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    EMOTIONAL TEMPEST!

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    Blood Plus
     
     

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    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed EMOTIONAL TEMPEST!

    Post by Blood Plus on Mon 14 May - 7:07

     

    a tempest's tale: unexalted fear
    MASTERY
    "With the wind at my back!"

    Primary Magic:
    Emotional Tempest

    Secondary Magic:
    X

    Caster or Holder:
    Caster (Lost Magic)

    Description:
    Weather manipulation, or more commonly known to Ao, as the emotional tempest is a type of magic whereby the user can experimentally control and shift the aspects of nature around him. This pertains to several different components of the weather which include: rain, snow, lightning, wind and even the sunlight itself.

    Many believe this to be a special ability known solely to him and with it, he can freely manipulate the weather around him as previously aforementioned. Regardless of the natural atmosphere around him, he could manifest many different weather effects, effectively turning them into powerful attacks or defences. It should be noted that his area of effect is not limited to outside, as he is able to isolate his abilities to relatively closed off areas, while within them.

    That being said, the ability to control the elements around him do not come without drawbacks. Despite being adept at controlling the weather while in passive moods, his emotions can greatly affect how and what he'll attack with. For example, lightning is symbolic of his anger while the snow is equally symbolic of his happiness. If he were extremely ange#8d8fbe by a situation, he'd find it inc#8d8fbeibly hard to manipulate the snow, whilst his anger would allow the manipulation of lightning to run amock - creating vast devastation with little to no self-control.

    Strengths:
    • Versatility in range and direction of his abilities.
    • Use of multiple elements due to the diverse nature of the natural environment.
    • Spontaneous nature of attack due to the unp#8d8fbeictability of the weather.
    • Extremely hard to get within physical range due various properties of lightning, wind etc.
    • The nature of the magic allows him to wield these multiple elements in a single attack.

    Weaknesses:
    • A self-induced unp#8d8fbeictability to his attacks due to the nature of emotions.
    • Unable to adapt in certain circumstances because his emotions may affect attacks.
    • Mages with abilities that can affect the state-of-mind can easily p#8d8fbeict him.
    — • E.G. A mage who could create a saddening sensation to alter his moveset.
    • Little to no means of a resolute defence since the magic is mostly intangible.
    • Vulnerable to multiple types of slayers since the weather is inclusive of it's respective elements.
    Most attacks are verbally announced which makes them easier to anticipate and therefore defend against.

    Unique Abilities:

    — • Boundless Energy: Due to the colossal nature of the magic he wields and it's often uncontrollable nature, it's no surprise that Amagiri equips such a vast supply of magical energy. Without it, this array of environmental phenomenon would simply overwhelm him and his opponents would get off lightly with little more than a shock due to extreme weather change. However, with the ability to control such power due to his gargantuan reserves of magical vitality, he's able to overcome these unpredictabilities and become a devastating force of nature. The user has 50% more magic power (MP).

    — • Loyal Protector: A man who values his allies above else; this unique ability is derived from his passionate desire to protect those whom he cares about. When standing against even the strongest of foes, his insatiable will to stand firm against all odds strengthens his combative drive so that he may perservere when it matters most. When fighting with allies, the user's desire to protect them grants them a 25% strength buff and a 25% spell damage buff.

    — • Healing Rain: Aforementioned earlier, Amagiri expresses a desire to protect those around him. Naturally this ability manifested itself within him. When bound by rain during one of his more depressive states, a regenerative aura overwhelms his body so that he may fight on even when the worst possible conditions are inflicted upon him. The user passively regenerated 5% HP every other turn.

    — • Magic Tolerance: An unpredictability like none other. Even professionals struggle to predict the weather at times. Combine that with the unstable nature of human emotions and that creates an inundating pot of incalculable spells. Sometimes these spells don't go according to plan and have hit Amagiri himself on occasion. Down the years, Amagiri has developed resistance to many forms of his magic. Due to the diverse nature of the elements he uses, mirroring the weather itself, his body has developed a form of immunization in the form of magical resistance. The user gains a 50% magic resistance buff.

    — •— • Perfect Storm: N/A. The user gains a 10% spell damage buff for each active debuff they have cast on enemies. This is caped at 60% and is based on the number of spells/abilities, not the number of enemies affected (if a spell affects multiple enemies, it still only counts once.) However, at least one enemy must be affected for it to count. Debuffs cast by the user's allies do not count toward this.


    Last edited by Blood Plus on Mon 20 Aug - 17:58; edited 4 times in total


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    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed Re: EMOTIONAL TEMPEST!

    Post by Blood Plus on Mon 14 May - 7:09

    D-Rank Spells:


    • Name: Drizzle
      Rank: D
      Type: Area of Effect, Water
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: A light rain begins to fall, dealing damage to all enemies within the spell's range. It isn't the most impressive weather phenomenon, but it's certainly a depressing one. This mood-dampening effect causes all opponents within the spell's range to get a 15% spell damage debuff. This debuff lasts until the end of the spell's duration.

      Strengths:

      • Debuffs opponents.

      Weaknesses:

      • Short range means the debuff isn't very effective against long-range mages.


    • Name: Sleet
      Rank: D
      Type: Area of Effect, Frozen Precipitation
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: Sleet begins to fall on the area. It doesn't hurt that much, but it's nasty, cold, and wet. It deals damage to enemies within range, and gives them a 15% strength debuff. This debuff lasts until the end of the spell's duration.

      Strengths:

      • Debuffs enemies.

      Weaknesses:

      • Short range means it isn't very effective against long-range mages.


    • Name: Frost
      Rank: D
      Type: Single Target, Ice
      Damage: 40 HP
      Range: 60 m
      Speed: 60 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: White frost spreads across the skin of the target. They are dealt single-target damage and are frozen in place for one turn.

      Strengths:

      • Freezes the target.

      Weaknesses:

      • Freezing effect does not work on ice or fire mages, due to natural resistances or residual body heat, respectively.


    • Name: Fog
      Rank: D
      Type: Area of Effect, Water
      Damage: None
      Range: 30 m
      Speed: 15 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: The entire area within the spell's range is filled with a dense fog. This obscures almost completely obscures the view of what is going on inside, except vague shadows when you get close to someone or when they get close to the edge of the fog. The caster, being the source of the fog, can sense where any objects of beings within the fog are.

      Strengths:

      • Good defensive screen- the caster is the only one that knows what is going on!

      Weaknesses:

      • Affects the caster's allies, not just their enemies.


    • Name: Sunny Day
      Rank: D+
      Type: Area of Effect, Sunshine
      Damage: None
      Range: 45 m
      Speed: 25 m/s
      Duration: 5 turns
      Cooldown: 6 turns
      Downside: None

      Description: It's a sunny day! The sky is bright, the weather is calm, and everyone's spirits are lifted. All allies in range get a 25% buff to spell damage.

      Strengths:

      • Buffs all nearby allies.

      Weaknesses:

      • This spell is only useful if the user has allies!





    Last edited by Blood Plus on Mon 20 Aug - 17:22; edited 1 time in total


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    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed Re: EMOTIONAL TEMPEST!

    Post by Blood Plus on Mon 14 May - 7:09

    C-Rank Spells:


    • Name: Downpour
      Rank: C
      Type: Area of Effect, Water
      Damage: 30 HP
      Range: 60 m
      Speed: 30 m/s
      Duration: 5 turns
      Cooldown: 6 turns
      Downside: None

      Description: Heavy rain starts falling throughout the spell's range. This deals spell-rank damage to all enemies in the area, and all enemies within range get a 20% magic resistance debuff.

      Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)

      • Debuffs enemies.

      Weaknesses:

      • Can be eaten by water-type slayers.


    • Name: Snow
      Rank: C
      Type: Single Target, Frozen Precipitation
      Damage: None
      Range: 120 m
      Speed: 120 m/s
      Duration: 1 turn
      Cooldown: 4 turns
      Downside: None

      Description: It begins snowing in the area for one turn. One target of the user's choice, either an ally or themself, is healed for 60 HP.

      Strengths:

      • Heals caster or ally.

      Weaknesses:

      • Long cooldown period for rank.


    • Name: Whirlwind
      Rank: C
      Type: Multiple Target, Wind
      Damage: Up to 30 HP
      Range: 90 m
      Speed: 65 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: A vortex of swirling wind appears around the caster, or an ally of their choice. This does not interfere with their movement or attacks in any way. However, this will take 2 hits of C-rank damage before being destroyed. In addition, it will reflect 50% of the damage dealt to it back at the attacker.

      Strengths:

      • Reflects damage back at attackers.

      Weaknesses:

      • Can be eaten by wind slayers, in which case the entire shield disappears immediately.


    • Name: Ball Lightning
      Rank: C+
      Type: Single Target, Lightning
      Damage: 90 HP
      Range: 180 m
      Speed: 180 m/s
      Duration: 1 turn
      Cooldown: 3 turns
      Downside: None

      Description: An orb of lightning hovers in the air in the moment, then shoots toward the target. On striking it deals spell-rank damage and stuns the target for one turn.

      Strengths:

      • Stuns the target.

      Weaknesses:

      • Will not stun lightning-type mages.





    Last edited by Blood Plus on Mon 20 Aug - 17:23; edited 1 time in total


    _____________________________________________________________________________________

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    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed Re: EMOTIONAL TEMPEST!

    Post by Blood Plus on Mon 14 May - 7:09

    B-Rank Spells:


    • Name: Hail
      Rank: B
      Type: Multiple Target, Frozen Precipitation
      Damage: 60 HP
      Range: 150 m
      Speed: 110 m/s
      Duration: 6 turns
      Cooldown: 7 turns
      Downside: None

      Description: Large, scattered chunks of hail fall throughout the spell's range throughout the initial turn. They will not harm the caster or their allies. However, enemies can be hit multiple times. any enemies that are hit by this spell will then have a 20% physical resistance debuff for the remainder of the spell's duration.

      Strengths:

      • Debuffs enemies.

      Weaknesses:

      • Debuff only applies if the spell actually hits the enemies. If they happen to dodge the hail... Well then, the caster is just out of luck.


    • Name: Black Ice
      Rank: B
      Type: Area of Effect, Ice
      Damage: 40 HP
      Range: 100 m
      Speed: 50 m/s
      Duration: 6 turns
      Cooldown: 7 turns
      Downside: None

      Description: A very thin, see-through layer of ice appears across the entire range of the spell. It can barely be spotted, but the cold seeping up from it deals spell-rank damage to all enemies in the area. In addition, everyone within range (except the caster) must move very carefully to avoid falling- they get a 25% speed debuff!

      Strengths:

      • Debuffs enemies in range.

      Weaknesses:

      • Debuffs allies too!


    • Name: Microburst
      Rank: B
      Type: Area of Effect, Wind
      Damage: 40 HP
      Range: 100 m
      Speed: 50 m/s
      Duration: 1 turn
      Cooldown: 4 turns
      Downside: None

      Description: A large burst of wind comes down over the caster, then spreads outward in all directions. This deals spell-ranked damage to all enemies and knocks them back to the edge of the spell's range.

      Strengths:

      • Knocks enemies back.

      Weaknesses:

      • As they say, keep your friends close and your enemies closer. Sometimes you'd rather not push them away from you.


    • Name: Lightning Strike
      Rank: B+
      Type: Single Target, Lightning
      Damage: 60 HP on initial strike, 60 HP each turn for the next 4 turns, for a total of 300 HP
      Range: 300 m
      Speed: 300 m/s
      Duration: 5 turns
      Cooldown: 6 turns
      Downside: None

      Description: A large bolt of lightning comes down from the sky, striking the target. This deals 60 HP of damage on the initial hit, and the same amount each turn for the next four turns.

      Strengths:

      • Can do a lot of damage over the course of five posts.

      Weaknesses:

      • Can be eaten by lightning-type slayers.





    Last edited by Blood Plus on Mon 20 Aug - 17:24; edited 1 time in total


    _____________________________________________________________________________________

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    ...you're only the hero in your own story and a blip in someone else's life."

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    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed Re: EMOTIONAL TEMPEST!

    Post by Blood Plus on Mon 14 May - 7:09

    A


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    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed Re: EMOTIONAL TEMPEST!

    Post by Blood Plus on Mon 14 May - 7:10

    S


    _____________________________________________________________________________________

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    ...you're only the hero in your own story and a blip in someone else's life."

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    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed Re: EMOTIONAL TEMPEST!

    Post by Blood Plus on Tue 15 May - 5:49

    Signature Spells:


    • Name: Straight-Line Wind
      Rank: D-Rank Signature
      Type: Single Target, Wind
      Damage: 40 HP
      Range: 60 m
      Speed: 60 m/s
      Duration: 1 turn
      Cooldown: None
      Downside: None

      Description: A single, strong gust of wind hits a target, dealing spell-ranked damage.

      Strengths:

      • No cooldown, meaning it can be used frequently.

      Weaknesses:

      • Can be eaten by wind slayers.


    • Name: Ice Barrage
      Rank: User-Rank Signature (Up to S-rank)
      Type: Multiple Target, Wind
      Damage: Spell-Ranked Multi-Target Damage (Up to 90 HP at S-rank)
      Range: Spell-Ranked Multi-Target Range (Up to 300 m at S-rank)
      Speed: Spell-Ranked Multi-Target Speed (Up to 2225 m/s at S-rank)
      Duration: 1 turn
      Cooldown: None
      Downside: None

      Description: The air around the caster cools, allowing ice crystals to form. These ice crystals then shoot in one direction of the caster's choice. Each crystal deals spell-ranked damage. The same target can get hit by multiple crystals. This will not harm allies.

      Strengths:

      • No cooldown means it can be used frequently.

      Weaknesses:

      • Can be eaten by ice slayers.





    _____________________________________________________________________________________

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    ...you're only the hero in your own story and a blip in someone else's life."

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    Character Sheet
    Character Name: αмαgιяι νσℓкσν
    Primary Magic: ռօȶ ǟքքʟɨƈǟɮʟɛ
    Secondary Magic: ɛʍօȶɨօռǟʟ ȶɛʍքɛֆȶ

    Completed Re: EMOTIONAL TEMPEST!

    Post by Blood Plus on Mon 20 Aug - 17:56

    BUMP: Important note for anyone grading this. To save you the time, I've highlighted the important info for each Unique Ability in italics. The rest is just fluff for my personal pleasure lolol. Big thanks to Sayuri who helped me a lot on this.

    Edit: You can delete this post upon approval.


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    Completed Re: EMOTIONAL TEMPEST!

    Post by Theo on Thu 30 Aug - 1:19

    [You know me. Let's do this!]

    ♛:
    @Blood Plus wrote:
     

    a tempest's tale: unexalted fear
    MASTERY
    "With the wind at my back!"

    Primary Magic:
    Emotional Tempest

    Secondary Magic:
    X

    Caster or Holder:
    Caster (Lost Magic) [Just needs the benefit of the type of magic you chose here. Caster and Lost Magic types can't be combined, so assuming that the whole magic is Lost Magic, you'd put its benefit as Solitary. ;3 ]

    Description:
    Weather manipulation, or more commonly known to Ao, as the emotional tempest is a type of magic whereby the user can experimentally control and shift the aspects of nature around him. This pertains to several different components of the weather which include: rain, snow, lightning, wind and even the sunlight itself.

    Many believe this to be a special ability known solely to him and with it, he can freely manipulate the weather around him as previously aforementioned. Regardless of the natural atmosphere around him, he could manifest many different weather effects, effectively turning them into powerful attacks or defences. It should be noted that his area of effect is not limited to outside, as he is able to isolate his abilities to relatively closed off areas, while within them.

    That being said, the ability to control the elements around him do not come without drawbacks. Despite being adept at controlling the weather while in passive moods, his emotions can greatly affect how and what he'll attack with. For example, lightning is symbolic of his anger while the snow is equally symbolic of his happiness. If he were extremely ange#8d8fbe by a situation, he'd find it inc#8d8fbeibly hard to manipulate the snow, whilst his anger would allow the manipulation of lightning to run amock - creating vast devastation with little to no self-control.

    Strengths:
    • Versatility in range and direction of his abilities.
    • Use of multiple elements due to the diverse nature of the natural environment.
    • Spontaneous nature of attack due to the unp#8d8fbeictability of the weather.
    • Extremely hard to get within physical range due various properties of lightning, wind etc.
    • The nature of the magic allows him to wield these multiple elements in a single attack.

    Weaknesses:
    • A self-induced unp#8d8fbeictability to his attacks due to the nature of emotions.
    • Unable to adapt in certain circumstances because his emotions may affect attacks.
    • Mages with abilities that can affect the state-of-mind can easily p#8d8fbeict him.
    — • E.G. A mage who could create a saddening sensation to alter his moveset.
    • Little to no means of a resolute defence since the magic is mostly intangible.
    • Vulnerable to multiple types of slayers since the weather is inclusive of it's respective elements.
    Most attacks are verbally announced which makes them easier to anticipate and therefore defend against.

    Unique Abilities:

    — • Boundless Energy: Due to the colossal nature of the magic he wields and it's often uncontrollable nature, it's no surprise that Amagiri equips such a vast supply of magical energy. Without it, this array of environmental phenomenon would simply overwhelm him and his opponents would get off lightly with little more than a shock due to extreme weather change. However, with the ability to control such power due to his gargantuan reserves of magical vitality, he's able to overcome these unpredictabilities and become a devastating force of nature. The user has 50% more magic power (MP).

    — • Loyal Protector: A man who values his allies above else; this unique ability is derived from his passionate desire to protect those whom he cares about. When standing against even the strongest of foes, his insatiable will to stand firm against all odds strengthens his combative drive so that he may perservere when it matters most. When fighting with allies, the user's desire to protect them grants them a 25% strength buff and a 25% spell damage buff.

    — • Healing Rain: Aforementioned earlier, Amagiri expresses a desire to protect those around him. Naturally this ability manifested itself within him. When bound by rain during one of his more depressive states, a regenerative aura overwhelms his body so that he may fight on even when the worst possible conditions are inflicted upon him. The user passively regenerated 5% HP every other turn.

    — • Magic Tolerance: An unpredictability like none other. Even professionals struggle to predict the weather at times. Combine that with the unstable nature of human emotions and that creates an inundating pot of incalculable spells. Sometimes these spells don't go according to plan and have hit Amagiri himself on occasion. Down the years, Amagiri has developed resistance to many forms of his magic. Due to the diverse nature of the elements he uses, mirroring the weather itself, his body has developed a form of immunization in the form of magical resistance. The user gains a 50% magic resistance buff.

    — •— • Perfect Storm: N/A. The user gains a 10% spell damage buff for each active debuff they have cast on enemies. This is caped at 60% and is based on the number of spells/abilities, not the number of enemies affected (if a spell affects multiple enemies, it still only counts once.) However, at least one enemy must be affected for it to count. Debuffs cast by the user's allies do not count toward this.

    @Blood Plus wrote:
    D-Rank Spells:


    • Name: Drizzle
      Rank: D
      Type: Area of Effect, Water
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: A light rain begins to fall, dealing damage to all enemies within the spell's range. It isn't the most impressive weather phenomenon, but it's certainly a depressing one. This mood-dampening effect causes all opponents within the spell's range to get a 15% spell damage debuff. This debuff lasts until the end of the spell's duration.

      Strengths:

      • Debuffs opponents.

      Weaknesses:

      • Short range means the debuff isn't very effective against long-range mages.


    • Name: Sleet
      Rank: D
      Type: Area of Effect, Frozen Precipitation
      Damage: 20 HP
      Range: 30 m
      Speed: 15 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: Sleet begins to fall on the area. It doesn't hurt that much, but it's nasty, cold, and wet. It deals damage to enemies within range, and gives them a 15% strength debuff. This debuff lasts until the end of the spell's duration.

      Strengths:

      • Debuffs enemies.

      Weaknesses:

      • Short range means it isn't very effective against long-range mages.


    • Name: Frost
      Rank: D
      Type: Single Target, Ice
      Damage: 40 HP
      Range: 60 m
      Speed: 60 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: White frost spreads across the skin of the target. They are dealt single-target damage and are frozen in place for one turn.

      Strengths:

      • Freezes the target.

      Weaknesses:

      • Freezing effect does not work on ice or fire mages, due to natural resistances or residual body heat, respectively.


    • Name: Fog
      Rank: D
      Type: Area of Effect, Water
      Damage: None
      Range: 30 m
      Speed: 15 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: The entire area within the spell's range is filled with a dense fog. This obscures almost completely obscures the view of what is going on inside, except vague shadows when you get close to someone or when they get close to the edge of the fog. The caster, being the source of the fog, can sense where any objects of beings within the fog are.

      Strengths:

      • Good defensive screen- the caster is the only one that knows what is going on!

      Weaknesses:

      • Affects the caster's allies, not just their enemies.


    • Name: Sunny Day
      Rank: D+
      Type: Area of Effect, Sunshine
      Damage: None
      Range: 45 m
      Speed: 25 m/s
      Duration: 5 turns
      Cooldown: 6 turns
      Downside: None

      Description: It's a sunny day! The sky is bright, the weather is calm, and everyone's spirits are lifted. All allies in  range get a 25% buff to spell damage.

      Strengths:

      • Buffs all nearby allies.

      Weaknesses:

      • This spell is only useful if the user has allies!




    @Blood Plus wrote:
    C-Rank Spells:


    • Name: Downpour
      Rank: C
      Type: Area of Effect, Water
      Damage: 30 HP
      Range: 60 m
      Speed: 30 m/s
      Duration: 5 turns
      Cooldown: 6 turns
      Downside: None

      Description: Heavy rain starts falling throughout the spell's range. This deals spell-rank damage to all enemies in the area, and all enemies within range get a 20% magic resistance debuff.

      Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)

      • Debuffs enemies.

      Weaknesses:

      • Can be eaten by water-type slayers.


    • Name: Snow
      Rank: C
      Type: Single Target, Frozen Precipitation
      Damage: None
      Range: 120 m
      Speed: 120 m/s
      Duration: 1 turn
      Cooldown: 4 turns
      Downside: None

      Description: It begins snowing in the area for one turn. One target of the user's choice, either an ally or themself, is healed for 60 HP.

      Strengths:

      • Heals caster or ally.

      Weaknesses:

      • Long cooldown period for rank.


    • Name: Whirlwind
      Rank: C
      Type: Multiple Target, Wind
      Damage: Up to 30 HP
      Range: 90 m
      Speed: 65 m/s
      Duration: 3 turns
      Cooldown: 4 turns
      Downside: None

      Description: A vortex of swirling wind appears around the caster, or an ally of their choice. This does not interfere with their movement or attacks in any way. However, this will take 2 hits of C-rank damage before being destroyed. In addition, it will reflect 50% of the damage dealt to it back at the attacker.

      Strengths:

      • Reflects damage back at attackers.

      Weaknesses:

      • Can be eaten by wind slayers, in which case the entire shield disappears immediately.


    • Name: Ball Lightning
      Rank: C+
      Type: Single Target, Lightning
      Damage: 90 HP
      Range: 180 m
      Speed: 180 m/s
      Duration: 1 turn
      Cooldown: 3 turns
      Downside: None

      Description: An orb of lightning hovers in the air in the moment, then shoots toward the target. On striking it deals spell-rank damage and stuns the target for one turn.

      Strengths:

      • Stuns the target.

      Weaknesses:

      • Will not stun lightning-type mages.




    @Blood Plus wrote:
    B-Rank Spells:


    • Name: Hail
      Rank: B
      Type: Multiple Target, Frozen Precipitation
      Damage: 60 HP
      Range: 150 m
      Speed: 110 m/s
      Duration: 6 turns
      Cooldown: 7 turns
      Downside: None

      Description: Large, scattered chunks of hail fall throughout the spell's range throughout the initial turn. They will not harm the caster or their allies. However, enemies can be hit multiple times. any enemies that are hit by this spell will then have a 20% physical resistance debuff for the remainder of the spell's duration.

      Strengths:

      • Debuffs enemies.

      Weaknesses:

      • Debuff only applies if the spell actually hits the enemies. If they happen to dodge the hail... Well then, the caster is just out of luck.


    • Name: Black Ice
      Rank: B
      Type: Area of Effect, Ice
      Damage: 40 HP
      Range: 100 m
      Speed: 50 m/s
      Duration: 6 turns
      Cooldown: 7 turns
      Downside: None

      Description: A very thin, see-through layer of ice appears across the entire range of the spell. It can barely be spotted, but the cold seeping up from it deals spell-rank damage to all enemies in the area. In addition, everyone within range (except the caster) must move very carefully to avoid falling- they get a 25% speed debuff!

      Strengths:

      • Debuffs enemies in range.

      Weaknesses:

      • Debuffs allies too!


    • Name: Microburst
      Rank: B
      Type: Area of Effect, Wind
      Damage: 40 HP
      Range: 100 m
      Speed: 50 m/s
      Duration: 1 turn
      Cooldown: 4 turns
      Downside: None

      Description: A large burst of wind comes down over the caster, then spreads outward in all directions. This deals spell-ranked damage to all enemies and knocks them back to the edge of the spell's range.

      Strengths:

      • Knocks enemies back.

      Weaknesses:

      • As they say, keep your friends close and your enemies closer. Sometimes you'd rather not push them away from you.


    • Name: Lightning Strike
      Rank: B+
      Type: Single Target, Lightning
      Damage: 60 HP on initial strike, 60 HP each turn for the next 4 turns, for a total of 300 HP
      Range: 300 m
      Speed: 300 m/s
      Duration: 5 turns
      Cooldown: 6 turns
      Downside: None

      Description: A large bolt of lightning comes down from the sky, striking the target. This deals 60 HP of damage on the initial hit, and the same amount each turn for the next four turns.

      Strengths:

      • Can do a lot of damage over the course of five posts.

      Weaknesses:

      • Can be eaten by lightning-type slayers.




    @Blood Plus wrote:
    Signature Spells:


    • Name: Straight-Line Wind
      Rank: D-Rank Signature
      Type: Single Target, Wind
      Damage: 40 HP
      Range: 60 m
      Speed: 60 m/s
      Duration: 1 turn
      Cooldown: None
      Downside: None

      Description: A single, strong gust of wind hits a target, dealing spell-ranked damage.

      Strengths:

      • No cooldown, meaning it can be used frequently.

      Weaknesses:

      • Can be eaten by wind slayers.


    • Name: Ice Barrage
      Rank: User-Rank Signature (Up to S-rank)
      Type: Multiple Target, Wind
      Damage: Spell-Ranked Multi-Target Damage (Up to 90 HP at S-rank)
      Range: Spell-Ranked Multi-Target Range (Up to 300 m at S-rank)
      Speed: Spell-Ranked Multi-Target Speed (Up to 2225 m/s at S-rank)
      Duration: 1 turn
      Cooldown: None
      Downside: None

      Description: The air around the caster cools, allowing ice crystals to form. These ice crystals then shoot in one direction of the caster's choice. Each crystal deals spell-ranked damage. The same target can get hit by multiple crystals. This will not harm allies.
      [Each crystal does 75% spell-ranked damage since it's multi-target.]

      Strengths:

      • No cooldown means it can be used frequently.

      Weaknesses:

      • Can be eaten by ice slayers.




    [Okie dokie! When you've made the edits, gimme a little bump bump~ ]


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      Current date/time is Tue 18 Sep - 23:14