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    Starlight Maiden

    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Starlight Maiden  Empty Starlight Maiden

    Post by Nessa Cordelia Lux on 30th May 2018, 2:23 am




    Starlight Maiden  IymNUXh

    Magic: Starlight Maiden
    Magic Type: Cosmic | Solitary: +3 posts to max spell durations, +50% MP cost reduction, +25% to MP
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the body of the caster. Starlight Maiden magic appears to others as a white glowing light and can take different shapes depending on the user's will. The light is pulled from the skies and wields to the control of the caster, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with the vibrational matter when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded its own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth. Because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receive painful burns. The magic is more resistant to the magic that emanates heat or fire. The intensity of the heat can be manipulated by the caster to a harmless warmth. The caster cannot allowed the Starlight be cooled completely as it would nullify the spell.

    Starlight Maiden  UDX7jp6

    Starlight Maiden  NAHWnDF
    Vassal of the Cosmos:


    Starlight Maiden  7YOU7uP

    Lineage Name:
    Vassal of the Cosmos

    Wielder:
    Nessa Cordelia Lux

    Purchase Proof:
    N/a

    Description:
    It is said that magic is the extension of one's will, the physical manifestation of the power of one's soul, though in the end a tool created to achieve one's own goal, designed to overpower the will of others, carrying with it inherent selfishness. Still, magic is not a fundamental law of nature, but yet another weapon of war, another device created. The author of this lineage scroll, however, claims that magic is not the pinnacle of power, but quite the opposite. It is written that there are things that easily surpass the limitations set by magical abilities. Magic, like many things among men, is but an artificial concept, and, as the author of this strange, almost cryptic lineage scroll claims, something objectively inferior to the abilities granted by the depths of the cosmos ... and what elder horrors reside within those depths, of course.

    Abilities:

    Sovereign of Nothingness:
    The user of this lineage is granted insight into the inner workings of the cosmos, the very fundament of reality itself, by trading something of theirs to higher powers, in one way or another, in exchange for power that is unreachable for those relying on magic to reach their goals. The user gains access to a new magic type called "Cosmic" and is able to use this magic type to create magics. Cosmic Magic in itself is not magic per se, but rather the manipulation of cosmic energies by the user, similar in effect to casting "Caster" type spells. The benefit levels for Cosmic Magic are specified below (These benefits apply only to the "Cosmic" type magic in question, not the character itself, excluding the MP increase):

    • Solitary: +3 posts to max spell durations, +50% MP cost reduction, +25% to MP
    • Primary: +2 posts to max spell durations, +50% MP cost reduction, +15% to MP
    • Auxiliary: +1 posts to max spell durations, +50% MP cost reduction, +10% to MP


    Imperator of Dust:
    The user of this lineage, while granted the knowledge to manipulate and utilize cosmic energies, is also indirectly granted superior knowledge over the nature and flow of Magic and Ethernano. The wielder can apply this knowledge to directly influence the magic of another, though it is not unlimited. This allows the user to, once per thread, negate a spell within their user-rank burst range for free, provided the spell is of H rank or lower. This negation is not affected by counter-effects and cannot be negated itself. The spell being negated seems to lose color, turning grey before fading away into dust, scattering into nothing. After the spell is negated, the user absorbs its magical power for their own use, gaining the MP it took to produce the spell that was negated through this lineage effect originally.

    Regent of the Void:
    The user of this lineage, after studying the scroll containing details of the horrors from beyond, has gained an innate understanding of the fabric that makes up reality itself, and, in a small way, is granted the ability to manipulate this very fabric, altering the manifestation of their will to give them an advantage. The user gains a base increase to their MP depending on their rank (Increases follow the chart below). The base increase is factored in before all buffs apply. Further, the user also gains access to a 5% MP regen per post which is independent from their regular MP regen maximum, meaning the combined total MP regen, including this ability, can reach 10% per post max.

    • D rank: +25 base MP
    • C rank: +50 base MP
    • B rank: +75 base MP
    • A rank: +100 base MP
    • S rank: +125 base MP
    • H rank and above: +150 base MP


    Monarch of Emptiness:
    Cosmic energy, in effect, interacts with its environment similarly to magic, though is, at its core, vastly more powerful, flexible, and possesses a higher potential for manipulation than magic itself. Still, Cosmic Magic requires great intellect, intuition, and skill to wield effectively, though, through the insight granted by this scroll, that shouldn't be a problem for the user. The user, as a consequence, gains 2 additional Signature Spell slots to be used on a single one of their "Cosmic" type magics, one additional Advanced Spell slot that ranks up with the user (Up to S+) to be used on a single one of their "Cosmic" type magics, and an additional H+ rank Advanced Spell slot (Unlocked at H rank) to be used on a single one their "Cosmic" type magics. Further, the user has the option to give up their H rank spell slot within one of their "Cosmic" magics to gain an additional H+ rank Advanced Spell slot (Unlocked at H rank) within the same magic, though this spell is limited to a single user per thread and costs double the regular base MP to cast.

    Ruler of All:
    While the user's understanding of reality extends to the control of magic and magical power, it is not exclusively limited to it. The user, through the secrets revealed to them by this scroll, has obtained the ability to shape reality itself. This grants them a 100% buff to spell damage while also granting the following effect: Within their user-rank Multi Target range, the user can freely shape the world around themselves according to their liking. This includes changing the physical state of materials, their shape, density, temperature, and all other attributes they possess. This further enables the user to manipulate all aspects of their selves, including voice, appearance, blood type et cetera. If players, player-owned NPCs, Event NPCs or player-owned equipment are manipulated in any way using this ability the user must seek OOC permission before. Attacks with a manipulated element always possess user-rank Multi Target range and move at user-rank Multi Target speed, dealing user-rank Multi Target damage (capped at H rank). This ability can also be used to generate a single shield per post, which is always set at 2x rank durability, though only the attack or the defense can be used in a single post, not both.


    Purchased here.

    Starlight Maiden  AzNSvTL

    • Universal Existence : As long as Nessa is in a world that stars exist she can constantly source mana from them, meaning that once her mana is used she automatically gains a return of 5% of her total HP once back per post. It also means that once she activates any Starlight based magic, she will receive a 70% buff to spell damage. The range for this ability is her 'self', the speed is 'melee' and the ability will last a duration of 10 posts before needing to be recast. Whilst active any debuff effects used on Nessa are filtered and become 50% less effective.

    • Starlight Orbit: The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 70%, this can be applied in addition to Starlight comet. The range for this ability is her 'self', the speed is 'melee' and the ability will last a duration of 10 posts before needing to be recast. Whilst active any spells that are designed to 'immobilise' Nessa, will be rendered less effective and instead, she will receive a 50% decrease to base speed. This ability also allows Nessa to regen 5% HP once per post.

    • Maiden's empowerment: Nessa's magic is inherited meaning she carries the magical ability of all Starlight Maiden's in her family, this inherited energy is designed to protect Nessa and raises her spell damage resistance to 50%. It also means debuff effects used on Amalie are filtered and become 50% less effective and she can regen 5% HP once per post.



    Starlight Maiden  Ni15Gmo

    Signature Spells:

    Name: Starlight Orb
    Rank: S
    Type: Offensive, MT
    Damage: The orbs can do 75% of that ranks damage per hit.
    Range: 300 metres
    Speed: 225 mps
    Duration: 10
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Plot Abilities : The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This gentler version of the spell is ideal for lighting up a dark room, or warming those around it. The caster can also create a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    Passives

    Starlight Protega : This spell reduce melee damage dealt to Nessa by a total of 50%.

    Stella Empowerment : This spell increases spell damage by 60%.



    H Rank Spells:

    Name: Starfall
    Rank: H
    Type: MT, DoT
    Damage: 52HP
    Range: +/- 500 baseline
    Speed: +/- 350 baseline
    Duration:5
    Downside:N/A
    Description: Nessa raises her hand to the sky, calling the spell, a meteor shower will rain down targetting any enemies in the area. If this spell lands a hit, the enemy will be hit with 50% MT Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal 50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage. If hit by the spell, the target is paralyzed on the first turn, and also on every other post, for the duration of the spell. Additionally, being struck by the spell will deal 5% burn damage to HP once per post for it's duration.

    Advanced Spell:
    Name: Starlight Pulse
    Rank: H+
    Type: Offensive, Burst
    Damage: 210 HP
    Range: +/- 500 baseline
    Speed:+/- 400 baseline
    Duration: 25
    Downside: N/A
    Description:
    Starlight Pulse summons a giant wave of Starlight magic through her body causing Nessa's overall Spell Damage to be buffed by 115%. The caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. Once the magic is released, it will disperse forward and spread outward, hitting any opponents in front of the caster within an range of 500 metres, unless they are able to move out of the way before the spell lands or create a strong enough barrier. The spells expels it's magic in waves, each post the magic releases for a new wave unleashing a new bout of damage on any targets it lands on. Additionally, being struck by the spell will deal 5% burn damage to Mana once every post for it's duration. When first cast, anyone hit with the spell is blinded by the brightness of the Starlight for a duration of 2 posts.

    S Rank Spells:

    Name: Starlight Shower
    Rank: S
    Type: Offensive, AoE
    Damage: 60hp
    Range: 200 metres
    Speed: 100 mps
    Duration: 10
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell is very pretty, it is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water. Anyone Nessa considers an ally will not be harmed by the spell. Anyone caught in this spell will have their speed debuff by 70%.


    Name: Starlight Destroyer
    Rank: S
    Type: Single target
    Damage: 120HP
    Range: 400 metres
    Speed: 400 metres per second
    Duration: 10
    Downside: N/A
    Description: Nessa funnels her power into a single point, gathering all of her Starlight into a single attack infusing it with the Stardust collected from her lineage. For every stack consumed thus far, this deals 25% User Rank Single Target Damage. This is capped at full rank ST damage once per round. After a brief moment of charging, Nessa fires a concentrated beam in a straight line, attempting to destroy anything in it's path. For every enemy defeated by this ability, Nessa gains 5 Stardust. [ Cannot be used until Celestial Blessing Lineage is activated ]

    Name: Starlight Surface
    Rank: S
    Type: Area of effect
    Damage: 60HP
    Range: 200 Meters
    Speed: 100 Meters Per Second
    Duration: 10
    Downside: N/A
    Description: Nessa touches the ground with her starlight, the ground begins to glow. Nessa can use this to manipulate this area with the qualities of a star. E.g Create Intense Gravitational pull, No Gravitational pull (will cause those in the area to levitate) or even raise the temperature to the level of heat a stars surface would carry. Burning everyone but herself with 50% spell rank damage. When in the range of this spell a target is immobilise, once every other round for the duration of spell.

    Name: Starlight offering
    Rank: S
    Type: Offensive, MT
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: 225 Meters Per Second
    Duration: 10
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify the damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. Whilst in this form, Nessa can move at the speed of an S Rank MT spell.

    Name: Starlight Spear
    Rank: S
    Type: Offensive, ST
    Damage: 120 HP
    Range: 400 metres
    Speed: 400mps
    Duration: 10
    Downside: N/A
    Description: Starlight spear is one of Nessa's single target attacks, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. If hit with this spell, mana cost reduction is debuff by 50% for the duration of the spell.


    Name: Starlight Storm
    Rank: S
    Type: Defensive
    Damage: Can withstand 360HP of damage
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Instant
    Duration: 10
    Downside: If a spell is reflected back at the caster, the mana cost of the spell must be paid.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the targets. The magic spins around the body so fast, it becomes a type of glowing whirlwind. Moving at great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back at the attacker. This can only reflect spells of S rank or lower. The shield will renew every round for the duration of the spell.

    Advanced Spell:
    Name: Starlight sword
    Rank: S+
    Type: Offensive, MT
    Damage: 135 HP
    Range: Extends up to one metre from casters hand.
    Speed: 340 Meters Per Second
    Duration: 12
    Downside: N/A
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 135HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands. Once hit with the sword, the target will be drained for 5% HP once per round for the duration of the spell.

    A-Rank Spells:


    Name: Starlight Dome
    Rank: A
    Type: Defensive, Burst
    Damage: Has 300HP
    Range: 75 Meters
    Speed: 75 Meters Per Second
    Duration: 1
    Downside: N/A
    Description: The Caster will direct one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing inside the dome, this dome can be recast once every round, even if it has been broken.

    Name: Starlight Archer
    Rank: A
    Type: Offensive, ST
    Damage: 100 HP
    Range: 300 metres
    Speed: 300 mps
    Duration:7
    Downside: N/A
    Description: The caster pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 100HP of damage is dealt. However it is only as good as the casters ability to shoot a bow and arrow. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow, the arrow is propelled at 300mps towards target. Being hit with one of her arrow will deal an addition 5% burn damage once per round for the duration of the spell.

    Name: Starlight Replenishment
    Rank: A
    Type: Supportive, ST
    Damage: N/a
    Range: N/A
    Speed: Instant
    Duration: 7
    Downside: N/A
    Description: Nessa's body will glow with soft starlight, this magical light will heal Nessa's hp for the equivalent spell damage, can be activated once per post for the duration before it must be cast. Also can be transferred to an ally, once doing so however means the spell will have to be recast to be used again.

    Name: Starlight Transmutation
    Rank: A
    Type: Burst
    Damage: N/A
    Range: 75 Meters
    Speed: 75 Meters Per Second
    Duration: 1
    Downside: N/A
    Description: Nessa can temporarily take on the form of a small star, this form gives her the ability to dash to a different point (Within it's range), manoeuvre around and between enemies with ease. Also whilst in this form she is able to withstand 1x A Spell rank damage worth of damage due to the Starlight's natural magical resistance.


    Name: Starlight Capture
    Rank: A
    Type: AoE, De-Buff
    Damage: N/A
    Range: 150 Meters
    Speed: 75 Meters Per Second
    Duration: 7
    Downside: N/A
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down a set area and however many fit into it, therefore capturing multiple targets. As long as the one being captured is the same rank as the spell, they will be unable to break out for one turn. Additionally being caught under the net will reduce the captures speed by 60% for the duration of the spell as well as deal AoE rank damage.


    Name: Starlight Boost
    Rank: A
    Type: Supportive, Single Target
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 7
    Downside: N/A
    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 55% speed buff.

    Passive
    Starforce: The power of the stars above fuels Nessa with an additional 55% Spell damage buff.

    Advanced Spell
    Name: Starlight Encasement
    Rank: A+
    Type: Burst
    Damage: 150HP
    Range: 112.5 Meters
    Speed: 110 Meters Per Second
    Duration:9
    Downside:N/A
    Description: A cage drops down from the sky landing over an enemies. This cage of light will shrink to the size of the enemy, restricting their movements before delivering an explosion of light within the cage dealing that spells ranks damage. After being caught in this spells attack, the effectiveness of any healing spells will recieve a debuff of 100%.

    Name: Starlight Mine
    Rank: A+
    Type: Offensive, MT
    Damage: The pulses can do 75% of that ranks damage per hit.
    Range: 337.5 metres
    Speed: 250mps
    Duration: 9
    Downside: N/A
    Description: The caster places their hands on the ground, and releases pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight. The caster can create one pulse or several. The pulse can do 75% of that ranks damage per hit. Being hit by this spell can immobilise a target once every other round.


    B-Rank Spells:


    Passives

    Starlight Radiance: Sourcing power from the Stars above Nessa is given a 50% buff to her total Mana store.

    Starlight Caster:Sourcing power from the Stars above Nessa is given a 50% buff to her spell damage.

    Shooting Star: (Purchased]) Sourcing power from the Stars above Nessa is given a 50% speed buff.

    Advanced Spell
    Name: Starlight Ascension
    Rank: B+
    Type: Single Target, DoT
    Damage: 60HP
    Range: 300 Meters
    Speed: 300 Meters Per Second
    Duration: 5
    Downside:N/A
    Description: A small star glows from the centre of Nessa's forehead. When activated this spell gives Nessa the ability to summon a cluster of stars that will sudden appear a few metres away and shoot towards her targeted enemy (As long as they are in range). If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal 50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    Name: Starlight Drain
    Rank: B+
    Type: AoE
    Damage: 60 Per turn
    Range: 150 Meters
    Speed: 75 Meters Per Second
    Duration: 8
    Downside: N/A
    Description: The area will begin to twinkle with flecks of Starlight, although these do not appear threatening, anyone stood near them in the specified range above with be dealt B+ Aoe rank damage. On top of which once hit with the spell, the starlight flecks will coat the skin of that person, draining them of 5% Hp for the duration of the spell, even should they move out of range. They can also debuff any spell damage by 90% for the duration of the spell.



    C-Rank Spells:


    Name: Starlight Cleanse
    Rank: C [Purchased]
    Type: Supportive, Burst
    Damage: N/A
    Range: Over herself or an ally she touches.
    Speed: Instant
    Duration: 4
    Downside:Nessa must pay whatever mana cost that the opponent paid in order to use the spell or effect.
    Description: Nessa can summon a glow of Starlight over her body that will cleanse her of any effects caused by an enemies spell, she can also transfer this light to an ally by touching them.




    Starlight Maiden  UmS6niA







    Last edited by Nessa Cordelia Lux on 19th June 2019, 2:39 am; edited 82 times in total


    _____________________________________________________________________________________

    Starlight Maiden  McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
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    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Guest on 30th May 2018, 8:32 pm

    All edits needed will be in this color.

    Dez wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Kinetic force, because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick, delivering 40hp of damage per strike that lands. Gonna ask for this strength to be replaced with something else, as it could become confusing with future rank spells
    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell. Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Repel, When an attack is equivalent strength or less, the caster can sometimes use the starlight as a shield. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. This seems like an ability, which cannot be in strengths
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.



    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. Last for 3 posts and has a four post cooldown. The percent of how much this increases the speed by needs to be specified

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.


    Spells:

    Name: Starlight Orb
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orv they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Although if only one orb hits less damage is done than if all of the orbs hit the target. So if a single orb can do 40 HP of damage, if split into four, each orb can only do 10 HP of damage.



    Strengths:

    • Can hit multiple targets
    • Can cause impact damage as well as burn the opponent if landed.
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses: 

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Weaker if directed at multiple targets
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Spear
    Rank: D
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. Need to specify how many hits this can take. Usually it's about 3x D-rank rank damage if not less

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held venly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight offering
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. Specify the amount of damage this deals

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control 

    Weaknesses:

    • Cannot be used against long distance targets 
    • Magic can only travel as the limbs of the caster
    • Requires physical exertion therefore is more tiring


    Advanced Spells:


    Name: Starlight Pulse
    Rank: D+
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 45 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 60HP of damage when striking an opponent.

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Nessa Cordelia Lux on 31st May 2018, 1:50 am

    Hi, thank you for your feedback. I have made the changes, I hope these are ok.


    _____________________________________________________________________________________

    Starlight Maiden  McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
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    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Guest on 31st May 2018, 12:08 pm

    For Starlight Comet, change the 75 meters per second to that increases by 60% instead, so it's easier to calculate.
    Should be the last edit needed.
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Nessa Cordelia Lux on 31st May 2018, 12:26 pm

    Awesome, thank you, that's been amended.


    _____________________________________________________________________________________

    Starlight Maiden  McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
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    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Guest on 31st May 2018, 1:54 pm

    Spoiler:
    Dez wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura.  It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell. 
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.


    Spells:

    Name: Starlight Orb
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orv they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Although if only one orb hits less damage is done than if all of the orbs hit the target. So if a single orb can do 40 HP of damage, if split into four, each orb can only do 10 HP of damage.



    Strengths:

    • Can hit multiple targets
    • Can cause impact damage as well as burn the opponent if landed.
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses: 

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Weaker if directed at multiple targets
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Spear
    Rank: D
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. This spell can withstand a maximum of 3x D-rank damage before breaking the spell. 

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held venly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight offering
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. A blow will typically deliver 40HP of damage when landed. 

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control 

    Weaknesses:

    • Cannot be used against long distance targets 
    • Magic can only travel as the limbs of the caster
    • Requires physical exertion therefore is more tiring


    Advanced Spells:


    Name: Starlight Pulse
    Rank: D+
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 45 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 60HP of damage when striking an opponent.

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind


    Starlight Maiden  RxCMB8Q
    kittykool75
    kittykool75

    Player 
    Posts : 1219
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by kittykool75 on 8th June 2018, 6:53 pm

    Spoiler:
    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura.  It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell. 
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.


    Spells:

    Name: Starlight Orb
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orv they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Although if only one orb hits less damage is done than if all of the orbs hit the target. So if a single orb can do 40 HP of damage, if split into four, each orb can only do 10 HP of damage.



    Strengths:

    • Can hit multiple targets
    • Can cause impact damage as well as burn the opponent if landed.
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses: 

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Weaker if directed at multiple targets
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Spear
    Rank: D
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. This spell can withstand a maximum of 3x D-rank damage before breaking the spell. 

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held venly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight offering
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. A blow will typically deliver 40HP of damage when landed. 

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control 

    Weaknesses:

    • Cannot be used against long distance targets 
    • Magic can only travel as the limbs of the caster
    • Requires physical exertion therefore is more tiring


    Advanced Spells:


    Name: Starlight Pulse
    Rank: D+
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 45 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 60HP of damage when striking an opponent.

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind


    Unlocked at user's request.


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Starlight Maiden  1LMjHkp
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    kittykool75
    kittykool75

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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by kittykool75 on 13th June 2018, 9:52 pm

    Ello Nessa, I'm the moderator that has been granted the task of grading your magic, all edits will be in this color. If you have any questions, ask on here or pm onsite.

    Spoiler:

    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Starlight guide: The caster creates a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. It can also sure you your hearts true desire.


    Spells:
    All of your multi-hit/multi-target spells' damage need to be changed to 75% that rank's damage per hit.
    Signature Spells:

    Name: Starlight offering
    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 5
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. A blow will typically deliver 60HP of damage when landed.

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. This spell can withstand a maximum of 3x D-rank damage before breaking the spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements





    C-Rank Spells:

    Name: Starlight Orb
    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orb they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Although if only one orb hits less damage is done than if all of the orbs hit the target. So if a single orb can do 60 HP of damage, if split into four, each orb can only do 15 HP of damage. The spell can regenerate it's HP damage per post however as long as the duration limits haven't been meant.

    Strengths:

    • Can hit multiple targets
    • Can cause impact damage as well as burn the opponent if landed.
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Weaker if directed at multiple targets
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Spear
    Rank: C
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can be used to hit a close target but will not withstand it's form therefore will dispel after one hit if used this way.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight storm
    Rank: C
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker.  Because of it's ability to repel the spell back at the caster it can only withhold 2x C-Rank spells. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Advanced Spell:
    Name: Starlight Pulse
    Rank: C+
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 90 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 90HP of damage when striking an opponent. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind



    D-Rank Spells:

    Name: Starlight Shower
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it, A downpour of the magic will land 40Hp on damage on it's opponent. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain at 20mph This can be boosted to 30mps (meters per second) with starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away


    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Name: Starlight Whip
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description:
    Strengths:The starlight magic form the shape of a whips and is flexible to the casters physical movement. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.

    • Can be used to deflect an object being launched at the caster
    • Good for mid-range to long distance combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for close proximity fighting
    • Is only as effective as the caster combat ability
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.



    Name: Starlight Capture
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down the target. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. Change this so it only traps them for one post. However if the mage has magic above the rank of the spell, a simple spell will break the netting and release them. 

    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Archer
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 40HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 20mph This can be boosted to 30mps (meters per second) towards target

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:

    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Advanced Spell:
    Name: Starlight sword
    Rank: D+
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands. 
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control 


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Starlight Maiden  1LMjHkp
    Directory
    Golden Lacrima until 4/16/2019

    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Nessa Cordelia Lux on 15th June 2018, 3:08 am

    Thank you, I have made the recommend edits. ^^


    _____________________________________________________________________________________

    Starlight Maiden  McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
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    {Courtesy of the lovely Markus Eldridge}
    kittykool75
    kittykool75

    Player 
    Posts : 1219
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    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by kittykool75 on 16th June 2018, 3:00 pm

    Spoiler:
    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Starlight guide: The caster creates a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. It can also sure you your hearts true desire.


    Spells:

    Signature Spells:

    Name: Starlight offering
    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 5
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. A blow will typically deliver 75% of that ranks damage per hit.

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. This spell can withstand a maximum of 3x D-rank damage before breaking the spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements





    C-Rank Spells:

    Name: Starlight Orb
    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orb they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. The orbs can do 75% of that ranks damage per hit.

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Spear
    Rank: C
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can be used to hit a close target but will not withstand it's form therefore will dispel after one hit if used this way.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight Storm
    Rank: C
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker.  Because of it's ability to repel the spell back at the caster it can only withhold 2x C-Rank spells. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Advanced Spell:
    Name: Starlight Pulse
    Rank: C+
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 90 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 90HP of damage when striking an opponent. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind



    D-Rank Spells:

    Name: Starlight Shower
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it, A downpour of the magic will land 40Hp on damage on it's opponent. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain at 30mps with starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away


    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Name: Starlight Whip
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The starlight magic form the shape of a whips and is flexible to the casters physical movement. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to deflect an object being launched at the caster
    • Good for mid-range to long distance combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for close proximity fighting
    • Is only as effective as the caster combat ability
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.



    Name: Starlight Capture
    Rank: D
    Type: Supportive
    Duration: 1
    Cooldown: 2
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down the target. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. However if the mage has magic above the rank of the spell, a simple spell will break the netting and release them. 

    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Archer
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 40HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 30mps towards target

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:

    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Advanced Spell:
    Name: Starlight sword
    Rank: D+
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands. 
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control 


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    Starlight Maiden  SESFcGa


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    kittykool75
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    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by kittykool75 on 15th July 2018, 5:05 pm

    Spoiler:
    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Starlight guide: The caster creates a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. It can also sure you your hearts true desire.


    Spells:

    Signature Spells:

    Name: Starlight offering
    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 5
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. A blow will typically deliver 75% of that ranks damage per hit.

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. This spell can withstand a maximum of 3x D-rank damage before breaking the spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements





    C-Rank Spells:

    Name: Starlight Orb
    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orb they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. The orbs can do 75% of that ranks damage per hit.

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Spear
    Rank: C
    Type: Offensive
    Duration: 1
    Cooldown: 2
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can be used to hit a close target but will not withstand it's form therefore will dispel after one hit if used this way.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight Storm
    Rank: C
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker.  Because of it's ability to repel the spell back at the caster it can only withhold 2x C-Rank spells. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Advanced Spell:
    Name: Starlight Pulse
    Rank: C+
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 90 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 90HP of damage when striking an opponent. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind



    D-Rank Spells:

    Name: Starlight Shower
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it, A downpour of the magic will land 40Hp on damage on it's opponent. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain at 30mps with starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away


    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Name: Starlight Whip
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The starlight magic form the shape of a whips and is flexible to the casters physical movement. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to deflect an object being launched at the caster
    • Good for mid-range to long distance combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for close proximity fighting
    • Is only as effective as the caster combat ability
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.



    Name: Starlight Capture
    Rank: D
    Type: Supportive
    Duration: 1
    Cooldown: 2
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down the target. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. However if the mage has magic above the rank of the spell, a simple spell will break the netting and release them. 

    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Archer
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 40HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 30mps towards target

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:

    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Advanced Spell:
    Name: Starlight sword
    Rank: D+
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands. 
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control 


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    Unlocked at user's request.


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Starlight Maiden  1LMjHkp
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    Ike
    Ike
     
     

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    Character Sheet
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    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Ike on 20th July 2018, 1:01 am

    [Yo! I'll be handling your magic grading this time around, so all my little edit requests will look like this. Let's get it started~

    On the first round, let's get something out of the way before I grade further. It'll help clarify things for me! A lot of these are missing the range and speed of the spells, so if stats applicable to their spell category could be added, that would be great.  ^^

    When done or if you have any questions, gimme a bumperoo and we'll see what we have. ^^]


    ♛:

    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Starlight guide: The caster creates a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    • Starlight Orbit: The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.


    Spells:

    Signature Spells:

    Name: Starlight offering
    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 6
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. A blow will typically deliver 75% of that ranks damage per hit.

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Duration: 3
    Cooldown: 4
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. This spell can withstand a maximum of 3x D-rank damage before breaking the spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements




    B-Rank Spells:

    Name: Starlight Orb
    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orb they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. The orbs can do 75% of that ranks damage per hit.

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Storm
    Rank: B
    Type: Defensive
    Duration: 6
    Cooldown: 7
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker.  Because of it's ability to repel the spell back at the caster it can only withhold 2x B-Rank spells. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blind spots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight Shower
    Rank: B
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it, A downpour of the magic will land 90Hp on damage on it's opponent. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain at 30mps with starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away


    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Advanced Spell:
    Name: Starlight Pulse
    Rank: B+
    Type: Offensive
    Duration: 8
    Cooldown: 9
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 90 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 120HP of damage when striking an opponent. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind




    C-Rank Spells:


    Name: Starlight Spear
    Rank: C
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can be used to hit a close target but will not withstand it's form therefore will dispel after one hit if used this way.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Archer
    Rank: C
    Type: Offensive
    Duration:5
    Cooldown: 6
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 60HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 30mps towards target

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:

    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Dome
    Rank: C
    Type: Defensive
    Duration: 5
    Cooldown: 6
    Description:  The Caster puts faces one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing in the dome. Can withstand 3x C-Rank spells and can cover a circumference of 60 metres.

    Strengths:

    • Can protect more than one person
    • Protects from attacks at all angles


    Weaknesses:

    • Caster cannot fight whilst using this spell as dome would be broken through redirection of magic
    • Any individuals that leave the dome are no longer under it's protection






    Advanced Spell:
    Name: Starlight sword
    Rank: C+
    Type: Offensive
    Duration: 6
    Cooldown: 7
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 90HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    D-Rank Spells:


    Name: Starlight Whip
    Rank: D
    Type: Offensive
    Duration: 3
    Cooldown: 4
    Description: The starlight magic form the shape of a whips and is flexible to the casters physical movement. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.

    Strengths:

    • Can be used to deflect an object being launched at the caster
    • Good for mid-range to long distance combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for close proximity fighting
    • Is only as effective as the caster combat ability
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.



    Name: Starlight Capture
    Rank: D
    Type: Supportive
    Duration: 1
    Cooldown: 2
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down the target. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. However if the mage has magic above the rank of the spell, a simple spell will break the netting and release them. 

    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Boost
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 40% speed buff.

    Strengths:

    • Provides supports to allies


    Weaknesses:

    • Does not benefit the caster
    • Can only be used on one individual at a time


    Name: Starlight Flash
    Rank: D
    Type: Supportive, Effects
    Duration: 1
    Cooldown: 2
    Description: This spell will create a giant flash in front of them enemies, having them same effect as a flash-bomb. Although this spell doesn't do physical damage, it momentarily blinds the enemy and creates a sense of disorientation. [Requires Permission]

    Strengths:

    • Gives the caster a chance to attack or escape whilst the enemy are disorientated


    Weaknesses:

    • No physical damage done
    • Can affect allies if they are too close or look directly at it



    Advanced Spell:
    Name: Starlight Mine
    Rank: D +
    Type: Offensive
    Duration: 5
    Cooldown: 6
    Description: The caster places their hands on the ground, released pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orb they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can do 75% of that ranks damage per hit.

    Strengths:

    • Does not reveal to the caster where the magic is going to hit thus having the element of surprise
    • Can attack multiple targets


    Weaknesses:

    • If a target manages to move the moment before the spell emerges from the ground, it will not hit.
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.




    _____________________________________________________________________________________


    Starlight Maiden  TheoSig
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Nessa Cordelia Lux on 20th July 2018, 3:54 am

    Updated ^^


    _____________________________________________________________________________________

    Starlight Maiden  McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Ike
    Ike
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 666
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Ike on 21st July 2018, 4:45 pm

    [Okay, just a few more things!]

    ♛:
    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Starlight guide: The caster creates a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    • Starlight Orbit: The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.


    Spells:

    Signature Spells:

    Name: Starlight offering
    Rank: B
    Type: Offensive
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: Only moves as fast as caster can punch and kick. 
    Duration: 6
    Cooldown: 6
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively.  

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Damage: This spell can withstand a maximum of 3x D-rank damage before breaking the spell.
    Range: Surrounds the body light an aura, cannot expand further
    Speed: N/A
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. 

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements




    B-Rank Spells:

    Name: Starlight Orb
    Rank: B
    Type: Offensive
    Damage:  The orbs can do 75% of that ranks damage per hit.
    Range: 150 metres
    Speed: 110 mps
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orb they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. [All the orbs no matter how many or few do the same rank multi-hit/multi-target damage each (75% normal rank), so please remove the parts detailing the orbs doing damage amounts other than that.]

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Storm
    Rank: B
    Type: Defensive
    Damage: Can only withhold 2x B-Rank spells
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Moves around the body mps
    Duration: 6
    Cooldown: 7
    Downside: Repel ability means less durability, -1 less spell withstood.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker.  Because of it's ability to repel the spell back at the caster it can only withhold 2x B-Rank spells. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blind spots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight Shower
    Rank: B
    Type: Offensive
    Damage: 40hp
    Range: 100 metres
    Speed: 50mps 
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water. [Please clarify that the damage done is once per post for the duration.]


    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away


    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Advanced Spell:
    Name: Starlight Pulse
    Rank: B+
    Type: Offensive
    Damage: 120HP
    Range: 150 metres
    Speed: 75 mps
    Duration: 8
    Cooldown: 9
    Downside: 2 Post Charge countering AoE power reduction
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 90 metres. Because of the charge required for the spell, the loss of power from area of effect magic is countered, meaning the spells still releases it's 120HP of damage when striking an opponent. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on. [We no longer have charging spells, so this spell would have to be edited in the damage department to account for normal AOE rank damage, which would be 60hp to all caught in it per post for the duration.]

    Strengths:

    • Attacks multiple enemies at once
    • The closer the opponent the more forceful the attack and harder it is for the enemy to escape
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses:

    • Two post charge puts caster at risk
    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind




    C-Rank Spells:


    Name: Starlight Spear
    Rank: C
    Type: Offensive
    Damage:60HP
    Range: 120 metres
    Speed: 120mps
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can be used to hit a close target but will not withstand it's form therefore will dispel after one hit if used this way. [Please clarify that the damage done is once per post for the duration.]

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Archer
    Rank: C
    Type: Offensive
    Damage: 60hp
    Range: 120 metres
    Speed: 120mps
    Duration:5
    Cooldown: 6
    Downside: N/A
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 60HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 30mps towards target [Please clarify that the arrow can only hit once per post if you intend to keep this a single target spell for full damage. Also, the arrows would travel 120mps like stated above instead of the 30 mps in the description.]

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:

    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Dome
    Rank: C
    Type: Defensive
    Damage: Can withstand 3x C-Rank spells
    Range: 60metres
    Speed: N/A
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description:  The Caster puts faces one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing in the dome. Can withstand 3x C-Rank spells and can cover a circumference of 60 metres.

    Strengths:

    • Can protect more than one person
    • Protects from attacks at all angles


    Weaknesses:

    • Caster cannot fight whilst using this spell as dome would be broken through redirection of magic
    • Any individuals that leave the dome are no longer under it's protection






    Advanced Spell:
    Name: Starlight sword
    Rank: C+
    Type: Offensive
    Damage: 90HP
    Range: Extends up to one metre from casters hand.
    Speed: Can only move as fast as the caster's own fighting ability 

    Duration: 6
    Cooldown: 7
    Downside: N/A

    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 90HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands. [Please clarify that the damage done is once per post for the duration.]
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    D-Rank Spells:


    Name: Starlight Whip
    Rank: D
    Type: Offensive
    Damage: 40hp
    Range: Extends up to five metres from the casters hand
    Speed: Only moves as fast as the caster can fight
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: The starlight magic form the shape of a whips and is flexible to the casters physical movement. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.[Please clarify that the damage done is once per post for the duration.]
    Strengths:

    • Can be used to deflect an object being launched at the caster
    • Good for mid-range to long distance combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for close proximity fighting
    • Is only as effective as the caster combat ability
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.



    Name: Starlight Capture
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: 30 metres
    Speed: N/A
    Duration: 1
    Cooldown: 2
    Downside: N/A

    Description: The caster uses the starlight magic to create a netting that will fly over and pin down the target. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. However if the mage has magic above the rank of the spell, a simple spell will break the netting and release them.  [This spell has AOE range but is worded like a single target, which would be 60 meters. So either clarify that it can potentially net more than one target within the 30 meters, or go with the one target, up the range. Also, add speed. Instant will work.]

    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Boost
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 3
    Cooldown: 4
    Downside: N/A

    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 40% speed buff.

    Strengths:

    • Provides supports to allies


    Weaknesses:

    • Does not benefit the caster
    • Can only be used on one individual at a time


    Name: Starlight Flash
    Rank: D
    Type: Supportive, Effects
    Damage: N/A
    Range: 30 metres
    Speed: N/A
    Duration: 1
    Cooldown: 2
    Downside: N/A

    Description: This spell will create a giant flash in front of them enemies, having them same effect as a flash-bomb. Although this spell doesn't do physical damage, it momentarily blinds the enemy and creates a sense of disorientation. [Requires Permission]

    Strengths:

    • Gives the caster a chance to attack or escape whilst the enemy are disorientated


    Weaknesses:

    • No physical damage done
    • Can affect allies if they are too close or look directly at it



    Advanced Spell:
    Name: Starlight Mine
    Rank: D +
    Type: Offensive
    Damage: [size=13]The orbs can do 75% of that ranks damage per hit.
    Range: 90 metres
    Speed: 90mps
    [/size]
    Duration: 5
    Cooldown: 6
    Downside: N/A

    Description: The caster places their hands on the ground, released pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one orb or several. However the more orbs used the more evenly the power is spread. For example if a person is hit with one orb they receive the full amount of damage. However if the caster aims the multiple orbs at different targets, the damage done is less. The divide of power is worked out by dividing the amount of orbs used. The orbs can do 75% of that ranks damage per hit. [I think there's a piece of the old spell left in here. Since you've modified for all the orbs to do multihit damage, please remove the parts about if they are hit with one orb they get full rank damage and the equally divided damage between orbs, since it no longer applies.]

    Strengths:

    • Does not reveal to the caster where the magic is going to hit thus having the element of surprise
    • Can attack multiple targets


    Weaknesses:

    • If a target manages to move the moment before the spell emerges from the ground, it will not hit.
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.



    [Bump back when you're done. ^^]


    _____________________________________________________________________________________


    Starlight Maiden  TheoSig
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Administrator- Moderator- Developer/GFX Artist- Main Account- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Custom Slayer- Neutral Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Hired Help- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Vassal of the Cosmos
    Position : Saint of Purity
    Posts : 2166
    Guild : Fairy Tail
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,313,166.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Nessa Cordelia Lux on 22nd July 2018, 12:06 pm

    Updated, thank you ^^


    _____________________________________________________________________________________

    Starlight Maiden  McfBn5d4_o

    CHARACTER | STARLIGHT | VALKYRIES | MOON - WIP | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Ike
    Ike
     
     

    Moderator- Main Account- Mythical VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- S-Rank- A-Rank- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Buddy Buddy- Shipped- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Gold Rush
    Position : None
    Posts : 666
    Guild : Silver Wolf
    Cosmic Coins : 75
    Dungeon Tokens : 5
    Experience : 211,972.5

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Ike on 25th July 2018, 2:28 am

    ♛:
    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Starlight guide: The caster creates a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    • Starlight Orbit: The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.


    Spells:

    Signature Spells:

    Name: Starlight offering
    Rank: B
    Type: Offensive
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: Only moves as fast as caster can punch and kick. 
    Duration: 6
    Cooldown: 6
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively.  

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Damage: This spell can withstand a maximum of 3x D-rank damage before breaking the spell.
    Range: Surrounds the body light an aura, cannot expand further
    Speed: N/A
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. 

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements




    B-Rank Spells:

    Name: Starlight Orb
    Rank: B
    Type: Offensive
    Damage:  The orbs can do 75% of that ranks damage per hit.
    Range: 150 metres
    Speed: 110 mps
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several.  The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target.

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Storm
    Rank: B
    Type: Defensive
    Damage: Can only withhold 2x B-Rank spells
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Moves around the body mps
    Duration: 6
    Cooldown: 7
    Downside: Repel ability means less durability, -1 less spell withstood.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker.  Because of it's ability to repel the spell back at the caster it can only withhold 2x B-Rank spells. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blind spots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight Shower
    Rank: B
    Type: Offensive
    Damage: 40hp , This damage is done once per post for the duration of the spell.
    Range: 100 metres
    Speed: 50mps 
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away


    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Advanced Spell:
    Name: Starlight Pulse
    Rank: B+
    Type: Offensive
    Damage:  60HP to all caught in it per post for the duration of the spell.
    Range: 150 metres
    Speed: 75 mps
    Duration: 8
    Cooldown: 9
    Downside: N/A
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 150 metres. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses: 

    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind




    C-Rank Spells:


    Name: Starlight Spear
    Rank: C
    Type: Offensive
    Damage:60HP, Damage is done once per post for the duration of the spell
    Range: 120 metres
    Speed: 120mps
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can be used to hit a close target but will not withstand it's form therefore will dispel after one hit if used this way.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Archer
    Rank: C
    Type: Offensive
    Damage: 60hp, Damage is done once per post for the duration of the spell
    Range: 120 metres
    Speed: 120mps
    Duration:5
    Cooldown: 6
    Downside: N/A
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 60HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 120mps towards target.

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:

    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Dome
    Rank: C
    Type: Defensive
    Damage: Can withstand 3x C-Rank spells
    Range: 60metres
    Speed: N/A
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description:  The Caster puts faces one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing in the dome. Can withstand 3x C-Rank spells and can cover a circumference of 60 metres.

    Strengths:

    • Can protect more than one person
    • Protects from attacks at all angles


    Weaknesses:

    • Caster cannot fight whilst using this spell as dome would be broken through redirection of magic
    • Any individuals that leave the dome are no longer under it's protection






    Advanced Spell:
    Name: Starlight sword
    Rank: C+
    Type: Offensive
    Damage: 90HP, [size=13]Damage is done once per post for the duration of the spell
    Range: Extends up to one metre from casters hand.
    Speed: Can only move as fast as the caster's own fighting ability 
    [/size]
    Duration: 6
    Cooldown: 7
    Downside: N/A

    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 90HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    D-Rank Spells:


    Name: Starlight Whip
    Rank: D
    Type: Offensive
    Damage: 40hp, Damage is done once per post for the duration of the spell
    Range: Extends up to five metres from the casters hand
    Speed: Only moves as fast as the caster can fight
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: The starlight magic form the shape of a whips and is flexible to the casters physical movement. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to deflect an object being launched at the caster
    • Good for mid-range to long distance combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for close proximity fighting
    • Is only as effective as the caster combat ability
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.



    Name: Starlight Capture
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: 30 metres
    Speed: Instant
    Duration: 1
    Cooldown: 2
    Downside: N/A

    Description: The caster uses the starlight magic to create a netting that will fly over and pin down a set area and however many fit into it, therefore capturing multiple targets. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. However if a mage caught in the web has magic above the rank of the spell, a simple spell will break the netting and release them. 

    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Boost
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 3
    Cooldown: 4
    Downside: N/A

    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 40% speed buff.

    Strengths:

    • Provides supports to allies


    Weaknesses:

    • Does not benefit the caster
    • Can only be used on one individual at a time


    Name: Starlight Flash
    Rank: D
    Type: Supportive, Effects
    Damage: N/A
    Range: 30 metres
    Speed: N/A
    Duration: 1
    Cooldown: 2
    Downside: N/A

    Description: This spell will create a giant flash in front of them enemies, having them same effect as a flash-bomb. Although this spell doesn't do physical damage, it momentarily blinds the enemy and creates a sense of disorientation. [Requires Permission]

    Strengths:

    • Gives the caster a chance to attack or escape whilst the enemy are disorientated


    Weaknesses:

    • No physical damage done
    • Can affect allies if they are too close or look directly at it



    Advanced Spell:
    Name: Starlight Mine
    Rank: D +
    Type: Offensive
    Damage: [size=13]The pulses can do 75% of that ranks damage per hit.
    Range: 90 metres
    Speed: 90mps
    [/size]
    Duration: 5
    Cooldown: 6
    Downside: N/A

    Description: The caster places their hands on the ground, released pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one pulse or several.  The pulse can do 75% of that ranks damage per hit.

    Strengths:

    • Does not reveal to the caster where the magic is going to hit thus having the element of surprise
    • Can attack multiple targets


    Weaknesses:

    • If a target manages to move the moment before the spell emerges from the ground, it will not hit.
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.



    Starlight Maiden  BsTllPk


    _____________________________________________________________________________________


    Starlight Maiden  TheoSig
    Johann
    Johann

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    Posts : 3741
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    Mentor : Ruvel
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Johann on 25th September 2018, 10:21 am

    Moved and unlocked at the user's request

    Spoiler:
    @Nessa Cordelia Lux wrote:The Magic

    Primary Magic: Starlight Maiden
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura. It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.



    Lineage:
    Lucifer's Aura:
    Description: Lucifer possessed a duke and made him his vessel for a short period of time, but shortly after the fallen angel left his vessel. The duke gained the ability to invoke a demonic aura around himself after being possessed, which caused nearby living things to wilt and decay, their energy slowly drained from them.
    Ability: The user as a descendant of the duke can invoke the same aura around them. Upon doing so, they begin sucking in magical energy from the air and their surroundings.  
    This translates to a 2% MP regeneration. If within 5 meters of a mage,  that mage loses 2% MP and the lineage bearer gains 1% MP regeneration.
    Half the MP of any spell that enters this 5 meter area is added to the lineage bearer's MP pool, minus their own spells.
    Usage: 2 post duration with a 6 post cooldown. Only spells(max S-rank) and mages of the user’s rank(Max S-rank) are affected by this. Only one mage can be drained per post and only one spell can be drained per post with the user saying in their post who and what they are affecting.


    Unique Abilities:

    • Starlight glow: The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This spell is ideal for lighting up a dark room, or warming those around it.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Starlight guide: The caster creates a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    • Starlight Orbit: The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.


    Spells:

    Signature Spells:

    Name: Starlight offering
    Rank: B
    Type: Offensive
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: Only moves as fast as caster can punch and kick. 
    Duration: 6
    Cooldown: 6
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively.  

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Damage: This spell can withstand a maximum of 3x D-rank damage before breaking the spell.
    Range: Surrounds the body light an aura, cannot expand further
    Speed: N/A
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to repel any attacks. Using the kinetic energy of the spell to bounce the attacking object or spell off of them. Because the spell covers the whole body the magical range is small and only half a foot away from the body. Therefore if a spell breaks through, it is impossible to dodge due to the short distance. 

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defense for close combat
    • Can protect the caster from spells in her blindspots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break and the caster will be struck as the close proximity of the spell makes it impossible to dodge.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements




    B-Rank Spells:

    Name: Starlight Orb
    Rank: B
    Type: Offensive
    Damage:  The orbs can do 75% of that ranks damage per hit.
    Range: 150 metres
    Speed: 110 mps
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several.  The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target.

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight Storm
    Rank: B
    Type: Defensive
    Damage: Can only withhold 2x B-Rank spells
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Moves around the body mps
    Duration: 6
    Cooldown: 7
    Downside: Repel ability means less durability, -1 less spell withstood.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker.  Because of it's ability to repel the spell back at the caster it can only withhold 2x B-Rank spells. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blind spots


    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight Shower
    Rank: B
    Type: Offensive
    Damage: 40hp , This damage is done once per post for the duration of the spell.
    Range: 100 metres
    Speed: 50mps 
    Duration: 6
    Cooldown: 7
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away


    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Advanced Spell:
    Name: Starlight Pulse
    Rank: B+
    Type: Offensive
    Damage:  60HP to all caught in it per post for the duration of the spell.
    Range: 150 metres
    Speed: 75 mps
    Duration: 8
    Cooldown: 9
    Downside: N/A
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. The magic requires a two post charge, in order to build up the starlight magic. Then the magic is released, dispersing forward and spreading outward, hitting any opponents in front of the caster within an range of 150 metres. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • Once released requires no focus from the caster, giving them a chance to move away

    Weaknesses: 

    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind




    C-Rank Spells:


    Name: Starlight Spear
    Rank: C
    Type: Offensive
    Damage:60HP, Damage is done once per post for the duration of the spell
    Range: 120 metres
    Speed: 120mps
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description:  Starlight spear is a more powerful attack than starlight orb, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 60HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can be used to hit a close target but will not withstand it's form therefore will dispel after one hit if used this way.

    Strengths:

    • More powerful than Starlight Orb as the magic isn't split into several orbs but one long spear.
    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only mores in a straight path


    Weaknesses:

    • Can only target one opponent at a time
    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Archer
    Rank: C
    Type: Offensive
    Damage: 60hp, Damage is done once per post for the duration of the spell
    Range: 120 metres
    Speed: 120mps
    Duration:5
    Cooldown: 6
    Downside: N/A
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 60HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 120mps towards target.

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:

    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat



    Name: Starlight Dome
    Rank: C
    Type: Defensive
    Damage: Can withstand 3x C-Rank spells
    Range: 60metres
    Speed: N/A
    Duration: 5
    Cooldown: 6
    Downside: N/A
    Description:  The Caster puts faces one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing in the dome. Can withstand 3x C-Rank spells and can cover a circumference of 60 metres.

    Strengths:

    • Can protect more than one person
    • Protects from attacks at all angles


    Weaknesses:

    • Caster cannot fight whilst using this spell as dome would be broken through redirection of magic
    • Any individuals that leave the dome are no longer under it's protection






    Advanced Spell:
    Name: Starlight sword
    Rank: C+
    Type: Offensive
    Damage: 90HP, [size=13]Damage is done once per post for the duration of the spell
    Range: Extends up to one metre from casters hand.
    Speed: Can only move as fast as the caster's own fighting ability 
    [/size]
    Duration: 6
    Cooldown: 7
    Downside: N/A

    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 90HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    D-Rank Spells:


    Name: Starlight Whip
    Rank: D
    Type: Offensive
    Damage: 40hp, Damage is done once per post for the duration of the spell
    Range: Extends up to five metres from the casters hand
    Speed: Only moves as fast as the caster can fight
    Duration: 3
    Cooldown: 4
    Downside: N/A
    Description: The starlight magic form the shape of a whips and is flexible to the casters physical movement. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 40HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to deflect an object being launched at the caster
    • Good for mid-range to long distance combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for close proximity fighting
    • Is only as effective as the caster combat ability
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.



    Name: Starlight Capture
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: 30 metres
    Speed: Instant
    Duration: 1
    Cooldown: 2
    Downside: N/A

    Description: The caster uses the starlight magic to create a netting that will fly over and pin down a set area and however many fit into it, therefore capturing multiple targets. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. However if a mage caught in the web has magic above the rank of the spell, a simple spell will break the netting and release them. 

    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Boost
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 3
    Cooldown: 4
    Downside: N/A

    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 40% speed buff.

    Strengths:

    • Provides supports to allies


    Weaknesses:

    • Does not benefit the caster
    • Can only be used on one individual at a time


    Name: Starlight Flash
    Rank: D
    Type: Supportive, Effects
    Damage: N/A
    Range: 30 metres
    Speed: N/A
    Duration: 1
    Cooldown: 2
    Downside: N/A

    Description: This spell will create a giant flash in front of them enemies, having them same effect as a flash-bomb. Although this spell doesn't do physical damage, it momentarily blinds the enemy and creates a sense of disorientation. [Requires Permission]

    Strengths:

    • Gives the caster a chance to attack or escape whilst the enemy are disorientated


    Weaknesses:

    • No physical damage done
    • Can affect allies if they are too close or look directly at it



    Advanced Spell:
    Name: Starlight Mine
    Rank: D +
    Type: Offensive
    Damage: [size=13]The pulses can do 75% of that ranks damage per hit.
    Range: 90 metres
    Speed: 90mps
    [/size]
    Duration: 5
    Cooldown: 6
    Downside: N/A

    Description: The caster places their hands on the ground, released pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one pulse or several.  The pulse can do 75% of that ranks damage per hit.

    Strengths:

    • Does not reveal to the caster where the magic is going to hit thus having the element of surprise
    • Can attack multiple targets


    Weaknesses:

    • If a target manages to move the moment before the spell emerges from the ground, it will not hit.
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.




    _____________________________________________________________________________________

    Starlight Maiden  Johannsiggies
    Lilium
    Lilium

    Player 
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    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
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    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Lilium on 17th October 2018, 6:47 pm

    Spoiler:
    @Nessa Cordelia Lux wrote:



    Starlight Maiden  SMText19e96

    Primary Magic: Starlight Maiden
    Secondary Magic: Valkyrie Summoner
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura.  It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Starlight Maiden  Giphy

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.




    Starlight Maiden  NessaLin
    Celestial Blessing:
    Lineage Name: Celestial Blessing
    Purchase Proof: Here

    Description
    Being a Starlight Maiden gives Nessa the ability to harness the core fragments of her ability known as Stardust. These small sprinkles of light magic can be manipulated and stacks to affect her magical abilities in various way. Supressed inside Nessa for many years due to a curse inherited from her late mother, upon removing the curse, Nessa was finally able to unlock her true Lineage.

    Abilities:
    • Stardust Collector: Nessa's Starlight magic leaves behind fragments of Stardust, which coalesce around Nessa as she uses it. Every time an enemy is hindered or an ally is aided by her magic, she gains a stack of Stardust, which can be expended as fuel for abilities that require Stardust.

    • Planetary Alignment (Unique Ability): Nessa calls upon the power of the Stars, consuming all stacks of Stardust. For every Stardust used, a miniature planet is formed, which slowly orbits around Nessa, and move with her, lasting 3 posts or until all Planets are used. At any time, the planets can be shunted away from her at User Rank Multitarget Speed, dealing 20% User Rank Multitarget Damage for every stack of Stardust that Planetary Alignment consumed, capping at 150% rank damage. For every planet that successfully hits a target, Nessa gains 2 stacks of Stardust.

    • Asgardian Titan: Nessa calls upon the aid of her active Valkyrie, imbuing it with the power of Starlight Magic, consuming up to 7 stacks of Stardust, depending on rank. For each stack consumed, the Valkyrie gains a 10% buff to either Spell Damage, Speed, or Health, lasting until the Valkyrie is dismissed. For every enemy damaged or ally aided by the imbued Valkyrie, Nessa gains two stacks of Stardust.


    • Stardust Restoration: Nessa's connection to the cosmos fills her with magical energy: every time she uses an ability or casts a spell that consumes Stardust, the Stardust restores 10 health per stack consumed, on either her or an ally within rank AoE Spell Range.

    • Stardust Miner: Blessed by the Stardust, Nessa is rewarded 100% more jewels on all jobs passively.

    • Valkryie's Wish : Due to the curse being lifted, Nessa's magical capabilities increase, bestowing her an additional signature spell for her secondary magic; Valkyrie Summoner. [Caps at S-Rank].


    Starlight Maiden  NessaUA

    • Universal Existence : As long as Nessa is in a world that stars exists she can constantly source mana from them, meaning that once her mana is used she automatically gain's a return of 5% of her total mana back per post.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Maiden's empowerment : Nessa magical is inherited meaning she carries the magical ability of all Starlight Maiden's in her family, supplying her with a 50% increase in spell damage. [Active]

    • Starlight Orbit : The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 60%, this can be applied in addition to Starlight comet. Last for 3 posts and has a 4 post cooldown.


    Starlight Maiden  NessaS

    Signature Spells:


    Name: Starlight Orb
    Rank: A
    Type: Offensive
    Damage: The orbs can do 75% of that ranks damage per hit.
    Range: 225 metres
    Speed: 165 mps
    Duration: 7
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several.  The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Plot Abilities : The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This gentler version of the spell is ideal for lighting up a dark room, or warming those around it. The caster can also create a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight offering
    Rank: A [Purchased]
    Type: Offensive
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: Only moves as fast as caster can punch and kick. 
    Duration: N/A
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively.  

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Spear
    Rank: B [Purchased]
    Type: Offensive
    Damage:80HP, Damage is done once per post for the duration of the spell
    Range: 200 metres
    Speed: 200mps
    Duration: N/A
    Downside: N/A
    Description:  Starlight spear is one of Nessa single target attacks, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 80HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can also be used in close combat but is not as effective this way due to it's size.

    Strengths:

    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only moves in a straight path

      Weaknesses:

      • Can only target one opponent at a time
      • Once released the path of the spell cannot be adjusted therefore more likely to miss.
      • Not ideal for close combat




    Name: Starlight Surface
    Rank: C [Purchased]
    Type: Area of effect
    Damage: 30HP
    Range: 60 Meters
    Speed:30 Meters Per Second
    Duration: N/A
    Downside: N/A
    Description: Nessa touches the ground with her starlight, the ground begins to glow. Nessa can use manipulate this area with the qualities of a star. E.g Create Intense Gravitational pull, No Gravitational pull (will cause those in the area to levitate) or even raise the temperature to the level of heat a stars surface would carry. Burning everyone but herself with spell rank damage.

    Strengths:

    • Once released requires no focus from the caster, giving them a chance to move away
    • Attacks multiple enemies at once

    Weaknesses:

    • Can only affect opponents within range
    • Will deliver damage once per post




    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Damage:This spell decreases melee by a total of 50%
    Range: Surrounds the body light an aura, cannot expand further
    Speed: N/A
    Duration: N/A
    Downside: N/A
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to reduce the damage done from melee attacks.  Because the spell covers the whole body the magical range is small and only half a foot away from the body.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for close combat
    • Can protect the caster from attacks from blind-spots


    Weaknesses:

    • Has no affect on spell damage.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements




    A-Rank Spells:

    Name: Starlight Storm
    Rank: A
    Type: Defensive
    Damage: Can withstand 200 HP of damage
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Moves around the body at 300 mps
    Duration: 7
    Downside: Damaging effects of spell means less durability, -1 less spell withstood.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker. If touches an non-magical object the spell will deliver normal melee damage of that rank.  Because of it's ability to repel the spell back at the caster it can only withhold 200 Hp of damage. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blind spots



    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight Shower
    Rank: A
    Type: Offensive, AoE
    Damage: 50hp, This damage is done once per post for the duration of the spell.
    Range: 150 metres
    Speed: 75mps
    Duration: 7
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away



    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Name: Starlight Destroyer
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 metres
    Speed: 300 metres per second
    Duration: 7
    Downside: N/A
    Description: Nessa funnels her power into a single point, gathering all of her Starlight into a single attack infusing it with the Stardust collected from her lineage. For every stack consumed thus far, this attack gains 10% User Rank Single Target range and speed, up to 100% User Rank Single Target range and speed, and deals 25% User Rank Single Target Damage. After a brief moment of charging, Nessa fires a concentrated beam in a starlight line, attempting to destroy anything in it's path. If an enemy or object is reduced to 0 HP by this ability, the remaining Stardust will continue on until it hits another enemy, repeating until all Stardust is gone, or it reaches max range. For every enemy defeated by this ability, Nessa gains 5 Stardust. [ Cannot be used until Celestial Blessing Lineage is activated ]

    Strengths:

    • Requires less focus to expel, as only moves in a straight path

    Weaknesses:

    • No defensive abilities


    Advanced Spell:
    Name: Starlight sword
    Rank: A+
    Type: Offensive, ST
    Damage: 150HP, Damage is done once per post for the duration of the spell
    Range: Extends up to one metre from casters hand.
    Speed: Can only move as fast as the caster's own fighting ability
    Duration: 9
    Downside: N/A
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 90HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    B-Rank Spells:


    Name: Starlight Encasement
    Rank: B
    Type: Burst
    Damage: 80HP
    Range: 50 Meters
    Speed: 50 Meters Per Second
    Duration:1
    Downside:N/A
    Description: A cage drops down from the sky landing over an enemies. This cage of light will shrink to the size of the enemy, restricting their movements before delivering an explosive of light within the cage dealing that spell ranks damage.
    Strengths:

    • Hits all enemies in range with full rank damage


    Weaknesses:

    • Any allies trapped will also be hit with damage


    Name: Starlight Ascension
    Rank: B
    Type: Single Target, DoT
    Damage: 40HP
    Range: 50 Meters
    Speed: 50 Meters Per Second
    Duration:
    Downside:N/A
    Description:  A small star glows from the centre of Nessa's forehead. When activated this spell gives Nessa the ability to summon a cluster of stars that will sudden appear a few metres away and shoot towards her targeted enemy (As long as they are in range). If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    Strengths:

    • Does damage over time, once hit has landed magic cannot be removed until it's run it's course.


    Weaknesses:

    • Only effective if it actually hit's the target.



    Name: Starlight Cleanse
    Rank: B
    Type: Supportive, Burst
    Damage: N/A
    Range: Over herself or an ally she touches.
    Speed: Instant
    Duration: 1
    Downside:Nessa must pay whatever mana cost that the opponent paid in order to use the spell or effect.
    Description:  Nessa can summon a glow of Starlight over her body that will cleanse her of any effects caused by an enemies spell, she can also transfer this light to an ally by touching them.

    Strengths:

    • Removes any effects that restrict her or her allies in any way i.e. paralysis, sleep, drains, burns, absorption, de-buffs, seals, lockdowns etc.

    Weaknesses:

    • No offensive abilities



    Advanced Spell:
    Name: Starlight Pulse
    Rank: B+
    Type: Offensive
    Damage: 60HP to all caught in it per post for the duration of the spell.
    Range: 150 metres
    Speed: 75 mps
    Duration: 8
    Downside: N/A
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. Once the magic is released, it will disperse forward and spread outward, hitting any opponents in front of the caster within an range of 150 metres, unless they are able to move out of the way before the spell lands or create a strong enough barrier. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • Once released requires no focus from the caster, giving them a chance to move away



    Weaknesses: 

    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind




    C-Rank Spells:


    Name: Starlight Archer
    Rank: C
    Type: Offensive, ST
    Damage: 60hp, Damage is done once per post for the duration of the spell
    Range: 120 metres
    Speed: 120mps
    Duration:5
    Downside: N/A
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 60HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 120mps towards target.

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:


    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight Transmutation
    Rank: C
    Type: Burst
    Damage: N/A
    Range: 30 Meters
    Speed: 30 Meters Per Second
    Duration: 1
    Downside: N/A
    Description:  Nessa can temporarily take on the form of a small star, this form gives her the ability to dash to a different point (Within it's range), manoeuvre around and between enemies with ease. Also whilst in this form she is able to withstand 3x C Spell rank damage worth of damage due to the Starlight natural magical resistance.

    Strengths:

    • Allows Nessa to move around quickly and it's such a form that she can quickly weave around obstacles.


    Weaknesses:


    • No offensive abilities



    Name: Starlight Dome
    Rank: C
    Type: Defensive
    Damage: Can withstand 3x C-Rank spells
    Range: 60metres
    Speed: N/A
    Duration: 5
    Downside: N/A
    Description:  The Caster puts faces one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing in the dome. Can withstand 3x C-Rank spells and can cover a circumference of 60 metres.

    Strengths:

    • Can protect more than one person
    • Protects from attacks at all angles


    Weaknesses:

    • Caster cannot fight whilst using this spell as dome would be broken through redirection of magic
    • Any individuals that leave the dome are no longer under it's protection



    Advanced Spell:
    Name: Starfall
    Rank: C+
    Type: AoE, DoT
    Damage: 45HP
    Range: 90 Meters
    Speed: 45 Meters Per Second
    Duration:
    Downside:N/A
    Description: Nessa raises her hand to the sky, calling the spell, a meteor shower will rain done. Unless Starlight shower this shares the same ability as Ascension. Meaning that if this spell lands a hit, the enemy will be hit with 50% AoE Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    Strengths:

    • Does damage over time, once hit has landed magic cannot be removed until it's run it's course.



    Weaknesses:

    • Only effective if it actually hit's the target.



    D-Rank Spells:

    Name: Starlight Replenishment
    Rank: D
    Type: Supportive
    Damage: N/a
    Range: N/A
    Speed: Instant
    Duration: 3
    Downside: N/A
    Description: Nessa's body will glow with soft starlight, this magical light will heal Nessa's hp but the equivalent spell damage, can be activated once per post for the duration before it must be cast. Also can be transferred to an ally, for the full 3x D-Rank Spell heal, once doing so however means the spell will be to be recast to be used again.
    Strengths:

    • Healing both self and others.

    Weaknesses:

    • No offensive abilities


    Name: Starlight Capture
    Rank: D
    Type: Supportive, De-Buff
    Damage: N/A
    Range: 30 metres
    Speed: Instant
    Duration: 1
    Downside: N/A
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down a set area and however many fit into it, therefore capturing multiple targets. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. Additionally being caught under the net will reduce any item buffs worn by the target by 50% for the next 3 posts. However if a mage caught in the web has magic above the rank of the spell, a simple spell will break the netting and release them.
    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Boost
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 3
    Downside: N/A
    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 40% speed buff.
    Strengths:

    • Provides supports to allies


    Weaknesses:

    • Does not benefit the caster
    • Can only be used on one individual at a time



    Name: Starlight Flash
    Rank: D
    Type: Supportive, Effects
    Damage: N/A
    Range: 30 metres
    Speed: N/A
    Duration: 1
    Downside: N/A
    Description: This spell will create a giant flash in front of them enemies, having them same effect as a flash-bomb. Although this spell doesn't do physical damage, it momentarily blinds the enemy and creates a sense of disorientation. [Requires Permission]
    Strengths:


    • Gives the caster a chance to attack or escape whilst the enemy are disorientated



    Weaknesses:

    • No physical damage done
    • Can affect allies if they are too close or look directly at it



    Advanced Spell:
    Name: Starlight Mine
    Rank: D +
    Type: Offensive
    Damage: The pulses can do 75% of that ranks damage per hit.
    Range: 90 metres
    Speed: 90mps
    Duration: 5
    Downside: N/A
    Description: The caster places their hands on the ground, released pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one pulse or several.  The pulse can do 75% of that ranks damage per hit.

    Strengths:

    • Does not reveal to the caster where the magic is going to hit thus having the element of surprise
    • Can attack multiple targets



    Weaknesses:

    • If a target manages to move the moment before the spell emerges from the ground, it will not hit.
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.




    Starlight Maiden  NessaP






    [/list]

    Starlight Maiden  QrzkL3R


    _____________________________________________________________________________________

    Starlight Maiden  QOmg1XE


    aeluri
    aeluri

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Zodiac Key- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Devotee of Darkness- Helper- Achiever- Expert Achiever- Over Achiever- Monty Python- Dank Memer- Halloween job event participant - Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- 1 Year Anniversary- Player 
    Lineage : Feline Sense
    Position : ULULU
    Posts : 577
    Guild : ⫸ Hidden Blades ⫷
    Cosmic Coins : 55
    Dungeon Tokens : 0
    Age : 24
    Experience : 1,225
    Brownie Points : 3

    Character Sheet
    First Magic: Sinister Feline Summoning
    Second Magic:
    Third Magic:

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by aeluri on 31st December 2018, 12:13 pm

    Spoiler:
    @Nessa Cordelia Lux wrote:



    Starlight Maiden  SMText19e96

    Primary Magic: Starlight Maiden
    Secondary Magic: Valkyrie Summoner
    Caster or Holder: Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura.  It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth.

    Starlight Maiden  Giphy

    Strengths:

    • Heat, because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.
    • Because of the heat based nature of the magic, the magic is more resistant to heat or fire based spells.
    • Source, because stars are always above us, the caster can pull the magic from above her rather than using all of her own energy to manifest the stars.
    • Can be used as both offensive and defensive magic depending on the spell.


    Weaknesses:

    • Cold, the effect of cool or even ice attacks has the ability to reduce or even nullify the force of the offensive spells.
    • Caves/ Dungeons, when a stone or steel barrier separates the casters from the stars, the magic is effective weakened and not as powerful. This will cause the caster to drain from their own energy source, therefore weakening themselves greatly with each attack.
    • Overexposure, using the magic too much can leave the casters nauseous and disorientated, if a battle is long and dragged out, the caster will need to remove themselves to rest. If unable to do so, they may collapse.
    • Restriction, because the magic cannot be manifested in multiple forms, the caster can shield themselves whilst attacking. If they mean to attack they must drop any defensive spells, and vice versa.




    Starlight Maiden  NessaLin
    Celestial Blessing:
    Lineage Name: Celestial Blessing
    Purchase Proof: Here

    Description
    Being a Starlight Maiden gives Nessa the ability to harness the core fragments of her ability known as Stardust. These small sprinkles of light magic can be manipulated and stacks to affect her magical abilities in various way. Supressed inside Nessa for many years due to a curse inherited from her late mother, upon removing the curse, Nessa was finally able to unlock her true Lineage.

    Abilities:
    • Stardust Collector: Nessa's Starlight magic leaves behind fragments of Stardust, which coalesce around Nessa as she uses it. Every time an enemy is hindered or an ally is aided by her magic, she gains a stack of Stardust, which can be expended as fuel for abilities that require Stardust.

    • Planetary Alignment (Unique Ability): Nessa calls upon the power of the Stars, consuming all stacks of Stardust. For every Stardust used, a miniature planet is formed, which slowly orbits around Nessa, and move with her, lasting 3 posts or until all Planets are used. At any time, the planets can be shunted away from her at User Rank Multitarget Speed, dealing 20% User Rank Multitarget Damage for every stack of Stardust that Planetary Alignment consumed, capping at 150% rank damage. For every planet that successfully hits a target, Nessa gains 2 stacks of Stardust.

    • Asgardian Titan: Nessa calls upon the aid of her active Valkyrie, imbuing it with the power of Starlight Magic, consuming up to 7 stacks of Stardust, depending on rank. For each stack consumed, the Valkyrie gains a 10% buff to either Spell Damage, Speed, or Health, lasting until the Valkyrie is dismissed. For every enemy damaged or ally aided by the imbued Valkyrie, Nessa gains two stacks of Stardust.


    • Stardust Restoration: Nessa's connection to the cosmos fills her with magical energy: every time she uses an ability or casts a spell that consumes Stardust, the Stardust restores 10 health per stack consumed, on either her or an ally within rank AoE Spell Range.

    • Stardust Miner: Blessed by the Stardust, Nessa is rewarded 100% more jewels on all jobs passively.

    • Valkryie's Wish : Due to the curse being lifted, Nessa's magical capabilities increase, bestowing her an additional signature spell for her secondary magic; Valkyrie Summoner. [Caps at S-Rank].


    Starlight Maiden  NessaUA

    • Universal Existence : As long as Nessa is in a world that stars exists she can constantly source mana from them, meaning that once her mana is used she automatically gain's a return of 5% of her total mana back per post.

    • Starlight Comet : Magic is pulled to the soles of the feet and propelled against the ground to increase the casters running speed. Ideal for chasing down others or escaping dangerous situations. The caster speed will increase by 60%. Last for 3 posts and has a 4 post cooldown.

    • Open sky : Because the source of magic is the stars, on a clear night when stars are in full view. Nessa gains a buff of 50%, divided between strength and speed as 25% each. Effects last as long as skies remain clear, however instantly reduce back to normal if skies become unclear, e.g. clouds pass over.

    • Maiden's empowerment : Nessa magical is inherited meaning she carries the magical ability of all Starlight Maiden's in her family, supplying her with a 50% increase in spell damage. [Active]

    • Starlight Orbit : The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 60%, this can be applied in addition to Starlight comet. Last for 3 posts and has a 4 post cooldown.


    Starlight Maiden  NessaS

    Signature Spells:


    Name: Starlight Orb
    Rank: A
    Type: Offensive
    Damage: The orbs can do 75% of that ranks damage per hit.
    Range: 225 metres
    Speed: 165 mps
    Duration: 7
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several.  The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Plot Abilities : The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This gentler version of the spell is ideal for lighting up a dark room, or warming those around it. The caster can also create a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    Strengths:

    • Can hit multiple targets
    • Can move easily around obstacles, a direct pathway to the target isn't required
    • When divided into multiple orbs the attack is more likely to hit a moving target.



    Weaknesses:

    • Less aerodynamic as Starlight Spear, therefore slower.
    • Not ideal for close combat
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.


    Name: Starlight offering
    Rank: A [Purchased]
    Type: Offensive
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: Only moves as fast as caster can punch and kick. 
    Duration: N/A
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify to damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively.  

    Strengths:

    • Better for close combat
    • Can be used to parry a blow
    • As magic remains linked to limbs it is easier to control

    Weaknesses:

    • Cannot be used against long distance targets
    • Magic can only travel as long as the limbs of the caster
    • Requires physical exertion therefore is more tiring



    Name: Starlight Spear
    Rank: B [Purchased]
    Type: Offensive
    Damage:80HP, Damage is done once per post for the duration of the spell
    Range: 200 metres
    Speed: 200mps
    Duration: N/A
    Downside: N/A
    Description:  Starlight spear is one of Nessa single target attacks, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Neesa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 80HP. It is also faster and more direct form of attack, however because the spell cannot be propelled but must be thrown using the caster physical strength. The path of the spell cannot be amended, so it is easier for opponents to dodge or repel. It can also be used in close combat but is not as effective this way due to it's size.

    Strengths:

    • More aerodynamic, therefore faster
    • Requires less focus to expel, as only moves in a straight path

      Weaknesses:

      • Can only target one opponent at a time
      • Once released the path of the spell cannot be adjusted therefore more likely to miss.
      • Not ideal for close combat




    Name: Starlight Surface
    Rank: C [Purchased]
    Type: Area of effect
    Damage: 30HP
    Range: 60 Meters
    Speed:30 Meters Per Second
    Duration: N/A
    Downside: N/A
    Description: Nessa touches the ground with her starlight, the ground begins to glow. Nessa can use manipulate this area with the qualities of a star. E.g Create Intense Gravitational pull, No Gravitational pull (will cause those in the area to levitate) or even raise the temperature to the level of heat a stars surface would carry. Burning everyone but herself with spell rank damage.

    Strengths:

    • Once released requires no focus from the caster, giving them a chance to move away
    • Attacks multiple enemies at once

    Weaknesses:

    • Can only affect opponents within range
    • Will deliver damage once per post




    Name: Starlight Protega
    Rank: D
    Type: Defensive
    Damage:This spell decreases melee by a total of 50%
    Range: Surrounds the body light an aura, cannot expand further
    Speed: N/A
    Duration: N/A
    Downside: N/A
    Description: This spells takes the form of a light aura. The magic is pooled out of the body, and radiates from them. Causing the caster to look like they're glowing all over. What this spell actually does is create a small barrier around the body to reduce the damage done from melee attacks.  Because the spell covers the whole body the magical range is small and only half a foot away from the body.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for close combat
    • Can protect the caster from attacks from blind-spots


    Weaknesses:

    • Has no affect on spell damage.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements




    A-Rank Spells:

    Name: Starlight Storm
    Rank: A
    Type: Defensive
    Damage: Can withstand 200 HP of damage
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Moves around the body at 300 mps
    Duration: 7
    Downside: Damaging effects of spell means less durability, -1 less spell withstood.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the attacks. The magic spins around the body so fast, it becomes a form of glowing whirlwind. Moving a great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back out at the attacker. If touches an non-magical object the spell will deliver normal melee damage of that rank.  Because of it's ability to repel the spell back at the caster it can only withhold 200 Hp of damage. This spell has a further range that Starlight shield, spinning as least a metre away from the body, meaning that depending on the spell thrown, if the magic is broken the caster has the opportunity to dodge the incoming spell.

    Strengths:

    • Protects entirety of body as magic is spread like a even layer all over.
    • Good defence for both close and long distance combat
    • Can protect the caster from spells in her blind spots



    Weaknesses:

    • If hit with a spell stronger than the shield, the spell will break.
    • Because the spell distributes the magic evenly, the magic cannot be moved to protect a specific region of the body more, but must be held evenly all over.
    • Nature of the spell dulls the casters senses somewhat making them less aware of surrounding movements


    Name: Starlight Shower
    Rank: A
    Type: Offensive, AoE
    Damage: 50hp, This damage is done once per post for the duration of the spell.
    Range: 150 metres
    Speed: 75mps
    Duration: 7
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell it very pretty it's is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water.

    Strengths:

    • Attacks multiple enemies at once
    • Good for both close and long distance targets
    • Once released requires no focus from the caster, giving them a chance to move away



    Weaknesses:

    • Can be dangerous to allies on the field as doesn't distinguish who it hits
    • Because the spell distributes the magic evenly, the magic cannot be moved to attack a specific target.
    • Once the spell lands it cannot pass through or move an object for example a shield.



    Name: Starlight Destroyer
    Rank: A
    Type: Single target
    Damage: 100HP
    Range: 300 metres
    Speed: 300 metres per second
    Duration: 7
    Downside: N/A
    Description: Nessa funnels her power into a single point, gathering all of her Starlight into a single attack infusing it with the Stardust collected from her lineage. For every stack consumed thus far, this attack gains 10% User Rank Single Target range and speed, up to 100% User Rank Single Target range and speed, and deals 25% User Rank Single Target Damage. After a brief moment of charging, Nessa fires a concentrated beam in a starlight line, attempting to destroy anything in it's path. If an enemy or object is reduced to 0 HP by this ability, the remaining Stardust will continue on until it hits another enemy, repeating until all Stardust is gone, or it reaches max range. For every enemy defeated by this ability, Nessa gains 5 Stardust. [ Cannot be used until Celestial Blessing Lineage is activated ]

    Strengths:

    • Requires less focus to expel, as only moves in a straight path

    Weaknesses:

    • No defensive abilities


    Advanced Spell:
    Name: Starlight sword
    Rank: A+
    Type: Offensive, ST
    Damage: 150HP, Damage is done once per post for the duration of the spell
    Range: Extends up to one metre from casters hand.
    Speed: Can only move as fast as the caster's own fighting ability
    Duration: 9
    Downside: N/A
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 90HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands.
    Strengths:

    • Can be used to parry a blow
    • Good for close combat
    • As magic remains linked to limbs it is easier to control


    Weaknesses:

    • Cannot be used for long distance fighting
    • Is only as effective as the caster combat ability, for example if the enemy is a better sword fighter they will have the advantage
    • The spell must stay connected to one of the casters hands and therefore cannot be thrown and expelled at a far away target.




    B-Rank Spells:


    Name: Starlight Encasement
    Rank: B
    Type: Burst
    Damage: 80HP
    Range: 50 Meters
    Speed: 50 Meters Per Second
    Duration:1
    Downside:N/A
    Description: A cage drops down from the sky landing over an enemies. This cage of light will shrink to the size of the enemy, restricting their movements before delivering an explosive of light within the cage dealing that spell ranks damage.
    Strengths:

    • Hits all enemies in range with full rank damage


    Weaknesses:

    • Any allies trapped will also be hit with damage


    Name: Starlight Ascension
    Rank: B
    Type: Single Target, DoT
    Damage: 40HP
    Range: 50 Meters
    Speed: 50 Meters Per Second
    Duration:
    Downside:N/A
    Description:  A small star glows from the centre of Nessa's forehead. When activated this spell gives Nessa the ability to summon a cluster of stars that will sudden appear a few metres away and shoot towards her targeted enemy (As long as they are in range). If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    Strengths:

    • Does damage over time, once hit has landed magic cannot be removed until it's run it's course.


    Weaknesses:

    • Only effective if it actually hit's the target.



    Name: Starlight Cleanse
    Rank: B
    Type: Supportive, Burst
    Damage: N/A
    Range: Over herself or an ally she touches.
    Speed: Instant
    Duration: 1
    Downside:Nessa must pay whatever mana cost that the opponent paid in order to use the spell or effect.
    Description:  Nessa can summon a glow of Starlight over her body that will cleanse her of any effects caused by an enemies spell, she can also transfer this light to an ally by touching them.

    Strengths:

    • Removes any effects that restrict her or her allies in any way i.e. paralysis, sleep, drains, burns, absorption, de-buffs, seals, lockdowns etc.

    Weaknesses:

    • No offensive abilities



    Advanced Spell:
    Name: Starlight Pulse
    Rank: B+
    Type: Offensive
    Damage: 60HP to all caught in it per post for the duration of the spell.
    Range: 150 metres
    Speed: 75 mps
    Duration: 8
    Downside: N/A
    Description:
    Starlight pulse us an area of effect spell, the caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. Once the magic is released, it will disperse forward and spread outward, hitting any opponents in front of the caster within an range of 150 metres, unless they are able to move out of the way before the spell lands or create a strong enough barrier. The spells expels it's magic in waves, each post the magic lasts for a new wave is realised, unleashing a new bout of damage on any targets it lands on.

    Strengths:

    • Attacks multiple enemies at once
    • Once released requires no focus from the caster, giving them a chance to move away



    Weaknesses: 

    • Requires more focus to produce therefore makes caster less aware of surroundings
    • Only attacks enemies in front of caster, leaving them exposed from behind




    C-Rank Spells:


    Name: Starlight Archer
    Rank: C
    Type: Offensive, ST
    Damage: 60hp, Damage is done once per post for the duration of the spell
    Range: 120 metres
    Speed: 120mps
    Duration:5
    Downside: N/A
    Description:  The caster pushed pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 60HP of damage is dealt. The arrows will reappear for the duration of the spell. However it is only as good as the caster ability. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow , the arrow is propelled at 120mps towards target.

    Strengths:

    • Good to long range fighting
    • Requires less focus to expel, as only moves in direction path it is aimed with


    Weaknesses:


    • Once released the path of the spell cannot be adjusted therefore more likely to miss.
    • Not ideal for close combat


    Name: Starlight Transmutation
    Rank: C
    Type: Burst
    Damage: N/A
    Range: 30 Meters
    Speed: 30 Meters Per Second
    Duration: 1
    Downside: N/A
    Description:  Nessa can temporarily take on the form of a small star, this form gives her the ability to dash to a different point (Within it's range), manoeuvre around and between enemies with ease. Also whilst in this form she is able to withstand 3x C Spell rank damage worth of damage due to the Starlight natural magical resistance.

    Strengths:

    • Allows Nessa to move around quickly and it's such a form that she can quickly weave around obstacles.


    Weaknesses:


    • No offensive abilities



    Name: Starlight Dome
    Rank: C
    Type: Defensive
    Damage: Can withstand 3x C-Rank spells
    Range: 60metres
    Speed: N/A
    Duration: 5
    Downside: N/A
    Description:  The Caster puts faces one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing in the dome. Can withstand 3x C-Rank spells and can cover a circumference of 60 metres.

    Strengths:

    • Can protect more than one person
    • Protects from attacks at all angles


    Weaknesses:

    • Caster cannot fight whilst using this spell as dome would be broken through redirection of magic
    • Any individuals that leave the dome are no longer under it's protection



    Advanced Spell:
    Name: Starfall
    Rank: C+
    Type: AoE, DoT
    Damage: 45HP
    Range: 90 Meters
    Speed: 45 Meters Per Second
    Duration:
    Downside:N/A
    Description: Nessa raises her hand to the sky, calling the spell, a meteor shower will rain done. Unless Starlight shower this shares the same ability as Ascension. Meaning that if this spell lands a hit, the enemy will be hit with 50% AoE Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    Strengths:

    • Does damage over time, once hit has landed magic cannot be removed until it's run it's course.



    Weaknesses:

    • Only effective if it actually hit's the target.



    D-Rank Spells:

    Name: Starlight Replenishment
    Rank: D
    Type: Supportive
    Damage: N/a
    Range: N/A
    Speed: Instant
    Duration: 3
    Downside: N/A
    Description: Nessa's body will glow with soft starlight, this magical light will heal Nessa's hp but the equivalent spell damage, can be activated once per post for the duration before it must be cast. Also can be transferred to an ally, for the full 3x D-Rank Spell heal, once doing so however means the spell will be to be recast to be used again.
    Strengths:

    • Healing both self and others.

    Weaknesses:

    • No offensive abilities


    Name: Starlight Capture
    Rank: D
    Type: Supportive, De-Buff
    Damage: N/A
    Range: 30 metres
    Speed: Instant
    Duration: 1
    Downside: N/A
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down a set area and however many fit into it, therefore capturing multiple targets. As long as the one being capture the same rank as the spell, they will be unable to break out for the duration of the spell. Additionally being caught under the net will reduce any item buffs worn by the target by 50% for the next 3 posts. However if a mage caught in the web has magic above the rank of the spell, a simple spell will break the netting and release them.
    Strengths:

    • Can be used to stop an opponent in mid-attack
    • Gives the opportunity to attack said opponent


    Weaknesses:

    • Has no offensive or defensive abilities
    • Is only as effective as the ability of the mage it captures. In this case D-Rank mages.



    Name: Starlight Boost
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 3
    Downside: N/A
    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 40% speed buff.
    Strengths:

    • Provides supports to allies


    Weaknesses:

    • Does not benefit the caster
    • Can only be used on one individual at a time



    Name: Starlight Flash
    Rank: D
    Type: Supportive, Effects
    Damage: N/A
    Range: 30 metres
    Speed: N/A
    Duration: 1
    Downside: N/A
    Description: This spell will create a giant flash in front of them enemies, having them same effect as a flash-bomb. Although this spell doesn't do physical damage, it momentarily blinds the enemy and creates a sense of disorientation. [Requires Permission]
    Strengths:


    • Gives the caster a chance to attack or escape whilst the enemy are disorientated



    Weaknesses:

    • No physical damage done
    • Can affect allies if they are too close or look directly at it



    Advanced Spell:
    Name: Starlight Mine
    Rank: D +
    Type: Offensive
    Damage: The pulses can do 75% of that ranks damage per hit.
    Range: 90 metres
    Speed: 90mps
    Duration: 5
    Downside: N/A
    Description: The caster places their hands on the ground, released pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one pulse or several.  The pulse can do 75% of that ranks damage per hit.

    Strengths:

    • Does not reveal to the caster where the magic is going to hit thus having the element of surprise
    • Can attack multiple targets



    Weaknesses:

    • If a target manages to move the moment before the spell emerges from the ground, it will not hit.
    • Requires more focus in direction, therefore makes attack vulnerable to outside influences i.e an attack from behind.




    Starlight Maiden  NessaP






    [/list]


    Moved and unlocked at the user's request~


    _____________________________________________________________________________________

    Starlight Maiden  Aelusigs


    Starlight Maiden  Aelugifs
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3741
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Johann on 14th January 2019, 7:52 am

    Starlight Maiden  1cEJcPL

    Spoiler:
    @Nessa Cordelia Lux wrote:



    Starlight Maiden  IymNUXh

    Primary Magic: Starlight Maiden
    Secondary Magic: Valkyrie Summoner
    Magic Type: Solitary Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura.  It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth. Because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The magic is more resistant to magic that emanates heat or fire. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.

    Starlight Maiden  UDX7jp6

    Starlight Maiden  NAHWnDF
    Celestial Blessing:
    Lineage Name: Celestial Blessing
    Purchase Proof: Here

    Description
    Being a Starlight Maiden gives Nessa the ability to harness the core fragments of her ability known as Stardust. These small sprinkles of light magic can be manipulated and stacks to affect her magical abilities in various way. Supressed inside Nessa for many years due to a curse inherited from her late mother, upon removing the curse, Nessa was finally able to unlock her true Lineage.

    Abilities:
    • Stardust Collector: Nessa's Starlight magic leaves behind fragments of Stardust, which coalesce around Nessa as she uses it. Every time an enemy is hindered or an ally is aided by her magic, she gains a stack of Stardust, which can be expended as fuel for abilities that require Stardust.

    • Planetary Alignment (Unique Ability): Nessa calls upon the power of the Stars, consuming all stacks of Stardust. For every Stardust used, a miniature planet is formed, which slowly orbits around Nessa, and move with her, lasting 3 posts or until all Planets are used. At any time, the planets can be shunted away from her at User Rank Multitarget Speed, dealing 20% User Rank Multitarget Damage for every stack of Stardust that Planetary Alignment consumed, capping at 150% rank damage. For every planet that successfully hits a target, Nessa gains 2 stacks of Stardust.

    • Asgardian Titan: Nessa calls upon the aid of her active Valkyrie, imbuing it with the power of Starlight Magic, consuming up to 7 stacks of Stardust, depending on rank. For each stack consumed, the Valkyrie gains a 10% buff to either Spell Damage, Speed, or Health, lasting until the Valkyrie is dismissed. For every enemy damaged or ally aided by the imbued Valkyrie, Nessa gains two stacks of Stardust.

    • Stardust Restoration: Nessa's connection to the cosmos fills her with magical energy: every time she uses an ability or casts a spell that consumes Stardust, the Stardust restores 10 health per stack consumed, on either her or an ally within rank AoE Spell Range.

    • Stardust Miner: Blessed by the Stardust, Nessa is rewarded 100% more jewels on all jobs passively.

    • Valkryie's Wish : Due to the curse being lifted, Nessa's magical capabilities increase, bestowing her an additional signature spell for her secondary magic; Valkyrie Summoner. [Caps at S-Rank].

    Starlight Maiden  AzNSvTL

    • Universal Existence : As long as Nessa is in a world that stars exists she can constantly source mana from them, meaning that once her mana is used she automatically gain's a return of 5% of her total mana back per post. This also increases total mana store by 50% as well as regenerates Nessa's total health by 5% once per round.

    • Starlight Orbit : The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 70%, this can be applied in addition to Starlight comet. Duration : 10.

    • Maiden's empowerment : Nessa's magic is inherited meaning she carries the magical ability of all Starlight Maiden's in her family, supplying her with a 60% increase in spell damage.



    Starlight Maiden  Ni15Gmo

    Signature Spells:

    Name: Starlight Orb
    Rank: S
    Type: Offensive, MT
    Damage: The orbs can do 75% of that ranks damage per hit.
    Range: 300 metres
    Speed: 225  mps
    Duration: 10
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several.  The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Plot Abilities : The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This gentler version of the spell is ideal for lighting up a dark room, or warming those around it. The caster can also create a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    Passives

    Starlight Protega : This spell reduce melee damage dealt to Nessa by a total of 50%.

    Stella Empowerment : This spell increases spell damage by 60%.



    H Rank Spells:

    Name: Starfall
    Rank: H
    Type: MT, DoT
    Damage: 52HP
    Range: +/- 500 baseline
    Speed: +/- 350 baseline
    Duration:5
    Downside:N/A
    Description: Nessa raises her hand to the sky, calling the spell, a meteor shower will rain down targetting any enemies in the area. If this spell lands a hit, the enemy will be hit with 50% MT Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage. If hit by the spell, the target is paralyzed on the first turn, and also on every other post, for the duration of the spell. Additionally, being struck by the spell will deal 5% burn damage to HP once per post for it's duration.

    Advanced Spell:
    Name: Starlight Pulse
    Rank: H+
    Type: Offensive, Burst
    Damage: 210 HP
    Range: +/- 500 baseline
    Speed:+/- 400 baseline
    Duration: 25
    Downside: N/A
    Description:
    Starlight Pulse summons a giant wave of Starlight magic through her body causing Nessa's overall Spell Damage to be buffed by 115%. The caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. Once the magic is released, it will disperse forward and spread outward, hitting any opponents in front of the caster within an range of 500 metres, unless they are able to move out of the way before the spell lands or create a strong enough barrier. The spells expels it's magic in waves, each post the magic releases for a new wave unleashing a new bout of damage on any targets it lands on. Additionally, being struck by the spell will deal 5% burn damage to Mana once every post for it's duration. When first cast, anyone hit with the spell is blinded by the brightness of the Starlight for a duration of 2 posts.

    S Rank Spells:

    Name: Starlight Shower
    Rank: S
    Type: Offensive, AoE
    Damage: 60hp
    Range: 200 metres
    Speed: 100 mps
    Duration: 10
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell is very pretty, it is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water. Anyone Nessa considers an ally will not be harmed by the spell. Anyone caught in this spell will have their speed debuff by 70%.


    Name: Starlight Destroyer
    Rank: S
    Type: Single target
    Damage: 120HP
    Range: 400 metres
    Speed: 400 metres per second
    Duration: 10
    Downside: N/A
    Description: Nessa funnels her power into a single point, gathering all of her Starlight into a single attack infusing it with the Stardust collected from her lineage. For every stack consumed thus far, this deals 25% User Rank Single Target Damage. This is capped at full rank ST damage once per round. After a brief moment of charging, Nessa fires a concentrated beam in a straight line, attempting to destroy anything in it's path. For every enemy defeated by this ability, Nessa gains 5 Stardust. [ Cannot be used until Celestial Blessing Lineage is activated ]

    Name: Starlight Surface
    Rank: S
    Type: Area of effect
    Damage: 60HP
    Range: 200 Meters
    Speed: 100 Meters Per Second
    Duration: 10
    Downside: N/A
    Description: Nessa touches the ground with her starlight, the ground begins to glow. Nessa can use this to manipulate this area with the qualities of a star. E.g Create Intense Gravitational pull, No Gravitational pull (will cause those in the area to levitate) or even raise the temperature to the level of heat a stars surface would carry. Burning everyone but herself with 50% spell rank damage. When in the range of this spell a target is immobilise, once every other round for the duration of spell.

    Name: Starlight offering
    Rank: S
    Type: Offensive, MT
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: 225 Meters Per Second
    Duration: 10
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify the damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. Whilst in this form, Nessa can move at the speed of an S Rank MT spell.

    Name: Starlight Spear
    Rank: S
    Type: Offensive, ST
    Damage: 120 HP
    Range: 400 metres
    Speed: 400mps
    Duration: 10
    Downside: N/A
    Description:  Starlight spear is one of Nessa's single target attacks, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. If hit with this spell, mana cost reduction is debuff by 50% for the duration of the spell.


    Name: Starlight Storm
    Rank: S
    Type: Defensive
    Damage: Can withstand 360HP of damage
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Instant
    Duration: 10
    Downside: If a spell is reflected back at the caster, the mana cost of the spell must be paid.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the targets. The magic spins around the body so fast, it becomes a type of glowing whirlwind. Moving at great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back at the attacker. This can only reflect spells of S rank or lower. The shield will renew every round for the duration of the spell.

    Advanced Spell:
    Name: Starlight sword
    Rank: S+
    Type: Offensive, MT
    Damage: 135 HP
    Range: Extends up to one metre from casters hand.
    Speed: 340 Meters Per Second
    Duration: 12
    Downside: N/A
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 135HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands. Once hit with the sword, the target will be drained for 5% HP once per round for the duration of the spell.

    A-Rank Spells:


    Name: Starlight Dome
    Rank: A
    Type: Defensive, Burst
    Damage: Has 300HP
    Range: 75 Meters
    Speed: 75 Meters Per Second
    Duration: 1
    Downside: N/A
    Description:  The Caster will direct one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing inside the dome, this dome can be recast once every round, even if it has been broken.

    Name: Starlight Archer
    Rank: A
    Type: Offensive, ST
    Damage: 100 HP
    Range: 300 metres
    Speed: 300 mps
    Duration:7
    Downside: N/A
    Description:  The caster pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 100HP of damage is dealt. However it is only as good as the casters ability to shoot a bow and arrow. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow, the arrow is propelled at 300mps towards target. Being hit with one of her arrow will deal an addition 5% burn damage once per round for the duration of the spell.

    Name: Starlight Replenishment
    Rank: A
    Type: Supportive, ST
    Damage: N/a
    Range: N/A
    Speed: Instant
    Duration: 7
    Downside: N/A
    Description: Nessa's body will glow with soft starlight, this magical light will heal Nessa's hp for the equivalent spell damage, can be activated once per post for the duration before it must be cast. Also can be transferred to an ally, once doing so however means the spell will have to be recast to be used again.

    Name: Starlight Transmutation
    Rank: A
    Type: Burst
    Damage: N/A
    Range: 75 Meters
    Speed: 75 Meters Per Second
    Duration: 1
    Downside: N/A
    Description:  Nessa can temporarily take on the form of a small star, this form gives her the ability to dash to a different point (Within it's range), manoeuvre around and between enemies with ease. Also whilst in this form she is able to withstand 1x A Spell rank damage worth of damage due to the Starlight's natural magical resistance.


    Name: Starlight Capture
    Rank: A
    Type: AoE, De-Buff
    Damage: N/A
    Range: 150 Meters
    Speed: 75 Meters Per Second
    Duration: 7
    Downside: N/A
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down a set area and however many fit into it, therefore capturing multiple targets. As long as the one being captured is the same rank as the spell, they will be unable to break out for one turn. Additionally being caught under the net will reduce the captures speed by 60% for the duration of the spell as well as deal AoE rank damage.


    Name: Starlight Boost
    Rank: A
    Type: Supportive, Single Target
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 7
    Downside: N/A
    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 55% speed buff.

    Passive
    Starforce: The power of the stars above fuels Nessa with an additional 55% Spell damage buff.

    Advanced Spell
    Name: Starlight Encasement
    Rank: A+
    Type: Burst
    Damage: 150HP
    Range: 112.5 Meters
    Speed: 110 Meters Per Second
    Duration:9
    Downside:N/A
    Description: A cage drops down from the sky landing over an enemies. This cage of light will shrink to the size of the enemy, restricting their movements before delivering an explosion of light within the cage dealing that spells ranks damage. After being caught in this spells attack, the effectiveness of any healing spells will recieve a debuff of 100%.

    Name: Starlight Mine
    Rank: A+
    Type: Offensive, MT
    Damage: The pulses can do 75% of that ranks damage per hit.
    Range: 337.5 metres
    Speed: 250mps
    Duration: 9
    Downside: N/A
    Description: The caster places their hands on the ground, and releases pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one pulse or several.  The pulse can do 75% of that ranks damage per hit. Being hit by this spell can immobilise a target once every other round.


    B-Rank Spells:


    Passives

    Starlight Radiance: Sourcing power from the Stars above Nessa is given a 50% buff to her total Mana store.

    Starlight Caster:Sourcing power from the Stars above Nessa is given a 50% buff to her  spell damage.

    Shooting Star: (Purchased]) Sourcing power from the Stars above Nessa is given a 50% speed buff.

    Advanced Spell
    Name: Starlight Ascension
    Rank: B+
    Type: Single Target, DoT
    Damage: 60HP
    Range: 300 Meters
    Speed: 300 Meters Per Second
    Duration: 5
    Downside:N/A
    Description:  A small star glows from the centre of Nessa's forehead. When activated this spell gives Nessa the ability to summon a cluster of stars that will sudden appear a few metres away and shoot towards her targeted enemy (As long as they are in range). If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    Name: Starlight Drain
    Rank: B+
    Type: AoE
    Damage: 60 Per turn
    Range: 150 Meters
    Speed: 75 Meters Per Second
    Duration: 8
    Downside: N/A
    Description: The area will begin to twinkle with flecks of Starlight, although these do not appear threatening, anyone stood near them in the specified range above with be dealt B+ Aoe rank damage. On top of which once hit with the spell, the starlight flecks will coat the skin of that person, draining them of 5% Hp for the duration of the spell, even should they move out of range. They can also debuff any spell damage by 90% for the duration of the spell.



    C-Rank Spells:


    Name: Starlight Cleanse
    Rank: C [Purchased]
    Type: Supportive, Burst
    Damage: N/A
    Range: Over herself or an ally she touches.
    Speed: Instant
    Duration: 4
    Downside:Nessa must pay whatever mana cost that the opponent paid in order to use the spell or effect.
    Description:  Nessa can summon a glow of Starlight over her body that will cleanse her of any effects caused by an enemies spell, she can also transfer this light to an ally by touching them.




    Starlight Maiden  UmS6niA







    _____________________________________________________________________________________

    Starlight Maiden  Johannsiggies
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Einherjar
    Position : God of Persistence
    Posts : 3741
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Ruvel
    Experience : 2,182,524
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Starlight Maiden  Empty Re: Starlight Maiden

    Post by Johann Today at 2:36 am

    Moved and unlocked at the user's request

    Spoiler:
    @Nessa Cordelia Lux wrote:


    Starlight Maiden  IymNUXh


    Primary Magic: Starlight Maiden
    Secondary Magic: Valkyrie Summoner
    Magic Type: Solitary Caster
    Description:
    Starlight Maiden is the ability to possess and control the light of the stars, to manifest in or around the casters body. Starlight Maiden magic appears to others as a white glowing light, and can take different shapes depending on the users will. The light is pulled from the skies and wields to the casters control, because of the casters affinity to the stars it is not harmful to caster but can be when used as a weapon against others. Because the starlight radiates with vibrational matter, when impacting an opponent it delivers and powerful force. Similar to a very strong punch or kick.

    The magic can be radiated from the body to be used as a shield exuded it's own force to repel the attacks of others. The kinetic energy in the starlight repels the attack in the opposite direction. Can be used to shield body in the form of an aura.  It can also be moulded into shapes of light, orbs or spears, which can be used as a weapon. The caster can adjust the intensity of the magic, depending on their rank. The more intense the magic the hotter and more damaging it is, this is limited by rank. The magic can also be used not to harm others but as a source of light or warmth. Because stars are essentially burning clouds of gas, when struck with the spell, the opponent can receives painful burns. The magic is more resistant to magic that emanates heat or fire. The intensity of the heat can be manipulated by the caster to a harmless warmth. The starlight cannot be cooled completely as it would nullify the spell.

    Starlight Maiden  UDX7jp6

    Starlight Maiden  NAHWnDF
    Celestial Blessing:
    Lineage Name: Celestial Blessing
    Purchase Proof: Here

    Description
    Being a Starlight Maiden gives Nessa the ability to harness the core fragments of her ability known as Stardust. These small sprinkles of light magic can be manipulated and stacks to affect her magical abilities in various way. Supressed inside Nessa for many years due to a curse inherited from her late mother, upon removing the curse, Nessa was finally able to unlock her true Lineage.

    Abilities:
    • Stardust Collector: Nessa's Starlight magic leaves behind fragments of Stardust, which coalesce around Nessa as she uses it. Every time an enemy is hindered or an ally is aided by her magic, she gains a stack of Stardust, which can be expended as fuel for abilities that require Stardust.

    • Planetary Alignment (Unique Ability): Nessa calls upon the power of the Stars, consuming all stacks of Stardust. For every Stardust used, a miniature planet is formed, which slowly orbits around Nessa, and move with her, lasting 3 posts or until all Planets are used. At any time, the planets can be shunted away from her at User Rank Multitarget Speed, dealing 20% User Rank Multitarget Damage for every stack of Stardust that Planetary Alignment consumed, capping at 150% rank damage. For every planet that successfully hits a target, Nessa gains 2 stacks of Stardust.

    • Asgardian Titan: Nessa calls upon the aid of her active Valkyrie, imbuing it with the power of Starlight Magic, consuming up to 7 stacks of Stardust, depending on rank. For each stack consumed, the Valkyrie gains a 10% buff to either Spell Damage, Speed, or Health, lasting until the Valkyrie is dismissed. For every enemy damaged or ally aided by the imbued Valkyrie, Nessa gains two stacks of Stardust.

    • Stardust Restoration: Nessa's connection to the cosmos fills her with magical energy: every time she uses an ability or casts a spell that consumes Stardust, the Stardust restores 10 health per stack consumed, on either her or an ally within rank AoE Spell Range.

    • Stardust Miner: Blessed by the Stardust, Nessa is rewarded 100% more jewels on all jobs passively.

    • Valkryie's Wish : Due to the curse being lifted, Nessa's magical capabilities increase, bestowing her an additional signature spell for her secondary magic; Valkyrie Summoner. [Caps at S-Rank].

    Starlight Maiden  AzNSvTL

    • Universal Existence : As long as Nessa is in a world that stars exists she can constantly source mana from them, meaning that once her mana is used she automatically gain's a return of 5% of her total mana back per post. This also increases total mana store by 50% as well as regenerates Nessa's total health by 5% once per round.

    • Starlight Orbit : The caster can summon three mini Suns that orbit them, creating a gravitational equilibrium and allowing the caster to levitate in essentially any direction. The caster speed will increase by 70%, this can be applied in addition to Starlight comet. Duration : 10.

    • Maiden's empowerment : Nessa's magic is inherited meaning she carries the magical ability of all Starlight Maiden's in her family, supplying her with a 60% increase in spell damage.



    Starlight Maiden  Ni15Gmo

    Signature Spells:

    Name: Starlight Orb
    Rank: S
    Type: Offensive, MT
    Damage: The orbs can do 75% of that ranks damage per hit.
    Range: 300 metres
    Speed: 225  mps
    Duration: 10
    Downside: N/A
    Description: Starlight Orb is a spell that pulls the power of starlight and shapes them into orb like spheres that can be propelled towards the opponent. The caster can create one orb or several.  The orbs can move quickly but not as fast as Starlight Spear, as they are not as aerodynamic. If their is a single opponent that is moving around, the spell can be divided into multiple orbs as an means of more chance of hitting the target. Plot Abilities : The caster can reduce the intensity of the magic to produce a gentle warm glow that does no damage. This gentler version of the spell is ideal for lighting up a dark room, or warming those around it. The caster can also create a single floating star, the star itself is harmless, but has the ability to locate what you seek should you ask. Starlight guide can be sent to an ally to lead them to the caster if they are lost or in danger. It can also sure you your hearts true desire.

    Passives

    Starlight Protega : This spell reduce melee damage dealt to Nessa by a total of 50%.

    Stella Empowerment : This spell increases spell damage by 60%.



    H Rank Spells:

    Name: Starfall
    Rank: H
    Type: MT, DoT
    Damage: 52HP
    Range: +/- 500 baseline
    Speed: +/- 350 baseline
    Duration:5
    Downside:N/A
    Description: Nessa raises her hand to the sky, calling the spell, a meteor shower will rain down targetting any enemies in the area. If this spell lands a hit, the enemy will be hit with 50% MT Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage. If hit by the spell, the target is paralyzed on the first turn, and also on every other post, for the duration of the spell. Additionally, being struck by the spell will deal 5% burn damage to HP once per post for it's duration.

    Advanced Spell:
    Name: Starlight Pulse
    Rank: H+
    Type: Offensive, Burst
    Damage: 210 HP
    Range: +/- 500 baseline
    Speed:+/- 400 baseline
    Duration: 25
    Downside: N/A
    Description:
    Starlight Pulse summons a giant wave of Starlight magic through her body causing Nessa's overall Spell Damage to be buffed by 115%. The caster places their paces vertically next to each other facing outwards, thumbs crossed over one another. Once the magic is released, it will disperse forward and spread outward, hitting any opponents in front of the caster within an range of 500 metres, unless they are able to move out of the way before the spell lands or create a strong enough barrier. The spells expels it's magic in waves, each post the magic releases for a new wave unleashing a new bout of damage on any targets it lands on. Additionally, being struck by the spell will deal 5% burn damage to Mana once every post for it's duration. When first cast, anyone hit with the spell is blinded by the brightness of the Starlight for a duration of 2 posts.

    S Rank Spells:

    Name: Starlight Shower
    Rank: S
    Type: Offensive, AoE
    Damage: 60hp
    Range: 200 metres
    Speed: 100 mps
    Duration: 10
    Downside: N/A
    Description: The stars appear to be pulled downwards from the sky in the form of twinkling rain. Although this spell is very pretty, it is harmful to anyone hit with it. Ideal for when the caster is alone and fighting a moving target or surrounded by several targets. Due to the caster affinity for the spell, they can be showered with the magic and remain unaffected. The spell has the same trajectory as heavy rain only it is starlight magic in the droplets instead of water. Anyone Nessa considers an ally will not be harmed by the spell. Anyone caught in this spell will have their speed debuff by 70%.


    Name: Starlight Destroyer
    Rank: S
    Type: Single target
    Damage: 120HP
    Range: 400 metres
    Speed: 400 metres per second
    Duration: 10
    Downside: N/A
    Description: Nessa funnels her power into a single point, gathering all of her Starlight into a single attack infusing it with the Stardust collected from her lineage. For every stack consumed thus far, this deals 25% User Rank Single Target Damage. This is capped at full rank ST damage once per round. After a brief moment of charging, Nessa fires a concentrated beam in a straight line, attempting to destroy anything in it's path. For every enemy defeated by this ability, Nessa gains 5 Stardust. [ Cannot be used until Celestial Blessing Lineage is activated ]

    Name: Starlight Surface
    Rank: S
    Type: Area of effect
    Damage: 60HP
    Range: 200 Meters
    Speed: 100 Meters Per Second
    Duration: 10
    Downside: N/A
    Description: Nessa touches the ground with her starlight, the ground begins to glow. Nessa can use this to manipulate this area with the qualities of a star. E.g Create Intense Gravitational pull, No Gravitational pull (will cause those in the area to levitate) or even raise the temperature to the level of heat a stars surface would carry. Burning everyone but herself with 50% spell rank damage. When in the range of this spell a target is immobilise, once every other round for the duration of spell.

    Name: Starlight offering
    Rank: S
    Type: Offensive, MT
    Damage: A blow will typically deliver 75% of that ranks damage per hit.
    Range: Connected to casters limbs.
    Speed: 225 Meters Per Second
    Duration: 10
    Downside: N/A
    Description: The magic is divided into both hand and feet, and causes them to glow with Starlight. These work almost like boxing gloves and can amplify the damage of a punch or kick. Similar to starlight orbs but only works if the opponent is close range. Cannot be propelled away from body, must remain connected to these limbs in order to remain effective. Because of the nature of this technique, Nessa has basic combat training from her father in order to deliver this attack effectively. Whilst in this form, Nessa can move at the speed of an S Rank MT spell.

    Name: Starlight Spear
    Rank: S
    Type: Offensive, ST
    Damage: 120 HP
    Range: 400 metres
    Speed: 400mps
    Duration: 10
    Downside: N/A
    Description:  Starlight spear is one of Nessa's single target attacks, however it is better to be aimed at a non-moving or slow object. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. The starlight takes the form of a spear or javelin which is thrown by the caster at the target. If hit with this spell, mana cost reduction is debuff by 50% for the duration of the spell.


    Name: Starlight Storm
    Rank: S
    Type: Defensive
    Damage: Can withstand 360HP of damage
    Range: Surrounds casters body up to 1m, cannot expand further.
    Speed: Instant
    Duration: 10
    Downside: If a spell is reflected back at the caster, the mana cost of the spell must be paid.
    Description: Similar to Starlight orbs, however the orbs begins to move around the caster rather than at the targets. The magic spins around the body so fast, it becomes a type of glowing whirlwind. Moving at great speeds around the body, when an enemies spell strikes the whirlwind it is repelled back at the attacker. This can only reflect spells of S rank or lower. The shield will renew every round for the duration of the spell.

    Advanced Spell:
    Name: Starlight sword
    Rank: S+
    Type: Offensive, MT
    Damage: 135 HP
    Range: Extends up to one metre from casters hand.
    Speed: 340 Meters Per Second
    Duration: 12
    Downside: N/A
    Description: As the name suggests, the starlight magic takes the form of a sword. The magic is pooled into the casters dominant hand, for Nessa her right, and reshaped. Because the magic isn't divided the spell, when it lands, delivers the full damage permitted to it in this case 135HP. It is also faster and more direct form of attack, however because the spell cannot be propelled or thrown as it is heavier form of magic that must remain connected to the casters hands. Once hit with the sword, the target will be drained for 5% HP once per round for the duration of the spell.

    A-Rank Spells:


    Name: Starlight Dome
    Rank: A
    Type: Defensive, Burst
    Damage: Has 300HP
    Range: 75 Meters
    Speed: 75 Meters Per Second
    Duration: 1
    Downside: N/A
    Description:  The Caster will direct one or both hands towards the sky, the magic pours upwards from their hands and spreads outwards to form a dome. This can be used to defend multiple individuals from an attack at all angles. As long as they remain standing inside the dome, this dome can be recast once every round, even if it has been broken.

    Name: Starlight Archer
    Rank: A
    Type: Offensive, ST
    Damage: 100 HP
    Range: 300 metres
    Speed: 300 mps
    Duration:7
    Downside: N/A
    Description:  The caster pools the magic into their dominant hand, creating a glowing bright bow. Then an arrow appears in the other, these can be aimed and shot towards a long distance target. Per arrow that lands 100HP of damage is dealt. However it is only as good as the casters ability to shoot a bow and arrow. This ability cannot be wielded by anyone other than the caster as it is a spell not a weapon. As it works like a real bow and arrow, the arrow is propelled at 300mps towards target. Being hit with one of her arrow will deal an addition 5% burn damage once per round for the duration of the spell.

    Name: Starlight Replenishment
    Rank: A
    Type: Supportive, ST
    Damage: N/a
    Range: N/A
    Speed: Instant
    Duration: 7
    Downside: N/A
    Description: Nessa's body will glow with soft starlight, this magical light will heal Nessa's hp for the equivalent spell damage, can be activated once per post for the duration before it must be cast. Also can be transferred to an ally, once doing so however means the spell will have to be recast to be used again.

    Name: Starlight Transmutation
    Rank: A
    Type: Burst
    Damage: N/A
    Range: 75 Meters
    Speed: 75 Meters Per Second
    Duration: 1
    Downside: N/A
    Description:  Nessa can temporarily take on the form of a small star, this form gives her the ability to dash to a different point (Within it's range), manoeuvre around and between enemies with ease. Also whilst in this form she is able to withstand 1x A Spell rank damage worth of damage due to the Starlight's natural magical resistance.


    Name: Starlight Capture
    Rank: A
    Type: AoE, De-Buff
    Damage: N/A
    Range: 150 Meters
    Speed: 75 Meters Per Second
    Duration: 7
    Downside: N/A
    Description: The caster uses the starlight magic to create a netting that will fly over and pin down a set area and however many fit into it, therefore capturing multiple targets. As long as the one being captured is the same rank as the spell, they will be unable to break out for one turn. Additionally being caught under the net will reduce the captures speed by 60% for the duration of the spell as well as deal AoE rank damage.


    Name: Starlight Boost
    Rank: A
    Type: Supportive, Single Target
    Damage: N/A
    Range: The casters touch.
    Speed: N/A
    Duration: 7
    Downside: N/A
    Description: Upon touching another player, the caster has the ability to temporarily transfer some of their magic to another player. The receiving player will begin to glow with starlight and their movements will become faster. Receiving a 55% speed buff.

    Passive
    Starforce: The power of the stars above fuels Nessa with an additional 55% Spell damage buff.

    Advanced Spell
    Name: Starlight Encasement
    Rank: A+
    Type: Burst
    Damage: 150HP
    Range: 112.5 Meters
    Speed: 110 Meters Per Second
    Duration:9
    Downside:N/A
    Description: A cage drops down from the sky landing over an enemies. This cage of light will shrink to the size of the enemy, restricting their movements before delivering an explosion of light within the cage dealing that spells ranks damage. After being caught in this spells attack, the effectiveness of any healing spells will recieve a debuff of 100%.

    Name: Starlight Mine
    Rank: A+
    Type: Offensive, MT
    Damage: The pulses can do 75% of that ranks damage per hit.
    Range: 337.5 metres
    Speed: 250mps
    Duration: 9
    Downside: N/A
    Description: The caster places their hands on the ground, and releases pulses of magic that burrow themselves underground. Upon receiving a target from the caster, an orb of light will burst out from underneath the target. Hitting them with a painful ray of starlight.  The caster can create one pulse or several.  The pulse can do 75% of that ranks damage per hit. Being hit by this spell can immobilise a target once every other round.


    B-Rank Spells:


    Passives

    Starlight Radiance: Sourcing power from the Stars above Nessa is given a 50% buff to her total Mana store.

    Starlight Caster:Sourcing power from the Stars above Nessa is given a 50% buff to her  spell damage.

    Shooting Star: (Purchased]) Sourcing power from the Stars above Nessa is given a 50% speed buff.

    Advanced Spell
    Name: Starlight Ascension
    Rank: B+
    Type: Single Target, DoT
    Damage: 60HP
    Range: 300 Meters
    Speed: 300 Meters Per Second
    Duration: 5
    Downside:N/A
    Description:  A small star glows from the centre of Nessa's forehead. When activated this spell gives Nessa the ability to summon a cluster of stars that will sudden appear a few metres away and shoot towards her targeted enemy (As long as they are in range). If this spell lands a hit, the enemy will be hit with 50% Single Target Damage of that rank, leaving a glowing mark on the area of skin that received the hit. This burn will deal  50% of this same damage per post for several posts until the damage has reached a maximum of 2.5x the damage.

    Name: Starlight Drain
    Rank: B+
    Type: AoE
    Damage: 60 Per turn
    Range: 150 Meters
    Speed: 75 Meters Per Second
    Duration: 8
    Downside: N/A
    Description: The area will begin to twinkle with flecks of Starlight, although these do not appear threatening, anyone stood near them in the specified range above with be dealt B+ Aoe rank damage. On top of which once hit with the spell, the starlight flecks will coat the skin of that person, draining them of 5% Hp for the duration of the spell, even should they move out of range. They can also debuff any spell damage by 90% for the duration of the spell.



    C-Rank Spells:


    Name: Starlight Cleanse
    Rank: C [Purchased]
    Type: Supportive, Burst
    Damage: N/A
    Range: Over herself or an ally she touches.
    Speed: Instant
    Duration: 4
    Downside:Nessa must pay whatever mana cost that the opponent paid in order to use the spell or effect.
    Description:  Nessa can summon a glow of Starlight over her body that will cleanse her of any effects caused by an enemies spell, she can also transfer this light to an ally by touching them.




    Starlight Maiden  UmS6niA







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    Starlight Maiden  Johannsiggies

      Current date/time is 19th June 2019, 10:25 pm