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    Illusion Make; The Art of War

    Atarah
    Atarah

    Regular VIP Status- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Lineage Making Contest Participant- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Player 
    Lineage : Estrie prætulit
    Position : None
    Posts : 383
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 2362.5

    Character Sheet
    First Magic: Estrie prætulit
    Second Magic: Caudex ex Mortem: Interfector autem Apocalypsis
    Third Magic:

    Illusion Make; The Art of War Empty Illusion Make; The Art of War

    Post by Atarah on Sat 19 May 2018 - 17:32

    Magic

    Magic Name: Illusion make: The Art of War
    Magic Type: Solitary Benefit: The magic costs 15% less to use.
    Description:
    Illusion make is a magic which deceives minds with illusions. This illusion can debuff, buff or even harm the selected target(s). The target will believe the illusion. Therefore, if the illusion give's a feeling of great strength, then the target will be stronger. Same for a debuff, the target will feel worse. But how can an illusion harm the target? The target will mentally feel pain, and this will affect the health bar, yet it won't cause any physical marks. The downside of this magic is that if someone doesn't believe it then the magic will have less or even no effect.
    Haruyuki studied military strategy and warfare, and he uses his belief in these writings in combination with his magic. His form of Illusion make is called The Art of War. Haruyuki won't tell anyone that his magic is an illusion and would refer to it as war magic or the magic of the art of war. Haruyuki is able to conjure these illusions by projecting them in his mind and recall the wisdoms of his books by thinking about them or calling them up.

    Strengths:

    • Illusion make is a very versatile magic

    Weaknesses:

    • People who don't believe in it or know they are illusion are partially or completely not affected by its effects.
    • This does not work against structures, undead or anything without a biological brain and fear.
    • Spells that are meant to harm an opponent cannot neglect armour and blocks, this would break the immersion of the illusion. Rendering it nullified.

    Unique Abilities:

    • Ability:Swift as the wind: the user gains an additional 60% speed and reflexes when using weapons in combat
    • Ability:Silent like the forest: the user is naturally stealthy, having learned it over the course of many years. This grants them a natural ability to be stealthier than others as well as a 25% boost to reflexes and senses such as sight, hearing etc.
    • Ability:Conquer like Fire: the user is incredibly skilled in combat having studied war and warfare excessively. This grants 12% of melee damage per rank (60% at S)
    • Ability:Immobile like a mountain: The user gains 25 % additional health for rank D till B, 30% for rank S till H.
    • Ability:Mysterious as the shadow: The user can use an illusion to change his appearance. The user can hide once a three posts in a shadow for one post.
    • Ability:Fast as lightning: The user's spells can go 25% faster.

    lineage:
    Eagle Vision:
    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Bought spell slots:
    1 D rank
    1 C rank
    1 C rank


    Spells:

    Signatures:

    Name: Confusing the adversary
    Rank: D Signature
    Type: Supportive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 2 posts
    Cooldown: 1 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive.”
    The user seems to stay at its place for two posts, yet it is an illusion, the user can move around hidden and find a gap in the adversary’s defences and strike. If the illusion is hit it will fade and the user will reappear, if the user strikes the illusion will fade as well.
    Strengths:

    • The user is hidden.
    • The user can deal D rank damage alongside it’s melee damage while using this spell.  

    Weaknesses:

    • The illusion will fade when attacked.
    • The illusion doesn’t move around but stays at its place.


    Name: Conquering force
    Rank: Ranking Signature
    Type: Area of Effect
    Damage: User’s level of AoE Damage
    Range: User’s level of AoE range
    Speed: User’s level of AoE speed
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “The onrush of a conquering force is like the bursting of pent-up waters into a chasm a thousand fathoms deep.”
    The user seems surrounded by a torrent of water and strikes out against his opponents, dealing the user’s level of AoE damage
    Strengths:

    • Slayer’s can consume the water but it has no effect due it being an illusion.

    Weaknesses:

    • A long cooldown for a signature



    D rank:

    Name: Nature’s rhythm
    Rank: D
    Type: Buff, Single Target
    Damage: 40 HP
    Range: N/A
    Speed: N/A
    Duration: Instant
    Cooldown: 2 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “When you appreciate the power of nature, knowing the rhythm of any situation, you will be able to hit the enemy naturally and strike naturally.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, even during movement. Yet the enemy can still avoid it by simple blocking it with a spell, shield or melee weapon.
    A single melee attack will deal an additional D rank damage + the damage of the used ranged weapon.
    Strengths:

    • The spell gives the ability to deal additional ranged damage.
    • The attack will avoid interference of the enemy’s movement.  

    Weaknesses:

    • The enemy can still parry/block, nullifying the spells buff.
    • The spell must be used within 15 paces after activating the spell and within the post.
    • Only usable with a ranged weapon.


    Name: War Cry
    Rank: D
    Type: Supportive, Area of Effect
    Damage: N/A
    Range: 20m
    Speed: N/A
    Duration: 3 posts
    Cooldown: 2 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “You can frighten the enemy not just by what your present tot their eyes, but by shouting, making a small force seem large.”
    Weak NPC Enemies within a range of 30 meter around the user will hear the war cries of a thousand warriors, scaring off weak foes.
    Strengths:

    • This illusion makes weak npc enemies flee the battle seen for 3 posts. Note: they can be chased down during those 3 posts.

    Weaknesses:

    • This illusion doesn’t work on deaf and the undead.


    Name: Acceptance of death
    Rank: D
    Type: Supportive, Single Target
    Damage: 50% buff to melee damage
    Range: N/A
    Speed: N/A
    Duration: 3 posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “To win any battle, you must fight as if you are already dead.”
    The user accepts the possibility of death and charges headlong into the fray. His melee damage will increase with 60% but sacrifice’s the care to defend. Enemies deal 10% more damage.

    Strengths:

    • The user get’s a melee buff for a prolonged time.

    Weaknesses:

    • The user is open to attack.

    Name: Being crazy to die
    Rank: D
    Type: Supportive, Single Target
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Nabeshima Naoshige says: “Bushido is in being crazy to die. Fifty or more could not kill one such a man.”
    The user will feel the calling of death and rushes into the fray without second thought, cutting through the enemy. The user ignores partially the damage dealt to himself, attacks will deal 60% less but the melee damage output will be decreased with 10%
    Strengths:

    • The user get’s a defensive buff for a prolonged time.

    Weaknesses:

    • The user’s melee damage suffers.


    Name: You strike miss
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: The user says or thinks the words: Sun Tzu says: “when we are near, we must make the enemy believe we are far away; when far away we must make him believe we are near.”
    The user casts an illusion on himself and it is extremely difficult for the enemy to judge the distance between him and the user.
    The first attack misses and the other during the two posts will deal 50% less damage.
    Strengths:

    • The user is in a way protected.

    Weaknesses:

    • It doesn’t work against AoE spells.


    Name: Timing is key
    Rank: D+
    Type: Supportive, Burst
    Damage: 60 HP
    Range: N/A
    Speed: N/A
    Duration: Instant
    Cooldown: 3 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “You win battles by knowing the enemy's timing, and use a timing which the enemy doesn't expect.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, avoiding a parry. Yet the enemy can still avoid it by simple stepping out of the way.
    A single melee attack will deal an additional D+ rank damage + the damage of the used melee weapon.
    Strengths:

    • The spell gives the ability to deal additional melee damage.
    • The attack will avoid interference of the enemy’s weapon.  

    Weaknesses:

    • The enemy can still step out of the way, nullifying the spells buff.
    • The spell must be used within 15 paces and within the post.
    • Only usable with a melee weapon.



    C rank:

    Name: I’m here
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30m
    Speed: 30m/s
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Attack him where he is unprepared, appear where you are not expected.”
    The user seems to teleport to his opponents and strike, then to the next one and the next.
    Strengths:

    • It deals an additional C rank in damage alongside melee weapon damage.

    Weaknesses:

    • It doesn’t work with ranged weapons.  


    Name: Earthly Kingdom
    Rank: C
    Type: Defensive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 1 Posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “The general who is skilled in defence hides in the most secret recesses of the earth.”
    The user seems surrounded by an impregnable wall of earth. The user cannot be attacked for one post nor can he attack during that post.
    Strengths:

    • The user is protected.

    Weaknesses:

    • Can’t attack while using this spell.  


    Name: Masking strength with weakness
    Rank: C
    Type: Burst, Sacrifice
    Damage: The opponent recieves 1.5 times his dealt damage.
    Range: 5m
    Speed: 30m/s
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Thus one who is skilful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act. He sacrifices something, so that the enemy may snatch at it.”
    The user seems weak for 3 posts and if an enemy attack’s in burst range it will be cast back 1.5 times the strenght. The user will receive full damage and if the enemy hasn’t attacked in burst range then the magical power will be consumed none the less.
    Strengths:

    • The can deal a great amount of damage.

    Weaknesses:

    • The user needs to be damaged by a close range attack, may it be magical or melee.  
    • Short range
    • Long cooldown


    Name: Heavenly Kingdom
    Rank: C+
    Type: Single Target
    Damage: 80 HP
    Range: 120m
    Speed: 30m/s
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “he who is skilled in attack flashes forth from the topmost heights of heaven.”
    The user seems assent to the clouds and then strikes down as lighting. Dealing C+ rank in damage. Strengths:

    • It deals a massive blow.

    Weaknesses:

    • If the user is attacked during the usage of this spell it will be nullified.  




    Last edited by Haruyuki-Berg on Sat 25 Aug 2018 - 8:24; edited 5 times in total


    _____________________________________________________________________________________

    Atarah's Themes:



    Illusion Make; The Art of War KMxb7iG
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    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Guest on Tue 22 May 2018 - 3:00

    Spoiler:
    @Gangting wrote:Magic

    Primary Magic: Illusion make: The Art of War
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:


    Illusion make is a magic which deceives minds with illusions. This illusion can debuff, buff or even harm the selected target(s). The target will believe the illusion. Therefore if the illusion give's a feeling of great strength, then the target will be stronger. Same for a debuff, the target will feel worse. But how can an illusion harm the target? The target will mentally feel pain and this will affect the health bar yet it won't cause any physical marks. The downside of this magic is that if someone doesn't believe it then the magic will have less or even no effect.
    Haruyuki studied military strategy and warfare, and he use's his belief in these writings in combination with his magic. His form of Illusion make is called The Art of War. Haruyuki won't tell anyone that his magic is an illusion and would refer to it as war magic or the magic of the art of war. Haruyuki is able to conjure these illusions by projecting them in his mind and recall the wisdom's of his books by thinking about them or calling them up.
    Strengths:

    • Illusion make is a very versatile magic

    Weaknesses:

    • People who don't believe in it or know they are illusion are partially or completely not affected by its effects.
    • This does not work against structures, undead or anything without a biological brain and fear.
    • Spells that are meant to harm an opponent cannot neglect armour and blocks, this would break the immersion of the illusion. Rendering it nullified.  

    Lineage:


    Eagle Eye:


    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:


    • Swift as the wind: the user gains an additional 60% speed and reflexes when using weapons in combat
    • Silent like the forest: the user is naturally stealthy, having learned it over the course of many years. This grants them a natural ability to be stealthier than others as well as a 25% boost to reflexes and senses such as sight, hearing etc.
    • Conquer like Fire: the user is incredibly skilled in combat having studied war and warfare excessively. This grants 12% of melee damage per rank (60% at S)
    • Immobile like a mountain: The user gains 25 % additional health for rank D till B, 30% for rank S till H.
    • Mysterious as the shadow: The user can use an illusion to change his appearance. The user can hide once a three posts in a shadow for one post.
    • Fast as lightning: The user's spells can go 25% faster.


    Bought spell slots:
    1 D rank
    1 C rank
    1 C rank


    Spells:


    D rank:




    Name:Timing is key
    Rank:D
    Type:Supportive
    Range:15m
    Speed:N/A
    Damage:40 HP
    Duration:Instant
    Cooldown:2 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “You win battles by knowing the enemy's timing, and use a timing which the enemy doesn't expect.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, avoiding a parry. Yet the enemy can still avoid it by simply stepping out of the way.
    A single melee attack will deal an additional D rank damage + the damage of the used melee weapon.
    Strength:

    • The spell gives the ability to deal additional melee damage.
    • The attack will avoid interference of the enemy’s weapon.  

    Weakness:

    • The enemy can still step out of the way, nullifying the spells buff.
    • The spell must be used within 15 paces and within the post.
    • Only usable with a melee weapon.












    Name:Nature's rhythm
    Rank:D
    Type:Supportive
    Range:15m
    Speed:N/A
    Damage:40 HP
    Duration:Instant
    Cooldown:2 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “When you appreciate the power of nature, knowing the rhythm of any situation, you will be able to hit the enemy naturally and strike naturally.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, even during movement. Yet the enemy can still avoid it by simply blocking it with a spell, shield or melee weapon.
    A single melee attack will deal an additional D rank damage + the damage of the used ranged weapon.
    Strength:

    • The spell gives the ability to deal additional ranged damage.
    • The attack will avoid interference of the enemy’s movement.  

    Weakness:

    • The enemy can still parry/block, nullifying the spells buff.
    • The spell must be used within 15 paces after activating the spell and within the post.
    • Only usable with a ranged weapon.










    Name:War Cry
    Rank:D
    Type:Supportive, Area of Effect
    Range:30 M
    Speed:N/A
    Damage:N/A
    Duration:3 posts
    Cooldown:4 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “You can frighten the enemy not just by what your present tot their eyes, but by shouting, making a small force seem large.”
    Weak NPC Enemies within a range of 30 meters around the user will hear the war cries of a thousand warriors, scaring off weak foes.
    Strength:

    • This illusion makes weak npc enemies flee the battle seen for 3 posts. Note: they can be chased down during those 3 posts.

    Weakness:

    • This illusion doesn’t work on deaf and the undead.












    Name:Acceptance of death
    Rank:D
    Type:Supportive
    Range:N/A
    Speed:N/A
    Damage:50% buff to melee damage
    Duration:3 posts
    Cooldown:4 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “To win any battle, you must fight as if you are already dead.”
    The user accepts the possibility of death and charges headlong into the fray. His melee damage will increase by 60% but sacrifice’s the care to defend. Enemies deal 10% more damage.
    Strength:

    • The user get’s a melee buff for a prolonged time.

    Weakness:

    • The user is open to attack.











    Name:Being crazy to die
    Rank:D
    Type:Supportive
    Range:N/A
    Speed:N/A
    Damage:N/A
    Duration:3 posts
    Cooldown:4 posts
    Description:
    The user says or thinks the words: Nabeshima Naoshige says: “Bushido is in being crazy to die. Fifty or more could not kill one such a man.”
    The user will feel the calling of death and rushes into the fray without a second thought, cutting through the enemy. The user ignores partially the damage dealt to himself, attacks will deal 60% less but the melee damage output will be decreased by 10%.
    Strength:

    • The user get’s a defensive buff for a prolonged time.

    Weakness:

    • The user’s melee damage suffers.


    Illusion Make; The Art of War RxCMB8Q
    Theo
    Theo
     
     

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    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Theo on Sun 19 Aug 2018 - 0:45

    ♛:
    Haruyuki-Berg wrote:Magic

    Primary Magic: Illusion make: The Art of War
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:


    Illusion make is a magic which deceives minds with illusions. This illusion can debuff, buff or even harm the selected target(s). The target will believe the illusion. Therefore if the illusion give's a feeling of great strength, then the target will be stronger. Same for a debuff, the target will feel worse. But how can an illusion harm the target? The target will mentally feel pain and this will affect the health bar yet it won't cause any physical marks. The downside of this magic is that if someone doesn't believe it then the magic will have less or even no effect.
    Haruyuki studied military strategy and warfare, and he use's his belief in these writings in combination with his magic. His form of Illusion make is called The Art of War. Haruyuki won't tell anyone that his magic is an illusion and would refer to it as war magic or the magic of the art of war. Haruyuki is able to conjure these illusions by projecting them in his mind and recall the wisdom's of his books by thinking about them or calling them up.
    Strengths:

    • Illusion make is a very versatile magic

    Weaknesses:

    • People who don't believe in it or know they are illusion are partially or completely not affected by its effects.
    • This does not work against structures, undead or anything without a biological brain and fear.
    • Spells that are meant to harm an opponent cannot neglect armour and blocks, this would break the immersion of the illusion. Rendering it nullified.  

    Lineage:


    Eagle Eye:


    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:


    • Swift as the wind: the user gains an additional 60% speed and reflexes when using weapons in combat
    • Silent like the forest: the user is naturally stealthy, having learned it over the course of many years. This grants them a natural ability to be stealthier than others as well as a 25% boost to reflexes and senses such as sight, hearing etc.
    • Conquer like Fire: the user is incredibly skilled in combat having studied war and warfare excessively. This grants 12% of melee damage per rank (60% at S)
    • Immobile like a mountain: The user gains 25 % additional health for rank D till B, 30% for rank S till H.
    • Mysterious as the shadow: The user can use an illusion to change his appearance. The user can hide once a three posts in a shadow for one post.
    • Fast as lightning: The user's spells can go 25% faster.


    Bought spell slots:
    1 D rank
    1 C rank
    1 C rank


    Spells:


    D rank:




    Name:Timing is key
    Rank:D
    Type:Supportive
    Range:15m
    Speed:N/A
    Damage:40 HP
    Duration:Instant
    Cooldown:2 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “You win battles by knowing the enemy's timing, and use a timing which the enemy doesn't expect.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, avoiding a parry. Yet the enemy can still avoid it by simply stepping out of the way.
    A single melee attack will deal an additional D rank damage + the damage of the used melee weapon.
    Strength:

    • The spell gives the ability to deal additional melee damage.
    • The attack will avoid interference of the enemy’s weapon.  

    Weakness:

    • The enemy can still step out of the way, nullifying the spells buff.
    • The spell must be used within 15 paces and within the post.
    • Only usable with a melee weapon.












    Name:Nature's rhythm
    Rank:D
    Type:Supportive
    Range:15m
    Speed:N/A
    Damage:40 HP
    Duration:Instant
    Cooldown:2 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “When you appreciate the power of nature, knowing the rhythm of any situation, you will be able to hit the enemy naturally and strike naturally.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, even during movement. Yet the enemy can still avoid it by simply blocking it with a spell, shield or melee weapon.
    A single melee attack will deal an additional D rank damage + the damage of the used ranged weapon.
    Strength:

    • The spell gives the ability to deal additional ranged damage.
    • The attack will avoid interference of the enemy’s movement.  

    Weakness:

    • The enemy can still parry/block, nullifying the spells buff.
    • The spell must be used within 15 paces after activating the spell and within the post.
    • Only usable with a ranged weapon.










    Name:War Cry
    Rank:D
    Type:Supportive, Area of Effect
    Range:30 M
    Speed:N/A
    Damage:N/A
    Duration:3 posts
    Cooldown:4 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “You can frighten the enemy not just by what your present tot their eyes, but by shouting, making a small force seem large.”
    Weak NPC Enemies within a range of 30 meters around the user will hear the war cries of a thousand warriors, scaring off weak foes.
    Strength:

    • This illusion makes weak npc enemies flee the battle seen for 3 posts. Note: they can be chased down during those 3 posts.

    Weakness:

    • This illusion doesn’t work on deaf and the undead.












    Name:Acceptance of death
    Rank:D
    Type:Supportive
    Range:N/A
    Speed:N/A
    Damage:50% buff to melee damage
    Duration:3 posts
    Cooldown:4 posts
    Description:
    The user says or thinks the words: Musashi Miyamoto says: “To win any battle, you must fight as if you are already dead.”
    The user accepts the possibility of death and charges headlong into the fray. His melee damage will increase by 60% but sacrifice’s the care to defend. Enemies deal 10% more damage.
    Strength:

    • The user get’s a melee buff for a prolonged time.

    Weakness:

    • The user is open to attack.











    Name:Being crazy to die
    Rank:D
    Type:Supportive
    Range:N/A
    Speed:N/A
    Damage:N/A
    Duration:3 posts
    Cooldown:4 posts
    Description:
    The user says or thinks the words: Nabeshima Naoshige says: “Bushido is in being crazy to die. Fifty or more could not kill one such a man.”
    The user will feel the calling of death and rushes into the fray without a second thought, cutting through the enemy. The user ignores partially the damage dealt to himself, attacks will deal 60% less but the melee damage output will be decreased by 10%.
    Strength:

    • The user get’s a defensive buff for a prolonged time.

    Weakness:

    • The user’s melee damage suffers.


    Unlocked and moved per user’s request~


    _____________________________________________________________________________________


    Illusion Make; The Art of War TheoSig
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    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Guest on Fri 24 Aug 2018 - 15:25

    Some fixes.

    Timing is key: Up the cooldown to 3 posts.

    Masking strength with weakness: Double damage is too much. I'd allow 1.5 with more drastic weaknesses.
    Atarah
    Atarah

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    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Atarah on Fri 24 Aug 2018 - 16:01

    I have made changes:
    Timing is key has now 3 posts cooldown

    Changed the other spell to a 5 meter range and inceased the cooldown to 6 and changed the damage to 1.5


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    Illusion Make; The Art of War KMxb7iG
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    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Guest on Fri 24 Aug 2018 - 20:20

    Just for easier grading i'm going to ask you specify which uas unlock at which rank.
    Atarah
    Atarah

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    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Atarah on Sat 25 Aug 2018 - 8:25

    Stripped the once I don't use though, not sure when I will unlock which one.


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    Illusion Make; The Art of War KMxb7iG
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    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Guest on Sat 25 Aug 2018 - 14:09

    Spoiler:
    Haruyuki-Berg wrote:Magic

    Magic Name: Illusion make: The Art of War
    Magic Type: Solitary Benefit: The magic costs 15% less to use.
    Description:
    Illusion make is a magic which deceives minds with illusions. This illusion can debuff, buff or even harm the selected target(s). The target will believe the illusion. Therefore, if the illusion give's a feeling of great strength, then the target will be stronger. Same for a debuff, the target will feel worse. But how can an illusion harm the target? The target will mentally feel pain, and this will affect the health bar, yet it won't cause any physical marks. The downside of this magic is that if someone doesn't believe it then the magic will have less or even no effect.
    Haruyuki studied military strategy and warfare, and he uses his belief in these writings in combination with his magic. His form of Illusion make is called The Art of War. Haruyuki won't tell anyone that his magic is an illusion and would refer to it as war magic or the magic of the art of war. Haruyuki is able to conjure these illusions by projecting them in his mind and recall the wisdoms of his books by thinking about them or calling them up.

    Strengths:

    • Illusion make is a very versatile magic

    Weaknesses:

    • People who don't believe in it or know they are illusion are partially or completely not affected by its effects.
    • This does not work against structures, undead or anything without a biological brain and fear.
    • Spells that are meant to harm an opponent cannot neglect armour and blocks, this would break the immersion of the illusion. Rendering it nullified.

    Unique Abilities:

    • Ability:Swift as the wind: the user gains an additional 60% speed and reflexes when using weapons in combat
    • Ability:Silent like the forest: the user is naturally stealthy, having learned it over the course of many years. This grants them a natural ability to be stealthier than others as well as a 25% boost to reflexes and senses such as sight, hearing etc.
    • Ability:Conquer like Fire: the user is incredibly skilled in combat having studied war and warfare excessively. This grants 12% of melee damage per rank (60% at S)
    • Ability:Immobile like a mountain: The user gains 25 % additional health for rank D till B, 30% for rank S till H.
    • Ability:Mysterious as the shadow: The user can use an illusion to change his appearance. The user can hide once a three posts in a shadow for one post.
    • Ability:Fast as lightning: The user's spells can go 25% faster.

    lineage:
    Eagle Vision:
    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Bought spell slots:
    1 D rank
    1 C rank
    1 C rank


    Spells:

    Signatures:

    Name: Confusing the adversary
    Rank: D Signature
    Type: Supportive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 2 posts
    Cooldown: 1 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive.”
    The user seems to stay at its place for two posts, yet it is an illusion, the user can move around hidden and find a gap in the adversary’s defences and strike. If the illusion is hit it will fade and the user will reappear, if the user strikes the illusion will fade as well.
    Strengths:

    • The user is hidden.
    • The user can deal D rank damage alongside it’s melee damage while using this spell.  

    Weaknesses:

    • The illusion will fade when attacked.
    • The illusion doesn’t move around but stays at its place.


    Name: Conquering force
    Rank: Ranking Signature
    Type: Area of Effect
    Damage: User’s level of AoE Damage
    Range: User’s level of AoE range
    Speed: User’s level of AoE speed
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “The onrush of a conquering force is like the bursting of pent-up waters into a chasm a thousand fathoms deep.”
    The user seems surrounded by a torrent of water and strikes out against his opponents, dealing the user’s level of AoE damage
    Strengths:

    • Slayer’s can consume the water but it has no effect due it being an illusion.

    Weaknesses:

    • A long cooldown for a signature



    D rank:

    Name: Nature’s rhythm
    Rank: D
    Type: Buff, Single Target
    Damage: 40 HP
    Range: N/A
    Speed: N/A
    Duration: Instant
    Cooldown: 2 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “When you appreciate the power of nature, knowing the rhythm of any situation, you will be able to hit the enemy naturally and strike naturally.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, even during movement. Yet the enemy can still avoid it by simple blocking it with a spell, shield or melee weapon.
    A single melee attack will deal an additional D rank damage + the damage of the used ranged weapon.
    Strengths:

    • The spell gives the ability to deal additional ranged damage.
    • The attack will avoid interference of the enemy’s movement.  

    Weaknesses:

    • The enemy can still parry/block, nullifying the spells buff.
    • The spell must be used within 15 paces after activating the spell and within the post.
    • Only usable with a ranged weapon.


    Name: War Cry
    Rank: D
    Type: Supportive, Area of Effect
    Damage: N/A
    Range: 20m
    Speed: N/A
    Duration: 3 posts
    Cooldown: 2 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “You can frighten the enemy not just by what your present tot their eyes, but by shouting, making a small force seem large.”
    Weak NPC Enemies within a range of 30 meter around the user will hear the war cries of a thousand warriors, scaring off weak foes.
    Strengths:

    • This illusion makes weak npc enemies flee the battle seen for 3 posts. Note: they can be chased down during those 3 posts.

    Weaknesses:

    • This illusion doesn’t work on deaf and the undead.


    Name: Acceptance of death
    Rank: D
    Type: Supportive, Single Target
    Damage: 50% buff to melee damage
    Range: N/A
    Speed: N/A
    Duration: 3 posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “To win any battle, you must fight as if you are already dead.”
    The user accepts the possibility of death and charges headlong into the fray. His melee damage will increase with 60% but sacrifice’s the care to defend. Enemies deal 10% more damage.

    Strengths:

    • The user get’s a melee buff for a prolonged time.

    Weaknesses:

    • The user is open to attack.

    Name: Being crazy to die
    Rank: D
    Type: Supportive, Single Target
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Nabeshima Naoshige says: “Bushido is in being crazy to die. Fifty or more could not kill one such a man.”
    The user will feel the calling of death and rushes into the fray without second thought, cutting through the enemy. The user ignores partially the damage dealt to himself, attacks will deal 60% less but the melee damage output will be decreased with 10%
    Strengths:

    • The user get’s a defensive buff for a prolonged time.

    Weaknesses:

    • The user’s melee damage suffers.


    Name: You strike miss
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: The user says or thinks the words: Sun Tzu says: “when we are near, we must make the enemy believe we are far away; when far away we must make him believe we are near.”
    The user casts an illusion on himself and it is extremely difficult for the enemy to judge the distance between him and the user.
    The first attack misses and the other during the two posts will deal 50% less damage.
    Strengths:

    • The user is in a way protected.

    Weaknesses:

    • It doesn’t work against AoE spells.


    Name: Timing is key
    Rank: D+
    Type: Supportive, Burst
    Damage: 60 HP
    Range: N/A
    Speed: N/A
    Duration: Instant
    Cooldown: 3 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “You win battles by knowing the enemy's timing, and use a timing which the enemy doesn't expect.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, avoiding a parry. Yet the enemy can still avoid it by simple stepping out of the way.
    A single melee attack will deal an additional D+ rank damage + the damage of the used melee weapon.
    Strengths:

    • The spell gives the ability to deal additional melee damage.
    • The attack will avoid interference of the enemy’s weapon.  

    Weaknesses:

    • The enemy can still step out of the way, nullifying the spells buff.
    • The spell must be used within 15 paces and within the post.
    • Only usable with a melee weapon.



    C rank:

    Name: I’m here
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30m
    Speed: 30m/s
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Attack him where he is unprepared, appear where you are not expected.”
    The user seems to teleport to his opponents and strike, then to the next one and the next.
    Strengths:

    • It deals an additional C rank in damage alongside melee weapon damage.

    Weaknesses:

    • It doesn’t work with ranged weapons.  


    Name: Earthly Kingdom
    Rank: C
    Type: Defensive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 1 Posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “The general who is skilled in defence hides in the most secret recesses of the earth.”
    The user seems surrounded by an impregnable wall of earth. The user cannot be attacked for one post nor can he attack during that post.
    Strengths:

    • The user is protected.

    Weaknesses:

    • Can’t attack while using this spell.  


    Name: Masking strength with weakness
    Rank: C
    Type: Burst, Sacrifice
    Damage: The opponent recieves 1.5 times his dealt damage.
    Range: 5m
    Speed: 30m/s
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Thus one who is skilful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act. He sacrifices something, so that the enemy may snatch at it.”
    The user seems weak for 3 posts and if an enemy attack’s in burst range it will be cast back 1.5 times the strenght. The user will receive full damage and if the enemy hasn’t attacked in burst range then the magical power will be consumed none the less.
    Strengths:

    • The can deal a great amount of damage.

    Weaknesses:

    • The user needs to be damaged by a close range attack, may it be magical or melee.  
    • Short range
    • Long cooldown


    Name: Heavenly Kingdom
    Rank: C+
    Type: Single Target
    Damage: 80 HP
    Range: 120m
    Speed: 30m/s
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “he who is skilled in attack flashes forth from the topmost heights of heaven.”
    The user seems assent to the clouds and then strikes down as lighting. Dealing C+ rank in damage. Strengths:

    • It deals a massive blow.

    Weaknesses:

    • If the user is attacked during the usage of this spell it will be nullified.  



    Illusion Make; The Art of War RxCMB8Q
    Johann
    Johann

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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Illusion Make; The Art of War Empty Re: Illusion Make; The Art of War

    Post by Johann on Mon 29 Oct 2018 - 11:08

    Moved and unlocked at the user's request

    Spoiler:
    Haruyuki-Berg wrote:Magic

    Magic Name: Illusion make: The Art of War
    Magic Type: Solitary Benefit: The magic costs 15% less to use.
    Description:
    Illusion make is a magic which deceives minds with illusions. This illusion can debuff, buff or even harm the selected target(s). The target will believe the illusion. Therefore, if the illusion give's a feeling of great strength, then the target will be stronger. Same for a debuff, the target will feel worse. But how can an illusion harm the target? The target will mentally feel pain, and this will affect the health bar, yet it won't cause any physical marks. The downside of this magic is that if someone doesn't believe it then the magic will have less or even no effect.
    Haruyuki studied military strategy and warfare, and he uses his belief in these writings in combination with his magic. His form of Illusion make is called The Art of War. Haruyuki won't tell anyone that his magic is an illusion and would refer to it as war magic or the magic of the art of war. Haruyuki is able to conjure these illusions by projecting them in his mind and recall the wisdoms of his books by thinking about them or calling them up.

    Strengths:

    • Illusion make is a very versatile magic

    Weaknesses:

    • People who don't believe in it or know they are illusion are partially or completely not affected by its effects.
    • This does not work against structures, undead or anything without a biological brain and fear.
    • Spells that are meant to harm an opponent cannot neglect armour and blocks, this would break the immersion of the illusion. Rendering it nullified.

    Unique Abilities:

    • Ability:Swift as the wind: the user gains an additional 60% speed and reflexes when using weapons in combat
    • Ability:Silent like the forest: the user is naturally stealthy, having learned it over the course of many years. This grants them a natural ability to be stealthier than others as well as a 25% boost to reflexes and senses such as sight, hearing etc.
    • Ability:Conquer like Fire: the user is incredibly skilled in combat having studied war and warfare excessively. This grants 12% of melee damage per rank (60% at S)
    • Ability:Immobile like a mountain: The user gains 25 % additional health for rank D till B, 30% for rank S till H.
    • Ability:Mysterious as the shadow: The user can use an illusion to change his appearance. The user can hide once a three posts in a shadow for one post.
    • Ability:Fast as lightning: The user's spells can go 25% faster.

    lineage:
    Eagle Vision:
    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Bought spell slots:
    1 D rank
    1 C rank
    1 C rank


    Spells:

    Signatures:

    Name: Confusing the adversary
    Rank: D Signature
    Type: Supportive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 2 posts
    Cooldown: 1 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive.”
    The user seems to stay at its place for two posts, yet it is an illusion, the user can move around hidden and find a gap in the adversary’s defences and strike. If the illusion is hit it will fade and the user will reappear, if the user strikes the illusion will fade as well.
    Strengths:

    • The user is hidden.
    • The user can deal D rank damage alongside it’s melee damage while using this spell.  

    Weaknesses:

    • The illusion will fade when attacked.
    • The illusion doesn’t move around but stays at its place.


    Name: Conquering force
    Rank: Ranking Signature
    Type: Area of Effect
    Damage: User’s level of AoE Damage
    Range: User’s level of AoE range
    Speed: User’s level of AoE speed
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “The onrush of a conquering force is like the bursting of pent-up waters into a chasm a thousand fathoms deep.”
    The user seems surrounded by a torrent of water and strikes out against his opponents, dealing the user’s level of AoE damage
    Strengths:

    • Slayer’s can consume the water but it has no effect due it being an illusion.

    Weaknesses:

    • A long cooldown for a signature



    D rank:

    Name: Nature’s rhythm
    Rank: D
    Type: Buff, Single Target
    Damage: 40 HP
    Range: N/A
    Speed: N/A
    Duration: Instant
    Cooldown: 2 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “When you appreciate the power of nature, knowing the rhythm of any situation, you will be able to hit the enemy naturally and strike naturally.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, even during movement. Yet the enemy can still avoid it by simple blocking it with a spell, shield or melee weapon.
    A single melee attack will deal an additional D rank damage + the damage of the used ranged weapon.
    Strengths:

    • The spell gives the ability to deal additional ranged damage.
    • The attack will avoid interference of the enemy’s movement.  

    Weaknesses:

    • The enemy can still parry/block, nullifying the spells buff.
    • The spell must be used within 15 paces after activating the spell and within the post.
    • Only usable with a ranged weapon.


    Name: War Cry
    Rank: D
    Type: Supportive, Area of Effect
    Damage: N/A
    Range: 20m
    Speed: N/A
    Duration: 3 posts
    Cooldown: 2 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “You can frighten the enemy not just by what your present tot their eyes, but by shouting, making a small force seem large.”
    Weak NPC Enemies within a range of 30 meter around the user will hear the war cries of a thousand warriors, scaring off weak foes.
    Strengths:

    • This illusion makes weak npc enemies flee the battle seen for 3 posts. Note: they can be chased down during those 3 posts.

    Weaknesses:

    • This illusion doesn’t work on deaf and the undead.


    Name: Acceptance of death
    Rank: D
    Type: Supportive, Single Target
    Damage: 50% buff to melee damage
    Range: N/A
    Speed: N/A
    Duration: 3 posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “To win any battle, you must fight as if you are already dead.”
    The user accepts the possibility of death and charges headlong into the fray. His melee damage will increase with 60% but sacrifice’s the care to defend. Enemies deal 10% more damage.

    Strengths:

    • The user get’s a melee buff for a prolonged time.

    Weaknesses:

    • The user is open to attack.

    Name: Being crazy to die
    Rank: D
    Type: Supportive, Single Target
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Nabeshima Naoshige says: “Bushido is in being crazy to die. Fifty or more could not kill one such a man.”
    The user will feel the calling of death and rushes into the fray without second thought, cutting through the enemy. The user ignores partially the damage dealt to himself, attacks will deal 60% less but the melee damage output will be decreased with 10%
    Strengths:

    • The user get’s a defensive buff for a prolonged time.

    Weaknesses:

    • The user’s melee damage suffers.


    Name: You strike miss
    Rank: D
    Type: Supportive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: The user says or thinks the words: Sun Tzu says: “when we are near, we must make the enemy believe we are far away; when far away we must make him believe we are near.”
    The user casts an illusion on himself and it is extremely difficult for the enemy to judge the distance between him and the user.
    The first attack misses and the other during the two posts will deal 50% less damage.
    Strengths:

    • The user is in a way protected.

    Weaknesses:

    • It doesn’t work against AoE spells.


    Name: Timing is key
    Rank: D+
    Type: Supportive, Burst
    Damage: 60 HP
    Range: N/A
    Speed: N/A
    Duration: Instant
    Cooldown: 3 Posts
    Description: The user says or thinks the words: Musashi Miyamoto says: “You win battles by knowing the enemy's timing, and use a timing which the enemy doesn't expect.”
    This gives the user a buff with which the user is able to critically hit the enemy on a vital point, avoiding a parry. Yet the enemy can still avoid it by simple stepping out of the way.
    A single melee attack will deal an additional D+ rank damage + the damage of the used melee weapon.
    Strengths:

    • The spell gives the ability to deal additional melee damage.
    • The attack will avoid interference of the enemy’s weapon.  

    Weaknesses:

    • The enemy can still step out of the way, nullifying the spells buff.
    • The spell must be used within 15 paces and within the post.
    • Only usable with a melee weapon.



    C rank:

    Name: I’m here
    Rank: C
    Type: Burst
    Damage: 60 HP
    Range: 30m
    Speed: 30m/s
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Attack him where he is unprepared, appear where you are not expected.”
    The user seems to teleport to his opponents and strike, then to the next one and the next.
    Strengths:

    • It deals an additional C rank in damage alongside melee weapon damage.

    Weaknesses:

    • It doesn’t work with ranged weapons.  


    Name: Earthly Kingdom
    Rank: C
    Type: Defensive
    Damage: N/A
    Range: N/A
    Speed: N/A
    Duration: 1 Posts
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “The general who is skilled in defence hides in the most secret recesses of the earth.”
    The user seems surrounded by an impregnable wall of earth. The user cannot be attacked for one post nor can he attack during that post.
    Strengths:

    • The user is protected.

    Weaknesses:

    • Can’t attack while using this spell.  


    Name: Masking strength with weakness
    Rank: C
    Type: Burst, Sacrifice
    Damage: The opponent recieves 1.5 times his dealt damage.
    Range: 5m
    Speed: 30m/s
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: The user says or thinks the words: Sun Tzu says: “Thus one who is skilful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act. He sacrifices something, so that the enemy may snatch at it.”
    The user seems weak for 3 posts and if an enemy attack’s in burst range it will be cast back 1.5 times the strenght. The user will receive full damage and if the enemy hasn’t attacked in burst range then the magical power will be consumed none the less.
    Strengths:

    • The can deal a great amount of damage.

    Weaknesses:

    • The user needs to be damaged by a close range attack, may it be magical or melee.  
    • Short range
    • Long cooldown


    Name: Heavenly Kingdom
    Rank: C+
    Type: Single Target
    Damage: 80 HP
    Range: 120m
    Speed: 30m/s
    Duration: Instant
    Cooldown: 4 Posts
    Description: The user says or thinks the words: Sun Tzu says: “he who is skilled in attack flashes forth from the topmost heights of heaven.”
    The user seems assent to the clouds and then strikes down as lighting. Dealing C+ rank in damage. Strengths:

    • It deals a massive blow.

    Weaknesses:

    • If the user is attacked during the usage of this spell it will be nullified.  




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    Illusion Make; The Art of War Johannsiggies

      Current date/time is Wed 16 Oct 2019 - 16:02