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    Fixing Things (Private)

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    Sayrn

    Dragon VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Demon Slayer- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 316
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 262.5

    Character Sheet
    Character Name: Sayrn Firrion
    Primary Magic:
    Secondary Magic:

    Fixing Things (Private)

    Post by Sayrn on 19th April 2018, 5:19 pm

    Phoenix Flame

    Primary Magic:
    Phoenix Flame

    Secondary Magic:
    None

    Caster or Holder:
    Caster

    Description:
    Phoenix Flame is an ancient magic that very few ever learned, but was used during the age of dragons, making it nearly as old as dragon slayer magic, but only of slight inferior power. Phoenix Flame gives the caster the ability to heal themselves much like the mythical bird itself would, but only so many times during a certain period. Attempting to heal oneself too many times in one period would cause the magic to reach a halt, meaning the mage who uses Phoenix Flame would cease to regenerate magic power for some time. The halt acts as a wound, one that cannot be healed by anything but time. The flames themselves can primarily be conjured through the hands and feet, and range through a spectrum of red colors such as crimson, magenta, red-orange and occasionally bright yellow even though it isn’t red at all. This particular kind of fire magic feeds heavily off of the caster’s emotions. Anything they are feeling when they use the flames affects how they are used. For instance, if the caster is angry, the flames will be extremely damaging; whereas if the caster is feeling love, the flames will feel warm and gentle to the touch, completely incapable of causing harm. There are many ways that emotion can affect the flames, but for every caster the effect is different.
    Katherine used the Phoenix Flame magic at its highest capacity prior to the time freeze most often as a way to help the people in her city. After her awakening from the time freeze, she has maintained use of her Phoenix Flame but has since been exercising it after having gone unused for over a millennia. Phoenix Flame is primarily benign but can be used (with probable cause) as an exceptional fighting type.


    Strengths:
    - Emotional Change; one of the biggest positives to the emotional effect on Phoenix Flame is that the flames will change with the caster’s emotion even while using them. This can be a significant advantage in battle because it can increase performance and fighting technique. Any strong emotions such as anger, love, etc. will make the flames more effective on the opponent. The change in a caster’s emotion not only determines the type and strength of the flames, it changes how much ground a spell might cover. Phoenix Flame is not meant for destruction and will only damage whatever the caster wants it to.

    Weaknesses:
    - Emotional Affection; because the caster’s emotions are capable of changing the way the flames ‘behave’, if one were to use the flames in a way that Phoenix Flame will not allow at that moment because of the caster’s feelings, the outcome would be the opposite of what the caster wanted. For example, say the caster needs to defend themselves, but they are feeling sad. The flames would inflict less damage on the opponent and make the fight much more difficult.

    - Halt; as mentioned in the description, the caster can use Phoenix Flame to heal themselves. The largest flaw to this is that, when used too often, the healing effect will reverse itself and eventually cause a halt. The halt acts as an injury and prevents the caster’s magic power to regenerate for as long as 6 months. It is rare, but halting can become fatal if the caster doesn’t train in the areas of risk within Phoenix Flame.

    - Low Temperature; like the mythical bird, low temperatures decrease the functionality of Phoenix Flame. If the caster does not keep warm, their power will become weaker and weaker until they do so.


    Lineage:
    Spirit Warrior:

    Spirit Warrior:

    Description: A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.

    Ability: The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.

    Usage: Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities,  having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.

    Unique Abilities:
    - Heal; using the healing ability engulfs the caster in flames for a matter of seconds, essentially rejuvenating their energy and strength. Can be used 3 times per thread, Restores Damage and Mana equivalent to mage’s rank. (3 post cool-down)

    - Wings of Fire; this ability is useful when the caster has to jump more efficiently(double normal heights), and allows the user to use their wings to float from long falling heights. It can be summoned and unsummoned at will.

    - Phoenix Song; like any bird, the Phoenix has a song of its own, or rather a scream; but it can only be used once every thread because of its destructive capacity. Caster’s using Phoenix Flame can emit a sound so powerful that it can collapse standing buildings. (aesthetic ability)


    Spells:

    D-Class Spells:

    Ring of Fire:

    Name: Ring of Fire.

    Rank: D.

    Type: Fire; Defensive.

    Duration: 2 posts, unless dispelled sooner.

    Cooldown: 3 posts.

    Description: Ring of Fire is cast via physical incantation, i.e. gesturing the shape of the spell. Appearance wise, most commonly a circle that surrounds the caster on the ground where they stand with a wall of flames rising upwards that prevents any attacks from outside or inside the circle. The spell is short, but it gives the caster time to quickly heal or compose a plan without the threat of attack damage.

    The speed of the spell is almost as immediate as the casting. The spell itself only covers whatever/whoever the caster is thinking of when the spell is cast and has no effect on outside parties other than disintegrating whatever attacks come its way. The spell can reach 3 meters approx. Flames burn out 3 hits of D-rank damage.

    Strengths:
    - Momentary protection against attacks
    - Three meter range

    Weaknesses:
    - Can only cast one circle at a time
    - Can only burn up projectiles, someone stupid nuff could jump in that circle (flames deal d-rank burns)
    - Can't burn projectiles C-rank-Strong and up


    Flaming Talons:

    Name: Flaming Talons.

    Rank: D.

    Type: Fire; Offensive.

    Duration: 1 post.

    Cooldown: 3 posts.

    Description: Flaming Talons is cast through physical incantation with intent, meaning if the caster slides one foot behind them while thinking of the spell, it will activate. The spell appears as if the caster’s feet were to burst into flame and gives them D-rank spell damage infliction when they kick their opponent. This spell requires immediate use.

    Strengths:
    - Deals spell damage.
    - Ideal for hand to hand.

    Weaknesses:
    - Only close range.
    - Instant use.
    - Flames can be blown out by water magic of higher rank.


    Sight:

    Name: Sight.

    Rank: D.

    Type: Assist.

    Duration: 3 posts.

    Cooldown: 6 posts.

    Description: Sight is cast verbally and appears as a yellow glow through the eyes of the caster. Sight allows the caster to momentarily increase area visibility to themselves but is best used in darkness. It neither protects or harms and is only usable as a caster assist.

    Strengths:
    - Increased area visibility.

    Weaknesses:
    - In darkness, makes the caster easier to detect.
    - Can be nullified if the caster is struct with light in the eyes.


    Kiss of Life:

    Name: Kiss of Life.

    Rank: D.

    Type: Healing.

    Duration: 1 post.

    Cooldown: 10 posts.

    Description: The Kiss of Life is a spell that is used to transfer the caster’s magic energy to another mage to heal them. As Phoenix Flame is heavily affected by the caster themselves, the spell is most effective when it is used on someone the caster cares about, and even stronger when they hold feelings of love for the person they want to heal. The spell is cast verbally and physically; first through incantation and second through the act of kissing. The kiss does not have to be placed in the mouth, but is of course, more effective that way. However much hp they heal has to come out of character's hp by x2 (drains 50% of casters health) (heals up to D-rank damage only)

    Strengths:
    - Helps those who are wounded.
    - Heal as far as the caster is willing to go.

    Weaknesses:
    - Close range.
    - Connect kissing eww cooties.
    - Damages themselves.


    C-Class Spells:

    Ember Feathers:

    Name: Ember Feathers.

    Rank: C.

    Type: Fire; Offensive.

    Duration: 3 posts.

    Cooldown: 4 posts.

    locked until c-rank

    Description: Ember Feathers gives the casting mage wings of fire, not usable to fly but to inflict damage on the opponent(s); and is cast through verbal incantation. With every movement, the caster makes glowing feathers (resembling embers) with fall loose from their arms and set fire to whatever they touch. 10 feathers can fall and scatter on the ground, deal 2 damage each.

    Strengths:
    - Can be sent airborne via wind when engaged in OUTDOOR combat.
    - Contact with feathers must be made to deal damage.

    Weaknesses:
    - Wings can be used to block.
    - Higher ranking water spells can snuff out wings for the duration.
    - The surrounding area takes damage as well as enemies.



    Coding for Kath:

    Code:
    [center][size=18][i][u][color=#99ffcc]Phoenix[/color] [color=#cc0000]Flame[/color][/u][/i][/size][/center]

    [center][color=#99ffcc][b]Primary Magic:[/b][/color][/center]
    [center][color=#cc0000]Phoenix Flame[/color][/center]

    [center][color=#99ffcc][b]Secondary Magic:[/b][/color][/center]
    [center][color=#cc0000]None[/color][/center]

    [center][color=#99ffcc][b]Caster or Holder:[/b][/color][/center]
    [center][color=#cc0000]Caster[/color][/center]

    [center][color=#99ffcc][b]Description:[/b][/color][/center]
    [color=#cc0000]Phoenix Flame is an ancient magic that very few ever learned, but was used during the age of dragons, making it nearly as old as dragon slayer magic, but only of slight inferior power. Phoenix Flame gives the caster the ability to heal themselves much like the mythical bird itself would, but only so many times during a certain period. Attempting to heal oneself too many times in one period would cause the magic to reach a halt, meaning the mage who uses Phoenix Flame would cease to regenerate magic power for some time. The halt acts as a wound, one that cannot be healed by anything but time. The flames themselves can primarily be conjured through the hands and feet, and range through a spectrum of red colors such as crimson, magenta, red-orange and occasionally bright yellow even though it isn’t red at all. This particular kind of fire magic feeds heavily off of the caster’s emotions. Anything they are feeling when they use the flames affects how they are used. For instance, if the caster is angry, the flames will be extremely damaging; whereas if the caster is feeling love, the flames will feel warm and gentle to the touch, completely incapable of causing harm. There are many ways that emotion can affect the flames, but for every caster the effect is different.
    Katherine used the Phoenix Flame magic at its highest capacity prior to the time freeze most often as a way to help the people in her city. After her awakening from the time freeze, she has maintained use of her Phoenix Flame but has since been exercising it after having gone unused for over a millennia. Phoenix Flame is primarily benign but can be used (with probable cause) as an exceptional fighting type.[/color]

    [center][color=#99ffcc][b]Strengths:[/b][/color][/center]
    [color=#cc0000][b]- Emotional Change;[/b] one of the biggest positives to the emotional effect on Phoenix Flame is that the flames will change with the caster’s emotion even while using them. This can be a significant advantage in battle because it can increase performance and fighting technique. Any strong emotions such as anger, love, etc. will make the flames more effective on the opponent. The change in a caster’s emotion not only determines the type and strength of the flames, it changes how much ground a spell might cover. Phoenix Flame is not meant for destruction and will only damage whatever the caster wants it to.[/color]

    [center][color=#99ffcc][b]Weaknesses:[/b][/color][/center]
    [color=#cc0000][b]- Emotional Affection;[/b] because the caster’s emotions are capable of changing the way the flames ‘behave’, if one were to use the flames in a way that Phoenix Flame will not allow at that moment because of the caster’s feelings, the outcome would be the opposite of what the caster wanted. For example, say the caster needs to defend themselves, but they are feeling sad. The flames would inflict less damage on the opponent and make the fight much more difficult.

    [b]- Halt;[/b] as mentioned in the description, the caster can use Phoenix Flame to heal themselves. The largest flaw to this is that, when used too often, the healing effect will reverse itself and eventually cause a halt. The halt acts as an injury and prevents the caster’s magic power to regenerate for as long as 6 months. It is rare, but halting can become fatal if the caster doesn’t train in the areas of risk within Phoenix Flame.

    [b]- Low Temperature;[/b] like the mythical bird, low temperatures decrease the functionality of Phoenix Flame. If the caster does not keep warm, their power will become weaker and weaker until they do so.[/color]

    [center][color=#99ffcc][b]Lineage:[/b][/color][/center]
    [spoiler="Spirit Warrior"]
    [color=#99ffcc][b]Spirit Warrior:[/b][/color]

    [color=#99ffcc][b]Description:[/b][/color] [color=#cc0000]A legendary war hero was once severely wounded in battle, losing control of his arms and legs. His life was rough beyond belief, but his spirit remained high and strong. He awoke one day to discover he had a strange white aura around him; and that he could move his arms and legs again. He was so overcome with joy he flailed his arms about, causing parts of the aura to shoot off of him and actually cause damage to his room. He didn't know how, but his spirit somehow manifested outside of his body, allowing him to use it for walking and combat. It wasn't permanent, but he did learn to control this new ability and bring it out to his will. It’s said his descendants are the only ones known to be able to do such a thing.[/color]

    [color=#99ffcc][b]Ability:[/b][/color] [color=#cc0000]The user forces out their spirit to emanate around them in a white (or black if you’re a dark mage) aura, allowing them to manipulate it in various ways.[/color]

    [color=#99ffcc][b]Usage:[/b][/color][color=#cc0000] Upon usage, the user loses the ability to cast any of their magic abilities. Instead, for once per thread and for 5 posts or until destroyed they can manipulate their spirit aura to fight their foes in a variety of ways like a puppet. The aura protects the user from all damage but will take it itself. The spirit is vulnerable and not affected by armor or defensive abilities,  having the default HP of the user’s rank. If the spirit is destroyed the user will take 50% of their current HP in damage. All damage it deals is the user’s rank in spell damage.[/color]
    [/spoiler]

    [center][color=#99ffcc][b]Unique Abilities: [/b][/color][/center]
    [color=#cc0000][b]- Heal;[/b] using the healing ability engulfs the caster in flames for a matter of seconds, essentially rejuvenating their energy and strength. Can be used 3 times per thread, Restores Damage and Mana equivalent to mage’s rank. (3 post cool-down)

    [b]- Wings of Fire;[/b] this ability is useful when the caster has to jump more efficiently(double normal heights), and allows the user to use their wings to float from long falling heights. It can be summoned and unsummoned at will.

    [b]- Phoenix Song;[/b] like any bird, the Phoenix has a song of its own, or rather a scream; but it can only be used once every thread because of its destructive capacity. Caster’s using Phoenix Flame can emit a sound so powerful that it can collapse standing buildings. (aesthetic ability)[/color]

    [center][size=16][color=#99ffcc][b][u]Spells:[/u][/b][/color][/size][/center]

    [spoiler="D-Class Spells"]
    [spoiler="Ring of Fire"]
    [color=#cc0000][color=#99ffcc][b]Name:[/b][/color] Ring of Fire.

    [color=#99ffcc][b]Rank:[/b][/color] D.

    [color=#99ffcc][b]Type:[/b][/color] Fire; Defensive.

    [color=#99ffcc][b]Duration:[/b][/color] 2 posts, unless dispelled sooner.

    [color=#99ffcc][b]Cooldown:[/b][/color] 3 posts.

    [color=#99ffcc][b]Description:[/b][/color] Ring of Fire is cast via physical incantation, i.e. gesturing the shape of the spell. Appearance wise, most commonly a circle that surrounds the caster on the ground where they stand with a wall of flames rising upwards that prevents any attacks from outside or inside the circle. The spell is short, but it gives the caster time to quickly heal or compose a plan without the threat of attack damage.

    The speed of the spell is almost as immediate as the casting. The spell itself only covers whatever/whoever the caster is thinking of when the spell is cast and has no effect on outside parties other than disintegrating whatever attacks come its way. The spell can reach 3 meters approx. Flames burn out 3 hits of D-rank damage.

    [color=#99ffcc][b]Strengths:[/b] [/color]
    - Momentary protection against attacks
    - Three meter range

    [color=#99ffcc][b]Weaknesses:[/b][/color]
    - Can only cast one circle at a time
    - Can only burn up projectiles, someone stupid nuff could jump in that circle (flames deal d-rank burns)
    - Can't burn projectiles C-rank-Strong and up[/color]
    [/spoiler]

    [spoiler="Flaming Talons"]
    [color=#cc0000][color=#99ffcc][b]Name:[/b][/color] Flaming Talons.

    [color=#99ffcc][b]Rank:[/b][/color] D.

    [color=#99ffcc][b]Type:[/b][/color] Fire; Offensive.

    [color=#99ffcc][b]Duration:[/b][/color] 1 post.

    [color=#99ffcc][b]Cooldown:[/b][/color] 3 posts.

    [color=#99ffcc][b]Description:[/b][/color] Flaming Talons is cast through physical incantation with intent, meaning if the caster slides one foot behind them while thinking of the spell, it will activate. The spell appears as if the caster’s feet were to burst into flame and gives them D-rank spell damage infliction when they kick their opponent. This spell requires immediate use.

    [color=#99ffcc][b]Strengths:[/b] [/color]
    - Deals spell damage.
    - Ideal for hand to hand.

    [color=#99ffcc][b]Weaknesses:[/b][/color]
    - Only close range.
    - Instant use.
    - Flames can be blown out by water magic of higher rank.[/color]
    [/spoiler]

    [spoiler="Sight"]
    [color=#cc0000][color=#99ffcc][b]Name:[/b][/color] Sight.

    [color=#99ffcc][b]Rank:[/b][/color] D.

    [color=#99ffcc][b]Type:[/b][/color] Assist.

    [color=#99ffcc][b]Duration:[/b][/color] 3 posts.

    [color=#99ffcc][b]Cooldown:[/b][/color] 6 posts.

    [color=#99ffcc][b]Description:[/b][/color] Sight is cast verbally and appears as a yellow glow through the eyes of the caster. Sight allows the caster to momentarily increase area visibility to themselves but is best used in darkness. It neither protects or harms and is only usable as a caster assist.

    [color=#99ffcc][b]Strengths:[/b][/color]
    - Increased area visibility.

    [color=#99ffcc][b]Weaknesses:[/b][/color]
    - In darkness, makes the caster easier to detect.
    - Can be nullified if the caster is struct with light in the eyes.[/color]
    [/spoiler]

    [spoiler="Kiss of Life"]
    [color=#cc0000][color=#99ffcc][b]Name:[/b][/color] Kiss of Life.

    [color=#99ffcc][b]Rank:[/b][/color] D.

    [color=#99ffcc][b]Type:[/b][/color] Healing.

    [color=#99ffcc][b]Duration:[/b][/color] 1 post.

    [color=#99ffcc][b]Cooldown:[/b][/color] 10 posts.

    [color=#99ffcc][b]Description:[/b][/color] The Kiss of Life is a spell that is used to transfer the caster’s magic energy to another mage to heal them. As Phoenix Flame is heavily affected by the caster themselves, the spell is most effective when it is used on someone the caster cares about, and even stronger when they hold feelings of love for the person they want to heal. The spell is cast verbally and physically; first through incantation and second through the act of kissing. The kiss does not have to be placed in the mouth, but is of course, more effective that way. However much hp they heal has to come out of character's hp by x2 (drains 50% of casters health) (heals up to D-rank damage only)

    [color=#99ffcc][b]Strengths:[/b][/color]
    - Helps those who are wounded.
    - Heal as far as the caster is willing to go.

    [color=#99ffcc][b]Weaknesses:[/b][/color]
    - Close range.
    - Connect kissing eww cooties.
    - Damages themselves.[/color]
    [/spoiler]
    [/spoiler]

    [spoiler="C-Class Spells"]
    [spoiler="Ember Feathers"]
    [color=#cc0000][color=#99ffcc][b]Name:[/b][/color] Ember Feathers.

    [color=#99ffcc][b]Rank:[/b][/color] C.

    [color=#99ffcc][b]Type:[/b][/color] Fire; Offensive.

    [color=#99ffcc][b]Duration:[/b][/color] 3 posts.

    [color=#99ffcc][b]Cooldown:[/b][/color] 4 posts.

    [b]locked until c-rank[/b]

    [color=#99ffcc][b]Description:[/b][/color] Ember Feathers gives the casting mage wings of fire, not usable to fly but to inflict damage on the opponent(s); and is cast through verbal incantation. With every movement, the caster makes glowing feathers (resembling embers) with fall loose from their arms and set fire to whatever they touch. 10 feathers can fall and scatter on the ground, deal 2 damage each.

    [color=#99ffcc][b]Strengths:[/b][/color]
    - Can be sent airborne via wind when engaged in OUTDOOR combat.
    - Contact with feathers must be made to deal damage.

    [color=#99ffcc][b]Weaknesses:[/b][/color]
    - Wings can be used to block.
    - Higher ranking water spells can snuff out wings for the duration.
    - The surrounding area takes damage as well as enemies.[/color]
    [/spoiler]
    [/spoiler]


    ___________________________________________________________________

      Current date/time is 20th August 2018, 3:38 am