entirely. This magic plate armor can absorb up to 100HP in damage before breaking and stays on the user's body for the duration of the spell or until broken.

    Strengths:
    - Can deflect damage that would otherwise affect the caster

    Weaknesses:
    - Can only take so much damage before breaking


    S-rank - Sonus Flucta:


    Name: Sonus Flucta (Soundwave)
    Rank: S
    Type: Mobility
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: -

    Description:
    The user activates a wind rune on themselves, accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, propelling the caster in a certain direction, enhancing their base speed to extremely high velocities for the blink of an eye. This follows rank single target speed and range and can be enhanced by speed buffs.

    Strengths:
    - Can be used to quickly evade an attack / move fast

    Weaknesses:
    - Spell is not a teleportation and thus cannot be used to traverse obstacles


    Ranking - Irae Elementis:


    Name: Irae Elementis (Elemental Wrath)
    Rank: Ranks with the User (S)
    Type: Single Target, Knockback
    Damage: 120
    Range: Melee
    Speed: Melee
    Duration: -

    Description:
    The user activates any one of the elemental runes on his body, coating his fists or melee weapons in the element of choice (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) for a quick, yet powerful, magically enhanced strike that'll knock targets back 50m and deal S-rank damage + the user's melee damage.

    Strengths:
    - Knocks targets back
    - Deals high damage

    Weaknesses:
    - Has to be in melee range
    - Can be eaten by a wide range of slayers



    Advanced Spells:


    D+:


    Name: Aes Elementis (Elemental Weapon)
    Rank: D+ (30 MP)
    Type: Buff
    Damage: -
    Range: Melee
    Speed: -
    Duration: 5

    Description:
    Covering their own or an allies weapon or an extremity in melee range in one of the runic elements (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) the caster commands they enhance their own or the allies melee damage by 75%. The element used can be controlled freely by the wielder of the spell and can be switched to any of the ten elements listed above at will for the duration of the spell.

    Strengths:
    - Enhances own or an allies melee damage

    Weaknesses:
    - Only affects a single person


    C+:


    Name: Illisus Elementis (Elemental Strike)
    Rank: C+ (45 MP)
    Type: Melee, Single Target, Knockback
    Damage: 90
    Range: Melee
    Speed: Melee
    Duration: Instant

    Description:
    Coating their hand or weapon in one of the types of elemental runes the caster commands (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) the user engages a single enemy in melee range with an elemental strike, dealing C+ rank damage + the user's melee damage and knocks the enemy back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    B+:


    Name: Aura Elementis (Elemental Aura)
    Rank: B+ (60 MP)
    Type: Burst
    Damage: 120
    Range: 75 m
    Speed: 75 m/s
    Duration: Instant

    Description:
    With a single sweep of their runed hand or melee weapon the user sends out a wide cone of the chosen element (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) before himself, damaging anyone within it for B+ rank damage. Additionally, the onslaught of elemental energy also deals 90% more damage against structures, constructs, barriers, shields etc.

    Strengths:
    - Deals additional damage against structures, constructs, barriers and shields

    Weaknesses:
    - Can potentially be eaten by a wide range of slayers


    A+:


    Name: Resilio Elementis (Elemental Cannon)
    Rank: A+ (75 MP)
    Type: Single Target, Debuff
    Damage: 150
    Range: 450 m
    Speed: 450 m/s
    Duration: 5

    Description:
    Pointing their open palm at an enemy within the spell's range, elemental runes (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) light up on the caster's hand, sending a beam of elemental energy flying towards them. Upon impact, this beam explodes into a burt of the chosen element, covering an area of 30m around the point of impact in the elemental effect, dealing A+ rank damage to anyone within. Additionally those affected by the elemental onslaught will experience heavy trauma and/ or bleeding, reducing their movement speed by 97.5% for their next 5 rounds.

    Strengths:
    - Can slow enemy movements

    Weaknesses:
    - Explosion can affect both friend and foe


    S+:


    Name: Imperium Elementis (Elemental Supremacy)
    Rank: S+ (90 MP)
    Type: Burst, Buff, Support
    Damage: -
    Range: 150 m
    Speed: 150 m/s
    Duration: 12

    Description:
    Runes flaring up in all colours of their elements all over the user's torso they send out a burst of their own magical energy, covering the area in the spell's range in the effect of this magic. This, however, is no harmful effect, the user instead infusing all allies in this range with his own magic, a bracelet of runes appearing around their right wrist, glowing in 10 different colours. Those affected can infuse their magic with the elements of the caster at and switch between them at will (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison), enhancing their magical damage by 105% for the duration of the spell. Additionally, the magic of those affected cannot be eaten by relevant slayers for the duration of the spell due to the mixing and impurity of elements, slayers instead starting to feel sick if they consume a spell under this effect, instead receiving magic damage equal to the rank of the spell they're consuming.

    Strengths:
    - Enhances allies' magic damage
    - Makes spells unable to be consumed by slayers

    Weaknesses:
    - Has a limited range
    - Has a limited set duration


    H+:


    Name: Sigillum Secundum: Bellum (The Second Seal: War)
    Rank: H+ (105 MP)
    Type: Buff, Support, Singe Target
    Damage: 210
    Range: 800 m
    Speed: 800 m/s
    Duration: 25

    Description:
    All of the user's runes flare up in their respective element's colour suddenly and explosively before completely turning black, glowing with pure, negative energy before engulfing the user's form entirely as if black ink was running down their form. From this the user can decide between one of three appearances to take and can switch between those appearances freely for the duration of the spell. The first is the caster's usual, humanoid form, their entire form covered in glowing runes, their eyes dark and glowing, two large, antler-like horns forming on top of their head and a skeletal tail at their lower back. The second one appears as the user's regular form, though their hair grows longer, a dark halo swirling around their head, the runes on their body partially covering it, their form radiating with hallowed energy. The other form is the appearance of a twisted, skeletal wolf, their body turning into an elemental body of one of the elements the user commands (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison), equipped with jagged teeth, sharp claws and a long, skeletal tail, a set of large antlers on and a swirling, dark halo around its head. Regardless of the form that is taken the user draws power from the Second Seal locked inside them, working together with the entity to tap into the ultimate potential of their magic, blood and lineage combined.

    The user replaces all casting from their body with ancient, simultaneously holy and unholy power, instead of using ethernano to cast spells (spells still use regular MP to cast) and drawing upon the demonic / angelic power of curse. As a result, spells of their magics cannot be eaten by any kind of slayer (should they do regardless they will receive magic damage equal to the rank of the spell they are consuming), their magics can be used in areas where magic would otherwise not work by manipulating the fabric of reality itself (anti-magic fields and areas devoid of magical energy), negative effects that target ethernano magic specifically do not apply to the caster and all spells gain a deeply black aspect to them. Additionally, the users magic damage, infused with the primordial strength of ancient might, is increased by 107.5% for the duration of the spell. Additionally, once per post and for the duration of the spell, the user can choose to focus their magical energy into a beam of elemental magic made up of any of the elements the user commands. This beam can be shot at anything within the spells range at 800m/s, exploding into a massive burst of the element chosen to create the attack. This elemental burst explosion extends 400 meters into all directions at 400m/s, ripping apart everyone caught within for H+ rank damage. (For the purposes of RP this also provides the user with supreme resistance against mind-affecting, controlling or altering spells and abilities in this state. Additionally, the beast form is vastly more powerful than the other two forms for plot purposes. OOC permission will be sought if this spell is used in PvP combat)

    Humanoid Demon Appearance:



    Humanoid Angel Appearance:



    Primal Beast Appearance:



    Strengths:
    - Increases magic damage drastically
    - Spells, then called curses, cannot be consumed and can be used in magically void areas

    Weaknesses:
    - Spell only applies to one person at a time
    - The spell cannot, by its very nature, be given to anyone else than the caster




    Last edited by Johann on 18th September 2018, 9:52 pm; edited 6 times in total


    _____________________________________________________________________________________


    You sit alone upon your lonely throne,
    you're so oblivious to your own frailty.
    The sky erupts, the ground has opened wide,
    an unhappy ending to the life you've glorified
    avatar
    Madame Astrid
     
     

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    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Advanced Elemental Rune Magic

    Post by Madame Astrid on 26th July 2018, 12:58 pm

    Just a few things and this can be approved.

    D-rank passives;; For spell damage and durability the buff would have to be split in half for each.

    Lorica Metalica;; Take this back down to 1 rank damage it can protect against.

    Iacto Amethystus;; You can bump this up to 0.75% each.


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    Johann

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    Lineage : Master of Runes
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    Character Sheet
    Character Name: Johann von Weiss
    Primary Magic: Advanced Elemental Runes
    Secondary Magic: Forces of War (Secondary) / Tactical Runes (Tertiary)

    Re: Advanced Elemental Rune Magic

    Post by Johann on 26th July 2018, 1:03 pm

    Alrighty
    I removed the durability part, guess that kinda had me confused before so now it's just spell damage, hope that's alright with 50% buffs.
    Lowered the durability to 100 on Lorica Metalica.
    Bumped the dmg up to 0.75 on Iacto Amethystus.
    Thanks for the help and the swift grading ! ~


    _____________________________________________________________________________________


    You sit alone upon your lonely throne,
    you're so oblivious to your own frailty.
    The sky erupts, the ground has opened wide,
    an unhappy ending to the life you've glorified
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Staff Quiz- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- The Light- The Sacred- The Beast- The Fallen- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Tamato Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Summer Special Participant- Have Seijin On Your Friends List- Be On Lester's Friends List- Have Alyia On Your Friend List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- Have Thorn On Your Friend List- Have Alye On Your Friends List- Have Lord Fredericks On Your Friends List- Be On Seijin's Foe List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Goddess of Repentance
    Posts : 4540
    Guild : Black Rose
    Cosmic Coins : 0
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    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 692,310.75
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    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Re: Advanced Elemental Rune Magic

    Post by Madame Astrid on 26th July 2018, 6:04 pm

    Spoiler:

    @Johann wrote:Advanced Elemental Runes

    Magic Name: Advanced Elemental Rune Magic
    Magic Type: Solitary Lost (+15% Base Spell Damage / +15% MP Cost)

    Secondary Magic: Forces of War

    Strengths:
    - Very versatile magic, can be used in many situations
    - Provides a range of diverse offensive, defensive and support spells alike
    - User is able to command 10 different elements to use freely: Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison

    Weaknesses:
    - While it is very versatile, the user chooses to utilize different elements in combat instead of one, making it impossible to specialize on a single element
    - While the runes themselves cannot be eaten by slayers, the elemental effects they produce can
    - Since the magic uses 10 different elements for it's spells they can be eaten by a range of slayer types rather than just one

    Lineage:
    Master of Runes

    Unique Abilities:

    - Renovatio - The Restoration Rune (Passive){D}: The user is passively enhancing their physical abilities through the runes at their disposal, altering their healing properties to an unnatural point. This grants the user a natural, physical 5% MP regain per round and a 5% HP regain every other round which cannot be disabled by magical means.

    - Velocitas - The Acceleration Rune (Active){D}: Once per post the user can utilize the magical properties of their runes to accelerate themselves to warp speeds, manipulating and bending space itself, travelling anywhere within their rank burst range in an instant. This, however, is not teleportation, meaning the user cannot go through physical barriers or objects etc.

    - Runed Senses (Passive){D}: Due to the nature of this magic the user's senses are heavily enhanced. This boosts the user's reaction time and all senses (hearing, sight, smell etc.) to be extremely precise, perhaps even surpassing those of slayers. Additionally, the user can, three dimensionally, visualize their surroundings in sensory range by combining these heightened senses, thus being able to fight even without a visual. Within their rank burst range, the user can sense any and all movement and matter as well as the nature of creatures (size, living or non living etc.).

    - Suscitatio - Master of Runes (Active){C}: The wielder of this magic temporarily combines the power of their blood with the power of their magic to reach their ultimate potential, once per thread infusing their spells with any of the elements they command (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) through their runes for the duration of 8 posts, mixing the elements and giving the spells used the secondary elements properties along with its primary ones. This increases magical strength by 50% increasing by an additional 5% per rank above D and makes slayers unable to consume the magic due to the mixing of elements. Should they consume it regardless they will start to feel sick, losing HP equal to the original MP cost of the spell they're consuming.

    - Runed Skin - Mollitiam (Passive){B}: The skin of the user is lined with runes, be they visible or invisible, that passively alter the physical properties of their skin, enhancing their resistance to both physical and magical damage by 25%. Additionally, all knockbacks on the user are cut in half through this effect (e.g. 40m of knockback would be halved to 20m).

    - Runed Skin - Potentia (Passive){S}: The runes that cover the users skin also enhance their vigor and strength passively, making them stronger than regular people. This grants a passive 40% boost to melee damage with an additional 5% increase per rank above D.

    - Scriptokinesis (Passive){H}(LOCKED): The user can, indirectly, use their runes to manipulate the atmosphere around themselves, able to send waves of kinetic energy through the space between himself and opponents, delivering the force of attacks over distances and enabling them to manipulate objects without touching them. This means the user can use attacks, spells and abilities with melee range to hit targets in their rank burst range. Additionally, this extends the range of the users spells and abilities by 50% through the control of the atmosphere by the runic magic of the user.

    Spells:
    Signature Spells 6/6:

    D-rank - Sanitatem Daemonum:

    Name: Sanitatem Daemonum (Demonic Healing)
    Rank: D
    Type: Healing
    Healing: 40
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Using the effect of darkness magic, the user activates a rune on their body or inscribes it onto the body of an ally in melee range, healing any sort of damage they might have sustained, no matter the source, healing themselves or the ally for 40HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    C-rank - Fons Fulgor (LOCKED):

    Name: Fons Fulgor (Fountain Flash)
    Rank: C
    Type: Teleport
    Damage: -
    Range: 30m
    Speed: -
    Duration: -
    Cooldown: -

    Description:
    Activating a water rune on their torso the user, in an explosion of water, teleports to anywhere within 30m of themselves instantly.

    Strengths:
    - Can be used to evade an attack or move quickly

    Weaknesses:
    - Limited range
    B-rank - Tutela Lumen (LOCKED):

    Name: Tutela Lumen (Light's Protection)
    Rank: B
    Type: Healing
    Healing: 80
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Activating a beneficial light rune on their body or placing the same rune of a single ally in melee range the user heals any sort of damage they might have sustained, no matter the source, on themselves or the ally for 80HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    A-rank - Lorica Metalica (LOCKED):

    Name: Lorica Metalica (Metal Plate)
    Rank: A
    Type: Defensive
    Durability: 100
    Range: Self
    Speed: Self
    Duration: 1
    Cooldown: -

    Description:
    Grey, metallic runes lighting up all over the caster's torso, scale-like plates of magical metal start forming all over their body, covering it almost entirely. This magic plate armor can absorb up to 100HP in damage before breaking and stays on the user's body for the duration of the spell or until broken.

    Strengths:
    - Can deflect damage that would otherwise affect the caster

    Weaknesses:
    - Can only take so much damage before breaking
    S-rank - Sonus Flucta (LOCKED):

    Name: Sonus Flucta (Soundwave)
    Rank: S
    Type: Mobility
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: -
    Cooldown: -

    Description:
    The user activates a wind rune on themselves, accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, propelling the caster in a certain direction, enhancing their base speed to extremely high velocities for the blink of an eye. This follows rank single target speed and range.

    Strengths:
    - Can be used to quickly evade an attack / move fast

    Weaknesses:
    - Spell is not a teleportation and thus cannot be used to traverse obstacles
    Ranking - Irae Elementis:

    Name: Irae Elementis (Elemental Wrath)
    Rank: Ranks with the User (S)
    Type: Single Target, Knockback
    Damage: 120
    Range: Melee
    Speed: Melee
    Duration: -
    Cooldown: -

    Description:
    The user activates any one of the elemental runes on his body, coating his fists or melee weapons in the element of choice (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) for a quick, yet powerful, magically enhanced strike that'll knock targets back 50m and deal S-rank damage + the user's melee damage.

    Strengths:
    - Knocks targets back
    - Deals high damage

    Weaknesses:
    - Has to be in melee range
    - Can be eaten by a wide range of slayers
    D-rank Spells 9/9:

    1. Name: Imperium (Supremacy)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the strive for supremacy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    2. Name: Dominatio (Domination)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the desire for domination, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    3. Name: Regnum (Rule)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the right to rule, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    4. Name: Ruina (Destruction)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the power to destroy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    5. Name: Rapiditas (Haste)
    Description: The runes alter the user's physical properties in many ways. One such way is the enhancing of the user's speed, making them quick and agile in combat, granting a 50% increase in speed passively. This can be toggled on and off.

    6. Name: Vis (Strength)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes making sure the user's body always works at peak performance, granting them a passive 50% increase in melee strength. This can be toggled on and off.

    7. Name: Patientia (Endurance)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes enhancing the user's durability in combat by providing a layer of defense. This grants the user a 25% increase in HP passively and can be toggled on and off.

    8. Name: Flexibilitate (Flexibility)
    Description: The runes alter the user's physical properties in many ways. One such way is expanding the user's magical capabilities and flexibility indirectly, passively granting them a 50% increase in MP. This can be toggled on and off.

    9. Name: Sustineri (Sustainability)
    Description: The runes carry the ability to try and preserve the user's strength and life force at any cost, reducing the amount of magic energy that is required to cast spells to the lowest possible minimum. This grants the user a 50% MP cost reduction to the spells cast passively and can be toggled on and off.
    C-Rank Spells 8/8:

    1. Telum Inferna:

    Name: Telum Inferna (Infernal Weapon)
    Rank: C (30 MP)
    Type: Single Target, Buff
    Damage: -
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 6

    Description:
    Activating a rune on themselves or an ally in melee range the caster will cover their hands or melee weapon in magical, scorching flame, buffing the affected's melee damage by 55%

    Strengths:
    - Increases melee damage

    Weaknesses:
    - Caster has to be able to freely use hands
    2. Pulso Procella:

    Name: Pulso Procella (Storm Strike)
    Rank: C (30 MP)
    Type: Burst, Buff
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Dark grey runes glowing on the user's hands they release a burst of wind energy around them, infusing allies within 30m with beneficial wind magic, enhancing the speed of those affected by 55%.

    Strengths:
    - Enhances own and allies' speed

    Weaknesses:
    - Limited range
    3. Trabus Tunitrem:

    Name: Trabus Tunitrem (Thundering Beam)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Gold coloured runes lighting up all over one of the user's arms he points a finger at a single enemy in the spell's range, immediately releasing a cracking beam of lighting that impacts for full C-rank damage. Additionally, the person struck by this spell will be paralysed for their next turn due to the intense electricity coursing through their body.

    Strengths:
    - Paralyses opponents

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    4. Pila Ferrum:

    Name: Pila Ferrum (Iron Mortar)
    Rank: C (30 MP)
    Type: Single Target, Knockback
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 1
    Cooldown: 4

    Description:
    A silver rune flaring up on the back of one of the caster's hands a sphere projectile of solid iron starts forming in one of their hands before being launched off at a single enemy in the spell's range. Upon impact, the projectile delivers a great kinetic force, dealing full C-rank damage and lifting the target off their feet, launching them back 30m.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    5. Crepitus Liquidum:

    Name: Crepitus Liquidum (Liquid Explosion)
    Rank: C (30 MP)
    Type: Burst, Knockback
    Damage: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 3

    Description:
    Runes of deep blue flaring up over the user's body their form erupts into a strong burst of water, crushing foes in the spell's range for C rank damage and lifting them off their feet, launching them back 30m forcefully.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    6. Arma Crystallum:

    Name: Arma Crystallum (Armor of Crystal)
    Rank: C (30 MP)
    Type: Defensive
    Durability: 180
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 7

    Description:
    Activating an amaranthine rune on their torso or placing the same rune on the torso of an ally in melee range the user surrounds their form or the form of an ally with lightweight, yet durable plates of vibrantly coloured, magical crystal to offer maximal protection. This armor can absorb up to 180 HP in damage before breaking and additionally provides the wearer with 25% physical and magical damage reduction.

    Strengths:
    - Provides defense against spells and weapons
    - Ability to deflect a portion of incoming damage

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    - Can only be used on a single person at a time
    7. Ambulatura Mico:

    Name: Ambulatura Mico (Flash Step)
    Rank: C (30 MP)
    Type: Teleport
    Damage: -
    Range: 30 m
    Speed: -
    Duration: Instant
    Cooldown: 3

    Description:
    Light runes flaring up on their body the caster vanishes in a sudden, bright flash of light, reappearing anywhere within the spells range instantly.

    Strengths:
    - Can be used to quickly evade an attack or move

    Weaknesses:
    - Limited range
    8. Striga Tenebrae:

    Name: Striga Tenebrae (Swath of Darkness)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 120 m
    Speed: -
    Duration: 1
    Cooldown: 3

    Description:
    A set of dark runes lighting up on the caster's hands he conjures an orb of darkness, a black hole anywhere within spell range that swallows a single enemy spell, negating it completely before disappearing. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate an enemy spell instantly

    Weaknesses:
    - User has to pay the original mana cost of the spell to negate it
    B-rank Spells 7/7:

    1. Iacto Amethystus:

    Name: Iacto Amethystus (Amethyst Scatter)
    Rank: B (40 MP)
    Type: Multi Target
    Damage: 60 per projectile
    Range: 150 m
    Speed: 65 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Shooting a sparkling projectile of crystal to the skies above with an arm covered in glowing, amaranthine runes the projectile explodes just moments later, a rain of sharp and pointy crystal shards targeting any number of enemies within the spells range, dealing 0.75x B-rank damage per projectile.

    Strengths:
    - Can target multiple enemies at the same time

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    2. Coliseo Volcano:

    Name: Coliseo Volcano (Volcanic Shock)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    Burning red runes lighting up on one of the caster's hands they coat it in scorching, magical flame before swinging at a single enemy within melee range, striking them for B-rank damage + the user's melee damage, the blow knocking the enemy off their feet and 50m back.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Only works in melee range
    3. Gladius Aqua:

    Name: Gladius Aqua (Water Blade)
    Rank: B (40 MP)
    Type: Burst, Offensive
    Damage: 80
    Range: 50 m
    Speed: 50 m/s
    Duration: Instant
    Cooldown: 4

    Description:
    Deeply blue runes flaring up all over the user's arms up to his shoulders, a sphere of water starts forming in one of the caster's hands, the caster then using it in a sweep motion to send out a thin, sharp blade of water in a wide cone before him that cuts everyone caught by the attack for B-rank damage. Due to the erosion of the water this attack also deals 50% more damage against structures, constructs, barriers, shields etc. as well.

    Strengths:
    - Deals damage to those in the spells range
    - Deals additional damage to structures, constructs and so on

    Weaknesses:
    - Can damage both friend and foe
    - Can be eaten by relevant slayers (Water)
    4. Hasta Tempestas:

    Name: Hasta Tempestas (Lightning Spear)
    Rank: B (40 MP)
    Type: Single Target, Paralysis
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Activating a set of yellow runes on their arm the caster spawns intense sparks of electricity all around it, covering it entirely. The user then channels them into a lightning spear in their hand and throws it at an opponent within the spells range, striking them for B-rank damage. Additionally, the intense surge of electricity will soar through the affected's body, paralysing them for their next turn.

    Strengths:
    - Lightning can scorch / melt / ignite materials
    - Paralyses foes

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    - Caster needs to be able to freely move arms
    5. Erugo Runa:

    Name: Erugo Runa (Rune of Corrosion)
    Rank: B (40 MP)
    Type: Single Target, DoT
    Damage: 40 per round
    Range: Melee
    Speed: Melee
    Duration: 5
    Cooldown: 6

    Description:
    Touching a single enemy in melee range with a hand of runes that glow in a deeply amethyst colour, the caster inscribes on them a line of corrosive, venomous runes. The runes stay on the affected's body for the duration of the spell and cannot be removed (apart from slayers consuming the venom) until the spell is either cancelled or expends its duration, releasing the venom directly into the bloodstream, dealing 0.5x B-rank damage per round, the skin around them turning black and brittle, the affected feeling extremely nauseous and dizzy.

    Strengths:
    - Poisons a foe for an extended period

    Weaknesses:
    - Can be consumed by relevant slayers (Poison)
    6. Clypeum Crystallum:

    Name: Clypeum Crystallum (Shield of Crystal)
    Rank: B (40 MP)
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: 5
    Cooldown: 6

    Description:
    Runes of amaranthine colour lighting up on one of the caster's hands a thick shield of crystal appears before the user, extending 5m in all directions. The shield can be used to absorb damage from spells and weapons, is able to take 240 HP in damage before breaking and moves around with the user until destroyed or cancelled, the user being able to control the direction it's facing with motions of the runed hand.

    Strengths:
    - Good defense against magics, abilities and weapons

    Weaknesses:
    - Can only take a set amount of damage before breaking
    7. Algor Absoluta:

    Name: Algor Absoluta (Absolute Zero)
    Rank: B (40 MP)
    Type: Offensive, Single Target
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 2
    Cooldown: 5

    Description:
    The user activates a rune that is etched into the tips of their fingers, creating an aura of absolute cold around their hand before throwing a freezing punch at a single opponent in melee range with the spell, freezing them for B-rank damage + the caster's melee damage. Additionally, the harsh and extreme cold freezes the body partially, making it extremely difficult to move, paralyzing the target for their next turn.

    Strengths:
    - Paralyzes target

    Weaknesses:
    - Only works in melee range
    A-rank Spells 6/6:

    1. Vortex Odium:

    Name: Vortex Odium (Tornado Rift)
    Rank: A (50 MP)
    Type: Offensive, Burst, Teleport
    Damage: 100
    Range: 75 m
    Speed: -
    Duration: Instant
    Cooldown: 5

    Description:
    Using wind runes on their torso to surround themselves with an aura of magic, the user accelerates themselves to extreme speeds that, in effect, are no different to teleportation, moving to anywhere within 75m instantly. This sudden and extreme shift in magic pressure results in an explosion with a radius of 75m of magical wind energy wherever the user reappears, dealing A-rank damage to those affected.

    Strengths:
    - Extremely fast teleportation
    - Deals damage upon reappearance

    Weaknesses:
    - Can damage both enemies and allies
    - User has to be cautious where to use it
    2. Acus Proiecto:

    Name: Acus Proiecto (Needle Projectile)
    Rank: A (50 MP)
    Type: Offensive, Single Target
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Silvery runes flaring up all over the caster's arms and shoulders they lift one arm up, a long, needle like spear of metal forming and hovering in their palm before launching it off at a single enemy in the spell's range, impaling them for A-rank damage. The projectile, additionally, possesses high penetrating power, dealing 50% more damage to constructs, structures and shields / barriers.

    Strengths:
    - Additional damage against non-living beings, structures and barriers

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    3. Ignes Mortis:

    Name: Ignes Mortis (Fire's of Death)
    Rank: A (50 MP)
    Type: AoE, DoT
    Damage: 50 per round
    Range: 200 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating deeply red runes on their hands the caster produces a scorching inferno, a sea of flame that quickly spreads, covering an area of 200m around them in raging fire. This deals 0.5x A-rank damage to anyone caught in the blazing inferno per round. Additionally, those affected by the spell receive a 65% debuff to their magic damage for the duration of the spell due to the magical flames disrupting their ethernano flow, weakening the opponents magic.

    Strengths:
    - Sets a large area around the user on fire
    - Weakens opponent's magic power

    Weaknesses:
    - Can be eaten by relevant slayers (Fire)
    - Only deals damage to enemies in the AoE
    4. Aetas Glacialis:

    Name: Aetas Glacialis (Ice Age)
    Rank: A (50 MP)
    Type: Burst, Debuff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating a set of ice blue, glowing runes that go around the caster's wrists they cool down the air around explosively with a sweep motion, flash freezing everything in the spell's range. This deals A-rank damage to those affected and heavily hinders movement, slowing enemies down by 65% for their next 5 turns.

    Strengths:
    - Slows movements of foes

    Weaknesses:
    - Can be eaten by relevant slayers (Ice)
    5. Pluviam Restitutio:

    Name: Pluviam Restitutio (Restoration Rain)
    Rank: A (50 MP)
    Type: Healing, Burst, Buff
    Healing: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: Instant
    Cooldown: 6

    Description:
    With a sweeping motion the user activates one of their water based runes, causing sparkling drops of rain to fall from the sky instantly within a 75m radius. These magical drops of water are infused with the caster's magic and heal allies in the spell's burst range for A-rank HP. Additionally, those healed by the spell have negative status effects removed from them (e.g. Blindness, Nausea etc.) and all debuff or poison effects on them have their duration cut in half (e.g. a debuff lasting for 4 rounds now only lasts 2).

    Strengths:
    - Heals allies within the casters proximity
    - Neutralizes negative status effects or cuts their duration in half

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    - Only works within the caster's proximity
    6. Pruina Spaera:

    Name: Pruina Spaera (Sphere of Frost)
    Rank: A (50 MP)
    Type: Trap, Defense, Support
    Durability: 300
    Range: 50 m
    Speed: 75m/s
    Duration: 8
    Cooldown: 10

    Description:
    The air around of the caster suddenly begins to cool down rapidly as they activate a set on their arms, explosively crystallizing into a dome that encompasses an area of 50m around the caster, the scripture on their body glowing in an ice blue. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force. The dome of ice can take 300 HP before breaking. Additionally, every ally inside has their speed boosted by 65%, and every enemy has theirs slowed by 65% due to the unique environment made up entirely of the caster's magic.

    Strengths:
    - Can protect a large area or a group from a great amount of damage
    - Can lock enemies inside the dome until the spell ends

    Weaknesses:
    - Can be broken by force
    - Can be eaten by relevant slayers (Ice)
    S-rank Spells 4/4:

    1. Potesta Noctem:

    Name: Potesta Noctem (Dark's Power)
    Rank: S (60 MP)
    Type: Offensive, Single Target
    Damage: 120
    Range: 400 m
    Speed: 400 m/s
    Duration: 1
    Cooldown: 8

    Description:
    The caster accumulates pure, ebony coloured darkness energy in both their hands using runes placed in both palms, bringing them together to release a strong beam of corrosive darkness at a single enemy in range that will easily disintegrate most materials. Upon impact this beam will explode in a burst of corroding darkness that drowns out all natural and magical light, dealing S rank damage to anyone within a range of 30m . Additionally, this unholy attack deals an extra 50% of damage against light, godly or other holy beings, but also 50% less damage against dark, demonic or other unholy beings.

    Strengths:
    - Beam can penetrate and destroy most materials
    - Additional damage against holy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against unholy foes
    2. Lumen Rapidus:

    Name: Lumen Rapidus (Scorching Light)
    Rank: S (60 MP)
    Type: Offensive, Burst
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    With a single motion the user spreads their arms, activating runes on the back of their hands, explosively filling the area in the spells burst range with blinding, holy light that destroys all natural and magical shadow, burning everyone the caster deems as a foe for S rank damage. Those who do not cover their eyes or have appropriate countermeasures at their disposal are also blinded for their next two rounds. Additionally, this attack does an extra 50% of damage against dark, demonic or other unholy beings, but also 50% less against light, godly or other holy beings.

    Strengths:
    - Only affects those the caster deems a foe
    - Additional Damage against unholy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against holy foes
    3. Venena Omega (LOCKED):

    Name: Venena Omega (Poison Omega)
    Rank: S (60 MP)
    Type: Burst, Debuff, DoT
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Raising one arm to the sky with open palm pointed upwards, deeply purple runes start glowing all over the caster's extremity, thousands upon thousands of long, pointy, purple needle like spikes of crystalline poison start forming above the user. Just a moment later the user closes their hand, making a fist, the needles raining down to fill the spells burst range with the projectiles, piercing anyone in the area for S rank damage, dealing an additional 0.5x S-rank damage for their next 2 turns by poisoning the affected with a deadly toxin as well as slowing their movements by 70%, making them feel nauseous and weakened.

    Strengths:
    - Covers the area in sharp, pointy spikes
    - Poisons those struck, slows their movements

    Weaknesses:
    - Can be eaten by relevant slayers (Poison)
    - Can affect both friend and foe
    4. Impulsus Pressura (LOCKED):

    Name: Impulsus Pressura (Pressure Impulse)
    Rank: S (60 MP)
    Type: Offensive, Burst, Knockback
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Using wind runes in their fingertips the caster manipulates the atmosphere around, snapping them to create soundwaves that are heavily amplified by the effect of the spell. These amplified soundwaves form a strong shockwave that rip apart everything within the spell's range, dealing S-rank damage to the affected as well as knocking them off their feet and back 50 meters. Additionally, those within the spell's range are deafened for their next 3 rounds through the extreme noise produced by the spell.

    Strengths:
    - Knocks enemies back, deafens them

    Weaknesses:
    - Can affect friend and foe alike
    H-rank Spell (LOCKED):

    Name: Sol Atrae Noctis (Black Sun of the Night)
    Rank: H (70 MP)
    Type: Burst, Immobilization, Landscaping
    Damage: 140
    Range: 600 m
    Speed: 150 m/s
    Duration: 10
    Cooldown: 11

    Description:
    The runes all over the caster's body flaring up in a grey carbon colour they utilize the element they are closest to, channeling the ultimate destructive power of their wind runes into a spell.  The user of this immensely powerful spell starts compressing air into a sphere with both hands, concentrating an extreme amount of magic power in their body, buffing their magic power by 75% for the next 10 rounds before compressing an extreme quantity of air in the projectile, starting to compress the sphere itself further until it reaches about the size of a marble. Glowing in a dark charcoal colour and nearly exploding with magical power this marble sized projectile contains enough kinetic energy to rival that of a large bomb, held together only by the users magic. When the spell is released the sphere is launched in a direction at 150 m/s at any point within 600m of the caster. Upon impact, the sphere releases all of its kinetic energy in a single, gigantic explosion, a burst of extreme pressure that extends 300m in all directions and destroys all in its path, levels buildings, ripping apart the unfortunate souls caught within, leaving behind nothing but a huge crater. This deals full H-rank damage and completely levels the affected terrain. Additionally, all those affected by the explosion will be paralyzed for their next turn due to the extreme trauma put on them by the sheer force of the enormous pressure burst.

    Strengths:
    - Deals enormous damage to those caught in the spell
    - Immobilizes foes

    Weaknesses:
    - Can hit friend and foe alike
    - Due to the size of the affected area the caster has to be cautious where to use it

    @Johann wrote:Advanced Spells

    Advanced Spells:


    D+:


    Name: Aes Elementis (Elemental Weapon)
    Rank: D+ (30 MP)
    Type: Buff
    Damage: -
    Range: Melee
    Speed: -
    Duration: 5
    Cooldown: 6

    Description:
    Covering their own or an allies weapon or an extremity in melee range in one of the runic elements (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) the caster commands they enhance their own or the allies melee damage by 75%.

    Strengths:
    - Enhances own or an allies melee damage

    Weaknesses:
    - Only affects a single person


    C+:


    Name: Illisus Elementis (Elemental Strike)
    Rank: C+ (45 MP)
    Type: Melee, Single Target, Knockback
    Damage: 90
    Range: Melee
    Speed: Melee
    Duration: Instant
    Cooldown: 3

    Description:
    Coating their hand or weapon in one of the types of elemental runes the caster commands (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) the user engages a single enemy in melee range with an elemental strike, dealing C+ rank damage + the user's melee damage and knocks the enemy back 50m.

    Strengths:
    - Knocks a target back

    Weaknesses:
    - Limited range


    B+:


    Name: Aura Elementis (Elemental Aura)
    Rank: B+ (60 MP)
    Type: Burst
    Damage: 120
    Range: 75 m
    Speed: 75 m/s
    Duration: Instant
    Cooldown: 5

    Description:
    With a single sweep of their runed hand or melee weapon the user sends out a wide cone of the chosen element (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) before himself, damaging anyone within it for B+ rank damage. Additionally, the onslaught of elemental energy also deals 75% more damage against structures, constructs, barriers, shields etc.

    Strengths:
    - Deals additional damage against structures, constructs, barriers and shields

    Weaknesses:
    - Can potentially be eaten by a wide range of slayers


    A+:


    Name: Resilio Elementis (Elemental Cannon)
    Rank: A+ (75 MP)
    Type: Single Target, Debuff
    Damage: 150
    Range: 450 m
    Speed: 450 m
    Duration: 5
    Cooldown: 6

    Description:
    Pointing their open palm at an enemy within the spell's range, elemental runes (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) light up on the caster's hand, sending a beam of elemental energy flying towards them. Upon impact, this beam explodes into a burt of the chosen element, covering an area of 30m around the point of impact in the elemental effect, dealing A+ rank damage to anyone within. Additionally those affected by the elemental onslaught will experience heavy trauma and/ or bleeding, reducing their movement speed by 97.5% for their next 5 rounds.

    Strengths:
    - Can slow enemy movements

    Weaknesses:
    - Explosion can affect both friend and foe


    S+:


    Name: Imperium Elementis (Elemental Supremacy)
    Rank: S+ (90 MP)
    Type: Burst, Buff, Support
    Damage: -
    Range: 150 m
    Speed: 150 m/s
    Duration: 12
    Cooldown: 13

    Description:
    Runes flaring up in all colours of their elements all over the user's torso they send out a burst of their own magical energy, covering the area in the spell's range in the effect of this magic. This, however, is no harmful effect, the user instead infusing all allies in this range with his own magic, a bracelet of runes appearing around their right wrist, glowing in 10 different colours. Those affected can infuse their magic with the elements of the caster at and switch between them at will (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison), enhancing their magical damage by 105% for the duration of the spell. Additionally, the magic of those affected cannot be eaten by relevant slayers for the duration of the spell due to the mixing and impurity of elements, slayers instead starting to feel sick if they consume a spell under this effect, instead losing HP equal to the original MP cost of the spell they're consuming.

    Strengths:
    - Enhances allies' magic damage
    - Makes spells unable to be consumed by slayers

    Weaknesses:
    - Has a limited range
    - Has a limited set duration


    H+ (LOCKED):


    Name: Sigillum Secundum: Bellum (The Second Seal: War)
    Rank: H+ (105 MP)
    Type: Buff, Support, Singe Target
    Damage: -
    Range: Self
    Speed: Self
    Duration: 25
    Cooldown: Once per Thread

    Description:
    All of the user's runes flare up in their respective element's colour suddenly and explosively before completely turning black, glowing with darkness energy before engulfing the user's form entirely as if black ink was running down their form. From this the user can decide between one of two appearances to take and can switch between those appearances freely for the duration of the spell. The first is the caster's usual, humanoid form, their entire form covered in glowing runes, their eyes dark and glowing, two large, antler-like horns forming on top of their head and a skeletal tail at their lower back. The other form is the appearance of a demonic and twisted skeletal wolf, their body turning into an elemental body of one of the elements the user commands (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison), equipped with jagged teeth, sharp claws and a long, skeletal tail, a set of large antlers on its head. Regardless of the form that is taken the user draws power from the demon locked inside them, controlling the runic cage the demon has been sealed in to tap into the ultimate potential of their magic, blood and lineage combined. The user replaces all casting from their body with ancient, dark power, instead of using ethernano to cast spells (spells still use regular MP to cast) and drawing upon the demonic power of curse.  As a result, spells of their magics cannot be eaten by any kind of slayer (should they do regardless they will lose the HP equal to the original MP cost of the spell they're consuming), their magics can be used in areas where magic would otherwise not work (anti-magic fields and areas devoid of magical energy), negative effects that target ethernano magic specifically do not apply to the caster and all spells gain a deeply black, demonic aspect to them. Additionally, the users magic damage, infused with the primordial, demonic strength of ancient curse, is increased by 107.5% for the duration of the spell (For the purposes of RP this also provides the user with resistance against mind-affecting spells in this state. OOC permission will be sought if this aspect of the spell is used in PvP combat).

    Humanoid Demon Appearance:



    Bestial Demon Appearance:



    Strengths:
    - Increases magic damage drastically
    - Spells, then called curses, cannot be consumed and used in magically void areas

    Weaknesses:
    - Spell only applies to one person at a time
    - The spell cannot, by its very nature, be given to anyone else than the caster





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    Lester Drynedi
     
     

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    Lineage : ❀ Drynedi' Efflorescence ❀
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    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀ Glucose Dandelion Slayer ❀
    Secondary Magic: ❀ A Gentleman's Experiments ❀

    Re: Advanced Elemental Rune Magic

    Post by Lester Drynedi on 30th July 2018, 7:19 pm

    Unlocked and Moved at Users Request!~

    ❀:

    @Johann wrote:Advanced Elemental Runes

    Magic Name: Advanced Elemental Rune Magic
    Magic Type: Solitary Lost (+15% Base Spell Damage / +15% MP Cost)

    Secondary Magic: Forces of War

    Additional Notes:
    - Primary Magic Change bought here

    - 5x Additional D-rank Spell Slots bought here
    - 5x Additional C-rank Spell Slots bought here
    - 4x Additional B-rank Spell Slots bought here
    - 3x Additional A-rank Spell Slots bought here

    Description:
    Elemental Runes is a type of magic that involves two things: First, a vast knowledge of ancient runes and runery, their meaning as well as the ability to manipulate and infuse them using magic. Second, an unnatural, almost impossible affinity to the elements that these runes control. The user can use these runes on their body to spawn a variety of elemental effects, place them on surfaces to use as traps, form objects or barriers with them or even carve them into the air itself. This particular magic was birthed by the awakening of unique and ancient blood, making it extremely difficult to replicate with only one person wielding it, classifying it as a type of lost magic.

    Advanced Elemental Runes requires an understanding of runesmithing and elemental arts that goes even deeper than it's basic counterpart, building on the user's prior knowledge of this magic with the user having access to an even wider variety of elements to use and master, increasing the complexity of the magic while simultaneously also enhancing its potency, thus granting the user access to a variety of elements (namely Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) and runes to use.

    Strengths:
    - Very versatile magic, can be used in many situations
    - Provides a range of diverse offensive, defensive and support spells alike
    - User is able to command 10 different elements to use freely: Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison

    Weaknesses:
    - While it is very versatile, the user chooses to utilize different elements in combat instead of one, making it impossible to specialize on a single element
    - While the runes themselves cannot be eaten by slayers, the elemental effects they produce can
    - Since the magic uses 10 different elements for it's spells they can be eaten by a range of slayer types rather than just one

    Lineage:
    Master of Runes

    Unique Abilities:

    - Renovatio - The Restoration Rune (Passive){D}: The user is passively enhancing their physical abilities through the runes at their disposal, altering their healing properties to an unnatural point. This grants the user a natural, physical 5% MP regain per round and a 5% HP regain every other round which cannot be disabled by magical means.

    - Velocitas - The Acceleration Rune (Active){D}: Once per post the user can utilize the magical properties of their runes to accelerate themselves to warp speeds, manipulating and bending space itself, travelling anywhere within their rank burst range in an instant. This, however, is not teleportation, meaning the user cannot go through physical barriers or objects etc.

    - Runed Senses (Passive){D}: Due to the nature of this magic the user's senses are heavily enhanced. This boosts the user's reaction time and all senses (hearing, sight, smell etc.) to be extremely precise, perhaps even surpassing those of slayers. Additionally, the user can, three dimensionally, visualize their surroundings in sensory range by combining these heightened senses, thus being able to fight even without a visual. Within their rank burst range, the user can sense any and all movement and matter as well as the nature of creatures (size, living or non living etc.).

    - Suscitatio - Master of Runes (Active){C}: The wielder of this magic temporarily combines the power of their blood with the power of their magic to reach their ultimate potential, once per thread infusing their spells with any of the elements they command (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) through their runes for the duration of 8 posts, mixing the elements and giving the spells used the secondary elements properties along with its primary ones. This increases magical strength by 50% increasing by an additional 5% per rank above D and makes slayers unable to consume the magic due to the mixing of elements. Should they consume it regardless they will start to feel sick, losing HP equal to the original MP cost of the spell they're consuming.

    - Runed Skin - Mollitiam (Passive){B}: The skin of the user is lined with runes, be they visible or invisible, that passively alter the physical properties of their skin, enhancing their resistance to both physical and magical damage by 25%. Additionally, all knockbacks on the user are cut in half through this effect (e.g. 40m of knockback would be halved to 20m).

    - Runed Skin - Potentia (Passive){S}: The runes that cover the users skin also enhance their vigor and strength passively, making them stronger than regular people. This grants a passive 40% boost to melee damage with an additional 5% increase per rank above D.

    - Scriptokinesis (Passive){H}(LOCKED): The user can, indirectly, use their runes to manipulate the atmosphere around themselves, able to send waves of kinetic energy through the space between himself and opponents, delivering the force of attacks over distances and enabling them to manipulate objects without touching them. This means the user can use attacks, spells and abilities with melee range to hit targets in their rank burst range. Additionally, this extends the range of the users spells and abilities by 50% through the control of the atmosphere by the runic magic of the user.

    Spells:
    Signature Spells 6/6:

    D-rank - Sanitatem Daemonum:

    Name: Sanitatem Daemonum (Demonic Healing)
    Rank: D
    Type: Healing
    Healing: 40
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Using the effect of darkness magic, the user activates a rune on their body or inscribes it onto the body of an ally in melee range, healing any sort of damage they might have sustained, no matter the source, healing themselves or the ally for 40HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    C-rank - Fons Fulgor (LOCKED):

    Name: Fons Fulgor (Fountain Flash)
    Rank: C
    Type: Teleport
    Damage: -
    Range: 30m
    Speed: -
    Duration: -
    Cooldown: -

    Description:
    Activating a water rune on their torso the user, in an explosion of water, teleports to anywhere within 30m of themselves instantly.

    Strengths:
    - Can be used to evade an attack or move quickly

    Weaknesses:
    - Limited range
    B-rank - Tutela Lumen (LOCKED):

    Name: Tutela Lumen (Light's Protection)
    Rank: B
    Type: Healing
    Healing: 80
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Activating a beneficial light rune on their body or placing the same rune of a single ally in melee range the user heals any sort of damage they might have sustained, no matter the source, on themselves or the ally for 80HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    A-rank - Lorica Metalica (LOCKED):

    Name: Lorica Metalica (Metal Plate)
    Rank: A
    Type: Defensive
    Durability: 100
    Range: Self
    Speed: Self
    Duration: 1
    Cooldown: -

    Description:
    Grey, metallic runes lighting up all over the caster's torso, scale-like plates of magical metal start forming all over their body, covering it almost entirely. This magic plate armor can absorb up to 100HP in damage before breaking and stays on the user's body for the duration of the spell or until broken.

    Strengths:
    - Can deflect damage that would otherwise affect the caster

    Weaknesses:
    - Can only take so much damage before breaking
    S-rank - Sonus Flucta (LOCKED):

    Name: Sonus Flucta (Soundwave)
    Rank: S
    Type: Mobility
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: -
    Cooldown: -

    Description:
    The user activates a wind rune on themselves, accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, propelling the caster in a certain direction, enhancing their base speed to extremely high velocities for the blink of an eye. This follows rank single target speed and range.

    Strengths:
    - Can be used to quickly evade an attack / move fast

    Weaknesses:
    - Spell is not a teleportation and thus cannot be used to traverse obstacles
    Ranking - Irae Elementis:

    Name: Irae Elementis (Elemental Wrath)
    Rank: Ranks with the User (S)
    Type: Single Target, Knockback
    Damage: 120
    Range: Melee
    Speed: Melee
    Duration: -
    Cooldown: -

    Description:
    The user activates any one of the elemental runes on his body, coating his fists or melee weapons in the element of choice (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) for a quick, yet powerful, magically enhanced strike that'll knock targets back 50m and deal S-rank damage + the user's melee damage.

    Strengths:
    - Knocks targets back
    - Deals high damage

    Weaknesses:
    - Has to be in melee range
    - Can be eaten by a wide range of slayers
    D-rank Spells 9/9:

    1. Name: Imperium (Supremacy)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the strive for supremacy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    2. Name: Dominatio (Domination)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the desire for domination, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    3. Name: Regnum (Rule)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the right to rule, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    4. Name: Ruina (Destruction)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the power to destroy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    5. Name: Rapiditas (Haste)
    Description: The runes alter the user's physical properties in many ways. One such way is the enhancing of the user's speed, making them quick and agile in combat, granting a 50% increase in speed passively. This can be toggled on and off.

    6. Name: Vis (Strength)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes making sure the user's body always works at peak performance, granting them a passive 50% increase in melee strength. This can be toggled on and off.

    7. Name: Patientia (Endurance)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes enhancing the user's durability in combat by providing a layer of defense. This grants the user a 25% increase in HP passively and can be toggled on and off.

    8. Name: Flexibilitate (Flexibility)
    Description: The runes alter the user's physical properties in many ways. One such way is expanding the user's magical capabilities and flexibility indirectly, passively granting them a 50% increase in MP. This can be toggled on and off.

    9. Name: Sustineri (Sustainability)
    Description: The runes carry the ability to try and preserve the user's strength and life force at any cost, reducing the amount of magic energy that is required to cast spells to the lowest possible minimum. This grants the user a 50% MP cost reduction to the spells cast passively and can be toggled on and off.
    C-Rank Spells 8/8:

    1. Telum Inferna:

    Name: Telum Inferna (Infernal Weapon)
    Rank: C (30 MP)
    Type: Single Target, Buff
    Damage: -
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 6

    Description:
    Activating a rune on themselves or an ally in melee range the caster will cover their hands or melee weapon in magical, scorching flame, buffing the affected's melee damage by 55%

    Strengths:
    - Increases melee damage

    Weaknesses:
    - Caster has to be able to freely use hands
    2. Pulso Procella:

    Name: Pulso Procella (Storm Strike)
    Rank: C (30 MP)
    Type: Burst, Buff
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Dark grey runes glowing on the user's hands they release a burst of wind energy around them, infusing allies within 30m with beneficial wind magic, enhancing the speed of those affected by 55%.

    Strengths:
    - Enhances own and allies' speed

    Weaknesses:
    - Limited range
    3. Trabus Tunitrem:

    Name: Trabus Tunitrem (Thundering Beam)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Gold coloured runes lighting up all over one of the user's arms he points a finger at a single enemy in the spell's range, immediately releasing a cracking beam of lighting that impacts for full C-rank damage. Additionally, the person struck by this spell will be paralysed for their next turn due to the intense electricity coursing through their body.

    Strengths:
    - Paralyses opponents

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    4. Pila Ferrum:

    Name: Pila Ferrum (Iron Mortar)
    Rank: C (30 MP)
    Type: Single Target, Knockback
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 1
    Cooldown: 4

    Description:
    A silver rune flaring up on the back of one of the caster's hands a sphere projectile of solid iron starts forming in one of their hands before being launched off at a single enemy in the spell's range. Upon impact, the projectile delivers a great kinetic force, dealing full C-rank damage and lifting the target off their feet, launching them back 30m.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    5. Crepitus Liquidum:

    Name: Crepitus Liquidum (Liquid Explosion)
    Rank: C (30 MP)
    Type: Burst, Knockback
    Damage: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 3

    Description:
    Runes of deep blue flaring up over the user's body their form erupts into a strong burst of water, crushing foes in the spell's range for C rank damage and lifting them off their feet, launching them back 30m forcefully.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    6. Arma Crystallum:

    Name: Arma Crystallum (Armor of Crystal)
    Rank: C (30 MP)
    Type: Defensive
    Durability: 180
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 7

    Description:
    Activating an amaranthine rune on their torso or placing the same rune on the torso of an ally in melee range the user surrounds their form or the form of an ally with lightweight, yet durable plates of vibrantly coloured, magical crystal to offer maximal protection. This armor can absorb up to 180 HP in damage before breaking and additionally provides the wearer with 25% physical and magical damage reduction.

    Strengths:
    - Provides defense against spells and weapons
    - Ability to deflect a portion of incoming damage

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    - Can only be used on a single person at a time
    7. Ambulatura Mico:

    Name: Ambulatura Mico (Flash Step)
    Rank: C (30 MP)
    Type: Teleport
    Damage: -
    Range: 30 m
    Speed: -
    Duration: Instant
    Cooldown: 3

    Description:
    Light runes flaring up on their body the caster vanishes in a sudden, bright flash of light, reappearing anywhere within the spells range instantly.

    Strengths:
    - Can be used to quickly evade an attack or move

    Weaknesses:
    - Limited range
    8. Striga Tenebrae:

    Name: Striga Tenebrae (Swath of Darkness)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 120 m
    Speed: -
    Duration: 1
    Cooldown: 3

    Description:
    A set of dark runes lighting up on the caster's hands he conjures an orb of darkness, a black hole anywhere within spell range that swallows a single enemy spell, negating it completely before disappearing. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate an enemy spell instantly

    Weaknesses:
    - User has to pay the original mana cost of the spell to negate it
    B-rank Spells 7/7:

    1. Iacto Amethystus:

    Name: Iacto Amethystus (Amethyst Scatter)
    Rank: B (40 MP)
    Type: Multi Target
    Damage: 60 per projectile
    Range: 150 m
    Speed: 65 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Shooting a sparkling projectile of crystal to the skies above with an arm covered in glowing, amaranthine runes the projectile explodes just moments later, a rain of sharp and pointy crystal shards targeting any number of enemies within the spells range, dealing 0.75x B-rank damage per projectile.

    Strengths:
    - Can target multiple enemies at the same time

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    2. Coliseo Volcano:

    Name: Coliseo Volcano (Volcanic Shock)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    Burning red runes lighting up on one of the caster's hands they coat it in scorching, magical flame before swinging at a single enemy within melee range, striking them for B-rank damage + the user's melee damage, the blow knocking the enemy off their feet and 50m back.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Only works in melee range
    3. Gladius Aqua:

    Name: Gladius Aqua (Water Blade)
    Rank: B (40 MP)
    Type: Burst, Offensive
    Damage: 80
    Range: 50 m
    Speed: 50 m/s
    Duration: Instant
    Cooldown: 4

    Description:
    Deeply blue runes flaring up all over the user's arms up to his shoulders, a sphere of water starts forming in one of the caster's hands, the caster then using it in a sweep motion to send out a thin, sharp blade of water in a wide cone before him that cuts everyone caught by the attack for B-rank damage. Due to the erosion of the water this attack also deals 50% more damage against structures, constructs, barriers, shields etc. as well.

    Strengths:
    - Deals damage to those in the spells range
    - Deals additional damage to structures, constructs and so on

    Weaknesses:
    - Can damage both friend and foe
    - Can be eaten by relevant slayers (Water)
    4. Hasta Tempestas:

    Name: Hasta Tempestas (Lightning Spear)
    Rank: B (40 MP)
    Type: Single Target, Paralysis
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Activating a set of yellow runes on their arm the caster spawns intense sparks of electricity all around it, covering it entirely. The user then channels them into a lightning spear in their hand and throws it at an opponent within the spells range, striking them for B-rank damage. Additionally, the intense surge of electricity will soar through the affected's body, paralysing them for their next turn.

    Strengths:
    - Lightning can scorch / melt / ignite materials
    - Paralyses foes

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    - Caster needs to be able to freely move arms
    5. Erugo Runa:

    Name: Erugo Runa (Rune of Corrosion)
    Rank: B (40 MP)
    Type: Single Target, DoT
    Damage: 40 per round
    Range: Melee
    Speed: Melee
    Duration: 5
    Cooldown: 6

    Description:
    Touching a single enemy in melee range with a hand of runes that glow in a deeply amethyst colour, the caster inscribes on them a line of corrosive, venomous runes. The runes stay on the affected's body for the duration of the spell and cannot be removed (apart from slayers consuming the venom) until the spell is either cancelled or expends its duration, releasing the venom directly into the bloodstream, dealing 0.5x B-rank damage per round, the skin around them turning black and brittle, the affected feeling extremely nauseous and dizzy.

    Strengths:
    - Poisons a foe for an extended period

    Weaknesses:
    - Can be consumed by relevant slayers (Poison)
    6. Clypeum Crystallum:

    Name: Clypeum Crystallum (Shield of Crystal)
    Rank: B (40 MP)
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: 5
    Cooldown: 6

    Description:
    Runes of amaranthine colour lighting up on one of the caster's hands a thick shield of crystal appears before the user, extending 5m in all directions. The shield can be used to absorb damage from spells and weapons, is able to take 240 HP in damage before breaking and moves around with the user until destroyed or cancelled, the user being able to control the direction it's facing with motions of the runed hand.

    Strengths:
    - Good defense against magics, abilities and weapons

    Weaknesses:
    - Can only take a set amount of damage before breaking
    7. Algor Absoluta:

    Name: Algor Absoluta (Absolute Zero)
    Rank: B (40 MP)
    Type: Offensive, Single Target
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 2
    Cooldown: 5

    Description:
    The user activates a rune that is etched into the tips of their fingers, creating an aura of absolute cold around their hand before throwing a freezing punch at a single opponent in melee range with the spell, freezing them for B-rank damage + the caster's melee damage. Additionally, the harsh and extreme cold freezes the body partially, making it extremely difficult to move, paralyzing the target for their next turn.

    Strengths:
    - Paralyzes target

    Weaknesses:
    - Only works in melee range
    A-rank Spells 6/6:

    1. Vortex Odium:

    Name: Vortex Odium (Tornado Rift)
    Rank: A (50 MP)
    Type: Offensive, Burst, Teleport
    Damage: 100
    Range: 75 m
    Speed: -
    Duration: Instant
    Cooldown: 5

    Description:
    Using wind runes on their torso to surround themselves with an aura of magic, the user accelerates themselves to extreme speeds that, in effect, are no different to teleportation, moving to anywhere within 75m instantly. This sudden and extreme shift in magic pressure results in an explosion with a radius of 75m of magical wind energy wherever the user reappears, dealing A-rank damage to those affected.

    Strengths:
    - Extremely fast teleportation
    - Deals damage upon reappearance

    Weaknesses:
    - Can damage both enemies and allies
    - User has to be cautious where to use it
    2. Acus Proiecto:

    Name: Acus Proiecto (Needle Projectile)
    Rank: A (50 MP)
    Type: Offensive, Single Target
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Silvery runes flaring up all over the caster's arms and shoulders they lift one arm up, a long, needle like spear of metal forming and hovering in their palm before launching it off at a single enemy in the spell's range, impaling them for A-rank damage. The projectile, additionally, possesses high penetrating power, dealing 50% more damage to constructs, structures and shields / barriers.

    Strengths:
    - Additional damage against non-living beings, structures and barriers

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    3. Ignes Mortis:

    Name: Ignes Mortis (Fire's of Death)
    Rank: A (50 MP)
    Type: AoE, DoT
    Damage: 50 per round
    Range: 200 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating deeply red runes on their hands the caster produces a scorching inferno, a sea of flame that quickly spreads, covering an area of 200m around them in raging fire. This deals 0.5x A-rank damage to anyone caught in the blazing inferno per round. Additionally, those affected by the spell receive a 65% debuff to their magic damage for the duration of the spell due to the magical flames disrupting their ethernano flow, weakening the opponents magic.

    Strengths:
    - Sets a large area around the user on fire
    - Weakens opponent's magic power

    Weaknesses:
    - Can be eaten by relevant slayers (Fire)
    - Only deals damage to enemies in the AoE
    4. Aetas Glacialis:

    Name: Aetas Glacialis (Ice Age)
    Rank: A (50 MP)
    Type: Burst, Debuff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating a set of ice blue, glowing runes that go around the caster's wrists they cool down the air around explosively with a sweep motion, flash freezing everything in the spell's range. This deals A-rank damage to those affected and heavily hinders movement, slowing enemies down by 65% for their next 5 turns.

    Strengths:
    - Slows movements of foes

    Weaknesses:
    - Can be eaten by relevant slayers (Ice)
    5. Pluviam Restitutio:

    Name: Pluviam Restitutio (Restoration Rain)
    Rank: A (50 MP)
    Type: Healing, Burst, Buff
    Healing: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: Instant
    Cooldown: 6

    Description:
    With a sweeping motion the user activates one of their water based runes, causing sparkling drops of rain to fall from the sky instantly within a 75m radius. These magical drops of water are infused with the caster's magic and heal allies in the spell's burst range for A-rank HP. Additionally, those healed by the spell have negative status effects removed from them (e.g. Blindness, Nausea etc.) and all debuff or poison effects on them have their duration cut in half (e.g. a debuff lasting for 4 rounds now only lasts 2).

    Strengths:
    - Heals allies within the casters proximity
    - Neutralizes negative status effects or cuts their duration in half

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    - Only works within the caster's proximity
    6. Pruina Spaera:

    Name: Pruina Spaera (Sphere of Frost)
    Rank: A (50 MP)
    Type: Trap, Defense, Support
    Durability: 300
    Range: 50 m
    Speed: 75m/s
    Duration: 8
    Cooldown: 10

    Description:
    The air around of the caster suddenly begins to cool down rapidly as they activate a set on their arms, explosively crystallizing into a dome that encompasses an area of 50m around the caster, the scripture on their body glowing in an ice blue. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force. The dome of ice can take 300 HP before breaking. Additionally, every ally inside has their speed boosted by 65%, and every enemy has theirs slowed by 65% due to the unique environment made up entirely of the caster's magic.

    Strengths:
    - Can protect a large area or a group from a great amount of damage
    - Can lock enemies inside the dome until the spell ends

    Weaknesses:
    - Can be broken by force
    - Can be eaten by relevant slayers (Ice)
    S-rank Spells 4/4:

    1. Potesta Noctem:

    Name: Potesta Noctem (Dark's Power)
    Rank: S (60 MP)
    Type: Offensive, Single Target
    Damage: 120
    Range: 400 m
    Speed: 400 m/s
    Duration: 1
    Cooldown: 8

    Description:
    The caster accumulates pure, ebony coloured darkness energy in both their hands using runes placed in both palms, bringing them together to release a strong beam of corrosive darkness at a single enemy in range that will easily disintegrate most materials. Upon impact this beam will explode in a burst of corroding darkness that drowns out all natural and magical light, dealing S rank damage to anyone within a range of 30m . Additionally, this unholy attack deals an extra 50% of damage against light, godly or other holy beings, but also 50% less damage against dark, demonic or other unholy beings.

    Strengths:
    - Beam can penetrate and destroy most materials
    - Additional damage against holy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against unholy foes
    2. Lumen Rapidus:

    Name: Lumen Rapidus (Scorching Light)
    Rank: S (60 MP)
    Type: Offensive, Burst
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    With a single motion the user spreads their arms, activating runes on the back of their hands, explosively filling the area in the spells burst range with blinding, holy light that destroys all natural and magical shadow, burning everyone the caster deems as a foe for S rank damage. Those who do not cover their eyes or have appropriate countermeasures at their disposal are also blinded for their next two rounds. Additionally, this attack does an extra 50% of damage against dark, demonic or other unholy beings, but also 50% less against light, godly or other holy beings.

    Strengths:
    - Only affects those the caster deems a foe
    - Additional Damage against unholy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against holy foes
    3. Venena Omega (LOCKED):

    Name: Venena Omega (Poison Omega)
    Rank: S (60 MP)
    Type: Burst, Debuff, DoT
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Raising one arm to the sky with open palm pointed upwards, deeply purple runes start glowing all over the caster's extremity, thousands upon thousands of long, pointy, purple needle like spikes of crystalline poison start forming above the user. Just a moment later the user closes their hand, making a fist, the needles raining down to fill the spells burst range with the projectiles, piercing anyone in the area for S rank damage, dealing an additional 0.5x S-rank damage for their next 2 turns by poisoning the affected with a deadly toxin as well as slowing their movements by 70%, making them feel nauseous and weakened.

    Strengths:
    - Covers the area in sharp, pointy spikes
    - Poisons those struck, slows their movements

    Weaknesses:
    - Can be eaten by relevant slayers (Poison)
    - Can affect both friend and foe
    4. Impulsus Pressura (LOCKED):

    Name: Impulsus Pressura (Pressure Impulse)
    Rank: S (60 MP)
    Type: Offensive, Burst, Knockback
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Using wind runes in their fingertips the caster manipulates the atmosphere around, snapping them to create soundwaves that are heavily amplified by the effect of the spell. These amplified soundwaves form a strong shockwave that rip apart everything within the spell's range, dealing S-rank damage to the affected as well as knocking them off their feet and back 50 meters. Additionally, those within the spell's range are deafened for their next 3 rounds through the extreme noise produced by the spell.

    Strengths:
    - Knocks enemies back, deafens them

    Weaknesses:
    - Can affect friend and foe alike
    H-rank Spell (LOCKED):

    Name: Sol Atrae Noctis (Black Sun of the Night)
    Rank: H (70 MP)
    Type: Burst, Immobilization, Landscaping
    Damage: 140
    Range: 600 m
    Speed: 150 m/s
    Duration: 10
    Cooldown: 11

    Description:
    The runes all over the caster's body flaring up in a grey carbon colour they utilize the element they are closest to, channeling the ultimate destructive power of their wind runes into a spell.  The user of this immensely powerful spell starts compressing air into a sphere with both hands, concentrating an extreme amount of magic power in their body, buffing their magic power by 75% for the next 10 rounds before compressing an extreme quantity of air in the projectile, starting to compress the sphere itself further until it reaches about the size of a marble. Glowing in a dark charcoal colour and nearly exploding with magical power this marble sized projectile contains enough kinetic energy to rival that of a large bomb, held together only by the users magic. When the spell is released the sphere is launched in a direction at 150 m/s at any point within 600m of the caster. Upon impact, the sphere releases all of its kinetic energy in a single, gigantic explosion, a burst of extreme pressure that extends 300m in all directions and destroys all in its path, levels buildings, ripping apart the unfortunate souls caught within, leaving behind nothing but a huge crater. This deals full H-rank damage and completely levels the affected terrain. Additionally, all those affected by the explosion will be paralyzed for their next turn due to the extreme trauma put on them by the sheer force of the enormous pressure burst.

    Strengths:
    - Deals enormous damage to those caught in the spell
    - Immobilizes foes

    Weaknesses:
    - Can hit friend and foe alike
    - Due to the size of the affected area the caster has to be cautious where to use it


    _____________________________________________________________________________________

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    Desirée Blooms
     
     

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    Character Sheet
    Character Name: ✧ Desirée Blooms ✧
    Primary Magic: ✧ Aurora Demon Slayer ✧
    Secondary Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧

    Re: Advanced Elemental Rune Magic

    Post by Desirée Blooms on 2nd August 2018, 1:36 pm

    Spoiler:

    @Johann wrote:Advanced Elemental Runes

    Magic Name: Advanced Elemental Rune Magic
    Magic Type: Solitary Lost (+15% Base Spell Damage / +15% MP Cost)

    Secondary Magic: Forces of War

    Additional Notes:
    - Primary Magic Change bought here

    - 5x Additional D-rank Spell Slots bought here
    - 5x Additional C-rank Spell Slots bought here
    - 4x Additional B-rank Spell Slots bought here
    - 3x Additional A-rank Spell Slots bought here
    - 2x Additional S-rank Spell Slots and
    1x C-rank Signature, 1x B-rank Signature, 1x A-rank Signature, 1x S-rank Signature bought here

    Description:
    Elemental Runes is a type of magic that involves two things: First, a vast knowledge of ancient runes and runery, their meaning as well as the ability to manipulate and infuse them using magic. Second, an unnatural, almost impossible affinity to the elements that these runes control. The user can use these runes on their body to spawn a variety of elemental effects, place them on surfaces to use as traps, form objects or barriers with them or even carve them into the air itself. This particular magic was birthed by the awakening of unique and ancient blood, making it extremely difficult to replicate with only one person wielding it, classifying it as a type of lost magic.

    Advanced Elemental Runes requires an understanding of runesmithing and elemental arts that goes even deeper than it's basic counterpart, building on the user's prior knowledge of this magic with the user having access to an even wider variety of elements to use and master, increasing the complexity of the magic while simultaneously also enhancing its potency, thus granting the user access to a variety of elements (namely Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) and runes to use.

    Strengths:
    - Very versatile magic, can be used in many situations
    - Provides a range of diverse offensive, defensive and support spells alike
    - User is able to command 10 different elements to use freely: Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison

    Weaknesses:
    - While it is very versatile, the user chooses to utilize different elements in combat instead of one, making it impossible to specialize on a single element
    - While the runes themselves cannot be eaten by slayers, the elemental effects they produce can
    - Since the magic uses 10 different elements for it's spells they can be eaten by a range of slayer types rather than just one

    Lineage:
    Master of Runes

    Unique Abilities:

    - Renovatio - The Restoration Rune (Passive){D}: The user is passively enhancing their physical abilities through the runes at their disposal, altering their healing properties to an unnatural point. This grants the user a natural, physical 5% MP regain per round and a 5% HP regain every other round which cannot be disabled by magical means.

    - Velocitas - The Acceleration Rune (Active){D}: Once per post the user can utilize the magical properties of their runes to accelerate themselves to warp speeds, manipulating and bending space itself, travelling anywhere within their rank burst range in an instant. This, however, is not teleportation, meaning the user cannot go through physical barriers or objects etc.

    - Runed Senses (Passive){D}: Due to the nature of this magic the user's senses are heavily enhanced. This boosts the user's reaction time and all senses (hearing, sight, smell etc.) to be extremely precise, perhaps even surpassing those of slayers. Additionally, the user can, three dimensionally, visualize their surroundings in sensory range by combining these heightened senses, thus being able to fight even without a visual. Within their rank burst range, the user can sense any and all movement and matter as well as the nature of creatures (size, living or non living etc.).

    - Suscitatio - Master of Runes (Active){C}: The wielder of this magic temporarily combines the power of their blood with the power of their magic to reach their ultimate potential, once per thread infusing their spells with any of the elements they command (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) through their runes for the duration of 8 posts, mixing the elements and giving the spells used the secondary elements properties along with its primary ones. This increases magical strength by 50% increasing by an additional 5% per rank above D and makes slayers unable to consume the magic due to the mixing of elements. Should they consume it regardless they will start to feel sick, losing HP equal to the original MP cost of the spell they're consuming.

    - Runed Skin - Mollitiam (Passive){B}: The skin of the user is lined with runes, be they visible or invisible, that passively alter the physical properties of their skin, enhancing their resistance to both physical and magical damage by 25%. Additionally, all knockbacks on the user are cut in half through this effect (e.g. 40m of knockback would be halved to 20m).

    - Runed Skin - Potentia (Passive){S}: The runes that cover the users skin also enhance their vigor and strength passively, making them stronger than regular people. This grants a passive 40% boost to melee damage with an additional 5% increase per rank above D.

    - Scriptokinesis (Passive){H}(LOCKED): The user can, indirectly, use their runes to manipulate the atmosphere around themselves, able to send waves of kinetic energy through the space between himself and opponents, delivering the force of attacks over distances and enabling them to manipulate objects without touching them. This means the user can use attacks, spells and abilities with melee range to hit targets in their rank burst range. Additionally, this extends the range of the users spells and abilities by 50% through the control of the atmosphere by the runic magic of the user.

    Spells:
    Signature Spells 6/6:

    D-rank - Sanitatem Daemonum:

    Name: Sanitatem Daemonum (Demonic Healing)
    Rank: D
    Type: Healing
    Healing: 40
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Using the effect of darkness magic, the user activates a rune on their body or inscribes it onto the body of an ally in melee range, healing any sort of damage they might have sustained, no matter the source, healing themselves or the ally for 40HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    C-rank - Fons Fulgor:

    Name: Fons Fulgor (Fountain Flash)
    Rank: C
    Type: Teleport
    Damage: -
    Range: 30m
    Speed: -
    Duration: -
    Cooldown: -

    Description:
    Activating a water rune on their torso the user, in an explosion of water, teleports to anywhere within 30m of themselves instantly.

    Strengths:
    - Can be used to evade an attack or move quickly

    Weaknesses:
    - Limited range
    B-rank - Tutela Lumen:

    Name: Tutela Lumen (Light's Protection)
    Rank: B
    Type: Healing
    Healing: 80
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Activating a beneficial light rune on their body or placing the same rune of a single ally in melee range the user heals any sort of damage they might have sustained, no matter the source, on themselves or the ally for 80HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    A-rank - Lorica Metalica:

    Name: Lorica Metalica (Metal Plate)
    Rank: A
    Type: Defensive
    Durability: 100
    Range: Self
    Speed: Self
    Duration: 1
    Cooldown: -

    Description:
    Grey, metallic runes lighting up all over the caster's torso, scale-like plates of magical metal start forming all over their body, covering it almost entirely. This magic plate armor can absorb up to 100HP in damage before breaking and stays on the user's body for the duration of the spell or until broken.

    Strengths:
    - Can deflect damage that would otherwise affect the caster

    Weaknesses:
    - Can only take so much damage before breaking
    S-rank - Sonus Flucta:

    Name: Sonus Flucta (Soundwave)
    Rank: S
    Type: Mobility
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: -
    Cooldown: -

    Description:
    The user activates a wind rune on themselves, accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, propelling the caster in a certain direction, enhancing their base speed to extremely high velocities for the blink of an eye. This follows rank single target speed and range.

    Strengths:
    - Can be used to quickly evade an attack / move fast

    Weaknesses:
    - Spell is not a teleportation and thus cannot be used to traverse obstacles
    Ranking - Irae Elementis:

    Name: Irae Elementis (Elemental Wrath)
    Rank: Ranks with the User (S)
    Type: Single Target, Knockback
    Damage: 120
    Range: Melee
    Speed: Melee
    Duration: -
    Cooldown: -

    Description:
    The user activates any one of the elemental runes on his body, coating his fists or melee weapons in the element of choice (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) for a quick, yet powerful, magically enhanced strike that'll knock targets back 50m and deal S-rank damage + the user's melee damage.

    Strengths:
    - Knocks targets back
    - Deals high damage

    Weaknesses:
    - Has to be in melee range
    - Can be eaten by a wide range of slayers
    D-rank Spells 9/9:

    1. Name: Imperium (Supremacy)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the strive for supremacy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    2. Name: Dominatio (Domination)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the desire for domination, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    3. Name: Regnum (Rule)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the right to rule, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    4. Name: Ruina (Destruction)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the power to destroy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    5. Name: Rapiditas (Haste)
    Description: The runes alter the user's physical properties in many ways. One such way is the enhancing of the user's speed, making them quick and agile in combat, granting a 50% increase in speed passively. This can be toggled on and off.

    6. Name: Vis (Strength)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes making sure the user's body always works at peak performance, granting them a passive 50% increase in melee strength. This can be toggled on and off.

    7. Name: Patientia (Endurance)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes enhancing the user's durability in combat by providing a layer of defense. This grants the user a 25% increase in HP passively and can be toggled on and off.

    8. Name: Flexibilitate (Flexibility)
    Description: The runes alter the user's physical properties in many ways. One such way is expanding the user's magical capabilities and flexibility indirectly, passively granting them a 50% increase in MP. This can be toggled on and off.

    9. Name: Sustineri (Sustainability)
    Description: The runes carry the ability to try and preserve the user's strength and life force at any cost, reducing the amount of magic energy that is required to cast spells to the lowest possible minimum. This grants the user a 50% MP cost reduction to the spells cast passively and can be toggled on and off.
    C-Rank Spells 8/8:

    1. Telum Inferna:

    Name: Telum Inferna (Infernal Weapon)
    Rank: C (30 MP)
    Type: Single Target, Buff
    Damage: -
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 6

    Description:
    Activating a rune on themselves or an ally in melee range the caster will cover their hands or melee weapon in magical, scorching flame, buffing the affected's melee damage by 55%

    Strengths:
    - Increases melee damage

    Weaknesses:
    - Caster has to be able to freely use hands
    2. Pulso Procella:

    Name: Pulso Procella (Storm Strike)
    Rank: C (30 MP)
    Type: Burst, Buff
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Dark grey runes glowing on the user's hands they release a burst of wind energy around them, infusing allies within 30m with beneficial wind magic, enhancing the speed of those affected by 55%.

    Strengths:
    - Enhances own and allies' speed

    Weaknesses:
    - Limited range
    3. Trabus Tunitrem:

    Name: Trabus Tunitrem (Thundering Beam)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Gold coloured runes lighting up all over one of the user's arms he points a finger at a single enemy in the spell's range, immediately releasing a cracking beam of lighting that impacts for full C-rank damage. Additionally, the person struck by this spell will be paralysed for their next turn due to the intense electricity coursing through their body.

    Strengths:
    - Paralyses opponents

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    4. Pila Ferrum:

    Name: Pila Ferrum (Iron Mortar)
    Rank: C (30 MP)
    Type: Single Target, Knockback
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 1
    Cooldown: 4

    Description:
    A silver rune flaring up on the back of one of the caster's hands a sphere projectile of solid iron starts forming in one of their hands before being launched off at a single enemy in the spell's range. Upon impact, the projectile delivers a great kinetic force, dealing full C-rank damage and lifting the target off their feet, launching them back 30m.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    5. Crepitus Liquidum:

    Name: Crepitus Liquidum (Liquid Explosion)
    Rank: C (30 MP)
    Type: Burst, Knockback
    Damage: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 3

    Description:
    Runes of deep blue flaring up over the user's body their form erupts into a strong burst of water, crushing foes in the spell's range for C rank damage and lifting them off their feet, launching them back 30m forcefully.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    6. Arma Crystallum:

    Name: Arma Crystallum (Armor of Crystal)
    Rank: C (30 MP)
    Type: Defensive
    Durability: 180
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 7

    Description:
    Activating an amaranthine rune on their torso or placing the same rune on the torso of an ally in melee range the user surrounds their form or the form of an ally with lightweight, yet durable plates of vibrantly coloured, magical crystal to offer maximal protection. This armor can absorb up to 180 HP in damage before breaking and additionally provides the wearer with 25% physical and magical damage reduction.

    Strengths:
    - Provides defense against spells and weapons
    - Ability to deflect a portion of incoming damage

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    - Can only be used on a single person at a time
    7. Ambulatura Mico:

    Name: Ambulatura Mico (Flash Step)
    Rank: C (30 MP)
    Type: Teleport
    Damage: -
    Range: 30 m
    Speed: -
    Duration: Instant
    Cooldown: 3

    Description:
    Light runes flaring up on their body the caster vanishes in a sudden, bright flash of light, reappearing anywhere within the spells range instantly.

    Strengths:
    - Can be used to quickly evade an attack or move

    Weaknesses:
    - Limited range
    8. Striga Tenebrae:

    Name: Striga Tenebrae (Swath of Darkness)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 120 m
    Speed: -
    Duration: 1
    Cooldown: 3

    Description:
    A set of dark runes lighting up on the caster's hands he conjures an orb of darkness, a black hole anywhere within spell range that swallows a single enemy spell, negating it completely before disappearing. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate an enemy spell instantly

    Weaknesses:
    - User has to pay the original mana cost of the spell to negate it
    B-rank Spells 7/7:

    1. Iacto Amethystus:

    Name: Iacto Amethystus (Amethyst Scatter)
    Rank: B (40 MP)
    Type: Multi Target
    Damage: 60 per projectile
    Range: 150 m
    Speed: 65 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Shooting a sparkling projectile of crystal to the skies above with an arm covered in glowing, amaranthine runes the projectile explodes just moments later, a rain of sharp and pointy crystal shards targeting any number of enemies within the spells range, dealing 0.75x B-rank damage per projectile.

    Strengths:
    - Can target multiple enemies at the same time

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    2. Coliseo Volcano:

    Name: Coliseo Volcano (Volcanic Shock)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    Burning red runes lighting up on one of the caster's hands they coat it in scorching, magical flame before swinging at a single enemy within melee range, striking them for B-rank damage + the user's melee damage, the blow knocking the enemy off their feet and 50m back.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Only works in melee range
    3. Gladius Aqua:

    Name: Gladius Aqua (Water Blade)
    Rank: B (40 MP)
    Type: Burst, Offensive
    Damage: 80
    Range: 50 m
    Speed: 50 m/s
    Duration: Instant
    Cooldown: 4

    Description:
    Deeply blue runes flaring up all over the user's arms up to his shoulders, a sphere of water starts forming in one of the caster's hands, the caster then using it in a sweep motion to send out a thin, sharp blade of water in a wide cone before him that cuts everyone caught by the attack for B-rank damage. Due to the erosion of the water this attack also deals 50% more damage against structures, constructs, barriers, shields etc. as well.

    Strengths:
    - Deals damage to those in the spells range
    - Deals additional damage to structures, constructs and so on

    Weaknesses:
    - Can damage both friend and foe
    - Can be eaten by relevant slayers (Water)
    4. Hasta Tempestas:

    Name: Hasta Tempestas (Lightning Spear)
    Rank: B (40 MP)
    Type: Single Target, Paralysis
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Activating a set of yellow runes on their arm the caster spawns intense sparks of electricity all around it, covering it entirely. The user then channels them into a lightning spear in their hand and throws it at an opponent within the spells range, striking them for B-rank damage. Additionally, the intense surge of electricity will soar through the affected's body, paralysing them for their next turn.

    Strengths:
    - Lightning can scorch / melt / ignite materials
    - Paralyses foes

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    - Caster needs to be able to freely move arms
    5. Erugo Runa:

    Name: Erugo Runa (Rune of Corrosion)
    Rank: B (40 MP)
    Type: Single Target, DoT
    Damage: 40 per round
    Range: Melee
    Speed: Melee
    Duration: 5
    Cooldown: 6

    Description:
    Touching a single enemy in melee range with a hand of runes that glow in a deeply amethyst colour, the caster inscribes on them a line of corrosive, venomous runes. The runes stay on the affected's body for the duration of the spell and cannot be removed (apart from slayers consuming the venom) until the spell is either cancelled or expends its duration, releasing the venom directly into the bloodstream, dealing 0.5x B-rank damage per round, the skin around them turning black and brittle, the affected feeling extremely nauseous and dizzy.

    Strengths:
    - Poisons a foe for an extended period

    Weaknesses:
    - Can be consumed by relevant slayers (Poison)
    6. Clypeum Crystallum:

    Name: Clypeum Crystallum (Shield of Crystal)
    Rank: B (40 MP)
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: 5
    Cooldown: 6

    Description:
    Runes of amaranthine colour lighting up on one of the caster's hands a thick shield of crystal appears before the user, extending 5m in all directions. The shield can be used to absorb damage from spells and weapons, is able to take 240 HP in damage before breaking and moves around with the user until destroyed or cancelled, the user being able to control the direction it's facing with motions of the runed hand.

    Strengths:
    - Good defense against magics, abilities and weapons

    Weaknesses:
    - Can only take a set amount of damage before breaking
    7. Algor Absoluta:

    Name: Algor Absoluta (Absolute Zero)
    Rank: B (40 MP)
    Type: Offensive, Single Target
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 2
    Cooldown: 5

    Description:
    The user activates a rune that is etched into the tips of their fingers, creating an aura of absolute cold around their hand before throwing a freezing punch at a single opponent in melee range with the spell, freezing them for B-rank damage + the caster's melee damage. Additionally, the harsh and extreme cold freezes the body partially, making it extremely difficult to move, paralyzing the target for their next turn.

    Strengths:
    - Paralyzes target

    Weaknesses:
    - Only works in melee range
    A-rank Spells 6/6:

    1. Vortex Odium:

    Name: Vortex Odium (Tornado Rift)
    Rank: A (50 MP)
    Type: Offensive, Burst, Teleport
    Damage: 100
    Range: 75 m
    Speed: -
    Duration: Instant
    Cooldown: 5

    Description:
    Using wind runes on their torso to surround themselves with an aura of magic, the user accelerates themselves to extreme speeds that, in effect, are no different to teleportation, moving to anywhere within 75m instantly. This sudden and extreme shift in magic pressure results in an explosion with a radius of 75m of magical wind energy wherever the user reappears, dealing A-rank damage to those affected.

    Strengths:
    - Extremely fast teleportation
    - Deals damage upon reappearance

    Weaknesses:
    - Can damage both enemies and allies
    - User has to be cautious where to use it
    2. Acus Proiecto:

    Name: Acus Proiecto (Needle Projectile)
    Rank: A (50 MP)
    Type: Offensive, Single Target
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Silvery runes flaring up all over the caster's arms and shoulders they lift one arm up, a long, needle like spear of metal forming and hovering in their palm before launching it off at a single enemy in the spell's range, impaling them for A-rank damage. The projectile, additionally, possesses high penetrating power, dealing 50% more damage to constructs, structures and shields / barriers.

    Strengths:
    - Additional damage against non-living beings, structures and barriers

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    3. Ignes Mortis:

    Name: Ignes Mortis (Fire's of Death)
    Rank: A (50 MP)
    Type: AoE, DoT
    Damage: 50 per round
    Range: 200 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating deeply red runes on their hands the caster produces a scorching inferno, a sea of flame that quickly spreads, covering an area of 200m around them in raging fire. This deals 0.5x A-rank damage to anyone caught in the blazing inferno per round. Additionally, those affected by the spell receive a 65% debuff to their magic damage for the duration of the spell due to the magical flames disrupting their ethernano flow, weakening the opponents magic.

    Strengths:
    - Sets a large area around the user on fire
    - Weakens opponent's magic power

    Weaknesses:
    - Can be eaten by relevant slayers (Fire)
    - Only deals damage to enemies in the AoE
    4. Aetas Glacialis:

    Name: Aetas Glacialis (Ice Age)
    Rank: A (50 MP)
    Type: Burst, Debuff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating a set of ice blue, glowing runes that go around the caster's wrists they cool down the air around explosively with a sweep motion, flash freezing everything in the spell's range. This deals A-rank damage to those affected and heavily hinders movement, slowing enemies down by 65% for their next 5 turns.

    Strengths:
    - Slows movements of foes

    Weaknesses:
    - Can be eaten by relevant slayers (Ice)
    5. Pluviam Restitutio:

    Name: Pluviam Restitutio (Restoration Rain)
    Rank: A (50 MP)
    Type: Healing, Burst, Buff
    Healing: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: Instant
    Cooldown: 6

    Description:
    With a sweeping motion the user activates one of their water based runes, causing sparkling drops of rain to fall from the sky instantly within a 75m radius. These magical drops of water are infused with the caster's magic and heal allies in the spell's burst range for A-rank HP. Additionally, those healed by the spell have negative status effects removed from them (e.g. Blindness, Nausea etc.) and all debuff or poison effects on them have their duration cut in half (e.g. a debuff lasting for 4 rounds now only lasts 2).

    Strengths:
    - Heals allies within the casters proximity
    - Neutralizes negative status effects or cuts their duration in half

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    - Only works within the caster's proximity
    6. Pruina Spaera:

    Name: Pruina Spaera (Sphere of Frost)
    Rank: A (50 MP)
    Type: Trap, Defense, Support
    Durability: 300
    Range: 50 m
    Speed: 75m/s
    Duration: 8
    Cooldown: 10

    Description:
    The air around of the caster suddenly begins to cool down rapidly as they activate a set on their arms, explosively crystallizing into a dome that encompasses an area of 50m around the caster, the scripture on their body glowing in an ice blue. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force. The dome of ice can take 300 HP before breaking. Additionally, every ally inside has their speed boosted by 65%, and every enemy has theirs slowed by 65% due to the unique environment made up entirely of the caster's magic.

    Strengths:
    - Can protect a large area or a group from a great amount of damage
    - Can lock enemies inside the dome until the spell ends

    Weaknesses:
    - Can be broken by force
    - Can be eaten by relevant slayers (Ice)
    S-rank Spells 4/4:

    1. Potesta Noctem:

    Name: Potesta Noctem (Dark's Power)
    Rank: S (60 MP)
    Type: Offensive, Single Target
    Damage: 120
    Range: 400 m
    Speed: 400 m/s
    Duration: 1
    Cooldown: 8

    Description:
    The caster accumulates pure, ebony coloured darkness energy in both their hands using runes placed in both palms, bringing them together to release a strong beam of corrosive darkness at a single enemy in range that will easily disintegrate most materials. Upon impact this beam will explode in a burst of corroding darkness that drowns out all natural and magical light, dealing S rank damage to anyone within a range of 30m . Additionally, this unholy attack deals an extra 50% of damage against light, godly or other holy beings, but also 50% less damage against dark, demonic or other unholy beings.

    Strengths:
    - Beam can penetrate and destroy most materials
    - Additional damage against holy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against unholy foes
    2. Lumen Rapidus:

    Name: Lumen Rapidus (Scorching Light)
    Rank: S (60 MP)
    Type: Offensive, Burst
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    With a single motion the user spreads their arms, activating runes on the back of their hands, explosively filling the area in the spells burst range with blinding, holy light that destroys all natural and magical shadow, burning everyone the caster deems as a foe for S rank damage. Those who do not cover their eyes or have appropriate countermeasures at their disposal are also blinded for their next two rounds. Additionally, this attack does an extra 50% of damage against dark, demonic or other unholy beings, but also 50% less against light, godly or other holy beings.

    Strengths:
    - Only affects those the caster deems a foe
    - Additional Damage against unholy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against holy foes
    3. Venena Omega:

    Name: Venena Omega (Poison Omega)
    Rank: S (60 MP)
    Type: Burst, Debuff, DoT
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Raising one arm to the sky with open palm pointed upwards, deeply purple runes start glowing all over the caster's extremity, thousands upon thousands of long, pointy, purple needle like spikes of crystalline poison start forming above the user. Just a moment later the user closes their hand, making a fist, the needles raining down to fill the spells burst range with the projectiles, piercing anyone in the area for S rank damage, dealing an additional 0.5x S-rank damage for their next 2 turns by poisoning the affected with a deadly toxin as well as slowing their movements by 70%, making them feel nauseous and weakened.

    Strengths:
    - Covers the area in sharp, pointy spikes
    - Poisons those struck, slows their movements

    Weaknesses:
    - Can be eaten by relevant slayers (Poison)
    - Can affect both friend and foe
    4. Impulsus Pressura:

    Name: Impulsus Pressura (Pressure Impulse)
    Rank: S (60 MP)
    Type: Offensive, Burst, Knockback
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Using wind runes in their fingertips the caster manipulates the atmosphere around, snapping them to create soundwaves that are heavily amplified by the effect of the spell. These amplified soundwaves form a strong shockwave that rip apart everything within the spell's range, dealing S-rank damage to the affected as well as knocking them off their feet and back 50 meters. Additionally, those within the spell's range are deafened for their next 3 rounds through the extreme noise produced by the spell.

    Strengths:
    - Knocks enemies back, deafens them

    Weaknesses:
    - Can affect friend and foe alike
    H-rank Spell (LOCKED):

    Name: Sol Atrae Noctis (Black Sun of the Night)
    Rank: H (70 MP)
    Type: Burst, Immobilization, Landscaping
    Damage: 140
    Range: 600 m
    Speed: 150 m/s
    Duration: 10
    Cooldown: 11

    Description:
    The runes all over the caster's body flaring up in a grey carbon colour they utilize the element they are closest to, channeling the ultimate destructive power of their wind runes into a spell.  The user of this immensely powerful spell starts compressing air into a sphere with both hands, concentrating an extreme amount of magic power in their body, buffing their magic power by 75% for the next 10 rounds before compressing an extreme quantity of air in the projectile, starting to compress the sphere itself further until it reaches about the size of a marble. Glowing in a dark charcoal colour and nearly exploding with magical power this marble sized projectile contains enough kinetic energy to rival that of a large bomb, held together only by the users magic. When the spell is released the sphere is launched in a direction at 150 m/s at any point within 600m of the caster. Upon impact, the sphere releases all of its kinetic energy in a single, gigantic explosion, a burst of extreme pressure that extends 300m in all directions and destroys all in its path, levels buildings, ripping apart the unfortunate souls caught within, leaving behind nothing but a huge crater. This deals full H-rank damage and completely levels the affected terrain. Additionally, all those affected by the explosion will be paralyzed for their next turn due to the extreme trauma put on them by the sheer force of the enormous pressure burst.

    Strengths:
    - Deals enormous damage to those caught in the spell
    - Immobilizes foes

    Weaknesses:
    - Can hit friend and foe alike
    - Due to the size of the affected area the caster has to be cautious where to use it



    _____________________________________________________________________________________

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    Theo

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Being- Novice [250]- Summer Special Participant- Be On Lester's Friends List- Be on Izayuki's Friend List- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 489
    Guild : Crystal Swan [Ace of Lapis]
    Cosmic Coins : 0
    Dungeon Tokens : 5
    Experience : 34,800

    Character Sheet
    Character Name: Theo Silversong
    Primary Magic: Jello Magic
    Secondary Magic: Drathir Takeover

    Re: Advanced Elemental Rune Magic

    Post by Theo on 30th August 2018, 5:02 pm

    ♛:

    @Johann wrote:Advanced Elemental Runes

    Magic Name: Advanced Elemental Rune Magic
    Magic Type: Solitary Lost (+15% Base Spell Damage / +15% MP Cost)

    Secondary Magic: Forces of War

    Additional Notes:
    - Primary Magic Change bought here

    - 5x Additional D-rank Spell Slots bought here
    - 5x Additional C-rank Spell Slots bought here
    - 4x Additional B-rank Spell Slots bought here
    - 3x Additional A-rank Spell Slots bought here
    - 2x Additional S-rank Spell Slots and
    1x C-rank Signature, 1x B-rank Signature, 1x A-rank Signature, 1x S-rank Signature bought here

    Description:
    Elemental Runes is a type of magic that involves two things: First, a vast knowledge of ancient runes and runery, their meaning as well as the ability to manipulate and infuse them using magic. Second, an unnatural, almost impossible affinity to the elements that these runes control. The user can use these runes on their body to spawn a variety of elemental effects, place them on surfaces to use as traps, form objects or barriers with them or even carve them into the air itself. This particular magic was birthed by the awakening of unique and ancient blood, making it extremely difficult to replicate with only one person wielding it, classifying it as a type of lost magic.

    Advanced Elemental Runes requires an understanding of runesmithing and elemental arts that goes even deeper than it's basic counterpart, building on the user's prior knowledge of this magic with the user having access to an even wider variety of elements to use and master, increasing the complexity of the magic while simultaneously also enhancing its potency, thus granting the user access to a variety of elements (namely Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) and runes to use.

    Strengths:
    - Very versatile magic, can be used in many situations
    - Provides a range of diverse offensive, defensive and support spells alike
    - User is able to command 10 different elements to use freely: Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison

    Weaknesses:
    - While it is very versatile, the user chooses to utilize different elements in combat instead of one, making it impossible to specialize on a single element
    - While the runes themselves cannot be eaten by slayers, the elemental effects they produce can
    - Since the magic uses 10 different elements for it's spells they can be eaten by a range of slayer types rather than just one

    Lineage:
    Master of Runes

    Unique Abilities:

    - Renovatio - The Restoration Rune (Passive){D}: The user is passively enhancing their physical abilities through the runes at their disposal, altering their healing properties to an unnatural point. This grants the user a natural, physical 5% MP regain per round and a 5% HP regain every other round which cannot be disabled by magical means.

    - Velocitas - The Acceleration Rune (Active){D}: Once per post the user can utilize the magical properties of their runes to accelerate themselves to warp speeds, manipulating and bending space itself, travelling anywhere within their rank burst range in an instant. This, however, is not teleportation, meaning the user cannot go through physical barriers or objects etc.

    - Runed Senses (Passive){D}: Due to the nature of this magic the user's senses are heavily enhanced. This boosts the user's reaction time and all senses (hearing, sight, smell etc.) to be extremely precise, perhaps even surpassing those of slayers. Additionally, the user can, three dimensionally, visualize their surroundings in sensory range by combining these heightened senses, thus being able to fight even without a visual. Within their rank burst range, the user can sense any and all movement and matter as well as the nature of creatures (size, living or non living etc.).

    - Suscitatio - Master of Runes (Active){C}: The wielder of this magic temporarily combines the power of their blood with the power of their magic to reach their ultimate potential, once per thread infusing their spells with any of the elements they command (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal and Poison) through their runes for the duration of 8 posts, mixing the elements and giving the spells used the secondary elements properties along with its primary ones. This increases magical strength by 50% increasing by an additional 5% per rank above D and makes slayers unable to consume the magic due to the mixing of elements. Should they consume it regardless they will start to feel sick, losing HP equal to the original MP cost of the spell they're consuming.

    - Runed Skin - Mollitiam (Passive){B}: The skin of the user is lined with runes, be they visible or invisible, that passively alter the physical properties of their skin, enhancing their resistance to both physical and magical damage by 25%. Additionally, all knockbacks on the user are cut in half through this effect (e.g. 40m of knockback would be halved to 20m).

    - Runed Skin - Potentia (Passive){S}: The runes that cover the users skin also enhance their vigor and strength passively, making them stronger than regular people. This grants a passive 40% boost to melee damage with an additional 5% increase per rank above D.

    - Scriptokinesis (Passive){H}(LOCKED): The user can, indirectly, use their runes to manipulate the atmosphere around themselves, able to send waves of kinetic energy through the space between himself and opponents, delivering the force of attacks over distances and enabling them to manipulate objects without touching them. This means the user can use attacks, spells and abilities with melee range to hit targets in their rank burst range. Additionally, this extends the range of the users spells and abilities by 50% through the control of the atmosphere by the runic magic of the user.

    Spells:
    Signature Spells 6/6:

    D-rank - Sanitatem Daemonum:

    Name: Sanitatem Daemonum (Demonic Healing)
    Rank: D
    Type: Healing
    Healing: 40
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Using the effect of darkness magic, the user activates a rune on their body or inscribes it onto the body of an ally in melee range, healing any sort of damage they might have sustained, no matter the source, healing themselves or the ally for 40HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    C-rank - Fons Fulgor:

    Name: Fons Fulgor (Fountain Flash)
    Rank: C
    Type: Teleport
    Damage: -
    Range: 30m
    Speed: -
    Duration: -
    Cooldown: -

    Description:
    Activating a water rune on their torso the user, in an explosion of water, teleports to anywhere within 30m of themselves instantly.

    Strengths:
    - Can be used to evade an attack or move quickly

    Weaknesses:
    - Limited range
    B-rank - Tutela Lumen:

    Name: Tutela Lumen (Light's Protection)
    Rank: B
    Type: Healing
    Healing: 80
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 1
    Cooldown: -

    Description:
    Activating a beneficial light rune on their body or placing the same rune of a single ally in melee range the user heals any sort of damage they might have sustained, no matter the source, on themselves or the ally for 80HP.

    Strengths:
    - User can heal themselves or another person

    Weaknesses:
    - The user has to physically touch that person / be in melee range to use this spell
    A-rank - Lorica Metalica:

    Name: Lorica Metalica (Metal Plate)
    Rank: A
    Type: Defensive
    Durability: 100
    Range: Self
    Speed: Self
    Duration: 1
    Cooldown: -

    Description:
    Grey, metallic runes lighting up all over the caster's torso, scale-like plates of magical metal start forming all over their body, covering it almost entirely. This magic plate armor can absorb up to 100HP in damage before breaking and stays on the user's body for the duration of the spell or until broken.

    Strengths:
    - Can deflect damage that would otherwise affect the caster

    Weaknesses:
    - Can only take so much damage before breaking
    S-rank - Sonus Flucta:

    Name: Sonus Flucta (Soundwave)
    Rank: S
    Type: Mobility
    Damage: -
    Range: 400 m
    Speed: 400 m/s
    Duration: -
    Cooldown: -

    Description:
    The user activates a wind rune on themselves, accumulating and compressing air around legs, arms or other extremities and then explosively releasing all of it, propelling the caster in a certain direction, enhancing their base speed to extremely high velocities for the blink of an eye. This follows rank single target speed and range.

    Strengths:
    - Can be used to quickly evade an attack / move fast

    Weaknesses:
    - Spell is not a teleportation and thus cannot be used to traverse obstacles
    Ranking - Irae Elementis:

    Name: Irae Elementis (Elemental Wrath)
    Rank: Ranks with the User (S)
    Type: Single Target, Knockback
    Damage: 120
    Range: Melee
    Speed: Melee
    Duration: -
    Cooldown: -

    Description:
    The user activates any one of the elemental runes on his body, coating his fists or melee weapons in the element of choice (Water, Fire, Crystal, Wind, Light, Darkness, Ice, Lightning, Metal, Poison) for a quick, yet powerful, magically enhanced strike that'll knock targets back 50m and deal S-rank damage + the user's melee damage.

    Strengths:
    - Knocks targets back
    - Deals high damage

    Weaknesses:
    - Has to be in melee range
    - Can be eaten by a wide range of slayers
    D-rank Spells 9/9:

    1. Name: Imperium (Supremacy)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the strive for supremacy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    2. Name: Dominatio (Domination)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the desire for domination, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    3. Name: Regnum (Rule)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the right to rule, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    4. Name: Ruina (Destruction)
    Description: The user's magic is ancient, it's secret lost to the tides of time, yet it is as powerful as it is enigmatic, infusing the user with their strength. The runes come with the power to destroy, increasing the user's spell damage by 50% passively. This can be toggled on and off.

    5. Name: Rapiditas (Haste)
    Description: The runes alter the user's physical properties in many ways. One such way is the enhancing of the user's speed, making them quick and agile in combat, granting a 50% increase in speed passively. This can be toggled on and off.

    6. Name: Vis (Strength)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes making sure the user's body always works at peak performance, granting them a passive 50% increase in melee strength. This can be toggled on and off.

    7. Name: Patientia (Endurance)
    Description: The runes alter the user's physical properties in many ways. One such way is the altering of the user's musculature and physique, the runes enhancing the user's durability in combat by providing a layer of defense. This grants the user a 25% increase in HP passively and can be toggled on and off.

    8. Name: Flexibilitate (Flexibility)
    Description: The runes alter the user's physical properties in many ways. One such way is expanding the user's magical capabilities and flexibility indirectly, passively granting them a 50% increase in MP. This can be toggled on and off.

    9. Name: Sustineri (Sustainability)
    Description: The runes carry the ability to try and preserve the user's strength and life force at any cost, reducing the amount of magic energy that is required to cast spells to the lowest possible minimum. This grants the user a 50% MP cost reduction to the spells cast passively and can be toggled on and off.
    C-Rank Spells 8/8:

    1. Telum Inferna:

    Name: Telum Inferna (Infernal Weapon)
    Rank: C (30 MP)
    Type: Single Target, Buff
    Damage: -
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 6

    Description:
    Activating a rune on themselves or an ally in melee range the caster will cover their hands or melee weapon in magical, scorching flame, buffing the affected's melee damage by 55%

    Strengths:
    - Increases melee damage

    Weaknesses:
    - Caster has to be able to freely use hands
    2. Pulso Procella:

    Name: Pulso Procella (Storm Strike)
    Rank: C (30 MP)
    Type: Burst, Buff
    Damage: -
    Range: 30 m
    Speed: 30 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Dark grey runes glowing on the user's hands they release a burst of wind energy around them, infusing allies within 30m with beneficial wind magic, enhancing the speed of those affected by 55%.

    Strengths:
    - Enhances own and allies' speed

    Weaknesses:
    - Limited range
    3. Trabus Tunitrem:

    Name: Trabus Tunitrem (Thundering Beam)
    Rank: C (30 MP)
    Type: Single Target, Paralysis
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Gold coloured runes lighting up all over one of the user's arms he points a finger at a single enemy in the spell's range, immediately releasing a cracking beam of lighting that impacts for full C-rank damage. Additionally, the person struck by this spell will be paralysed for their next turn due to the intense electricity coursing through their body.

    Strengths:
    - Paralyses opponents

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    4. Pila Ferrum:

    Name: Pila Ferrum (Iron Mortar)
    Rank: C (30 MP)
    Type: Single Target, Knockback
    Damage: 60
    Range: 120 m
    Speed: 120 m/s
    Duration: 1
    Cooldown: 4

    Description:
    A silver rune flaring up on the back of one of the caster's hands a sphere projectile of solid iron starts forming in one of their hands before being launched off at a single enemy in the spell's range. Upon impact, the projectile delivers a great kinetic force, dealing full C-rank damage and lifting the target off their feet, launching them back 30m.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    5. Crepitus Liquidum:

    Name: Crepitus Liquidum (Liquid Explosion)
    Rank: C (30 MP)
    Type: Burst, Knockback
    Damage: 60
    Range: 30 m
    Speed: 30 m/s
    Duration: Instant
    Cooldown: 3

    Description:
    Runes of deep blue flaring up over the user's body their form erupts into a strong burst of water, crushing foes in the spell's range for C rank damage and lifting them off their feet, launching them back 30m forcefully.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    6. Arma Crystallum:

    Name: Arma Crystallum (Armor of Crystal)
    Rank: C (30 MP)
    Type: Defensive
    Durability: 180
    Range: Self / Melee
    Speed: Self / Melee
    Duration: 5
    Cooldown: 7

    Description:
    Activating an amaranthine rune on their torso or placing the same rune on the torso of an ally in melee range the user surrounds their form or the form of an ally with lightweight, yet durable plates of vibrantly coloured, magical crystal to offer maximal protection. This armor can absorb up to 180 HP in damage before breaking and additionally provides the wearer with 25% physical and magical damage reduction.

    Strengths:
    - Provides defense against spells and weapons
    - Ability to deflect a portion of incoming damage

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    - Can only be used on a single person at a time
    7. Ambulatura Mico:

    Name: Ambulatura Mico (Flash Step)
    Rank: C (30 MP)
    Type: Teleport
    Damage: -
    Range: 30 m
    Speed: -
    Duration: Instant
    Cooldown: 3

    Description:
    Light runes flaring up on their body the caster vanishes in a sudden, bright flash of light, reappearing anywhere within the spells range instantly.

    Strengths:
    - Can be used to quickly evade an attack or move

    Weaknesses:
    - Limited range
    8. Striga Tenebrae:

    Name: Striga Tenebrae (Swath of Darkness)
    Rank: C (30 MP)
    Type: Negation
    Damage: -
    Range: 120 m
    Speed: -
    Duration: 1
    Cooldown: 3

    Description:
    A set of dark runes lighting up on the caster's hands he conjures an orb of darkness, a black hole anywhere within spell range that swallows a single enemy spell, negating it completely before disappearing. The caster must pay the original mana cost of the spell that is being negated in order for this effect to work.

    Strengths:
    - Can negate an enemy spell instantly

    Weaknesses:
    - User has to pay the original mana cost of the spell to negate it
    B-rank Spells 7/7:

    1. Iacto Amethystus:

    Name: Iacto Amethystus (Amethyst Scatter)
    Rank: B (40 MP)
    Type: Multi Target
    Damage: 60 per projectile
    Range: 150 m
    Speed: 65 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Shooting a sparkling projectile of crystal to the skies above with an arm covered in glowing, amaranthine runes the projectile explodes just moments later, a rain of sharp and pointy crystal shards targeting any number of enemies within the spells range, dealing 0.75x B-rank damage per projectile.

    Strengths:
    - Can target multiple enemies at the same time

    Weaknesses:
    - Can be eaten by relevant slayers (Crystal)
    2. Coliseo Volcano:

    Name: Coliseo Volcano (Volcanic Shock)
    Rank: B (40 MP)
    Type: Melee, Knockback
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 1
    Cooldown: 4

    Description:
    Burning red runes lighting up on one of the caster's hands they coat it in scorching, magical flame before swinging at a single enemy within melee range, striking them for B-rank damage + the user's melee damage, the blow knocking the enemy off their feet and 50m back.

    Strengths:
    - Knocks enemies back

    Weaknesses:
    - Only works in melee range
    3. Gladius Aqua:

    Name: Gladius Aqua (Water Blade)
    Rank: B (40 MP)
    Type: Burst, Offensive
    Damage: 80
    Range: 50 m
    Speed: 50 m/s
    Duration: Instant
    Cooldown: 4

    Description:
    Deeply blue runes flaring up all over the user's arms up to his shoulders, a sphere of water starts forming in one of the caster's hands, the caster then using it in a sweep motion to send out a thin, sharp blade of water in a wide cone before him that cuts everyone caught by the attack for B-rank damage. Due to the erosion of the water this attack also deals 50% more damage against structures, constructs, barriers, shields etc. as well.

    Strengths:
    - Deals damage to those in the spells range
    - Deals additional damage to structures, constructs and so on

    Weaknesses:
    - Can damage both friend and foe
    - Can be eaten by relevant slayers (Water)
    4. Hasta Tempestas:

    Name: Hasta Tempestas (Lightning Spear)
    Rank: B (40 MP)
    Type: Single Target, Paralysis
    Damage: 80
    Range: 200 m
    Speed: 200 m/s
    Duration: 2
    Cooldown: 4

    Description:
    Activating a set of yellow runes on their arm the caster spawns intense sparks of electricity all around it, covering it entirely. The user then channels them into a lightning spear in their hand and throws it at an opponent within the spells range, striking them for B-rank damage. Additionally, the intense surge of electricity will soar through the affected's body, paralysing them for their next turn.

    Strengths:
    - Lightning can scorch / melt / ignite materials
    - Paralyses foes

    Weaknesses:
    - Can be eaten by relevant slayers (Lightning)
    - Caster needs to be able to freely move arms
    5. Erugo Runa:

    Name: Erugo Runa (Rune of Corrosion)
    Rank: B (40 MP)
    Type: Single Target, DoT
    Damage: 40 per round
    Range: Melee
    Speed: Melee
    Duration: 5
    Cooldown: 6

    Description:
    Touching a single enemy in melee range with a hand of runes that glow in a deeply amethyst colour, the caster inscribes on them a line of corrosive, venomous runes. The runes stay on the affected's body for the duration of the spell and cannot be removed (apart from slayers consuming the venom) until the spell is either cancelled or expends its duration, releasing the venom directly into the bloodstream, dealing 0.5x B-rank damage per round, the skin around them turning black and brittle, the affected feeling extremely nauseous and dizzy.

    Strengths:
    - Poisons a foe for an extended period

    Weaknesses:
    - Can be consumed by relevant slayers (Poison)
    6. Clypeum Crystallum:

    Name: Clypeum Crystallum (Shield of Crystal)
    Rank: B (40 MP)
    Type: Defensive
    Durability: 240
    Range: Self
    Speed: Self
    Duration: 5
    Cooldown: 6

    Description:
    Runes of amaranthine colour lighting up on one of the caster's hands a thick shield of crystal appears before the user, extending 5m in all directions. The shield can be used to absorb damage from spells and weapons, is able to take 240 HP in damage before breaking and moves around with the user until destroyed or cancelled, the user being able to control the direction it's facing with motions of the runed hand.

    Strengths:
    - Good defense against magics, abilities and weapons

    Weaknesses:
    - Can only take a set amount of damage before breaking
    7. Algor Absoluta:

    Name: Algor Absoluta (Absolute Zero)
    Rank: B (40 MP)
    Type: Offensive, Single Target
    Damage: 80
    Range: Melee
    Speed: Melee
    Duration: 2
    Cooldown: 5

    Description:
    The user activates a rune that is etched into the tips of their fingers, creating an aura of absolute cold around their hand before throwing a freezing punch at a single opponent in melee range with the spell, freezing them for B-rank damage + the caster's melee damage. Additionally, the harsh and extreme cold freezes the body partially, making it extremely difficult to move, paralyzing the target for their next turn.

    Strengths:
    - Paralyzes target

    Weaknesses:
    - Only works in melee range
    A-rank Spells 6/6:

    1. Vortex Odium:

    Name: Vortex Odium (Tornado Rift)
    Rank: A (50 MP)
    Type: Offensive, Burst, Teleport
    Damage: 100
    Range: 75 m
    Speed: -
    Duration: Instant
    Cooldown: 5

    Description:
    Using wind runes on their torso to surround themselves with an aura of magic, the user accelerates themselves to extreme speeds that, in effect, are no different to teleportation, moving to anywhere within 75m instantly. This sudden and extreme shift in magic pressure results in an explosion with a radius of 75m of magical wind energy wherever the user reappears, dealing A-rank damage to those affected.

    Strengths:
    - Extremely fast teleportation
    - Deals damage upon reappearance

    Weaknesses:
    - Can damage both enemies and allies
    - User has to be cautious where to use it
    2. Acus Proiecto:

    Name: Acus Proiecto (Needle Projectile)
    Rank: A (50 MP)
    Type: Offensive, Single Target
    Damage: 100
    Range: 300 m
    Speed: 300 m/s
    Duration: 1
    Cooldown: 5

    Description:
    Silvery runes flaring up all over the caster's arms and shoulders they lift one arm up, a long, needle like spear of metal forming and hovering in their palm before launching it off at a single enemy in the spell's range, impaling them for A-rank damage. The projectile, additionally, possesses high penetrating power, dealing 50% more damage to constructs, structures and shields / barriers.

    Strengths:
    - Additional damage against non-living beings, structures and barriers

    Weaknesses:
    - Can be eaten by relevant slayers (Metal)
    3. Ignes Mortis:

    Name: Ignes Mortis (Fire's of Death)
    Rank: A (50 MP)
    Type: AoE, DoT
    Damage: 50 per round
    Range: 200 m
    Speed: 100 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating deeply red runes on their hands the caster produces a scorching inferno, a sea of flame that quickly spreads, covering an area of 200m around them in raging fire. This deals 0.5x A-rank damage to anyone caught in the blazing inferno per round. Additionally, those affected by the spell receive a 65% debuff to their magic damage for the duration of the spell due to the magical flames disrupting their ethernano flow, weakening the opponents magic.

    Strengths:
    - Sets a large area around the user on fire
    - Weakens opponent's magic power

    Weaknesses:
    - Can be eaten by relevant slayers (Fire)
    - Only deals damage to enemies in the AoE
    4. Aetas Glacialis:

    Name: Aetas Glacialis (Ice Age)
    Rank: A (50 MP)
    Type: Burst, Debuff
    Damage: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: 5
    Cooldown: 6

    Description:
    Activating a set of ice blue, glowing runes that go around the caster's wrists they cool down the air around explosively with a sweep motion, flash freezing everything in the spell's range. This deals A-rank damage to those affected and heavily hinders movement, slowing enemies down by 65% for their next 5 turns.

    Strengths:
    - Slows movements of foes

    Weaknesses:
    - Can be eaten by relevant slayers (Ice)
    5. Pluviam Restitutio:

    Name: Pluviam Restitutio (Restoration Rain)
    Rank: A (50 MP)
    Type: Healing, Burst, Buff
    Healing: 100
    Range: 75 m
    Speed: 75 m/s
    Duration: Instant
    Cooldown: 6

    Description:
    With a sweeping motion the user activates one of their water based runes, causing sparkling drops of rain to fall from the sky instantly within a 75m radius. These magical drops of water are infused with the caster's magic and heal allies in the spell's burst range for A-rank HP. Additionally, those healed by the spell have negative status effects removed from them (e.g. Blindness, Nausea etc.) and all debuff or poison effects on them have their duration cut in half (e.g. a debuff lasting for 4 rounds now only lasts 2).

    Strengths:
    - Heals allies within the casters proximity
    - Neutralizes negative status effects or cuts their duration in half

    Weaknesses:
    - Can be eaten by relevant slayers (Water)
    - Only works within the caster's proximity
    6. Pruina Spaera:

    Name: Pruina Spaera (Sphere of Frost)
    Rank: A (50 MP)
    Type: Trap, Defense, Support
    Durability: 300
    Range: 50 m
    Speed: 75m/s
    Duration: 8
    Cooldown: 10

    Description:
    The air around of the caster suddenly begins to cool down rapidly as they activate a set on their arms, explosively crystallizing into a dome that encompasses an area of 50m around the caster, the scripture on their body glowing in an ice blue. Nothing can enter this dome from the outside or leave it from the inside, even by magical means (teleportation etc.) until the spell is cancelled by the user, the duration ends or it is broken by force. The dome of ice can take 300 HP before breaking. Additionally, every ally inside has their speed boosted by 65%, and every enemy has theirs slowed by 65% due to the unique environment made up entirely of the caster's magic.

    Strengths:
    - Can protect a large area or a group from a great amount of damage
    - Can lock enemies inside the dome until the spell ends

    Weaknesses:
    - Can be broken by force
    - Can be eaten by relevant slayers (Ice)
    S-rank Spells 4/4:

    1. Potesta Noctem:

    Name: Potesta Noctem (Dark's Power)
    Rank: S (60 MP)
    Type: Offensive, Single Target
    Damage: 120
    Range: 400 m
    Speed: 400 m/s
    Duration: 1
    Cooldown: 8

    Description:
    The caster accumulates pure, ebony coloured darkness energy in both their hands using runes placed in both palms, bringing them together to release a strong beam of corrosive darkness at a single enemy in range that will easily disintegrate most materials. Upon impact this beam will explode in a burst of corroding darkness that drowns out all natural and magical light, dealing S rank damage to anyone within a range of 30m . Additionally, this unholy attack deals an extra 50% of damage against light, godly or other holy beings, but also 50% less damage against dark, demonic or other unholy beings.

    Strengths:
    - Beam can penetrate and destroy most materials
    - Additional damage against holy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against unholy foes
    2. Lumen Rapidus:

    Name: Lumen Rapidus (Scorching Light)
    Rank: S (60 MP)
    Type: Offensive, Burst
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 2
    Cooldown: 8

    Description:
    With a single motion the user spreads their arms, activating runes on the back of their hands, explosively filling the area in the spells burst range with blinding, holy light that destroys all natural and magical shadow, burning everyone the caster deems as a foe for S rank damage. Those who do not cover their eyes or have appropriate countermeasures at their disposal are also blinded for their next two rounds. Additionally, this attack does an extra 50% of damage against dark, demonic or other unholy beings, but also 50% less against light, godly or other holy beings.

    Strengths:
    - Only affects those the caster deems a foe
    - Additional Damage against unholy foes

    Weaknesses:
    - User needs to be able to freely use hands
    - Less damage against holy foes
    3. Venena Omega:

    Name: Venena Omega (Poison Omega)
    Rank: S (60 MP)
    Type: Burst, Debuff, DoT
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Raising one arm to the sky with open palm pointed upwards, deeply purple runes start glowing all over the caster's extremity, thousands upon thousands of long, pointy, purple needle like spikes of crystalline poison start forming above the user. Just a moment later the user closes their hand, making a fist, the needles raining down to fill the spells burst range with the projectiles, piercing anyone in the area for S rank damage, dealing an additional 0.5x S-rank damage for their next 2 turns by poisoning the affected with a deadly toxin as well as slowing their movements by 70%, making them feel nauseous and weakened.

    Strengths:
    - Covers the area in sharp, pointy spikes
    - Poisons those struck, slows their movements

    Weaknesses:
    - Can be eaten by relevant slayers (Poison)
    - Can affect both friend and foe
    4. Impulsus Pressura:

    Name: Impulsus Pressura (Pressure Impulse)
    Rank: S (60 MP)
    Type: Offensive, Burst, Knockback
    Damage: 120
    Range: 100 m
    Speed: 100 m/s
    Duration: 3
    Cooldown: 10

    Description:
    Using wind runes in their fingertips the caster manipulates the atmosphere around, snapping them to create soundwaves that are heavily amplified by the effect of the spell. These amplified soundwaves form a strong shockwave that rip apart everything within the spell's range, dealing S-rank damage to the affected as well as knocking them off their feet and back 50 meters. Additionally, those within the spell's range are deafened for their next 3 rounds through the extreme noise produced by the spell.

    Strengths:
    - Knocks enemies back, deafens them

    Weaknesses:
    - Can affect friend and foe alike
    H-rank Spell (LOCKED):

    Name: Sol Atrae Noctis (Black Sun of the Night)
    Rank: H (70 MP)
    Type: Burst, Immobilization, Landscaping
    Damage: 140
    Range: 600 m
    Speed: 150 m/s
    Duration: 10
    Cooldown: 11

    Description:
    The runes all over the caster's body flaring up in a grey carbon colour they utilize the element they are closest to, channeling the ultimate destructive power of their wind runes into a spell.  The user of this immensely powerful spell starts compressing air into a sphere with both hands, concentrating an extreme amount of magic power in their body, buffing their magic power by 75% for the next 10 rounds before compressing an extreme quantity of air in the projectile, starting to compress the sphere itself further until it reaches about the size of a marble. Glowing in a dark charcoal colour and nearly exploding with magical power this marble sized projectile contains enough kinetic energy to rival that of a large bomb, held together only by the users magic. When the spell is released the sphere is launched in a direction at 150 m/s at any point within 600m of the caster. Upon impact, the sphere releases all of its kinetic energy in a single, gigantic explosion, a burst of extreme pressure that extends 300m in all directions and destroys all in its path, levels buildings, ripping apart the unfortunate souls caught within, leaving behind nothing but a huge crater. This deals full H-rank damage and completely levels the affected terrain. Additionally, all those affected by the explosion will be paralyzed for their next turn due to the extreme trauma put on them by the sheer force of the enormous pressure burst.

    Strengths:
    - Deals enormous damage to those caught in the spell
    - Immobilizes foes

    Weaknesses:
    - Can hit friend and foe alike
    - Due to the size of the affected area the caster has to be cautious where to use it


    Unlocked and moved per user’s request~


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      Current date/time is 23rd September 2018, 2:56 am