• Patch Notes •                 • New User Guide •                • Guild Information •

    Einherjar

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3784
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Einherjar Empty Einherjar

    Post by Johann on 29th June 2018, 8:16 am


    Einherjar

    Wielder: Johann von Weiss

    Received here

    Description:

    After Johann's death and rebirth, it has not just changed his outlook on life but also filled him and Mars, the entity he shares a body, with previously unknown direction and determination, the transformation that occurred bestowing the Seal and its vessel with the power of the Berserker. As such, Johann has been formally nominated as an Einherjar, one who died in battle and was supposed to move on to Valhalla, yet still remains bound to life by the demonic powers unlocked by Mars and sealed away inside the vessel the two occupy and share, a gruesome scar and an artificial heart proof to that. This state has does not offer exclusively advantages, but grants both Johann and Mars the strength of the other, the two being able to rely on their own strength as well as that of their counterpart. Both Johann and Mars have become one, a single being, two souls blending into each other within one being, now carrying newfound power and the reassurance that, no matter what happens, the Einherjar will remain and fight to the last breath.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer the ability to have an additional slot for an active Requip spell. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S. (2 Effects)

    The Undying Warrior:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells for a single magic (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 B+, 2 A+, 1 S+) as well as 2 user rank advanced spells that increase in rank as the user does, one ranking up to S+ and the other to H+, to be used on a single magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback to this ability is that the user can under no circumstances be affected by spell cost reductions, and the user's base HP is lowered by 50 HP. (5 Effects - 2 Effects for Drawbacks = 3 Effects)

    Berserkirgang:
    The user will keep fighting no matter the cost, even sacrificing his own life to deal damage. This effect increases the user's HP by 30% and allows the user to, instead of using his magical energy to cast spells, use his blood instead, his magical energy and physical durability becoming one (MP and HP are added into one stat, then called Life Force. Life Force is treated as HP for the purposes of damage calculation and as MP for the purposes of spellcasting). For the purposes of all spells and abilities utilized by the caster Life Force counts as MP and HP with a conversion rate of 1:1 (e.g, A spell that costs 20 MP to cast instead of using 20 points from the user's Life Force to cast the said spell. A spell that deals 120 damage in HP instead deals 120 damage to the user's Life Force, damage reductions still apply. MP and HP regeneration still functions normally). If Life Force reaches 0 the user is instantly knocked out AND suffers the effects of running out of MP. The drawback to this ability is that all spells the lineage wielder uses, no matter where they come from, cost double the regular base mana to cast. (2 Effects - 1 Effect for Drawbacks = 1 Effect)

    Binding Seal:
    Demonic power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed in any way, shape or form, the efficiency of the other party's ability reduced by 50% in every aspect whenever matching the user's speed in any way (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed). (1 Effect)

    Unyielding Foe:
    The bearer of the lineage combines the ultimate potential of their blood and their magic to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells. (2 Effects)

    Lord of War - Berserker:
    With the creation of a Berserker demon, the user serves a single purpose as intended by divine predestination: to destroy, so much so that this purpose overshadows everything else, even the user's own life force. The user is granted incredible strength, though it comes at a cost. This ability reduces the user's base MP and HP by 200 in exchange for a 50% increase in base spell damage. (1 Effect)

    Plot Abilities:


    Flight: The user has the natural ability to use magical energy to hover and/or fly.

    Enhanced Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die. If killed in a thread he will be revived for the next thread.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks. Still, the user's metabolism works faster than those of regular humans, and he is forced to consume what others might deem gross amounts of food.

    Presence: The user has the natural ability to hide their presence and aura


    Last edited by Johann on 31st May 2019, 12:07 pm; edited 34 times in total


    _____________________________________________________________________________________

    Einherjar Johannsiggies
    Fluffy
    Fluffy

    Player 
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Fluffy on 29th June 2018, 4:40 pm

    Fluffy kitty here to grade, my grading is done in this color.
    Spoiler:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here (Username used to be KebabViking)

    Description:
    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots, one of each rank up to S, for their secondary magic. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima - Indomabilis:
    A Large set of runes cover the lineage bearers right shoulder, spelling unconquerable in an ancient, long lost language, glowing in a deep endless blue. The Rune enhances the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 60% buff to speed and reflexes.

    The Twin Runes - Secunda - Infragilis:
    A Large set of runes cover the lineage bearers left shoulder, spelling unstoppable in an ancient, long lost language, glowing in a deep menacing red. The Rune physically strengthens the user greatly, enhancing their resilience and endurance in combat. This translates to a 25% reduction to damage taken, magical or physical.

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in the middle. This increases the user's physical abilities greatly for a short while, enhancing their strength by 50% and their senses (sight, smell, hearing etc.) by 25%, their perception for a limited time able to even surpass that of slayers. This lasts for 5 posts with an 8 post cooldown. Please make the buffs within this match up to the magic rules for them right now they exceed such by 5%

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 60% increase to MP.

    The Supremacy Rune - Imperium:

    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always move at the same speed as the fastest person within their rank burst range (If that person is of the same or lower rank). If the user is the fastest person around this will instead grant the user a 50% passive increase to speed.

    The sealed power - Mars:
    Sealed away within the bearer is something that people would call an abomination or a curse, held in place only by the runic abilities of the user. This, however, does not stop the energy of the demonic entity from leaking through the gaps in the cage, affecting the user indirectly, granting their magic enhanced strength and a somewhat dark aesthetic to all their spells. This grants the user a 60% buff to magic damage passively.

    Plot Abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the user has greatly enhanced regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the demonic entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments, enduring great pain etc. without significant drawbacks.



    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Einherjar Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3784
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Einherjar Empty Re: Einherjar

    Post by Johann on 29th June 2018, 5:01 pm

    Done ~


    _____________________________________________________________________________________

    Einherjar Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3784
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Einherjar Empty Re: Einherjar

    Post by Johann on 29th June 2018, 9:44 pm

    Bumping this thread because I made some edits to the lineage to work better with the newly implemented rules, sorry for the inconvenience, I hope it's alright.


    _____________________________________________________________________________________

    Einherjar Johannsiggies
    Fluffy
    Fluffy

    Player 
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Fluffy on 30th June 2018, 7:28 am

    No incovience at all~
    Spoiler:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here (Username used to be KebabViking)

    Description:
    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots, one of each rank up to S, for their secondary magic. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima et Secunda:
    Two set of runes cover the lineage bearers shoulders, spelling unconquerable and unstoppable in an ancient, long lost language, glowing in a deep endless blue and flaming red. The Runes enhance the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 40% buff to speed and reflexes with a 5% increase per rank above D.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in their middle. This increases the user's physical abilities greatly for a short while, enhancing their strength by 50% with a 5% increase per rank in addition to enhancing their senses to surpass even those of slayers for a limited amount of time. This lasts for 5 posts with an 8 post cooldown. Missed one when updating to new rules, fix this then we should be good.

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 40% increase to MP with an additional 5% per rank above D.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always move at the same speed as the fastest person within their rank burst range (If that person is of the same or lower rank). If the user is the fastest person around this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    The sealed power - Mars:
    Sealed away within the bearer is something that people would call an abomination or a curse, held in place only by the runic abilities of the user. This, however, does not stop the energy of the demonic entity from leaking through the gaps in the cage, affecting the user indirectly, granting their magic enhanced strength and a somewhat dark aesthetic to all their spells. This grants the user a 40% buff to magic damage passively with an additional 5% per rank above D.

    Plot Abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the users regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the demonic entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments, enduring great pain etc. without significant drawbacks.



    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Einherjar Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3784
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Einherjar Empty Re: Einherjar

    Post by Johann on 30th June 2018, 7:31 am

    sorry for the confusion but I thought that active abilities start out at 50% and gain a 5% bonus per rank ? I can of course change this, just asking for clarification on this one, thanks for the swift response ~


    _____________________________________________________________________________________

    Einherjar Johannsiggies
    Fluffy
    Fluffy

    Player 
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Flames Of The Underworld
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Fluffy on 30th June 2018, 8:05 am

    I don't know how I read that as passive, sorry. Yeah, it's good now.


    Spoiler:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here (Username used to be KebabViking)

    Description:
    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots, one of each rank up to S, for their secondary magic. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima et Secunda:
    Two set of runes cover the lineage bearers shoulders, spelling unconquerable and unstoppable in an ancient, long lost language, glowing in a deep endless blue and flaming red. The Runes enhance the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 40% buff to speed and reflexes with a 5% increase per rank above D.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in their middle. This increases the user's physical abilities greatly for a short while, enhancing their strength by 50% with a 5% increase per rank in addition to enhancing their senses to surpass even those of slayers for a limited amount of time. This lasts for 5 posts with an 8 post cooldown.

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 40% increase to MP with an additional 5% per rank above D.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always move at the same speed as the fastest person within their rank burst range (If that person is of the same or lower rank). If the user is the fastest person around this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    The sealed power - Mars:
    Sealed away within the bearer is something that people would call an abomination or a curse, held in place only by the runic abilities of the user. This, however, does not stop the energy of the demonic entity from leaking through the gaps in the cage, affecting the user indirectly, granting their magic enhanced strength and a somewhat dark aesthetic to all their spells. This grants the user a 40% buff to magic damage passively with an additional 5% per rank above D.

    Plot Abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the users regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the demonic entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments, enduring great pain etc. without significant drawbacks.



    _____________________________________________________________________________________

     Nyx LuxEquipmentPrimarySecondaryTetariy
    Einherjar Nyxsig
    ★  You Created Me, Something I Would Have Never Seen.  ★
    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Lester Drynedi on 18th September 2018, 6:15 pm

    ❀ Unlocked and Moved at users request

    ❀:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here (Username used to be KebabViking)

    Description:
    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots, one of each rank up to S, for their secondary magic. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima et Secunda:
    Two set of runes cover the lineage bearers shoulders, spelling unconquerable and unstoppable in an ancient, long lost language, glowing in a deep endless blue and flaming red. The Runes enhance the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 40% buff to speed and reflexes with a 5% increase per rank above D.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in their middle. This increases the user's physical abilities greatly for a short while, enhancing their strength by 50% with a 5% increase per rank in addition to enhancing their senses to surpass even those of slayers for a limited amount of time. This lasts for 5 posts with an 8 post cooldown.

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 40% increase to MP with an additional 5% per rank above D.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always move at the same speed as the fastest person within their rank burst range (If that person is of the same or lower rank). If the user is the fastest person around this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    The sealed power - Mars:
    Sealed away within the bearer is something that people would call an abomination or a curse, held in place only by the runic abilities of the user. This, however, does not stop the energy of the demonic entity from leaking through the gaps in the cage, affecting the user indirectly, granting their magic enhanced strength and a somewhat dark aesthetic to all their spells. This grants the user a 40% buff to magic damage passively with an additional 5% per rank above D.

    Plot Abilities:


    - Flight: The user has the natural ability to form runes into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely.

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the users regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the demonic entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments, enduring great pain etc. without significant drawbacks.



    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Einherjar Empty Re: Einherjar

    Post by Guest on 2nd October 2018, 10:31 am

    Spoiler:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here (Username used to be KebabViking)

    Description:

    Lore:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots, one of each rank up to S, for their secondary magic. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima et Secunda:
    Two set of runes cover the lineage bearers shoulders, spelling unconquerable and unstoppable in an ancient, long lost language, glowing in a deep endless blue and flaming red. The Runes enhance the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 40% buff to speed and reflexes with a 5% increase per rank above D.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in their middle. This increases the user's physical abilities greatly for a short while, enhancing their physical strength by 50% with a 5% increase per rank in addition to enhancing their senses to surpass even those of slayers for a limited amount of time. This has a duration of 5 posts. Additionally, in this form the user is, once per post and for the duration of this spell, able to release a raw elemental burst with any of the elements he commands that covers his rank burst range at rank burst speed and deals user rank magic damage to anyone affected.

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 40% increase to MP with an additional 5% per rank above D.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always be the fastest and move at the same speed as the fastest person within their rank burst range plus an additional 10% of that person's speed. If the user is the fastest person around this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    Lord of War - Mars:
    The runic cage that had held the enigmatic entity known as Mars in place was broken by an unfortunate accident that caused the second seal to free himself, using the opportunity to destroy the cage once and for all. Without the cage, the two inhabited the same body, their souls merging consequently, becoming two sides of one and the same being. This not only grants the bearer a 40% buff to magic damage passively with an additional 5% per rank above D, but also 2 additional signature spell slots to use for their secondary magic, one that ranks with the user up to S and one that ranks up to A. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    Plot Abilities:


    - Flight: The user has the natural ability to form their magics into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the users regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    - Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell etc.


    Einherjar RxCMB8Q
    Lester Drynedi
    Lester Drynedi
     
     

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 17

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Lester Drynedi on 26th October 2018, 11:04 pm

    Unlocked and Moved at users request

    ❀:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here (Username used to be KebabViking)

    Description:

    Lore:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots, one of each rank up to S, for their secondary magic. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima et Secunda:
    Two set of runes cover the lineage bearers shoulders, spelling unconquerable and unstoppable in an ancient, long lost language, glowing in a deep endless blue and flaming red. The Runes enhance the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 40% buff to speed and reflexes with a 5% increase per rank above D.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in their middle. This increases the user's physical abilities greatly for a short while, enhancing their physical strength by 50% with a 5% increase per rank in addition to enhancing their senses to surpass even those of slayers for a limited amount of time. This has a duration of 5 posts. Additionally, in this form the user is, once per post and for the duration of this spell, able to release a raw elemental burst with any of the elements he commands that covers his rank burst range at rank burst speed and deals user rank magic damage to anyone affected.

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 40% increase to MP with an additional 5% per rank above D.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always be the fastest and move at the same speed as the fastest person within their rank burst range plus an additional 10% of that person's speed. If the user is the fastest person around this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    Lord of War - Mars:
    The runic cage that had held the enigmatic entity known as Mars in place was broken by an unfortunate accident that caused the second seal to free himself, using the opportunity to destroy the cage once and for all. Without the cage, the two inhabited the same body, their souls merging consequently, becoming two sides of one and the same being. This not only grants the bearer a 40% buff to magic damage passively with an additional 5% per rank above D, but also 2 additional signature spell slots to use for their secondary magic, one that ranks with the user up to S and one that ranks up to A. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    Plot Abilities:


    - Flight: The user has the natural ability to form their magics into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the users regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    - Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell etc.



    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Einherjar Empty Re: Einherjar

    Post by Guest on 27th October 2018, 10:31 am

    Spoiler:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here

    Description:

    Lore:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer a 40% increase to spell damage with an extra increase of 5% per rank above D as well as 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima et Secunda:
    Two set of runes cover the lineage bearers shoulders, spelling unconquerable and unstoppable in an ancient, long lost language, glowing in a deep endless blue and flaming red. The Runes enhance the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 40% buff to speed and reflexes with a 5% increase per rank above D.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in their middle. This increases the user's physical abilities greatly for a short while, enhancing their physical strength by 50% with a 5% increase per rank in addition to enhancing their senses to surpass even those of slayers for a limited amount of time. This has a duration of 5 posts. Additionally, in this form the user is, once per post and for the duration of this spell, able to release a raw elemental burst with any of the elements he commands that covers his rank burst range at rank burst speed and deals user rank magic damage to anyone affected.

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 40% increase to MP with an additional 5% per rank above D.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always be the fastest and move at the same speed as the fastest person within their rank burst range plus an additional 10% of that person's speed. If the user is the fastest person around this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    Lord of War - Mars:
    The runic cage that had held the enigmatic entity known as Mars in place was broken by an unfortunate accident that caused the second seal to free himself, using the opportunity to destroy the cage once and for all. Without the cage, the two inhabited the same body, their souls merging consequently, becoming two sides of one and the same being. This not only grants the bearer a 40% buff to magic damage passively with an additional 5% per rank above D, but also 2 additional signature spell slots to use for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    Plot Abilities:


    - Flight: The user has the natural ability to form their magics into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the users regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    - Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell etc.


    Einherjar RTUziES
    Ahote
    Ahote

    Moderator- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Spirit Link
    Position : Coming Storm
    Posts : 1042
    Guild : Guildless
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 16
    Mentor : N/A
    Experience : 3,843.75
    Brownie Points : paprika

    Character Sheet
    First Magic: Forbidden Flame Arts
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Ahote on 14th January 2019, 4:35 pm

    Moved upon user's request~

    Spoiler:
    @Johann wrote:Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here

    Description:

    Lore:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood : The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersedes the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer a 40% increase to spell damage with an extra increase of 5% per rank above D as well as 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    The Twin Runes - Prima et Secunda:
    Two set of runes cover the lineage bearers shoulders, spelling unconquerable and unstoppable in an ancient, long lost language, glowing in a deep endless blue and flaming red. The Runes enhance the users speed greatly, the perceived passing of time seemingly slowing down when they move, their surroundings, when in combat, moving, for them, as if in slow motion. This translates to a passive 40% buff to speed and reflexes with a 5% increase per rank above D.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs

    The Crimson Rune - Suscitatio:
    The lineage bearer temporarily taps into the ultimate potential of their blood and it's abilities, with the runes that cover a part of their body spreading all over it to cover them head to toe, their eyes turning black, a glowing red pupil surrounded by bloodshot veins in their middle. This increases the user's physical abilities greatly for a short while, enhancing their physical strength by 50% with a 5% increase per rank in addition to enhancing their senses to surpass even those of slayers for a limited amount of time. This has a duration of 5 posts. Additionally, in this form the user is, once per post and for the duration of this spell, able to release a raw elemental burst with any of the elements he commands that covers his rank burst range at rank burst speed and deals user rank magic damage to anyone affected.

    The Hidden Rune - Renovatio:
    The Rune that absorbed the user's magic energy for most of their life and is now releasing it in a controlled manner. The rune is situated on the user's left eye and is normally invisible, but shows when the bearer uses rune magic, turning the eye completely black, the pupil shining in the respective colour of its element. This grants a passive 40% increase to MP with an additional 5% per rank above D.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always be the fastest and move at the same speed as the fastest person within their rank burst range plus an additional 10% of that person's speed. If the user is the fastest person around this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    Lord of War - Mars:
    The runic cage that had held the enigmatic entity known as Mars in place was broken by an unfortunate accident that caused the second seal to free himself, using the opportunity to destroy the cage once and for all. Without the cage, the two inhabited the same body, their souls merging consequently, becoming two sides of one and the same being. This not only grants the bearer a 40% buff to magic damage passively with an additional 5% per rank above D, but also 2 additional signature spell slots to use for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines.

    Plot Abilities:


    - Flight: The user has the natural ability to form their magics into wings they can use to fly

    - Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    - Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    - Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    - Regeneration: The runes that cover the users body greatly enhance the users regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    - Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    - Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell etc.

    Seijin
    Seijin
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Alt Account- Get Married- Get Divorced- Alignment Shift- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishval- Ten Wizard Saint Member- Rising Star- Coming Storms- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Dragon Slayer- Zodiac Key- Legal Guild Ace- Neutral Guild Ace- Dark Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- So Extra- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Hired Help- Devotee of Darkness- Idolize- Unknown Powerhouse- Unknown Legend- Innocent- Guilty- Pardoned- The Completionist- World Traveler- Helper- Guild Creator- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Monty Python- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Solo Artist- Taskmaster- Collector- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Vehicle- Ship- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Weapon of Apocalypse Wielder- Cookie Achievement- Cupcake Achievement- Motor City Rush- Rainbow- Hero- Villain- Summer Special Tier 5- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Seijin On Your Friends List- Have Onida On Your Friend's List- Have Blood Plus On Friend's List- Have aeluri On Your Friend's List- Best GFX Artist Award- 1 Year Anniversary- Player 
    Lineage : Royal Panda
    Position : None
    Posts : 1679
    Guild : None
    Cosmic Coins :
    Dungeon Tokens :
    Age : 26
    Mentor : None
    Experience :

    Character Sheet
    First Magic: Panda Magic
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Seijin on 2nd April 2019, 5:25 pm

    Spoiler:
    @Johann wrote:

    Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood: The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersede the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades-long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S.

    The Twin Runes - Prima et Secunda:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells and an extra one that ranks up to H+. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback is that these advanced spells cost double base MP to cast.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always be the fastest and move at the same speed as the fastest person within their rank burst range plus an additional 50% of that person's natural speed on top. If the user is the fastest person around this will instead grant the user a 60% passive increase to speed.

    The Crimson Rune - Suscitatio:
    The bearer of the lineage combines the ultimate potential of their blood and their powers to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells.

    Lord of War - Mars:
    The being sealed inside Johann passively gives him a substantial influx of magical power, granting the bearer of the lineage a 120% increase to spell damage.

    Plot Abilities:


    Flight: The user has the natural ability to form their magic into wings they can use to fly

    Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell, etc.

    Approved. :popcorn:
    MarkusEldridge
    MarkusEldridge

    Moderator- Chatbox Moderator- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- God Slayer- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Senior [500]- Novice [250]- X-Mas Event Participant- Player 
    Lineage : Progeny of Chaos
    Position : None
    Posts : 901
    Guild : Fairy Tail
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Age : 27
    Experience : 754,541.25

    Character Sheet
    First Magic: Primordial Chaos Slayer
    Second Magic: Chaotic Darkness
    Third Magic: Chaos Soul - Primordial Warrior

    Einherjar Empty Re: Einherjar

    Post by MarkusEldridge on 29th April 2019, 6:25 am

    Unlocked and Moved at User Request
    Spoiler:
    @Johann wrote:

    Lineage Name: Master of Runes
    Wielder: Johann von Weiss

    Received here

    Description:

    The von Weiss bloodline is indeed an old one, and for centuries this family has held a unique ability associated with their blood: The unnatural affinity towards runes. Why that is is unknown, but most members had the ability to manipulate runes of all kinds at will, with some members of the family having a bond to runes that supersede the limits of simple magic alone, so much so in fact that extremely powerful runes manifest on their bodies, covering it partly or, in rare situations, entirely. The perfect mastery of runes is a skill that has since been lost to the von Weiss bloodline through stagnation and neglect, only existing as a legend, passed down to each member of the family, though abilities still manifesting within them. However, over the course of the years, the von Weiss family, along with its legend, slowly died out, with Johann von Weiss becoming the last member after a brutal attack on the last remnants of this ancient bloodline by a murderous group of raiders belonging to a bandit guild that called itself “Blood Seal“. This prompted him to set out on a decades-long quest which led to him discovering his magic and the complete eradication of the bandits, causing the ancient, enigmatic, sealed away powers to slowly awaken inside of him, along with something older than even magic itself, something dark locked away and bound by the runic supremacy of the Weiss family.

    The ones who hold the power of the von Weiss bloodline possess little to no magic abilities at birth due to the sealed rune abilities absorbing all magic power but, in some cases, start developing more and more magic over the course of their life. At some point, elemental magic will manifest in the bearer of this blood, causing a chain reaction and, over the course of a few months, the stored magic power will be released, causing runes to appear on their body and with that, they inherit the ancient powers of the von Weiss bloodline. At first, they will feel overwhelmed and sick by the sudden increase in magic power, but once they adapt they will unlock their hidden potential together with ancient power, making them able to read, write, understand and manipulate all kinds of runes freely as well as granting them the ability to use them as the basis for magic.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S.

    The Twin Runes - Prima et Secunda:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells and an extra one that ranks up to H+. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback is that these advanced spells cost double base MP to cast.

    The Lucky Rune - Fortuna:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs.

    The Supremacy Rune - Imperium:
    A single, dark rune sitting above the bearer's heart, glowing with charcoal black energy. The rune has the ability to bend spacetime around the user so that they may never be inferior, to always be the fastest and move at the same speed as the fastest person within their rank burst range plus an additional 50% of that person's natural speed on top. If the user is the fastest person around this will instead grant the user a 60% passive increase to speed.

    The Crimson Rune - Suscitatio:
    The bearer of the lineage combines the ultimate potential of their blood and their powers to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells.

    Lord of War - Mars:
    The being sealed inside Johann passively gives him a substantial influx of magical power, granting the bearer of the lineage a 120% increase to spell damage.

    Plot Abilities:


    Flight: The user has the natural ability to form their magic into wings they can use to fly

    Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell, etc.


    _____________________________________________________________________________________

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2199
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Einherjar Empty Re: Einherjar

    Post by Nessa Cordelia Lux on 1st May 2019, 4:01 pm


    Einherjar Pg4YHn3

    Spoiler:
    @Johann wrote:

    Einherjar

    Wielder: Johann von Weiss

    Received here

    Description:

    After Johann's death and rebirth, it has not just changed his outlook on life but also filled him and Mars, the entity he shares a body, with previously unknown direction and determination, the transformation that occurred bestowing the Seal and its vessel with the power of the Berserker. As such, Johann has been formally nominated as an Einherjar, one who died in battle and was supposed to move on to Valhalla, yet still remains bound to life by the demonic powers unlocked by Mars and sealed away inside the vessel the two occupy and share, a gruesome scar and an artificial heart proof to that. This state has does not offer exclusively advantages, but grants both Johann and Mars the strength of the other, the two being able to rely on their own strength as well as that of their counterpart. Both Johann and Mars have become one, a single being, two souls blending into each other within one being, now carrying newfound power and the reassurance that, no matter what happens, the Einherjar will remain and fight to the last breath.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S. (2 Effects)

    The Undying Warrior:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells for a single magic (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 B+, 2 A+, 1 S+) as well as 2 user rank advanced spells that increase in rank as the user does, one ranking up to S+ and the other to H+, to be used on a single magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback to this ability is that all spells the lineage wielder uses, no matter where they come from, cost double the regular base mana to cast and can under no circumstances be affected by spell cost reductions. (5 Effects - 2 Effects for Drawbacks = 3 Effects)

    Fortuna, Rune of Luck:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs. (1 Effect)

    Binding Seal:
    Demonic power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed, the efficiency of the other party's ability reduced by 50% in every way whenever matching the user's speed (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed). (1 Effect)

    Unyielding Foe:
    The bearer of the lineage combines the ultimate potential of their blood and their magic to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells. (2 Effects)

    Lord of War - Berserker:
    With the creation of a Berserker demon, the user serves a single purpose as intended by divine predestination: to destroy, so much so that this purpose overshadows everything else, even the user's own life force. The user is granted incredible strength, though it comes at a cost. This ability reduces the user's base MP and HP by 200 in exchange for a 10 HP base increase in spell damage plus an increase dependent on the rank of the spell. These increases follow the chart as specified below: (1 Effect)

    D Rank: 20 HP
    C Rank: 30 HP
    B Rank: 40 HP
    A Rank: 50 HP
    S+ Rank: 60 HP

    Plot Abilities:


    Flight: The user has the natural ability to form their magic into wings they can use to fly

    Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell, etc.


    _____________________________________________________________________________________

    Einherjar McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2199
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Einherjar Empty Re: Einherjar

    Post by Nessa Cordelia Lux on 9th May 2019, 1:18 pm

    Moved & Unlocked at the User's Request~

    Spoiler:

    @Johann wrote:

    Einherjar

    Wielder: Johann von Weiss

    Received here

    Description:

    After Johann's death and rebirth, it has not just changed his outlook on life but also filled him and Mars, the entity he shares a body, with previously unknown direction and determination, the transformation that occurred bestowing the Seal and its vessel with the power of the Berserker. As such, Johann has been formally nominated as an Einherjar, one who died in battle and was supposed to move on to Valhalla, yet still remains bound to life by the demonic powers unlocked by Mars and sealed away inside the vessel the two occupy and share, a gruesome scar and an artificial heart proof to that. This state has does not offer exclusively advantages, but grants both Johann and Mars the strength of the other, the two being able to rely on their own strength as well as that of their counterpart. Both Johann and Mars have become one, a single being, two souls blending into each other within one being, now carrying newfound power and the reassurance that, no matter what happens, the Einherjar will remain and fight to the last breath.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S. (2 Effects)

    The Undying Warrior:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells for a single magic (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 B+, 2 A+, 1 S+) as well as 2 user rank advanced spells that increase in rank as the user does, one ranking up to S+ and the other to H+, to be used on a single magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback to this ability is that all spells the lineage wielder uses, no matter where they come from, cost double the regular base mana to cast and can under no circumstances be affected by spell cost reductions. (5 Effects - 2 Effects for Drawbacks = 3 Effects)

    Fortuna, Rune of Luck:
    A rune that the user doesn't even know exists. Whether it's a blessing or a curse isn't clear, however, strangely, it seems to bring the user luck and good fortune wherever they go. This grants them a 100% increase to all jewels they earn from jobs. (1 Effect)

    Binding Seal:
    Demonic power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed, the efficiency of the other party's ability reduced by 50% in every way whenever matching the user's speed (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed). (1 Effect)

    Unyielding Foe:
    The bearer of the lineage combines the ultimate potential of their blood and their magic to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells. (2 Effects)

    Lord of War - Berserker:
    With the creation of a Berserker demon, the user serves a single purpose as intended by divine predestination: to destroy, so much so that this purpose overshadows everything else, even the user's own life force. The user is granted incredible strength, though it comes at a cost. This ability reduces the user's base MP and HP by 200 in exchange for a 10 HP base increase in spell damage plus an increase dependent on the rank of the spell. These increases follow the chart as specified below: (1 Effect)

    D Rank: 20 HP
    C Rank: 30 HP
    B Rank: 40 HP
    A Rank: 50 HP
    S+ Rank: 60 HP

    Plot Abilities:


    Flight: The user has the natural ability to form their magic into wings they can use to fly

    Night Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die from old age.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks.

    Invisibility: The user is able to use his runes to mask his presence, magical energy and form. This only applies to visual recognition. The user can still be sensed by a mage's sensory or by other means such as hearing, smell, etc.


    _____________________________________________________________________________________

    Einherjar McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2199
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Einherjar Empty Re: Einherjar

    Post by Nessa Cordelia Lux on 10th May 2019, 1:48 pm

    Einherjar Pg4YHn3

    Spoiler:
    @Johann wrote:

    Einherjar

    Wielder: Johann von Weiss

    Received here

    Description:

    After Johann's death and rebirth, it has not just changed his outlook on life but also filled him and Mars, the entity he shares a body, with previously unknown direction and determination, the transformation that occurred bestowing the Seal and its vessel with the power of the Berserker. As such, Johann has been formally nominated as an Einherjar, one who died in battle and was supposed to move on to Valhalla, yet still remains bound to life by the demonic powers unlocked by Mars and sealed away inside the vessel the two occupy and share, a gruesome scar and an artificial heart proof to that. This state has does not offer exclusively advantages, but grants both Johann and Mars the strength of the other, the two being able to rely on their own strength as well as that of their counterpart. Both Johann and Mars have become one, a single being, two souls blending into each other within one being, now carrying newfound power and the reassurance that, no matter what happens, the Einherjar will remain and fight to the last breath.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S. (2 Effects)

    The Undying Warrior:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells for a single magic (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 B+, 2 A+, 1 S+) as well as 2 user rank advanced spells that increase in rank as the user does, one ranking up to S+ and the other to H+, to be used on a single magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback to this ability is that the user can under no circumstances be affected by spell cost reductions, and the user's base HP is lowered by 50 HP. (5 Effects - 2 Effects for Drawbacks = 3 Effects)

    Berserkirgang:
    The user will keep fighting no matter the cost, even sacrificing his own life to deal damage. This effect increases the user's HP by 30% and allows the user to, instead of using his magical energy to cast spells, use his blood instead, his magical energy and physical durability becoming one (MP and HP are added into one stat, then called Life Force. Life Force is treated as HP for the purposes of damage calculation and as MP for the purposes of spellcasting). For the purposes of all spells and abilities utilized by the caster Life Force counts as MP and HP with a conversion rate of 1:1 (e.g, A spell that costs 20 MP to cast instead of using 20 points from the user's Life Force to cast the said spell. A spell that deals 120 damage in HP instead deals 120 damage to the user's Life Force, damage reductions still apply. MP and HP regeneration still functions normally). If Life Force reaches 0 the user is instantly knocked out AND suffers the effects of running out of MP. The drawback to this ability is that all spells the lineage wielder uses, no matter where they come from, cost double the regular base mana to cast. (2 Effects - 1 Effect for Drawbacks = 1 Effect)

    Binding Seal:
    Demonic power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed in any way, shape or form, the efficiency of the other party's ability reduced by 50% in every aspect whenever matching the user's speed in any way (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed). (1 Effect)

    Unyielding Foe:
    The bearer of the lineage combines the ultimate potential of their blood and their magic to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells. (2 Effects)

    Lord of War - Berserker:
    With the creation of a Berserker demon, the user serves a single purpose as intended by divine predestination: to destroy, so much so that this purpose overshadows everything else, even the user's own life force. The user is granted incredible strength, though it comes at a cost. This ability reduces the user's base MP and HP by 200 in exchange for a base increase in spell damage dependent on the rank of the spell. These increases follow the chart as specified below: (1 Effect)

    D Rank: 20 HP
    C Rank: 30 HP
    B Rank: 40 HP
    A Rank: 50 HP
    S Rank: 60 HP
    H+ Rank: 70 HP

    Plot Abilities:


    Flight: The user has the natural ability to use magical energy to hover and/or fly.

    Enhanced Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die. If killed in a thread he will be revived for the next thread.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks. Still, the user's metabolism works faster than those of regular humans, and he is forced to consume what others might deem gross amounts of food.


    _____________________________________________________________________________________

    Einherjar McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2199
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Einherjar Empty Re: Einherjar

    Post by Nessa Cordelia Lux on 27th May 2019, 9:39 am

    Unlocked and Moved at the User's Request~

    Spoiler:

    @Johann wrote:

    Einherjar

    Wielder: Johann von Weiss

    Received here

    Description:

    After Johann's death and rebirth, it has not just changed his outlook on life but also filled him and Mars, the entity he shares a body, with previously unknown direction and determination, the transformation that occurred bestowing the Seal and its vessel with the power of the Berserker. As such, Johann has been formally nominated as an Einherjar, one who died in battle and was supposed to move on to Valhalla, yet still remains bound to life by the demonic powers unlocked by Mars and sealed away inside the vessel the two occupy and share, a gruesome scar and an artificial heart proof to that. This state has does not offer exclusively advantages, but grants both Johann and Mars the strength of the other, the two being able to rely on their own strength as well as that of their counterpart. Both Johann and Mars have become one, a single being, two souls blending into each other within one being, now carrying newfound power and the reassurance that, no matter what happens, the Einherjar will remain and fight to the last breath.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer 5 additional spell slots for one of their magics. The spells have to be made and reviewed like any other spell and follow the same rules and guidelines. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S. (2 Effects)

    The Undying Warrior:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells for a single magic (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 B+, 2 A+, 1 S+) as well as 2 user rank advanced spells that increase in rank as the user does, one ranking up to S+ and the other to H+, to be used on a single magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback to this ability is that the user can under no circumstances be affected by spell cost reductions, and the user's base HP is lowered by 50 HP. (5 Effects - 2 Effects for Drawbacks = 3 Effects)

    Berserkirgang:
    The user will keep fighting no matter the cost, even sacrificing his own life to deal damage. This effect increases the user's HP by 30% and allows the user to, instead of using his magical energy to cast spells, use his blood instead, his magical energy and physical durability becoming one (MP and HP are added into one stat, then called Life Force. Life Force is treated as HP for the purposes of damage calculation and as MP for the purposes of spellcasting). For the purposes of all spells and abilities utilized by the caster Life Force counts as MP and HP with a conversion rate of 1:1 (e.g, A spell that costs 20 MP to cast instead of using 20 points from the user's Life Force to cast the said spell. A spell that deals 120 damage in HP instead deals 120 damage to the user's Life Force, damage reductions still apply. MP and HP regeneration still functions normally). If Life Force reaches 0 the user is instantly knocked out AND suffers the effects of running out of MP. The drawback to this ability is that all spells the lineage wielder uses, no matter where they come from, cost double the regular base mana to cast. (2 Effects - 1 Effect for Drawbacks = 1 Effect)

    Binding Seal:
    Demonic power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed in any way, shape or form, the efficiency of the other party's ability reduced by 50% in every aspect whenever matching the user's speed in any way (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed). (1 Effect)

    Unyielding Foe:
    The bearer of the lineage combines the ultimate potential of their blood and their magic to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells. (2 Effects)

    Lord of War - Berserker:
    With the creation of a Berserker demon, the user serves a single purpose as intended by divine predestination: to destroy, so much so that this purpose overshadows everything else, even the user's own life force. The user is granted incredible strength, though it comes at a cost. This ability reduces the user's base MP and HP by 200 in exchange for a base increase in spell damage dependent on the rank of the spell. These increases follow the chart as specified below: (1 Effect)

    D Rank: 20 HP
    C Rank: 30 HP
    B Rank: 40 HP
    A Rank: 50 HP
    S Rank: 60 HP
    H+ Rank: 70 HP

    Plot Abilities:


    Flight: The user has the natural ability to use magical energy to hover and/or fly.

    Enhanced Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die. If killed in a thread he will be revived for the next thread.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks. Still, the user's metabolism works faster than those of regular humans, and he is forced to consume what others might deem gross amounts of food.


    _____________________________________________________________________________________

    Einherjar McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2199
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Einherjar Empty Re: Einherjar

    Post by Nessa Cordelia Lux on 31st May 2019, 1:51 pm


    Einherjar Pg4YHn3

    Spoiler:

    @Johann wrote:

    Einherjar

    Wielder: Johann von Weiss

    Received here

    Description:

    After Johann's death and rebirth, it has not just changed his outlook on life but also filled him and Mars, the entity he shares a body, with previously unknown direction and determination, the transformation that occurred bestowing the Seal and its vessel with the power of the Berserker. As such, Johann has been formally nominated as an Einherjar, one who died in battle and was supposed to move on to Valhalla, yet still remains bound to life by the demonic powers unlocked by Mars and sealed away inside the vessel the two occupy and share, a gruesome scar and an artificial heart proof to that. This state has does not offer exclusively advantages, but grants both Johann and Mars the strength of the other, the two being able to rely on their own strength as well as that of their counterpart. Both Johann and Mars have become one, a single being, two souls blending into each other within one being, now carrying newfound power and the reassurance that, no matter what happens, the Einherjar will remain and fight to the last breath.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer the ability to have an additional slot for an active Requip spell. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S. (2 Effects)

    The Undying Warrior:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells for a single magic (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 B+, 2 A+, 1 S+) as well as 2 user rank advanced spells that increase in rank as the user does, one ranking up to S+ and the other to H+, to be used on a single magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback to this ability is that the user can under no circumstances be affected by spell cost reductions, and the user's base HP is lowered by 50 HP. (5 Effects - 2 Effects for Drawbacks = 3 Effects)

    Berserkirgang:
    The user will keep fighting no matter the cost, even sacrificing his own life to deal damage. This effect increases the user's HP by 30% and allows the user to, instead of using his magical energy to cast spells, use his blood instead, his magical energy and physical durability becoming one (MP and HP are added into one stat, then called Life Force. Life Force is treated as HP for the purposes of damage calculation and as MP for the purposes of spellcasting). For the purposes of all spells and abilities utilized by the caster Life Force counts as MP and HP with a conversion rate of 1:1 (e.g, A spell that costs 20 MP to cast instead of using 20 points from the user's Life Force to cast the said spell. A spell that deals 120 damage in HP instead deals 120 damage to the user's Life Force, damage reductions still apply. MP and HP regeneration still functions normally). If Life Force reaches 0 the user is instantly knocked out AND suffers the effects of running out of MP. The drawback to this ability is that all spells the lineage wielder uses, no matter where they come from, cost double the regular base mana to cast. (2 Effects - 1 Effect for Drawbacks = 1 Effect)

    Binding Seal:
    Demonic power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed in any way, shape or form, the efficiency of the other party's ability reduced by 50% in every aspect whenever matching the user's speed in any way (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed). (1 Effect)

    Unyielding Foe:
    The bearer of the lineage combines the ultimate potential of their blood and their magic to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells. (2 Effects)

    Lord of War - Berserker:
    With the creation of a Berserker demon, the user serves a single purpose as intended by divine predestination: to destroy, so much so that this purpose overshadows everything else, even the user's own life force. The user is granted incredible strength, though it comes at a cost. This ability reduces the user's base MP and HP by 200 in exchange for a 50% increase in base spell damage. (1 Effect)

    Plot Abilities:


    Flight: The user has the natural ability to use magical energy to hover and/or fly.

    Enhanced Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die. If killed in a thread he will be revived for the next thread.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks. Still, the user's metabolism works faster than those of regular humans, and he is forced to consume what others might deem gross amounts of food.

    Presence: The user has the natural ability to hide their presence and aura


    _____________________________________________________________________________________

    Einherjar McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Saraphina
    Saraphina

    Alt Account- Quality Badge Level 1 - Quality Badge Level 2 - Quality Badge Level 3 - Guild Master- A-Rank- Christian Minecraft Server- Teaming Up!- Limited Edition- Unknown Powerhouse- Guild Creator- Achiever- Character Application Approved! - Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage! - Join A Faction!- X-Mas Event Participant- Player 
    Lineage : Blizzard's Frostburn
    Position : None
    Posts : 417
    Guild : Errings Rising - GM
    Cosmic Coins : 30
    Dungeon Tokens : 0
    Experience : 12,512.5

    Character Sheet
    First Magic: Aspect of Divinity
    Second Magic:
    Third Magic:

    Einherjar Empty Re: Einherjar

    Post by Saraphina Yesterday at 9:24 am

    Spoiler:
    @Johann wrote:

    Einherjar

    Wielder: Johann von Weiss

    Received here

    Description:

    After Johann's death and rebirth, it has not just changed his outlook on life but also filled him and Mars, the entity he shares a body, with previously unknown direction and determination, the transformation that occurred bestowing the Seal and its vessel with the power of the Berserker. As such, Johann has been formally nominated as an Einherjar, one who died in battle and was supposed to move on to Valhalla, yet still remains bound to life by the demonic powers unlocked by Mars and sealed away inside the vessel the two occupy and share, a gruesome scar and an artificial heart proof to that. This state has does not offer exclusively advantages, but grants both Johann and Mars the strength of the other, the two being able to rely on their own strength as well as that of their counterpart. Both Johann and Mars have become one, a single being, two souls blending into each other within one being, now carrying newfound power and the reassurance that, no matter what happens, the Einherjar will remain and fight to the last breath.

    Abilities:

    Mark of the Rune:
    The body of the bearer of this lineage is partially covered in runes that make them able to use the different effects the runes grant at their will. This grants the bearer the ability to have an additional slot for an active Requip spell. Furthermore, this also grants the user 2 additional signature spells for one of their magics, both of which rank with the user up to S. (2 Effects)

    The Undying Warrior:
    Sets of powerful runes cover the user's entire left side. This grants Johann 5 additional lineage advanced spells for a single magic (Which follow an independent spell maximum from the regular one up to S and must be distributed according to regular advanced spell maximums, 2 B+, 2 A+, 1 S+) as well as 2 user rank advanced spells that increase in rank as the user does, one ranking up to S+ and the other to H+, to be used on a single magic. These spells slots have to be made and reviewed like any other spell and follow the same rules and guidelines. The drawback to this ability is that the user can under no circumstances be affected by spell cost reductions, and the user's base HP is lowered by 50 HP. (5 Effects - 2 Effects for Drawbacks = 3 Effects)

    Berserkirgang:
    The user will keep fighting no matter the cost, even sacrificing his own life to deal damage. This effect increases the user's HP by 30% and allows the user to, instead of using his magical energy to cast spells, use his blood instead, his magical energy and physical durability becoming one (MP and HP are added into one stat, then called Life Force. Life Force is treated as HP for the purposes of damage calculation and as MP for the purposes of spellcasting). For the purposes of all spells and abilities utilized by the caster Life Force counts as MP and HP with a conversion rate of 1:1 (e.g, A spell that costs 20 MP to cast instead of using 20 points from the user's Life Force to cast the said spell. A spell that deals 120 damage in HP instead deals 120 damage to the user's Life Force, damage reductions still apply. MP and HP regeneration still functions normally). If Life Force reaches 0 the user is instantly knocked out AND suffers the effects of running out of MP. The drawback to this ability is that all spells the lineage wielder uses, no matter where they come from, cost double the regular base mana to cast. (2 Effects - 1 Effect for Drawbacks = 1 Effect)

    Binding Seal:
    Demonic power creates an aura around the user that is irresistible, all foes that dare venture this far captured by the power it creates. This ability provides the user with a counter effect to abilities that make another party match their speed in any way, shape or form, the efficiency of the other party's ability reduced by 50% in every aspect whenever matching the user's speed in any way (For example, someone possesses an ability that allows them to match the user's speed + an additional 50% of that speed. When used, they, however, find that they can only move at half the user's speed + an additional 25% of that speed). (1 Effect)

    Unyielding Foe:
    The bearer of the lineage combines the ultimate potential of their blood and their magic to reach powers specifically designed to protect the user and the Second Seal within them. This ability grants the user a 50% buff to physical damage reduction for all of their defensive spells as well as a 50% buff to magical damage reduction for their defensive spells. (2 Effects)

    Lord of War - Berserker:
    With the creation of a Berserker demon, the user serves a single purpose as intended by divine predestination: to destroy, so much so that this purpose overshadows everything else, even the user's own life force. The user is granted incredible strength, though it comes at a cost. This ability reduces the user's base MP and HP by 200 in exchange for a 50% increase in base spell damage. (1 Effect)

    Plot Abilities:


    Flight: The user has the natural ability to use magical energy to hover and/or fly.

    Enhanced Vision: Due to the rune in their left eye the user can see infrared, x-ray and an array of various other types of vision

    Rune Manipulation: The user has the ability to read, write, understand and manipulate all kinds of runes freely (OOC permission needed if used on any player, player magic or player owned equipment).

    Immortality: Due to the users sealed away powers they have stopped aging and can't die. If killed in a thread he will be revived for the next thread.

    Regeneration: The runes that cover the user's body greatly enhance the user's regenerative abilities manifesting as a powerful healing factor, going so far as being able to restore lost limbs or damaged organs (user still takes damage normally).

    Enhanced Physical Abilities: The user has greatly enhanced physical abilities due to the power of the runes, the primordial entity sealed inside themselves and excessive training, resulting in the user being able to push their body to extremes such as going without sleep for days, perhaps even weeks, enduring harsh environments or excessive temperatures, enduring great pain etc. without significant drawbacks. Still, the user's metabolism works faster than those of regular humans, and he is forced to consume what others might deem gross amounts of food.

    Presence: The user has the natural ability to hide their presence and aura

    Unlocked and moved upon users request.


    _____________________________________________________________________________________


      Current date/time is 24th June 2019, 10:34 am