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    Dark Pugilist Magic

    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 436
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Dark Pugilist Magic Empty Dark Pugilist Magic

    Post by Cecile on 23rd May 2018, 7:32 am

    Magic

    Primary Magic:
    Dark Pugilist Magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    As the title suggests, Dark Pugilist Magic is a combative form of burst magic based on the dark element. This means that most of its attacks are focused on close quarter attacks imbued with dark magic. For instance, it can use a burst of dark magic on impact dealing magical damage or even place negative effects on a target.
The plus side of darkness magic is that Cecile can’t only use it in her attacks, but can harness darkness in a more useful and utility kind of way. Spells like Dark Moment or a snare in combination with powerful melee attacks can give her the upper hand in a fight.

    Downside by using darkness as an element for burst and other magic attacks is holy/light based defense magic. While the magic can enhance strikes to shatter defenses and barriers of other elements, it has less impact against holy magic.

    Strengths:
    - Highly versatile
    - Strong close quarter
    - Enhance melee attacks
    Weaknesses:
    - Light Magic
    - Holy Magic
    - Limited to only one element

    The Death Knight:
    Lineage:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead, Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells gives the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.

    Unique Abilities:

    Dark Enhancement
    The dark aspect of her magic allows her to synchronize with places of darkness. Like unnatural darkness or places that have been corrupted. If Cecile is in such an area, this UA gives her magical attacks a 50% damage buff.

    Burst Sprint

    Cecile can enhance the movements of her legs and arms so that she can close the gap between herself and an opponent within a single heartbeat, and fight at levels normal people usually wouldn't be able to.


    Signature Magic:
    Name:
    The Dark Pugilist
    Rank:
    Signature
    Type: 
    Transformation
    Duration:
    4 posts
    Cooldown:\
    5 posts
    Description: 
    For a short period of time, Cecile uses the dark magic to buff her magical melee attacks. Every punch or kick that lands and unleashes a burst of dark magic deals extra 50% magic damage in addition to the base magic damage. Unless it's met with light/holy defense of equal or higher ranked. Then the magic is nullified and does the attack only deal with melee damage.
    Spells that don't require physical contact with an enemy aren't buffed.
    [/b]Strengths: [/b]
    - Buffs the magic of certain attacks
    Weaknesses: 
    - Holy/light barriers
    - Requires direct contact, so distance needs to be cleared first
    - It only works for burst melee attacks.

    C- rank spells:
    Name:
    Fists of the Behemoth
    Rank: 
    C
    Type: 
    Offensive/Close Combat
    Duration:
    3 posts
    Cooldown:
    4 posts
    Description: 
    Cecile shapes the darkness around her fists, only to create two larger versions of it that float alongside her arms. With it, the melee damage is increased to B rank for the entire duration of the spell. Thus dealing 20 damage instead of 15. If used as defensive it blocks 30% of melee damage inflicted on her. The base melee damage will not increase with other buffs. Meaning when there is another spell that buffs basic melee damage, it won't stack with this spell.

    Dark Pugilist Magic Krenz-cushart-

    [/b]Strengths: [/b]
    - Increased melee damage
    - Increased defense against melee damage when used for blocking
    Weaknesses: 
    - No range thus can only be used for close combat
    - defensive buff can only be used when Cecile is blocking with the fists


    Name:
    Burst Kick
    Rank:
    C
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20130308053256

    A solitaire kick in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage to a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
    Strengths: 
    - Melee + Magic Damage (30 + 60)
    weaknesses: 
    - When using against light or holy defenses the magical part is nullified as it is laced with the dark element
    - Needs to be in direct contact with the opponent.


    Name:
    Burst Fist
    Rank:
    C
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 
    A solitaire punch in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage on a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
    Strengths: 
    - Melee + Magic Damage (30 + 60)
    weaknesses: 
    - When using against light or holy defenses the magical part is nullified as it is laced with the dark element
    - Needs to be in direct contact with the opponent.


    D - rank spells:
    Name:
    Lower Burst Fist
    Rank:
    D
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 
    A solitaire punch in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage on a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
    Strengths: 
    - Melee + Magic Damage (20 + 40)
    weaknesses: 
    - When using against light or holy defenses the magical part is nullified as it is laced with the dark element
    - Needs to be in direct contact with the opponent.


    Name:
    Dark Moment
    Rank:
    D
    Type: 
    Support
    Duration:
    3 posts
    Cooldown:\
    4 posts
    Description: 
    Dark Moment is a spell that enables the user to cut out the lights in the room or create a specific area outside that spans 30 meters and plunges it into utter darkness. Only Cecile herself can see in this darkness, anyone else can't see through it.
    [/b]Strengths: [/b]
    - Others can't see in this darkness
    - Only Cecile can use her sight
    Weaknesses: 
    - It isn't offensive or defensive
    - People caught in the darkness can still move and fight
    - Slayers with exceptional hearing and smell can still rely on their other senses


    Name:
    Rapture
    Rank: 
    D
    Type:
    Offensive 
    Duration:
    1 post
    Cooldown:
    3 posts
    Description:
    Description:
    With a fist engulfed in darkness, Cecile stomps onto the ground, shooting her own magic downwards and into the ground. Which creates cracks all around, from which a vague black light emits. The crack tracks any nearby enemy target in the vicinity of 60 meters and travels at the speed of 30 meters per second. The moment the cracks reach their target they will be blasted with a burst of black magic emerging from the ground and dealing every target 30 HP damage.
    [/b]Strengths: [/b]
    - Targets multiple enemies
    - Has quite a long reach
    Weaknesses: 
    - Can easily be evaded
    - Can't penetrate light/holy based defenses from D rank or higher
    [/size]


    Last edited by Cecile on 27th January 2020, 2:32 pm; edited 7 times in total
    Theo
    Theo

    Squishy but Deadly


    Squishy but Deadly

    Moderator- Alt Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Descendant of the Candy Witch
    Position : None
    Posts : 735
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 1,072,634

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Theo on 25th May 2018, 5:20 pm

    Hello! I'm Theo and I'll be grading your magic. ^^ My grading will look like [this~]

    Looking forward to getting your character up and running! Let's get started~

    Spoiler:
    @Cecile wrote:Magic

    Primary Magic:
    Darkness magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    As the title suggests, Darkness magic is an elemental magic that uses that power of shadow and darkness. Meaning it isn't bound to elemental rules like fire or water, but instead can be used in a lot of different ways. Making it a very versatile magic to be used for close combat and long ranged attacks. But also for trapping and snaring.

    Cecile also uses Darkness magic in a more direct way, than just casting spells. She is trained in hand to hand combat and uses darkness as an extension of her own fighting style. Often in the combination as Burst to deal extra damage upon their melee attacks.

    The opposite element of Darkness is holy and light-based magic, which will do increased damage on dark spells.

    Strengths:
    - Highly versatile
    - Highly effective ranged magic
    - Powerful destructive magic
    Strengths:
    - Light Magic
    - Holy Magic
    - Limited to only one element
    Lineage:
    -

    Unique Abilities:

    Through the Shroud
    A basic ability that allows Cecile to distinguish shapes and forms easily during night time or in the darkness. Far better then most other people, some of his spells even allow him to see clearly in the darkness as if it was daytime. While it takes away sight from others. In a way, Frederick can even sense others who are in the darkness with him.
    [Just a heads up that this UA switches to Frederick after the first sentence. ^^]


    In the Shroud
    Cecile can fully submerge herself in any dark spot. For instance shadows, and spots that are covered by darkness. To the point that only mages of equal and higher rank are able to sense her presence nearby. As she appears it may often look like as if she is emerging from the shadows itself.

    [You get 3 UAs at D rank. Since you are writing for C rank as well, you get 4 UAs]

    Signature Magic:
    Name:
    Apex of Darkness
    Rank:
    Signature
    Type: 
    Transformation
    Duration:
    4 posts
    Cooldown:\
    5 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20120822233655

    Cecile transforms herself into a being of darkness, an exalted form, that consists of a body made out of dark straps which she uses to attack, snare or defend herself with. It increases her defence against all natural elements, making it so that normal elements deal 50% less damage to her. Light and holy-based attacks deal an increased 50% damage. Her attacks with the straps are the same as melee attacks. Will be based on their rank, currently C rank so 15 melee damage.

    While it basically changes her entire body structure, it also comes with a downside, half of the spells she can't use since they are based on her human form. Instead, she will have a certain set of spells that works as an extension of her body. With the one exception being Dark Moment.
    [You can bump the active buff to resistance to normal element spells up to 60%. Also, please specify a burst range for the straps' reach.]
    [/b]Strengths: [/b]
    - Increased defence against all natural elements
    - Many straps to attack with
    Weaknesses: 
    - 50% increased damage from holy or light attacks
    - Half of the spells can't be used

    [You get a second signature spell that remains at D rank.]

    C- rank spells:
    Name:
    Dark Fist
    Rank: 
    C
    Type: 
    Offensive/Close Combat
    Duration:
    3 posts
    Cooldown:
    4 posts
    Description: 
    Cecile shapes the darkness around her fists, only to create two larger versions of it that float alongside her arms. With it, the melee damage is increased to B rank for the entire duration of the spell. Thus dealing 20 damage instead of 15. If used as defensive it blocks 50% of melee damage inflicted on her.
    [Buffs from different sources must be split equally. Active buff % for this rank is 60, so there would be a 30% buff to physical strength and a 30% buff to physical resistance. Also, since you have this spell temporarily raising the base melee damage up one rank, please state that it does not increase their base melee damage when buffs are applied.]

    Dark Pugilist Magic Krenz-cushart-

    [/b]Strengths: [/b]
    - Increased melee damage
    - Increased defence against melee damage when used for blocking
    Weaknesses: 
    - No range thus can only be used for close combat
    - defensive buff can only be used when Cecile is blocking with the fists

    Name:
    Blightful Rapture
    Rank: 
    C
    Type:
    Offensive 
    Duration:
    1 post
    Cooldown:
    3 posts
    Description:
    Description:
    With a fist engulfed in darkness, Cecile stomps onto the ground, shooting her own magic downwards and into the ground. Which creates cracks all around, from which a vague black light emits. The crack tracks any nearby enemy target in the vicinity of 90 meters. The moment the cracks reach their target they will be blasted with a burst of black magic emerging from the ground and dealing every target one C - rank worth of damage.
    [This is classified as an AOE spell, and thus each hit on an enemy within the range does 50% less damage than a single target spell. Also, please specify speed.]
    [/b]Strengths: [/b]
    - Targets multiple enemies
    - Has quite a long reach
    Weaknesses: 
    - Can easily be evaded
    -Can't penetrate light/holy based defences from D rank or higher

    Name:
    Dark Bursts Attack
    Rank:
    C
    Type: 
    Offensive
    Duration:
    2 posts
    Cooldown:\
    3 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20130308053256

    A kick or punch in where Cecile uses a burst of darkness at the moment she makes contact with her enemy. Capable of not only searing the surface of the intended target but also sends a deafening shockwave of concussive darkness in sync with her attack. This allows Cecile to be capable of smashing entire floors of brick/steel laced buildings inwards or kick back a person to the other side of the room.
    [Please specify damage. As a burst spell, the duration should have a 1 post duration.]
    Strengths: 
    - Stacks magic attacks upon basic melee damage
    - Can kick in walls, floors, doors and even knock opponents back
    weaknesses: 
    - When using light or holy defences the magical part is nullified as it is laced with the dark element
    - Need to be in direct contact with the opponent.


    [You get a C+ advanced spell slot as well. :D]

    D - rank spells:
    Name:
    Vile Bargain
    Rank:

    Type: 
    Offensive/Trap
    Duration:
    2 posts
    Cooldown:\
    3 posts
    Description: 
    Dark Pugilist Magic Latest?cb=20100413131131
    Cecile sends out a wave of black serpents that shoot straight towards a single target. Once reached they will bite into the target and wrap around him/her, trapping the person for 2 posts. However any target that is higher than D rank can break free with just sheer strength, or any light-based attack can disperse the snakes.
    [Immobilization spells can only last a max of 1 post. Also, please specify damage.]
    [/b]Strengths: [/b]
    - Deals damage
    - Also snares the target
    Weaknesses: 
    - C rank and up can break free with sheer strength
    - Light/holy-based attacks can disperse the black snakes

    Name:
    Dark Moment
    Rank:
    D
    Type: 
    Support
    Duration:
    3 posts
    Cooldown:\
    4 posts
    Description: 
    Dark Moment is a spell that enables the user to cut out the lights in the room or create a specific area outside that spans 30 meters and plunge it into utter darkness. Only Cecile herself can see in this darkness, anyone else can't see through it.
    [/b]Strengths: [/b]
    - Others can't see in this darkness
    - Only Cecile can use her sight
    Weaknesses: 
    - It isn't offensive or defensive
    - People caught in the darkness can still move and fight
    - Slayers with exceptional hearing and smell can still rely on their other senses


    [You get 2 more D rank spells plus a D+ advanced spell.]



    Please edit and bump this thread, so I'll know to come back and give it a look. :D


    Last edited by Theo on 27th May 2018, 1:33 am; edited 1 time in total


    _____________________________________________________________________________________


    Dark Pugilist Magic 60709_s
    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 436
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Cecile on 26th May 2018, 2:29 am

    Bump,

    I'll add new UA's and D rank spells when I rank up to B. Since my inspiration for more right now is gone. Anyways edits are made.
    Theo
    Theo

    Squishy but Deadly


    Squishy but Deadly

    Moderator- Alt Account- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Custom Slayer- Dragon Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Legal Eagle- Helper- Guild Creator- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Shipped- Sticking Around- Dank Memer- Taskmaster- Halloween gfx'ers- Halloween Social - Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- X-Mas Event Participant- Cookie Achievement- Cupcake Achievement- Hero- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Descendant of the Candy Witch
    Position : None
    Posts : 735
    Guild : Silver Wolf
    Dungeon Tokens : 5
    Experience : 1,072,634

    Character Sheet
    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Theo on 27th May 2018, 12:40 am

    Spoiler:
    [Thank you for the edits you've made! I have just a couple more little ones, possibly just oversights in all the changes. ]

    @Cecile wrote:Magic

    Primary Magic:
    Darkness magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    As the title suggests, Darkness magic is an elemental magic that uses that power of shadow and darkness. Meaning it isn't bound to elemental rules like fire or water, but instead can be used in a lot of different ways. Making it a very versatile magic to be used for close combat and long ranged attacks. But also for trapping and snaring.

    Cecile also uses Darkness magic in a more direct way, than just casting spells. She is trained in hand to hand combat and uses darkness as an extension of her own fighting style. Often in the combination as Burst to deal extra damage upon their melee attacks.

    The opposite element of Darkness is holy and light-based magic, which will do increased damage on dark spells.

    Strengths:
    - Highly versatile
    - Highly effective ranged magic
    - Powerful destructive magic
    Strengths:
    - Light Magic
    - Holy Magic
    - Limited to only one element
    Lineage:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.

    Unique Abilities:

    Through the Shroud
    A basic ability that allows Cecile to distinguish shapes and forms easily during night time or in the darkness. Far better then most other people, some of her spells even allow her to see clearly in the darkness as if it was daytime. While it takes away sight from others.

    In the Shroud
    Cecile can fully submerge herself in any dark spot. For instance shadows, and spots that are covered by darkness. To the point that only mages of equal and higher rank are able to sense her presence nearby. As she appears it may often look like as if she is emerging from the shadows itself.


    Signature Magic:
    Name:
    Apex of Darkness
    Rank:
    Signature
    Type: 
    Transformation
    Duration:
    4 posts
    Cooldown:\
    5 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20120822233655

    Cecile transforms herself into a being of darkness, an exalted form, that consists of a body made out of dark straps which she uses to attack, snare or defend herself with. It increases her defence against all natural elements, making it so that normal elements deal 60% less damage to her. Light and holy-based attacks deal an increased 50% damage. Her attacks with the straps are the same as melee attacks. Will be based on their rank, currently C rank so 15 melee damage. The maximum burst range for this spell is 30 meter.

    While it basically changes her entire body structure, it also comes with a downside, half of the spells she can't use since they are based on her human form. Instead, she will have a certain set of spells that works as an extension of her body. With the one exception being Dark Moment.
    [/b]Strengths: [/b]
    - Increased defence against all natural elements
    - Many straps to attack with
    Weaknesses: 
    - 50% increased damage from holy or light attacks
    - Half of the spells can't be used

    C- rank spells:
    Name:
    Dark Fist
    Rank: 
    C
    Type: 
    Offensive/Close Combat
    Duration:
    3 posts
    Cooldown:
    4 posts
    Description: 
    Cecile shapes the darkness around her fists, only to create two larger versions of it that float alongside her arms. With it, the melee damage is increased to B rank for the entire duration of the spell. Thus dealing 20 damage instead of 15. If used as defensive it blocks 30% of melee damage inflicted on her. The base melee damange will not increase with other buffs. Meaning when there is another spell that buffs basic melee damage, it won't stack with this spell.

    Dark Pugilist Magic Krenz-cushart-

    [/b]Strengths: [/b]
    - Increased melee damage
    - Increased defence against melee damage when used for blocking
    Weaknesses: 
    - No range thus can only be used for close combat
    - defensive buff can only be used when Cecile is blocking with the fists

    Name:
    Blightful Rapture
    Rank: 
    C
    Type:
    Offensive 
    Duration:
    1 post
    Cooldown:
    3 posts
    Description:
    Description:
    With a fist engulfed in darkness, Cecile stomps onto the ground, shooting her own magic downwards and into the ground. Which creates cracks all around, from which a vague black light emits. The crack tracks any nearby enemy target in the vicinity of 90 meters and travels at the speed of 30 meters per second. The moment the cracks reach their target they will be blasted with a burst of black magic emerging from the ground and dealing every target 30 HP damage.
    [/b]Strengths: [/b]
    - Targets multiple enemies
    - Has quite a long reach
    Weaknesses: 
    - Can easily be evaded
    -Can't penetrate light/holy based defences from D rank or higher

    Name:
    Dark Bursts Attack
    Rank:
    C
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    2 posts [Minimum cooldown on a C rank spell is 3 posts]
    Description: 

    Dark Pugilist Magic Latest?cb=20130308053256

    A kick or punch in where Cecile uses a burst of darkness at the moment she makes contact with her enemy. Dealing the enemy a combined melee and spell damage, making it a total of 75 points of damage. Capable of not only searing the surface of the intended target but it also sends a deafening shockwave of concussive darkness in sync with her attack. This allows Cecile to be capable of smashing entire floors of brick/steel laced buildings inwards or kick back a person to the other side of the room and defensive barrier of equal and lower rank instantly.
    Strengths: 
    - Stacks magic attacks upon basic melee damage
    - Can kick in walls, floors, doors and even knock opponents back
    weaknesses: 
    - When using light or holy defences the magical part is nullified as it is laced with the dark element
    - Need to be in direct contact with the opponent.

    D - rank spells:
    Name:
    Vile Bargain
    Rank:

    Type: 
    Offensive/Trap
    Duration:
    2 posts [Duration is 1 post. You changed it in your description, but not up here. ^^;]
    Cooldown:\
    3 posts
    Description: 
    Dark Pugilist Magic Latest?cb=20100413131131
    Cecile sends out a wave of black serpents that shoot straight towards a single target. Once reached they will bite into the target and wrap around him/her, trapping the person for 1 posts. However any target that is higher than D rank can break free with just sheer strength, or any light-based attack can disperse the snakes. The damage is 50% of the spell's rank, thus dealing 20 points.
    [/b]Strengths: [/b]
    - Deals damage
    - Also snares the target
    Weaknesses: 
    - C rank and up can break free with sheer strength
    - Light/holy-based attacks can disperse the black snakes

    Name:
    Dark Moment
    Rank:
    D
    Type: 
    Support
    Duration:
    3 posts
    Cooldown:\
    4 posts
    Description: 
    Dark Moment is a spell that enables the user to cut out the lights in the room or create a specific area outside that spans 30 meters and plunge it into utter darkness. Only Cecile herself can see in this darkness, anyone else can't see through it.
    [/b]Strengths: [/b]
    - Others can't see in this darkness
    - Only Cecile can use her sight
    Weaknesses: 
    - It isn't offensive or defensive
    - People caught in the darkness can still move and fight
    - Slayers with exceptional hearing and smell can still rely on their other senses
    [/size]

    Just bump me after those two little things and you should be good! c:


    Last edited by Theo on 27th May 2018, 1:33 am; edited 1 time in total


    _____________________________________________________________________________________


    Dark Pugilist Magic 60709_s
    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
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    Posts : 436
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    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Cecile on 27th May 2018, 12:48 am

    Bump
    Theo
    Theo

    Squishy but Deadly


    Squishy but Deadly

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    First Magic: Jello
    Second Magic: Drathir Takeover
    Third Magic: Treasure Dragon Slayer

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Theo on 27th May 2018, 1:32 am

    Spoiler:
    @Cecile wrote:Magic

    Primary Magic:
    Darkness magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    As the title suggests, Darkness magic is an elemental magic that uses that power of shadow and darkness. Meaning it isn't bound to elemental rules like fire or water, but instead can be used in a lot of different ways. Making it a very versatile magic to be used for close combat and long ranged attacks. But also for trapping and snaring.

    Cecile also uses Darkness magic in a more direct way, than just casting spells. She is trained in hand to hand combat and uses darkness as an extension of her own fighting style. Often in the combination as Burst to deal extra damage upon their melee attacks.

    The opposite element of Darkness is holy and light-based magic, which will do increased damage on dark spells.

    Strengths:
    - Highly versatile
    - Highly effective ranged magic
    - Powerful destructive magic
    Strengths:
    - Light Magic
    - Holy Magic
    - Limited to only one element
    Lineage:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.

    Unique Abilities:

    Through the Shroud
    A basic ability that allows Cecile to distinguish shapes and forms easily during night time or in the darkness. Far better then most other people, some of her spells even allow her to see clearly in the darkness as if it was daytime. While it takes away sight from others.

    In the Shroud
    Cecile can fully submerge herself in any dark spot. For instance shadows, and spots that are covered by darkness. To the point that only mages of equal and higher rank are able to sense her presence nearby. As she appears it may often look like as if she is emerging from the shadows itself.


    Signature Magic:
    Name:
    Apex of Darkness
    Rank:
    Signature
    Type: 
    Transformation
    Duration:
    4 posts
    Cooldown:\
    5 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20120822233655

    Cecile transforms herself into a being of darkness, an exalted form, that consists of a body made out of dark straps which she uses to attack, snare or defend herself with. It increases her defence against all natural elements, making it so that normal elements deal 60% less damage to her. Light and holy-based attacks deal an increased 50% damage. Her attacks with the straps are the same as melee attacks. Will be based on their rank, currently C rank so 15 melee damage. The maximum burst range for this spell is 30 meter.

    While it basically changes her entire body structure, it also comes with a downside, half of the spells she can't use since they are based on her human form. Instead, she will have a certain set of spells that works as an extension of her body. With the one exception being Dark Moment.
    [/b]Strengths: [/b]
    - Increased defence against all natural elements
    - Many straps to attack with
    Weaknesses: 
    - 50% increased damage from holy or light attacks
    - Half of the spells can't be used

    C- rank spells:
    Name:
    Dark Fist
    Rank: 
    C
    Type: 
    Offensive/Close Combat
    Duration:
    3 posts
    Cooldown:
    4 posts
    Description: 
    Cecile shapes the darkness around her fists, only to create two larger versions of it that float alongside her arms. With it, the melee damage is increased to B rank for the entire duration of the spell. Thus dealing 20 damage instead of 15. If used as defensive it blocks 30% of melee damage inflicted on her. The base melee damange will not increase with other buffs. Meaning when there is another spell that buffs basic melee damage, it won't stack with this spell.

    Dark Pugilist Magic Krenz-cushart-

    [/b]Strengths: [/b]
    - Increased melee damage
    - Increased defence against melee damage when used for blocking
    Weaknesses: 
    - No range thus can only be used for close combat
    - defensive buff can only be used when Cecile is blocking with the fists

    Name:
    Blightful Rapture
    Rank: 
    C
    Type:
    Offensive 
    Duration:
    1 post
    Cooldown:
    3 posts
    Description:
    Description:
    With a fist engulfed in darkness, Cecile stomps onto the ground, shooting her own magic downwards and into the ground. Which creates cracks all around, from which a vague black light emits. The crack tracks any nearby enemy target in the vicinity of 90 meters and travels at the speed of 30 meters per second. The moment the cracks reach their target they will be blasted with a burst of black magic emerging from the ground and dealing every target 30 HP damage.
    [/b]Strengths: [/b]
    - Targets multiple enemies
    - Has quite a long reach
    Weaknesses: 
    - Can easily be evaded
    -Can't penetrate light/holy based defences from D rank or higher

    Name:
    Dark Bursts Attack
    Rank:
    C
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20130308053256

    A kick or punch in where Cecile uses a burst of darkness at the moment she makes contact with her enemy. Dealing the enemy a combined melee and spell damage, making it a total of 75 points of damage. Capable of not only searing the surface of the intended target but it also sends a deafening shockwave of concussive darkness in sync with her attack. This allows Cecile to be capable of smashing entire floors of brick/steel laced buildings inwards or kick back a person to the other side of the room and defensive barrier of equal and lower rank instantly.
    Strengths: 
    - Stacks magic attacks upon basic melee damage
    - Can kick in walls, floors, doors and even knock opponents back
    weaknesses: 
    - When using light or holy defences the magical part is nullified as it is laced with the dark element
    - Need to be in direct contact with the opponent.

    D - rank spells:
    Name:
    Vile Bargain
    Rank:

    Type: 
    Offensive/Trap
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 
    Dark Pugilist Magic Latest?cb=20100413131131
    Cecile sends out a wave of black serpents that shoot straight towards a single target. Once reached they will bite into the target and wrap around him/her, trapping the person for 1 posts. However any target that is higher than D rank can break free with just sheer strength, or any light-based attack can disperse the snakes. The damage is 50% of the spell's rank, thus dealing 20 points.
    [/b]Strengths: [/b]
    - Deals damage
    - Also snares the target
    Weaknesses: 
    - C rank and up can break free with sheer strength
    - Light/holy-based attacks can disperse the black snakes

    Name:
    Dark Moment
    Rank:
    D
    Type: 
    Support
    Duration:
    3 posts
    Cooldown:\
    4 posts
    Description: 
    Dark Moment is a spell that enables the user to cut out the lights in the room or create a specific area outside that spans 30 meters and plunge it into utter darkness. Only Cecile herself can see in this darkness, anyone else can't see through it.
    [/b]Strengths: [/b]
    - Others can't see in this darkness
    - Only Cecile can use her sight
    Weaknesses: 
    - It isn't offensive or defensive
    - People caught in the darkness can still move and fight
    - Slayers with exceptional hearing and smell can still rely on their other senses
    [/size]

    Dark Pugilist Magic BsTllPk


    _____________________________________________________________________________________


    Dark Pugilist Magic 60709_s
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Shipped- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Johann on 27th January 2020, 8:49 am

    Moved and unlocked at the user's request

    Spoiler:
    @Cecile wrote:Magic

    Primary Magic:
    Darkness magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    As the title suggests, Darkness magic is an elemental magic that uses that power of shadow and darkness. Meaning it isn't bound to elemental rules like fire or water, but instead can be used in a lot of different ways. Making it a very versatile magic to be used for close combat and long ranged attacks. But also for trapping and snaring.

    Cecile also uses Darkness magic in a more direct way, than just casting spells. She is trained in hand to hand combat and uses darkness as an extension of her own fighting style. Often in the combination as Burst to deal extra damage upon their melee attacks.

    The opposite element of Darkness is holy and light-based magic, which will do increased damage on dark spells.

    Strengths:
    - Highly versatile
    - Highly effective ranged magic
    - Powerful destructive magic
    Strengths:
    - Light Magic
    - Holy Magic
    - Limited to only one element
    Lineage:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.

    Unique Abilities:

    Through the Shroud
    A basic ability that allows Cecile to distinguish shapes and forms easily during night time or in the darkness. Far better then most other people, some of her spells even allow her to see clearly in the darkness as if it was daytime. While it takes away sight from others.

    In the Shroud
    Cecile can fully submerge herself in any dark spot. For instance shadows, and spots that are covered by darkness. To the point that only mages of equal and higher rank are able to sense her presence nearby. As she appears it may often look like as if she is emerging from the shadows itself.


    Signature Magic:
    Name:
    Apex of Darkness
    Rank:
    Signature
    Type: 
    Transformation
    Duration:
    4 posts
    Cooldown:\
    5 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20120822233655

    Cecile transforms herself into a being of darkness, an exalted form, that consists of a body made out of dark straps which she uses to attack, snare or defend herself with. It increases her defence against all natural elements, making it so that normal elements deal 60% less damage to her. Light and holy-based attacks deal an increased 50% damage. Her attacks with the straps are the same as melee attacks. Will be based on their rank, currently C rank so 15 melee damage. The maximum burst range for this spell is 30 meter.

    While it basically changes her entire body structure, it also comes with a downside, half of the spells she can't use since they are based on her human form. Instead, she will have a certain set of spells that works as an extension of her body. With the one exception being Dark Moment.
    [/b]Strengths: [/b]
    - Increased defence against all natural elements
    - Many straps to attack with
    Weaknesses: 
    - 50% increased damage from holy or light attacks
    - Half of the spells can't be used

    C- rank spells:
    Name:
    Dark Fist
    Rank: 
    C
    Type: 
    Offensive/Close Combat
    Duration:
    3 posts
    Cooldown:
    4 posts
    Description: 
    Cecile shapes the darkness around her fists, only to create two larger versions of it that float alongside her arms. With it, the melee damage is increased to B rank for the entire duration of the spell. Thus dealing 20 damage instead of 15. If used as defensive it blocks 30% of melee damage inflicted on her. The base melee damange will not increase with other buffs. Meaning when there is another spell that buffs basic melee damage, it won't stack with this spell.

    Dark Pugilist Magic Krenz-cushart-

    [/b]Strengths: [/b]
    - Increased melee damage
    - Increased defence against melee damage when used for blocking
    Weaknesses: 
    - No range thus can only be used for close combat
    - defensive buff can only be used when Cecile is blocking with the fists

    Name:
    Blightful Rapture
    Rank: 
    C
    Type:
    Offensive 
    Duration:
    1 post
    Cooldown:
    3 posts
    Description:
    Description:
    With a fist engulfed in darkness, Cecile stomps onto the ground, shooting her own magic downwards and into the ground. Which creates cracks all around, from which a vague black light emits. The crack tracks any nearby enemy target in the vicinity of 90 meters and travels at the speed of 30 meters per second. The moment the cracks reach their target they will be blasted with a burst of black magic emerging from the ground and dealing every target 30 HP damage.
    [/b]Strengths: [/b]
    - Targets multiple enemies
    - Has quite a long reach
    Weaknesses: 
    - Can easily be evaded
    -Can't penetrate light/holy based defences from D rank or higher

    Name:
    Dark Bursts Attack
    Rank:
    C
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20130308053256

    A kick or punch in where Cecile uses a burst of darkness at the moment she makes contact with her enemy. Dealing the enemy a combined melee and spell damage, making it a total of 75 points of damage. Capable of not only searing the surface of the intended target but it also sends a deafening shockwave of concussive darkness in sync with her attack. This allows Cecile to be capable of smashing entire floors of brick/steel laced buildings inwards or kick back a person to the other side of the room and defensive barrier of equal and lower rank instantly.
    Strengths: 
    - Stacks magic attacks upon basic melee damage
    - Can kick in walls, floors, doors and even knock opponents back
    weaknesses: 
    - When using light or holy defences the magical part is nullified as it is laced with the dark element
    - Need to be in direct contact with the opponent.

    D - rank spells:
    Name:
    Vile Bargain
    Rank:

    Type: 
    Offensive/Trap
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 
    Dark Pugilist Magic Latest?cb=20100413131131
    Cecile sends out a wave of black serpents that shoot straight towards a single target. Once reached they will bite into the target and wrap around him/her, trapping the person for 1 posts. However any target that is higher than D rank can break free with just sheer strength, or any light-based attack can disperse the snakes. The damage is 50% of the spell's rank, thus dealing 20 points.
    [/b]Strengths: [/b]
    - Deals damage
    - Also snares the target
    Weaknesses: 
    - C rank and up can break free with sheer strength
    - Light/holy-based attacks can disperse the black snakes

    Name:
    Dark Moment
    Rank:
    D
    Type: 
    Support
    Duration:
    3 posts
    Cooldown:\
    4 posts
    Description: 
    Dark Moment is a spell that enables the user to cut out the lights in the room or create a specific area outside that spans 30 meters and plunge it into utter darkness. Only Cecile herself can see in this darkness, anyone else can't see through it.
    [/b]Strengths: [/b]
    - Others can't see in this darkness
    - Only Cecile can use her sight
    Weaknesses: 
    - It isn't offensive or defensive
    - People caught in the darkness can still move and fight
    - Slayers with exceptional hearing and smell can still rely on their other senses
    [/size]


    _____________________________________________________________________________________

    Dark Pugilist Magic Johannsiggies
    Cecile
    Cecile

    Player 
    Lineage : Wrath of an Ex Husband
    Position : None
    Posts : 436
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 750

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Cecile on 27th January 2020, 2:32 pm

    - Lowered Rapture spell from C to D
    - Added in two C rank spells (Dark Fist & Dark Kick)
    - Changed the UA
    - Changed the Signature Spell
    Sivvy
    Sivvy

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    Character Sheet
    First Magic: Metal Dragon Slayer
    Second Magic: Fable Requip
    Third Magic:

    Dark Pugilist Magic Empty Re: Dark Pugilist Magic

    Post by Sivvy on 3rd February 2020, 11:36 pm

    Your grading!:


    [Yo! I'll be grading your magic today! :D My requests for edits will look like this, so keep an eye out, please~

    First things first, there are some overall edits that need to be made. Your magic and spell templates are out of date. You don't have a declared magic type(s). "Magic Type:" has replaced the "Caster or Holder:" portion of the app. This is where you'd chose between Caster, Holder, Bond, Lost, Ancient, Requip, Summon, and/or Takeover, or Slayer (if you've applied for the position or have a lacrima). Then you chose the appropriate benefit (Solitary, Primary, Auxiliary). Further explanation of this can be found under "Types of Magic" in the Magic and Spell Rules.

    We also no longer require strengths/weaknesses for the magic or the spells nor do we have cooldowns anymore, so you may remove those. Your spells will need to have the Category (offensive, defensive, supportive, auxiliary), Damage, Range, and Speed portions of the spell template added. Under "Type:" is where you'd state whether the spell is Single Target, Multiple Target, Burst, AOE, etc.

    However, if you intend for this to be statless, much of it can stay the same aside from adding the "Magic Type:" and "Category:" to the templates, removing strengths/weaknesses, removing cooldowns. I actually thought it was statless magic at first, but noticed there are values in the descriptions. If you do intend for this to be statless, then all numerical values will need to be removed.

    I highly recommend a reread-through of the Magic and Spell Rules and Tables and FAQs, since it looks like they have changed a lot since this magic was made. Once you've made all the edits, please bump this thread and I'll hop right back to grade the rest of it. If you have any questions, don't hesitate to ask me in PMs or on Discord! :D Thank you!]


    @Cecile wrote:
    Magic

    Primary Magic:
    Dark Pugilist Magic
    Secondary Magic:
    -
    Caster or Holder:
    Caster
    Description:
    As the title suggests, Dark Pugilist Magic is a combative form of burst magic based on the dark element. This means that most of its attacks are focused on close quarter attacks imbued with dark magic. For instance, it can use a burst of dark magic on impact dealing magical damage or even place negative effects on a target.
The plus side of darkness magic is that Cecile can’t only use it in her attacks, but can harness darkness in a more useful and utility kind of way. Spells like Dark Moment or a snare in combination with powerful melee attacks can give her the upper hand in a fight.

    Downside by using darkness as an element for burst and other magic attacks is holy/light based defense magic. While the magic can enhance strikes to shatter defenses and barriers of other elements, it has less impact against holy magic.

    Strengths:
    - Highly versatile
    - Strong close quarter
    - Enhance melee attacks
    Weaknesses:
    - Light Magic
    - Holy Magic
    - Limited to only one element

    The Death Knight:
    Lineage:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead, Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells gives the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.

    Unique Abilities:

    Dark Enhancement
    The dark aspect of her magic allows her to synchronize with places of darkness. Like unnatural darkness or places that have been corrupted. If Cecile is in such an area, this UA gives her magical attacks a 50% damage buff.

    Burst Sprint

    Cecile can enhance the movements of her legs and arms so that she can close the gap between herself and an opponent within a single heartbeat, and fight at levels normal people usually wouldn't be able to.


    Signature Magic:
    Name:
    The Dark Pugilist
    Rank:
    Signature
    Type: 
    Transformation
    Duration:
    4 posts
    Cooldown:\
    5 posts
    Description: 
    For a short period of time, Cecile uses the dark magic to buff her magical melee attacks. Every punch or kick that lands and unleashes a burst of dark magic deals extra 50% magic damage in addition to the base magic damage. Unless it's met with light/holy defense of equal or higher ranked. Then the magic is nullified and does the attack only deal with melee damage.
    Spells that don't require physical contact with an enemy aren't buffed.
    [/b]Strengths: [/b]
    - Buffs the magic of certain attacks
    Weaknesses: 
    - Holy/light barriers
    - Requires direct contact, so distance needs to be cleared first
    - It only works for burst melee attacks.

    C- rank spells:
    Name:
    Fists of the Behemoth
    Rank: 
    C
    Type: 
    Offensive/Close Combat
    Duration:
    3 posts
    Cooldown:
    4 posts
    Description: 
    Cecile shapes the darkness around her fists, only to create two larger versions of it that float alongside her arms. With it, the melee damage is increased to B rank for the entire duration of the spell. Thus dealing 20 damage instead of 15. If used as defensive it blocks 30% of melee damage inflicted on her. The base melee damage will not increase with other buffs. Meaning when there is another spell that buffs basic melee damage, it won't stack with this spell.

    Dark Pugilist Magic Krenz-cushart-

    [/b]Strengths: [/b]
    - Increased melee damage
    - Increased defense against melee damage when used for blocking
    Weaknesses: 
    - No range thus can only be used for close combat
    - defensive buff can only be used when Cecile is blocking with the fists


    Name:
    Burst Kick
    Rank:
    C
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 

    Dark Pugilist Magic Latest?cb=20130308053256

    A solitaire kick in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage to a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
    Strengths: 
    - Melee + Magic Damage (30 + 60)
    weaknesses: 
    - When using against light or holy defenses the magical part is nullified as it is laced with the dark element
    - Needs to be in direct contact with the opponent.


    Name:
    Burst Fist
    Rank:
    C
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 
    A solitaire punch in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage on a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
    Strengths: 
    - Melee + Magic Damage (30 + 60)
    weaknesses: 
    - When using against light or holy defenses the magical part is nullified as it is laced with the dark element
    - Needs to be in direct contact with the opponent.


    D - rank spells:
    Name:
    Lower Burst Fist
    Rank:
    D
    Type: 
    Offensive
    Duration:
    1 posts
    Cooldown:\
    3 posts
    Description: 
    A solitaire punch in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage on a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
    Strengths: 
    - Melee + Magic Damage (20 + 40)
    weaknesses: 
    - When using against light or holy defenses the magical part is nullified as it is laced with the dark element
    - Needs to be in direct contact with the opponent.


    Name:
    Dark Moment
    Rank:
    D
    Type: 
    Support
    Duration:
    3 posts
    Cooldown:\
    4 posts
    Description: 
    Dark Moment is a spell that enables the user to cut out the lights in the room or create a specific area outside that spans 30 meters and plunges it into utter darkness. Only Cecile herself can see in this darkness, anyone else can't see through it.
    [/b]Strengths: [/b]
    - Others can't see in this darkness
    - Only Cecile can use her sight
    Weaknesses: 
    - It isn't offensive or defensive
    - People caught in the darkness can still move and fight
    - Slayers with exceptional hearing and smell can still rely on their other senses


    Name:
    Rapture
    Rank: 
    D
    Type:
    Offensive 
    Duration:
    1 post
    Cooldown:
    3 posts
    Description:
    Description:
    With a fist engulfed in darkness, Cecile stomps onto the ground, shooting her own magic downwards and into the ground. Which creates cracks all around, from which a vague black light emits. The crack tracks any nearby enemy target in the vicinity of 60 meters and travels at the speed of 30 meters per second. The moment the cracks reach their target they will be blasted with a burst of black magic emerging from the ground and dealing every target 30 HP damage.
    [/b]Strengths: [/b]
    - Targets multiple enemies
    - Has quite a long reach
    Weaknesses: 
    - Can easily be evaded
    - Can't penetrate light/holy based defenses from D rank or higher
    [/size]


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    Dark Pugilist Magic 60437_s

      Current date/time is 12th July 2020, 6:38 pm