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    Necromancy

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    Victor

    Player 
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 39
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 200

    Character Sheet
    First Magic: Necromancy
    Second Magic: N/A
    Third Magic:

    Necromancy Empty Necromancy

    Post by Victor Tue 3 Jul 2018 - 0:40

    Magic Name: Necromancy
    Magic Type: Summoning (Prevalent) || Lost Magic (Auxiliary)
    Description: In the hidden subterranean ruins beneath Bellum's former third most massive arcane research institution and library, Elm Library lay an ancient archive which had not been entered for thousands on thousands of years; until a lone library caretaker named Palmiro stumbled on the facility solely by circumstance. The hidden sunken ruins, The Library of Pergamum, were the final remains of an ancient nation which in time would become Bellum. It housed a myriad of tomes – fiction and nonfiction. Each tome possessed ancient myths, knowledge, or secrets. The information within a few books wasn't intended to be perceived by anyone as they contained dark arcane knowledge, however, this was unknown to Palmiro. The library custodian recognized the significance of these tomes both from an archaeological and a monetary viewpoint. As such, the Palmiro carried each text from the Library of Pergamum. He auctioned them each one gradually without letting his colleagues learn of his discovery. In time, the caretaker had sold the tomes, and the many volumes within the ancient building had dispersed across the nations of the world.

    Several centuries would pass since Palmiro auctioneered off each volume within the Library of Pergamum. The possession of these documents had continually exchanged hands throughout the numerous cycles. Eventually one of the tomes, Book of The Grave, ended up in a small bookstore located in Capital Crocus. The current owner was unaware of the book’s value and believed it to be a simple old tome with an eccentric title he had gotten through a random shipment. He placed the book on sale. For months, it wasn’t bought by anyone until Victor happened on the store one day. He was purchasing a few new books for his own collection and to keep him occupied when his work was slow. He didn’t know what he had bought until one night he opened the volume. The book began to converse with him. At first, he had thought he had gone a bit mad from the fumes of embalming chemicals he used earlier the day. But the book continued to speak and weave tales of old times and its origins. Its voice was like the sweetest honey. The document had the soul of one of the sorceresses who had worked for the king’s circle of magi – a group of wizards who acted as counsel for the king. Her name was Sonja. She had done tons of arcane research in her younger days, but her soul was sealed away within the tome. Sonja was sealed away by them because she was deemed a danger by the other council members since her research, in their opinion, had crossed the lines of morality and was a risk to everyone in the kingdom.

    Sonja knew her desire and pursuit for greater knowledge was not evil. It was those who would limit the progress of others who were the true villains of this world. Sonja’s story resonated with Victor as it reminded him quite a bit of his upbringing with his now deceased mother. He knew his mother was not a villain like those who had sealed Sonja away within the volume. But she did not wish for him to travel the path of magic and live a simple life as a mortician. It was this odd kinship which started the relationship between Sonja and Victor. They conversed for hours when Victor did not have a guest to tend to in his shop. In time, Sonja knew Victor had the potential to set her free from her prison. The male’s own curiosity about the world mirrored her own. She began to give her arcane knowledge to him in exchange she wanted Victor to set her free from the book once he grew powerful enough. It was a deal Victor was more than eager enough to accept without any problems. Sonja began to teach Victor about a magic closely linked to his own line of work, necromancy. It was the pursuit of knowledge regarding this particular arcane art which led to Sonja’s imprisonment within the volume of her own research by her colleagues all of those thousands of years ago.

    Necromancy is a tier of lost caster magic which involves the manipulation of the souls of the living and the deceased. It is often used to conjure spirits from the beyond, bind these spirits through incantations and ritual magic, and commune with and command legions of the dead to do their bidding. Necromancers are capable of manipulating the fifth classical element known as Nether – the Chthonian Element which flows through the realms of the dead and the living. This element is considered the force of death or death-force by a number of individuals, however, it is more than the source that drains away life from the living. It is the destructive aspect of reality and the very concept of destruction and entropy. Through the manipulation of this element on a conceptual level, necromancers are capable of casting curses which can cause the decay of their opponent’s strength, speed, and health. Victor takes his necromancy a step further through his own breed of Patchwork Experiments. The Patchwork Experiments are a line of undead creations which have been augmented and fashioned by Victor’s own hands. Usually, their bodies are forged or “stitched” from various components from other dead bodies thus the name. However, the most unique aspect of the Patchwork Experiments is the fact their souls are also stitched as well. Usually, souls which have been fragmented through exorcism and other types of magic which damage the soul are combined into a single soul. But since they are usually a number of spirit fragments combined together, the experiments’ personalities tend to be unstable and they have a bit more free-will contrasted to other undead.

    Strengths:
    Dead Body Manipulation: Outside of reanimating carcasses as undead creatures, Victor can manipulate dead bodies as if they were puppets with his necromancy as well. Despite it being much more inefficient since he must focus on pulling their strings, fight, and record data at the same time. However, this also enables him to use the various parts of the body as a weapon as well. Pulling bones out and sending them out as attacks, causing tides of blood, etc. for the application of combat.

    Death-Force Manipulation: To more accurate or correct, Victor can manipulate and shape Nether, the “Chthonian Element” that flows through the realms of the living and the dead. Neither is the considered the force of death or “death-force” by many, but it is more than the source than drains life away from living. It is the destructive aspect of reality, the source and very concept of entropy and destruction.

    Patchwork Experiments: A unique line of undead creatures created by Victor by patching together various parts of other creatures and compiling them into one being. These experiments are much stronger than the undead creatures that most people would come across and possess a colorful array of different abilities. Since they can be refined by Victor to perform a certain task, this increases Victor’s overall battle performance and allows him to fulfill several different combat roles.

    Soul Manipulation: One of Victor’s greatest strengths, regarding his aptitude with his magic, is his ability to influence the soul of his enemies and himself.  Adjusting the spiritual wavelength of himself to reduce damage, creating artificial souls from the remains of other souls, damaging the soul of his enemies, etc., Victor can perform a variety of feats when it comes to the soul.

    Weaknesses:
    Angelic Magic, Demon Slayers, Exorcism Magic, Holy Magic, Etc.: Since a majority of Victor’s strength comes from his undead experiments or summons, the listed types of magic are a natural counter to them due to their nature to return the undead back to the grave. His summons receives an additional twenty-five percent when hit with spells from these sources of magic.  However, they take damage according to the normal rules of demon slayer magic.

    Inorganic and Soulless Creatures: Several spells within Victor’s arsenal deal damage by attacking the soul of another living being or a deceased individual. Inorganic constructs such as true robots, who are controlled by an A.I., or soulless creatures such as vampires are immune to the damage of these spells since they do not possess a “soul” for Victor to damage through his magic. This reduces Victor’s overall effectivity in combat when these types of opponents are involved.

    Hoard Summoning: While Victor does have several solo undead summonses in his repertoire in the form of his undead or “Patchwork” experiments; Victor possesses a few spells which conjure forth larger forces of the undead from cadavers he has to obtain either through his work as a mortician or on random jobs.  Overall, these larger forces of undead minions are weaker than Victor’s other undead experiments – having their health pool divided between them. The amount divided depends on the amount of summons per spell and spell rank.

    Summon Reliant: Although Victor possesses several spells to damage enemies or protect himself without any aid from his undead creations. He is mainly dependent on this summons when comes to an actual fight since they possess an array of different abilities from his own and many of his spells are used to increase his summons overall abilities. Without his summons, Victor’s combat abilities are diminished by a margin.

    Lineage: Avatar of Ilyria
    Avatar of Illyria:

    Unique Abilities:
    Unique Abilities:

    Lineage & Signature Spells:
    Lineage Spell:
    User-Ranked Signature Spell:
    D-Rank Signature Spell:

      Current date/time is Thu 28 Mar 2024 - 14:13