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    ☾ Skálm inn Sála | Sword within Soul ☽

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    Calathes
     
     

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    Character Sheet
    Character Name: Theo Calathes
    Primary Magic: Sword within Soul | Skálm inn Sála
    Secondary Magic:

    ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Calathes on Thu 10 May - 6:57







    ☾ Skálm inn Sála | Sword within Soul ☽




    Caster or Holder:
    Holder

    Description:
    A sword which resembles the soul-- purely derived by magical and spiritual energy it is not as ordinary as one which has been made of metal. Although it certainly resembles the silver gleam of such material, it reflects rather brilliantly against the touch of light. It may gather the most of its strength from the wielder-- one of which can only be the soul which bears it-- but it also seems to attract energy from sources of light. Mainly the glow of the moon. It is a sword that is in tune completely with him, but it may also extend forth as a holder to forgotten memories and hidden emotions.

    Not made from a substance of metal, but rather a form of light, it is actually derived from his own body. Specifically from the left side of his arm, the marking (Chinese /or a Midi dragon tattoo) will change from its usual hue. As it creeps upward into a perfect silver glow, the base of the hilt becomes visible from the palm of the hand until it can eventually be slowly/or quickly detached from the form made of light. For a brief moment the object takes its shape, forming features that are more appealing and realistic to something that seems like a katana.

    Although an obvious tool made for combat, it also increases physical attributes and may grant some supportive features in regards to allies. The blade may also tear through the corrupt, but it will also seek to cleanse illness, poison or life threatening injuries, giving the appearance of an attack. As something made from the soul, it can easily reach forth and afflict emotions upon the other. Granting them memories that not even he has the will to see. They may be frightening or they may be uplifting, perhaps they do not make sense at all. It all depends on the opposing. Most of the time, the sword of the soul resonates whatever the holder may be feeling.

    It holds only a single elemental purpose, being light. Other than that it is like any other blade in appearance and in action. He wields many sword techniques, most of which may be recognizable in Midi culture. Although it can change into something slightly more messy and violent than the calm and collected skills of those which practice intently. Therefore he is certainly adaptable to change in the field of battle as he can so easily shift the style of combat. Derived by the power of light, it absorbs whatever object or form of magic may be emitting the substance, taking it forth to strengthen small cracks that may have or have not been afflicted in the act of battle. Despite the potential of breaking, in the end it will always return from the soul whence it came from.

    Strengths:
    It is not just offensive, but supportive and defensive.
    The weapon can replenish itself, hence being unbreakable.  
    Holds an advantage against the element darkness | shadows.  

    Weaknesses:
    Becomes gravely weaker if the sword is taken from him.
    Can be knocked from his hands, leaving him vulnerable.
    Is unable to use any other elements in order to aid him or his allies.
    Holds a disadvantage against ranged opponents.

    LINEAGE:
    Lineage: Eagle Vision
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:

    ☾Vanr☽ Created by humans as an unnatural being, suffering through experiments and isolation he is granted the inhuman strength and speed of about 27.5% due to his bloodline.

    ☾Søvnig☽ The flesh is able to regenerate at the cost of his energy-- depending on how much light Theo has absorbed into his system will be dependent on how fast the recovery is. This is MP to HP which goes up to 50% every post.

    ☾Móttaka☽ There is a strong barrier that prevents harm-- a defense reaction that acts purely based on his element of use. As he does require the blade to perform most attacks, his survival itself is spent solely on the absorption of light. With these aspects in mind Theo is granted a 50% resistance towards all attacks that may be using the element of light.

    ☾Víst☽ His body itself is derived by the element of light. Although it has taken shape into what you may see currently, that is not his true form. If he may find himself at a disadvantage with the blade, he shall change shape into a large almost "dragon-like" being. He is unable to use any spells in this form, but his is strength is increased by 55% while in this more impending state.

    ☾Um-Huxan☽ In the striking gaze of any light source Theo can use this to his advantage as something to go into hiding. Although he is able to be entirely unseen, anyone with good enough hearing will be able to make out which direction he is going or moving. It ends as he wishes it or ends upon the contact of another in their attempt to inflict harm or even simply touch him by mistake. It can also be used in addition with Víst.


    SIGNATURE SPELLS:


    CELESTIAL RIVE:
    Name: Celestial Rive
    Rank: A (scales with user)
    Type: Offensive
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    The sword is torn outward into five instantaneous strikes, releasing a powerful burst of light that takes shape into two immense crescent shapes. This deals a damage of exactly 100HP and pertains a speed of 400m/s and a length of 300m.

    Strengths:
    Unpredictable and difficult to counter.

    Weaknesses:
    Can potentially harm allies due to the destructive force.

    CELESTIAL GALE:
    Name: Celestial Gale
    Rank: D
    Type: Offensive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    He tears the sword upward, releasing a powerful blast of light that stuns his enemy for 1 post. This deals exactly 40HP worth of damage, pertaining a range and speed of 60m/s.  

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Shadow based magic can counter this.


    D RANK SPELLS:


    CRESCENT |:
    Name: Crescent |
    Rank: D+
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 45 metres in length and at speed of 25 m/s, executing a damage of 30hp. Requires at least one post before it can be used.

    Strengths:
    Can hit multiple enemies at once.

    Weaknesses:
    Spell ends if struck by the enemy.

    REBOUND |:
    Name: Rebound |
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    A powerful knockback, delivered by one instantaneous strike in the brief and visible formation of a crescent moon. It is a relatively fast spell, moving abruptly at about 15 m/s and holding a range of about 15 meters with a damage that is worth a single D-rank attack.

    Strengths:
    Advantage against weaponless | shadow users.

    Weaknesses:
    Useless against ranged opponents.


    UPSURGE |:
    Name: Upsurge |
    Rank: D
    Type: Supportive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    The blade is used as a means for casting an illusion, leaving a strange trail of light torn upon the air with the additional presence of his figure. Discarding a ghost for each time he teleports. How far he can go is limited to exactly 15 metres and a speed of 15 m/s.

    Strengths:
    Can confuse his opponents.

    Weaknesses:
    Unable to be used in the darkness.

    ENCLAVE |:
    Name: Enclave |
    Rank: D
    Type: Supportive  
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    Theo is engulfed by the light of the blade, the marking on the left of his arm shining brightly until it eventually overlaps the rest of his body in a faint but captivating glow. He is granted a higher potency in strength and speed of about 25%.

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.

    TERMINUS |:
    Name: Terminus |
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The blade is drawn from the hand, releasing a powerful amount of energy that courses throughout the area. Granting him a 25% increase in physical and magical strength.  

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.


    C RANK SPELLS:


    FLARE |:
    Name: Flare |
    Rank: C+
    Type: Supportive  
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    Immense energy warps around his form, reaching a length of about 45m. Allies that are within this faint light will have their magical and physical strength increased by 27.5%.

    Strengths:
    Allows allies to have more potential.

    Weaknesses:
    Spell ends if the blade is knocked from his hands.

    CLARITY |:
    Name: Clarity |
    Rank: C
    Type: Offensive
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    The blade is torn upwards, ravaging the ground below and leaving a trail of light in its path. In the direction of his attack the light will travel directly at his enemies, blinding them for 1 post. This deals a damage of 45 HP.

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Shadow based magic can counter this.

    UPSURGE ||:
    Name: Upsurge ||
    Rank: C
    Type: Offensive
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    He teleports directly in front of his enemy, leaving a ghost of light in his path. The blade it swung outward in one powerful strike, dealing 60HP worth of damage, the length and speed of the teleport only reaching 30m/s.

    Strengths:
    Very unpredictable | hard to counter.

    Weaknesses:
    Puts him closer to more powerful opponents.

    SCORN |:
    Name: Scorn |
    Rank: C
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The blade is held upwards or at a side angle from an incoming attack, giving off a strange light that ripples into form as what looks like a globe. Pertaining an area of 30m and a resistance that can take three spells of the same rank.

    Strengths:
    Can protect allies.

    Weaknesses:
    Useless against those of higher rank.


    B RANK SPELLS:


    CLARITY ||:
    Name: Clarity ||
    Rank: B+
    Type: Offensive
    Duration: 2 posts
    Cooldown: 5 posts

    Description:
    The blade is brought downwards, then around him, releasing a powerful blast of light that blinds his enemies for 1 post. The force of the light reaches to about 225m and 165m/s in speed, dealing exactly 90HP worth of damage.

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Can harm allies due to the massive blast of light.

    TERMINUS ||:
    Name: Terminus ||
    Rank: B
    Type: Supportive
    Duration: 2 posts
    Cooldown: 4 posts

    Description:
    Within the light of the moon or the sun Theo is granted an immense aura that increases his physical and magical strength of about 30%.

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.

    TRAVERSE |:
    Name: Traverse |
    Rank: B
    Type: Offensive
    Duration: 1 posts
    Cooldown: 4 posts

    Description:
    The sword is struck upwards at a side angle, closer to the enemy. It releases a blast of light in the visible shape of a crescent, forcing him backwards from his enemy at a speed and length of about 200m/s-- dealing exactly 80HP.

    Strengths:
    Useful to gain some distance from his enemy.

    Weaknesses:
    Holds a disadvantage against ranged opponents.  

    REBOUND ||:
    Name: Rebound ||
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    The sword is brought directly forward in a stabbing motion, glowing immensely in the force of light. It deals exactly 80HP worth of damage, but increases his spell damage by about 60%. The speed is 200m/s, but the range requires him to be close to the enemy.

    Strengths:
    Unpredictable and hard to counter.

    Weaknesses:
    Holds a disadvantage against ranged opponents.


    A RANK SPELLS:


    CRESCENT ||:
    Name: Crescent ||
    Rank: A+
    Type: Offensive
    Duration: 3 posts
    Cooldown: 6 posts

    Description:
    The sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 225 metres in length and at speed of 110 m/s, executing a damage of 75hp. It stuns enemies for one post once executed, though requires at least two posts before it can be used.

    Strengths:
    Can hit multiple enemies at once.

    Weaknesses:
    Spell ends if struck by the enemy.


    FLARE ||:
    Name: Flare ||
    Rank: A
    Type: Supportive  
    Duration: 5 posts
    Cooldown: 6 posts

    Description:
    Immense energy warps around his form, reaching a length of about 150m. Allies that are within this faint light will have their speed and magical | physical defense increased by 16.25%.

    Strengths:
    Allows allies to have more potential.

    Weaknesses:
    Spell ends if the blade is knocked from his hands.

    UPSURGE |||:
    Name: Upsurge |||
    Rank: A
    Type: Offensive  
    Duration: 1 posts
    Cooldown: 6 posts

    Description:
    Teleports from place to place leaving a ghost in his trail which can confuse his enemies. The total distance and speed he can travel is 75m/s, releasing a powerful and singular strike once reaching the exact distance of this spell. This deals his ranks damage, totaling to exactly 100 HP.

    Strengths:
    Useful for evading incoming attacks.

    Weaknesses:
    Leaves him closer to powerful opponents upon the ending of the spell.

    SCORN ||:
    Name: Scorn ||
    Rank: A
    Type: Defensive || Offensive  
    Duration: 2 posts
    Cooldown: 5 posts

    Description:
    The blade is held upward at a side angle, giving off a light which takes the shape of a globe around him and his allies. Once the spell has reached the 2nd post, it releases a powerful burst of light, forcing the attack back as though it had been deflected. Only able to take two spells worth of A rank damage.

    Strengths:
    Can protect allies.

    Weaknesses:
    Useless against those of a higher rank.



    Last edited by Calathes on Wed 11 Jul - 20:17; edited 13 times in total


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    Theo

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    Character Sheet
    Character Name: Theo Silversong
    Primary Magic: Jello Magic
    Secondary Magic: Drathir Takeover

    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Theo on Thu 14 Jun - 6:22

    Hey, Granny! Theo will be grading Theo's magic today. Weird, huh? ^^ Anyway, any corrections I have will be in [this color]. Let's get grandpa Theo back on the field~

    @Calathes wrote:




    Primary Magic: Skálm inn Sála | Sword within Soul
    Secondary Magic: x
    Caster or Holder: Holder | Lost Magic

    Description:
    A sword which resembles the soul-- purely derived by magical and spiritual energy it is not as ordinary as one which has been made of metal. Although it certainly resembles the silver gleam of such material, it reflects rather brilliantly against the touch of light. It may gather the most of its strength from the wielder-- one of which can only be the soul which bears it-- but it also seems to attract energy from sources of light. Mainly the glow of the moon. It is a sword that is in tune completely with him, but it may also extend forth as a holder to forgotten memories and hidden emotions.

    Not made from a substance of metal, but rather a form of light, it is actually derived from his own body. Specifically from the left side of his arm, the marking (Chinese /or a Midi dragon tattoo) will change from its usual hue. As it creeps upward into a perfect silver glow, the base of the hilt becomes visible from the palm of the hand until it can eventually be slowly/or quickly detached from the form made of light. For a brief moment the object takes its shape, forming features that are more appealing and realistic to something that seems like a katana.

    Although an obvious tool made for combat, it also increases physical attributes and may place (what is later described in abilities) the Heill* on other individuals if he wishes it. The blade may also tear through the corrupt, but it will also seek to cleanse illness, poison or life threatening injuries, giving the appearance of an attack. As something made from the soul, it can easily reach forth and afflict emotions upon the other. Granting them memories that not even he has the will to see. They may be frightening or they may be uplifting, perhaps they do not make sense at all. It all depends on the opposing. Most of the time, the sword of the soul resonates whatever the holder may be feeling.

    It holds only a single elemental purpose, being light. Other than that it is like any other blade in appearance and in action. He wields many sword techniques, most of which may be recognizable in Midi culture. Although it can change into something slightly more messy and violent than the calm and collected skills of those which practice intently. Therefore he is certainly adaptable to change in the field of battle as he can so easily shift the style of combat. Derived by the power of light, it absorbs whatever object or form of magic may be emitting the substance, taking it forth to strengthen small cracks that may have or have not been afflicted in the act of battle. Despite the potential of breaking, in the end it will always return from the soul whence it came from.

    Strengths:

    His limitations do not simply end with physical attacks or the Heill* that may aid others or himself within combat. The sword is also able to conjure spells that can both be offensive, defensive or supportive. Though it is usually the start.

    It is a blade which searches for light, despite the opposing spells which may or may not be aimed in harming him, the blade does use the radiance of such attacks to an advantage. Replenishing what damage that may have been applied to the weapon as nonexistent.

    Both wields an advantage and disadvantage with the element opposite to it. Able to tear through shadow/or darkness with ease, the blade and the one which holds it forth can be overwhelmed by the other if their ranking is higher than his own. In some cases it may even lose what gleam it had before when it is solely required to be feeding off of some source of light.  

    This weapon increases his physical and mental attributes-- also able to aid others in such an aspect if he wishes to place the Heill* upon them. Although the most of the sword’s abilities are derived in supporting the soul rather than solely focusing on those which surround him.

    Weaknesses:

    The sword is apart of the soul. If one does manage to take this important half far off and away from his grasp, he could potentially lose his memories or fall into a lengthy slumber. Sometimes it could end up as both. The further it is from the soul, the weaker he shall become.

    As he gets the most of his power and spells from holding the weapon, if it is knocked from his hands he loses what he might have been conjuring. Although Theo does wield inhuman strength without the blade, he is still at a potential risk of being harmed by spells without the defence of his blade in hand.

    Despite the endless display of enchantment in the aim of this sword, it holds a single element and therefore is unable to cast any other form. The diversity is in the way the light is used, not in the array of elements which are not available to him.

    The blade is a melee focused weapon, and as such it does not do well against ranged attacks. Holding few defensive techniques, it is mostly avoided entirely by agility rather than deflecting. It does better when confronted directly with the enemy, rather than lengths before his desired target.

    LINEAGE | EAGLE VISION:
    Lineage: Eagle Vision
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:

    ☾Heill☽
    From what manner of action is able to enact this strange and enchanting ability, is the fact that is remains a clear indication of his being. What is clear is that it is only able to choose individuals with the blade itself, using it to mark others in a way which of course would never harm them. Some may be granted markings, others may be granted change in appearance, such as hair colour or eye colour. What leaves those chosen is dependant on them, and hence they will remain safe in the pursuit of those which would wish to hurt them solely based on this blessing. An impossible feat when there isn’t a way to truly identify them.

    The Heill is not as powerful as it may seem, though it does increase the senses, alongside physical strength. It does not make one immortal or unavoidable to potential defeat. In-fact this ability is more of a hindrance to Theo than it is something that may support him. He can choose whomever he pleases, yet it is not something that should be carelessly given. Once someone has been chosen, he must risk the pain they go through, emotionally or physically. He can sense their doubt, and their happiness, but he cannot accurately portray it to the point it would be like reading a mind. The Heill takes the pain of the chosen and forces it onto the person which had granted it to them, lessening their injuries so that they may have an easier time within battle. Without however-- he cannot do much.

    This is purely for plot purposes, at the moment it is locked. ✘
    [When this becomes unlocked, it'll most likely need some modding. I would offer some right now, but I'm not entirely sure I understand it at the moment. ^^;]


    ☾Móttaka☽
    There is a strong barrier that prevents harm, a defense reaction that acts purely based on his element of use. As he does require the blade to perform most attacks, his survival itself is spent solely on the absorption of light. With these aspects in mind, Theo is granted a 45% resistance towards all attacks that may be using the element of light. Of course it is not fully in regards to the fact that he still takes damage depending on the rank of the spell. An example would be anything of his ranking or higher.
    [You can bump this passive up to 50%.]


    ☾Víst☽
    His body itself is derived by the element of light. Although it has taken shape into what you may see currently, that is not his true form. If he may find himself at a disadvantage with the blade, he shall change shape into a large almost dragon-like being. With a long and slim structure, feathery patches of raven and eyes of an alluring gold. What is the only strength in this change is the more impending size and the ability to take flight, other than that Theo is unable to use what spells are listed below as the usage for them comes in the grasp of his weapon - not of his form. This unique aspect however is something that is unlikely to be seen by anyone. It is a secret at which even he cannot comprehend therefore encouraging him not to expose of something whilst the truth of it is already dangerous enough.


    ☾Um-Huxan☽
    In the striking gaze of any light source, Theo can use that to his advantage as something to go into hiding. The moon and the sun are his most influential sources, but lamp posts or fire and other small flares can allow him to go completely invisible. Even those that may be coming from his enemies. Although he is able to be entirely unseen, anyone with good enough hearing will be able to make out which direction he is going or moving. This ability ends as he wishes it or ends upon the contact of another in their attempt to inflict harm or even simply touch him by mistake.


    ☾Søvnig☽
    The flesh is able to regenerate at the cost of his energy, depending on how much light Theo has absorbed into his system will be dependant on how fast the recovery is. Sometimes if he has starved himself of the resources (light being his only option for food) he will become tired, weak and have sudden spouts of illness. On a more natural and peaceful occasion however, Theo does not only use light as a form for battle but also something that is incredibly needed for his survival. He takes long naps in the sunlight or moonlight, gathering as much into his system as he can. Although he doesn’t necessarily need the sources within the sky, able to leech off of the more man-made options such as a fire, lamp-post or other forms of magic, the moon and the sun are what give him the most power.
    [This one is a little confusing to me on what exactly it does. Can you be more specific and provide numbers/percentages? If it's HP regen, that caps at +5% every other post. If it's MP regen, that's +15% every 5 posts. And if you're transferring MP to HP, that can go up to 50% every post.]


    [At D rank, you get 3 UAs. You might want to note which of the remaining 4 UAs not for locked for plot use is locked until rank up, or remove it to save for when you add your C rank spells.]


    D RANK SPELLS:


    REBOUND |:
    Name: Rebound |
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    A powerful knockback, delivered by two instantaneous strikes in the brief and visible formation of a crescent moon. It is mostly meant to deflect incoming attacks that could prove harmful, though that is dependant on how Theo chooses to use the attack. For the most part it is an offensive, knockback in most close ranged situations. Visibly it is impossible to detect as the blade maintains the same shade, leaving a tracing of light torn into the air with each swing of the blade. It is a relatively fast spell, moving abruptly at about 15 m/s and holding a range of about 10-12 metres, though it is more powerful the closer he is to his enemy.

    [This seems like a burst spell, which can only do one hit. You can up the range to 15 meters. Also, please state it does one rank's worth of damage and drop the "more powerful when closer to the enemy" part.]

    Strengths:
    ☾ Has a very strong advantage against those that may be weaponless or hold a weakness towards light.

    Weaknesses:
    ☽ Can only be most useful up close with the enemy as opposed to at a distance, therefore it is useless against someone that may be keeping themselves anywhere but close to his blade.


    UPSURGE |:
    Name: Upsurge |
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The blade is used as a means for casting an illusion, leaving a strange trail of light torn upon the air with the additional presence of his figure. Discarding a ghost for each time he teleports, confusing or causing his enemy to grow uncertain of how to handle to situation. How far he can go is limited to exactly 15 metres and a speed of 15 m/s, so it is most apparent if he is fighting someone at a closer range, however it can be useful for dodging something that is coming at him from a distance.

    [Since this is a burst type of teleport, it can only last 1 post. That said, you can bump it to a 2 post cooldown.]

    Strengths:
    ☾ Confusing a close ranged enemy with the potential opening of landing an attack or escaping.

    Weaknesses:
    ☽ Only able to be used in a place that has light. Such as being out directly in daylight as opposed to standing obscured within a cavern or beneath the trees. Therefore those that have the ability to shroud the area in darkness will prevent Theo from using this spell.

    CRESCENT |:
    Name: Crescent |
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    This requires at least one post before Theo can actually use the spell, as it is an attack that requires the need to be charged up before being used. With the sword not yet sheathed from the palm of his hand, he stands in a slightly crouched position with his eyes closed, building energy throughout the time which passes whilst one hand grips firmly at the visible handle of the blade. As such this leaves him incredibly vulnerable to those that wish to attack. If he wants to move elsewhere the spell will end, or it may end upon him being attacked. Either way-- once the duration for the charge has passed the sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 30 metres in length and at speed of 15 m/s.

    [Okie dokie! This is a charged spell, so the charging time needs to be included in the duration. So if it must charge 1 post, then the attack takes place in the 2nd post, the total duration would be 2 and the cooldown 3. If you charge 2 posts, the 3rd post is the attack and the cooldown is 4, which is the max here since D ranks can only have durations of 3 max.

    That said, you need to state how much damage this spell does. It's an AOE, so it does 50% normal D rank damage, which is 20hp.

    So, here's the complicated part! Bear with me. Given the drawbacks present, it would gain 50% of the already halved D rank damage. So it would gain 10hp per charge post. If you charge 1 post and execute on the second, it'll do 30hp damage. If you charge 2 and release on the 3rd, it'll do 40hp damage.

    Also, as the rules state, if the attack is launched without a charge it will generally do less damage than a normal spell of its rank, so you'd subtract the halved damage of the half rank damage, so it would do just 10hp damage uncharged.]


    Strengths:
    ☾ Can hit multiple enemies at once.

    Weaknesses:
    ☽ Spell ends if Theo needs to dodge an incoming attack or is struck by an enemy while charging the spell.
    ☽ Does scarce damage to higher ranked enemies, though will still make them lose their balance or startle them.

    ENCLAVE |:
    Name: Enclave |
    Rank: D
    Type: Supportive  
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    Theo is engulfed by the light of the blade, the marking on the left of his arm glowing brightly alongside the rest of his body. The energy is dependant on the amount of light he has fed upon prior to the use of this spell, however it grants him a higher potency in strength and speed of about 30%. Allowing him to use this support for whatever he pleases, whether it be in battle or not.

    Strengths:
    ☾ It can be used as an additional in other spells, increasing his damage or being used to avoid harm.

    Weaknesses:
    ☽ The blade can still be knocked from his hands, quickly ending the spell.
    ☽ Because it is at such a low level, the significance it has on those of a higher ranking is barely notable.



    [You get a D+ advanced spells as well, if you wanted to add that in.]

    Ok, that should be it. Let me know if I misunderstood anything, and gimme a little bump when you're ready!


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    Calathes
     
     

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    Secondary Magic:

    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Calathes on Thu 14 Jun - 13:34

    Woah, hello there Theo :eyes:

    I changed up a few things I just wanted to clarify the stuff that doesn't make sense, since my wording can get a bit abstract at times. For the Sovnig ability, I just wanted to implement a few features about him into the magic itself, explaining his capability to heal very quickly. Which is dependent on how much light he has in his body, which is what he basically feeds off of. Like how a flower feeds off of sunlight. So if he doesn't have a lot, just as an example, he probably will have more trouble healing at a rapid pace than he would if he had more light in his body.

    It isn't really something that could be implemented into HP regen, because he'll still take damage and be afflicted by the pain of whatever has attacked him, regardless if his wounds heal or not. If it makes more sense I could add it in as something that is like MP being transferred into HP?  

    Also I got rid of the other ability since it's a bit to complex and probably wouldn't work out later on LOL


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    Theo

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    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Theo on Fri 15 Jun - 5:54

    I see, I see. That makes sense. Welp! It all looks great now, though Sovnig does need numbers in there. I think adding the mp transferring to hp would work great. ^^ Then we can get this old boy some approved magic! lol


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    Primary Magic: Sword within Soul | Skálm inn Sála
    Secondary Magic:

    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Calathes on Fri 15 Jun - 23:58

    Alright I added that in so it makes more sense!


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    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Theo on Sat 16 Jun - 0:30


    ♛:
    @Calathes wrote:




    Primary Magic: Skálm inn Sála | Sword within Soul
    Secondary Magic: x
    Caster or Holder: Holder | Lost Magic

    Description:
    A sword which resembles the soul-- purely derived by magical and spiritual energy it is not as ordinary as one which has been made of metal. Although it certainly resembles the silver gleam of such material, it reflects rather brilliantly against the touch of light. It may gather the most of its strength from the wielder-- one of which can only be the soul which bears it-- but it also seems to attract energy from sources of light. Mainly the glow of the moon. It is a sword that is in tune completely with him, but it may also extend forth as a holder to forgotten memories and hidden emotions.

    Not made from a substance of metal, but rather a form of light, it is actually derived from his own body. Specifically from the left side of his arm, the marking (Chinese /or a Midi dragon tattoo) will change from its usual hue. As it creeps upward into a perfect silver glow, the base of the hilt becomes visible from the palm of the hand until it can eventually be slowly/or quickly detached from the form made of light. For a brief moment the object takes its shape, forming features that are more appealing and realistic to something that seems like a katana.

    Although an obvious tool made for combat, it also increases physical attributes and may place (what is later described in abilities) the Heill* on other individuals if he wishes it. The blade may also tear through the corrupt, but it will also seek to cleanse illness, poison or life threatening injuries, giving the appearance of an attack. As something made from the soul, it can easily reach forth and afflict emotions upon the other. Granting them memories that not even he has the will to see. They may be frightening or they may be uplifting, perhaps they do not make sense at all. It all depends on the opposing. Most of the time, the sword of the soul resonates whatever the holder may be feeling.

    It holds only a single elemental purpose, being light. Other than that it is like any other blade in appearance and in action. He wields many sword techniques, most of which may be recognizable in Midi culture. Although it can change into something slightly more messy and violent than the calm and collected skills of those which practice intently. Therefore he is certainly adaptable to change in the field of battle as he can so easily shift the style of combat. Derived by the power of light, it absorbs whatever object or form of magic may be emitting the substance, taking it forth to strengthen small cracks that may have or have not been afflicted in the act of battle. Despite the potential of breaking, in the end it will always return from the soul whence it came from.

    Strengths:

    His limitations do not simply end with physical attacks or the Heill* that may aid others or himself within combat. The sword is also able to conjure spells that can both be offensive, defensive or supportive. Though it is usually the start.

    It is a blade which searches for light, despite the opposing spells which may or may not be aimed in harming him, the blade does use the radiance of such attacks to an advantage. Replenishing what damage that may have been applied to the weapon as nonexistent.

    Both wields an advantage and disadvantage with the element opposite to it. Able to tear through shadow/or darkness with ease, the blade and the one which holds it forth can be overwhelmed by the other if their ranking is higher than his own. In some cases it may even lose what gleam it had before when it is solely required to be feeding off of some source of light.  

    This weapon increases his physical and mental attributes-- also able to aid others in such an aspect if he wishes to place the Heill* upon them. Although the most of the sword’s abilities are derived in supporting the soul rather than solely focusing on those which surround him.

    Weaknesses:

    The sword is apart of the soul. If one does manage to take this important half far off and away from his grasp, he could potentially lose his memories or fall into a lengthy slumber. Sometimes it could end up as both. The further it is from the soul, the weaker he shall become.

    As he gets the most of his power and spells from holding the weapon, if it is knocked from his hands he loses what he might have been conjuring. Although Theo does wield inhuman strength without the blade, he is still at a potential risk of being harmed by spells without the defence of his blade in hand.

    Despite the endless display of enchantment in the aim of this sword, it holds a single element and therefore is unable to cast any other form. The diversity is in the way the light is used, not in the array of elements which are not available to him.

    The blade is a melee focused weapon, and as such it does not do well against ranged attacks. Holding few defensive techniques, it is mostly avoided entirely by agility rather than deflecting. It does better when confronted directly with the enemy, rather than lengths before his desired target.

    LINEAGE | EAGLE VISION:
    Lineage: Eagle Vision
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:

    ☾Móttaka☽
    There is a strong barrier that prevents harm, a defense reaction that acts purely based on his element of use. As he does require the blade to perform most attacks, his survival itself is spent solely on the absorption of light. With these aspects in mind, Theo is granted a 50% resistance towards all attacks that may be using the element of light. Of course it is not fully in regards to the fact that he still takes damage depending on the rank of the spell. An example would be anything of his ranking or higher.


    ☾Víst☽
    His body itself is derived by the element of light. Although it has taken shape into what you may see currently, that is not his true form. If he may find himself at a disadvantage with the blade, he shall change shape into a large almost dragon-like being. With a long and slim structure, feathery patches of raven and eyes of an alluring gold. What is the only strength in this change is the more impending size and the ability to take flight, other than that Theo is unable to use what spells are listed below as the usage for them comes in the grasp of his weapon - not of his form. This unique aspect however is something that is unlikely to be seen by anyone. It is a secret at which even he cannot comprehend therefore encouraging him not to expose of something whilst the truth of it is already dangerous enough.


    ☾Um-Huxan☽
    In the striking gaze of any light source, Theo can use that to his advantage as something to go into hiding. The moon and the sun are his most influential sources, but lamp posts or fire and other small flares can allow him to go completely invisible. Even those that may be coming from his enemies. Although he is able to be entirely unseen, anyone with good enough hearing will be able to make out which direction he is going or moving. This ability ends as he wishes it or ends upon the contact of another in their attempt to inflict harm or even simply touch him by mistake.


    At the moment this ability is locked. ✘

    ☾Søvnig☽
    The flesh is able to regenerate at the cost of his energy, depending on how much light Theo has absorbed into his system will be dependant on how fast the recovery is. Sometimes if he has starved himself of the resources (light being his only option for food) he will become tired, weak and have sudden spouts of illness. On a more natural and peaceful occasion however, Theo does not only use light as a form for battle but also something that is incredibly needed for his survival. He takes long naps in the sunlight or moonlight, gathering as much into his system as he can. Although he doesn’t necessarily need the sources within the sky, able to leech off of the more man-made options such as a fire, lamp-post or other forms of magic, the moon and the sun are what give him the most power. (MP to HP which goes up to 50% every post).


    D RANK SPELLS:


    REBOUND |:
    Name: Rebound |
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    A powerful knockback, delivered by one instantaneous strike in the brief and visible formation of a crescent moon. It is mostly meant to deflect incoming attacks that could prove harmful, though that is dependent on how Theo chooses to use the attack. For the most part it is an offensive, knock back in most close ranged situations. Visibly it is impossible to detect as the blade maintains the same shade, leaving a tracing of light torn into the air with each swing of the blade. It is a relatively fast spell, moving abruptly at about 15 m/s and holding a range of about 15 meters with a damage that is worth a single D-rank attack.

    Strengths:
    ☾ Has a very strong advantage against those that may be weaponless or hold a weakness towards light.

    Weaknesses:
    ☽ Can only be most useful up close with the enemy as opposed to at a distance, therefore it is useless against someone that may be keeping themselves anywhere but close to his blade.


    UPSURGE |:
    Name: Upsurge |
    Rank: D
    Type: Supportive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    The blade is used as a means for casting an illusion, leaving a strange trail of light torn upon the air with the additional presence of his figure. Discarding a ghost for each time he teleports, confusing or causing his enemy to grow uncertain of how to handle to situation. How far he can go is limited to exactly 15 metres and a speed of 15 m/s, so it is most apparent if he is fighting someone at a closer range, however it can be useful for dodging something that is coming at him from a distance.

    Strengths:
    ☾ Confusing a close ranged enemy with the potential opening of landing an attack or escaping.

    Weaknesses:
    ☽ Only able to be used in a place that has light. Such as being out directly in daylight as opposed to standing obscured within a cavern or beneath the trees. Therefore those that have the ability to shroud the area in darkness will prevent Theo from using this spell.

    CRESCENT |:
    Name: Crescent |
    Rank: D
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    This requires at least one post before Theo can actually use the spell (the actual spell not being used until the second post), as it is an attack that requires the need to be charged up before being used. With the sword not yet sheathed from the palm of his hand, he stands in a slightly crouched position with his eyes closed, building energy throughout the time which passes whilst one hand grips firmly at the visible handle of the blade. As such this leaves him incredibly vulnerable to those that wish to attack. If he wants to move elsewhere the spell will end, or it may end upon him being attacked. Either way-- once the duration for the charge has passed the sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 30 metres in length and at speed of 15 m/s, executing a damage of 30hp.

    Strengths:
    ☾ Can hit multiple enemies at once.

    Weaknesses:
    ☽ Spell ends if Theo needs to dodge an incoming attack or is struck by an enemy while charging the spell.
    ☽ Does scarce damage to higher ranked enemies, though will still make them lose their balance or startle them.

    ENCLAVE |:
    Name: Enclave |
    Rank: D
    Type: Supportive  
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    Theo is engulfed by the light of the blade, the marking on the left of his arm glowing brightly alongside the rest of his body. The energy is dependant on the amount of light he has fed upon prior to the use of this spell, however it grants him a higher potency in strength and speed of about 30%. Allowing him to use this support for whatever he pleases, whether it be in battle or not.

    Strengths:
    ☾ It can be used as an additional in other spells, increasing his damage or being used to avoid harm.

    Weaknesses:
    ☽ The blade can still be knocked from his hands, quickly ending the spell.
    ☽ Because it is at such a low level, the significance it has on those of a higher ranking is barely notable.



    _____________________________________________________________________________________

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    kittykool75

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    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by kittykool75 on Fri 29 Jun - 19:21

    Spoiler:
    @Calathes wrote:




    Primary Magic: Skálm inn Sála | Sword within Soul
    Secondary Magic: x
    Caster or Holder: Holder | Lost Magic

    Description:
    A sword which resembles the soul-- purely derived by magical and spiritual energy it is not as ordinary as one which has been made of metal. Although it certainly resembles the silver gleam of such material, it reflects rather brilliantly against the touch of light. It may gather the most of its strength from the wielder-- one of which can only be the soul which bears it-- but it also seems to attract energy from sources of light. Mainly the glow of the moon. It is a sword that is in tune completely with him, but it may also extend forth as a holder to forgotten memories and hidden emotions.

    Not made from a substance of metal, but rather a form of light, it is actually derived from his own body. Specifically from the left side of his arm, the marking (Chinese /or a Midi dragon tattoo) will change from its usual hue. As it creeps upward into a perfect silver glow, the base of the hilt becomes visible from the palm of the hand until it can eventually be slowly/or quickly detached from the form made of light. For a brief moment the object takes its shape, forming features that are more appealing and realistic to something that seems like a katana.

    Although an obvious tool made for combat, it also increases physical attributes and may place (what is later described in abilities) the Heill* on other individuals if he wishes it. The blade may also tear through the corrupt, but it will also seek to cleanse illness, poison or life threatening injuries, giving the appearance of an attack. As something made from the soul, it can easily reach forth and afflict emotions upon the other. Granting them memories that not even he has the will to see. They may be frightening or they may be uplifting, perhaps they do not make sense at all. It all depends on the opposing. Most of the time, the sword of the soul resonates whatever the holder may be feeling.

    It holds only a single elemental purpose, being light. Other than that it is like any other blade in appearance and in action. He wields many sword techniques, most of which may be recognizable in Midi culture. Although it can change into something slightly more messy and violent than the calm and collected skills of those which practice intently. Therefore he is certainly adaptable to change in the field of battle as he can so easily shift the style of combat. Derived by the power of light, it absorbs whatever object or form of magic may be emitting the substance, taking it forth to strengthen small cracks that may have or have not been afflicted in the act of battle. Despite the potential of breaking, in the end it will always return from the soul whence it came from.

    Strengths:

    His limitations do not simply end with physical attacks or the Heill* that may aid others or himself within combat. The sword is also able to conjure spells that can both be offensive, defensive or supportive. Though it is usually the start.

    It is a blade which searches for light, despite the opposing spells which may or may not be aimed in harming him, the blade does use the radiance of such attacks to an advantage. Replenishing what damage that may have been applied to the weapon as nonexistent.

    Both wields an advantage and disadvantage with the element opposite to it. Able to tear through shadow/or darkness with ease, the blade and the one which holds it forth can be overwhelmed by the other if their ranking is higher than his own. In some cases it may even lose what gleam it had before when it is solely required to be feeding off of some source of light.  

    This weapon increases his physical and mental attributes-- also able to aid others in such an aspect if he wishes to place the Heill* upon them. Although the most of the sword’s abilities are derived in supporting the soul rather than solely focusing on those which surround him.

    Weaknesses:

    The sword is apart of the soul. If one does manage to take this important half far off and away from his grasp, he could potentially lose his memories or fall into a lengthy slumber. Sometimes it could end up as both. The further it is from the soul, the weaker he shall become.

    As he gets the most of his power and spells from holding the weapon, if it is knocked from his hands he loses what he might have been conjuring. Although Theo does wield inhuman strength without the blade, he is still at a potential risk of being harmed by spells without the defence of his blade in hand.

    Despite the endless display of enchantment in the aim of this sword, it holds a single element and therefore is unable to cast any other form. The diversity is in the way the light is used, not in the array of elements which are not available to him.

    The blade is a melee focused weapon, and as such it does not do well against ranged attacks. Holding few defensive techniques, it is mostly avoided entirely by agility rather than deflecting. It does better when confronted directly with the enemy, rather than lengths before his desired target.

    LINEAGE | EAGLE VISION:
    Lineage: Eagle Vision
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:

    ☾Móttaka☽
    There is a strong barrier that prevents harm, a defense reaction that acts purely based on his element of use. As he does require the blade to perform most attacks, his survival itself is spent solely on the absorption of light. With these aspects in mind, Theo is granted a 50% resistance towards all attacks that may be using the element of light. Of course it is not fully in regards to the fact that he still takes damage depending on the rank of the spell. An example would be anything of his ranking or higher.


    ☾Víst☽
    His body itself is derived by the element of light. Although it has taken shape into what you may see currently, that is not his true form. If he may find himself at a disadvantage with the blade, he shall change shape into a large almost dragon-like being. With a long and slim structure, feathery patches of raven and eyes of an alluring gold. What is the only strength in this change is the more impending size and the ability to take flight, other than that Theo is unable to use what spells are listed below as the usage for them comes in the grasp of his weapon - not of his form. This unique aspect however is something that is unlikely to be seen by anyone. It is a secret at which even he cannot comprehend therefore encouraging him not to expose of something whilst the truth of it is already dangerous enough.


    ☾Um-Huxan☽
    In the striking gaze of any light source, Theo can use that to his advantage as something to go into hiding. The moon and the sun are his most influential sources, but lamp posts or fire and other small flares can allow him to go completely invisible. Even those that may be coming from his enemies. Although he is able to be entirely unseen, anyone with good enough hearing will be able to make out which direction he is going or moving. This ability ends as he wishes it or ends upon the contact of another in their attempt to inflict harm or even simply touch him by mistake.


    At the moment this ability is locked. ✘

    ☾Søvnig☽
    The flesh is able to regenerate at the cost of his energy, depending on how much light Theo has absorbed into his system will be dependant on how fast the recovery is. Sometimes if he has starved himself of the resources (light being his only option for food) he will become tired, weak and have sudden spouts of illness. On a more natural and peaceful occasion however, Theo does not only use light as a form for battle but also something that is incredibly needed for his survival. He takes long naps in the sunlight or moonlight, gathering as much into his system as he can. Although he doesn’t necessarily need the sources within the sky, able to leech off of the more man-made options such as a fire, lamp-post or other forms of magic, the moon and the sun are what give him the most power. (MP to HP which goes up to 50% every post).


    D RANK SPELLS:


    REBOUND |:
    Name: Rebound |
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    A powerful knockback, delivered by one instantaneous strike in the brief and visible formation of a crescent moon. It is mostly meant to deflect incoming attacks that could prove harmful, though that is dependent on how Theo chooses to use the attack. For the most part it is an offensive, knock back in most close ranged situations. Visibly it is impossible to detect as the blade maintains the same shade, leaving a tracing of light torn into the air with each swing of the blade. It is a relatively fast spell, moving abruptly at about 15 m/s and holding a range of about 15 meters with a damage that is worth a single D-rank attack.

    Strengths:
    ☾ Has a very strong advantage against those that may be weaponless or hold a weakness towards light.

    Weaknesses:
    ☽ Can only be most useful up close with the enemy as opposed to at a distance, therefore it is useless against someone that may be keeping themselves anywhere but close to his blade.


    UPSURGE |:
    Name: Upsurge |
    Rank: D
    Type: Supportive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    The blade is used as a means for casting an illusion, leaving a strange trail of light torn upon the air with the additional presence of his figure. Discarding a ghost for each time he teleports, confusing or causing his enemy to grow uncertain of how to handle to situation. How far he can go is limited to exactly 15 metres and a speed of 15 m/s, so it is most apparent if he is fighting someone at a closer range, however it can be useful for dodging something that is coming at him from a distance.

    Strengths:
    ☾ Confusing a close ranged enemy with the potential opening of landing an attack or escaping.

    Weaknesses:
    ☽ Only able to be used in a place that has light. Such as being out directly in daylight as opposed to standing obscured within a cavern or beneath the trees. Therefore those that have the ability to shroud the area in darkness will prevent Theo from using this spell.

    CRESCENT |:
    Name: Crescent |
    Rank: D
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    This requires at least one post before Theo can actually use the spell (the actual spell not being used until the second post), as it is an attack that requires the need to be charged up before being used. With the sword not yet sheathed from the palm of his hand, he stands in a slightly crouched position with his eyes closed, building energy throughout the time which passes whilst one hand grips firmly at the visible handle of the blade. As such this leaves him incredibly vulnerable to those that wish to attack. If he wants to move elsewhere the spell will end, or it may end upon him being attacked. Either way-- once the duration for the charge has passed the sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 30 metres in length and at speed of 15 m/s, executing a damage of 30hp.

    Strengths:
    ☾ Can hit multiple enemies at once.

    Weaknesses:
    ☽ Spell ends if Theo needs to dodge an incoming attack or is struck by an enemy while charging the spell.
    ☽ Does scarce damage to higher ranked enemies, though will still make them lose their balance or startle them.

    ENCLAVE |:
    Name: Enclave |
    Rank: D
    Type: Supportive  
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    Theo is engulfed by the light of the blade, the marking on the left of his arm glowing brightly alongside the rest of his body. The energy is dependant on the amount of light he has fed upon prior to the use of this spell, however it grants him a higher potency in strength and speed of about 30%. Allowing him to use this support for whatever he pleases, whether it be in battle or not.

    Strengths:
    ☾ It can be used as an additional in other spells, increasing his damage or being used to avoid harm.

    Weaknesses:
    ☽ The blade can still be knocked from his hands, quickly ending the spell.
    ☽ Because it is at such a low level, the significance it has on those of a higher ranking is barely notable.


    Unlocked at user's request.


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    Calathes
     
     

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    Primary Magic: Sword within Soul | Skálm inn Sála
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    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Calathes on Sun 1 Jul - 3:04



    Okay so a lot was changed here, removed unnecessary wording just for the sake of keeping things simple. The overall strengths and weaknesses of the magic have been shortened greatly just as an example, the layout, font and colors have also been changed.

    Moving onto the UAs. A lot of the descriptions were shortened, though the purpose of them and their buffs have remained the same. I did however, add a buff to the UA Víst and additionally added a new UA which is Vanr at the very top.

    I've added Signature spells, moved a few things around for the D rank spells. Clarity | has been changed from a normal D rank spell to an advanced D+ one, so I edited the buffs and such for that, not sure if I'm correct. At the very bottom I added in a new spell called Terminus |. The rest of the spells from C rank to A rank are all new and ready to be graded! ♥



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    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Rin Mayou on Tue 10 Jul - 4:17

    Hi there, grandpaaa! ♥ I am here to grade your pretty looking magic here! All of the suggestions I make will be in this color here! You know the drill! Give this thread a little bump once you've made the edits! Soooo here we go!

    <3:

    @Calathes wrote:






    ☾ Skálm inn Sála | Sword within Soul ☽




    Caster or Holder:
    Holder

    Description:
    A sword which resembles the soul-- purely derived by magical and spiritual energy it is not as ordinary as one which has been made of metal. Although it certainly resembles the silver gleam of such material, it reflects rather brilliantly against the touch of light. It may gather the most of its strength from the wielder-- one of which can only be the soul which bears it-- but it also seems to attract energy from sources of light. Mainly the glow of the moon. It is a sword that is in tune completely with him, but it may also extend forth as a holder to forgotten memories and hidden emotions.

    Not made from a substance of metal, but rather a form of light, it is actually derived from his own body. Specifically from the left side of his arm, the marking (Chinese /or a Midi dragon tattoo) will change from its usual hue. As it creeps upward into a perfect silver glow, the base of the hilt becomes visible from the palm of the hand until it can eventually be slowly/or quickly detached from the form made of light. For a brief moment the object takes its shape, forming features that are more appealing and realistic to something that seems like a katana.

    Although an obvious tool made for combat, it also increases physical attributes and may grant some supportive features in regards to allies. The blade may also tear through the corrupt, but it will also seek to cleanse illness, poison or life threatening injuries, giving the appearance of an attack. As something made from the soul, it can easily reach forth and afflict emotions upon the other. Granting them memories that not even he has the will to see. They may be frightening or they may be uplifting, perhaps they do not make sense at all. It all depends on the opposing. Most of the time, the sword of the soul resonates whatever the holder may be feeling.

    It holds only a single elemental purpose, being light. Other than that it is like any other blade in appearance and in action. He wields many sword techniques, most of which may be recognizable in Midi culture. Although it can change into something slightly more messy and violent than the calm and collected skills of those which practice intently. Therefore he is certainly adaptable to change in the field of battle as he can so easily shift the style of combat. Derived by the power of light, it absorbs whatever object or form of magic may be emitting the substance, taking it forth to strengthen small cracks that may have or have not been afflicted in the act of battle. Despite the potential of breaking, in the end it will always return from the soul whence it came from.

    Strengths:
    It is not just offensive, but supportive and defensive.
    The weapon can replenish itself, hence being unbreakable.  
    Holds an advantage against the element darkness | shadows.  

    Weaknesses:
    Becomes gravely weaker if the sword is taken from him.
    Can be knocked from his hands, leaving him vulnerable.
    Is unable to use any other elements in order to aid him or his allies.
    Holds a disadvantage against ranged opponents.

    LINEAGE:
    Lineage: Eagle Vision
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:

    ☾Vanr☽ Created by humans as an unnatural being, suffering through experiments and isolation he is granted the inhuman strength and speed of about 27.5% due to his bloodline.

    ☾Søvnig☽ The flesh is able to regenerate at the cost of his energy-- depending on how much light Theo has absorbed into his system will be dependent on how fast the recovery is. This is MP to HP which goes up to 50% every post.

    ☾Móttaka☽ There is a strong barrier that prevents harm-- a defense reaction that acts purely based on his element of use. As he does require the blade to perform most attacks, his survival itself is spent solely on the absorption of light. With these aspects in mind Theo is granted a 50% resistance towards all attacks that may be using the element of light.

    ☾Víst☽ His body itself is derived by the element of light. Although it has taken shape into what you may see currently, that is not his true form. If he may find himself at a disadvantage with the blade, he shall change shape into a large almost "dragon-like" being. He is unable to use any spells in this form, but his is strength is increased by 55% while in this more impending state.

    ☾Um-Huxan☽ In the striking gaze of any light source Theo can use this to his advantage as something to go into hiding. Although he is able to be entirely unseen, anyone with good enough hearing will be able to make out which direction he is going or moving. It ends as he wishes it or ends upon the contact of another in their attempt to inflict harm or even simply touch him by mistake. It can also be used in addition with Víst.


    SIGNATURE SPELLS:


    CELESTIAL RIVE:
    Name: Celestial Rive
    Rank: A (scales with user)
    Type: Offensive
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    The sword is torn outward into five instantaneous strikes, releasing a powerful burst of light that takes shape into two immense crescent shapes. This deals a damage of exactly 100HP and pertains a speed of 450m/s and a length of 300m. A rank speed for a single target is 400 m/s ^w^

    Strengths:
    Unpredictable and difficult to counter.

    Weaknesses:
    Can potentially harm allies due to the destructive force.

    CELESTIAL GALE:
    Name: Celestial Gale
    Rank: D
    Type: Offensive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    He tears the sword upward, releasing a powerful blast of light that stuns his enemy for 1 post. This deals exactly 40HP worth of damage, pertaining a range and speed of 60m/s.  

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Shadow based magic can counter this.


    D RANK SPELLS:


    CRESCENT |:
    Name: Crescent |
    Rank: D+
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 45 metres in length and at speed of 25 m/s, executing a damage of 30hp. Requires at least one post before it can be used.

    Strengths:
    Can hit multiple enemies at once.

    Weaknesses:
    Spell ends if struck by the enemy.

    REBOUND |:
    Name: Rebound |
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    A powerful knockback, delivered by one instantaneous strike in the brief and visible formation of a crescent moon. It is a relatively fast spell, moving abruptly at about 15 m/s and holding a range of about 15 meters with a damage that is worth a single D-rank attack.

    Strengths:
    Advantage against weaponless | shadow users.

    Weaknesses:
    Useless against ranged opponents.


    UPSURGE |:
    Name: Upsurge |
    Rank: D
    Type: Supportive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    The blade is used as a means for casting an illusion, leaving a strange trail of light torn upon the air with the additional presence of his figure. Discarding a ghost for each time he teleports. How far he can go is limited to exactly 15 metres and a speed of 15 m/s.

    Strengths:
    Can confuse his opponents.

    Weaknesses:
    Unable to be used in the darkness.

    ENCLAVE |:
    Name: Enclave |
    Rank: D
    Type: Supportive  
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    Theo is engulfed by the light of the blade, the marking on the left of his arm shining brightly until it eventually overlaps the rest of his body in a faint but captivating glow. He is granted a higher potency in strength and speed of about 30%. This is going to have to be lowered to 25%. Max buff percentage for D rank is 50%

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.

    TERMINUS |:
    Name: Terminus |
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The blade is drawn from the hand, releasing a powerful amount of energy that courses throughout the area. Granting him a 30% increase in physical and magical strength. Same for this one! Lowered to 25% pleaseee! ^w^

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.


    C RANK SPELLS:


    FLARE |:
    Name: Flare |
    Rank: C+
    Type: Supportive  
    Duration: 1 posts
    Cooldown: 2 posts Minimum cooldown for C+ spells is 3 posts :3

    Description:
    Immense energy warps around his form, reaching a length of about 45m. Allies that are within this faint light will have their magical and physical strength increased by 27.5%.

    Strengths:
    Allows allies to have more potential.

    Weaknesses:
    Spell ends if the blade is knocked from his hands.

    CLARITY |:
    Name: Clarity |
    Rank: C
    Type: Offensive
    Duration: 1 posts
    Cooldown: 2 posts Minimum cooldown for C rank spells is 3 posts :3

    Description:
    The blade is torn upwards, ravaging the ground below and leaving a trail of light in its path. In the direction of his attack the light will travel directly at his enemies, blinding them for 1 post. This deals a damage of 45 HP.

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Shadow based magic can counter this.

    UPSURGE ||:
    Name: Upsurge ||
    Rank: C
    Type: Offensive
    Duration: 1 posts
    Cooldown: 2 posts Minimum cooldown for C rank spells is 3 posts :3

    Description:
    He teleports directly in front of his enemy, leaving a ghost of light in his path. The blade it swung outward in one powerful strike, dealing 60HP worth of damage, the length and speed of the teleport only reaching 30m/s.

    Strengths:
    Very unpredictable | hard to counter.

    Weaknesses:
    Puts him closer to more powerful opponents.

    SCORN |:
    Name: Scorn |
    Rank: C
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The blade is held upwards or at a side angle from an incoming attack, giving off a strange light that ripples into form as what looks like a globe. Pertaining an area of 30m and a resistance that can take three spells of the same rank.

    Strengths:
    Can protect allies.

    Weaknesses:
    Useless against those of higher rank.


    B RANK SPELLS:


    CLARITY ||:
    Name: Clarity ||
    Rank: B+
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts Minimum cooldown for B+ rank spells is 5 posts :3

    Description:
    The blade is brought downwards, then around him, releasing a powerful blast of light that blinds his enemies for 1 post. The force of the light reaches to about 150m and 75m/s in speed, dealing exactly 60HP worth of damage. Since this is a B+ spell, the damage can be increased to 90HP, the range can be increased to 225m, and the speed can be increased to 165m/s! ^w^

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Can harm allies due to the massive blast of light.

    TERMINUS ||:
    Name: Terminus ||
    Rank: B
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts Minimum cooldown for B rank spells is 4 posts :3

    Description:
    Within the light of the moon or the sun Theo is granted an immense aura that increases his physical and magical strength of about 30%.

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.

    TRAVERSE |:
    Name: Traverse |
    Rank: B
    Type: Offensive
    Duration: 1 posts
    Cooldown: 2 posts Minimum cooldown for B rank spells is 4 posts :3

    Description:
    The sword is struck upwards at a side angle, closer to the enemy. It releases a blast of light in the visible shape of a crescent, forcing him backwards from his enemy at a speed and length of about 200m/s-- dealing exactly 80HP.

    Strengths:
    Useful to gain some distance from his enemy.

    Weaknesses:
    Holds a disadvantage against ranged opponents.  

    REBOUND ||:
    Name: Rebound ||
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    The sword is brought directly forward in a stabbing motion, overlapped by an immense force of light. It deals exactly 80HP worth of damage, but its potency in spell damage is increased by 60% the lower his opponents health is. The speed is 200m/s, but the range requires him to be close to the enemy. Okay, so for this, I'm thinking that we should change it up a bit. The wording is a bit confusing, but if i'm getting you correctly, I think that you should have the spell do 80hp in damage, and then also give grandpa a 60% spell damage buff.  

    Strengths:
    Unpredictable and hard to counter.

    Weaknesses:
    Holds a disadvantage against ranged opponents.


    A RANK SPELLS:


    CRESCENT ||:
    Name: Crescent ||
    Rank: A+
    Type: Offensive
    Duration: 3 posts
    Cooldown: 4 posts Minimum cooldown for A+ rank spells is 6 posts :3

    Description:
    The sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 225 metres in length and at speed of 110 m/s, executing a damage of 75hp. It stuns enemies for one post once executed, though requires at least two posts before it can be used.

    Strengths:
    Can hit multiple enemies at once.

    Weaknesses:
    Spell ends if struck by the enemy.


    FLARE ||:
    Name: Flare ||
    Rank: A
    Type: Supportive  
    Duration: 5 posts
    Cooldown: 6 posts

    Description:
    Immense energy warps around his form, reaching a length of about 150m. Allies that are within this faint light will have their speed and magical | physical defense increased by 21.6%. So, I did the math, and because this is an AOE, it's 50% less powerful. So, 65/2 = 32.5. And then since you want it to be 2 buffs, it would be 16.25% ^w^ So just change 21.6% to 16.25% please! <3

    Strengths:
    Allows allies to have more potential.

    Weaknesses:
    Spell ends if the blade is knocked from his hands.

    UPSURGE |||:
    Name: Upsurge |||
    Rank: A
    Type: Offensive  
    Duration: 5 posts Since this is also a burst teleport, I would suggest changing this to one post
    Cooldown: 6 posts

    Description:
    Teleports from place to place leaving a ghost in his trail which can confuse his enemies. The total distance and speed he can travel is 75m/s, releasing a powerful and singular strike once reaching the exact distance of this spell. If you could, would you mind stating that the singular strike does A rank spell damage (100HP)?

    Strengths:
    Useful for evading incoming attacks.

    Weaknesses:
    Leaves him closer to powerful opponents upon the ending of the spell.

    SCORN ||:
    Name: Scorn ||
    Rank: A
    Type: Defensive   
    Duration: 2 posts
    Cooldown: 4 posts Minimum cooldown for A rank spells is 5 posts :3


    Description:
    The blade is held upward at a side angle, giving off a light which takes the shape of a globe around him and his allies. Once the spell has reached the 2nd post, it releases a powerful burst of light, forcing the attack back as though it had been deflected. Only able to take three spells worth of his ranks damage. So I'm gonna need some clarification here. When you're saying that the attack is forced back, are you implying that it is sent back to hit the opponent? Because if so, then the attack is not purely defense based, and the number of spells that it can defend against would need to be dropped down to 2. Also, I think that "three (or two) spells worth of his rank's damage" needs to be changed to "three (or two) spells worth of A rank damage" :3

    Strengths:
    Can protect allies.

    Weaknesses:
    Useless against those of a higher rank.



    _____________________________________________________________________________________


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    Calathes
     
     

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    Primary Magic: Sword within Soul | Skálm inn Sála
    Secondary Magic:

    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Calathes on Wed 11 Jul - 20:20



    Bump! ♥



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    Re: ☾ Skálm inn Sála | Sword within Soul ☽

    Post by Rin Mayou on Sat 14 Jul - 23:27

    <3:
    @Calathes wrote:






    ☾ Skálm inn Sála | Sword within Soul ☽




    Caster or Holder:
    Holder

    Description:
    A sword which resembles the soul-- purely derived by magical and spiritual energy it is not as ordinary as one which has been made of metal. Although it certainly resembles the silver gleam of such material, it reflects rather brilliantly against the touch of light. It may gather the most of its strength from the wielder-- one of which can only be the soul which bears it-- but it also seems to attract energy from sources of light. Mainly the glow of the moon. It is a sword that is in tune completely with him, but it may also extend forth as a holder to forgotten memories and hidden emotions.

    Not made from a substance of metal, but rather a form of light, it is actually derived from his own body. Specifically from the left side of his arm, the marking (Chinese /or a Midi dragon tattoo) will change from its usual hue. As it creeps upward into a perfect silver glow, the base of the hilt becomes visible from the palm of the hand until it can eventually be slowly/or quickly detached from the form made of light. For a brief moment the object takes its shape, forming features that are more appealing and realistic to something that seems like a katana.

    Although an obvious tool made for combat, it also increases physical attributes and may grant some supportive features in regards to allies. The blade may also tear through the corrupt, but it will also seek to cleanse illness, poison or life threatening injuries, giving the appearance of an attack. As something made from the soul, it can easily reach forth and afflict emotions upon the other. Granting them memories that not even he has the will to see. They may be frightening or they may be uplifting, perhaps they do not make sense at all. It all depends on the opposing. Most of the time, the sword of the soul resonates whatever the holder may be feeling.

    It holds only a single elemental purpose, being light. Other than that it is like any other blade in appearance and in action. He wields many sword techniques, most of which may be recognizable in Midi culture. Although it can change into something slightly more messy and violent than the calm and collected skills of those which practice intently. Therefore he is certainly adaptable to change in the field of battle as he can so easily shift the style of combat. Derived by the power of light, it absorbs whatever object or form of magic may be emitting the substance, taking it forth to strengthen small cracks that may have or have not been afflicted in the act of battle. Despite the potential of breaking, in the end it will always return from the soul whence it came from.

    Strengths:
    It is not just offensive, but supportive and defensive.
    The weapon can replenish itself, hence being unbreakable.  
    Holds an advantage against the element darkness | shadows.  

    Weaknesses:
    Becomes gravely weaker if the sword is taken from him.
    Can be knocked from his hands, leaving him vulnerable.
    Is unable to use any other elements in order to aid him or his allies.
    Holds a disadvantage against ranged opponents.

    LINEAGE:
    Lineage: Eagle Vision
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique Abilities:

    ☾Vanr☽ Created by humans as an unnatural being, suffering through experiments and isolation he is granted the inhuman strength and speed of about 27.5% due to his bloodline.

    ☾Søvnig☽ The flesh is able to regenerate at the cost of his energy-- depending on how much light Theo has absorbed into his system will be dependent on how fast the recovery is. This is MP to HP which goes up to 50% every post.

    ☾Móttaka☽ There is a strong barrier that prevents harm-- a defense reaction that acts purely based on his element of use. As he does require the blade to perform most attacks, his survival itself is spent solely on the absorption of light. With these aspects in mind Theo is granted a 50% resistance towards all attacks that may be using the element of light.

    ☾Víst☽ His body itself is derived by the element of light. Although it has taken shape into what you may see currently, that is not his true form. If he may find himself at a disadvantage with the blade, he shall change shape into a large almost "dragon-like" being. He is unable to use any spells in this form, but his is strength is increased by 55% while in this more impending state.

    ☾Um-Huxan☽ In the striking gaze of any light source Theo can use this to his advantage as something to go into hiding. Although he is able to be entirely unseen, anyone with good enough hearing will be able to make out which direction he is going or moving. It ends as he wishes it or ends upon the contact of another in their attempt to inflict harm or even simply touch him by mistake. It can also be used in addition with Víst.


    SIGNATURE SPELLS:


    CELESTIAL RIVE:
    Name: Celestial Rive
    Rank: A (scales with user)
    Type: Offensive
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    The sword is torn outward into five instantaneous strikes, releasing a powerful burst of light that takes shape into two immense crescent shapes. This deals a damage of exactly 100HP and pertains a speed of 400m/s and a length of 300m.

    Strengths:
    Unpredictable and difficult to counter.

    Weaknesses:
    Can potentially harm allies due to the destructive force.

    CELESTIAL GALE:
    Name: Celestial Gale
    Rank: D
    Type: Offensive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    He tears the sword upward, releasing a powerful blast of light that stuns his enemy for 1 post. This deals exactly 40HP worth of damage, pertaining a range and speed of 60m/s.  

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Shadow based magic can counter this.


    D RANK SPELLS:


    CRESCENT |:
    Name: Crescent |
    Rank: D+
    Type: Offensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 45 metres in length and at speed of 25 m/s, executing a damage of 30hp. Requires at least one post before it can be used.

    Strengths:
    Can hit multiple enemies at once.

    Weaknesses:
    Spell ends if struck by the enemy.

    REBOUND |:
    Name: Rebound |
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    A powerful knockback, delivered by one instantaneous strike in the brief and visible formation of a crescent moon. It is a relatively fast spell, moving abruptly at about 15 m/s and holding a range of about 15 meters with a damage that is worth a single D-rank attack.

    Strengths:
    Advantage against weaponless | shadow users.

    Weaknesses:
    Useless against ranged opponents.


    UPSURGE |:
    Name: Upsurge |
    Rank: D
    Type: Supportive
    Duration: 1 posts
    Cooldown: 2 posts

    Description:
    The blade is used as a means for casting an illusion, leaving a strange trail of light torn upon the air with the additional presence of his figure. Discarding a ghost for each time he teleports. How far he can go is limited to exactly 15 metres and a speed of 15 m/s.

    Strengths:
    Can confuse his opponents.

    Weaknesses:
    Unable to be used in the darkness.

    ENCLAVE |:
    Name: Enclave |
    Rank: D
    Type: Supportive  
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    Theo is engulfed by the light of the blade, the marking on the left of his arm shining brightly until it eventually overlaps the rest of his body in a faint but captivating glow. He is granted a higher potency in strength and speed of about 25%.

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.

    TERMINUS |:
    Name: Terminus |
    Rank: D
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The blade is drawn from the hand, releasing a powerful amount of energy that courses throughout the area. Granting him a 25% increase in physical and magical strength.  

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.


    C RANK SPELLS:


    FLARE |:
    Name: Flare |
    Rank: C+
    Type: Supportive  
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    Immense energy warps around his form, reaching a length of about 45m. Allies that are within this faint light will have their magical and physical strength increased by 27.5%.

    Strengths:
    Allows allies to have more potential.

    Weaknesses:
    Spell ends if the blade is knocked from his hands.

    CLARITY |:
    Name: Clarity |
    Rank: C
    Type: Offensive
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    The blade is torn upwards, ravaging the ground below and leaving a trail of light in its path. In the direction of his attack the light will travel directly at his enemies, blinding them for 1 post. This deals a damage of 45 HP.

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Shadow based magic can counter this.

    UPSURGE ||:
    Name: Upsurge ||
    Rank: C
    Type: Offensive
    Duration: 1 posts
    Cooldown: 3 posts

    Description:
    He teleports directly in front of his enemy, leaving a ghost of light in his path. The blade it swung outward in one powerful strike, dealing 60HP worth of damage, the length and speed of the teleport only reaching 30m/s.

    Strengths:
    Very unpredictable | hard to counter.

    Weaknesses:
    Puts him closer to more powerful opponents.

    SCORN |:
    Name: Scorn |
    Rank: C
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts

    Description:
    The blade is held upwards or at a side angle from an incoming attack, giving off a strange light that ripples into form as what looks like a globe. Pertaining an area of 30m and a resistance that can take three spells of the same rank.

    Strengths:
    Can protect allies.

    Weaknesses:
    Useless against those of higher rank.


    B RANK SPELLS:


    CLARITY ||:
    Name: Clarity ||
    Rank: B+
    Type: Offensive
    Duration: 2 posts
    Cooldown: 5 posts

    Description:
    The blade is brought downwards, then around him, releasing a powerful blast of light that blinds his enemies for 1 post. The force of the light reaches to about 225m and 165m/s in speed, dealing exactly 90HP worth of damage.

    Strengths:
    Allows him to potentially land more attacks.

    Weaknesses:
    Can harm allies due to the massive blast of light.

    TERMINUS ||:
    Name: Terminus ||
    Rank: B
    Type: Supportive
    Duration: 2 posts
    Cooldown: 4 posts

    Description:
    Within the light of the moon or the sun Theo is granted an immense aura that increases his physical and magical strength of about 30%.

    Strengths:
    Useful overall in battle.

    Weaknesses:
    Knocking the blade from his hands ends the spell.

    TRAVERSE |:
    Name: Traverse |
    Rank: B
    Type: Offensive
    Duration: 1 posts
    Cooldown: 4 posts

    Description:
    The sword is struck upwards at a side angle, closer to the enemy. It releases a blast of light in the visible shape of a crescent, forcing him backwards from his enemy at a speed and length of about 200m/s-- dealing exactly 80HP.

    Strengths:
    Useful to gain some distance from his enemy.

    Weaknesses:
    Holds a disadvantage against ranged opponents.  

    REBOUND ||:
    Name: Rebound ||
    Rank: B
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts

    Description:
    The sword is brought directly forward in a stabbing motion, glowing immensely in the force of light. It deals exactly 80HP worth of damage, but increases his spell damage by about 60%. The speed is 200m/s, but the range requires him to be close to the enemy.

    Strengths:
    Unpredictable and hard to counter.

    Weaknesses:
    Holds a disadvantage against ranged opponents.


    A RANK SPELLS:


    CRESCENT ||:
    Name: Crescent ||
    Rank: A+
    Type: Offensive
    Duration: 3 posts
    Cooldown: 6 posts

    Description:
    The sword is torn outward in a sudden and powerful circular motion all around him. It forms a perfect crescent shape, a blinding motion of light that reaches 225 metres in length and at speed of 110 m/s, executing a damage of 75hp. It stuns enemies for one post once executed, though requires at least two posts before it can be used.

    Strengths:
    Can hit multiple enemies at once.

    Weaknesses:
    Spell ends if struck by the enemy.


    FLARE ||:
    Name: Flare ||
    Rank: A
    Type: Supportive  
    Duration: 5 posts
    Cooldown: 6 posts

    Description:
    Immense energy warps around his form, reaching a length of about 150m. Allies that are within this faint light will have their speed and magical | physical defense increased by 16.25%.

    Strengths:
    Allows allies to have more potential.

    Weaknesses:
    Spell ends if the blade is knocked from his hands.

    UPSURGE |||:
    Name: Upsurge |||
    Rank: A
    Type: Offensive  
    Duration: 1 posts
    Cooldown: 6 posts

    Description:
    Teleports from place to place leaving a ghost in his trail which can confuse his enemies. The total distance and speed he can travel is 75m/s, releasing a powerful and singular strike once reaching the exact distance of this spell. This deals his ranks damage, totaling to exactly 100 HP.

    Strengths:
    Useful for evading incoming attacks.

    Weaknesses:
    Leaves him closer to powerful opponents upon the ending of the spell.

    SCORN ||:
    Name: Scorn ||
    Rank: A
    Type: Defensive || Offensive  
    Duration: 2 posts
    Cooldown: 5 posts

    Description:
    The blade is held upward at a side angle, giving off a light which takes the shape of a globe around him and his allies. Once the spell has reached the 2nd post, it releases a powerful burst of light, forcing the attack back as though it had been deflected. Only able to take two spells worth of A rank damage.

    Strengths:
    Can protect allies.

    Weaknesses:
    Useless against those of a higher rank.




    _____________________________________________________________________________________


    watermelon eyes

      Current date/time is Tue 18 Sep - 22:54