Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Mizumi's Legacy of Orion

    Waterz
    Waterz

    Player 
    Lineage : Hunter's Wrath
    Position : None
    Posts : 102
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Fluffy
    Experience : 337.5

    Character Sheet
    First Magic: Legacy of Orion
    Second Magic:
    Third Magic:

    Mizumi's Legacy of Orion Empty Mizumi's Legacy of Orion

    Post by Waterz on 18th April 2018, 11:46 am

    Magic

    Primary Magic: Legacy of Orion
    Secondary Magic: TBD
    Primary Type: Ancient (primary)
    Secondary Type: Holder (auxilery)
    Type Benefits: +30% Strength, +10% Physical Damage
    Description: Orion was a legendary hunter. Being a demigod, there was no beast too strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow is an ancient bow with a fine clear string. Arrows are formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.

    Name: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.

    • Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%
    • Usage:  Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%


    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it can be used by one of his descendants, it will only give them as much power as they can handle. The bow will transform as the mage grows in strength. It can only fire one arrow per post, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the most abundant natural energy in the area. Every time Orion’s Bow lets loose an arrow, a dark purple claw shaped mark appears on her bowarm (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      RankDescriptionDamageRangeSpeed
      DOrion's Bow looks like any other smooth curved long bow made of wood. Arrows are made of diluted elemental energy, only containing 10% of the actual element.4015 m15 m/s
      CThe bow gives more of its power, letting the shape become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.6030 m30 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.8050 m50 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Veins of elemental energy run throughout the curves. Arrows are made of pure elemental energy, made solely of the actual element.10075 m75 m/s
      SOrion’s Bow itself appears in the User’s hands. A steel longbow with elemental lines through it. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.120100 m100 m/s

    • Your Fear is my Power - Orion's strength came from not only his remarkable power to instill fear in creatures but to feed off the terror. Mizumi regains 1% Health per round for each creature under the effects of her Bane spells (max 5%)


    Last edited by Waterz on 22nd March 2019, 8:34 pm; edited 13 times in total
    Waterz
    Waterz

    Player 
    Lineage : Hunter's Wrath
    Position : None
    Posts : 102
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Fluffy
    Experience : 337.5

    Character Sheet
    First Magic: Legacy of Orion
    Second Magic:
    Third Magic:

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Waterz on 18th April 2018, 11:48 am

    C - Ranked

    • Name: Sniper Shot
      Rank: C
      Type: Burst
      Damage: As Bow
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: The user can not move during the post this spell is used.
      Description: After knocking an arrow, Mizumi can channel the magic in her shot to a thinner, more fine profile. This increases the range by 55%.

    • Name: Charged Shot
      Rank: C
      Type: Burst
      Damage: As bow + 55%
      Range: Self
      Speed: Self
      Duration: 1 post
      Downside: Takes a full post to charge up
      Description: While pulling back the arrow in the bow, Mizumi can hold it in place for one post. This allows the arrow to draw in even more of the natural element that encompasses it. When the arrow is released at the start of the next post, the shot does 55% more damage.

    • Name: Hide in Sight
      Rank: C
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 5
      Description: Mizumi’s magic envelops her in a light bending aura that allows her to blend in with her environment. A faint outline can show her location as she moves.

    D-Ranked

    • Name: Healthy Eating
      Rank: D
      Type: Burst
      Damage: 40 HP
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
      Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness.

    • Name: Curved Shot
      Rank: D
      Type: Burst
      Damage: As Bow
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: Cuts arrow's range in half
      Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn.

    • Name: Hunter's Mark
      Rank: D
      Type: Single Target
      Damage: 0
      Range: 60 m
      Speed: 60 m/s
      Duration: 3
      Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 60m.

    Advanced Spells

    • Name: Mage Bane
      Rank: C+
      Type: Area of Effect
      Damage: None
      Range: 90 m
      Speed: 45m/s
      Duration: 6
      Downside:
      Description: After learning more about the nature of her magic and lineage, Mizumi has managed to tune it to reach more than just animals. Like in Beast Bane, C-ranked and lower beast and beast-like creatures (including Dragonkin andwerekin) will actively flee until they are out of her range. While C-rank Beast Mages will find it difficult to cast spells in her presence, D-rank Beast Mages will find it nearly impossible to concentrate. B-Ranked Beast and Beast like creatures can not successfully attack during their first round in her range. But now that the primal intimidation triggers all flight or fight responses of living creatures (OOC permission is needed to use this spell against Players, Player-owned NPCs and Event NPCs), all mages within her 90 m aura will feels a slow 4% drain of their mana each post.
    • Name: Beast Bane+
      Rank: D+
      Type: Area of Effect
      Damage: None
      Range: 45 m
      Speed: 25 m/s
      Duration: 5
      Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. (OOC permission is needed to use this spell against Players, Player-owned NPCs and Event NPCs) D Rank Beast or Beast like creatures (including dragonkin and werekin) will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters.

    Signature Spells

    • Name: Scoping the Target
      Rank: C
      Type: Single
      Damage: None
      Range: 120 m
      Speed: Self
      Duration: 5 (can be ended early by opening eyes)
      Downside: Looses perception of immediate surroundings.
      Description: After placing her Hunter’s mark on a target, as long as the mark is active, she can close her eyes and transfer her sight to the mark. Turning her head allows her to alternate where her field of vision is from the mark.


    Last edited by Waterz on 22nd March 2019, 8:31 pm; edited 9 times in total
    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 19

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Lester Drynedi on 19th April 2018, 2:08 pm

    Hey hey lester here!~

    ❀:

    @Waterz wrote:Magic

    Primary Magic: Legacy or Orion
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow manifest as a bow of energy, but it looks different every time. It can be formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.
    Strengths:

    • Uses a single unbreakable weapon with a varying elemental quality for attacks
    • Increases the usability of Beast Bane.
    • Can fight longer with low magic reserves at a range

    Weaknesses:

    • Prevents learning magic from any other item, such as Requip or Holder Magic
    • Causes the user to get ill from exposure to large deposits of lacrima
    • The weapon is ethereal so it can not be used for melee.

    Lineage: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
    Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%.
    Usage: 3 post duration with a 5 post cooldown.  Only works on beasts the equivalent of user’s rank or lower. Passive boost to HP and melee damage of the user’s pet.
    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it exist in the aethersphere, Mage’s of Orion’s Direct Lineage can call upon the bow and draw out a certain amount of power. The bow is made of elemental energies found in the surrounding environment. The bow gives more of its power as the mage grows. It can only produce one arrow at a time, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the Raw element used to create the bow. As long as the user is conscious, the bow can stay. The user can summon and unsummon it at will, but can not learn any Requip or Holder magics




      RankDescriptionDamageRangeSpeed
      DThe Bow manifest from raw surging energy. Arrows are made of diluted elemental energy, only containing 10% of the actual element.1260 m60 m/s
      CThe bow gives more of its power, letting the energy become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.19120 m120 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.26200 m200 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Arrows are made of pure elemental energy, made solely of the actual element.33300 m300 m/s
      SOrion’s Bow itself appears in the User’s hands. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.40400 m400 m/s
      HThe bow now draws on the Mage’s strength instead of the other way around. The arrows produced from elements can be from any element around and even mixes.47600 m450 m/s

    • Scorpio’s Poison: Every time Orion’s Bow is summoned and an arrow is fired, a dark purple claw shaped mark appears on her bowarm’ (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      This poison is not just a negative though. The more poison marks on the arm add poison to each arrow shot. For every five marks on her arm, her arrows do 1 more damage, up to an 18 bonus. There is no bonus until the fifth mark and they will be unable to fire an arrow on the 100th mark.


    @Waterz wrote:Spells:
    Name: Replace Element
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 3 Please put the cooldown up to 4
    Description: Mizumi can shove the summoned Orion’s bow into a source of an element and force it to change element. This is the only method she has of choosing a new element.
    I suggest adding a buff to the spell but you don't have to.
    Strengths:

    • This spell allows Mizumi to pinpoint elemental weaknesses.

    Weaknesses:

    • Does not provide protection for the user from the element they stick their hand in. If the element is damaging, it does 20 HP damage.


    Name: Healthy Eating
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 4
    Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness. (Heals 40 HP)
    Strengths:

    • Provides a measure of healing.

    Weaknesses:

    • Requires cooked food. Raw Berries and natural foods do not work.


    Name: Curved Shot
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 3
    Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn.
    Same as before, you don't have to! But I would suggest adding a buff so teh arrow gets strong or faster perhaps
    Speed: 60 m/s
    Range: 40 m
    Strengths:

    • Allows Mizumi to attack targets around shield and walls.

    Weaknesses:

    • Is only effective against an opponent staying in one place.


    Name: Hunter’s Mark
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 3 Please put the cooldown up to 4
    Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 30m.
    Strengths:

    • Can nearly negate stealth based spells and skills.

    Weaknesses:

    • Must be placed with physical contact.


    Advanced Spells:

    Name: Beast Bane+
    Rank: D+
    Type: Supportive
    Duration: 5
    Cooldown: Once per battle
    Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. D Rank Beast or Beast like creatures will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters.

    Strengths:

    • Higher level Beast can be avoided without actually going into battle.
    • Affects Mages that specialize in battling with beast or becoming beast, such as Take over.
    • Saves Jewels from not needing to hire an exterminator to keep her kitchen pest free.

    Weaknesses:

    • Does not do any damage
    • Can only be used once during a battle
    • Requires her to stay perfectly still to activate



    _____________________________________________________________________________________

    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 19

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Lester Drynedi on 19th April 2018, 7:24 pm

    Mizumi's Legacy of Orion Mq4HN1z

    ❀:
    @Waterz wrote:Magic

    Primary Magic: Legacy or Orion
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow manifest as a bow of energy, but it looks different every time. It can be formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.
    Strengths:

    • Uses a single unbreakable weapon with a varying elemental quality for attacks
    • Increases the usability of Beast Bane.
    • Can fight longer with low magic reserves at a range

    Weaknesses:

    • Orion's Bow prevents Mizumi from using any other magical item, armor, or weapon.
    • Causes the user to get ill from exposure to large deposits of lacrima
    • The weapon is ethereal so it can not be used for melee.

    Lineage: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
    Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%.
    Usage: 3 post duration with a 5 post cooldown.  Only works on beasts the equivalent of user’s rank or lower. Passive boost to HP and melee damage of the user’s pet.
    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it exist in the aethersphere, Mage’s of Orion’s Direct Lineage can call upon the bow and draw out a certain amount of power. The bow is made of elemental energies found in the surrounding environment. The bow gives more of its power as the mage grows. It can only produce one arrow at a time, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the Raw element used to create the bow. As long as the user is conscious, the bow can stay. The user can summon and unsummon it at will, but can not learn any Requip or Holder magics

      RankDescriptionDamageRangeSpeed
      DThe Bow manifest from raw surging energy. Arrows are made of diluted elemental energy, only containing 10% of the actual element.1260 m60 m/s
      CThe bow gives more of its power, letting the energy become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.19120 m120 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.26200 m200 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Arrows are made of pure elemental energy, made solely of the actual element.33300 m300 m/s
      SOrion’s Bow itself appears in the User’s hands. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.40400 m400 m/s
      HThe bow now draws on the Mage’s strength instead of the other way around. The arrows produced from elements can be from any element around and even mixes.47600 m450 m/s

    • Scorpio’s Poison: Every time Orion’s Bow is summoned and an arrow is fired, a dark purple claw shaped mark appears on her bowarm’ (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      This poison is not just a negative though. The more poison marks on the arm add poison to each arrow shot. For every five marks on her arm, her arrows do 1 more damage, up to an 18 bonus. There is no bonus until the fifth mark and they will be unable to fire an arrow on the 100th mark.


    @Waterz wrote:Spells:
    Name: Replace Element
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can shove the summoned Orion’s bow into a source of an element and force it to change element. This is the only method she has of choosing a new element. If Mizumi takes damage from this process, her attacks increase by the same amount (percentage) while it holds this element. (i.e. Mizumi thrust her hand into a bonfire to make a Flame bow, she takes 15 HP Fire Damage. HEr shots are now 15% stronger.)
    Strengths:

    • This spell allows Mizumi to pinpoint elemental weaknesses.

    Weaknesses:

    • Does not provide protection for the user from the element they stick their hand in. If the element is damaging, it does 20 HP damage.


    Name: Healthy Eating
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 4
    Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness. (Heals 40 HP)
    Strengths:

    • Provides a measure of healing.

    Weaknesses:

    • Requires cooked food. Raw Berries and natural foods do not work.


    Name: Curved Shot
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 3
    Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn. If this shot hits a Marked target, the duration of the mark is increased by 1.
    Speed: 60 m/s
    Range: 40 m
    Strengths:

    • Allows Mizumi to attack targets around shield and walls.

    Weaknesses:

    • Is only effective against an opponent staying in one place.


    Name: Hunter’s Mark
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 30m.
    Strengths:

    • Can nearly negate stealth based spells and skills.

    Weaknesses:

    • Must be placed with physical contact.


    Advanced Spells:

    Name: Beast Bane+
    Rank: D+
    Type: Supportive
    Duration: 5
    Cooldown: Once per battle
    Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. D Rank Beast or Beast like creatures will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters.
    Strengths:

    • Higher level Beast can be avoided without actually going into battle.
    • Affects Mages that specialize in battling with beast or becoming beast, such as Take over.
    • Saves Jewels from not needing to hire an exterminator to keep her kitchen pest free.

    Weaknesses:

    • Does not do any damage
    • Can only be used once during a battle
    • Requires her to stay perfectly still to activate



    _____________________________________________________________________________________

    kittykool75
    kittykool75

    Player 
    Posts : 1219
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Second Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧
    Third Magic:

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by kittykool75 on 20th May 2018, 11:01 pm

    Spoiler:
    @Waterz wrote:Magic

    Primary Magic: Legacy or Orion
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow manifest as a bow of energy, but it looks different every time. It can be formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.
    Strengths:

    • Uses a single unbreakable weapon with a varying elemental quality for attacks
    • Increases the usability of Beast Bane.
    • Can fight longer with low magic reserves at a range

    Weaknesses:

    • Orion's Bow prevents Mizumi from using any other magical item, armor, or weapon.
    • Causes the user to get ill from exposure to large deposits of lacrima
    • The weapon is ethereal so it can not be used for melee.

    Lineage: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
    Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%.
    Usage: 3 post duration with a 5 post cooldown.  Only works on beasts the equivalent of user’s rank or lower. Passive boost to HP and melee damage of the user’s pet.
    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it exist in the aethersphere, Mage’s of Orion’s Direct Lineage can call upon the bow and draw out a certain amount of power. The bow is made of elemental energies found in the surrounding environment. The bow gives more of its power as the mage grows. It can only produce one arrow at a time, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the Raw element used to create the bow. As long as the user is conscious, the bow can stay. The user can summon and unsummon it at will, but can not learn any Requip or Holder magics

      RankDescriptionDamageRangeSpeed
      DThe Bow manifest from raw surging energy. Arrows are made of diluted elemental energy, only containing 10% of the actual element.1260 m60 m/s
      CThe bow gives more of its power, letting the energy become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.19120 m120 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.26200 m200 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Arrows are made of pure elemental energy, made solely of the actual element.33300 m300 m/s
      SOrion’s Bow itself appears in the User’s hands. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.40400 m400 m/s
      HThe bow now draws on the Mage’s strength instead of the other way around. The arrows produced from elements can be from any element around and even mixes.47600 m450 m/s

    • Scorpio’s Poison: Every time Orion’s Bow is summoned and an arrow is fired, a dark purple claw shaped mark appears on her bowarm’ (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      This poison is not just a negative though. The more poison marks on the arm add poison to each arrow shot. For every five marks on her arm, her arrows do 1 more damage, up to an 18 bonus. There is no bonus until the fifth mark and they will be unable to fire an arrow on the 100th mark.


    @Waterz wrote:Spells:
    Name: Replace Element
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can shove the summoned Orion’s bow into a source of an element and force it to change element. This is the only method she has of choosing a new element. If Mizumi takes damage from this process, her attacks increase by the same amount (percentage) while it holds this element. (i.e. Mizumi thrust her hand into a bonfire to make a Flame bow, she takes 15 HP Fire Damage. HEr shots are now 15% stronger.)
    Strengths:

    • This spell allows Mizumi to pinpoint elemental weaknesses.

    Weaknesses:

    • Does not provide protection for the user from the element they stick their hand in. If the element is damaging, it does 20 HP damage.


    Name: Healthy Eating
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 4
    Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness. (Heals 40 HP)
    Strengths:

    • Provides a measure of healing.

    Weaknesses:

    • Requires cooked food. Raw Berries and natural foods do not work.


    Name: Curved Shot
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 3
    Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn. If this shot hits a Marked target, the duration of the mark is increased by 1.
    Speed: 60 m/s
    Range: 40 m
    Strengths:

    • Allows Mizumi to attack targets around shield and walls.

    Weaknesses:

    • Is only effective against an opponent staying in one place.


    Name: Hunter’s Mark
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 30m.
    Strengths:

    • Can nearly negate stealth based spells and skills.

    Weaknesses:

    • Must be placed with physical contact.


    Advanced Spells:

    Name: Beast Bane+
    Rank: D+
    Type: Supportive
    Duration: 5
    Cooldown: Once per battle
    Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. D Rank Beast or Beast like creatures will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters.
    Strengths:

    • Higher level Beast can be avoided without actually going into battle.
    • Affects Mages that specialize in battling with beast or becoming beast, such as Take over.
    • Saves Jewels from not needing to hire an exterminator to keep her kitchen pest free.

    Weaknesses:

    • Does not do any damage
    • Can only be used once during a battle
    • Requires her to stay perfectly still to activate


    Unlocked at user's request.


    _____________________________________________________________________________________


    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "


    Mizumi's Legacy of Orion 1LMjHkp
    Directory
    Golden Lacrima until 4/16/2019

    avatar
    Guest
    Guest

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Guest on 22nd May 2018, 4:30 pm

    Hey there Waterz!

    You know the drill here. ^o^ Corrections are in this lovely color. Please edit and bump!


    Spoiler:
    @Waterz wrote:Magic

    Primary Magic: Legacy or Orion
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow manifest as a bow of energy, but it looks different every time. It can be formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.
    Strengths:

    • Uses a single unbreakable weapon with a varying elemental quality for attacks
    • Increases the usability of Beast Bane.
    • Can fight longer with low magic reserves at a range

    Weaknesses:

    • Orion's Bow prevents Mizumi from using any other magical item, armor, or weapon.
    • Causes the user to get ill from exposure to large deposits of lacrima
    • The weapon is ethereal so it can not be used for melee.

    Lineage: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
    Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%.
    Usage: 3 post duration with a 5 post cooldown.  Only works on beasts the equivalent of user’s rank or lower. Passive boost to HP and melee damage of the user’s pet.
    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it exist in the aethersphere, Mage’s of Orion’s Direct Lineage can call upon the bow and draw out a certain amount of power. The bow is made of elemental energies found in the surrounding environment. The bow gives more of its power as the mage grows. It can only produce one arrow at a time, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the Raw element used to create the bow. As long as the user is conscious, the bow can stay. The user can summon and unsummon it at will, but can not learn any Requip or Holder magics

      RankDescriptionDamageRangeSpeed
      DThe Bow manifest from raw surging energy. Arrows are made of diluted elemental energy, only containing 10% of the actual element.1260 m60 m/s
      CThe bow gives more of its power, letting the energy become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.19120 m120 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.26200 m200 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Arrows are made of pure elemental energy, made solely of the actual element.33300 m300 m/s
      SOrion’s Bow itself appears in the User’s hands. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.40400 m400 m/s
      HThe bow now draws on the Mage’s strength instead of the other way around. The arrows produced from elements can be from any element around and even mixes.47600 m450 m/s

    • Scorpio’s Poison: Every time Orion’s Bow is summoned and an arrow is fired, a dark purple claw shaped mark appears on her bowarm’ (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      This poison is not just a negative though. The more poison marks on the arm add poison to each arrow shot. For every five marks on her arm, her arrows do 1 more damage, up to an 18 bonus. There is no bonus until the fifth mark and they will be unable to fire an arrow on the 100th mark.

    • Elemental Effects: As more of the natural energy and the Bow’s power combine, Mizumi has seen that each shot includes a secondary effect based on the element contained within the bow and arrows. To have this many effects, please add a decent cooldown to use and change elements.

      • Earth - The arrows may knock back those hit by them, sending them rank x 10 m back. These arrows also become physical.
      • Fire - The arrows may catch the impacted area on fire if it is flammable Do these flames do anything? Or are they just for show?
      • Ice - The arrows may coat the target in ice, immobilizing them. Specify you may only immobilize a hit target for 1 post.
      • Iron - The arrows may stun the target for a round. These arrows also become physical. Specify you may only stun a hit target for 1 post.
      • Light - The arrows may be faster than normal, a 25% increase in speed though 25% less damage.
      • Lightning - The arrows may penetrate defenses or bodies. What do you mean by defenses? If you mean hitting shields, you will be required to add a drastic cooldown.
      • Poison - The arrows may inflict a poison that deals damage over time. 4% Hp per round. For how many rounds?
      • Shadow - The arrow may travel between shadows to strike. Specify a range the shadows must be in.
      • Water - The arrows may hit all in an area of effect equal to a rank spell 1 lower than Mizumi. You may not auto-hit everyone in an AoE. Please add details as to what happens, if this makes a bigger number of arrows appear and travel to hit enemies, etc.
      • Wind - The arrows may create an turbulence that slices into those it flies by for 25% of the normal damage.




    @Waterz wrote:Spells:
    C-Rank:
    Spell Name: Sniper Shot
    Rank: C
    Duration: Instant
    Cooldown: 4
    Type: Support
    Description: After knocking an arrow, Mizumi can channel the magic in her shot to a thinner, more fine profile. This increases the range by 25% but nullifies the elemental effect of the arrow.
    Strengths: +25% range
    Weaknesses: Can not take advantage of elemental nature

    Spell Name: Charged Shot
    Rank: C
    Casting Time: 2 post
    Cooldown: 3 post
    Type: Charge Up
    Description: While pulling back the arrow in the bow, Mizumi can hold it in place for one post. This allows the arrow to draw in even more of the natural element that encompasses it. When the arrow is released at the start of the next post, the shot does 60% more damage.
    Strengths:

    • Extra damage for the shot
    • Can be cast with other arrow augmenting spells.

    Weaknesses:

    • Must be drawing an arrow the entire time and can not move.
    • Only 50% normal power if fired early


    Spell Name: Hide in Sight
    Rank: C
    Duration: 5
    Cooldown: 6
    Type: Support
    Description: Mizumi’s magic envelops her in a light bending aura that allows her to blend in with her environment. A faint outline can show her location as she moves.
    Strengths: Increased Stealth
    Weaknesses: Speed drops 25%

    D-Rank:
    Name: Replace Element
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can shove the summoned Orion’s bow into a source of an element and force it to change element. This is the only method she has of choosing a new element. If Mizumi takes damage from this process, her attacks increase by the same amount (percentage) while it holds this element. (i.e. Mizumi thrust her hand into a bonfire to make a Flame bow, she takes 15 HP Fire Damage. HEr shots are now 15% stronger.)
    Strengths:

    • This spell allows Mizumi to pinpoint elemental weaknesses.

    Weaknesses:

    • Does not provide protection for the user from the element they stick their hand in. If the element is damaging, it does 20 HP damage.


    Name: Healthy Eating
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 4
    Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness. (Heals 40 HP)
    Strengths:

    • Provides a measure of healing.

    Weaknesses:

    • Requires cooked food. Raw Berries and natural foods do not work.


    Name: Curved Shot
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 3
    Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn. If this shot hits a Marked target, the duration of the mark is increased by 1.
    Speed: 60 m/s
    Range: 40 m
    Strengths:

    • Allows Mizumi to attack targets around shield and walls.

    Weaknesses:

    • Is only effective against an opponent staying in one place.


    Name: Hunter’s Mark
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 30m.
    Strengths:

    • Can nearly negate stealth based spells and skills.

    Weaknesses:

    • Must be placed with physical contact.


    Advanced Spells:
    Spell Name: Mage Bane
    Rank: C+
    Duration: 6
    Cooldown: Once per battle
    Type: Support
    Description: After learning more about the nature of her magic and lineage, Mizumi has managed to tune it to reach more than just animals. Like in Beast Bane, C-ranked and lower beast and beast-like creatures will actively flee until they are out of her range. While C-rank Beast Mages will find it difficult to cast spells in her presence, D-rank Beast Mages will find it nearly impossible to concentrate. B-Ranked Beast and Beast like creatures can not successfully attack during their first round in her range. But now that the primal intimidation triggers all flight or fight responses of living creatures, all mages within her aura will feels a slow drain of their mana. Note that with Beast creatures and mages that are Player Characters, you must have OOC permission for these effects. For the drain, specify a percentage, and the radius of the aura.
    Strengths: Provides Crowd Control capabilities against large number forces.
    Weaknesses: Mizumi can not move or fire her bow while activating this spell

    Name: Beast Bane+
    Rank: D+
    Type: Supportive
    Duration: 5
    Cooldown: Once per battle
    Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. D Rank Beast or Beast like creatures will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters.Specify you need OOC permission for use on Player Characters.
    Strengths:

    • Higher level Beast can be avoided without actually going into battle.
    • Affects Mages that specialize in battling with beast or becoming beast, such as Take over.
    • Saves Jewels from not needing to hire an exterminator to keep her kitchen pest free.

    Weaknesses:

    • Does not do any damage
    • Can only be used once during a battle
    • Requires her to stay perfectly still to activate


    Signature Spells
    Signature Spell Name: Many Shot
    Rank: C
    Type: Offensive
    Description: Mizumi can conjure one extra arrow per rank (D rank +1, C rank +2, and so on) for a single shot. When she does, the arrows maximum range is reduced by 5 meters per arrow.
    Strengths: Can do much more damage with one action
    Weaknesses: Shorter range

    Signature Spell Name: Eyeing the Target
    Rank: D
    Type: Support
    Description: After placing her Hunter’s mark on a target, as long as the mark is active, she can close her eyes and transfer her sight to the mark. Turning her head allows her to alternate where her field of vision is from the mark.
    Strengths: Allows Sight beyond sight
    Weaknesses: Requires the Hunter’s mark be placed on something
    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8783
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 2,670,095
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Johann on 19th March 2019, 11:51 pm

    Heya Waterz, I'm Jo and I'll be the one grading this magic. Before I go ahead with the actual grading, please remove strengths, weaknesses and cooldowns from your magic since these are no longer in the rules and therefore obsolete.

    Spoiler:
    @Waterz wrote:Magic

    Primary Magic: Legacy or Orion
    Secondary Magic: TBD
    Caster or Holder: Caster
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow manifest as a bow of energy, but it looks different every time. It can be formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.
    Strengths:

    • Uses a single unbreakable weapon with a varying elemental quality for attacks
    • Increases the usability of Beast Bane.
    • Can fight longer with low magic reserves at a range

    Weaknesses:

    • Orion's Bow prevents Mizumi from using any other magical item, armor, or weapon.
    • Causes the user to get ill from exposure to large deposits of lacrima
    • The weapon is ethereal so it can not be used for melee.

    Lineage: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.
    Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%.
    Usage: 3 post duration with a 5 post cooldown.  Only works on beasts the equivalent of user’s rank or lower. Passive boost to HP and melee damage of the user’s pet.
    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it exist in the aethersphere, Mage’s of Orion’s Direct Lineage can call upon the bow and draw out a certain amount of power. The bow is made of elemental energies found in the surrounding environment. The bow gives more of its power as the mage grows. It can only produce one arrow at a time, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the Raw element used to create the bow. As long as the user is conscious, the bow can stay. The user can summon and unsummon it at will, but can not learn any Requip or Holder magics

      RankDescriptionDamageRangeSpeed
      DThe Bow manifest from raw surging energy. Arrows are made of diluted elemental energy, only containing 10% of the actual element.1260 m60 m/s
      CThe bow gives more of its power, letting the energy become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.19120 m120 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.26200 m200 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Arrows are made of pure elemental energy, made solely of the actual element.33300 m300 m/s
      SOrion’s Bow itself appears in the User’s hands. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.40400 m400 m/s
      HThe bow now draws on the Mage’s strength instead of the other way around. The arrows produced from elements can be from any element around and even mixes.47600 m450 m/s

    • Scorpio’s Poison: Every time Orion’s Bow is summoned and an arrow is fired, a dark purple claw shaped mark appears on her bowarm’ (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      This poison is not just a negative though. The more poison marks on the arm add poison to each arrow shot. For every five marks on her arm, her arrows do 1 more damage, up to an 18 bonus. There is no bonus until the fifth mark and they will be unable to fire an arrow on the 100th mark.

    • Elemental Effects: As more of the natural energy and the Bow’s power combine, Mizumi has seen that each shot includes a secondary effect based on the element contained within the bow and arrows.

      • Earth - The arrows may knock back those hit by them, sending them rank x 10 m back. These arrows also become physical.
      • Fire - The arrows may catch the impacted area on fire if it is flammable. If these flames are on a living creature they deal 50% of the normal physical damage and then 25% more damage each turn until it hits 250% of the physical damage.
      • Ice - The arrows may coat the target in ice, immobilizing them for 1 post.
      • Iron - The arrows may stun the target for 1 post. These arrows also become physical.
      • Light - The arrows may be faster than normal, a 25% increase in speed though 25% less damage.
      • Lightning - The arrows may penetrate defenses, such as shield or wall spells, or bodies. These arrows have a 2 post cool down.
      • Poison - The arrows may inflict a poison that deals damage over time. 4% Hp per round for two post. Each subsequent arrow increases the duration by two post
      • Shadow - The arrow may travel between shadows within 30 m of each other to strike.
      • Water - The arrows upon impact splash out in a 15 m radius in water spheres that may deal 50% spell damage of Mizumi's rank.
      • Wind - The arrows may create an turbulence that slices into those it flies by for 25% of the normal damage.




    @Waterz wrote:Spells:
    C-Rank:
    Spell Name: Sniper Shot
    Rank: C
    Duration: Instant
    Cooldown: 4
    Type: Support
    Description: After knocking an arrow, Mizumi can channel the magic in her shot to a thinner, more fine profile. This increases the range by 25% but nullifies the elemental effect of the arrow.
    Strengths: +25% range
    Weaknesses: Can not take advantage of elemental nature

    Spell Name: Charged Shot
    Rank: C
    Casting Time: 2 post
    Cooldown: 3 post
    Type: Charge Up
    Description: While pulling back the arrow in the bow, Mizumi can hold it in place for one post. This allows the arrow to draw in even more of the natural element that encompasses it. When the arrow is released at the start of the next post, the shot does 60% more damage.
    Strengths:

    • Extra damage for the shot
    • Can be cast with other arrow augmenting spells.

    Weaknesses:

    • Must be drawing an arrow the entire time and can not move.
    • Only 50% normal power if fired early


    Spell Name: Hide in Sight
    Rank: C
    Duration: 5
    Cooldown: 6
    Type: Support
    Description: Mizumi’s magic envelops her in a light bending aura that allows her to blend in with her environment. A faint outline can show her location as she moves.
    Strengths: Increased Stealth
    Weaknesses: Speed drops 25%

    D-Rank:
    Name: Replace Element
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can shove the summoned Orion’s bow into a source of an element and force it to change element. This is the only method she has of choosing a new element. If Mizumi takes damage from this process, her attacks increase by the same amount (percentage) while it holds this element. (i.e. Mizumi thrust her hand into a bonfire to make a Flame bow, she takes 15 HP Fire Damage. HEr shots are now 15% stronger.)
    Strengths:

    • This spell allows Mizumi to pinpoint elemental weaknesses.

    Weaknesses:

    • Does not provide protection for the user from the element they stick their hand in. If the element is damaging, it does 20 HP damage.


    Name: Healthy Eating
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 4
    Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness. (Heals 40 HP)
    Strengths:

    • Provides a measure of healing.

    Weaknesses:

    • Requires cooked food. Raw Berries and natural foods do not work.


    Name: Curved Shot
    Rank: D
    Type: Supportive
    Duration: Instant
    Cooldown: 3
    Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn. If this shot hits a Marked target, the duration of the mark is increased by 1.
    Speed: 60 m/s
    Range: 40 m
    Strengths:

    • Allows Mizumi to attack targets around shield and walls.

    Weaknesses:

    • Is only effective against an opponent staying in one place.


    Name: Hunter’s Mark
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 30m.
    Strengths:

    • Can nearly negate stealth based spells and skills.

    Weaknesses:

    • Must be placed with physical contact.


    Advanced Spells:
    Spell Name: Mage Bane
    Rank: C+
    Duration: 6
    Cooldown: Once per battle
    Type: Support
    Description: After learning more about the nature of her magic and lineage, Mizumi has managed to tune it to reach more than just animals. Like in Beast Bane, C-ranked and lower beast and beast-like creatures will actively flee until they are out of her range. While C-rank Beast Mages will find it difficult to cast spells in her presence, D-rank Beast Mages will find it nearly impossible to concentrate. B-Ranked Beast and Beast like creatures can not successfully attack during their first round in her range. But now that the primal intimidation triggers all flight or fight responses of living creatures, all mages within her 90 m aura will feels a slow 4% drain of their mana each post. (Must Require PC Permission)
    Strengths: Provides Crowd Control capabilities against large number forces.
    Weaknesses: Mizumi can not move or fire her bow while activating this spell

    Name: Beast Bane+
    Rank: D+
    Type: Supportive
    Duration: 5
    Cooldown: Once per battle
    Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. D Rank Beast or Beast like creatures will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters. (Requires PC permission)
    Strengths:

    • Higher level Beast can be avoided without actually going into battle.
    • Affects Mages that specialize in battling with beast or becoming beast, such as Take over.
    • Saves Jewels from not needing to hire an exterminator to keep her kitchen pest free.

    Weaknesses:

    • Does not do any damage
    • Can only be used once during a battle
    • Requires her to stay perfectly still to activate


    Signature Spells
    Signature Spell Name: Many Shot
    Rank: C
    Type: Offensive
    Description: Mizumi can conjure one extra arrow per rank (D rank +1, C rank +2, and so on) for a single shot. When she does, the arrows maximum range is reduced by 5 meters per arrow.
    Strengths: Can do much more damage with one action
    Weaknesses: Shorter range

    Signature Spell Name: Eyeing the Target
    Rank: D
    Type: Support
    Description: After placing her Hunter’s mark on a target, as long as the mark is active, she can close her eyes and transfer her sight to the mark. Turning her head allows her to alternate where her field of vision is from the mark.
    Strengths: Allows Sight beyond sight
    Weaknesses: Requires the Hunter’s mark be placed on something


    _____________________________________________________________________________________

    Mizumi's Legacy of Orion Johannsiggies
    Waterz
    Waterz

    Player 
    Lineage : Hunter's Wrath
    Position : None
    Posts : 102
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Fluffy
    Experience : 337.5

    Character Sheet
    First Magic: Legacy of Orion
    Second Magic:
    Third Magic:

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Waterz on 20th March 2019, 12:19 am

    fixed and added the werekin and dragonkin to the additional bane spells


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8783
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 2,670,095
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Johann on 20th March 2019, 7:46 pm

    Righto, let's go ahead and get started. All my edits will be in this colour

    Spoiler:
    @Waterz wrote:Magic

    Primary Magic: Legacy or Orion
    Secondary Magic: TBD
    Caster or Holder: Caster (Please specify the benefit level of this caster magic, i.e. Solitary, Primary etc.)
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow manifest as a bow of energy, but it looks different every time. It can be formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.

    Name: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.

    • Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%
    • Usage:  Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%


    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it exist in the aethersphere, Mage’s of Orion’s Direct Lineage can call upon the bow and draw out a certain amount of power. The bow is made of elemental energies found in the surrounding environment. The bow gives more of its power as the mage grows. It can only produce one arrow at a time, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the Raw element used to create the bow. As long as the user is conscious, the bow can stay. The user can summon and unsummon it at will, but can not learn any Requip or Holder magics (Alrighty, this sounds like an active Unique Ability, so I have to ask you to put a duration on the time the bow can be out. Additionally, please give the bow a durability and adjust the damage values to rank-corresponding ReQuip damage values. Furthermore, UA's rank with you only to S rank, so I have to ask you to remove the H rank section from this)

      RankDescriptionDamageRangeSpeed
      DThe Bow manifest from raw surging energy. Arrows are made of diluted elemental energy, only containing 10% of the actual element.1260 m60 m/s
      CThe bow gives more of its power, letting the energy become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.19120 m120 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.26200 m200 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Arrows are made of pure elemental energy, made solely of the actual element.33300 m300 m/s
      SOrion’s Bow itself appears in the User’s hands. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.40400 m400 m/s
      HThe bow now draws on the Mage’s strength instead of the other way around. The arrows produced from elements can be from any element around and even mixes.47600 m450 m/s

    • Scorpio’s Poison: Every time Orion’s Bow is summoned and an arrow is fired, a dark purple claw shaped mark appears on her bowarm’ (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      This poison is not just a negative though. The more poison marks on the arm add poison to each arrow shot. For every five marks on her arm, her arrows do 1 more damage, up to an 18 bonus. There is no bonus until the fifth mark and they will be unable to fire an arrow on the 100th mark. (I need you to change this into a % value since a flat number buff is normally not allowed without a significant drawback. Currently, the drawback you have listed above is more for story/plot purposes, so I need you to adjust this accordingly)

    • Elemental Effects: As more of the natural energy and the Bow’s power combine, Mizumi has seen that each shot includes a secondary effect based on the element contained within the bow and arrows. (This is too many effects. The max you can have per Unique Ability is 3 effects, and I need to ask you to asjust this ability accordingly)

      • Earth - The arrows may knock back those hit by them, sending them rank x 10 m back. These arrows also become physical.
      • Fire - The arrows may catch the impacted area on fire if it is flammable. If these flames are on a living creature they deal 50% of the normal physical damage and then 25% more damage each turn until it hits 250% of the physical damage.
      • Ice - The arrows may coat the target in ice, immobilizing them for 1 post.
      • Iron - The arrows may stun the target for 1 post. These arrows also become physical.
      • Light - The arrows may be faster than normal, a 25% increase in speed though 25% less damage.
      • Lightning - The arrows may penetrate defenses, such as shield or wall spells, or bodies. These arrows have a 2 post cool down.
      • Poison - The arrows may inflict a poison that deals damage over time. 4% Hp per round for two post. Each subsequent arrow increases the duration by two post
      • Shadow - The arrow may travel between shadows within 30 m of each other to strike.
      • Water - The arrows upon impact splash out in a 15 m radius in water spheres that may deal 50% spell damage of Mizumi's rank.
      • Wind - The arrows may create an turbulence that slices into those it flies by for 25% of the normal damage.




    @Waterz wrote:Spells:
    C-Rank:
    Spell Name: Sniper Shot
    Rank: C
    Duration: Instant (Only burst spells may be instant)
    Type: Support (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Description: After knocking an arrow, Mizumi can channel the magic in her shot to a thinner, more fine profile. This increases the range by 25% (You can increase this to 55%) but nullifies the elemental effect of the arrow. (I need a range and speed for this spell. If this is a self buff "Self" should be sufficient for both. In general, I recommend updating your spells to the new template, though that's up to you, I just need the correct values within the spell)

    Spell Name: Charged Shot
    Rank: C
    Casting Time: 2 post
    Type: Charge Up (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Description: While pulling back the arrow in the bow, Mizumi can hold it in place for one post. This allows the arrow to draw in even more of the natural element that encompasses it. When the arrow is released at the start of the next post, the shot does 60% (Since this is a C rank spell, please lower this to 55%) more damage. (Need a range and speed for this)
    [/list]

    Spell Name: Hide in Sight
    Rank: C
    Duration: 5
    Type: Support (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Description: Mizumi’s magic envelops her in a light bending aura that allows her to blend in with her environment. A faint outline can show her location as she moves. (Need a range and speed for this)

    D-Rank:
    Name: Replace Element
    Rank: D
    Type: Supportive (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Duration: 3
    Description: Mizumi can shove the summoned Orion’s bow into a source of an element and force it to change element. This is the only method she has of choosing a new element. If Mizumi takes damage from this process, her attacks increase by the same amount (percentage) while it holds this element (This is definitely not allowed. You could potentially increase your damage by amounts that exceed buff totals. Please change this ability). (i.e. Mizumi thrust her hand into a bonfire to make a Flame bow, she takes 15 HP Fire Damage. HEr shots are now 15% stronger.) (Need a range and speed for this)

    Name: Healthy Eating
    Rank: D
    Type: Supportive (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Duration: Instant (Only burst spells may be instant)
    Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness. (Heals 40 HP) (Need a range and speed for this. Also, this needs to be capped at 40HP per post max)

    Name: Curved Shot
    Rank: D
    Type: Supportive (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Duration: Instant (Only burst spells may be instant)
    Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn. If this shot hits a Marked target, the duration of the mark is increased by 1. (You can't increase the duration of a spell like this, so I need you to get rid of that)
    Speed: 60 m/s
    Range: 40 m

    Name: Hunter’s Mark
    Rank: D
    Type: Supportive (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Duration: 3
    Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 30m. (Need a range and speed for this)

    (As an overarching comment, you have 7 regular spell slots, while the max you can have at C is 6. If you have purchased an additional spell slot, please link the proof of purchase in your magic. If not, I have to ask you to get rid of one D rank spell)

    Advanced Spells:
    Spell Name: Mage Bane
    Rank: C+
    Duration: 6
    Cooldown: Once per battle (Please remove this cooldown)
    Type: Support (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Description: After learning more about the nature of her magic and lineage, Mizumi has managed to tune it to reach more than just animals. Like in Beast Bane, C-ranked and lower beast and beast-like creatures (including Dragonkin andwerekin) will actively flee until they are out of her range. While C-rank Beast Mages will find it difficult to cast spells in her presence, D-rank Beast Mages will find it nearly impossible to concentrate. B-Ranked Beast and Beast like creatures can not successfully attack during their first round in her range. But now that the primal intimidation triggers all flight or fight responses of living creatures, all mages within her 90 m aura will feels a slow 4% drain of their mana each post. (Must Require PC Permission) (Please specify that this spell needs OOC permission to be used on Players, Player-owned NPCs and Event NPCs. Additionally, I need a speed for this ability)

    Name: Beast Bane+
    Rank: D+
    Type: Supportive (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Duration: 5
    Cooldown: Once per battle (Please remove this cooldown)
    Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. D Rank Beast or Beast like creatures (including dragonkin and werekin) will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters. (Requires PC permission) (Please specify that this spell needs OOC permission to be used on Players, Player-owned NPCs and Event NPCs. Additionally, I need a speed for this ability)

    Signature Spells
    Signature Spell Name: Many Shot
    Rank: C
    Type: Offensive (This needs an actual spell type, i.e. Single Target, Multi Target etc.)
    Description: Mizumi can conjure one extra arrow per rank (D rank +1, C rank +2, and so on) for a single shot (This counts as a flat damage buff to your spells, which without significant and impactful drawback is not allowed. Please change this). When she does, the arrows maximum range is reduced by 5 meters per arrow. (Need a range and speed as well as a duration for this spell.)

    Signature Spell Name: Eyeing the Target
    Rank: D
    Type: Support
    Description: After placing her Hunter’s mark on a target, as long as the mark is active, she can close her eyes and transfer her sight to the mark. Turning her head allows her to alternate where her field of vision is from the mark. (Please remove this signature spell since D rank signatures are no longer a thing)


    _____________________________________________________________________________________

    Mizumi's Legacy of Orion Johannsiggies
    Waterz
    Waterz

    Player 
    Lineage : Hunter's Wrath
    Position : None
    Posts : 102
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Fluffy
    Experience : 337.5

    Character Sheet
    First Magic: Legacy of Orion
    Second Magic:
    Third Magic:

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Waterz on 21st March 2019, 3:59 pm

    Fixed with the new template


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8783
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 2,670,095
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Johann on 22nd March 2019, 8:12 am

    More edits, same colour
    Spoiler:

    @Waterz wrote:Magic

    Primary Magic: Legacy or Orion
    Secondary Magic: TBD
    Primary Type: Ancient (primary)
    Secondary Type: Holder (auxilery)
    Type Benefits: +30% Strength, +10% Physical Damage
    Description: Orion was a legendary hunter. Being a demigod, there was no beast too strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow is an ancient bow with a fine clear string. Arrows are formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.

    Name: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.

    • Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%
    • Usage:  Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%


    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it can be used by one of his descendants, it will only give them as much power as they can handle. The bow will transform as the mage grows in strength. It can only produce one arrow at a time (Since this deals full spell damage, I have to ask you to specify that you can only fire one arrow per post), but it does so without drawing mana from the mage. The arrows it produces are made of aether and the most abundant natural energy in the area. Every time Orion’s Bow lets loose an arrow, a dark purple claw shaped mark appears on her bowarm (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      (As an overarching comment, Unique Abilities, when doing spell damage, are limited to burst speeds and ranges. Please adjust this accordingly)

      RankDescriptionDamageRangeSpeed
      DOrion's Bow looks like any other smooth curved long bow made of wood. Arrows are made of diluted elemental energy, only containing 10% of the actual element.4060 m60 m/s
      CThe bow gives more of its power, letting the shape become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.60120 m120 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.80200 m200 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Veins of elemental energy run throughout the curves. Arrows are made of pure elemental energy, made solely of the actual element.100300 m300 m/s
      SOrion’s Bow itself appears in the User’s hands. A steel longbow with elemental lines through it. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.120400 m400 m/s

    • Your Fear is my Power - Orion's strength came from not only his remarkable power to instill fear in creatures but to feed off the terror. Mizumi regains 1% Health per round for each creature under the effects of her Bane spells. (I need you to cap this at 5% per post)


    @Waterz wrote:C - Ranked

    • Name: Sniper Shot
      Rank: C
      Type: Burst
      Damage: As Bow
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: The user can not move during the post this spell is used.
      Description: After knocking an arrow, Mizumi can channel the magic in her shot to a thinner, more fine profile. This increases the range by 55%.

    • Name: Charged Shot
      Rank: C
      Type: Burst
      Damage: As bow + 55%
      Range: Self
      Speed: Self
      Duration: 1 post
      Downside: Takes a full post to charge up
      Description: While pulling back the arrow in the bow, Mizumi can hold it in place for one post. This allows the arrow to draw in even more of the natural element that encompasses it. When the arrow is released at the start of the next post, the shot does 55% more damage.

    • Name: Hide in Sight
      Rank: C
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 5
      Description: Mizumi’s magic envelops her in a light bending aura that allows her to blend in with her environment. A faint outline can show her location as she moves.

    D-Ranked

    • Name: Healthy Eating
      Rank: D
      Type: Burst
      Damage: 40 HP
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
      Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness.

    • Name: Curved Shot
      Rank: D
      Type: Burst
      Damage: As Bow
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: Cuts arrow's range in half
      Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn. If this shot hits a Marked target, the duration of the mark is increased by 1. (You cannot alter the duration of a spell like this, so I need you to remove that part)

    • Name: Hunter's Mark
      Rank: D
      Type: Single Target
      Damage: 0
      Range: 60 m
      Speed: 60 m/s
      Duration: 3
      Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 60m.

    Advanced Spells

    • Name: Mage Bane
      Rank: C+
      Type: Area of Effect
      Damage: None
      Range: 90 m
      Speed: 45m/s
      Duration: 6
      Downside:
      Description: After learning more about the nature of her magic and lineage, Mizumi has managed to tune it to reach more than just animals. Like in Beast Bane, C-ranked and lower beast and beast-like creatures (including Dragonkin andwerekin) will actively flee until they are out of her range. While C-rank Beast Mages will find it difficult to cast spells in her presence, D-rank Beast Mages will find it nearly impossible to concentrate. B-Ranked Beast and Beast like creatures can not successfully attack during their first round in her range. But now that the primal intimidation triggers all flight or fight responses of living creatures (which requires player OOC permission) (This also needs to include OOc permission to be used against Player-owned NPCs and Event NPCs), all mages within her 90 m aura will feels a slow 4% drain of their mana each post.
    • Name: Beast Bane+
      Rank: D+
      Type: Area of Effect
      Damage: None
      Range: 45 m
      Speed: 25 m/s
      Duration: 5
      Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. D Rank Beast or Beast like creatures (including dragonkin and werekin) will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters. (OOC permission is needed to use this spell against Players, Player-owned NPCs and Event NPCs)

    Signature Spells

    • Name: Scoping the Target
      Rank: C
      Type: Single
      Damage: None
      Range: 120 m
      Speed: Self
      Duration: 5 (can be ended early by opening eyes)
      Downside: Looses perception of immediate surroundings.
      Description: After placing her Hunter’s mark on a target, as long as the mark is active, she can close her eyes and transfer her sight to the mark. Turning her head allows her to alternate where her field of vision is from the mark.



    _____________________________________________________________________________________

    Mizumi's Legacy of Orion Johannsiggies
    Waterz
    Waterz

    Player 
    Lineage : Hunter's Wrath
    Position : None
    Posts : 102
    Guild : Silver Wolf
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Fluffy
    Experience : 337.5

    Character Sheet
    First Magic: Legacy of Orion
    Second Magic:
    Third Magic:

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Waterz on 22nd March 2019, 8:34 pm

    edited. the Banes are based on the Lineage ability but I can understand the controlling Emotion aspect of the spell requiring permission


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 8783
    Guild : Dies Irae - GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 2,670,095
    Brownie Points : ( ͡° ͜ʖ ͡°)

    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Mizumi's Legacy of Orion Empty Re: Mizumi's Legacy of Orion

    Post by Johann on 22nd March 2019, 11:24 pm

    Mizumi's Legacy of Orion FbVA7uB

    Spoiler:
    @Waterz wrote:Magic

    Primary Magic: Legacy of Orion
    Secondary Magic: TBD
    Primary Type: Ancient (primary)
    Secondary Type: Holder (auxilery)
    Type Benefits: +30% Strength, +10% Physical Damage
    Description: Orion was a legendary hunter. Being a demigod, there was no beast too strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease. But it wasn’t his only ability. Those of his direct lineage can learn to access the skills he used in life to hunt “All the animals in the world.” Tracking, Archery, Survival, and Intimidation Spells were all part of his arsenal.

    The most seen spells are the Archery spells. Orion’s Bow is an ancient bow with a fine clear string. Arrows are formed similar to Shape magic, but it is made from the most abundant element in a particular area. This often means Earth or Air, though in a caldera of a volcano, Fire. If in the ocean, a bow of water. Bows of Light, Darkness, and Electricity are incredibly rare to manifest.

    Name: Hunter's Wrath
    Description: Orion was a legendary hunter. Being a demigod, there was no beast to strong or powerful for him to subdue. His name was renown throughout the kingdoms. But what makes him really legendary is his ability, Beast Bane. An ability that allows him to defeat beastkin with ease.

    • Ability: Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%
    • Usage:  Beast Bane is an ability that instills fear into the heart of beast or beast like creature making them unable to launch successful attacks. (includes animals, werekin and dragonkin). In addition, it causes pets to be unable to fight for the duration. Increase the HP of user’s pet by 50%, and increase it's melee damage by 50%


    Unique Abilities:

    • Orion’s Bow: A Tangible Lost Artifact that the demigod Orion used to hunt. While it can be used by one of his descendants, it will only give them as much power as they can handle. The bow will transform as the mage grows in strength. It can only fire one arrow per post, but it does so without drawing mana from the mage. The arrows it produces are made of aether and the most abundant natural energy in the area. Every time Orion’s Bow lets loose an arrow, a dark purple claw shaped mark appears on her bowarm (left) wrist, each consecutive mark forming adjacent to the previous one slowly moving up towards the shoulder. Each mark is a pocket of Astral Poison that causes pain to the user. If the marks reach the shoulder, the poison will shoot right to the heart causing a coma, if not immediate death. It takes 100 marks to reach this point. 1 mark for every 2 animal species that Orion slain when he was alive. It takes a full day to remove a single mark, as long as they use no magic. In the meantime they experience pain when using that arm.

      RankDescriptionDamageRangeSpeed
      DOrion's Bow looks like any other smooth curved long bow made of wood. Arrows are made of diluted elemental energy, only containing 10% of the actual element.4015 m15 m/s
      CThe bow gives more of its power, letting the shape become less chaotic in shape. The string of the bow is now visible. Arrows are made of diluted elemental energy, only containing 25% of the actual element.6030 m30 m/s
      BThe bow shows its true shape. The energy is very calm and fluid, though it is still translucent. Arrows are made of diluted elemental energy, only containing 50% of the actual element.8050 m50 m/s
      AThe energy form of the Bow is now almost completely identical to its true form, though still translucent. Veins of elemental energy run throughout the curves. Arrows are made of pure elemental energy, made solely of the actual element.10075 m75 m/s
      SOrion’s Bow itself appears in the User’s hands. A steel longbow with elemental lines through it. It still creates arrows of elemental energy, but the element can change from shot to shot. But it must still draw the element from the surrounding environment.120100 m100 m/s

    • Your Fear is my Power - Orion's strength came from not only his remarkable power to instill fear in creatures but to feed off the terror. Mizumi regains 1% Health per round for each creature under the effects of her Bane spells (max 5%)


    @Waterz wrote:C - Ranked

    • Name: Sniper Shot
      Rank: C
      Type: Burst
      Damage: As Bow
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: The user can not move during the post this spell is used.
      Description: After knocking an arrow, Mizumi can channel the magic in her shot to a thinner, more fine profile. This increases the range by 55%.

    • Name: Charged Shot
      Rank: C
      Type: Burst
      Damage: As bow + 55%
      Range: Self
      Speed: Self
      Duration: 1 post
      Downside: Takes a full post to charge up
      Description: While pulling back the arrow in the bow, Mizumi can hold it in place for one post. This allows the arrow to draw in even more of the natural element that encompasses it. When the arrow is released at the start of the next post, the shot does 55% more damage.

    • Name: Hide in Sight
      Rank: C
      Type: Burst
      Damage: None
      Range: Self
      Speed: Self
      Duration: 5
      Description: Mizumi’s magic envelops her in a light bending aura that allows her to blend in with her environment. A faint outline can show her location as she moves.

    D-Ranked

    • Name: Healthy Eating
      Rank: D
      Type: Burst
      Damage: 40 HP
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
      Description: Mizumi’s magic restores health when she eats food. Wounds close. Bleeding stops. She can cure anything except nausea, the primary symptom of her lacrima weakness.

    • Name: Curved Shot
      Rank: D
      Type: Burst
      Damage: As Bow
      Range: Self
      Speed: Self
      Duration: 1 Post
      Downside: Cuts arrow's range in half
      Description: Pushing a bit more of her magic into an arrow shot, she can cause it to curve around objects, hitting from the side. This can only cause a 90 degree shift from true and takes a long path to make the turn.

    • Name: Hunter's Mark
      Rank: D
      Type: Single Target
      Damage: 0
      Range: 60 m
      Speed: 60 m/s
      Duration: 3
      Description: Mizumi can place her mark on the targets body through contact with her palm. For the duration of the spell, she can quickly identify the precise location of her target within 60m.

    Advanced Spells

    • Name: Mage Bane
      Rank: C+
      Type: Area of Effect
      Damage: None
      Range: 90 m
      Speed: 45m/s
      Duration: 6
      Downside:
      Description: After learning more about the nature of her magic and lineage, Mizumi has managed to tune it to reach more than just animals. Like in Beast Bane, C-ranked and lower beast and beast-like creatures (including Dragonkin andwerekin) will actively flee until they are out of her range. While C-rank Beast Mages will find it difficult to cast spells in her presence, D-rank Beast Mages will find it nearly impossible to concentrate. B-Ranked Beast and Beast like creatures can not successfully attack during their first round in her range. But now that the primal intimidation triggers all flight or fight responses of living creatures (OOC permission is needed to use this spell against Players, Player-owned NPCs and Event NPCs), all mages within her 90 m aura will feels a slow 4% drain of their mana each post.
    • Name: Beast Bane+
      Rank: D+
      Type: Area of Effect
      Damage: None
      Range: 45 m
      Speed: 25 m/s
      Duration: 5
      Description: Activating the Beast Bane from her lineage, Mizumi can amplify the intimidation factor for a greater effect. (OOC permission is needed to use this spell against Players, Player-owned NPCs and Event NPCs) D Rank Beast or Beast like creatures (including dragonkin and werekin) will actively flee until out of the aura’s range. D rank Beast Mages will find it difficult to cast spells in her presence. C-rank Beast and Beast like creatures cannot attack successfully for the first post, and have a higher chance of missing on the remaining post. This hits every creature within 45 meters.

    Signature Spells

    • Name: Scoping the Target
      Rank: C
      Type: Single
      Damage: None
      Range: 120 m
      Speed: Self
      Duration: 5 (can be ended early by opening eyes)
      Downside: Looses perception of immediate surroundings.
      Description: After placing her Hunter’s mark on a target, as long as the mark is active, she can close her eyes and transfer her sight to the mark. Turning her head allows her to alternate where her field of vision is from the mark.



    _____________________________________________________________________________________

    Mizumi's Legacy of Orion Johannsiggies

      Current date/time is 27th September 2020, 4:02 pm