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    Iron Dragon Slayer Magic - Third Generation

    Adalinda
    Adalinda

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Neutral Guild Ace- A-Rank- Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Summer Special Participant- Player 
    Lineage : Warrior Dragon
    Position : None
    Posts : 521
    Guild : Onyx Moon [Ace]
    Cosmic Coins : -
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 29,343.75

    Character Sheet
    First Magic: Iron Dragon Slayer
    Second Magic: Third Gen
    Third Magic:

    Iron Dragon Slayer Magic - Third Generation Empty Iron Dragon Slayer Magic - Third Generation

    Post by Adalinda on 14th May 2018, 8:56 pm

    Username: Adalinda Ortinbras
    Secondary Magic Name: Iron Dragon Slayer (3rd Gen)
    Evidence of Accomplishment: Proof of Lacrima Traded to me, Leveling Up The Dragon

    Description: - Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Some can even further their initial magic by implementing a lacrima into them and training themselves to become even stronger.

    The only difference with this magic, is Adalinda’s mentor, Cirven, accidentally imbued some of his demon magic in with her lacrima while helping her get the lacrima inside of her for the extra magic. Because of this, she now has a small amount of devilish power that helps boost her to be just slightly more powerful than a normal Dragon Slayer.
    Dragon Slayer:

    ~ +25% Strength, Speed, and HP.
    ~ Greatly enhanced Hearing, Sight, and Smell.
    ~ The Force Ability.
    ~ Ability to Consume Magic of same element for MP
    ~ Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
    ~ 2 Ranks Above Character: 0%
    ~ 1 Rank Above Character: 10%
    ~ Same Rank as Character: 25%
    ~ 1 Rank below Character: 35%
    ~ 2 Ranks below character: 50%
    Force, Third Gen:

    Third Generation Slayers: These slayers have learned the magic from the Dragon/God/Demon of their respective element, as well as imbued themselves with Lacrima from the same Dragon/God/Demon. This means ones primary and secondary must be made up of the same element, the primary magic being learned from the dragon/god/demon of the element, and the secondary magic being learned from the same dragon/god/demon but from a lacrima they produced.

    ~ Third Generation Force: Can be activated at will, anytime providing they have at least 50% of their base magic power remaining.
    ~ Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
    ~ The spell power of each rank is increased to 150%.
    ~ In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
    ~ During force spells cost no MP to cast, though they still adhere to durations and cooldowns as normal.
    ~ To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.

    Strengths:
    ~ Can consume their own element of metal (just not metal created by the caster)
    ~ Versatile
    ~ Does metal damage

    Weaknesses:
    ~ Motion sickness (except with friends who can fly/exceeds/dragons)
    ~ Intense heat can melt the metal down
    ~ Water can cause the metal to rust
    ~ Attracts lightning to self on accident, causing caster to be shocked from time to time during storms
    ~ Attracts magnets to certain metals

    Abilities:
    ~ (C)Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 50% unarmed melee increase to damage. This also causes them to deal an extra 25% more damage to barriers and shields with unarmed melee attacks.
    ~ (C) Iron Regen: Due to consuming Iron, the mage is able to get 5% health every other post along with the normal MP regain dragon slayers originally have when consuming their own element.
    ~ (A) Steel Upgrade: When Adalinda’s MP get below 40%, her Iron spells on occasion steel up, dealing 40% more damage.

    Spells:

    D-Rank Spell – Iron Dragon’s Star:

    B-Rank Spell Name: Iron Dragon’s Star
    Rank: D
    Duration: 2 posts
    Cooldown: 3 posts
    Type: Iron, Offensive, Single Target, Instant
    Description:
    Star:
    Iron Dragon Slayer Magic - Third Generation Ninja_new_day2_shurikenbig
    The caster can flick their wrist and 2 throwing stars will form in each hand, totaling at 4 throwing stars. The stars can be thrown up to 40 meters away at 50 meters per second
    Strengths:
    ~ Stick to things
    ~ Rope can be threaded through the holes of the star
    Weaknesses:
    ~ Can be hit
    ~ Can be diverted
    ~ Can be dodged

    C-Rank Spell – Iron Dragon’s Iron Knuckles:

    D-Rank Spell Name: Iron Dragon’s Iron Knuckles
    Rank:C
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron, Offensive, Single Target, Instant
    Description: Iron Knuckles is where the caster forms spikes on their knuckles that protrude out 0.0762 meters (3 inches) from the knuckles. They cast it by shaking out their hands till the spikes form on each of the first knuckle on their hand.
    Strengths:
    ~ Can stab enemies up to 0.0762 meters (3 inches) away
    Weaknesses:
    ~ Can’t be removed from hand
    ~ Can only go as far as the arm can go

    B-Rank Spell – Iron Dragon’s Iron Fortress:

    C-Rank Spell Name: Iron Dragon’s Iron Fortress
    Rank: B
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Iron, Defensive, Shield
    Description: Iron Fortress is a box that has up to 5 meters length, 5 meters width, and 5 meters height to it and a 200% HP. There are horizontal strips of windows on each side in the box to let in light, as well as let whomever is inside the box to fight along the sides of the box, holding off the enemy. It’s casted by the caster first rolling their hands around in a circle before throwing their hands back and out to cast the spell over the area they’re in.
    Strengths:
    ~ Protects self
    ~ Protects allies
    Weaknesses:
    ~ Enemies can also be in the shield as well if caster doesn’t pay attention
    ~ Intense heat can melt it
    ~ Enemies can throw spells/weapons/bombs within through the slit in the walls

    A-Rank Spell – Iron Dragon’s Steel Kunai Shower:

    A-Rank Spell Name: Iron Dragon’s Steel Kunai Shower
    Rank: A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron/Steel, Offensive, Multi Target, Instant
    Description: Steel Kunai Shower is an advanced form of Iron Dragon’s Kunai. Instead of having just one Kunai in the casters hands, the caster has 25 steel kunai on each arm (50 in all) shoot up into the air, and spread out up to around a 150-meter radius at 112 meters per second before they fall point down onto their designated enemy. All the caster has to do to cast the spell, is hold the arms up with their palms faced up and close their eyes as they say ‘Steel Kunai Shower’ softly.
    Strengths:
    ~ Aerodynamic when casted
    ~ Kunai's are created sharply
    Weaknesses:
    ~ Can be swayed by magnets easily
    ~ Can't have course altered after thrown
    ~ Can be knocked out of the way if someone is skilled enough to do so when it's casted

    S-Rank Spell – Iron Dragon’s Steel Golem:

    S-Rank Spell Name: Iron Dragon’s Steel Golem
    Rank: S
    Duration: 3 Posts, can be used only twice per thread
    Cooldown: 4 Posts
    Type: Iron, Defensive, Buff - Resistance
    Description: Steel Golem is a slightly advanced form of Iron Dragon Scales. The caster is able to make part of their body, or all of it, covered at will in a slightly thick plate of Iron that bends with the user as if it were a part of their skin. The plates are stronger than normal Iron and can protect the body against flames and water made by nature. Against magical attacks, the spell protects the casters body up to 80% of the damage that it originally would have dealt without it. When the Golem is activated, it has a health of 400 HP.
    Strengths:
    ~ Protects the body from up to 80% of original damage from attacks
    Weaknesses:
    ~ Magical flames cause 80% damage to spell per post
    ~ If partially covering the body, it can leave the rest of the body defenseless
    ~ Consumes 20% more magic when used

    S-Rank Signature Spell – Iron Dragon:

    S-Rank Signature Spell Name: Iron Dragon
    Rank: S
    Duration: 5 posts
    Cooldown: Once per thread
    Type: Iron, Offensive, Take-over – Full Body, Burst, Buff - Resistance
    Description: Iron Dragon is the ability for the caster to morph themselves into a miniature iron dragon, literally. When on all fours, they’re about 1.651 meters high, but length wise (minus tail) they’re 3.175 meters tall. Altogether, they are 4.699 meters long with the tail included.

    Passive: When they are fully morphed they can act like a dragon with being able to able to fly in the air naturally. When the caster is morphed, the scales protect the body up to 75% of attacks with 550 HP to them.

    Active: The dragon can blast an area with a ball of Iron after opening their mouth and shooting it out of their mouth like a canon up to 100 meters at 100 meters per second, that gives off 2.5 x rank damage. (Which is partially caused by Cirven’s Devilish magic that is also within her). This lasts for 2 posts, with the first being the charge up for the blast. NOTE: WILL not BE USED AGAINST D OR C RANK CHARACTERS AND WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Like a canon
    ~ Able to fly
    ~ When morphed, the scales act like an armor
    Weaknesses:
    ~ Uses 50% more rank MP
    ~ While morphing, caster can be attacked
    ~ Attacks while morphing are 1.3x enemy rank damage
    ~ When morphed, the under belly is the weakest point
    ~ Can be knocked down from higher ranked spells

    Ranked Advanced Spell:

    Ranked Advanced Spell Name: Demon’s Influence - Blind Desire
    Rank: S+
    Duration: 5 posts
    Cooldown: 10 posts
    Type: Illusion, Multi – Target, AoE, DoT, Debuff
    Description: Demon’s Influence is a spell solely around the magic that courses through Ada that is Cirvens when it accidentally slipped into her during the transfer of the lacrima within her. Part of his magic was influenced for her to create this spell, and with his help, she’s perfected it.

    Blind Desire gets into the minds of the enemy by showing them what they desperately wish for the most deep down within them, even going to their wildest fantasies to make them come true while simultaneously cutting off their senses of pain inside of it. All the caster has to do is whisper the spell while blowing a kiss towards their enemy, giving off a swirling mist of black air up to 45 meters at D rank towards anything in front of them, and increasing by 45 meters every rank afterwards, capping at 225 meters at S rank. The mist has both metal shards within it that, on command, can deal .5 rank damage each post, capping at 2.5 damage. Inhaling the mist causes a 50% speed debuff and the feeling of pain is delayed up to four posts, unless they find a way out of the illusion. When Blind Desire is in place, and the enemy is caught up in their desire, they could either stop them long enough for the caster to get past or stall them, or if they could still be a threat, the shards of metal within the mist can attack the enemy as long as they’re within the mist. The mist delays the feeling of pain to keep the enemy sucked in the illusions that they’re in.
    NOTE: WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Stalls enemy
    ~ Delays pain
    ~ Attacks from within the mist
    Weaknesses:
    ~ Enemies can freely walk within the mist while in their delusions
    ~ Allies can get caught within the grasp of the spell
    ~ Vision impaired (need glasses or are blind) are unaffected by the mist
    ~ Uses 30% more rank MP


    Last edited by Adalinda on 3rd August 2018, 7:35 pm; edited 3 times in total


    _____________________________________________________________________________________

    Adalinda ~ Iron Dragon, Third Gen ~ Alcohol Funds ~ Tamaria ~ Golden Lac 19/08/2019
    #00ffff-Ada               #996699-Tam               #669999-Veles

    Iron Dragon Slayer Magic - Third Generation AdaSiggy
    avatar
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    Guest

    Iron Dragon Slayer Magic - Third Generation Empty Re: Iron Dragon Slayer Magic - Third Generation

    Post by Guest on 15th May 2018, 6:13 pm

    Only thing that needs to be fixed is Iron Regen, which the health regen should be every other post.

    Everything else is fine.
    Adalinda
    Adalinda

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Neutral Guild Ace- A-Rank- Halloween job event participant - Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Summer Special Participant- Player 
    Lineage : Warrior Dragon
    Position : None
    Posts : 521
    Guild : Onyx Moon [Ace]
    Cosmic Coins : -
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 29,343.75

    Character Sheet
    First Magic: Iron Dragon Slayer
    Second Magic: Third Gen
    Third Magic:

    Iron Dragon Slayer Magic - Third Generation Empty Re: Iron Dragon Slayer Magic - Third Generation

    Post by Adalinda on 15th May 2018, 6:23 pm

    bump! fixed ^w^


    _____________________________________________________________________________________

    Adalinda ~ Iron Dragon, Third Gen ~ Alcohol Funds ~ Tamaria ~ Golden Lac 19/08/2019
    #00ffff-Ada               #996699-Tam               #669999-Veles

    Iron Dragon Slayer Magic - Third Generation AdaSiggy
    avatar
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    Guest

    Iron Dragon Slayer Magic - Third Generation Empty Re: Iron Dragon Slayer Magic - Third Generation

    Post by Guest on 15th May 2018, 7:51 pm

    Spoiler:
    @Adalinda wrote:Username: Adalinda Ortinbras
    Secondary Magic Name: Iron Dragon Slayer (3rd Gen)
    Evidence of Accomplishment: Proof of Lacrima Traded to me
    Leveling Up The Dragon
    Description: - Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Some can even further their initial magic by implementing a lacrima into them and training themselves to become even stronger.

    The only difference with this magic, is Adalinda’s mentor, Cirven, accidentally imbued some of his demon magic in with her lacrima while helping her get the lacrima inside of her for the extra magic. Because of this, she now has a small amount of devilish power that helps boost her to be just slightly more powerful than a normal Dragon Slayer.
    3rd Gen Slayer Info:

    Force: Can be activated at will, anytime providing they have at least 50% magic power remaining.
    ~Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
    ~During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
    ~ Force lasts 7 posts.
    Strengths:
    ~ Can consume their own element of metal (just not metal created by the caster)
    ~ Versatile
    ~ Does metal damage
    Weaknesses:
    ~ Motion sickness (except with friends who can fly/exceeds/dragons)
    ~ Intense heat can melt the metal down
    ~ Water can cause the metal to rust
    ~ Attracts lightning to self on accident, causing caster to be shocked from time to time during storms
    ~ Attracts magnets to certain metals
    Abilities:
    ~ (C)Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 50% unarmed melee increase to damage. This also causes them to deal an extra 25% more damage to barriers and shields with unarmed melee attacks.
    ~ (C) Iron Regen: Due to consuming Iron, the mage is able to get 5% health every other post along with the normal MP regain dragon slayers originally have when consuming their own element.
    ~ (A) Steel Upgrade: When Adalinda’s MP get below 40%, her Iron spells on occasion steel up, dealing 40% more damage.

    Spells:

    D-Rank Spell – Iron Dragon’s Star:

    B-Rank Spell Name: Iron Dragon’s Star
    Rank: D
    Duration: 2 posts
    Cooldown: 3 posts
    Type: Iron, Offensive, Single Target, Instant
    Description:
    Star:
    Iron Dragon Slayer Magic - Third Generation Ninja_new_day2_shurikenbig
    The caster can flick their wrist and 2 throwing stars will form in each hand, totaling at 4 throwing stars. The stars can be thrown up to 40 meters away at 50 meters per second
    Strengths:
    ~ Stick to things
    ~ Rope can be threaded through the holes of the star
    Weaknesses:
    ~ Can be hit
    ~ Can be diverted
    ~ Can be dodged

    C-Rank Spell – Iron Dragon’s Iron Knuckles:

    D-Rank Spell Name: Iron Dragon’s Iron Knuckles
    Rank:C
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron, Offensive, Single Target, Instant
    Description: Iron Knuckles is where the caster forms spikes on their knuckles that protrude out 0.0762 meters (3 inches) from the knuckles. They cast it by shaking out their hands till the spikes form on each of the first knuckle on their hand.
    Strengths:
    ~ Can stab enemies up to 0.0762 meters (3 inches)
    Weaknesses:
    ~ Can’t be removed from hand
    ~ Can only go as far as the arm can go

    B-Rank Spell – Iron Dragon’s Iron Fortress:

    C-Rank Spell Name: Iron Dragon’s Iron Fortress
    Rank: B
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Iron, Defensive, Shield
    Description: Iron Fortress is a box that has up to 5 meters length, 5 meters width, and 5 meters height to it and a 200% HP. There are horizontal strips of windows on each side in the box to let in light, as well as let whomever is inside the box to fight along the sides of the box, holding off the enemy. It’s casted by the caster first rolling their hands around in a circle before throwing their hands back and out to cast the spell over the area they’re in.
    Strengths:
    ~ Protects self
    ~ Protects allies
    Weaknesses:
    ~ Enemies can also be in the shield as well if caster doesn’t pay attention
    ~ Intense heat can melt it
    ~ Enemies can throw spells/weapons/bombs within through the slit in the walls

    A-Rank Spell – Iron Dragon’s Steel Kunai Shower:

    A-Rank Spell Name: Iron Dragon’s Steel Kunai Shower
    Rank: A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron/Steel, Offensive, Multi Target, Instant
    Description: Steel Kunai Shower is an advanced form of Iron Dragon’s Kunai. Instead of having just one Kunai in the casters hands, the caster has 25 steel kunai on each arm (50 in all) shoot up into the air, and spread out up to around a 150-meter radius at 112 meters per second before they fall point down onto their designated enemy. All the caster has to do to cast the spell, is hold the arms up with their palms faced up and close their eyes as they say ‘Steel Kunai Shower’ softly.
    Strengths:
    ~ Aerodynamic when casted
    ~ Kunai's are created sharply
    Weaknesses:
    ~ Can be swayed by magnets easily
    ~ Can't have course altered after thrown
    ~ Can be knocked out of the way if someone is skilled enough to do so when it's casted

    S-Rank Spell – Iron Dragon’s Steel Golem:

    S-Rank Spell Name: Iron Dragon’s Steel Golem
    Rank: S
    Duration: 3 Posts, can be used only twice per thread
    Cooldown: 4 Posts
    Type: Iron, Defensive, Buff - Resistance
    Description: Steel Golem is a slightly advanced form of Iron Dragon Scales. The caster is able to make part of their body, or all of it, covered at will in a slightly thick plate of Iron that bends with the user as if it were a part of their skin. The plates are stronger than normal Iron and can protect the body against flames and water made by nature. Against magical attacks, the spell protects the casters body up to 80% of the damage that it originally would have dealt without it. When the Golem is activated, it has a health of 400 HP.
    Strengths:
    ~ Protects the body from up to 80% of original damage from attacks
    Weaknesses:
    ~ Magical flames cause 80% damage to spell per post
    ~ If partially covering the body, it can leave the rest of the body defenseless
    ~ Consumes 20% more magic when used

    S-Rank Signature Spell – Iron Dragon:

    S-Rank Signature Spell Name: Iron Dragon
    Rank: S
    Duration: 5 posts
    Cooldown: Once per thread
    Type: Iron, Offensive, Take-over – Full Body, Burst, Buff - Resistance
    Description:  Iron Dragon is the ability for the caster to morph themselves into a miniature iron dragon, literally. When on all fours, they’re about 1.651 meters high, but length wise (minus tail) they’re 3.175 meters tall. Altogether, they are 4.699 meters long with the tail included.

    Passive: When they are fully morphed they can act like a dragon with being able to able to fly in the air naturally. When the caster is morphed, the scales protect the body up to 75% of attacks with 550 HP to them.

    Active: The dragon can blast an area with a ball of Iron after opening their mouth and shooting it out of their mouth like a canon up to 100 meters at 100 meters per second, that gives off 2.5 x rank damage. (Which is partially caused by Cirven’s Devilish magic that is also within her). This lasts for 2 posts, with the first being the charge up for the blast. NOTE: WILL not BE USED AGAINST D OR C RANK CHARACTERS AND WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Like a canon
    ~ Able to fly
    ~ When morphed, the scales act like an armor
    Weaknesses:
    ~ Uses 50% more rank MP
    ~ While morphing, caster can be attacked
    ~ Attacks while morphing are 1.3x enemy rank damage
    ~ When morphed, the under belly is the weakest point
    ~ Can be knocked down from higher ranked spells

    Ranked Advanced Spell:

    Ranked Advanced Spell Name: Demon’s Influence - Blind Desire
    Rank: S+
    Duration: 5 posts
    Cooldown: 10 posts
    Type: Illusion, Multi – Target, AoE, DoT, Debuff
    Description: Demon’s Influence is a spell solely around the magic that courses through Ada that is Cirvens when it accidentally slipped into her during the transfer of the lacrima within her. Part of his magic was influenced for her to create this spell, and with his help, she’s perfected it.

    Blind Desire gets into the minds of the enemy by showing them what they desperately wish for the most deep down within them, even going to their wildest fantasies to make them come true while simultaneously cutting off their senses of pain inside of it. All the caster has to do is whisper the spell while blowing a kiss towards their enemy, giving off a swirling mist of black air up to 45 meters at D rank towards anything in front of them, and increasing by 45 meters every rank afterwards, capping at 225 meters at S rank. The mist has both metal shards within it that, on command, can deal .5 rank damage each post, capping at 2.5 damage. Inhaling the mist causes a 50% speed debuff and the feeling of pain is delayed up to four posts, unless they find a way out of the illusion. When Blind Desire is in place, and the enemy is caught up in their desire, they could either stop them long enough for the caster to get past or stall them, or if they could still be a threat, the shards of metal within the mist can attack the enemy as long as they’re within the mist. The mist delays the feeling of pain to keep the enemy sucked in the illusions that they’re in.
    NOTE: WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Stalls enemy
    ~ Delays pain
    ~ Attacks from within the mist
    Weaknesses:
    ~ Enemies can freely walk within the mist while in their delusions
    ~ Allies can get caught within the grasp of the spell
    ~ Vision impaired (need glasses or are blind) are unaffected by the mist
    ~ Uses 30% more rank MP

    Iron Dragon Slayer Magic - Third Generation RxCMB8Q
    kittykool75
    kittykool75

    Player 
    Posts : 1219
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Iron Dragon Slayer Magic - Third Generation Empty Re: Iron Dragon Slayer Magic - Third Generation

    Post by kittykool75 on 20th May 2018, 10:53 pm

    Spoiler:
    @Adalinda wrote:Username: Adalinda Ortinbras
    Secondary Magic Name: Iron Dragon Slayer (3rd Gen)
    Evidence of Accomplishment: Proof of Lacrima Traded to me
    Leveling Up The Dragon
    Description: - Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Some can even further their initial magic by implementing a lacrima into them and training themselves to become even stronger.

    The only difference with this magic, is Adalinda’s mentor, Cirven, accidentally imbued some of his demon magic in with her lacrima while helping her get the lacrima inside of her for the extra magic. Because of this, she now has a small amount of devilish power that helps boost her to be just slightly more powerful than a normal Dragon Slayer.
    3rd Gen Slayer Info:

    Force: Can be activated at will, anytime providing they have at least 50% magic power remaining.
    ~Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
    ~During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
    ~ Force lasts 7 posts.
    Strengths:
    ~ Can consume their own element of metal (just not metal created by the caster)
    ~ Versatile
    ~ Does metal damage
    Weaknesses:
    ~ Motion sickness (except with friends who can fly/exceeds/dragons)
    ~ Intense heat can melt the metal down
    ~ Water can cause the metal to rust
    ~ Attracts lightning to self on accident, causing caster to be shocked from time to time during storms
    ~ Attracts magnets to certain metals
    Abilities:
    ~ (C)Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 50% unarmed melee increase to damage. This also causes them to deal an extra 25% more damage to barriers and shields with unarmed melee attacks.
    ~ (C) Iron Regen: Due to consuming Iron, the mage is able to get 5% health every other post along with the normal MP regain dragon slayers originally have when consuming their own element.
    ~ (A) Steel Upgrade: When Adalinda’s MP get below 40%, her Iron spells on occasion steel up, dealing 40% more damage.

    Spells:

    D-Rank Spell – Iron Dragon’s Star:

    B-Rank Spell Name: Iron Dragon’s Star
    Rank: D
    Duration: 2 posts
    Cooldown: 3 posts
    Type: Iron, Offensive, Single Target, Instant
    Description:
    Star:
    Iron Dragon Slayer Magic - Third Generation Ninja_new_day2_shurikenbig
    The caster can flick their wrist and 2 throwing stars will form in each hand, totaling at 4 throwing stars. The stars can be thrown up to 40 meters away at 50 meters per second
    Strengths:
    ~ Stick to things
    ~ Rope can be threaded through the holes of the star
    Weaknesses:
    ~ Can be hit
    ~ Can be diverted
    ~ Can be dodged

    C-Rank Spell – Iron Dragon’s Iron Knuckles:

    D-Rank Spell Name: Iron Dragon’s Iron Knuckles
    Rank:C
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron, Offensive, Single Target, Instant
    Description: Iron Knuckles is where the caster forms spikes on their knuckles that protrude out 0.0762 meters (3 inches) from the knuckles. They cast it by shaking out their hands till the spikes form on each of the first knuckle on their hand.
    Strengths:
    ~ Can stab enemies up to 0.0762 meters (3 inches)
    Weaknesses:
    ~ Can’t be removed from hand
    ~ Can only go as far as the arm can go

    B-Rank Spell – Iron Dragon’s Iron Fortress:

    C-Rank Spell Name: Iron Dragon’s Iron Fortress
    Rank: B
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Iron, Defensive, Shield
    Description: Iron Fortress is a box that has up to 5 meters length, 5 meters width, and 5 meters height to it and a 200% HP. There are horizontal strips of windows on each side in the box to let in light, as well as let whomever is inside the box to fight along the sides of the box, holding off the enemy. It’s casted by the caster first rolling their hands around in a circle before throwing their hands back and out to cast the spell over the area they’re in.
    Strengths:
    ~ Protects self
    ~ Protects allies
    Weaknesses:
    ~ Enemies can also be in the shield as well if caster doesn’t pay attention
    ~ Intense heat can melt it
    ~ Enemies can throw spells/weapons/bombs within through the slit in the walls

    A-Rank Spell – Iron Dragon’s Steel Kunai Shower:

    A-Rank Spell Name: Iron Dragon’s Steel Kunai Shower
    Rank: A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron/Steel, Offensive, Multi Target, Instant
    Description: Steel Kunai Shower is an advanced form of Iron Dragon’s Kunai. Instead of having just one Kunai in the casters hands, the caster has 25 steel kunai on each arm (50 in all) shoot up into the air, and spread out up to around a 150-meter radius at 112 meters per second before they fall point down onto their designated enemy. All the caster has to do to cast the spell, is hold the arms up with their palms faced up and close their eyes as they say ‘Steel Kunai Shower’ softly.
    Strengths:
    ~ Aerodynamic when casted
    ~ Kunai's are created sharply
    Weaknesses:
    ~ Can be swayed by magnets easily
    ~ Can't have course altered after thrown
    ~ Can be knocked out of the way if someone is skilled enough to do so when it's casted

    S-Rank Spell – Iron Dragon’s Steel Golem:

    S-Rank Spell Name: Iron Dragon’s Steel Golem
    Rank: S
    Duration: 3 Posts, can be used only twice per thread
    Cooldown: 4 Posts
    Type: Iron, Defensive, Buff - Resistance
    Description: Steel Golem is a slightly advanced form of Iron Dragon Scales. The caster is able to make part of their body, or all of it, covered at will in a slightly thick plate of Iron that bends with the user as if it were a part of their skin. The plates are stronger than normal Iron and can protect the body against flames and water made by nature. Against magical attacks, the spell protects the casters body up to 80% of the damage that it originally would have dealt without it. When the Golem is activated, it has a health of 400 HP.
    Strengths:
    ~ Protects the body from up to 80% of original damage from attacks
    Weaknesses:
    ~ Magical flames cause 80% damage to spell per post
    ~ If partially covering the body, it can leave the rest of the body defenseless
    ~ Consumes 20% more magic when used

    S-Rank Signature Spell – Iron Dragon:

    S-Rank Signature Spell Name: Iron Dragon
    Rank: S
    Duration: 5 posts
    Cooldown: Once per thread
    Type: Iron, Offensive, Take-over – Full Body, Burst, Buff - Resistance
    Description:  Iron Dragon is the ability for the caster to morph themselves into a miniature iron dragon, literally. When on all fours, they’re about 1.651 meters high, but length wise (minus tail) they’re 3.175 meters tall. Altogether, they are 4.699 meters long with the tail included.

    Passive: When they are fully morphed they can act like a dragon with being able to able to fly in the air naturally. When the caster is morphed, the scales protect the body up to 75% of attacks with 550 HP to them.

    Active: The dragon can blast an area with a ball of Iron after opening their mouth and shooting it out of their mouth like a canon up to 100 meters at 100 meters per second, that gives off 2.5 x rank damage. (Which is partially caused by Cirven’s Devilish magic that is also within her). This lasts for 2 posts, with the first being the charge up for the blast. NOTE: WILL not BE USED AGAINST D OR C RANK CHARACTERS AND WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Like a canon
    ~ Able to fly
    ~ When morphed, the scales act like an armor
    Weaknesses:
    ~ Uses 50% more rank MP
    ~ While morphing, caster can be attacked
    ~ Attacks while morphing are 1.3x enemy rank damage
    ~ When morphed, the under belly is the weakest point
    ~ Can be knocked down from higher ranked spells

    Ranked Advanced Spell:

    Ranked Advanced Spell Name: Demon’s Influence - Blind Desire
    Rank: S+
    Duration: 5 posts
    Cooldown: 10 posts
    Type: Illusion, Multi – Target, AoE, DoT, Debuff
    Description: Demon’s Influence is a spell solely around the magic that courses through Ada that is Cirvens when it accidentally slipped into her during the transfer of the lacrima within her. Part of his magic was influenced for her to create this spell, and with his help, she’s perfected it.

    Blind Desire gets into the minds of the enemy by showing them what they desperately wish for the most deep down within them, even going to their wildest fantasies to make them come true while simultaneously cutting off their senses of pain inside of it. All the caster has to do is whisper the spell while blowing a kiss towards their enemy, giving off a swirling mist of black air up to 45 meters at D rank towards anything in front of them, and increasing by 45 meters every rank afterwards, capping at 225 meters at S rank. The mist has both metal shards within it that, on command, can deal .5 rank damage each post, capping at 2.5 damage. Inhaling the mist causes a 50% speed debuff and the feeling of pain is delayed up to four posts, unless they find a way out of the illusion. When Blind Desire is in place, and the enemy is caught up in their desire, they could either stop them long enough for the caster to get past or stall them, or if they could still be a threat, the shards of metal within the mist can attack the enemy as long as they’re within the mist. The mist delays the feeling of pain to keep the enemy sucked in the illusions that they’re in.
    NOTE: WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Stalls enemy
    ~ Delays pain
    ~ Attacks from within the mist
    Weaknesses:
    ~ Enemies can freely walk within the mist while in their delusions
    ~ Allies can get caught within the grasp of the spell
    ~ Vision impaired (need glasses or are blind) are unaffected by the mist
    ~ Uses 30% more rank MP

    Unlocked at user's request.


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    Iron Dragon Slayer Magic - Third Generation 1LMjHkp
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    Iron Dragon Slayer Magic - Third Generation Empty Re: Iron Dragon Slayer Magic - Third Generation

    Post by Guest on 21st May 2018, 10:46 pm

    Spoiler:
    @Adalinda wrote:Username: Adalinda Ortinbras
    Secondary Magic Name: Iron Dragon Slayer (3rd Gen)
    Evidence of Accomplishment: Proof of Lacrima Traded to me
    Leveling Up The Dragon
    Description: - Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Some can even further their initial magic by implementing a lacrima into them and training themselves to become even stronger.

    The only difference with this magic, is Adalinda’s mentor, Cirven, accidentally imbued some of his demon magic in with her lacrima while helping her get the lacrima inside of her for the extra magic. Because of this, she now has a small amount of devilish power that helps boost her to be just slightly more powerful than a normal Dragon Slayer.
    3rd Gen Slayer Info:

    Force: Can be activated at will, anytime providing they have at least 50% magic power remaining.
    ~Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
    ~During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
    ~ Force lasts 7 posts.
    Strengths:
    ~ Can consume their own element of metal (just not metal created by the caster)
    ~ Versatile
    ~ Does metal damage
    Weaknesses:
    ~ Motion sickness (except with friends who can fly/exceeds/dragons)
    ~ Intense heat can melt the metal down
    ~ Water can cause the metal to rust
    ~ Attracts lightning to self on accident, causing caster to be shocked from time to time during storms
    ~ Attracts magnets to certain metals
    Abilities:
    ~ (C)Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 50% unarmed melee increase to damage. This also causes them to deal an extra 25% more damage to barriers and shields with unarmed melee attacks.
    ~ (C) Iron Regen: Due to consuming Iron, the mage is able to get 5% health every other post along with the normal MP regain dragon slayers originally have when consuming their own element.
    ~ (A) Steel Upgrade: When Adalinda’s MP get below 40%, her Iron spells on occasion steel up, dealing 40% more damage.

    Spells:

    D-Rank Spell – Iron Dragon’s Star:

    B-Rank Spell Name: Iron Dragon’s Star
    Rank: D
    Duration: 2 posts
    Cooldown: 3 posts
    Type: Iron, Offensive, Single Target, Instant
    Description:
    Star:
    Iron Dragon Slayer Magic - Third Generation Ninja_new_day2_shurikenbig
    The caster can flick their wrist and 2 throwing stars will form in each hand, totaling at 4 throwing stars. The stars can be thrown up to 40 meters away at 50 meters per second
    Strengths:
    ~ Stick to things
    ~ Rope can be threaded through the holes of the star
    Weaknesses:
    ~ Can be hit
    ~ Can be diverted
    ~ Can be dodged

    C-Rank Spell – Iron Dragon’s Iron Knuckles:

    D-Rank Spell Name: Iron Dragon’s Iron Knuckles
    Rank:C
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron, Offensive, Single Target, Instant
    Description: Iron Knuckles is where the caster forms spikes on their knuckles that protrude out 0.0762 meters (3 inches) from the knuckles. They cast it by shaking out their hands till the spikes form on each of the first knuckle on their hand.
    Strengths:
    ~ Can stab enemies up to 0.0762 meters (3 inches)
    Weaknesses:
    ~ Can’t be removed from hand
    ~ Can only go as far as the arm can go

    B-Rank Spell – Iron Dragon’s Iron Fortress:

    C-Rank Spell Name: Iron Dragon’s Iron Fortress
    Rank: B
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Iron, Defensive, Shield
    Description: Iron Fortress is a box that has up to 5 meters length, 5 meters width, and 5 meters height to it and a 200% HP. There are horizontal strips of windows on each side in the box to let in light, as well as let whomever is inside the box to fight along the sides of the box, holding off the enemy. It’s casted by the caster first rolling their hands around in a circle before throwing their hands back and out to cast the spell over the area they’re in.
    Strengths:
    ~ Protects self
    ~ Protects allies
    Weaknesses:
    ~ Enemies can also be in the shield as well if caster doesn’t pay attention
    ~ Intense heat can melt it
    ~ Enemies can throw spells/weapons/bombs within through the slit in the walls

    A-Rank Spell – Iron Dragon’s Steel Kunai Shower:

    A-Rank Spell Name: Iron Dragon’s Steel Kunai Shower
    Rank: A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron/Steel, Offensive, Multi Target, Instant
    Description: Steel Kunai Shower is an advanced form of Iron Dragon’s Kunai. Instead of having just one Kunai in the casters hands, the caster has 25 steel kunai on each arm (50 in all) shoot up into the air, and spread out up to around a 150-meter radius at 112 meters per second before they fall point down onto their designated enemy. All the caster has to do to cast the spell, is hold the arms up with their palms faced up and close their eyes as they say ‘Steel Kunai Shower’ softly.
    Strengths:
    ~ Aerodynamic when casted
    ~ Kunai's are created sharply
    Weaknesses:
    ~ Can be swayed by magnets easily
    ~ Can't have course altered after thrown
    ~ Can be knocked out of the way if someone is skilled enough to do so when it's casted

    S-Rank Spell – Iron Dragon’s Steel Golem:

    S-Rank Spell Name: Iron Dragon’s Steel Golem
    Rank: S
    Duration: 3 Posts, can be used only twice per thread
    Cooldown: 4 Posts
    Type: Iron, Defensive, Buff - Resistance
    Description: Steel Golem is a slightly advanced form of Iron Dragon Scales. The caster is able to make part of their body, or all of it, covered at will in a slightly thick plate of Iron that bends with the user as if it were a part of their skin. The plates are stronger than normal Iron and can protect the body against flames and water made by nature. Against magical attacks, the spell protects the casters body up to 80% of the damage that it originally would have dealt without it. When the Golem is activated, it has a health of 400 HP.
    Strengths:
    ~ Protects the body from up to 80% of original damage from attacks
    Weaknesses:
    ~ Magical flames cause 80% damage to spell per post
    ~ If partially covering the body, it can leave the rest of the body defenseless
    ~ Consumes 20% more magic when used

    S-Rank Signature Spell – Iron Dragon:

    S-Rank Signature Spell Name: Iron Dragon
    Rank: S
    Duration: 5 posts
    Cooldown: Once per thread
    Type: Iron, Offensive, Take-over – Full Body, Burst, Buff - Resistance
    Description:  Iron Dragon is the ability for the caster to morph themselves into a miniature iron dragon, literally. When on all fours, they’re about 1.651 meters high, but length wise (minus tail) they’re 3.175 meters tall. Altogether, they are 4.699 meters long with the tail included.

    Passive: When they are fully morphed they can act like a dragon with being able to able to fly in the air naturally. When the caster is morphed, the scales protect the body up to 75% of attacks with 550 HP to them.

    Active: The dragon can blast an area with a ball of Iron after opening their mouth and shooting it out of their mouth like a canon up to 100 meters at 100 meters per second, that gives off 2.5 x rank damage. (Which is partially caused by Cirven’s Devilish magic that is also within her). This lasts for 2 posts, with the first being the charge up for the blast. NOTE: WILL not BE USED AGAINST D OR C RANK CHARACTERS AND WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Like a canon
    ~ Able to fly
    ~ When morphed, the scales act like an armor
    Weaknesses:
    ~ Uses 50% more rank MP
    ~ While morphing, caster can be attacked
    ~ Attacks while morphing are 1.3x enemy rank damage
    ~ When morphed, the under belly is the weakest point
    ~ Can be knocked down from higher ranked spells

    Ranked Advanced Spell:

    Ranked Advanced Spell Name: Demon’s Influence - Blind Desire
    Rank: S+
    Duration: 5 posts
    Cooldown: 10 posts
    Type: Illusion, Multi – Target, AoE, DoT, Debuff
    Description: Demon’s Influence is a spell solely around the magic that courses through Ada that is Cirvens when it accidentally slipped into her during the transfer of the lacrima within her. Part of his magic was influenced for her to create this spell, and with his help, she’s perfected it.

    Blind Desire gets into the minds of the enemy by showing them what they desperately wish for the most deep down within them, even going to their wildest fantasies to make them come true while simultaneously cutting off their senses of pain inside of it. All the caster has to do is whisper the spell while blowing a kiss towards their enemy, giving off a swirling mist of black air up to 45 meters at D rank towards anything in front of them, and increasing by 45 meters every rank afterwards, capping at 225 meters at S rank. The mist has both metal shards within it that, on command, can deal .5 rank damage each post, capping at 2.5 damage. Inhaling the mist causes a 50% speed debuff and the feeling of pain is delayed up to four posts, unless they find a way out of the illusion. When Blind Desire is in place, and the enemy is caught up in their desire, they could either stop them long enough for the caster to get past or stall them, or if they could still be a threat, the shards of metal within the mist can attack the enemy as long as they’re within the mist. The mist delays the feeling of pain to keep the enemy sucked in the illusions that they’re in.
    NOTE: WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Stalls enemy
    ~ Delays pain
    ~ Attacks from within the mist
    Weaknesses:
    ~ Enemies can freely walk within the mist while in their delusions
    ~ Allies can get caught within the grasp of the spell
    ~ Vision impaired (need glasses or are blind) are unaffected by the mist
    ~ Uses 30% more rank MP

    Iron Dragon Slayer Magic - Third Generation RxCMB8Q
    Onida
    Onida
     
     

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    Character Sheet
    First Magic: Glitch Magic
    Second Magic: N/A
    Third Magic: N/A

    Iron Dragon Slayer Magic - Third Generation Empty Re: Iron Dragon Slayer Magic - Third Generation

    Post by Onida on 7th July 2018, 8:50 pm

    Unlocked and moved at user's request!

    Spoiler:
    @Adalinda wrote:Username: Adalinda Ortinbras
    Secondary Magic Name: Iron Dragon Slayer (3rd Gen)
    Evidence of Accomplishment: Proof of Lacrima Traded to me
    Leveling Up The Dragon
    Description: - Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Some can even further their initial magic by implementing a lacrima into them and training themselves to become even stronger.

    The only difference with this magic, is Adalinda’s mentor, Cirven, accidentally imbued some of his demon magic in with her lacrima while helping her get the lacrima inside of her for the extra magic. Because of this, she now has a small amount of devilish power that helps boost her to be just slightly more powerful than a normal Dragon Slayer.
    3rd Gen Slayer Info:

    Force: Can be activated at will, anytime providing they have at least 50% magic power remaining.
    ~Force highly increases the power of the Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%.
    ~The spell power of each rank is increased to 150%.
    ~In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
    ~During Force the Slayer does not lose any MP from casting spells, but after it wears off is left with 10% MP.
    ~ Force lasts 7 posts.
    Strengths:
    ~ Can consume their own element of metal (just not metal created by the caster)
    ~ Versatile
    ~ Does metal damage
    Weaknesses:
    ~ Motion sickness (except with friends who can fly/exceeds/dragons)
    ~ Intense heat can melt the metal down
    ~ Water can cause the metal to rust
    ~ Attracts lightning to self on accident, causing caster to be shocked from time to time during storms
    ~ Attracts magnets to certain metals
    Abilities:
    ~ (C)Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 50% unarmed melee increase to damage. This also causes them to deal an extra 25% more damage to barriers and shields with unarmed melee attacks.
    ~ (C) Iron Regen: Due to consuming Iron, the mage is able to get 5% health every other post along with the normal MP regain dragon slayers originally have when consuming their own element.
    ~ (A) Steel Upgrade: When Adalinda’s MP get below 40%, her Iron spells on occasion steel up, dealing 40% more damage.

    Spells:

    D-Rank Spell – Iron Dragon’s Star:

    B-Rank Spell Name: Iron Dragon’s Star
    Rank: D
    Duration: 2 posts
    Cooldown: 3 posts
    Type: Iron, Offensive, Single Target, Instant
    Description:
    Star:
    Iron Dragon Slayer Magic - Third Generation Ninja_new_day2_shurikenbig
    The caster can flick their wrist and 2 throwing stars will form in each hand, totaling at 4 throwing stars. The stars can be thrown up to 40 meters away at 50 meters per second
    Strengths:
    ~ Stick to things
    ~ Rope can be threaded through the holes of the star
    Weaknesses:
    ~ Can be hit
    ~ Can be diverted
    ~ Can be dodged

    C-Rank Spell – Iron Dragon’s Iron Knuckles:

    D-Rank Spell Name: Iron Dragon’s Iron Knuckles
    Rank:C
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron, Offensive, Single Target, Instant
    Description: Iron Knuckles is where the caster forms spikes on their knuckles that protrude out 0.0762 meters (3 inches) from the knuckles. They cast it by shaking out their hands till the spikes form on each of the first knuckle on their hand.
    Strengths:
    ~ Can stab enemies up to 0.0762 meters (3 inches)
    Weaknesses:
    ~ Can’t be removed from hand
    ~ Can only go as far as the arm can go

    B-Rank Spell – Iron Dragon’s Iron Fortress:

    C-Rank Spell Name: Iron Dragon’s Iron Fortress
    Rank: B
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Iron, Defensive, Shield
    Description: Iron Fortress is a box that has up to 5 meters length, 5 meters width, and 5 meters height to it and a 200% HP. There are horizontal strips of windows on each side in the box to let in light, as well as let whomever is inside the box to fight along the sides of the box, holding off the enemy. It’s casted by the caster first rolling their hands around in a circle before throwing their hands back and out to cast the spell over the area they’re in.
    Strengths:
    ~ Protects self
    ~ Protects allies
    Weaknesses:
    ~ Enemies can also be in the shield as well if caster doesn’t pay attention
    ~ Intense heat can melt it
    ~ Enemies can throw spells/weapons/bombs within through the slit in the walls

    A-Rank Spell – Iron Dragon’s Steel Kunai Shower:

    A-Rank Spell Name: Iron Dragon’s Steel Kunai Shower
    Rank: A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron/Steel, Offensive, Multi Target, Instant
    Description: Steel Kunai Shower is an advanced form of Iron Dragon’s Kunai. Instead of having just one Kunai in the casters hands, the caster has 25 steel kunai on each arm (50 in all) shoot up into the air, and spread out up to around a 150-meter radius at 112 meters per second before they fall point down onto their designated enemy. All the caster has to do to cast the spell, is hold the arms up with their palms faced up and close their eyes as they say ‘Steel Kunai Shower’ softly.
    Strengths:
    ~ Aerodynamic when casted
    ~ Kunai's are created sharply
    Weaknesses:
    ~ Can be swayed by magnets easily
    ~ Can't have course altered after thrown
    ~ Can be knocked out of the way if someone is skilled enough to do so when it's casted

    S-Rank Spell – Iron Dragon’s Steel Golem:

    S-Rank Spell Name: Iron Dragon’s Steel Golem
    Rank: S
    Duration: 3 Posts, can be used only twice per thread
    Cooldown: 4 Posts
    Type: Iron, Defensive, Buff - Resistance
    Description: Steel Golem is a slightly advanced form of Iron Dragon Scales. The caster is able to make part of their body, or all of it, covered at will in a slightly thick plate of Iron that bends with the user as if it were a part of their skin. The plates are stronger than normal Iron and can protect the body against flames and water made by nature. Against magical attacks, the spell protects the casters body up to 80% of the damage that it originally would have dealt without it. When the Golem is activated, it has a health of 400 HP.
    Strengths:
    ~ Protects the body from up to 80% of original damage from attacks
    Weaknesses:
    ~ Magical flames cause 80% damage to spell per post
    ~ If partially covering the body, it can leave the rest of the body defenseless
    ~ Consumes 20% more magic when used

    S-Rank Signature Spell – Iron Dragon:

    S-Rank Signature Spell Name: Iron Dragon
    Rank: S
    Duration: 5 posts
    Cooldown: Once per thread
    Type: Iron, Offensive, Take-over – Full Body, Burst, Buff - Resistance
    Description:  Iron Dragon is the ability for the caster to morph themselves into a miniature iron dragon, literally. When on all fours, they’re about 1.651 meters high, but length wise (minus tail) they’re 3.175 meters tall. Altogether, they are 4.699 meters long with the tail included.

    Passive: When they are fully morphed they can act like a dragon with being able to able to fly in the air naturally. When the caster is morphed, the scales protect the body up to 75% of attacks with 550 HP to them.

    Active: The dragon can blast an area with a ball of Iron after opening their mouth and shooting it out of their mouth like a canon up to 100 meters at 100 meters per second, that gives off 2.5 x rank damage. (Which is partially caused by Cirven’s Devilish magic that is also within her). This lasts for 2 posts, with the first being the charge up for the blast. NOTE: WILL not BE USED AGAINST D OR C RANK CHARACTERS AND WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Like a canon
    ~ Able to fly
    ~ When morphed, the scales act like an armor
    Weaknesses:
    ~ Uses 50% more rank MP
    ~ While morphing, caster can be attacked
    ~ Attacks while morphing are 1.3x enemy rank damage
    ~ When morphed, the under belly is the weakest point
    ~ Can be knocked down from higher ranked spells

    Ranked Advanced Spell:

    Ranked Advanced Spell Name: Demon’s Influence - Blind Desire
    Rank: S+
    Duration: 5 posts
    Cooldown: 10 posts
    Type: Illusion, Multi – Target, AoE, DoT, Debuff
    Description: Demon’s Influence is a spell solely around the magic that courses through Ada that is Cirvens when it accidentally slipped into her during the transfer of the lacrima within her. Part of his magic was influenced for her to create this spell, and with his help, she’s perfected it.

    Blind Desire gets into the minds of the enemy by showing them what they desperately wish for the most deep down within them, even going to their wildest fantasies to make them come true while simultaneously cutting off their senses of pain inside of it. All the caster has to do is whisper the spell while blowing a kiss towards their enemy, giving off a swirling mist of black air up to 45 meters at D rank towards anything in front of them, and increasing by 45 meters every rank afterwards, capping at 225 meters at S rank. The mist has both metal shards within it that, on command, can deal .5 rank damage each post, capping at 2.5 damage. Inhaling the mist causes a 50% speed debuff and the feeling of pain is delayed up to four posts, unless they find a way out of the illusion. When Blind Desire is in place, and the enemy is caught up in their desire, they could either stop them long enough for the caster to get past or stall them, or if they could still be a threat, the shards of metal within the mist can attack the enemy as long as they’re within the mist. The mist delays the feeling of pain to keep the enemy sucked in the illusions that they’re in.
    NOTE: WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Stalls enemy
    ~ Delays pain
    ~ Attacks from within the mist
    Weaknesses:
    ~ Enemies can freely walk within the mist while in their delusions
    ~ Allies can get caught within the grasp of the spell
    ~ Vision impaired (need glasses or are blind) are unaffected by the mist
    ~ Uses 30% more rank MP


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    Iron Dragon Slayer Magic - Third Generation I2vE54b
    Lilium
    Lilium

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    Character Sheet
    First Magic: αєgιѕ - тнє мιи∂
    Second Magic: муѕтι¢ - тнє вσ∂у
    Third Magic: ραиα¢єα - тнє ѕσυℓ

    Iron Dragon Slayer Magic - Third Generation Empty Re: Iron Dragon Slayer Magic - Third Generation

    Post by Lilium on 4th August 2018, 11:06 am

    Spoiler:
    @Adalinda wrote:Username: Adalinda Ortinbras
    Secondary Magic Name: Iron Dragon Slayer (3rd Gen)
    Evidence of Accomplishment: Proof of Lacrima Traded to me, Leveling Up The Dragon

    Description: - Dragon Slayer magic was created by dragons to pass it on to humans to be able to help them be able to slay dragons during a time of war. Iron Dragon Slayer Magic is slayer magic of the metal nature. The caster can create Iron made weapons and spells to be able to defend themselves and attack, and even to destroy a Dragon if they're powerful enough. Some can even further their initial magic by implementing a lacrima into them and training themselves to become even stronger.

    The only difference with this magic, is Adalinda’s mentor, Cirven, accidentally imbued some of his demon magic in with her lacrima while helping her get the lacrima inside of her for the extra magic. Because of this, she now has a small amount of devilish power that helps boost her to be just slightly more powerful than a normal Dragon Slayer.
    Dragon Slayer:

    ~ +25% Strength, Speed, and HP.
    ~ Greatly enhanced Hearing, Sight, and Smell.
    ~ The Force Ability.
    ~ Ability to Consume Magic of same element for MP
    ~ Resistance to their slayer element based off how powerful the opposing spell/ability being used on them is:
      ~ 2 Ranks Above Character: 0%
      ~ 1 Rank Above Character: 10%
      ~ Same Rank as Character: 25%
      ~ 1 Rank below Character: 35%
      ~ 2 Ranks below character: 50%
    Force, Third Gen:

    Third Generation Slayers: These slayers have learned the magic from the Dragon/God/Demon of their respective element, as well as imbued themselves with Lacrima from the same Dragon/God/Demon. This means ones primary and secondary must be made up of the same element, the primary magic being learned from the dragon/god/demon of the element, and the secondary magic being learned from the same dragon/god/demon but from a lacrima they produced.

    ~ Third Generation Force: Can be activated at will, anytime providing they have at least 50% of their base magic power remaining.
      ~ Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
      ~ The spell power of each rank is increased to 150%.
      ~ In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
      ~ During force spells cost no MP to cast, though they still adhere to durations and cooldowns as normal.
      ~ To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.

    Strengths:
    ~ Can consume their own element of metal (just not metal created by the caster)
    ~ Versatile
    ~ Does metal damage

    Weaknesses:
    ~ Motion sickness (except with friends who can fly/exceeds/dragons)
    ~ Intense heat can melt the metal down
    ~ Water can cause the metal to rust
    ~ Attracts lightning to self on accident, causing caster to be shocked from time to time during storms
    ~ Attracts magnets to certain metals

    Abilities:
    ~ (C)Iron Appendages: The mages arms and legs are covered in iron and steel. This metal grants the mage a 50% unarmed melee increase to damage. This also causes them to deal an extra 25% more damage to barriers and shields with unarmed melee attacks.
    ~ (C) Iron Regen: Due to consuming Iron, the mage is able to get 5% health every other post along with the normal MP regain dragon slayers originally have when consuming their own element.
    ~ (A) Steel Upgrade: When Adalinda’s MP get below 40%, her Iron spells on occasion steel up, dealing 40% more damage.

    Spells:

    D-Rank Spell – Iron Dragon’s Star:

    B-Rank Spell Name: Iron Dragon’s Star
    Rank: D
    Duration: 2 posts
    Cooldown: 3 posts
    Type: Iron, Offensive, Single Target, Instant
    Description:
    Star:
    Iron Dragon Slayer Magic - Third Generation Ninja_new_day2_shurikenbig
    The caster can flick their wrist and 2 throwing stars will form in each hand, totaling at 4 throwing stars. The stars can be thrown up to 40 meters away at 50 meters per second
    Strengths:
    ~ Stick to things
    ~ Rope can be threaded through the holes of the star
    Weaknesses:
    ~ Can be hit
    ~ Can be diverted
    ~ Can be dodged

    C-Rank Spell – Iron Dragon’s Iron Knuckles:

    D-Rank Spell Name: Iron Dragon’s Iron Knuckles
    Rank:C
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron, Offensive, Single Target, Instant
    Description: Iron Knuckles is where the caster forms spikes on their knuckles that protrude out 0.0762 meters (3 inches) from the knuckles. They cast it by shaking out their hands till the spikes form on each of the first knuckle on their hand.
    Strengths:
    ~ Can stab enemies up to 0.0762 meters (3 inches) away
    Weaknesses:
    ~ Can’t be removed from hand
    ~ Can only go as far as the arm can go

    B-Rank Spell – Iron Dragon’s Iron Fortress:

    C-Rank Spell Name: Iron Dragon’s Iron Fortress
    Rank: B
    Duration: 5 Posts
    Cooldown: 6 Posts
    Type: Iron, Defensive, Shield
    Description: Iron Fortress is a box that has up to 5 meters length, 5 meters width, and 5 meters height to it and a 200% HP. There are horizontal strips of windows on each side in the box to let in light, as well as let whomever is inside the box to fight along the sides of the box, holding off the enemy. It’s casted by the caster first rolling their hands around in a circle before throwing their hands back and out to cast the spell over the area they’re in.
    Strengths:
    ~ Protects self
    ~ Protects allies
    Weaknesses:
    ~ Enemies can also be in the shield as well if caster doesn’t pay attention
    ~ Intense heat can melt it
    ~ Enemies can throw spells/weapons/bombs within through the slit in the walls

    A-Rank Spell – Iron Dragon’s Steel Kunai Shower:

    A-Rank Spell Name: Iron Dragon’s Steel Kunai Shower
    Rank: A
    Duration: 2 Posts
    Cooldown: 3 Posts
    Type: Iron/Steel, Offensive, Multi Target, Instant
    Description: Steel Kunai Shower is an advanced form of Iron Dragon’s Kunai. Instead of having just one Kunai in the casters hands, the caster has 25 steel kunai on each arm (50 in all) shoot up into the air, and spread out up to around a 150-meter radius at 112 meters per second before they fall point down onto their designated enemy. All the caster has to do to cast the spell, is hold the arms up with their palms faced up and close their eyes as they say ‘Steel Kunai Shower’ softly.
    Strengths:
    ~ Aerodynamic when casted
    ~ Kunai's are created sharply
    Weaknesses:
    ~ Can be swayed by magnets easily
    ~ Can't have course altered after thrown
    ~ Can be knocked out of the way if someone is skilled enough to do so when it's casted

    S-Rank Spell – Iron Dragon’s Steel Golem:

    S-Rank Spell Name: Iron Dragon’s Steel Golem
    Rank: S
    Duration: 3 Posts, can be used only twice per thread
    Cooldown: 4 Posts
    Type: Iron, Defensive, Buff - Resistance
    Description: Steel Golem is a slightly advanced form of Iron Dragon Scales. The caster is able to make part of their body, or all of it, covered at will in a slightly thick plate of Iron that bends with the user as if it were a part of their skin. The plates are stronger than normal Iron and can protect the body against flames and water made by nature. Against magical attacks, the spell protects the casters body up to 80% of the damage that it originally would have dealt without it. When the Golem is activated, it has a health of 400 HP.
    Strengths:
    ~ Protects the body from up to 80% of original damage from attacks
    Weaknesses:
    ~ Magical flames cause 80% damage to spell per post
    ~ If partially covering the body, it can leave the rest of the body defenseless
    ~ Consumes 20% more magic when used

    S-Rank Signature Spell – Iron Dragon:

    S-Rank Signature Spell Name: Iron Dragon
    Rank: S
    Duration: 5 posts
    Cooldown: Once per thread
    Type: Iron, Offensive, Take-over – Full Body, Burst, Buff - Resistance
    Description:  Iron Dragon is the ability for the caster to morph themselves into a miniature iron dragon, literally. When on all fours, they’re about 1.651 meters high, but length wise (minus tail) they’re 3.175 meters tall. Altogether, they are 4.699 meters long with the tail included.

    Passive: When they are fully morphed they can act like a dragon with being able to able to fly in the air naturally. When the caster is morphed, the scales protect the body up to 75% of attacks with 550 HP to them.

    Active: The dragon can blast an area with a ball of Iron after opening their mouth and shooting it out of their mouth like a canon up to 100 meters at 100 meters per second, that gives off 2.5 x rank damage. (Which is partially caused by Cirven’s Devilish magic that is also within her). This lasts for 2 posts, with the first being the charge up for the blast. NOTE: WILL not BE USED AGAINST D OR C RANK CHARACTERS AND WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Like a canon
    ~ Able to fly
    ~ When morphed, the scales act like an armor
    Weaknesses:
    ~ Uses 50% more rank MP
    ~ While morphing, caster can be attacked
    ~ Attacks while morphing are 1.3x enemy rank damage
    ~ When morphed, the under belly is the weakest point
    ~ Can be knocked down from higher ranked spells

    Ranked Advanced Spell:

    Ranked Advanced Spell Name: Demon’s Influence - Blind Desire
    Rank: S+
    Duration: 5 posts
    Cooldown: 10 posts
    Type: Illusion, Multi – Target, AoE, DoT, Debuff
    Description: Demon’s Influence is a spell solely around the magic that courses through Ada that is Cirvens when it accidentally slipped into her during the transfer of the lacrima within her. Part of his magic was influenced for her to create this spell, and with his help, she’s perfected it.

    Blind Desire gets into the minds of the enemy by showing them what they desperately wish for the most deep down within them, even going to their wildest fantasies to make them come true while simultaneously cutting off their senses of pain inside of it. All the caster has to do is whisper the spell while blowing a kiss towards their enemy, giving off a swirling mist of black air up to 45 meters at D rank towards anything in front of them, and increasing by 45 meters every rank afterwards, capping at 225 meters at S rank. The mist has both metal shards within it that, on command, can deal .5 rank damage each post, capping at 2.5 damage. Inhaling the mist causes a 50% speed debuff and the feeling of pain is delayed up to four posts, unless they find a way out of the illusion. When Blind Desire is in place, and the enemy is caught up in their desire, they could either stop them long enough for the caster to get past or stall them, or if they could still be a threat, the shards of metal within the mist can attack the enemy as long as they’re within the mist. The mist delays the feeling of pain to keep the enemy sucked in the illusions that they’re in.
    NOTE: WILL HAVE OOC PERMISSION BEFORE USE IF USED IN A FIGHT!
    Strengths:
    ~ Stalls enemy
    ~ Delays pain
    ~ Attacks from within the mist
    Weaknesses:
    ~ Enemies can freely walk within the mist while in their delusions
    ~ Allies can get caught within the grasp of the spell
    ~ Vision impaired (need glasses or are blind) are unaffected by the mist
    ~ Uses 30% more rank MP

    Iron Dragon Slayer Magic - Third Generation QrzkL3R


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    Iron Dragon Slayer Magic - Third Generation QOmg1XE



      Current date/time is 24th June 2019, 11:25 am