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    Aphyon'uriu Xta'rl

    Demi
    Demi

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    In Progress Aphyon'uriu Xta'rl

    Post by Demi on 19th June 2018, 4:21 pm

    Primary Magic:
    Aphyon'uriu Xta'rl

    Magic Type:
    Forbidden Caster

    Description:
    Aphyon'uriu Xta'rl is as strange as they come as there is nothing documented on it and no one is normally left alive to speak about what they witnessed. It has been said that those who wield this magic have at least their toes in the pool of death, this is because of the unusual aura that the wielders give off. This magic is a caster magic however it has been said that their abilities have known to get stronger if they channel their energy through a weapon, before taking the soul of the one being killed by it but this is merely speculation of the mass populace as this magic is thought to be nothing more than an ancient urban legend.

    The magic in itself is versatile as it allows for close combat and range fighting while allowing the casting mage both quick spells and spells that will charge up over time allowing extra carnage, but that comes at a price to the caster of the magic so they don't often to them. The magic itself is death based but can be eaten by all slayers as if it was their element after all death doesn't discriminate and comes to all, however that being said the one foolish enough to eat it may end up wishing for death after doing something so foolish.

    Strengths:

    Can be eaten by all slayers thus harming them.
    Is versatile in the ways it can be used.
    Becomes stronger if used in conjunction with a weapon.

    Weaknesses:

    Spells that require charging will also harm the caster.
    Due to the type of magic, healing spells are considerably weaker than normal, this can never be improved even by other means.
    Can harm allies if not used carefully.

    Lineage:
    Immortal Existence:

    Lineage Name:
    Immortal Existence

    Wielder:
    Demi

    Lore:
    There are very few that can honestly say that they have been blessed to see the steps of the dances that make up existence. Demi is one of the few that ever have been, though she keeps these secrets close to her chest. Only perhaps three people know this of her and she is happy to keep it that way. This being said Demi has been experimented on from a young age this cycle around and so it has affected her gift in ways that shouldn't have been possible, however, she has adapted to these new abilities and uses them to benefit herself and those she cares about.

    Reaper's Enhancements:
    Demi was born of death and has been a reaper for many lifetimes, with this comes its own merits. Demi gains a 20% resistance to all magical damage coming her way, as well as a 20% increase to her mana and health pools so that she may do her duties more efficiently.

    No Trace Left:
    This life cycle Demi was stolen from her crib and raised within a dark guild by the name of Cor Torva as an experiment. Many of the experiments where harsh. With this ability Demi is able to move without making a sound or leaving a trace within things like snow, dust or mud etc even if she was holding something heavy.

    Assassins Guile:
    Demi was trained in assassination and espionage as she grew, she came to understand that force wasn't always the best way to go and even if it was that pray may be faster than she was, a few experiments changed that. This passive ability allows Demi to move at the same speed as the fastest person within her current ranks burst range of those same rank or lower (the range caps at S rank), if she is the fastest then there is no change.

    Experimental Force:
    As both a reaper and an assassin stealth is needed, however, it was understood that being detected at times was unavoidable so she learned how to take out threats with force. With this passive ability all offensive abilities gain 30% base magical damage added to them wither it be physical/magical spells and weapon(s) abilities. (This does not affect any speed or distance regardless of wither it does damage or not; neither does it affect defensive/supportive abilities/spells in any way, also this does not affect armor(s) or item(s) in any way either.)

    Universal Exchange:
    Demi was born to be a balance keeper, due to this she always has to be remain in the best condition she can. Universal exchange allows any debuff cast on her to react to her as a buff instead. For this ability to work she must sacrifice mana equal to the original casting cost of the spell, additionally as the debuff is being cast on her she must be within burst rank range of said spell for it to be effective.

    Additional Support:
    Due to knowing how the building blocks of existence work, Demi is blessed with an additional signature spell, this signature spell caps at A rank instead of S rank.

    Halting Death:

    Name:
    Halting Death

    Rank:
    User rank (Caps at A rank)

    Type:
    Immobilising, lightning

    Duration:
    1 Round

    Cooldown:
    2 Rounds

    Description:
    The user need not make any movement to use this spell, all they have to do is be able to see those they wish to strike down within burst range of themselves. This deals absolutely no damage but will lock everyone struck by the lightning coming down into place for a single round allowing for the caster to get the upper hand. This spell can affect people one rank higher than themselves and travels at the same speed and distance as a normal-multi target spell of the casters rank.

    Strengths:

    Locks those that the caster can see into place for a single round
    Can affect those one rank higher
    Needs no movements to use

    Weaknesses:

    Allies can be affected
    If blinded it's ineffective
    Can only be used on those in front of them
    Deals no damage

    Regeneration and Pain:
    Due to her harsh upbringing Demi has a high threshold to pain making her seem like she can't feel it, she has unlocked the ability to regenerate removed limbs though it takes three rounds to do so. (She takes damage and such as normal)


    Unique Abilities

    Unique Abilities:


    Unwelcome Gift:
    Unwelcome Gift - Death is indiscriminate on who it takes and the same can be said with this passive ability. The casters magic can be eaten by any type of slayer regardless of element or what slayer they are, doing so however will cost them as instead of gaining mana they will gain rank damage of the spell they ate and lose 5% of their mana.

    Death's Curse:
    Death's Curse - Any damage an enemy sustains from the caster is classed as lasting damage and so requires a spell of same rank or higher to heal, this also prevents passive healing via items/ua's/lineages. Damage only lasts til the end of the thread unless the person in question wants to keep it for plot reasons. (this is only used for plot/story.) In PvP this causes a debuff to all sources of healing by 50% to the one injured. Debuff wears off after 2 posts of not taking damage from the user.

    Welcome Resolve:
    Welcome Resolve - This gives the caster an additional 25% to both their mana and health pools, this is due to the harsh training that they went through as a child so that they could survive long enough to complete the tasks they had been given.

    Deadly Blessing:
    Deadly Blessing - If using a weapon in conjunction with their magic, the caster gains a 25% increase to any damage they do. This is for both physical and magical.

    One for Another:
    One for Another - Due to lacking in the ability to ever heal others properly. (Even with the aid of possessions/buffs the caster can't heal for more than 25% of a ranks true ability.) Due to this the caster can go above what is classed as normal in other areas. One for another allows the caster to deal 40% damage regardless if that damage is physical or magical.


    Signature Spells:

    Signature Spells:
    Life's Drain:

    Name:
    Life's Drain

    Rank:
    User Rank (Caps at S rank)

    Type:
    Draining

    Duration:
    Toggled

    Cooldown:
    Toggled

    Description:
    A dark aura seems to start being emitted from the caster's body in all directions, slowly starting to creep out as if a mist to anyone within burst rank range (speed is 25% slower than that of an aoe spell of the same rank). This spell is able to do x2 rank damage maximum, but is spread equally amongst anyone caught within the aura.

    Strengths:

    Toggled spell
    Can do more damage than a regular spell
    Harms in all directions

    Weaknesses:

    Shorter range
    Slower than spell of same rank
    Damage dealt to people is dependant on how many people there are
    Can be seen coming

    Shade:

    Name:
    Shade

    Rank:
    D rank

    Type:
    Melee

    Duration:
    Toggled

    Cooldown:
    Toggled

    Description:
    The Casters hands are engulfed in what can only be described in a living shadow as it is in constant movement, this allows the caster to deal 50% per strike on top of their unarmed damage. The caster must be within 1 meter to strike their opponent and speed relies on the caster themselves as this is a melee based spell.

    Strengths:

    Toggled spell
    Can cause a good amount of damage

    Weaknesses:

    Caster needs to be close to deal damage
    Due to being close the caster is more prone to taking a lot of damage


    Last edited by Demi on 28th July 2018, 3:22 pm; edited 3 times in total
    Demi
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Immortal Existence
    Position : None
    Partner : Cirven
    Posts : 292
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 95,812.5

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 25th July 2018, 12:10 pm

    D Rank Spells


    Vreg'nth Su'aco:

    Name:
    Vreg'nth Su'aco

    Rank:
    D rank

    Type:
    Offensive

    Duration:
    1

    Cooldown:
    2

    Description:
    With a gentle smile the caster raises their right hand and snaps their fingers sending a death chilling wind towards those that are in front of them within burst range, if used in conjunction with a weapon they need only swing it as they would in a fight. Where this is a weaker spell and so the mass of sharpened dark purple petals can be seen coming, it is still able to do .05% D rank damage per petal that hits. This spell can go the same distance and speed as a regular D rank burst spell.

    Strengths:

    Potential to do a lot of damage
    Doesn't need much for activation
    Instantly cast with a low cooldown

    Weaknesses:

    Damage is dependant on how many petals hit a person
    Easy to see coming
    Huge chance of collateral damage
    Wind spells of a higher rank would knock the petals off course

    Qee'lak Unboi:

    Name:
    Qee'lak Unboi

    Rank:
    D rank

    Type:
    Evasion

    Duration:
    Instant

    Cooldown:
    2

    Description:
    There is no activation needed for this spell the caster need only take a step in the direction they wish to go and will seemingly being transported there. The range of this spell is the same as a Burst D rank spell, movement is instant so no speed recorded.

    Strengths:

    Can be used to get out of a tricky situation
    Movement is instant
    No activation needed

    Weaknesses:

    Does no damage
    Can't be used on other people
    If you don't know the area you may end up in a worse situation than you started

    Riksq l'toga:

    Name:
    Riksq l'toga

    Rank:
    D rank

    Type:
    Poison

    Duration:
    1

    Cooldown:
    2

    Description:
    The caster need only twist their wrist suddenly to have the chance to effect anyone within d rank burst distance. The way it does this, is by the caster emits an eerie energy that moves at d rank burst speed, poisoning the enemies shadow. This spell does 10% damage to each person who's shadow is affected though in darkness the spell is unable to work at all.

    Strengths:

    The spell can be activated even if immobilised
    Spells activation is subtle

    Weaknesses:

    Deals less damage than a spell of the same rank
    Can't be used if there's nothing but darkness

    Aphyon's Rah:

    Name:
    Aphyon's Rah

    Rank:
    D rank

    Type:
    Melee

    Duration:
    3

    Cooldown:
    4

    Description:
    The tips of the casters fingers become seemingly extended and their nails start to become reinforced and become sharp points, the edges that are just as sharp. This is is an automatic defence mechanism if the caster gets into a fist fight. Each strike is able to do 25% rank damage maxing at 75% rank damage per round. As this spell is attached to the user it has no distance, the nails do however grow by three inches long.

    Strengths:

    Can do serious damage if hitting in the right points of an enemies body
    Precise
    As they're used so close up harder to avoid

    Weaknesses:

    Shorter distance
    Caster is more likely to be harmed by enemy when using it
    Caster can harm themselves on their nails if they happened to fall etc.

    Detholusin Mayar:

    Name:
    Detholusin Mayar

    Rank:
    D rank

    Type:
    Healing

    Duration:
    Instant

    Cooldown:
    2

    Description:
    The caster's strength may not be in healing but somehow they've found a way to able to do a burst heal to allies within a five meter radius to them, the problem with this is it can only do 25% of a D rank heal maximum making it weaker than a spell of the same rank. It travels at the same speed as a regular burst D rank spell

    Strengths:

    Instant

    Weaknesses:

    Short distance
    Less healing punch

    Ishie Valmuth:

    Name:
    Ishie Valmuth

    Rank:
    D rank

    Type:
    Restricting/Fear

    Duration:
    2

    Cooldown:
    3

    Description:
    The caster flattens their hand and quickly moves it in from of them a tare in the fabric of reality seems to open as they then pull their hand away in a single diagonal movement, as that is done the air would be filled with the wailing of pain and agony causing people of the same rank to stop for a round, the caster then leans in bringing out ethereal chains and throw them at up to three enemies causing 25% damage each enemy per round. To use the chains the caster must sacrifice a 50 D rank of damage as payment to the god of death. The chains are able to reach and move the allowed distance and speed of a regular aoe D rank spell.

    Strengths:

    Can stop people moving due to the sounds they hear
    Deals damage to each person struck by the chains

    Weaknesses:

    Caster must be willing to take damage to use the spell fully
    Those who are deaf are immune to the wailing fear

    Kenoth Afya:

    Name:
    Kenoth Afya

    Rank:
    D rank

    Type:
    Fake Healing

    Duration:
    3

    Cooldown:
    4

    Description:
    Were the caster isn't strong in healing even the dying can be given an extension to their lives in the hopes they can survive a little longer. Releasing a chilling pulse from their body that goes up to 10 meters the caster can give allies touched by it an additional 25% to their health pool for a short duration, the pulse moves at the slightly faster than a regular D rank spell as it moves at 20 meters per second.

    Strengths:

    Gives time for healing or a full out strike
    Goes faster than a regular spell of the same rank

    Weaknesses:

    Does no damage
    The additional health is only temporary and can do more harm than good
    Doesn't affect the caster
    Allies moving out of the range of the pulse lose this spells benefits

    Aphyon Voiry Chiana:

    Name:
    Aphyon Voiry Chiana

    Rank:
    D rank

    Type:
    Trap

    Duration:
    1

    Cooldown:
    2

    Description:
    This is an unusual spell as it has a few possible outcomes depending on where the invisible marking is put, no matter where the mark is put the damage is unable to go above 50% D rank damage. Only one ability can be active at any one time. The distance and speed is the same of a regular D rank burst spell.

    On a wall - gives the feeling that you are being suffocated or drowned slowing and weakening by 25% each
    On a floor - gives the illusion that the floor has vanished/been changed to another substance causing enemies of same rank or one rank higher to take a round to decide wither or not they're going to move, two ranks or above can see flaws and can't be fooled by the illusion.
    On a person - if the mark is placed on a person it can activate if that person is attacked even if they have a shield on, this doesn't class as the caster or the person they put it on as attacking as this is a defence mechanism. When activated what can only be described as four jagged seemingly shadowy metal like substance comes forth and aims right to a vital point of the enemy, were it won't kill it does deal 50% D rank damage leaving no mark on the body.

    Strengths:

    Has a number of outcomes depending on where the mark is placed
    Mark is unable to be seen by the naked eye

    Weaknesses:

    Mark can still be sensed/seen by magical means
    Damage is half that of a single target spell when it does damage
    Some abilities may not work on higher mages
    Marking can be triggered by allies

    Barra Unboi:

    Name:
    Barra Unboi

    Rank:
    D rank

    Type:
    Movement

    Duration:
    Instant

    Cooldown:
    2

    Description:
    Demi is a death goddess so is able to use the shadows and darkness to her advantage. When walking into a shadow or something darker Demi can exit another within the same distance as a burst D rank spell, as this is a mode of teleportation no speed is required.

    Strengths:

    Can move a longer distance in a short amount of time
    Can give advantage in battle if used wisely

    Weaknesses:

    Can't be used if there is no shadow or darkness
    Can't be used to help allies

    Athiyk's Gotareshtsh:

    Name:
    Athiyk's Gotareshtsh

    Rank:
    D+ rank

    Type:
    Utility/Buff

    Duration:
    5

    Cooldown:
    6

    Description:
    The dead are often left offerings of food and drink by the living, bringing her hands up with palms forward and then carefully moving them to be facing the moon a small alter filled with offerings of food and drink appear. The alter is always within two meters of Demi and the things on it can be eaten in or out of battle. Buffs grant a 25% protection against any damage aimed at those who have ate the spiritual offering. All slayers also gain 5% mp each round towards their force. (Spirit slayers will gain this on top of the normal buff of eating their element, this is also one of the few spells the caster owns that has no negative effects on slayers at all.) Though the alter can never be more than two meters away from Demi, the buff has a range equal to a D+ rank mult-target spell.

    Strengths:

    Can be eaten in or outside of battle
    Grants temporary damage reduction to those who ate the offering
    Grants all slayers additional mp towards force
    One of the few spells that the caster has that can't affect affect slayers negatively

    Weaknesses:

    Does no damage
    Offerings can be eaten by the enemy
    If Demi moves more than two meters away from the alter then if fades ending the protection to those who have it.
    Slayers of the spirit can gain additional mana back by eating the offering.

    Proof of purchase:


    Last edited by Demi on 28th July 2018, 12:27 pm; edited 1 time in total


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    Demi
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Immortal Existence
    Position : None
    Partner : Cirven
    Posts : 292
    Guild : Errings Rising
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    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 95,812.5

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 26th July 2018, 2:24 pm

    C Rank Spells

    Yalmir Kulggen:

    Name:
    Yalmir Kulggen

    Rank:
    C rank

    Type:
    Shield

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster gathers a little purple energy between their finger and thumb, flicking it towards one to three allies. The shield shows itself in the manner of a thin deep purplish-black mist. The shield is able to protect against 180 hp, this is split equally amongst the shields equally. This spell can go the same distance and speed as a regular multi-target C rank spell.

    Strengths:

    Can protect up to three allies
    Movement needed can be done subtly

    Weaknesses:

    More people shielded the less hp each shield has
    Shield can be seen by the enemy

    Athiyk Ssussun:

    Name:
    Athiyk Ssussun

    Rank:
    C rank

    Type:
    Healing

    Duration:
    1

    Cooldown:
    3

    Description:
    The caster brings their hands together gently before bringing their hands back in an arc sending a moon blue coloured arc in front of them. This only affects the first person it touches and heals them for 25% C rank damage, though this spell acts like a single target it goes the same speed and distance as a C rank aoe spell.

    Strengths:

    Activation is simple

    Weaknesses:

    Healing only affects the first person it touches
    Can't be used if unable to move
    Can heal enemies

    Olath Velve:

    Name:
    Olath Velve

    Rank:
    C rank

    Type:
    Melee

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster grips their hands almost like they are holding a blade, within each of them a kodachi made of a strange shadow like metal seems to form in them. Each weapon can do 25% C rank damage per round, this caps at 2.5x by the spells end. As this is a melee based spell the caster must be within a meter to strike, no speed is needed.

    Strengths:

    Potentially can hit several enemies at once.
    Easy to activate even when bound

    Weaknesses:

    Can harm allies if they get in the way
    Can activate by accident if not careful

    Sansiss Efst'ut:

    Name:
    Sansiss Efst'ut

    Rank:
    C rank

    Type:
    Draining Aura

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster lets out a wispy black aura that is 25% slower than an aoe spell of this rank but is able to go 25% farther in exchange. The aura is so unsettling that it will stop those of one rank higher or below in their tracks for a single round while draining 5% hp from any enemy within range every other turn giving 1.25% of it back to the caster's allies per round.

    Strengths:

    One of the few spells that doesn't hurt allies
    Goes farther than a normal aoe spell
    Drains enemies while giving back to allies
    Has the ability to immobilise for a single round

    Weaknesses:

    Healing is next to nothing from the drain
    Immoblisation doesn't affect the blind
    Slower than a spell of the same rank
    Is unable to heal the caster

    Zolarix Mumbaro:

    Name:
    Zolarix Mumbaro

    Rank:
    C rank

    Type:
    Movement

    Duration:
    Instant

    Cooldown:
    3

    Description:
    The caster is so in tuned with their purpose that they can open a portal where ever they are allowing themselves and their allies to move the same distance as a burst C Rank spell. The portal travels through the realm of death and so the caster must take 10% C rank damage for every member that goes through the portal isn't connected to the realm of death in some way. This is an instant transport so has no speed.

    Strengths:

    Can take move the caster and their entire party if need be.
    Classed as instant teleportation

    Weaknesses:

    Caster must take damage for each person not connected to the realm of death
    Allies not following the caster through the portal are likely to get hurt or lost

    Akai'zhar Golhyrr:

    Name:
    Akai'zhar Golhyrr

    Rank:
    C rank

    Type:
    Trap

    Duration:
    5

    Cooldown:
    6

    Description:
    Akai'zhar Golhyrr is a single target trap that the caster can place on any surface and is near invisible to the naked eye though it can be sensed by magical means to mages of same rank or higher. The seal doesn't just reduce the magical and physical defence by 20% but deals 25% rank damage per round. The seal triggers by passing it or standing on it thus needs no speed, the distance it can affect is the same as a single target spell.

    Strengths:

    Reduces defence of the once whom triggers the seal.
    Deals a little damage each round

    Weaknesses:

    Ally or caster is able to trigger it if they are the one whom passes it
    Though hard to see by regular sight can easily be sensed by a mage of same rank or higher thus easily avoidable.

    Seke'olath Zotreth:

    Name:
    Seke'olath Zotreth

    Rank:
    C rank

    Type:
    Melee

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster covers their hands in what can only be described as a shadow like substance, though it seems to shine when it is touched by light. What has happened is the casters hands have now become as sharp as blades dealing 25% C rank damage per round to anyone they touch, as a secondary effect each blade does a decaying touch that adds an additional 10% damage per round that requires a purifying spell of same rank or higher to cure. Any decay that has happened at the end of the spell remains if not cured, however it at that point becomes more of an annoyance and does no more damage. This is a melee spell and so requires the caster to be at least within one meter of their target to use effectively, speed is based on the players speed.

    Strengths:

    Can harm more than one enemy per round
    Causes decay if touched by the bladed hands
    Can't be seen in the dark

    Weaknesses:

    Have to be close to use effectively
    Can harm allies if they get to close
    Shines if touched by any sort of light

    Isto's Llanath:

    Name:
    Isto's Llanath

    Rank:
    C rank

    Type:
    Utility/Tracking

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster can make up to three needles made of death energy per round that they are able to throw at the same speed of a C rank multi target spell that allows them to track those tagged by the needle to the same range as a normal C rank multi target spell. Those who do get hit by these needles show now external markings but do take 10 damage per needle more because it feels like a mosquito bite than an actual attack.

    Strengths:

    Is able to help the caster find people with ease.
    blur][/blur] Feels like a bug bite so doesn't raise alarm to the target(s) in question

    Weaknesses:

    Deals very little damage
    blur][/blur] Caster needs to be precise in their aim

    Elghinyrr Zigheninkyorl:

    Name:
    Elghinyrr Zigheninkyorl

    Rank:
    C+ rank

    Type:
    Illusion

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster can call on the lost spirits that have yet to cross over to their place of rest to give some of their energies. Using this energy they are able to create a solid illusion of their own design. The speed and distance of this spell is the same as that of a regular C+ rank spell. The caster must choose what they want before creating the illusion as it can not be changed afterwards. While the illusion itself deals absolutely no damage it does create a feeling of uneasiness, dread and hopelessness.

    Strengths:

    Can create an illusion of what the caster wants using the energy of the dead
    Can cause a sense of uneasiness to those within the illusion

    Weaknesses:

    Deals no damage
    Can hinder both ally and enemy alike
    Caster must choose what they want before using this spell as it can't be changed after it has been cast

    Proof of purchase:


    Last edited by Demi on 28th July 2018, 3:25 pm; edited 2 times in total


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    Demi
    Demi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : Immortal Existence
    Position : None
    Partner : Cirven
    Posts : 292
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 95,812.5

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 26th July 2018, 4:23 pm

    B Rank Spells

    Qos Alti'ui:

    Name:
    Qos Alti'ui

    Rank:
    B rank

    Type:
    Linking

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster lets out an invisible aura that moves the same speed and distance of a regular B rank aoe spell, that allow a small black runed marking to appear on their allies wrist or the back of their hand. This marking splits any incoming damage between anyone baring it equally, as a secondary effect it allows anyone baring it to communicate telepathically. If someone with the mark goes out of B rank spell range then the marking fades as does the benefits that come with it.

    Strengths:

    Divides damage amongst allies thus lessening the blow of damage
    Creates a telepathic link allowing allies to keep in touch without the enemy knowing plans

    Weaknesses:

    Only affects people within a certain range
    Can be an issue in the wrong situations

    Saph Ol Xor Naut:

    Name:
    Saph Ol Xor Naut

    Rank:
    B rank

    Type:
    Draining Aura

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster lets out an invisible aura that moves the same speed and distance of a regular B rank aoe spell, this aura appears as carmine red around the caster drains 5% mp every round and hp every second round B rank damage from those within the stated range per round. The caster can target focus the aura on three people however they take 25% rank damage per round they do this, even when doing this the aura still follows the speed/distance rules of a B rank aoe spell. Moving prevents the continual effects however stepping into range means you gain the debuff for the existing rounds.

    Strengths:

    Drains the hp and mp of people
    Can focus to target specific people within range

    Weaknesses:

    Effects allies as well as enemies if not focused
    When focusing still follows aoe spell rules for distance and speed
    Caster takes damage when focusing the spell

    Aluin El:

    Name:
    Aluin El

    Rank:
    B rank

    Type:
    Healing

    Duration:
    Instant

    Cooldown:
    4

    Description:
    This is a touch based healing spell so the user must be within arms reach for it to be used and since there has to be a connection the spell has no speed. The caster creates a dark spark of energy as they touch the ally in question gains 25% B rank health while the caster takes 25%  B rank of their own health thus extending their allies life a little longer.

    Strengths:

    Needs only a touch to heal the person in question
    Spell is instantly cast

    Weaknesses:

    Can only affect one person
    Caster needs to be close to cast it often placing themselves in danger
    Caster takes some of their life force to heal the ally in question

    Vhaisse Rei:

    Name:
    Vhaisse Rei

    Rank:
    B rank

    Type:
    Buff

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster allows a deep forest green aura come from their body that moves at the same speed to the same distance of a regular B rank aoe spell. While this aura is active it improves the speed and magical strength of allies by 25% each. If allies go out of the auras range they lose its benefits but going back in gives them the benefits once more until they either leave once more or the spell comes to an end.

    Strengths:

    Improves allies own natural abilities
    Can be used even if immobilized

    Weaknesses:

    Aura can be seen when activated
    Allies lose benefit if they go outside the auras reach

    Da're Velven:

    Name:
    Da're Velven

    Rank:
    B rank

    Type:
    Melee

    Duration:
    6

    Cooldown:
    7

    Description:
    Blades of a shimmering shadow like substance appears on the arms of the casters arms allowing them to get up close to the enemy to deal damage. Each arm blade deals 25% rank damage when it strikes an opponent. The caster needs to be within one meter to use against their opponent(s) and speed is reliant on the user themselves.

    Strengths:

    Can hit several people at once

    Weaknesses:

    Damage is reliant on hits dealt
    Even though difficult to do attacks can be blocked, deflected or dodged
    Can affect allies if they get to close to the caster

    Quortek Xta'rl:

    Name:
    Quortek Xta'rl

    Rank:
    B rank

    Type:
    Illusionary DoT Trap

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster places a seal on any surface, this can be activated by someone passing it, stepping on it or by the caster manually activating it. Once set it can go to the same distance as a B rank multi target spell but goes at the speed of a B rank burst spell. This spell does 75% spell damage in the first round, 50% the next two rounds and 25% the last three rounds (damage caps at 2.5x rank damage) each round the user will perceive that their body is decaying but this is nothing more than an illusion that will end at the end of the spell.

    Strengths:

    Deals damage over time
    Illusion can unsettle enemy
    Caster can trigger trap themselves

    Weaknesses:

    Will affect everyone bar the caster inside the area of effect
    Caster needs to be within aoe range to activate manually
    As the illusion can affect allies if unwarned about what is happening, it can backfire

    Elemmiire'rei Barra:

    Name:
    Elemmiire'rei Barra

    Rank:
    B rank

    Type:
    DoT

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster flicks their left hand in an almost dismissing manner, as they do and area equal to the normal B rank aoe range seems to darken as if it had turned into the night, each round several stars start appearing within the darkened area. Each star does 5% damage when they hit an enemy and move at regular aoe B rank speed. This spell is best used when in an already dark setting as there would be no real sign of its activation other than the stars above.

    Strengths:

    Is capable of doing a lot of damage
    Can still be used if immobilized

    Weaknesses:

    Easily seen if used out of darkness
    Damage is dependant on how many stars hit a person

    Chi'us Flamgra:

    Name:
    Chi'us Flamgra

    Rank:
    B+ rank

    Type:
    Storing Blast Damage

    Duration:
    Up to 8

    Cooldown:
    Always 2 rounds higher

    Description:
    This is a strange ability that the caster seems to possess as when they take damage the seem to retain 25% of the spell damage within their body that they can release at any point. They can store up to 2x B rank+ damage within their body before they are forced to release it in a single B+ rank aoe blast (Speed is the same as a regular burst spell for b+ rank. Once the blast happens the spell instantly goes into cooldown) If they release before this point they are immobilized for a single round and take a 25% decrease to their speed for two rounds there after; if it gets to the point they are being forced to release it they are immobilized for two rounds and the debuff to their speed increases to 50% for two rounds there after.

    Strengths:

    Allows caster to store damage within their body
    Can release at any point

    Weaknesses:

    To do any real damage caster must take a lot of damage
    Damage is spread amongst people in blast range equally
    Immobilizes caster
    Caster gains a debuff
    Can't be turned back on until after the debuff ends

    Proof of purchase:


    Last edited by Demi on 28th July 2018, 3:26 pm; edited 2 times in total


    _____________________________________________________________________________________

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    Demi
    Demi

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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 28th July 2018, 7:53 am

    A Rank Spells


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    Demi

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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 28th July 2018, 7:53 am

    S Rank Spells


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    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    Demi
    Demi

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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 28th July 2018, 7:54 am

    H Rank Spells


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    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    Demi
    Demi

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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 28th July 2018, 7:55 am

    Advanced Abilities


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    Demi
    Demi

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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 28th July 2018, 7:55 am

    Updates/Edits/Changes


    Magic type changed to Forbidden Caster





    Sansiss Efst'ut now specifies hp drain every second round as requested






    Saph Ol Xor Naut was changed to say draining aura, percentage was changed so it took 5% b rank damage from hp every second round and mp per round


    Last edited by Demi on 28th July 2018, 3:29 pm; edited 5 times in total


    _____________________________________________________________________________________

    If I insulted you in anyway, let me assure you I meant to do it.

    -Garviel Loken
    Desirée Blooms
    Desirée Blooms
     
     

    Player 
    Posts : 1188
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    Age : 20

    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Desirée Blooms on 28th July 2018, 11:11 am

    All edits will be able to be found in this color.
    Spoiler:

    @Demi wrote:
    Primary Magic:
    Aphyon'uriu Xta'rl

    Magic Type:
    Lost Caster You cannot combine lost magic and caster magic, as they are incompatible magic types. Lost magic works similar to caster but is much stronger, therefore harder to cast; I would recommend removing caster and making this only lost (solitary).

    Description:
    Aphyon'uriu Xta'rl is as strange as they come as there is nothing documented on it and no one is normally left alive to speak about what they witnessed. It has been said that those who wield this magic have at least their toes in the pool of death, this is because of the unusual aura that the wielders give off. This magic is a caster magic however it has been said that their abilities have known to get stronger if they channel their energy through a weapon, before taking the soul of the one being killed by it but this is merely speculation of the mass populace as this magic is thought to be nothing more than an ancient urban legend.

    The magic in itself is versatile as it allows for close combat and range fighting while allowing the casting mage both quick spells and spells that will charge up over time allowing extra carnage, but that comes at a price to the caster of the magic so they don't often to them. The magic itself is death based but can be eaten by all slayers as if it was their element after all death doesn't discriminate and comes to all, however that being said the one foolish enough to eat it may end up wishing for death after doing something so foolish.

    Strengths:

    Can be eaten by all slayers thus harming them.
    Is versatile in the ways it can be used.
    Becomes stronger if used in conjunction with a weapon.

    Weaknesses:

    Spells that require charging will also harm the caster.
    Due to the type of magic, healing spells are considerably weaker than normal, this can never be improved even by other means.
    Can harm allies if not used carefully.

    Lineage:
    Immortal Existence:

    Lineage Name:
    Immortal Existence

    Wielder:
    Demi

    Lore:
    There are very few that can honestly say that they have been blessed to see the steps of the dances that make up existence. Demi is one of the few that ever have been, though she keeps these secrets close to her chest. Only perhaps three people know this of her and she is happy to keep it that way. This being said Demi has been experimented on from a young age this cycle around and so it has affected her gift in ways that shouldn't have been possible, however, she has adapted to these new abilities and uses them to benefit herself and those she cares about.

    Reaper's Enhancements:
    Demi was born of death and has been a reaper for many lifetimes, with this comes its own merits. Demi gains a 20% resistance to all magical damage coming her way, as well as a 20% increase to her mana and health pools so that she may do her duties more efficiently.

    No Trace Left:
    This life cycle Demi was stolen from her crib and raised within a dark guild by the name of Cor Torva as an experiment. Many of the experiments where harsh. With this ability Demi is able to move without making a sound or leaving a trace within things like snow, dust or mud etc even if she was holding something heavy.

    Assassins Guile:
    Demi was trained in assassination and espionage as she grew, she came to understand that force wasn't always the best way to go and even if it was that pray may be faster than she was, a few experiments changed that. This passive ability allows Demi to move at the same speed as the fastest person within her current ranks burst range of those same rank or lower (the range caps at S rank), if she is the fastest then there is no change.

    Experimental Force:
    As both a reaper and an assassin stealth is needed, however, it was understood that being detected at times was unavoidable so she learned how to take out threats with force. With this passive ability all offensive abilities gain 30% base magical damage added to them wither it be physical/magical spells and weapon(s) abilities. (This does not affect any speed or distance regardless of wither it does damage or not; neither does it affect defensive/supportive abilities/spells in any way, also this does not affect armor(s) or item(s) in any way either.)

    Universal Exchange:
    Demi was born to be a balance keeper, due to this she always has to be remain in the best condition she can. Universal exchange allows any debuff cast on her to react to her as a buff instead. For this ability to work she must sacrifice mana equal to the original casting cost of the spell, additionally as the debuff is being cast on her she must be within burst rank range of said spell for it to be effective.

    Additional Support:
    Due to knowing how the building blocks of existence work, Demi is blessed with an additional signature spell, this signature spell caps at A rank instead of S rank.

    Halting Death:

    Name:
    Halting Death

    Rank:
    User rank (Caps at A rank)

    Type:
    Immobilising, lightning

    Duration:
    Instant  Make this 1 post for clarification of the immobilization lasting for that amount.

    Cooldown:
    2 Rounds

    Description:
    The user need not make any movement to use this spell, all they have to do is be able to see those they wish to strike down within burst range of themselves. This deals absolutely no damage but will lock everyone struck by the lightning coming down into place for a single round allowing for the caster to get the upper hand. This spell can affect people one rank higher than themselves and travels at the same speed and distance as a normal-multi target spell of the casters rank.

    Strengths:

    Locks those that the caster can see into place for a single round
    Can affect those one rank higher
    Needs no movements to use

    Weaknesses:

    Allies can be affected
    If blinded it's ineffective
    Can only be used on those in front of them
    Deals no damage

    Regeneration and Pain:
    Due to her harsh upbringing Demi has a high threshold to pain making her seem like she can't feel it, she has unlocked the ability to regenerate removed limbs though it takes three rounds to do so. (She takes damage and such as normal)


    Unique Abilities

    Unique Abilities:


    Unwelcome Gift:
    Unwelcome Gift - Death is indiscriminate on who it takes and the same can be said with this passive ability. The casters magic can be eaten by any type of slayer regardless of element or what slayer they are, doing so however will cost them as instead of gaining mana they will gain rank damage of the spell they ate and lose 5% of their mana.

    Death's Curse:
    Death's Curse - Any damage an enemy sustains from the caster is classed as lasting damage and so requires a spell of same rank or higher to heal, this also prevents passive healing via items/ua's/lineages. Damage only lasts til the end of the thread unless the person in question wants to keep it for plot reasons. This ability is not permitted, due to the fact that damage that lasts for an entire thread is not allowed. I will have to ask for this Unique Ability to be changed, my apologies.

    Welcome Resolve:
    Welcome Resolve - This gives the caster an additional 30% to both their mana and health pools, this is due to the harsh training that they went through as a child so that they could survive long enough to complete the tasks they had been given. Please make this increase to both 25%.

    Deadly Blessing:
    Deadly Blessing - If using a weapon in conjunction with their magic, the caster gains a 30% increase to any damage they do. This is for both physical and magical. Please make this increase to both 25%.

    One for Another:
    One for Another - Due to lacking in the ability to ever heal others properly. (Even with the aid of possessions/buffs the caster can't heal for more than 25% of a ranks true ability.) Due to this the caster can go above what is classed as normal in other areas. One for another allows the caster to deal 50% damage regardless if that damage is physical or magical. The highest I can go is for the increase to be 40% to each for your rank.


    Signature Spells:

    Signature Spells:
    Life's Drain:

    Name:
    Life's Drain

    Rank:
    User Rank (Caps at S rank)

    Type:
    Draining

    Duration:
    Toggled

    Cooldown:
    Toggled

    Description:
    A dark aura seems to start being emitted from the caster's body in all directions, slowly starting to creep out as if a mist to anyone within burst rank range (speed is 25% slower than that of an aoe spell of the same rank). This spell is able to do x2 rank damage maximum, but is spread equally amongst anyone caught within the aura.

    Strengths:

    Toggled spell
    Can do more damage than a regular spell
    Harms in all directions

    Weaknesses:

    Shorter range
    Slower than spell of same rank
    Damage dealt to people is dependant on how many people there are
    Can be seen coming

    Shielding Shade:

    Name:
    Shielding Shade

    Rank:
    D rank

    Type:
    Sheild

    Duration:
    Toggled

    Cooldown:
    Toggled

    Description:
    Regardless of what the spell may say it has nothing to do with actual shadow though it does appear like it. The caster is covered in what can only be described as living version of the element in question, as it seemed to be in constant movement. This is a personal shield of protection which defend against 120 points of damage. Please make this to where it can only block a maximum of 40 damage (one d rank spell value).

    Strengths:

    Toggled spell
    Can take a good amount of damage before needing to recharge due to fading
    appearance can be unsettling

    Weaknesses:

    Can't defend team members
    If the health of the shield reaches zero then it takes two rounds before being able to be used again.
    Does no damage
    Caster might be seen as an enemy in the right situation
    [/color]



    Last edited by Desirée Blooms on 28th July 2018, 2:57 pm; edited 1 time in total


    _____________________________________________________________________________________

    on wings tonight, i'll soon set sail
    Aphyon'uriu Xta'rl Destardust

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    Desirée Blooms
    Desirée Blooms
     
     

    Player 
    Posts : 1188
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    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Desirée Blooms on 28th July 2018, 11:35 am

    Continuing with your D Rank Spells.
    Spoiler:

    @Demi wrote:
    D Rank Spells


    Vreg'nth Su'aco:

    Name:
    Vreg'nth Su'aco

    Rank:
    D rank

    Type:
    Offensive

    Duration:
    1

    Cooldown:
    2

    Description:
    With a gentle smile the caster raises their right hand and snaps their fingers sending a death chilling wind towards those that are in front of them within burst range, if used in conjunction with a weapon they need only swing it as they would in a fight. Where this is a weaker spell and so the mass of sharpened dark purple petals can be seen coming, it is still able to do .05% D rank damage per petal that hits. This spell can go the same distance and speed as a regular D rank burst spell.

    Strengths:

    Potential to do a lot of damage
    Doesn't need much for activation
    Instantly cast with a low cooldown

    Weaknesses:

    Damage is dependant on how many petals hit a person
    Easy to see coming
    Huge chance of collateral damage
    Wind spells of a higher rank would knock the petals off course

    Qee'lak Unboi:

    Name:
    Qee'lak Unboi

    Rank:
    D rank

    Type:
    Evasion

    Duration:
    1 Teleports follow instant spell durations.

    Cooldown:
    2

    Description:
    There is no activation needed for this spell the caster need only take a step in the direction they wish to go and will seemingly being transported there. The range of this spell is the same as a single target D rank spell, movement is instant so no speed recorded. This would need to follow burst ranges if it's a teleport.

    Strengths:

    Can be used to get out of a tricky situation
    Movement is instant
    No activation needed

    Weaknesses:

    Does no damage
    Can't be used on other people
    If you don't know the area you may end up in a worse situation than you started

    Riksq l'toga:

    Name:
    Riksq l'toga

    Rank:
    D rank

    Type:
    Poison

    Duration:
    1

    Cooldown:
    2

    Description:
    The caster need only twist their wrist suddenly to have the chance to effect anyone within d rank burst distance. The way it does this, is by the caster emits an eerie energy that moves at d rank burst speed, poisoning the enemies shadow. This spell does 10% damage to each person who's shadow is affected though in darkness the spell is unable to work at all.

    Strengths:

    The spell can be activated even if immobilised
    Spells activation is subtle

    Weaknesses:

    Deals less damage than a spell of the same rank
    Can't be used if there's nothing but darkness

    Aphyon's Rah:

    Name:
    Aphyon's Rah

    Rank:
    D rank

    Type:
    Melee

    Duration:
    3

    Cooldown:
    4

    Description:
    The tips of the casters fingers become seemingly extended and their nails start to become reinforced and become sharp points, the edges that are just as sharp. This is is an automatic defence mechanism if the caster gets into a fist fight. Each strike is able to do 25% rank damage maxing at 75% rank damage per round. As this spell is attached to the user it has no distance, the nails do however grow by three inches long.

    Strengths:

    Can do serious damage if hitting in the right points of an enemies body
    Precise
    As they're used so close up harder to avoid

    Weaknesses:

    Shorter distance
    Caster is more likely to be harmed by enemy when using it
    Caster can harm themselves on their nails if they happened to fall etc.

    Detholusin Mayar:

    Name:
    Detholusin Mayar

    Rank:
    D rank

    Type:
    Healing

    Duration:
    1 If the spell is instant (as it says in the weaknesses) you would also put instant here as well.

    Cooldown:
    2

    Description:
    The caster's strength may not be in healing but somehow they've found a way to able to do a burst heal to allies within a five meter radius to them, the problem with this is it can only do 25% of a D rank heal maximum making it weaker than a spell of the same rank. It travels at the same speed as a regular burst D rank spell.

    Strengths:

    Instant

    Weaknesses:

    Short distance
    Less healing punch

    Ishie Valmuth:

    Name:
    Ishie Valmuth

    Rank:
    D rank

    Type:
    Restricting/Fear

    Duration:
    2

    Cooldown:
    3

    Description:
    The caster flattens their hand and quickly moves it in from of them a tare in the fabric of reality seems to open as they then pull their hand away in a single diagonal movement, as that is done the air would be filled with the wailing of pain and agony causing people of the same rank to stop for a round, the caster then leans in bringing out ethereal chains and throw them at up to three enemies making them pause for an additional round, the chains however can effect people of one rank higher. This spell deals absolutely no damage, to use the chains the caster must sacrifice a full D rank of damage as payment to the god of death. The chains are able to reach and move the allowed distance and speed of a regular aoe D rank spell. Immobilization cannot last for more than 1 post aside from very rare occasions; it would not be able to occur in a D rank spell. I'll have to ask for the portion that makes it last for more than one to be changed.

    Strengths:

    Has potential to immobilize for two rounds instead of the normal one
    Chains can affect a single rank higher

    Weaknesses:

    Does no damage
    Caster must be willing to take damage to use the spell fully
    Those who are deaf are immune to the wailing fear

    Kenoth Afya:

    Name:
    Kenoth Afya

    Rank:
    D rank

    Type:
    Fake Healing

    Duration:
    3

    Cooldown:
    4

    Description:
    Were the caster isn't strong in healing even the dying can be given an extension to their lives in the hopes they can survive a little longer. Releasing a chilling pulse from their body that goes up to 10 meters the caster can give allies touched by it an additional 25% to their health pool for a short duration, the pulse moves at the slightly faster than a regular D rank spell as it moves at 20 meters per second. You can make the 10 meters into 15, though please make the speed 15 m/s.

    Strengths:

    Gives time for healing or a full out strike
    Goes faster than a regular spell of the same rank

    Weaknesses:

    Does no damage
    The additional health is only temporary and can do more harm than good
    Doesn't affect the caster
    Allies moving out of the range of the pulse lose this spells benefits

    Aphyon Voiry Chiana:

    Name:
    Aphyon Voiry Chiana

    Rank:
    D rank

    Type:
    Trap

    Duration:
    1

    Cooldown:
    2

    Description:
    This is an unusual spell as it has a few possible outcomes depending on where the invisible marking is put, no matter where the mark is put the damage is unable to go above 50% D rank damage. Only one ability can be active at any one time. The distance and speed is the same of a regular D rank burst spell. This has way too many options for a D rank spell; I will have to have it limited to three, though it would be two if it didn't have the significant speed/range/damage drawbacks that it has currently.

    On a the ceiling -  creates a hallucinogen that makes the enemy see things that aren't there, these things are all in the mind of the enemy and so damage will be done by what is seen. (This ability is more for plot than pvp purposes, so if used in pvp ooc permission will be sought regardless of rank.)
    On a wall - gives the feeling that you are being suffocated or drowned slowing and weakening by 25% each
    On a floor - gives the illusion that the floor has vanished/been changed to another substance causing enemies of same rank or one rank higher to take a round to decide wither or not they're going to move, two ranks or above can see flaws and can't be fooled by the illusion.
    On a person - if the mark is placed on a person it can activate if that person is attacked even if they have a shield on, this doesn't class as the caster or the person they put it on as attacking as this is a defence mechanism. When activated what can only be described as four jagged seemingly shadowy metal like substance comes forth and aims right to a vital point of the enemy, were it won't kill it does deal 50% D rank damage leaving no mark on the body.

    Strengths:

    Has a number of outcomes depending on where the mark is placed
    Mark is unable to be seen by the naked eye

    Weaknesses:

     Mark can still be sensed/seen by magical means
    Damage is half that of a single target spell when it does damage
    Some abilities may not work on higher mages
    Marking can be triggered by allies

    Barra Unboi:

    Name:
    Barra Unboi

    Rank:
    D rank

    Type:
    Movement

    Duration:
    1 Please make this instant instead of 1, as teleports follow burst and classify as instant.

    Cooldown:
    2

    Description:
    Demi is a death goddess so is able to use the shadows and darkness to her advantage. When walking into a shadow or something darker Demi can exit another within the same distance as a single target D rank spell, as this is a mode of teleportation no speed is required. Please make the distance within burst ranges.

    Strengths:

    Can move a longer distance in a short amount of time
    Can give advantage in battle if used wisely

    Weaknesses:

    Can't be used if there is no shadow or darkness
    Can't be used to help allies

    Athiyk's Gotareshtsh:

    Name:
    Athiyk's Gotareshtsh

    Rank:
    D+ rank

    Type:
    Utility/Buff

    Duration:
    5

    Cooldown:
    6

    Description:
    The dead are often left offerings of food and drink by the living, bringing her hands up with palms forward and then carefully moving them to be facing the moon a small alter filled with offerings of food and drink appear. The alter is always within two meters of Demi and the things on it can be eaten in or out of battle. Buffs grant a 25% protection against any damage aimed at those who have ate the spiritual offering. All slayers also gain 5% mp each round towards their force. (Spirit slayers will gain this on top of the normal buff of eating their element, this is also one of the few spells the caster owns that has no negative effects on slayers at all.) Though the alter can never be more than two meters away from Demi, the buff has a range equal to a D+ rank mult-target spell.

    Strengths:

    Can be eaten in or outside of battle
    Grants temporary damage reduction to those who ate the offering
    Grants all slayers additional mp towards force
    One of the few spells that the caster has that can't affect affect slayers negatively

    Weaknesses:

    Does no damage
    Offerings can be eaten by the enemy
    If Demi moves more than two meters away from the alter then if fades ending the protection to those who have it.
    Slayers of the spirit can gain additional mana back by eating the offering.

    Proof of purchase:


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    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Desirée Blooms on 28th July 2018, 12:02 pm

    Now following with your C Rank Spells.
    Spoiler:

    @Demi wrote:
    C Rank Spells

    Yalmir Kulggen:

    Name:
    Yalmir Kulggen

    Rank:
    C rank

    Type:
    Shield

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster gathers a little purple energy between their finger and thumb, flicking it towards one to three allies. The shield shows itself in the manner of a thin deep purplish-black mist. The shield is able to protect against 180 hp, this is split equally amongst the shields equally. This spell can go the same distance and speed as a regular multi-target C rank spell.

    Strengths:

    Can protect up to three allies
    Movement needed can be done subtly

    Weaknesses:

    More people shielded the less hp each shield has
    Shield can be seen by the enemy

    Athiyk Ssussun:

    Name:
    Athiyk Ssussun

    Rank:
    C rank

    Type:
    Healing

    Duration:
    1

    Cooldown:
    3

    Description:
    The caster brings their hands together gently before bringing their hands back in an arc sending a moon blue coloured arc in front of them. This only affects the first person it touches and heals them for 25% C rank damage, though this spell acts like a single target it goes the same speed and distance as a C rank aoe spell.

    Strengths:

    Activation is simple

    Weaknesses:

    Healing only affects the first person it touches
    Can't be used if unable to move
    Can heal enemies

    Olath Velve:

    Name:
    Olath Velve

    Rank:
    C rank

    Type:
    Melee

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster grips their hands almost like they are holding a blade, within each of them a kodachi made of a strange shadow like metal seems to form in them. Each weapon can do 25% C rank damage per round, this caps at 2.5x by the spells end. As this is a melee based spell the caster must be within a meter to strike, no speed is needed.

    Strengths:

    Potentially can hit several enemies at once.
    Easy to activate even when bound

    Weaknesses:

    Can harm allies if they get in the way
    Can activate by accident if not careful

    Sansiss Efst'ut:

    Name:
    Sansiss Efst'ut

    Rank:
    C rank

    Type:
    Draining Aura

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster lets out a wispy black aura that is 25% slower than an aoe spell of this rank but is able to go 25% farther in exchange. The aura is so unsettling that it will stop those of one rank higher or below in their tracks for a single round while draining 5% from any enemy within range giving 1.25% back to the caster's allies per round. Please specify what this drains.

    Strengths:

    One of the few spells that doesn't hurt allies
    Goes farther than a normal aoe spell
    Drains enemies while giving back to allies
    Has the ability to immobilise for a single round

    Weaknesses:

    Healing is next to nothing from the drain
    Immoblisation doesn't affect the blind
    Slower than a spell of the same rank
    Is unable to heal the caster

    Zolarix Mumbaro:

    Name:
    Zolarix Mumbaro

    Rank:
    C rank

    Type:
    Movement

    Duration:
    1 Make this say instant.

    Cooldown:
    3

    Description:
    The caster is so in tuned with their purpose that they can open a portal where ever they are allowing themselves and their allies to move the same distance as a multi target C Rank spell. The portal travels through the realm of death and so the caster must take 10% C rank damage for every member that goes through the portal isn't connected to the realm of death in some way. This is an instant transport so has no speed. Please make this follow burst ranges/speeds.

    Strengths:

    Can take move the caster and their entire party if need be.
    Classed as instant teleportation

    Weaknesses:

    Caster must take damage for each person not connected to the realm of death
    Allies not following the caster through the portal are likely to get hurt or lost

    Akai'zhar Golhyrr:

    Name:
    Akai'zhar Golhyrr

    Rank:
    C rank

    Type:
    Trap

    Duration:
    5

    Cooldown:
    6

    Description:
    Akai'zhar Golhyrr is a single target trap that the caster can place on any surface and is near invisible to the naked eye though it can be sensed by magical means to mages of same rank or higher. The seal doesn't just reduce the magical and physical defense by 20% but deals 25% rank damage per round. The seal triggers by passing it or standing on it thus needs no speed, the distance it can affect is the same as a single target spell.

    Strengths:

    Reduces defence of the once whom triggers the seal.
    Deals a little damage each round

    Weaknesses:

    Ally or caster is able to trigger it if they are the one whom passes it
    Though hard to see by regular sight can easily be sensed by a mage of same rank or higher thus easily avoidable.

    Seke'olath Zotreth:

    Name:
    Seke'olath Zotreth

    Rank:
    C rank

    Type:
    Melee

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster covers their hands in what can only be described as a shadow like substance, though it seems to shine when it is touched by light. What has happened is the casters hands have now become as sharp as blades dealing 25% C rank damage per round to anyone they touch, as a secondary effect each blade does a decaying touch that adds an additional 10% damage per round that requires a purifying spell of same rank or higher to cure. Any decay that has happened at the end of the spell remains if not cured, however it at that point becomes more of an annoyance and does no more damage. (Decaying touch ends at the end of the thread regardless of wither it was cured or not unless the oc in question wishes to keep it for plot reasons.) This is a melee spell and so requires the caster to be at least within one meter of their target to use effectively, speed is based on the players speed. Please remove the lasting damage.

    Strengths:

    Can harm more than one enemy per round
    Causes decay if touched by the bladed hands
    Can't be seen in the dark

    Weaknesses:

    Have to be close to use effectively
    Can harm allies if they get to close
    Shines if touched by any sort of light

    Isto's Llanath:

    Name:
    Isto's Llanath

    Rank:
    C rank

    Type:
    Utility/Tracking

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster can make up to three needles made of death energy per round that they are able to throw at the same speed of a C rank multi target spell that allows them to track those tagged by the needle to the same range as a normal C rank multi target spell. Those who do get hit by these needles show now external markings but do take 10 damage per needle more because it feels like a mosquito bite than an actual attack.

    Strengths:

    Is able to help the caster find people with ease.
    blur][/blur] Feels like a bug bite so doesn't raise alarm to the target(s) in question

    Weaknesses:

    Deals very little damage
    blur][/blur] Caster needs to be precise in their aim

    Elghinyrr Zigheninkyorl:

    Name:
    Elghinyrr Zigheninkyorl

    Rank:
    C+ rank

    Type:
    Illusion

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster can call on the lost spirits that have yet to cross over to their place of rest to give some of their energies. Using this energy they are able to create a solid illusion of their own design. The speed and distance of this spell is the same as that of a regular C+ rank spell. The caster must choose what they want before creating the illusion as it can not be changed afterwards. While the illusion itself deals absolutely no damage it does create a feeling of uneasiness, dread and hopelessness.

    Strengths:

    Can create an illusion of what the caster wants using the energy of the dead
    Can cause a sense of uneasiness to those within the illusion

    Weaknesses:

    Deals no damage
    Can hinder both ally and enemy alike
    Caster must choose what they want before using this spell as it can't be changed after it has been cast

    Proof of purchase:


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    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Desirée Blooms on 28th July 2018, 1:54 pm

    Now doing the B Ranks.
    Spoiler:

    @Demi wrote:
    B Rank Spells

    Qos Alti'ui:

    Name:
    Qos Alti'ui

    Rank:
    B rank

    Type:
    Linking

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster lets out an invisible aura that moves the same speed and distance of a regular B rank aoe spell, that allow a small black runed marking to appear on their allies wrist or the back of their hand. This marking splits any incoming damage between anyone baring it equally, as a secondary effect it allows anyone baring it to communicate telepathically. If someone with the mark goes out of B rank spell range then the marking fades as does the benefits that come with it.

    Strengths:

    Divides damage amongst allies thus lessening the blow of damage
    Creates a telepathic link allowing allies to keep in touch without the enemy knowing plans

    Weaknesses:

    Only affects people within a certain range
    Can be an issue in the wrong situations

    Saph Ol Xor Naut:

    Name:
    Saph Ol Xor Naut

    Rank:
    B rank

    Type:
    Debuffing Aura

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster lets out an invisible aura that moves the same speed and distance of a regular B rank aoe spell, this aura appears as carmine red around the caster removes 20% mp and hp within the stated range. The caster can target focus the aura on three people however they take 25% rank damage per round they do this, even when doing this the aura still follows the speed/distance rules of a B rank aoe spell. Moving prevents the continual effects however stepping into range means you gain the debuff for the existing rounds. Make the amounts flat numbers instead of percentages.

    Strengths:

    Reduces the hp and mp of people
    Can focus to target specific people within range

    Weaknesses:

    Effects allies as well as enemies if not focused
    When focusing still follows aoe spell rules for distance and speed
    Caster takes damage when focusing the spell

    Aluin El:

    Name:
    Aluin El

    Rank:
    B rank

    Type:
    Healing

    Duration:
    1 Make this instant for clarification.

    Cooldown:
    4

    Description:
    This is a touch based healing spell so the user must be within arms reach for it to be used and since there has to be a connection the spell has no speed. The caster creates a dark spark of energy as they touch the ally in question gains 25% B rank health while the caster takes 25%  B rank of their own health thus extending their allies life a little longer.

    Strengths:

    Needs only a touch to heal the person in question
    Spell is instantly cast

    Weaknesses:

    Can only affect one person
    Caster needs to be close to cast it often placing themselves in danger
    Caster takes some of their life force to heal the ally in question

    Vhaisse Rei:

    Name:
    Vhaisse Rei

    Rank:
    B rank

    Type:
    Buff

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster allows a deep forest green aura come from their body that moves at the same speed to the same distance of a regular B rank aoe spell. While this aura is active it improves the speed and magical strength of allies by 25% each. If allies go out of the auras range they lose its benefits but going back in gives them the benefits once more until they either leave once more or the spell comes to an end.

    Strengths:

    Improves allies own natural abilities
    Can be used even if immobilized

    Weaknesses:

    Aura can be seen when activated
    Allies lose benefit if they go outside the auras reach

    Da're Velven:

    Name:
    Da're Velven

    Rank:
    B rank

    Type:
    Melee

    Duration:
    6

    Cooldown:
    7

    Description:
    Blades of a shimmering shadow like substance appears on the arms of the casters arms allowing them to get up close to the enemy to deal damage. Each arm blade deals 25% rank damage when it strikes an opponent. The caster needs to be within one meter to use against their opponent(s) and speed is reliant on the user themselves.

    Strengths:

    Can hit several people at once

    Weaknesses:

    Damage is reliant on hits dealt
    Even though difficult to do attacks can be blocked, deflected or dodged
    Can affect allies if they get to close to the caster

    Quortek Xta'rl:

    Name:
    Quortek Xta'rl

    Rank:
    B rank

    Type:
    Illusionary DoT Trap

    Duration:
    6

    Cooldown:
    7

    Description:
    The caster places a seal on any surface, this can be activated by someone passing it, stepping on it or by the caster manually activating it. Once set it can go to the same distance as a B rank multi target spell but goes at the speed of a B rank burst spell. This spell does 75% spell damage in the first round, 50% the next two rounds and 25% the last three rounds (damage caps at 2.5x rank damage) each round the user will perceive that their body is decaying but this is nothing more than an illusion that will end at the end of the spell.

    Strengths:

    Deals damage over time
    Illusion can unsettle enemy
    Caster can trigger trap themselves

    Weaknesses:

    Will affect everyone bar the caster inside the area of effect
    Caster needs to be within aoe range to activate manually
    As the illusion can affect allies if unwarned about what is happening, it can backfire

    Elemmiire'rei Barra:

    Name:
    Elemmiire'rei Barra

    Rank:
    B rank

    Type:
    DoT

    Duration:
    5

    Cooldown:
    6

    Description:
    The caster flicks their left hand in an almost dismissing manner, as they do and area equal to the normal B rank aoe range seems to darken as if it had turned into the night, each round several stars start appearing within the darkened area. Each star does 5% damage when they hit an enemy and move at regular aoe B rank speed. This spell is best used when in an already dark setting as there would be no real sign of its activation other than the stars above.

    Strengths:

    Is capable of doing a lot of damage
    Can still be used if immobilized

    Weaknesses:

    Easily seen if used out of darkness
    Damage is dependant on how many stars hit a person

    Chi'us Flamgra:

    Name:
    Chi'us Flamgra

    Rank:
    B+ rank

    Type:
    Storing Blast Damage

    Duration:
    Toggle This needs a specific duration.

    Cooldown:
    Toggle This needs a specific cooldown.

    Description:
    This is a strange ability that the caster seems to possess as when they take damage the seem to retain 25% of the spell damage within their body that they can release at any point. They can store up to 2.5x B rank+ damage within their body before they are forced to release it in a single B+ rank aoe blast (Speed is the same as a regular burst spell for b+ rank.) If they release before this point they are immobilized for a single round and take a 25% decrease to their speed for two rounds there after; if it gets to the point they are being forced to release it they are immobilized for two rounds and the debuff to their speed increases to 50% for two rounds there after. When toggled off it instantly releases and can not be turned back on until the debuffs end.

    Strengths:

    Allows caster to store damage within their body
    Is a toggled ability

    Weaknesses:

    To do any real damage caster must take a lot of damage
    Damage is spread amongst people in blast range equally
    Immobilizes caster
    Caster gains a debuff
    Can't be turned back on until after the debuff ends

    Proof of purchase:


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    Demi
    Demi

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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 28th July 2018, 2:54 pm

    Okay dokie Des, all edits I've made are recorded in post 9


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    First Magic: ✧ Aurora Demon Slayer ✧
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    Third Magic:

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Desirée Blooms on 28th July 2018, 3:19 pm


    Just a few more changes and we will be good to approve.

    Magic Types: Forbidden is not a viable magic type. By the way yours is created, it either needs to say Caster or Lost.

    Sansiss Efst'ut: Please lower the amount to drain 5% HP every other post (as HP regen/drain rules follow 5% every other post).

    Saph Ol Xor Naut: You can keep the MP drain at 5% every post, but the HP drain has to be at 5% every other post, following the same rule as above.


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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Demi on 28th July 2018, 3:30 pm

    Post nine has the edits done, thank you for the grading Des.


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    Posts : 1188
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    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Desirée Blooms on 28th July 2018, 4:04 pm

    Magic is too long to quote.

    Aphyon'uriu Xta'rl 4qHhucY


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    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
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    In Progress Re: Aphyon'uriu Xta'rl

    Post by Johann on 12th March 2019, 4:13 am

    Archived at the user's request


    _____________________________________________________________________________________

    Aphyon'uriu Xta'rl Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
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    First Magic: Saga of War - Ragnarök
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    Third Magic: Maledict of War - Berserkir

    In Progress Re: Aphyon'uriu Xta'rl

    Post by Johann on 10th April 2019, 8:27 pm

    Moved and unlocked at the user's request


    _____________________________________________________________________________________

    Aphyon'uriu Xta'rl Johannsiggies

      Current date/time is 19th July 2019, 9:26 am