Red [WIP]

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    Osamu Shota

    Player -
    Lineage : Chaos Eye
    Position : None
    Posts : 6
    Guild : Guild-less
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 0

    Red [WIP]

    Post by Osamu Shota on 8th June 2018, 12:15 pm

    Magic

    Primary Magic: Red
    Secondary Magic:
    Magic Type: Holder
    Description: Long ago, there existed a child of miracles within the world of etherious apocrypha. What lived within this child was unwritten in magical records, and was debated to even be formed in our dimension. To those uncertain, this was seen as a type of magic from a world beyond what living beings could possibly comprehend. To them, this magic was created from a world in which people who had surpassed our dimension's strength existed.

    Whether fabricated or truth, what learners could understand was the primary component of this magic: fire. They had learned about the child of miracles from his own words, and were told that Red was the essence of fire left behind from a war between all benevolent and malevolent creatures alike that we consider myth. This child told the people that he would change the world with this power, but at some point, his existence would be defied by others with people, leading to his death. Therefore, he divided the essence between himself and others, creating ancestry in our dimension. Many could expel the magic elsewhere; others used it upon themselves - in Shota's time, it is seen as a red aura circling his form.

    Osamu Shota's Red amplifies his physical capabilities with the flames that surround him constantly. It is a multidimensional transmitter that acts like a supernatural engine on one's instincts in the real world, enhancing their senses and, again, physical capabilities. Additionally, by natural means, should the holder of this magic make physical contact with someone or something, the traditional properties of fire are always left behind.

    Strengths:

    • Burning Effect: Fire is fire. To those who are not immune to fire, you will feel the heat.
    • Tracking: The roots of this magic, even during activation, are multidimensional, meaning they are limited to a red aura in the real world to Shota, though how the aura encircles Shota exists elsewhere. Therefore, to those who fight well by tampering with the root causes of magic, this one will be difficult for you.
    • Elemental Conflict: There is no exception to where Red would be placed on the elemental chart. It is fire, thus whatever is especially weak to fire will see to it that Red affects it just as effectively.

    Weaknesses:

    • Limited in Range: Regardless of its origin, Red still follows the laws of magic here, and therefore only goes so far depending on skillful of a wizard Shota is at the time. In other words, the aura can only amplify Shota so much in the real world.
    • Water: Water will forever be the enemy of fire. Should water magic clash with Red, if it is of the same rank, the cooldown of Shota's Red will arrive one post sooner; two posts if one rank ahead; and an immediate end if two or more ranks above.
    • Targeting: This magic does not target. Therefore, to succeed in making contact with a target, Shota must make the effort to be within physical reach of it in order for the aura to do what is capable of at the time.


    Lineage:
    Chaos Eye:
    Description: A demon made a deal with a man that had lost vision in his left eye. The man was to become the demon’s vessel in return the eye would be restored to its full capabilities. As the demon’s usage of the vessel was no longer needed, the man settled down and had children. His children however unlike the man had one red eye that could predict a chaotic event.
    Ability: The user can see a glimpse of the future for a brief minute, but causes great strain on the user’s body.  Upon activation, the user of this lineages gains the foresight needed to predict enemy attacks and thus gains an increased chance to avoid them.  It takes the appearance of ghostly echoes in their vision.  Can be thwarted by the very skilled who react to your own reactions,  or by others with similar ability.
    Passively they can get visions of the future for plot reasons.   They are occasionally plagued by nightmares of their own death.
    Usage: Passive for plot purposes / Active for battle purposes. Active lasts for 1 post with a 10 post cooldown and even though the user knows the next move this does not mean they can dodge everything that post and the attacker can simply outmaneuver them if able.

    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules.

    • Ability:  Red’s Influence: Whenever Shota makes physical contact with something, a Red spell circle will remain over it. This spell circle gives a fiery attribute to whatever Shota touches for later use. To get rid of a spell circle, one must either hit it with water, or a spell(s) equal to the current rank of Shota.
    • Ability: Red Step: Wherever there is a Red spell circle, Shota can teleport to it in an instant. However, starting at D-Rank, the desired spell circle must be within a 20-meter radius for this ability to work. The required distance doubles whenever Shota ranks-up.
    • Ability: Chaos Eye’s Mirage: An advancement to Shota’s lineage. When in battle, thrice per thread (once per post), if he is attacked, Shota can add on to his already existing ability to read the future, and create an illusion in which Shota deflects the incoming assault attempt. If the enemy cannot outmaneuver this, in reality, it would appear that their attempt simply missed from the start. Otherwise, it proceeds.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    D-Rank Spells:


    • Name: Red Accel
      Rank: D
      Type: Supportive
      Damage: 20 D-Ranked damage
      Range: 20 meters
      Duration: 3 posts
      Cooldown: 2 posts
      Description: An accelerator from both Limbo and our current dimension. Red Accel is a hidden engine among the fires of Red that instantaneously revs up Shota's speed spontaneously upon usage of this spell. Our current dimension acts as the speed boost, doubling Shota's movement speed, while Limbo spreads Shota's aura out 20 meters from its own dimension, burning the target within the new radius.
      Strengths:
      • Elemental Affinity: As the property of this spell is fire, those who cannot sustain it as well as other elements on the table will take the damage more critically.
      • Multidimensional Origin: As the root of his spells are from other dimensions, unless you are capable of going beyond what is in our world, tampering with this spell's components from the root of the cause is futile.
      • Multidimensional Pain: Though Red only appears to be simply fire, it is a combination of different essences from secondary universes. Therefore, to be hit by this fire is to suffer what could be considered the entirety of hell all at once within the soul - as if you really were struck by a universe full of fire. That is the psychology of this magic.

      Weaknesses:
      • Water: This spell will only be 50% effective in all aspects if in touch with Water Magic of any sort, assuming it is of the same rank. If the Water Magic is one rank higher, only 25% of this spell will be effective - nullified completely if the Water Magic is two ranks higher or more.
      • Limited Range: This spell only travels 20 meters from Shota's location at all times.
      • Minimal Damage: Though the burning can feel extraordinary, this spell is ranked among the weakest of the weak in terms of Fire Users, thus it does not do much damage to higher ranks.


    • Name: ( Name of the Spell )
      Rank: (What rank is your spell? H, S, A, B, C, or D)
      Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
      Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
      Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
      Duration: (How long does the spell last?)
      Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
      Description: ( How the spell is cast, what it looks like, what it does, extra info. )
      Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
      Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    • Name: ( Name of the Spell )
      Rank: (What rank is your spell? H, S, A, B, C, or D)
      Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
      Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
      Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
      Duration: (How long does the spell last?)
      Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
      Description: ( How the spell is cast, what it looks like, what it does, extra info. )
      Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
      Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    • Name: ( Name of the Spell )
      Rank: (What rank is your spell? H, S, A, B, C, or D)
      Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
      Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
      Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
      Duration: (How long does the spell last?)
      Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
      Description: ( How the spell is cast, what it looks like, what it does, extra info. )
      Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
      Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)


    Advanced Spells:
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    • Name: ( Name of the Spell )
      Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
      Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
      Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
      Range: (put the range of the spell, see the magic rules for the ranges of each spell type)
      Duration: (How long does the spell last?)
      Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
      Description: ( How the spell is cast, what it looks like, what it does, extra info. )
      Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
      Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

      Current date/time is 18th January 2019, 5:44 pm