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    The Winds Of Giza

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    Salohcin Zeravla

    Player -
    Lineage : Gold Rush
    Position : None
    Posts : 10
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Mentor : Father...Sort of...
    Experience : 0

    Character Sheet
    Character Name: Salohcin Zeravla
    Primary Magic: The Winds Of Giza
    Secondary Magic: None

    The Winds Of Giza

    Post by Salohcin Zeravla on 24th March 2018, 10:56 pm

    Magic

    Primary Magic: The Winds Of Giza
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Wind Magic (Caster)
    Description: When Salohcin was still a child, living in Egypt, he witnessed his parent's murder, but never saw his parent's killer. As he watched his parents bleed out, his father reached out to him, and touched his heart. He told young Sal, "Use this. Be better than I was." Sal's father then passed on a magic that has been passed on through generations. It gives him incredible wind power, but he doesn't have much control over it.
    Strengths:
    • Large area damage
    • Great in slowing opponents, and knocking them off their feet
    • Is especially useful when surrounded
    Weaknesses:
    • Can inflict friendly fire
    • Hard to control
    • Useless in high altitude areas such as mountains
    Lineage: Gold Rush
    Unique Abilities:
    • Can have a bubble of air underwater
    • Essentially can be used to bring small-medium size objects to you
    • Ball of high-pressure air+Sitting Sal=Transportation a la The Last Airbender (https://tinyurl.com/yaq3zhfu)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Wind Wall
    Rank: D
    Type: Wind (Defensive)
    Duration: 3
    Cooldown: 3
    Description: The spell is cast by the caster dragging 2 fingers on each hand, in a motion going from down to up. A wall of extremely fast winds will appear around you. It will deflect any attacks until it can't sustain any more. It is connected to the user's own energy, so its durability varies. The AoE is a 5 foot radius of the caster.
    Strengths:
    • Great in defense
    • Short cooldown
    • Useful for stalling time
    Weaknesses:
    • Varies in durability
    • Can be broken in 1 hit by a strong enough spell
    • Does not protect from directly above or below the caster

    Name: Wind Blade
    Rank: D
    Type: Wind (Offensive)
    Duration: 1
    Cooldown: 2
    Description: The spell is cast by the caster dragging 2 fingers on one hand, in a motion going from back to front, in the enemies direction. A wall of razor sharp winds will speed towards the enemies, in an attempt to cut them. Best range is from 33-50 meters. Speed is 25 meters per second. Damage is 12-18 HP, if successful.
    Strengths:
    • Hard to dodge
    • Can deal significant amounts of damage
    • Fast to cast
    Weaknesses:
    • Can only shoot one blade
    • Hard to aim
    • Can inflict friendly fire


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    Last edited by Salohcin Zeravla on 28th March 2018, 6:44 am; edited 1 time in total
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    Izayuki

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    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2627
    Guild : Black Rose [GM]
    Cosmic Coins : 13
    Dungeon Tokens : 0
    Age : 20
    Experience : 735,572
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: The Winds Of Giza

    Post by Izayuki on 26th March 2018, 11:18 am

    Spoiler:
    NitroNick wrote:Magic

    Primary Magic: The Winds Of Giza
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Wind Magic (Caster)
    Description: When Salohcin was still a child, living in Egypt, he witnessed his parent's murder, but never saw his parent's killer. As he watched his parents bleed out, his father reached out to him, and touched his heart. He told young Sal, "Use this. Be better than I was." Sal's father then passed on a magic that has been passed on through generations. It gives him incredible wind power, but he doesn't have much control over it.
    Strengths:
    • Large area damage
    • Great in slowing opponents, and knocking them off their feet
    • Is especially useful when surrounded
    Weaknesses:
    • Can inflict friendly fire
    • Hard to control
    • Useless in high altitude areas such as mountains
    Lineage: Gold Rush
    Unique Abilities:
    • Can have a bubble of air underwater
    • Essentially can be used to bring small-medium size objects to you
    • Ball of high-pressure air+Sitting Sal=Transportation a la The Last Airbender (https://tinyurl.com/yaq3zhfu)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Wind Wall
    Rank: D
    Type: Wind (Defensive)
    Duration: Will stay up until broken down by stronger spell/weapon.
    Cooldown: 2 Minutes
    Description: The spell is cast by the caster dragging 2 fingers on each hand, in a motion going from down to up. A wall of extremely fast winds will appear around you. It will deflect any attacks until it can't sustain any more. It is connected to the user's own energy, so its durability varies. The AoE is a 5 foot radius of the caster.
    Strengths:
    • Great in defense
    • Short cooldown
    • Useful for stalling time
    Weaknesses:
    • Varies in durability
    • Can be broken in 1 hit by a strong enough spell
    • Does not protect from directly above or below the caster

    Name: Wind Blade
    Rank: D
    Type: Wind (Offensive)
    Duration: Depending on the range, roughly 3-4 seconds
    Cooldown: 2 Minutes, 15 Seconds
    Description: The spell is cast by the caster dragging 2 fingers on one hand, in a motion going from back to front, in the enemies direction. A wall of razor sharp winds will speed towards the enemies, in an attempt to cut them. Best range is from 33-50 meters. Speed is 25 meters per second.
    Strengths:
    • Hard to dodge
    • Can deal significant amounts of damage
    • Fast to cast
    Weaknesses:
    • Can only shoot one blade
    • Hard to aim
    • Can inflict friendly fire


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Hey there Nick!

    I love the concept you have so far for your magic! ^o^
    However, before I grade this, I am going to direct you to the Magic and Spell Rules. Please read up on proper durations and cooldowns, spell ranges and speed, spell damage, and spell slots (you can start with four at D rank).

    Once you have edited your magic according to the magic rules, please bump this thread so I can come back and grade it! c:
    If you have any questions at all, please do not hesitate to post here or PM me. Thank you!


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      Current date/time is 22nd July 2018, 5:35 am