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    Path of Sin Requip

    Joy Marco
    Joy Marco

    Player 
    Lineage : Oblivion’s Might
    Position : None
    Posts : 16
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Path of Sin Requip Empty Path of Sin Requip

    Post by Joy Marco 29th June 2018, 12:43 am

    Magic

    Primary Magic: Path of Sin Requip

    Secondary Magic: None at this time

    Magic Type: Solitary Requip

    Description:

    It all started with a family, or rather a cult. This group of wizards sought after magic seeking deals with dark spirits, to harness them and carry their souls in their own bodies. This was power exchanged for curses but this path went through generations of failures and corrections. Harnessing and casting spells was never the issue, but the Long term use while doing so carried heavy burdens on the users. The curses and drawbacks always led to the users not being able continue in the realm for long whether it's by their magic getting eaten away, Their own spirit being driven out by the others, possession, or the most typical way, so on and so fourth. The Group then began to find ways to attempt building a tolerance against these spirit's negative effects. Enhancing their vitality through experiments and selective breeding, Placing runes over each potential user to counterbalance the curses that came with the territory, Dispersing the effects over many to lessen them, and even paying their own life force in hopes to be able to use the power without drastic effects. Nothing seemed to work... until a young prodigy joined the fray.

    Joy was born into the clan, learning only the teachings of of the trade and having his body and soul prepped for whatever dark spirit they would bind to him, like any other child born under the same circumstance. However Joy was an  idealist, innovative thinker, and would do his own research outside of the cult's teachings. He found truths that many born into this trade taught otherwise, one being that this was the only method to magic. He kept quiet, as he looked into other methods, believing the clan was looking at the problem from the wrong angle. He knew that one undeniable truth was that hosting an extra spirit would keep the body under strain and without a break, either one would eventually diminish... He then gained the idea of changing the type of magic that they were going for. Instead of caster, why not make it a holder mechanic instead. He started small on his own time, working with urgency. His deadline to be once he reached the age of 18, as they would begin the ceremony for all chosen to go through the ritual. He found it peculiar that even though he was aware of the existence of other realms and types of spirits that, he could only interact with ones of a dark lineage. Hypothesis was that it was probably due to the generations of grim magic being practiced in the area, but didn't continue to investigate due to the time crunch priority and the fact that these type of spirits were essential regardless. Things were going successfully, lesser spirits were bonding well with the objects and only weak materials would deteriorate. With the ritual three months away, he began to begin crafting something to house the spirits that they were setting up for him, or at least the essence of of the spirit. He brandished a pair of gauntlets forged with empty lacrima, and placed his own set of runes on the set before the ceremony began. He was allowed to don them as every initiate was allowed one item of sentimental value. The young man took his spot in the summoner's circle, as the ritual unraveled. With a flash of red aura it seemed like his world shook. With a tremor, he saw the horrific figure of a demon arise, it's figure encasing his own. His vision began to darken as a erupting flame ran through every inch of his body, "No!' he said as he redirected the energy into his gauntlets. He refused a preordained path, and chose to forge his own. It felt like a wrestling match at the edge of a cliff, and the invader wouldn't stop at anything to get the defender of the edge. His vision began to flow with colors that he no longer recognize ending with white. He then awoke in the remains of the site, smoldering under a bright morning in a crater with a few others grunting in their slumber... He looked at his gauntlets glowing with a purple volcanic vein and smirked at his opportunity that he didn't see coming twice... he ran. Running to explore the outside world, while bring the birth of his own new magic into it.      

    Path of Sin requip is a set of gear with the concepts, higher risk higher pay and sacrifice brings greater power. Not only is the gear sentient with it's own free will that doesn't always coincide with the user's but also tend to carry drawbacks that aren't for the faint of heart. It's a gamble whenever the user draws on the energy within, and it doesn't always pay off. Sometimes the gear will summon itself with or without drawing from the caster's mp. (ones and twos= double cost, threes and fours normal cost, Fives and Sixes= normal cost, whenever his gear appears without his will.) There are times when his weapons refuse to function under the circumstances, for example pride deeming that the task is not worthy of him, or sloth not wanting to wake up.

    Whenever Joy requips any of his cursed gear, the spirit of the gear appears and can only be seen or heard by himself, people who have a type of vision that allows them to sense spirits, others with ties to a cursed, demonic, or necromancy type of heritage. Only other case would be whenever one would find themselves in contact with the gear, or the holder while they are wielding it. These spirits don't do anything other than speak and empower the gear. They do not give warning or provide any information that the user doesn't already know, and they don't cast spells other than allowing, forcing, or refusing the user to use any passive or active abilities associated within. This gear has a variety of effects mostly dealing in buffs and debuffs. Conditionally, these buffs can be passed to allies as well, if the gear itself allows it, and sometimes... the gear will buff the enemies and debuff himself or the allies.

    In a perfect situation of combat, he draws upon the gear he wants and uses it in the way that he wants, but he isn't always that lucky. Normally he just goes with what is provided to him and suffer with the limits.

    Strengths:

    • Strong buffs

    • Good support

    • Versatility

    • Utility

    Weaknesses:

    • Everything comes with a price

    • Abilities wont always function

    • Unpredictability: Can't count on things to go as planned.

    • Not very many direct damage spells

    • Conditional use.


    Lineage:

    Oblivion's Might
    Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail.  He sent his armies to the ends of the Earth, still, it was not found.  His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done.  The devil took notice of this and one night contacted the king.  He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames.  The king foolishly picked to turn himself into a demon.  The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos.  The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
    Ability: Oblivion's Might has both a passive and active effect.  The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction.  The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
    While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
    Any post in which they kill something they gain 15% of their total HP back.
    Usage: The user passively gains a 50% strength boost.  The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.


    Oblivion Spells:

    Unique Abilities:

    D Ranked Spells

    Avaricious Hands:

    Mantle of Vanity:

    Crave me:

    Green with...:


    Last edited by Joy Marco on 6th July 2018, 12:26 pm; edited 9 times in total (Reason for editing : Learning)
    Lilium
    Lilium

    Player 
    Posts : 816
    Cosmic Coins : 0
    Dungeon Tokens : 6

    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Path of Sin Requip Empty Re: Path of Sin Requip

    Post by Lilium 14th July 2018, 3:38 pm

    Hello there Joy! My name is Lilium and I will be the mod in charge of grading your lovely requip. My comments will be made in this colour and without further ado, let's get started, shall we?

    Spoiler:

    When the above changes have been made, please bump this thread by posting on it and I'll get back to you as soon as I possibly can.


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    Path of Sin Requip QOmg1XE



      Current date/time is 29th March 2024, 1:34 am