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    Dreamscape Iron Dragon Slayer

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    Nameless
    Nameless

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Summer Special Participant- Player 
    Lineage : Seal of Balance
    Position : None
    Posts : 104
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann
    Experience : 1,350

    Character Sheet
    First Magic: Dreamscape Iron Dragon Slayer
    Second Magic: Fable Requip
    Third Magic:

    Dreamscape Iron Dragon Slayer

    Post by Nameless on 7th April 2018, 2:20 am





    Magic Name: Dreamscape Iron Dragon Slayer
    Magic Type: Second Generation Dragon Slayer
    Description: At creation, 7 was given a lacrima to bestow upon her the abilities of a dragon slayer, an iron one to be exact. Her body produces all types of metal. She didn’t take well to it at first, lacking the imagination to wield it effectively. It’s surprising how much creativity it takes to really make use of a magic.

    Encouraged to explore new ways to better herself, the girl worked hard to find a way to make herself be imaginative. Unwittingly, she stumbled across something as time marched on. 7’s fear and confusion concerning sleep and the nonsensical hallucinations witnessed during it have manifested in a strange type of theme. She draws on the confusing images produced during sleep, pulling them out of herself into the real world as very tangible things as if doing so will make them easier to understand. However, this is not usually the case, making for some weird stuff to happen. The sky isn't even the limit here. The limit does not exist. The limit does not exist!


    ❀ Lineage:
    Lineage:



    Wielder: 7
    Purchase Proof: Proof

    Lore:

    There once was a girl from a long line of nobles. Her pale pink locks and small, lithe frame made her seem dainty, but that couldn’t be further from the truth. Cecilie Hollowater was as fierce as they came. She was a strong willed and relentless creature who served no master. In fact, the more she was told what to do, the more she rebelled against her expectations and commands. The only commands she obeyed were her own, and that included disobeying the orders from the eighth seal of the apocalypse she hosted. Nephilim or not, Cecilie’s stubbornness knew no bounds.

    However, for all the strength she possessed, the lone Hollowater heir was captured by the Magic Council who was vigorously searching out carriers of these ancient and powerful seals to use for their own hidden agenda. For years they attempted to break her and gain access to her ancient and mysterious seal, but for once Cecilie and Iudex were in agreement. In many ways Iudex attempted to aid Cecilie’s dauntless escape attempts, but every single one was thwarted. In a way, this was worse than the purposeful torments they put her through, and eventually she did break, but not in the way they wished. Despite Iudex’s protests, Cecilie saw only one way out. Screw her seal, what did she care if it might blink out of existence without an heir to hop to in the bloodline? In Cecilie’s view, all the seals could hang, then corrupt and power hungry individuals would stop hunting and killing for them, right? There would just be one less for someone to get their hands on. In her last and most rebellious act, Cecilie took her life and yanked the seal from the Magic Council’s bloody claws...or so she thought.

    The council had a host of scientists at their beck and call for various reasons, and one particular lab had already been doing studies and experiments on human cloning. The ultimate test would come now. Shipping Cecilie’s corpse to Dr. Raelin Sr and his staff, they feverishly worked to bring forth an “heir” of sorts directly from Cecilie’s DNA in hopes the seal would migrate to it. Either a direct clone or even an offspring would work, though they upped the difficulty even more by mandating the result be of a different temperament than Cecilie. They wanted someone unquestioningly obedient so history would not repeat itself. Dr. Raelin Sr had more failures than successes, but such is research. A clone wouldn’t survive more than a few hours until years later when his son made a breakthrough. Finally figuring out the proper equation, he produced a batch of 7 clones of Cecilie that survived.

    All the clones were as compliant as Cecilie had been difficult. From creation they were put through intensive mental and physical training, taught in a way to foster high levels of skill and obedience without any emotional hang ups or even a sense of identity. They were given no nurturing and no names. Their respective numbers were their designations, and six of the seven developed into exactly what the Magic Council wanted. The seventh had a tendency to display anxiety and fear in the night, as well as develop a fondness for fashion and sweets. Surely one of the six would possess the seal, so they were purchased and the last was left behind.

    Ironically, the cloned girl possessed Cecilie’s 8th the seal of the apocalypse. Iudex, the Seal of Balance, found herself with a host once more. It felt and looked like Cecilie, yet couldn’t be more different. This version had little will of her own, more than happy to play the servant to anyone and anyone that would give her the time of day and make a request. The nephilim felt the cold, unnatural lacrima that was implanted, watched as the girl fumbled around with it. She felt her host scream in the night when sleep finally came for her, and watched through dual windows as the girl did every single job Dr. Raelin gave her. She felt sorry for the clone, though she couldn’t deny it would be much, much easier to deal with this host. Even the slightest nudges were obeyed without question. For better or for worse, 7 would prove much more useful to her own agenda, which is balance, judgment, and justice.  Thus, the nephilim bestows upon 7 some hefty benefits to keep her strong so she can execute the tasks required with ease. Obeying her father, God Almighty, and acting as checks and balances to both God’s children and her own kind is her purpose, and she will use whatever means necessary. Perhaps Iudex and 7 are alike in that way, being morally gray enough to do what needs to be done.

    The delicate etchings 7 possess are lightly inscribed in white and currently run down her spine.




    Blessed Etching: The nephilim has blessed 7 with a few different gifts. 7 gains a 100% increase to the jewel rewarded by jobs,  5 extra spell slots for one magic, and 2 signature spells that rank up to S for one magic.

    Empowered Etching: To bring balance, judgement, and justice, Iudex’s host most wield incredibly devastating power. She lends her strength to 7, so she gains a spell damage buffs that rank with her: B rank - 100%, A rank 110%, S rank - 120%

    Protected Etching: A broken host that can’t withstand the heat of battle is useless, so the durability of all of 7’s defensive spells get buffed according to her rank: B rank - 100%, A rank 110%, S rank - 120%

    Rejected Etching: Iudex rejects effects on her host body, so she takes extra precautions behind the scenes. All knockbacks affecting 7 as well as all active debuffs, Drains and DoT effects are cut in half through this effect (e.g. 40m of knockback would become 20m, 40% debuff would become 20%, damage of DoT effects is lowered by 50%, and drain effects are half as effective, etc)

    Unabated Etching: Being a supernatural being, Iudex bends reality around 7 so that she can never be outrun. She will always be the fastest and move at the same speed as the fastest person within her rank burst range plus an additional 10% of that person's speed. If 7 is the fastest person around, this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    Rationed Etching : Having all this magical power sealed away completely would be a waste, so Iudex sneaks her energy in to supplement 7’s mana, making spells cost 7 50% less MP to cast.





    Modifications: Being a clone, 7's DNA has had bits added, one part of which that allows her to change her physical appearance other than her eyes. Those are the windows to the soul, after all.

    Broadcasting: Due to the additives in her DNA, if 7 feels an emotion strongly enough, she can either intentionally or unintentionally project it to others. On the flip side, her mind can't be read unless she gives permission.

    Relentless: A build-up of power from the seal gives her the ability to age or not age at will. This also means no matter how bad the damage is to her body, the clone's body will regenerate herself over time.

    Commander: Under Iudex's influence, 7 can become suddenly more willful and authoritative, which is a distinct departure from her normal state. This is just Iudex manifesting, potentially without 7’s knowledge. 7's identity is so weak, Iudex can take over without even meaning to at times. Commands issues this way have a tangible weight that can be alarming and persuasive.

    Voice of the World: As long as 7 has been conscious, she’s communicated with “an ancient spirit”. This spirit, Iudex masquerading simply as a sage of old until she is revealed, gives the clone access to vast amounts of information.

    Identify: Due to her link to “the sage” (Iudex), 7 has the ability to identify the enemies’ magics, like whether it's good or evil, what elements, and general nature. (OOC permission required)

    ❀ Slayer Perks:

    All slayers receive the following:
    +25% Strength, Speed, and HP.
    Greatly enhanced Hearing, Sight, and Smell.
    The ability to enter force after consuming enough of the element
    The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%


    Unique Abilities:
    Iron Flesh: Using metal beneath the skin, 7 toughens up to block some incoming damage from spells. She gains a passive 50% spell damage resistance, as well as a 5% HP regen from metal gradually repairing damage.
    Iron Will: The clone throws herself completely into battle, looking to inflict as much damage as possible. She gains a passive 50% spell damage buff.




    Spells:

    signature spell:

    Name: Dali Defence
    Rank: B
    Type: Burst
    Damage: Can defend 160HP before breaking
    Range: 50 m
    Speed: Instant
    Duration: 1
    Description: Either for herself or someone within range, 7 summons a large metal clock. At first glance it seems small, but the metal surreally melts to instantly cover slightly taller and wider than the person it’s protecting.


    Name: Pin Cushion [From Lineage]
    Rank: B
    Type: Burst
    Damage: 80HP
    Range: 50 m
    Speed: 50 m/s
    Duration: 1
    Description: Sharp iron needles shoot out of 7’s skin in all directions to damage nearby foes once per post.


    Name: Iron Tough  [From Lineage]
    Rank: B
    Type: Passive
    Description: 7’s flesh is generally harder in battle due to channeling iron under her skin. She gains a 50% resistance to physical damage.



    C ranks:


    Name: Glimmer  [From Lineage]
    Rank: C
    Type: Active Buff
    Damage: N/A
    Range: Self
    Speed: Instant
    Duration: 5
    Description: 7’s skin turns oddly shimnery, as if there are millions of tiny pieces of metal rising to the surface of her skin. This actively buffs her spell damage 55%.



    B ranks:


    Name: Iron Strength [From Lineage]
    Rank: B
    Type: Passive
    Description: 50% melee strength buff.


    Name: Iron Boost
    Rank: B
    Type: Passive
    Description: 50% spell strength buff.


    Name: Dream Weaving
    Rank: B
    Type: Passive
    Description: Thousands if not millions of thin metal threads extend out of her chest, transforming her garments into something seemingly alive. If whatever she's wearing isn't conducive to her needs, it will transform into something different, displaying in dramatic over-the-top outfits that she tends to favor anyway. The usual accent is large, thick ribbons that add distance to her movements, as well as slows her descent should she fall. The garment buffs her speed 50%.


    Name: Pure Imagination
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7 sifts through things she's seen in dreams to conjure up some super weird but usually useful stuff made of metal, one at a time. This also buffs 7’s spell strength 60%.


    Name: Copper Kraken
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7’s arms turn into grotesque tentacles made of tarnished copper, four on each arm. Holding her arms out in front of her, they extend forward at foes to do damage. The monstrous limbs wrap around their targets, potentially immobilizing them for 1 post as well, but can only do this every other post.


    Name: Aluminum Apparition
    Rank: B
    Type: Burst
    Damage: 80HP
    Range: 50 m
    Speed: Instant
    Duration: 1
    Description: A large, ornate mirror appears next to 7 in the blink of an eye. With a flash of light bright enough to blind nearby enemies, she steps into the mirror and it disappears. The same mirror reappears, ejecting a reflection of her at high speed for C rank damage on all within range a split second before she emerges herself.


    Name: Platinum Pulverizer
    Rank: B
    Type: Single Target/ DoT
    Damage: 40HP upon initial hit in first post, then 40HP more every post for 4 posts.
    Range: 200 m
    Speed: 200 m/s
    Duration: 5
    Description: One of her limbs turns into a twisted, brilliantly gleaming shape not unlike a unicorn horn with the tip broken off, with a piston-like mechanic sticking out behind it. The piston shoves forward, lurching her twisted platinum appendage forward at an opponent. When it hits initially, the spell inflicts damage and hits with such blunt force that it causes internal bleeding that lingers.


    Name: Tarnished Tarantulas
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7 manifests rusty spiders in a nightmarish display, flooding the space around her or in front of her with them. They will rush foes quickly, piercing them with legs like oxidized nails and inflicting damage. They can also inflict tetanus (muscle spasms, fever, headache) as an effect, causing the enemy to be less effective. Enemies affected receive 60% speed debuff.


    Name: Thorn
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 200 m
    Speed: 200 m/s
    Duration: 6
    Description: A gold sniper rifle decorated with roses and thorns forms from the magical metal in her hands. With incredible accuracy and grace under pressure, 7 snipes foes. Between her slayer sight and the quality scope, she gains 60% to this spell’s range.


    Name: Grave Gilding
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7 holds her hands out as they turn to lustrous gold, but within a heartbeat the heavy metal starts to drip. Geysers of molten gold rush forward to inflict damage. The thick quality of the gold causes it to stick to enemies, slowing their movements 60%.


    Name: Silver 7 Bullet [From Lineage]
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 200 m
    Speed: 200 m/s
    Duration: 1
    Description: Her lacrima’s energy courses through her body and 7’s flesh coats in thick metal scales. She launches her own body with a 60% spell speed buff forward like a projectile to cause damage on some poor soul.


    Name: Spike Shank [From Lineage]
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 200 m
    Speed: 200 m/s
    Duration: 6
    Description: 7’s punches and kicks launch out a metal spike projectile at her target to cause damage. The spikes are very sharp and spin as they fly, inflicting a bleeding effect upon contact to drain 5% hp for the duration.


    Name: Hellscape [From Lineage]
    Rank: B
    Type: AOE
    Damage: 40HP
    Range: 100 m
    Speed: 50 m/s
    Duration: 6
    Description: The area around her becomes a goopy mess of molten metal under her foes’ feet. Disturbing metal hands, gnarled with razor sharp claws, rise up from the metallic pool to grip and stab all caught within. It can immobilize caught enemies once every other post and debuffs them 60%.


    Advanced Spells:


    Name: Panic Push
    Rank: C+
    Type: Buff
    Damage: N/A
    Range: Self
    Speed: Instant
    Duration: 6
    Description: 7 panics about her general performance, somehow channeling power from her lacrima to push her spells faster and further than before for a while. She gains a 42.5% boost to both spell speed and range.


    Name: Nightmarish
    Rank: B+
    Type: Buff
    Damage: N/A
    Range: Self
    Speed: Instant
    Duration: 8
    Description: 7 starts to act a bit strangely. Battle seems to consume her entire thought process and she goes into overdrive, gaining a 90% spell damage buff.


    Name: Metal Dragon’s Roar
    Rank: B+
    Type: Single target / DoT
    Damage: 120HP on the first post, 60HP per post for the rest of the duration.
    Range: 300 m
    Speed: 300 m/s
    Duration: 4
    Description: 7 inhales deep breath to the point of lungs nearly bursting, then proceeds to release a very powerful whirlwind from her lips. It hits with powerful blunt force while also containing sharp metal shards that are likely to shred her enemy’s flesh anc cause bleeding. Can knockback foes 75m.


    codes for me:


    Code:

    [color=#fe9193][b]Name:[/b][/color] ( Name of the Spell )
    [color=#fe9193][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#fe9193][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#fe9193][b]Damage:[/b][/color]
    [color=#fe9193][b]Range:[/b][/color]
    [color=#fe9193][b]Speed:[/b][/color]
    [color=#fe9193][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#fe9193][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)





    Last edited by Nameless on 12th March 2019, 5:49 pm; edited 9 times in total
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    Re: Dreamscape Iron Dragon Slayer

    Post by Guest on 15th June 2018, 2:44 pm

    Eyyyy!
    You already know me so let's get this show on the road~!

    All corrections are in this lovely color. Please edit and bump. <3


    Spoiler:
    7 wrote:






    Magic
    Primary Magic: Metallic Dreams and Nightmares Dragon Slayer Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: At creation, 7 was given a lacrima to bestow upon her the abilities of a dragon slayer, a metallic one to be exact. Her body produces all types of metal. She didn’t take well to it at first, lacking the imagination to wield it effectively. It’s surprising how much creativity it takes to really make use of a magic.

    Encouraged to explore new ways to better herself, the girl worked hard to find a way to make herself be imaginative. Unwittingly, she stumbled across something as time marched on. 7’s fear and confusion concerning sleep and the hallucinations witnessed during it have manifested in a strange type of magic. She draws on the confusing images produced during sleep, pulling them out of herself into the real world as very tangible things as if doing so will make them easier to understand. However, this is not usually the case, making for some weird stuff to happen. The sky isn't even the limit here. The limit does not exist. The limit does not exist!

    This magic has two distinct modes. Dream mode is the more benign elements, the lighter side that is more child-like and baffling. While it can be used offensively, it usually leans more defensive and supportive in nature. Nightmare mode is a different story. Due to her general lack of sleep, during battle 7 enters a trance-like state at random, giving the darker part of her mind the freedom to come out and play. Her nightmares are more offensive and fearsome in nature.

    Strengths:
    Unpredictable to the enemy
    Flexible uses
    Surreality can throw off enemies
    Eats metal

    Weaknesses:
    7 loses most control of herself in nightmare mode
    Nightmare mode is unavailable if 7 isn't sleep deprived enough to enter the trance.
    Able to hit allies.
    Cannot eat her own metal.

    ❀ Lineage:
    Lineage:
    Magician's Spirit:
    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.


    ❀ Slayer Perks:

    All slayers receive the following:
    10% Buff to physical stats(strength, speed etc)
    10% Buff to senses(hearing, smell etc)
    The ability to enter force after consuming enough of the element
    The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%


    Unique Abilities:
    Lady Grinning Soul: As if her soul has naturally attuned to her metal lacrima, it imbues her with some pretty nasty strength. Buffs physical strength user ranked passive percentage.
    Comfortably Numb: When using her magic, her body becomes somewhat desensitized to pain, as if she’s made of metal. When in danger her skin hardens against physical attacks on its own. 7 has user ranked resistance to physical damage.
    Pure Imagination: 7 sifts through things she's seen in dreams to conjure up some super weird but usually useful stuff made of metal. One thing at a time, and if the item is combat related, whatever it is matches requip values of her rank in damage and durability. Once the thing is destroyed, she can't conjure anything else for 3 posts.
    Glamorous: Thousands if not millions of thin metal threads extend out of her chest, transforming her garments into something seemingly alive. If whatever she's wearing isn't conducive to her needs, it will transform into something different, displaying in dramatic over-the-top outfits that she tends to favor anyway. The usual accent is large, thick ribbons that add distance to her movements, as well as slows her descent should she fall. The garment buffs her speed 60%.
    Don't Fear the Reaper: Because 7 draws inspiration from the surreality of dreams and nightmares the way she does, she has user ranked % resistance to fear, illusions, and mind-altering magics/tactics. Nerves of steel, if you will.



    Spells:

    signature spells:

    Name: Dimestrus's Horn
    Rank: C/B/A/S/H
    Type: Offensive
    Duration: Instant
    Cooldown: N/A
    Description:
    There's always one dream that repeats and sticks with 7, and it's centered around a huge dark unicorn. He seems to be made up of a galaxy-hued void. She is never certain if the creature means to hurt her or aid her in the deep dungeon of REM sleep, but somehow she knows his name is Dimestrus and that the horn in the middle of his head is nearly equal in length to her own body, and is as sharp as a blade. Every time she sees the blade, she knows it is meant for her hands. As such, 7 reaches out her hand, where molten steel condenses into a unicorn's horn for her to use as she sees fit. Sword is around five feet long, and does user-ranked spell damage. State that this may only deal user rank damage once per post. ^^
    Strengths:
    Extremely sharp
    Looks pretty sweet
    Weaknesses:
    Excessive length of the sword can be cumbersome, slowing her otherwise quick movements
    Not good for use in tight places.


    Name: Cal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: N/A
    Description: 7 draws metals from the environment to form a friend of hers within her sleep land. It looks like no creature existing in the real world, and as such is complicated to describe. Think of it as a quadruped animal with a shiny white-golf, whale-like head, mammoth stumps covered in thin metal wire fur for front legs, and the hump back and hid quarters of a bison. It has two pin-hole voids for eyes, and several vertical slits that act as a mouth. It's roar sounds like a kazoo and a harmonica had a love child, and 7 feels like his name is Cal. Cal lets her ride on its back, as well as shields her from attacks. Can withstand 2 D rank spell’s worth of damage before disappearing.
    Strengths:
    Takes damage in 7's place.
    Offers her motion-sickness free rides.
    Weaknesses:
    Not very nimble
    Not good for use in tight places, such as indoors.


    D Rank:

    Name: Chrome Cloudscape
    Rank: D
    Type: Supportive/ AOE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dreams are weird, so in context dreaming that the entire world was made of soft, puffy clouds is completely normal. This manifesting outside the sleeping mind, however, is inconvenient. It’s made that much more odd when the area within a 30 meter range, turns to lumpy, glossy clouds made of metal. It’s rather hard to run on unless you have magnet feet. Debuffs enemies 30% in speed.
    Strengths:
    Cuts grounded enemies' speed.
    Doesn't impact 7's movement.
    Weaknesses:
    Doesn't effect air born enemies.
    Also impacts nearby allies


    Name: Garganteddy
    Rank: D
    Type: Offensive/ Multi-target
    Duration: 3 posts
    Cooldown: 4 posts
    Description: 7 throws her hands out and reflective globs of metal are released, quickly forming the shape of a giant reflective teddybear. Standing 20 feet tall, it uses its stubby legs and arms to stomp and squish opponents for 75% of  D rank spell damage per hit.
    Strengths:
    Size of the bear is unnerving
    Heavy
    Weaknesses:
    Very slow moving
    Clumsy


    Name: Titanium Terrarium
    Rank: D
    Type: Supportive/ AOE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Ever dreamed of being trapped in a suffocatingly quiet and dark place with a threat looming. Within a 30 meter circle around 7, she forms a thick chrome dome to trap both herself and any enemies under. No sound from outside the dome can be heard, nor can any environmental light shine through.
    Strengths:
    Foe can’t see attacks coming, potentially giving the user the element of surprise.
    Silence can be maddening to some, like a constant roar or ringing in the ears with no relief. There’s something unnerving about hearing nothing but breathing and shuffling.
    Weaknesses:
    User also can't see, leading to falling victim to enemy attacks.
    Affects allies as well.


    Name: Copper Kraken
    Rank: D
    Type: Offensive/ AOE
    Duration: 1
    Cooldown: 2
    Description: 7’s arms turn into grotesque tentacles made of tarnished copper, four on each arm. Aiming them down at the ground, they shoot down and burrow out of sight, only to bust back up beneath foes to do 50% rank damage to all within 30 meters. The monstrous limbs wrap around their targets, potentially immobilizing them as well. State that the immobilization lasts 1 post.
    Strengths:
    Can potentially stop foes, leaving them open to attack
    Good crowd control
    Weaknesses:
    Anchors 7 in place, leaving her vulnerable
    Could potentially hit an ally in the chaos of tentacles


    Advanced Spells:

    Name: Metal Dragon’s Roar
    Rank: D+
    Type: Offensive
    Duration: 1
    Cooldown: 3
    Description: This was 7’s first learned spell after receiving her lacrima, and thus is fairly basic. She inhales deep breath to the point of lungs nearly bursting, then proceeds to release a very powerful whirlwind from her lips. It hits with powerful blunt force while also containing sharp metal shards that are likely to shred her enemy’s flesh. It can travel 90 meters in 1 second, doing 1 D rank advanced spell’s worth of damage.
    Strengths:
    Great for close range combat when wanting some distance.
    Weaknesses:
    With such a large inhale, it tips off enemies to a coming attack.

    C rank:

    Name: Aluminum Apparition
    Rank: C
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: A large, ornate mirror appears next to 7 in the blink of an eye. With a flash of light bright enough to blind nearby enemies, she steps into the mirror and it disappears. 30 meters away, the same mirror reappears, ejecting a reflections of her at high speed for C rank damage before she emerges herself.
    Strengths:
    Allows for immediate movement around the battlefield.
    Potentially blinds enemies to aid in a surprise attack
    Does damage
    Weaknesses:
    Limited range, making her move somewhat predictable.
    Her attack from reappearing can be dodged if predicted.
    Opponent must be looking at the mirror for blinding effect to work.


    Name:  Platinum Pulverizer
    Rank: C
    Type: Offensive/ DoT
    Duration: 5
    Cooldown: 6
    Description: One of her limbs turns into a twisted, brilliantly gleaming shape not unlike a unicorn horn with the tip broken off, with a piston-like mechanic sticking out behind it. The piston shoves forward, lurching her twisted platinum appendage forward at an opponent. When it hits initially, the spell inflicts 50% C rank damage. It hits with such blunt force that it causes internal bleeding for 50% C rank damage each post totaling to 2.5x C rank damage. Please give this a range and speed, likely single target. c:
    Strengths:
    Causes lasting damage.
    Weaknesses:
    The force of the piston can knock 7 off balance afterward.


    Name: Tarnished Tarantulas
    Rank: C
    Type: Supportive/AOE
    Duration: 2
    Cooldown: 3
    Description: 7 spews rusty spiders from her mouth in a nightmarish display, flooding a 60 meter range either around her or in front of her with them. They will mob any living creature in range, piercing them with legs like oxidized nails and inflicting 50% C rank damage. They can also inflict tetanus (muscle spasms, fever, headache) as an effect, causing the enemy to be less effective. Please state the speed of these spiders.
    Strengths:
    It’s freaking creepy, so the fear factor might have an effect on those with arachnophobia or those generally prone to fear of disturbing things.
    Allows damage to anything within range.
    7 might be able to take advantage over enemies afflicted with tetanus.
    Weaknesses:
    Those able to fly or jump out of range won’t be affected.
    Enemies wearing armor or protective clothing might not fall victim.
    Can hit allies caught in range.


    Advanced Spell:

    Name: Angelic Alloy
    Rank: C+
    Type: Supportive
    Duration: 6
    Cooldown: 7
    Description: Shimmering wings form from her shoulder blades, made of thin brass and bronze. Flaps from these beautiful wings provides a speed buff 90%, as well as allows her to to fly 180 meters into the air for limited amounts of time.
    Strengths:
    Buffs her speed
    Allows for arial attacks.
    Weaknesses:
    They are quite flimsy.
    Can’t carry anything or use any spells heavier than her sword.

    B rank:

    Name: Silver Streak
    Rank: B
    Type: Offensive/ Multi-target
    Duration: 6
    Cooldown: 7
    Description: This spell offers more of a long range option for the usually closer ranged 7. A pink metallic sniper rifle appears in her hands with a large scope on top. She fires silver armor piercing rounds that ignore enemy resistance. Range of 150 meters, and each bullet travels 110 m/s and does 75% B rank damage.
    Strengths:
    Stealthy sniper spell.
    Weaknesses:
    Should the first hit not connect, not only is her position blown, but the target will probably hide, drawing her in closer to continue the fight


    Name: Gold Geyser
    Rank: B
    Type: Offensive/Multi-target/ debuff
    Duration: 5
    Cooldown: 6
    Description: 7 holds her hands out as they turn to lustrous gold, but within a heartbeat the heavy metal starts to drip. Geysers of molten gold rush forward 150 meters in front of her. When it hits initially, the spell inflicts 75% B rank damage. The thick quality of the gold causes it to stick to enemies, slowing their movements 52.5%. Lower this to 50%.
    Strengths:
    Damages and slows enemies.
    Weaknesses:
    Splashes, so nearby comrades are at risk.


    Name: Mercury Mimic Mirrors
    Rank: B
    Type: Offensive/ Single Target
    Duration: 1
    Cooldown: 4
    Description: Two ornate mirrors form where 7's eyes used to be. The veins in her face seem to fill with liquid metal instead of her blood, graying her skin like the shade belonging to living corpses. Any tangible spells aimed at her will disappear into each of her eye-mirrors. Once it is absorbed, 7's mouth will disappear and become a third fancy mirror, launching the spell back at the caster just as it was cast and spending the MP it costed the enemy to cast it.
    Strengths:
    Allows 7 to use spells she normally can’t
    If used strategically, this can be quite a surprise
    Weaknesses:
    Can only clone a spell same rank or lower.
    Can’t dodge so she can absorb the spell being copied, taking 30% damage



    Advanced Spells:

    Name: Galvanized Guthrani
    Rank: B+
    Type: Offensive
    Duration: 8
    Cooldown: 9
    Description: In a mirror-based nightmare that reoccurs more often than she’d like, 7 is haunted by a metallic and rather demonic reflection of herself. Proclaimed to be Guthrani, this frightening version stalks and attacks her relentlessly. This bled over into her magic, causing  7 herself to manifest Guthrani’s odd appearance, and seemingly adopts her persona as well. Her skin turns a scaly, metallic gunmetal. Her eyes turn to pure obsidian, matching the brittle coating on her hair that extends nearly to the ground. Her claws and hair become slashing weapons to do C+ rank melee damage. Spell buffs strength 105%.
    Strengths:
    She becomes stronger in his form.
    Weaknesses:
    7 might attack her allies in this form.








    codes for me:

    Dream Spells


    Code:

    [color=#ff9900][b]Name:[/b][/color] ( Name of the Spell )
    [color=#ff9900][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#ff9900][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#ff9900][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#ff9900][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#ff9900][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#ff9900][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#ff9900][b]Weaknesses: [/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    [color=#ff99cc][b][u]Advanced Spells:[/u][/b][/color]
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    [color=#ff9900][b]Name:[/b][/color] ( Name of the Spell )
    [color=#ff9900][b]Rank:[/b][/color] (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    [color=#ff9900][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#ff9900][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#ff9900][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#ff9900][b]Description:[/b] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#ff9900][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#ff9900][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)




    Nightmare Spells

    Code:

    [color=#cc0000][b]Name:[/b][/color] ( Name of the Spell )
    [color=#cc0000][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#cc0000][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#cc0000][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#cc0000][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#cc0000][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#cc0000][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#cc0000][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    [color=#ff99cc][b][u]Advanced Spells:[/u][/b][/color]
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    [color=#cc0000][b]Name:[/b][/color] ( Name of the Spell )
    [color=#cc0000][b]Rank:[/b][/color] (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    [color=#cc0000][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#cc0000][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#cc0000][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#cc0000][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#cc0000][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#cc0000][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    [color]


    [/color]
    Nameless
    Nameless

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Obtain A Lineage!- Summer Special Participant- Player 
    Lineage : Seal of Balance
    Position : None
    Posts : 104
    Guild : Dies Irae
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Johann
    Experience : 1,350

    Character Sheet
    First Magic: Dreamscape Iron Dragon Slayer
    Second Magic: Fable Requip
    Third Magic:

    Re: Dreamscape Iron Dragon Slayer

    Post by Nameless on 16th June 2018, 1:44 am

    Okie dokie. Got it all edited~


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    Re: Dreamscape Iron Dragon Slayer

    Post by Guest on 16th June 2018, 11:56 am

    Spoiler:
    7 wrote:






    Magic
    Primary Magic: Metallic Dreams and Nightmares Dragon Slayer Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: At creation, 7 was given a lacrima to bestow upon her the abilities of a dragon slayer, a metallic one to be exact. Her body produces all types of metal. She didn’t take well to it at first, lacking the imagination to wield it effectively. It’s surprising how much creativity it takes to really make use of a magic.

    Encouraged to explore new ways to better herself, the girl worked hard to find a way to make herself be imaginative. Unwittingly, she stumbled across something as time marched on. 7’s fear and confusion concerning sleep and the hallucinations witnessed during it have manifested in a strange type of magic. She draws on the confusing images produced during sleep, pulling them out of herself into the real world as very tangible things as if doing so will make them easier to understand. However, this is not usually the case, making for some weird stuff to happen. The sky isn't even the limit here. The limit does not exist. The limit does not exist!

    This magic has two distinct modes. Dream mode is the more benign elements, the lighter side that is more child-like and baffling. While it can be used offensively, it usually leans more defensive and supportive in nature. Nightmare mode is a different story. Due to her general lack of sleep, during battle 7 enters a trance-like state at random, giving the darker part of her mind the freedom to come out and play. Her nightmares are more offensive and fearsome in nature.

    Strengths:
    Unpredictable to the enemy
    Flexible uses
    Surreality can throw off enemies
    Eats metal

    Weaknesses:
    7 loses most control of herself in nightmare mode
    Nightmare mode is unavailable if 7 isn't sleep deprived enough to enter the trance.
    Able to hit allies.
    Cannot eat her own metal.

    ❀ Lineage:
    Lineage:
    Magician's Spirit:
    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.


    ❀ Slayer Perks:

    All slayers receive the following:
    10% Buff to physical stats(strength, speed etc)
    10% Buff to senses(hearing, smell etc)
    The ability to enter force after consuming enough of the element
    The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%


    Unique Abilities:
    Lady Grinning Soul: As if her soul has naturally attuned to her metal lacrima, it imbues her with some pretty nasty strength. Buffs physical strength user ranked passive percentage.
    Comfortably Numb: When using her magic, her body becomes somewhat desensitized to pain, as if she’s made of metal. When in danger her skin hardens against physical attacks on its own. 7 has user ranked resistance to physical damage.
    Pure Imagination: 7 sifts through things she's seen in dreams to conjure up some super weird but usually useful stuff made of metal. One thing at a time, and if the item is combat related, whatever it is matches requip values of her rank in damage and durability. Once the thing is destroyed, she can't conjure anything else for 3 posts.
    Glamorous: Thousands if not millions of thin metal threads extend out of her chest, transforming her garments into something seemingly alive. If whatever she's wearing isn't conducive to her needs, it will transform into something different, displaying in dramatic over-the-top outfits that she tends to favor anyway. The usual accent is large, thick ribbons that add distance to her movements, as well as slows her descent should she fall. The garment buffs her speed 60%.
    Don't Fear the Reaper: Because 7 draws inspiration from the surreality of dreams and nightmares the way she does, she has user ranked % resistance to fear, illusions, and mind-altering magics/tactics. Nerves of steel, if you will.



    Spells:

    signature spells:

    Name: Dimestrus's Horn
    Rank: C/B/A/S/H
    Type: Offensive
    Duration: Instant
    Cooldown: N/A
    Description:
    There's always one dream that repeats and sticks with 7, and it's centered around a huge dark unicorn. He seems to be made up of a galaxy-hued void. She is never certain if the creature means to hurt her or aid her in the deep dungeon of REM sleep, but somehow she knows his name is Dimestrus and that the horn in the middle of his head is nearly equal in length to her own body, and is as sharp as a blade. Every time she sees the blade, she knows it is meant for her hands. As such, 7 reaches out her hand, where molten steel condenses into a unicorn's horn for her to use as she sees fit. Sword is around five feet long, and does user-ranked spell damage once per post.
    Strengths:
    Extremely sharp
    Looks pretty sweet
    Weaknesses:
    Excessive length of the sword can be cumbersome, slowing her otherwise quick movements
    Not good for use in tight places.


    Name: Cal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: N/A
    Description: 7 draws metals from the environment to form a friend of hers within her sleep land. It looks like no creature existing in the real world, and as such is complicated to describe. Think of it as a quadruped animal with a shiny white-golf, whale-like head, mammoth stumps covered in thin metal wire fur for front legs, and the hump back and hid quarters of a bison. It has two pin-hole voids for eyes, and several vertical slits that act as a mouth. It's roar sounds like a kazoo and a harmonica had a love child, and 7 feels like his name is Cal. Cal lets her ride on its back, as well as shields her from attacks. Can withstand 2 D rank spell’s worth of damage before disappearing.
    Strengths:
    Takes damage in 7's place.
    Offers her motion-sickness free rides.
    Weaknesses:
    Not very nimble
    Not good for use in tight places, such as indoors.


    D Rank:

    Name: Chrome Cloudscape
    Rank: D
    Type: Supportive/ AOE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dreams are weird, so in context dreaming that the entire world was made of soft, puffy clouds is completely normal. This manifesting outside the sleeping mind, however, is inconvenient. It’s made that much more odd when the area within a 30 meter range, turns to lumpy, glossy clouds made of metal. It’s rather hard to run on unless you have magnet feet. Debuffs enemies 30% in speed.
    Strengths:
    Cuts grounded enemies' speed.
    Doesn't impact 7's movement.
    Weaknesses:
    Doesn't effect air born enemies.
    Also impacts nearby allies


    Name: Garganteddy
    Rank: D
    Type: Offensive/ Multi-target
    Duration: 3 posts
    Cooldown: 4 posts
    Description: 7 throws her hands out and reflective globs of metal are released, quickly forming the shape of a giant reflective teddybear. Standing 20 feet tall, it uses its stubby legs and arms to stomp and squish opponents for 75% of  D rank spell damage per hit.
    Strengths:
    Size of the bear is unnerving
    Heavy
    Weaknesses:
    Very slow moving
    Clumsy


    Name: Titanium Terrarium
    Rank: D
    Type: Supportive/ AOE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Ever dreamed of being trapped in a suffocatingly quiet and dark place with a threat looming. Within a 30 meter circle around 7, she forms a thick chrome dome to trap both herself and any enemies under. No sound from outside the dome can be heard, nor can any environmental light shine through.
    Strengths:
    Foe can’t see attacks coming, potentially giving the user the element of surprise.
    Silence can be maddening to some, like a constant roar or ringing in the ears with no relief. There’s something unnerving about hearing nothing but breathing and shuffling.
    Weaknesses:
    User also can't see, leading to falling victim to enemy attacks.
    Affects allies as well.


    Name: Copper Kraken
    Rank: D
    Type: Offensive/ AOE
    Duration: 1
    Cooldown: 2
    Description: 7’s arms turn into grotesque tentacles made of tarnished copper, four on each arm. Aiming them down at the ground, they shoot down and burrow out of sight, only to bust back up beneath foes to do 50% rank damage to all within 30 meters. The monstrous limbs wrap around their targets, potentially immobilizing them for 1 post as well.
    Strengths:
    Can potentially stop foes, leaving them open to attack
    Good crowd control
    Weaknesses:
    Anchors 7 in place, leaving her vulnerable
    Could potentially hit an ally in the chaos of tentacles

    Advanced Spells:

    Name: Metal Dragon’s Roar
    Rank: D+
    Type: Offensive
    Duration: 1
    Cooldown: 3
    Description: This was 7’s first learned spell after receiving her lacrima, and thus is fairly basic. She inhales deep breath to the point of lungs nearly bursting, then proceeds to release a very powerful whirlwind from her lips. It hits with powerful blunt force while also containing sharp metal shards that are likely to shred her enemy’s flesh. It can travel 90 meters in 1 second, doing 1 D rank advanced spell’s worth of damage.
    Strengths:
    Great for close range combat when wanting some distance.
    Weaknesses:
    With such a large inhale, it tips off enemies to a coming attack.

    C rank:

    Name: Aluminum Apparition
    Rank: C
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: A large, ornate mirror appears next to 7 in the blink of an eye. With a flash of light bright enough to blind nearby enemies, she steps into the mirror and it disappears. 30 meters away, the same mirror reappears, ejecting a reflections of her at high speed for C rank damage before she emerges herself.
    Strengths:
    Allows for immediate movement around the battlefield.
    Potentially blinds enemies to aid in a surprise attack
    Does damage
    Weaknesses:
    Limited range, making her move somewhat predictable.
    Her attack from reappearing can be dodged if predicted.
    Opponent must be looking at the mirror for blinding effect to work.


    Name:  Platinum Pulverizer
    Rank: C
    Type: Offensive/ DoT
    Duration: 5
    Cooldown: 6
    Description: One of her limbs turns into a twisted, brilliantly gleaming shape not unlike a unicorn horn with the tip broken off, with a piston-like mechanic sticking out behind it. The piston shoves forward up to 120 meters, lurching her twisted platinum appendage forward at an opponent at 120 m/s. When it hits initially, the spell inflicts 50% C rank damage. It hits with such blunt force that it causes internal bleeding for 50% C rank damage each post totaling to 2.5x C rank damage. It has a range of 120 meters at 120 m/s.
    Strengths:
    Causes lasting damage.
    Weaknesses:
    The force of the piston can knock 7 off balance afterward.


    Name: Tarnished Tarantulas
    Rank: C
    Type: Supportive/AOE
    Duration: 2
    Cooldown: 3
    Description: 7 spews rusty spiders from her mouth in a nightmarish display, flooding a 60 meter range either around her or in front of her with them. They will mob any living creature in range at 30 m/s, piercing them with legs like oxidized nails and inflicting 50% C rank damage. They can also inflict tetanus (muscle spasms, fever, headache) as an effect, causing the enemy to be less effective.
    Strengths:
    It’s freaking creepy, so the fear factor might have an effect on those with arachnophobia or those generally prone to fear of disturbing things.
    Allows damage to anything within range.
    7 might be able to take advantage over enemies afflicted with tetanus.
    Weaknesses:
    Those able to fly or jump out of range won’t be affected.
    Enemies wearing armor or protective clothing might not fall victim.
    Can hit allies caught in range.


    Advanced Spell:

    Name: Angelic Alloy
    Rank: C+
    Type: Supportive
    Duration: 6
    Cooldown: 7
    Description: Shimmering wings form from her shoulder blades, made of thin brass and bronze. Flaps from these beautiful wings provides a speed buff 90%, as well as allows her to to fly 180 meters into the air for limited amounts of time.
    Strengths:
    Buffs her speed
    Allows for arial attacks.
    Weaknesses:
    They are quite flimsy.
    Can’t carry anything or use any spells heavier than her sword.

    B rank:

    Name: Silver Streak
    Rank: B
    Type: Offensive/ Multi-target
    Duration: 6
    Cooldown: 7
    Description: This spell offers more of a long range option for the usually closer ranged 7. A pink metallic sniper rifle appears in her hands with a large scope on top. She fires silver armor piercing rounds that ignore enemy resistance. Range of 150 meters, and each bullet travels 110 m/s and does 75% B rank damage.
    Strengths:
    Stealthy sniper spell.
    Weaknesses:
    Should the first hit not connect, not only is her position blown, but the target will probably hide, drawing her in closer to continue the fight


    Name: Gold Geyser
    Rank: B
    Type: Offensive/Multi-target/ debuff
    Duration: 5
    Cooldown: 6
    Description: 7 holds her hands out as they turn to lustrous gold, but within a heartbeat the heavy metal starts to drip. Geysers of molten gold rush forward 150 meters in front of her. When it hits initially, the spell inflicts 75% B rank damage. The thick quality of the gold causes it to stick to enemies, slowing their movements 50%.
    Strengths:
    Damages and slows enemies.
    Weaknesses:
    Splashes, so nearby comrades are at risk.


    Name: Mercury Mimic Mirrors
    Rank: B
    Type: Offensive/ Single Target
    Duration: 1
    Cooldown: 4
    Description: Two ornate mirrors form where 7's eyes used to be. The veins in her face seem to fill with liquid metal instead of her blood, graying her skin like the shade belonging to living corpses. Any tangible spells aimed at her will disappear into each of her eye-mirrors. Once it is absorbed, 7's mouth will disappear and become a third fancy mirror, launching the spell back at the caster just as it was cast and spending the MP it costed the enemy to cast it.
    Strengths:
    Allows 7 to use spells she normally can’t
    If used strategically, this can be quite a surprise
    Weaknesses:
    Can only clone a spell same rank or lower.
    Can’t dodge so she can absorb the spell being copied, taking 30% damage


    Advanced Spells:

    Name: Galvanized Guthrani
    Rank: B+
    Type: Offensive
    Duration: 8
    Cooldown: 9
    Description: In a mirror-based nightmare that reoccurs more often than she’d like, 7 is haunted by a metallic and rather demonic reflection of herself. Proclaimed to be Guthrani, this frightening version stalks and attacks her relentlessly. This bled over into her magic, causing  7 herself to manifest Guthrani’s odd appearance, and seemingly adopts her persona as well. Her skin turns a scaly, metallic gunmetal. Her eyes turn to pure obsidian, matching the brittle coating on her hair that extends nearly to the ground. Her claws and hair become slashing weapons to do C+ rank melee damage. Spell buffs strength 105%.
    Strengths:
    She becomes stronger in his form.
    Weaknesses:
    7 might attack her allies in this form.











    codes for me:

    Dream Spells


    Code:

    [color=#ff9900][b]Name:[/b][/color] ( Name of the Spell )
    [color=#ff9900][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#ff9900][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#ff9900][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#ff9900][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#ff9900][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#ff9900][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#ff9900][b]Weaknesses: [/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    [color=#ff99cc][b][u]Advanced Spells:[/u][/b][/color]
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    [color=#ff9900][b]Name:[/b][/color] ( Name of the Spell )
    [color=#ff9900][b]Rank:[/b][/color] (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    [color=#ff9900][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#ff9900][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#ff9900][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#ff9900][b]Description:[/b] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#ff9900][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#ff9900][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)




    Nightmare Spells

    Code:

    [color=#cc0000][b]Name:[/b][/color] ( Name of the Spell )
    [color=#cc0000][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#cc0000][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#cc0000][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#cc0000][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#cc0000][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#cc0000][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#cc0000][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    [color=#ff99cc][b][u]Advanced Spells:[/u][/b][/color]
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    [color=#cc0000][b]Name:[/b][/color] ( Name of the Spell )
    [color=#cc0000][b]Rank:[/b][/color] (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    [color=#cc0000][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#cc0000][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#cc0000][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#cc0000][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#cc0000][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#cc0000][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    [color]


    [/color]

    Onida
    Onida
     
     

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    Character Sheet
    First Magic: Glitch Magic
    Second Magic: N/A
    Third Magic: N/A

    Re: Dreamscape Iron Dragon Slayer

    Post by Onida on 29th July 2018, 5:56 pm

    Unlocked and moved at user's request!

    ♥:
    7 wrote:






    Magic
    Primary Magic: Metallic Dreams and Nightmares Dragon Slayer Magic
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: At creation, 7 was given a lacrima to bestow upon her the abilities of a dragon slayer, a metallic one to be exact. Her body produces all types of metal. She didn’t take well to it at first, lacking the imagination to wield it effectively. It’s surprising how much creativity it takes to really make use of a magic.

    Encouraged to explore new ways to better herself, the girl worked hard to find a way to make herself be imaginative. Unwittingly, she stumbled across something as time marched on. 7’s fear and confusion concerning sleep and the hallucinations witnessed during it have manifested in a strange type of magic. She draws on the confusing images produced during sleep, pulling them out of herself into the real world as very tangible things as if doing so will make them easier to understand. However, this is not usually the case, making for some weird stuff to happen. The sky isn't even the limit here. The limit does not exist. The limit does not exist!

    This magic has two distinct modes. Dream mode is the more benign elements, the lighter side that is more child-like and baffling. While it can be used offensively, it usually leans more defensive and supportive in nature. Nightmare mode is a different story. Due to her general lack of sleep, during battle 7 enters a trance-like state at random, giving the darker part of her mind the freedom to come out and play. Her nightmares are more offensive and fearsome in nature.

    Strengths:
    Unpredictable to the enemy
    Flexible uses
    Surreality can throw off enemies
    Eats metal

    Weaknesses:
    7 loses most control of herself in nightmare mode
    Nightmare mode is unavailable if 7 isn't sleep deprived enough to enter the trance.
    Able to hit allies.
    Cannot eat her own metal.

    ❀ Lineage:
    Lineage:
    Magician's Spirit:
    Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
    Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil,  elements, and general nature).  Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
    Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
    Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D),  for 200% user-ranked spell damage.  Range is 30 meters + 15 per rank above D away from the user.


    ❀ Slayer Perks:

    All slayers receive the following:
    10% Buff to physical stats(strength, speed etc)
    10% Buff to senses(hearing, smell etc)
    The ability to enter force after consuming enough of the element
    The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%


    Unique Abilities:
    Lady Grinning Soul: As if her soul has naturally attuned to her metal lacrima, it imbues her with some pretty nasty strength. Buffs physical strength user ranked passive percentage.
    Comfortably Numb: When using her magic, her body becomes somewhat desensitized to pain, as if she’s made of metal. When in danger her skin hardens against physical attacks on its own. 7 has user ranked resistance to physical damage.
    Pure Imagination: 7 sifts through things she's seen in dreams to conjure up some super weird but usually useful stuff made of metal. One thing at a time, and if the item is combat related, whatever it is matches requip values of her rank in damage and durability. Once the thing is destroyed, she can't conjure anything else for 3 posts.
    Glamorous: Thousands if not millions of thin metal threads extend out of her chest, transforming her garments into something seemingly alive. If whatever she's wearing isn't conducive to her needs, it will transform into something different, displaying in dramatic over-the-top outfits that she tends to favor anyway. The usual accent is large, thick ribbons that add distance to her movements, as well as slows her descent should she fall. The garment buffs her speed 60%.
    Don't Fear the Reaper: Because 7 draws inspiration from the surreality of dreams and nightmares the way she does, she has user ranked % resistance to fear, illusions, and mind-altering magics/tactics. Nerves of steel, if you will.



    Spells:

    signature spells:

    Name: Dimestrus's Horn
    Rank: C/B/A/S/H
    Type: Offensive
    Duration: Instant
    Cooldown: N/A
    Description:
    There's always one dream that repeats and sticks with 7, and it's centered around a huge dark unicorn. He seems to be made up of a galaxy-hued void. She is never certain if the creature means to hurt her or aid her in the deep dungeon of REM sleep, but somehow she knows his name is Dimestrus and that the horn in the middle of his head is nearly equal in length to her own body, and is as sharp as a blade. Every time she sees the blade, she knows it is meant for her hands. As such, 7 reaches out her hand, where molten steel condenses into a unicorn's horn for her to use as she sees fit. Sword is around five feet long, and does user-ranked spell damage once per post.
    Strengths:
    Extremely sharp
    Looks pretty sweet
    Weaknesses:
    Excessive length of the sword can be cumbersome, slowing her otherwise quick movements
    Not good for use in tight places.


    Name: Cal
    Rank: D
    Type: Defensive
    Duration: Instant
    Cooldown: N/A
    Description: 7 draws metals from the environment to form a friend of hers within her sleep land. It looks like no creature existing in the real world, and as such is complicated to describe. Think of it as a quadruped animal with a shiny white-golf, whale-like head, mammoth stumps covered in thin metal wire fur for front legs, and the hump back and hid quarters of a bison. It has two pin-hole voids for eyes, and several vertical slits that act as a mouth. It's roar sounds like a kazoo and a harmonica had a love child, and 7 feels like his name is Cal. Cal lets her ride on its back, as well as shields her from attacks. Can withstand 2 D rank spell’s worth of damage before disappearing.
    Strengths:
    Takes damage in 7's place.
    Offers her motion-sickness free rides.
    Weaknesses:
    Not very nimble
    Not good for use in tight places, such as indoors.


    D Rank:

    Name: Chrome Cloudscape
    Rank: D
    Type: Supportive/ AOE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Dreams are weird, so in context dreaming that the entire world was made of soft, puffy clouds is completely normal. This manifesting outside the sleeping mind, however, is inconvenient. It’s made that much more odd when the area within a 30 meter range, turns to lumpy, glossy clouds made of metal. It’s rather hard to run on unless you have magnet feet. Debuffs enemies 30% in speed.
    Strengths:
    Cuts grounded enemies' speed.
    Doesn't impact 7's movement.
    Weaknesses:
    Doesn't effect air born enemies.
    Also impacts nearby allies


    Name: Garganteddy
    Rank: D
    Type: Offensive/ Multi-target
    Duration: 3 posts
    Cooldown: 4 posts
    Description: 7 throws her hands out and reflective globs of metal are released, quickly forming the shape of a giant reflective teddybear. Standing 20 feet tall, it uses its stubby legs and arms to stomp and squish opponents for 75% of  D rank spell damage per hit.
    Strengths:
    Size of the bear is unnerving
    Heavy
    Weaknesses:
    Very slow moving
    Clumsy


    Name: Titanium Terrarium
    Rank: D
    Type: Supportive/ AOE
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Ever dreamed of being trapped in a suffocatingly quiet and dark place with a threat looming. Within a 30 meter circle around 7, she forms a thick chrome dome to trap both herself and any enemies under. No sound from outside the dome can be heard, nor can any environmental light shine through.
    Strengths:
    Foe can’t see attacks coming, potentially giving the user the element of surprise.
    Silence can be maddening to some, like a constant roar or ringing in the ears with no relief. There’s something unnerving about hearing nothing but breathing and shuffling.
    Weaknesses:
    User also can't see, leading to falling victim to enemy attacks.
    Affects allies as well.


    Name: Copper Kraken
    Rank: D
    Type: Offensive/ AOE
    Duration: 1
    Cooldown: 2
    Description: 7’s arms turn into grotesque tentacles made of tarnished copper, four on each arm. Aiming them down at the ground, they shoot down and burrow out of sight, only to bust back up beneath foes to do 50% rank damage to all within 30 meters. The monstrous limbs wrap around their targets, potentially immobilizing them for 1 post as well.
    Strengths:
    Can potentially stop foes, leaving them open to attack
    Good crowd control
    Weaknesses:
    Anchors 7 in place, leaving her vulnerable
    Could potentially hit an ally in the chaos of tentacles

    Advanced Spells:

    Name: Metal Dragon’s Roar
    Rank: D+
    Type: Offensive
    Duration: 1
    Cooldown: 3
    Description: This was 7’s first learned spell after receiving her lacrima, and thus is fairly basic. She inhales deep breath to the point of lungs nearly bursting, then proceeds to release a very powerful whirlwind from her lips. It hits with powerful blunt force while also containing sharp metal shards that are likely to shred her enemy’s flesh. It can travel 90 meters in 1 second, doing 1 D rank advanced spell’s worth of damage.
    Strengths:
    Great for close range combat when wanting some distance.
    Weaknesses:
    With such a large inhale, it tips off enemies to a coming attack.

    C rank:

    Name: Aluminum Apparition
    Rank: C
    Type: Supportive
    Duration: 1
    Cooldown: 3
    Description: A large, ornate mirror appears next to 7 in the blink of an eye. With a flash of light bright enough to blind nearby enemies, she steps into the mirror and it disappears. 30 meters away, the same mirror reappears, ejecting a reflections of her at high speed for C rank damage before she emerges herself.
    Strengths:
    Allows for immediate movement around the battlefield.
    Potentially blinds enemies to aid in a surprise attack
    Does damage
    Weaknesses:
    Limited range, making her move somewhat predictable.
    Her attack from reappearing can be dodged if predicted.
    Opponent must be looking at the mirror for blinding effect to work.


    Name:  Platinum Pulverizer
    Rank: C
    Type: Offensive/ DoT
    Duration: 5
    Cooldown: 6
    Description: One of her limbs turns into a twisted, brilliantly gleaming shape not unlike a unicorn horn with the tip broken off, with a piston-like mechanic sticking out behind it. The piston shoves forward up to 120 meters, lurching her twisted platinum appendage forward at an opponent at 120 m/s. When it hits initially, the spell inflicts 50% C rank damage. It hits with such blunt force that it causes internal bleeding for 50% C rank damage each post totaling to 2.5x C rank damage. It has a range of 120 meters at 120 m/s.
    Strengths:
    Causes lasting damage.
    Weaknesses:
    The force of the piston can knock 7 off balance afterward.


    Name: Tarnished Tarantulas
    Rank: C
    Type: Supportive/AOE
    Duration: 2
    Cooldown: 3
    Description: 7 spews rusty spiders from her mouth in a nightmarish display, flooding a 60 meter range either around her or in front of her with them. They will mob any living creature in range at 30 m/s, piercing them with legs like oxidized nails and inflicting 50% C rank damage. They can also inflict tetanus (muscle spasms, fever, headache) as an effect, causing the enemy to be less effective.
    Strengths:
    It’s freaking creepy, so the fear factor might have an effect on those with arachnophobia or those generally prone to fear of disturbing things.
    Allows damage to anything within range.
    7 might be able to take advantage over enemies afflicted with tetanus.
    Weaknesses:
    Those able to fly or jump out of range won’t be affected.
    Enemies wearing armor or protective clothing might not fall victim.
    Can hit allies caught in range.


    Advanced Spell:

    Name: Angelic Alloy
    Rank: C+
    Type: Supportive
    Duration: 6
    Cooldown: 7
    Description: Shimmering wings form from her shoulder blades, made of thin brass and bronze. Flaps from these beautiful wings provides a speed buff 90%, as well as allows her to to fly 180 meters into the air for limited amounts of time.
    Strengths:
    Buffs her speed
    Allows for arial attacks.
    Weaknesses:
    They are quite flimsy.
    Can’t carry anything or use any spells heavier than her sword.

    B rank:

    Name: Silver Streak
    Rank: B
    Type: Offensive/ Multi-target
    Duration: 6
    Cooldown: 7
    Description: This spell offers more of a long range option for the usually closer ranged 7. A pink metallic sniper rifle appears in her hands with a large scope on top. She fires silver armor piercing rounds that ignore enemy resistance. Range of 150 meters, and each bullet travels 110 m/s and does 75% B rank damage.
    Strengths:
    Stealthy sniper spell.
    Weaknesses:
    Should the first hit not connect, not only is her position blown, but the target will probably hide, drawing her in closer to continue the fight


    Name: Gold Geyser
    Rank: B
    Type: Offensive/Multi-target/ debuff
    Duration: 5
    Cooldown: 6
    Description: 7 holds her hands out as they turn to lustrous gold, but within a heartbeat the heavy metal starts to drip. Geysers of molten gold rush forward 150 meters in front of her. When it hits initially, the spell inflicts 75% B rank damage. The thick quality of the gold causes it to stick to enemies, slowing their movements 50%.
    Strengths:
    Damages and slows enemies.
    Weaknesses:
    Splashes, so nearby comrades are at risk.


    Name: Mercury Mimic Mirrors
    Rank: B
    Type: Offensive/ Single Target
    Duration: 1
    Cooldown: 4
    Description: Two ornate mirrors form where 7's eyes used to be. The veins in her face seem to fill with liquid metal instead of her blood, graying her skin like the shade belonging to living corpses. Any tangible spells aimed at her will disappear into each of her eye-mirrors. Once it is absorbed, 7's mouth will disappear and become a third fancy mirror, launching the spell back at the caster just as it was cast and spending the MP it costed the enemy to cast it.
    Strengths:
    Allows 7 to use spells she normally can’t
    If used strategically, this can be quite a surprise
    Weaknesses:
    Can only clone a spell same rank or lower.
    Can’t dodge so she can absorb the spell being copied, taking 30% damage


    Advanced Spells:

    Name: Galvanized Guthrani
    Rank: B+
    Type: Offensive
    Duration: 8
    Cooldown: 9
    Description: In a mirror-based nightmare that reoccurs more often than she’d like, 7 is haunted by a metallic and rather demonic reflection of herself. Proclaimed to be Guthrani, this frightening version stalks and attacks her relentlessly. This bled over into her magic, causing  7 herself to manifest Guthrani’s odd appearance, and seemingly adopts her persona as well. Her skin turns a scaly, metallic gunmetal. Her eyes turn to pure obsidian, matching the brittle coating on her hair that extends nearly to the ground. Her claws and hair become slashing weapons to do C+ rank melee damage. Spell buffs strength 105%.
    Strengths:
    She becomes stronger in his form.
    Weaknesses:
    7 might attack her allies in this form.











    codes for me:

    Dream Spells


    Code:

    [color=#ff9900][b]Name:[/b][/color] ( Name of the Spell )
    [color=#ff9900][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#ff9900][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#ff9900][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#ff9900][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#ff9900][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#ff9900][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#ff9900][b]Weaknesses: [/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    [color=#ff99cc][b][u]Advanced Spells:[/u][/b][/color]
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    [color=#ff9900][b]Name:[/b][/color] ( Name of the Spell )
    [color=#ff9900][b]Rank:[/b][/color] (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    [color=#ff9900][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#ff9900][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#ff9900][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#ff9900][b]Description:[/b] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#ff9900][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#ff9900][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)




    Nightmare Spells

    Code:

    [color=#cc0000][b]Name:[/b][/color] ( Name of the Spell )
    [color=#cc0000][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#cc0000][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#cc0000][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#cc0000][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#cc0000][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#cc0000][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#cc0000][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    [color=#ff99cc][b][u]Advanced Spells:[/u][/b][/color]
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    [color=#cc0000][b]Name:[/b][/color] ( Name of the Spell )
    [color=#cc0000][b]Rank:[/b][/color] (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    [color=#cc0000][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#cc0000][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#cc0000][b]Cooldown:[/b][/color] ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    [color=#cc0000][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    [color=#cc0000][b]Strengths:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    [color=#cc0000][b]Weaknesses:[/b][/color]
    [color=#ff99cc]❀[/color]( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
    [color]


    [/color]


    _____________________________________________________________________________________

    Johann
    Johann

    Administrator- Moderator- Developer/GFX Artist- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Custom Slayer- God Slayer- Demon Slayer- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- Ship- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- 1 Year Anniversary- Player-
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 2652
    Guild : Dies Irae - GM
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 857,122.5
    Brownie Points : Kebab∞

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Dreamscape Iron Dragon Slayer

    Post by Johann on 12th March 2019, 5:51 pm


    Spoiler:
    @Nameless wrote:




    Magic Name: Dreamscape Iron Dragon Slayer
    Magic Type: Second Generation Dragon Slayer
    Description: At creation, 7 was given a lacrima to bestow upon her the abilities of a dragon slayer, an iron one to be exact. Her body produces all types of metal. She didn’t take well to it at first, lacking the imagination to wield it effectively. It’s surprising how much creativity it takes to really make use of a magic.

    Encouraged to explore new ways to better herself, the girl worked hard to find a way to make herself be imaginative. Unwittingly, she stumbled across something as time marched on. 7’s fear and confusion concerning sleep and the nonsensical hallucinations witnessed during it have manifested in a strange type of theme. She draws on the confusing images produced during sleep, pulling them out of herself into the real world as very tangible things as if doing so will make them easier to understand. However, this is not usually the case, making for some weird stuff to happen. The sky isn't even the limit here. The limit does not exist. The limit does not exist!


    ❀ Lineage:
    Lineage:



    Wielder: 7
    Purchase Proof: Proof

    Lore:

    There once was a girl from a long line of nobles. Her pale pink locks and small, lithe frame made her seem dainty, but that couldn’t be further from the truth. Cecilie Hollowater was as fierce as they came. She was a strong willed and relentless creature who served no master. In fact, the more she was told what to do, the more she rebelled against her expectations and commands. The only commands she obeyed were her own, and that included disobeying the orders from the eighth seal of the apocalypse she hosted. Nephilim or not, Cecilie’s stubbornness knew no bounds.

    However, for all the strength she possessed, the lone Hollowater heir was captured by the Magic Council who was vigorously searching out carriers of these ancient and powerful seals to use for their own hidden agenda. For years they attempted to break her and gain access to her ancient and mysterious seal, but for once Cecilie and Iudex were in agreement. In many ways Iudex attempted to aid Cecilie’s dauntless escape attempts, but every single one was thwarted. In a way, this was worse than the purposeful torments they put her through, and eventually she did break, but not in the way they wished. Despite Iudex’s protests, Cecilie saw only one way out. Screw her seal, what did she care if it might blink out of existence without an heir to hop to in the bloodline? In Cecilie’s view, all the seals could hang, then corrupt and power hungry individuals would stop hunting and killing for them, right? There would just be one less for someone to get their hands on. In her last and most rebellious act, Cecilie took her life and yanked the seal from the Magic Council’s bloody claws...or so she thought.

    The council had a host of scientists at their beck and call for various reasons, and one particular lab had already been doing studies and experiments on human cloning. The ultimate test would come now. Shipping Cecilie’s corpse to Dr. Raelin Sr and his staff, they feverishly worked to bring forth an “heir” of sorts directly from Cecilie’s DNA in hopes the seal would migrate to it. Either a direct clone or even an offspring would work, though they upped the difficulty even more by mandating the result be of a different temperament than Cecilie. They wanted someone unquestioningly obedient so history would not repeat itself. Dr. Raelin Sr had more failures than successes, but such is research. A clone wouldn’t survive more than a few hours until years later when his son made a breakthrough. Finally figuring out the proper equation, he produced a batch of 7 clones of Cecilie that survived.

    All the clones were as compliant as Cecilie had been difficult. From creation they were put through intensive mental and physical training, taught in a way to foster high levels of skill and obedience without any emotional hang ups or even a sense of identity. They were given no nurturing and no names. Their respective numbers were their designations, and six of the seven developed into exactly what the Magic Council wanted. The seventh had a tendency to display anxiety and fear in the night, as well as develop a fondness for fashion and sweets. Surely one of the six would possess the seal, so they were purchased and the last was left behind.

    Ironically, the cloned girl possessed Cecilie’s 8th the seal of the apocalypse. Iudex, the Seal of Balance, found herself with a host once more. It felt and looked like Cecilie, yet couldn’t be more different. This version had little will of her own, more than happy to play the servant to anyone and anyone that would give her the time of day and make a request. The nephilim felt the cold, unnatural lacrima that was implanted, watched as the girl fumbled around with it. She felt her host scream in the night when sleep finally came for her, and watched through dual windows as the girl did every single job Dr. Raelin gave her. She felt sorry for the clone, though she couldn’t deny it would be much, much easier to deal with this host. Even the slightest nudges were obeyed without question. For better or for worse, 7 would prove much more useful to her own agenda, which is balance, judgment, and justice.  Thus, the nephilim bestows upon 7 some hefty benefits to keep her strong so she can execute the tasks required with ease. Obeying her father, God Almighty, and acting as checks and balances to both God’s children and her own kind is her purpose, and she will use whatever means necessary. Perhaps Iudex and 7 are alike in that way, being morally gray enough to do what needs to be done.

    The delicate etchings 7 possess are lightly inscribed in white and currently run down her spine.




    Blessed Etching: The nephilim has blessed 7 with a few different gifts. 7 gains a 100% increase to the jewel rewarded by jobs,  5 extra spell slots for one magic, and 2 signature spells that rank up to S for one magic.

    Empowered Etching: To bring balance, judgement, and justice, Iudex’s host most wield incredibly devastating power. She lends her strength to 7, so she gains a spell damage buffs that rank with her: B rank - 100%, A rank 110%, S rank - 120%

    Protected Etching: A broken host that can’t withstand the heat of battle is useless, so the durability of all of 7’s defensive spells get buffed according to her rank: B rank - 100%, A rank 110%, S rank - 120%

    Rejected Etching: Iudex rejects effects on her host body, so she takes extra precautions behind the scenes. All knockbacks affecting 7 as well as all active debuffs, Drains and DoT effects are cut in half through this effect (e.g. 40m of knockback would become 20m, 40% debuff would become 20%, damage of DoT effects is lowered by 50%, and drain effects are half as effective, etc)

    Unabated Etching: Being a supernatural being, Iudex bends reality around 7 so that she can never be outrun. She will always be the fastest and move at the same speed as the fastest person within her rank burst range plus an additional 10% of that person's speed. If 7 is the fastest person around, this will instead grant the user a 40% passive increase to speed with an additional 5% per rank above D.

    Rationed Etching : Having all this magical power sealed away completely would be a waste, so Iudex sneaks her energy in to supplement 7’s mana, making spells cost 7 50% less MP to cast.





    Modifications: Being a clone, 7's DNA has had bits added, one part of which that allows her to change her physical appearance other than her eyes. Those are the windows to the soul, after all.

    Broadcasting: Due to the additives in her DNA, if 7 feels an emotion strongly enough, she can either intentionally or unintentionally project it to others. On the flip side, her mind can't be read unless she gives permission.

    Relentless: A build-up of power from the seal gives her the ability to age or not age at will. This also means no matter how bad the damage is to her body, the clone's body will regenerate herself over time.

    Commander: Under Iudex's influence, 7 can become suddenly more willful and authoritative, which is a distinct departure from her normal state. This is just Iudex manifesting, potentially without 7’s knowledge. 7's identity is so weak, Iudex can take over without even meaning to at times. Commands issues this way have a tangible weight that can be alarming and persuasive.

    Voice of the World: As long as 7 has been conscious, she’s communicated with “an ancient spirit”. This spirit, Iudex masquerading simply as a sage of old until she is revealed, gives the clone access to vast amounts of information.

    Identify: Due to her link to “the sage” (Iudex), 7 has the ability to identify the enemies’ magics, like whether it's good or evil, what elements, and general nature. (OOC permission required)

    ❀ Slayer Perks:

    All slayers receive the following:
    +25% Strength, Speed, and HP.
    Greatly enhanced Hearing, Sight, and Smell.
    The ability to enter force after consuming enough of the element
    The ability to consume their element to regain MP

    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%


    Unique Abilities:
    Iron Flesh: Using metal beneath the skin, 7 toughens up to block some incoming damage from spells. She gains a passive 50% spell damage resistance, as well as a 5% HP regen from metal gradually repairing damage.
    Iron Will: The clone throws herself completely into battle, looking to inflict as much damage as possible. She gains a passive 50% spell damage buff.




    Spells:

    signature spell:

    Name: Dali Defence
    Rank: B
    Type: Burst
    Damage: Can defend 160HP before breaking
    Range: 50 m
    Speed: Instant
    Duration: 1
    Description: Either for herself or someone within range, 7 summons a large metal clock. At first glance it seems small, but the metal surreally melts to instantly cover slightly taller and wider than the person it’s protecting.


    Name: Pin Cushion [From Lineage]
    Rank: B
    Type: Burst
    Damage: 80HP
    Range: 50 m
    Speed: 50 m/s
    Duration: 1
    Description: Sharp iron needles shoot out of 7’s skin in all directions to damage nearby foes once per post.


    Name: Iron Tough  [From Lineage]
    Rank: B
    Type: Passive
    Description: 7’s flesh is generally harder in battle due to channeling iron under her skin. She gains a 50% resistance to physical damage.



    C ranks:


    Name: Glimmer  [From Lineage]
    Rank: C
    Type: Active Buff
    Damage: N/A
    Range: Self
    Speed: Instant
    Duration: 5
    Description: 7’s skin turns oddly shimnery, as if there are millions of tiny pieces of metal rising to the surface of her skin. This actively buffs her spell damage 55%.



    B ranks:


    Name: Iron Strength [From Lineage]
    Rank: B
    Type: Passive
    Description: 50% melee strength buff.


    Name: Iron Boost
    Rank: B
    Type: Passive
    Description: 50% spell strength buff.


    Name: Dream Weaving
    Rank: B
    Type: Passive
    Description: Thousands if not millions of thin metal threads extend out of her chest, transforming her garments into something seemingly alive. If whatever she's wearing isn't conducive to her needs, it will transform into something different, displaying in dramatic over-the-top outfits that she tends to favor anyway. The usual accent is large, thick ribbons that add distance to her movements, as well as slows her descent should she fall. The garment buffs her speed 50%.


    Name: Pure Imagination
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7 sifts through things she's seen in dreams to conjure up some super weird but usually useful stuff made of metal, one at a time. This also buffs 7’s spell strength 60%.


    Name: Copper Kraken
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7’s arms turn into grotesque tentacles made of tarnished copper, four on each arm. Holding her arms out in front of her, they extend forward at foes to do damage. The monstrous limbs wrap around their targets, potentially immobilizing them for 1 post as well, but can only do this every other post.


    Name: Aluminum Apparition
    Rank: B
    Type: Burst
    Damage: 80HP
    Range: 50 m
    Speed: Instant
    Duration: 1
    Description: A large, ornate mirror appears next to 7 in the blink of an eye. With a flash of light bright enough to blind nearby enemies, she steps into the mirror and it disappears. The same mirror reappears, ejecting a reflection of her at high speed for C rank damage on all within range a split second before she emerges herself.


    Name: Platinum Pulverizer
    Rank: B
    Type: Single Target/ DoT
    Damage: 40HP upon initial hit in first post, then 40HP more every post for 4 posts.
    Range: 200 m
    Speed: 200 m/s
    Duration: 5
    Description: One of her limbs turns into a twisted, brilliantly gleaming shape not unlike a unicorn horn with the tip broken off, with a piston-like mechanic sticking out behind it. The piston shoves forward, lurching her twisted platinum appendage forward at an opponent. When it hits initially, the spell inflicts damage and hits with such blunt force that it causes internal bleeding that lingers.


    Name: Tarnished Tarantulas
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7 manifests rusty spiders in a nightmarish display, flooding the space around her or in front of her with them. They will rush foes quickly, piercing them with legs like oxidized nails and inflicting damage. They can also inflict tetanus (muscle spasms, fever, headache) as an effect, causing the enemy to be less effective. Enemies affected receive 60% speed debuff.


    Name: Thorn
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 200 m
    Speed: 200 m/s
    Duration: 6
    Description: A gold sniper rifle decorated with roses and thorns forms from the magical metal in her hands. With incredible accuracy and grace under pressure, 7 snipes foes. Between her slayer sight and the quality scope, she gains 60% to this spell’s range.


    Name: Grave Gilding
    Rank: B
    Type: Multitarget
    Damage: 60HP per hit
    Range: 150 m
    Speed: 110 m/s
    Duration: 6
    Description: 7 holds her hands out as they turn to lustrous gold, but within a heartbeat the heavy metal starts to drip. Geysers of molten gold rush forward to inflict damage. The thick quality of the gold causes it to stick to enemies, slowing their movements 60%.


    Name: Silver 7 Bullet [From Lineage]
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 200 m
    Speed: 200 m/s
    Duration: 1
    Description: Her lacrima’s energy courses through her body and 7’s flesh coats in thick metal scales. She launches her own body with a 60% spell speed buff forward like a projectile to cause damage on some poor soul.


    Name: Spike Shank [From Lineage]
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 200 m
    Speed: 200 m/s
    Duration: 6
    Description: 7’s punches and kicks launch out a metal spike projectile at her target to cause damage. The spikes are very sharp and spin as they fly, inflicting a bleeding effect upon contact to drain 5% hp for the duration.


    Name: Hellscape [From Lineage]
    Rank: B
    Type: AOE
    Damage: 40HP
    Range: 100 m
    Speed: 50 m/s
    Duration: 6
    Description: The area around her becomes a goopy mess of molten metal under her foes’ feet. Disturbing metal hands, gnarled with razor sharp claws, rise up from the metallic pool to grip and stab all caught within. It can immobilize caught enemies once every other post and debuffs them 60%.


    Advanced Spells:


    Name: Panic Push
    Rank: C+
    Type: Buff
    Damage: N/A
    Range: Self
    Speed: Instant
    Duration: 6
    Description: 7 panics about her general performance, somehow channeling power from her lacrima to push her spells faster and further than before for a while. She gains a 42.5% boost to both spell speed and range.


    Name: Nightmarish
    Rank: B+
    Type: Buff
    Damage: N/A
    Range: Self
    Speed: Instant
    Duration: 8
    Description: 7 starts to act a bit strangely. Battle seems to consume her entire thought process and she goes into overdrive, gaining a 90% spell damage buff.


    Name: Metal Dragon’s Roar
    Rank: B+
    Type: Single target / DoT
    Damage: 120HP on the first post, 60HP per post for the rest of the duration.
    Range: 300 m
    Speed: 300 m/s
    Duration: 4
    Description: 7 inhales deep breath to the point of lungs nearly bursting, then proceeds to release a very powerful whirlwind from her lips. It hits with powerful blunt force while also containing sharp metal shards that are likely to shred her enemy’s flesh anc cause bleeding. Can knockback foes 75m.


    codes for me:


    Code:

    [color=#fe9193][b]Name:[/b][/color] ( Name of the Spell )
    [color=#fe9193][b]Rank:[/b][/color] (What rank is your spell? H, S, A, B, C, or D)
    [color=#fe9193][b]Type:[/b][/color] ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    [color=#fe9193][b]Damage:[/b][/color]
    [color=#fe9193][b]Range:[/b][/color]
    [color=#fe9193][b]Speed:[/b][/color]
    [color=#fe9193][b]Duration:[/b][/color] (How long does the spell last?)
    [color=#fe9193][b]Description:[/b][/color] ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)





    _____________________________________________________________________________________


      Current date/time is 23rd March 2019, 7:44 pm