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    Dream and Nightmare Make

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    Player -
    Lineage : None
    Position : None
    Posts : 6
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    Character Name: 7
    Primary Magic: Dream/Nightmare Make
    Secondary Magic:

    Dream and Nightmare Make

    Post by 7 on 7th April 2018, 2:20 am



    Magic

    Primary Magic: Dream and Nightmare Make
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: 7's magic has two distinct modes, though it all stems from the same thing. Her fear and confusion over sleep and the visions seen during it have manifested in a magic she can use offensively and defensively. She can bring dreams or parts of dreams to life, projecting them out into the real world as very tangible things, as if doing so will make them easier to understand. However, this is not usually the case, making for some weird stuff to happen.

    (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
    Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them.)
    Lineage: (This is an additional bit of lore or abilities your roll for in the The Ancient One forum, when you roll and find out what you have, copy and paste the lineage here!)
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Advanced Spells:
    Advanced Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? D+, C+, B+, A+, S+, or H+)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

      Current date/time is 24th April 2018, 1:50 am