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    Aerial Aces

    Novasse
    Novasse

    Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 16
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Aera
    Second Magic:
    Third Magic:

    In Progress Aerial Aces

    Post by Novasse on 17th June 2018, 9:19 pm

    Primary Magic: Aerial Aces
    Secondary Magic: ---
    Magic Type: Caster

    Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another

    Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.

    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)


    • When utilized correctly with a bit of experience and intuition, the users are able to perform a variety of deeds and attacks with this magic. From simply fetching a dropped up to causing a whirlwind of magic in an exact areas, their power of the magic is limited only by their own experience with their world.



    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)


    • This magic relies on both users working together in tandum. Combined with the fact that they both share the same HP/MP pools, the aspect of receiving damage puts them at a slightly higher risk of being at a disadvantage when unavoidable.




    Lineage: Ancient Sealer

    Unique Abilities:

    • Joy Ride: Grappa and/or Jellisha grab hold of their target, normally a person but it can be an object as well, and then use their combined Aera magic to hoist it into the air. This grants the target the ability of flight and gliding as long as they are attached to them. This ability lasts for as long as the spell duration of their rank, before they get tired. While this is active, the twins can still cast spells as normal as only one is required to carry something.

      At the maximum of three posts, their grip breaks and they are forced to drop whatever they are carrying at that moment. They must wait two posts before they can attempt to pick up anything else at all.

    • The Fast and Furr-ious: The twins are able to use their natural size and mastery of their magic to their favor, boosting their natural speed by 50% over most humans.

    • Feline Physiology: The twins have enhanced senses of hearing, vision and smell. They can also see in the dark in both natural and magical means.


    Spells:

    D-Rank Spells:

    Piercing Wind Drill:
    Name: Piercing Wind Drill
    Rank: D
    Type: Single Target / Offensive
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: The first combination move that both twins have upon inception. Each twin interlocks paws/hands with one another to begin. Using their Aera magic, they summon their wings before spinning in a clockwise rotation. The wind generated from this attack condenses around the them and is formed into the shape of a drill as it flies towards its target. This can be used when both are flying or moving around.
    Strengths:

    • The pressure from the wind is strong enough to pierce through most weak defenses completely


    Weaknesses:

    • Sturdy defenses (Above C-B rank) are unaffected by this spell


    Get Hype!:
    Name: Get Hype!
    Rank: D
    Type: Defense / AoE
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The twins psyche themselves up for a tough battle ahead! This raises their speed and MP by 30% for 3 posts.
    Strengths:

    • Boost already high speed and MP

    Weaknesses:

    • Rather short duration overall


    Violent Gust:
    Name: Violent Gust
    Rank: D
    Type: AoE / Instant
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: A simple but strong spell that throws a powerful gust of wind. Both twin take each other's hands and use their speed to rapidly turn in place while facing the target. During this cycle, each twins create a rapid burst of wind magic that combine into a large blast of wind that can blow targets in its radius back.
    Strengths:

    • Able to surprise enemies not prepared for the attack, powerful enough to at least stagger higher ranked ones

    Weaknesses:

    • This technique isn't effective of targets far away from the caster


    Catscratch:
    Name: Catscratch
    Rank: D
    Type: Multitarget / DoT
    Damage: 20 HP claw attack, DoT deals 10 HP per post (20 HP max)
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Each twin separates to fly around a select area nearby, circling around until both are parallel with one another. They draw their claws, enhanced by the wind they generate, and use their high speed and aera magic to claw and rake at anyone within the area. Those struck by this attack begin to bleed over time.
    Strengths:

    • Damage-over-Time effect can be applied to multiple people within an area quickly

    Weaknesses:

    • If one twin is knocked away or disabled, this spell will only inflict one stack instead of two



    Last edited by Novasse on 22nd June 2018, 9:56 pm; edited 2 times in total
    Desirée Blooms
    Desirée Blooms
     
     

    Player 
    Posts : 1188
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20

    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aerial Aces

    Post by Desirée Blooms on 22nd June 2018, 3:45 pm

    Hi Novasse! I am Desirée Blooms, and I will be grading your magic today; please bump once edits are applied. All edits will be in this color.
    Spoiler:

    @Novasse wrote:Primary Magic: Aerial Aces
    Secondary Magic: ---
    Magic Type: Caster

    Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another

    Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.

    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)


    • When utilized correctly with a bit of experience and intuition, the users are able to perform a variety of deeds and attacks with this magic. From simply fetching a dropped up to causing a whirlwind of magic in an exact areas, their power of the magic is limited only by their own experience with their world.



    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)


    • This magic relies on both users working together in tandum. Combined with the fact that they both share the same HP/MP pools, the aspect of receiving damage puts them at a slightly higher risk of being at a disadvantage when unavoidable.




    Lineage: Ancient Sealer

    Unique Abilities:

    • Joy Ride: Grappa and/or Jellisha grab hold of their target, normally a person but it can be an object as well, and then use their combined Aera magic to hoist it into the air. This grants the target the ability of flight and gliding as long as they are attached to them. This ability lasts for as long as the spell duration of their rank, before they get tired. While this is active, the twins can still cast spells as normal as only one is required to carry something.

      At the maximum of three posts, their grip breaks and they are forced to drop whatever they are carrying at that moment. They must wait two posts before they can attempt to pick up anything else at all.

    • The Fast and Furr-ious: The twins are able to use their natural size and mastery of their magic to their favor, boosting their natural speed by 50% over most humans.

    • Magic Echoes: The twins work together with one another in a perfect harmony of one another. Through this relationship, they've developed a connection that other siblings wouldn't be able to copy. If one twin casts a spell, they may pay half of its cost for the other twin, if able, to cast another spell from within the same rank or lower. You cannot change the mana cost of a spell, therefore this ability is not allowed.


    Spells:

    D-Rank Spells:

    Piercing Wind Drill:
    Name: Piercing Wind Drill
    Rank: D
    Type: Single Target / Offensive
    Damage: 40 HP
    Range: 60 Meters Please make this 15 meters, as instant spells follow burst ranges.
    Duration: Instant
    Cooldown: 2 Posts
    Description: The first combination move that both twins have upon inception. Each twin interlocks paws/hands with one another to begin. Using their Aera magic, they summon their wings before spinning in a clockwise rotation. The wind generated from this attack condenses around the them and is formed into the shape of a drill as it flies towards its target. This can be used when both are flying or moving around.
    Strengths:

    • The pressure from the wind is strong enough to pierce through most weak defenses completely


    Weaknesses:

    • Sturdy defenses (Above C-B rank) are unaffected by this spell


    Get Hype!:
    Name: Get Hype!
    Rank: D
    Type: Defense / AoE
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 2 Posts Please make this 4 posts.
    Description: The twins psyche themselves up for a tough battle ahead! This raises their speed and MP by 30% for 3 posts.
    Strengths:

    • Boost already high speed and MP

    Weaknesses:

    • Rather short duration overall


    Violent Gust:
    Name: Violent Gust
    Rank: D
    Type: AoE / Instant
    Damage: Does this deal damage? If not, please put 0 instead of blank, as it looks like yoy may have left it out on accident~
    Range: 30 Meters Please make this 15 meters, as instant spells follow burst ranges.
    Duration: Instant
    Cooldown: 2 Posts
    Description: A simple but strong spell that throws a powerful gust of wind. Both twin take each other's hands and use their speed to rapidly turn in place while facing the target. During this cycle, each twins create a rapid burst of wind magic that combine into a large blast of wind that can blow targets in its radius back.
    Strengths:

    • Able to surprise enemies not prepared for the attack, powerful enough to at least stagger higher ranked ones

    Weaknesses:

    • This technique isn't effective of targets far away from the caster


    Catscratch:
    Name: Catscratch
    Rank: D
    Type: Multitarget / DoT
    Damage: 30 HP claw attack, DoT deals 5 HP per post (15 HP max)
    Range: 45 Meters Please make this 15, as instant spells follow burst (though you can keep it if making the duration below 1+).
    Duration: Instant
    Cooldown: 2 Posts
    Description: Each twin separates to fly around a select area nearby, circling around until both are parallel with one another. They draw their claws, enhanced by the wind they generate, and use their high speed and aera magic to claw and rake at anyone within the area. Those struck by this attack begin to bleed over time. One hit from this attacks count has two stacks of a DoT effect. With the way DoT attacks work, the initial hit would deal 50% d rank damage and the remaining posts within the duration would deal 50% within each post. Please make it as such, as DoT spells do not make sense within instant durations considering they typically range from 2-3 posts in d rank spells.
    Strengths:

    • Damage-over-Time effect can be applied to multiple people within an area quickly

    Weaknesses:

    • If one twin is knocked away or disabled, this spell will only inflict one stack instead of two



    _____________________________________________________________________________________

    on wings tonight, i'll soon set sail
    Aerial Aces Destardust

    Directory
    Novasse
    Novasse

    Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 16
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Aera
    Second Magic:
    Third Magic:

    In Progress Re: Aerial Aces

    Post by Novasse on 22nd June 2018, 8:48 pm

    Bump
    Desirée Blooms
    Desirée Blooms
     
     

    Player 
    Posts : 1188
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20

    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aerial Aces

    Post by Desirée Blooms on 22nd June 2018, 9:01 pm

    Just one more thing~
    Spoiler:
    @Novasse wrote:Primary Magic: Aerial Aces
    Secondary Magic: ---
    Magic Type: Caster

    Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another

    Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.

    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)


    • When utilized correctly with a bit of experience and intuition, the users are able to perform a variety of deeds and attacks with this magic. From simply fetching a dropped up to causing a whirlwind of magic in an exact areas, their power of the magic is limited only by their own experience with their world.



    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)


    • This magic relies on both users working together in tandum. Combined with the fact that they both share the same HP/MP pools, the aspect of receiving damage puts them at a slightly higher risk of being at a disadvantage when unavoidable.




    Lineage: Ancient Sealer

    Unique Abilities:

    • Joy Ride: Grappa and/or Jellisha grab hold of their target, normally a person but it can be an object as well, and then use their combined Aera magic to hoist it into the air. This grants the target the ability of flight and gliding as long as they are attached to them. This ability lasts for as long as the spell duration of their rank, before they get tired. While this is active, the twins can still cast spells as normal as only one is required to carry something.

      At the maximum of three posts, their grip breaks and they are forced to drop whatever they are carrying at that moment. They must wait two posts before they can attempt to pick up anything else at all.

    • The Fast and Furr-ious: The twins are able to use their natural size and mastery of their magic to their favor, boosting their natural speed by 50% over most humans.

    • Feline Physiology: The twins have enhanced senses of hearing, vision and smell. They can also see in the dark in both natural and magical means.


    Spells:

    D-Rank Spells:

    Piercing Wind Drill:
    Name: Piercing Wind Drill
    Rank: D
    Type: Single Target / Offensive
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: The first combination move that both twins have upon inception. Each twin interlocks paws/hands with one another to begin. Using their Aera magic, they summon their wings before spinning in a clockwise rotation. The wind generated from this attack condenses around the them and is formed into the shape of a drill as it flies towards its target. This can be used when both are flying or moving around.
    Strengths:

    • The pressure from the wind is strong enough to pierce through most weak defenses completely


    Weaknesses:

    • Sturdy defenses (Above C-B rank) are unaffected by this spell


    Get Hype!:
    Name: Get Hype!
    Rank: D
    Type: Defense / AoE
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The twins psyche themselves up for a tough battle ahead! This raises their speed and MP by 30% for 3 posts.
    Strengths:

    • Boost already high speed and MP

    Weaknesses:

    • Rather short duration overall


    Violent Gust:
    Name: Violent Gust
    Rank: D
    Type: AoE / Instant
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: A simple but strong spell that throws a powerful gust of wind. Both twin take each other's hands and use their speed to rapidly turn in place while facing the target. During this cycle, each twins create a rapid burst of wind magic that combine into a large blast of wind that can blow targets in its radius back.
    Strengths:

    • Able to surprise enemies not prepared for the attack, powerful enough to at least stagger higher ranked ones

    Weaknesses:

    • This technique isn't effective of targets far away from the caster


    Catscratch:
    Name: Catscratch
    Rank: D
    Type: Multitarget / DoT
    Damage: 20 HP claw attack, DoT deals 10 HP per post (20 HP max)
    Range: 15 Meters
    Duration: Instant With you having this as a DoT, it would have to be more than instant, as it states above with it dealing 10 HP per post. With the way you have this written, the duration would be three posts, as the initial DoT damage deals half of full d rank spell damage and deals portions after with each post. Therefore, it would be best to change the duration to 3 posts, cooldown to 4 posts, and range to 30 meters.
    Cooldown: 2 Posts
    Description: Each twin separates to fly around a select area nearby, circling around until both are parallel with one another. They draw their claws, enhanced by the wind they generate, and use their high speed and aera magic to claw and rake at anyone within the area. Those struck by this attack begin to bleed over time.
    Strengths:

    • Damage-over-Time effect can be applied to multiple people within an area quickly

    Weaknesses:

    • If one twin is knocked away or disabled, this spell will only inflict one stack instead of two



    _____________________________________________________________________________________

    on wings tonight, i'll soon set sail
    Aerial Aces Destardust

    Directory
    Novasse
    Novasse

    Player 
    Lineage : Ancient Sealer
    Position : None
    Posts : 16
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: Aera
    Second Magic:
    Third Magic:

    In Progress Re: Aerial Aces

    Post by Novasse on 22nd June 2018, 9:56 pm

    Bump again (Sorry. I'm super bad at this ><")
    Desirée Blooms
    Desirée Blooms
     
     

    Player 
    Posts : 1188
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20

    Character Sheet
    First Magic: ✧ Aurora Demon Slayer ✧
    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    In Progress Re: Aerial Aces

    Post by Desirée Blooms on 23rd June 2018, 12:23 pm

    Spoiler:

    @Novasse wrote:Primary Magic: Aerial Aces
    Secondary Magic: ---
    Magic Type: Caster

    Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another

    Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.

    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)


    • When utilized correctly with a bit of experience and intuition, the users are able to perform a variety of deeds and attacks with this magic. From simply fetching a dropped up to causing a whirlwind of magic in an exact areas, their power of the magic is limited only by their own experience with their world.



    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)


    • This magic relies on both users working together in tandum. Combined with the fact that they both share the same HP/MP pools, the aspect of receiving damage puts them at a slightly higher risk of being at a disadvantage when unavoidable.




    Lineage: Ancient Sealer

    Unique Abilities:

    • Joy Ride: Grappa and/or Jellisha grab hold of their target, normally a person but it can be an object as well, and then use their combined Aera magic to hoist it into the air. This grants the target the ability of flight and gliding as long as they are attached to them. This ability lasts for as long as the spell duration of their rank, before they get tired. While this is active, the twins can still cast spells as normal as only one is required to carry something.

      At the maximum of three posts, their grip breaks and they are forced to drop whatever they are carrying at that moment. They must wait two posts before they can attempt to pick up anything else at all.

    • The Fast and Furr-ious: The twins are able to use their natural size and mastery of their magic to their favor, boosting their natural speed by 50% over most humans.

    • Feline Physiology: The twins have enhanced senses of hearing, vision and smell. They can also see in the dark in both natural and magical means.


    Spells:

    D-Rank Spells:

    Piercing Wind Drill:
    Name: Piercing Wind Drill
    Rank: D
    Type: Single Target / Offensive
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: The first combination move that both twins have upon inception. Each twin interlocks paws/hands with one another to begin. Using their Aera magic, they summon their wings before spinning in a clockwise rotation. The wind generated from this attack condenses around the them and is formed into the shape of a drill as it flies towards its target. This can be used when both are flying or moving around.
    Strengths:

    • The pressure from the wind is strong enough to pierce through most weak defenses completely


    Weaknesses:

    • Sturdy defenses (Above C-B rank) are unaffected by this spell


    Get Hype!:
    Name: Get Hype!
    Rank: D
    Type: Defense / AoE
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The twins psyche themselves up for a tough battle ahead! This raises their speed and MP by 30% for 3 posts.
    Strengths:

    • Boost already high speed and MP

    Weaknesses:

    • Rather short duration overall


    Violent Gust:
    Name: Violent Gust
    Rank: D
    Type: AoE / Instant
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: A simple but strong spell that throws a powerful gust of wind. Both twin take each other's hands and use their speed to rapidly turn in place while facing the target. During this cycle, each twins create a rapid burst of wind magic that combine into a large blast of wind that can blow targets in its radius back.
    Strengths:

    • Able to surprise enemies not prepared for the attack, powerful enough to at least stagger higher ranked ones

    Weaknesses:

    • This technique isn't effective of targets far away from the caster


    Catscratch:
    Name: Catscratch
    Rank: D
    Type: Multitarget / DoT
    Damage: 20 HP claw attack, DoT deals 10 HP per post (20 HP max)
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Each twin separates to fly around a select area nearby, circling around until both are parallel with one another. They draw their claws, enhanced by the wind they generate, and use their high speed and aera magic to claw and rake at anyone within the area. Those struck by this attack begin to bleed over time.
    Strengths:

    • Damage-over-Time effect can be applied to multiple people within an area quickly

    Weaknesses:

    • If one twin is knocked away or disabled, this spell will only inflict one stack instead of two

    Aerial Aces 4MERye9


    _____________________________________________________________________________________

    on wings tonight, i'll soon set sail
    Aerial Aces Destardust

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    Johann
    Johann

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    In Progress Re: Aerial Aces

    Post by Johann on 31st March 2019, 1:28 am

    Moved and unlocked at the user's request

    Spoiler:
    @Novasse wrote:Primary Magic: Aerial Aces
    Secondary Magic: ---
    Magic Type: Caster

    Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another

    Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.

    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)


    • When utilized correctly with a bit of experience and intuition, the users are able to perform a variety of deeds and attacks with this magic. From simply fetching a dropped up to causing a whirlwind of magic in an exact areas, their power of the magic is limited only by their own experience with their world.



    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)


    • This magic relies on both users working together in tandum. Combined with the fact that they both share the same HP/MP pools, the aspect of receiving damage puts them at a slightly higher risk of being at a disadvantage when unavoidable.




    Lineage: Ancient Sealer

    Unique Abilities:

    • Joy Ride: Grappa and/or Jellisha grab hold of their target, normally a person but it can be an object as well, and then use their combined Aera magic to hoist it into the air. This grants the target the ability of flight and gliding as long as they are attached to them. This ability lasts for as long as the spell duration of their rank, before they get tired. While this is active, the twins can still cast spells as normal as only one is required to carry something.

      At the maximum of three posts, their grip breaks and they are forced to drop whatever they are carrying at that moment. They must wait two posts before they can attempt to pick up anything else at all.

    • The Fast and Furr-ious: The twins are able to use their natural size and mastery of their magic to their favor, boosting their natural speed by 50% over most humans.

    • Feline Physiology: The twins have enhanced senses of hearing, vision and smell. They can also see in the dark in both natural and magical means.


    Spells:

    D-Rank Spells:

    Piercing Wind Drill:
    Name: Piercing Wind Drill
    Rank: D
    Type: Single Target / Offensive
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: The first combination move that both twins have upon inception. Each twin interlocks paws/hands with one another to begin. Using their Aera magic, they summon their wings before spinning in a clockwise rotation. The wind generated from this attack condenses around the them and is formed into the shape of a drill as it flies towards its target. This can be used when both are flying or moving around.
    Strengths:

    • The pressure from the wind is strong enough to pierce through most weak defenses completely


    Weaknesses:

    • Sturdy defenses (Above C-B rank) are unaffected by this spell


    Get Hype!:
    Name: Get Hype!
    Rank: D
    Type: Defense / AoE
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The twins psyche themselves up for a tough battle ahead! This raises their speed and MP by 30% for 3 posts.
    Strengths:

    • Boost already high speed and MP

    Weaknesses:

    • Rather short duration overall


    Violent Gust:
    Name: Violent Gust
    Rank: D
    Type: AoE / Instant
    Damage: 40 HP
    Range: 15 Meters
    Duration: Instant
    Cooldown: 2 Posts
    Description: A simple but strong spell that throws a powerful gust of wind. Both twin take each other's hands and use their speed to rapidly turn in place while facing the target. During this cycle, each twins create a rapid burst of wind magic that combine into a large blast of wind that can blow targets in its radius back.
    Strengths:

    • Able to surprise enemies not prepared for the attack, powerful enough to at least stagger higher ranked ones

    Weaknesses:

    • This technique isn't effective of targets far away from the caster


    Catscratch:
    Name: Catscratch
    Rank: D
    Type: Multitarget / DoT
    Damage: 20 HP claw attack, DoT deals 10 HP per post (20 HP max)
    Range: 30 Meters
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Each twin separates to fly around a select area nearby, circling around until both are parallel with one another. They draw their claws, enhanced by the wind they generate, and use their high speed and aera magic to claw and rake at anyone within the area. Those struck by this attack begin to bleed over time.
    Strengths:

    • Damage-over-Time effect can be applied to multiple people within an area quickly

    Weaknesses:

    • If one twin is knocked away or disabled, this spell will only inflict one stack instead of two



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    Aerial Aces Johannsiggies

      Current date/time is 25th June 2019, 9:18 pm