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    Celestial Avatar

    Johann
    Johann

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    Lineage : Herald of Destruction
    Position : God of Justice
    Posts : 7972
    Guild : Dies Irae - GM
    Cosmic Coins : 25
    Dungeon Tokens : 0
    Age : 29
    Experience : 653,745
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    Character Sheet
    First Magic: Saga of War - Ragnarök
    Second Magic: Consecration of War - Einherjar
    Third Magic: Maledict of War - Berserkir

    Celestial Avatar - Page 2 Empty Re: Celestial Avatar

    Post by Johann on Sun 4 Aug - 11:36

    Celestial Avatar - Page 2 OHDD1mB

    Spoiler:
    @Samira Nassar wrote:
    Magic Name: Celestial Avatar

    First Magic: Celestial Avatar Summoning

    Third Magic: Avatar Aspect

    Magic Type: Ancient (Primary - +30% to Spell Defense), Lost (Auxiliary - +1 posts to Spell Durations, +10% to MP costs)

    Evidence of Accomplishment: Purchased

    Description:

    Celestial Avatar is the magic that is separate from her primary of Celestial Avatar Summoning. With this version, Samira is not calling on the spirits to come to her aid in the traditional way. Instead, her power and connection with them has made it to where she can wield the celestial energy for herself more so than she ever could before. A very ancient and lost magic as some would call it, and in her family most definitely so since very few other Nassar members have had the capabilities of unlocking their magic this far and to this extent. It is also a magic that shares benefits between summoner and spirit, as most of the spells offer buffs and support for them all, as well as covering the lack of defense of her other magic types.

    Unique Abilities:


    • Spirit Avatar - Samira's magic power and the connection with her spirits have reached beyond the limits of a typical summoner. Their power is now constantly fused with her own even without being called on. The Spell Damage of summoner and spirits is increased by 60%. Additionally, she has become much harder to stop by magical means due to their added power. This gives her a 50% counter effect to immobilization spells and abilities.

    • Spirit Overlay - The magical energy of Samira is in a constant mix with that of the spirits that are connected to her by magic and bloodline. This has produced a very thin veil of celestial energy that covers her body and is invisible to those with only normal eyesight. It is harmless to others and acts as a form of minor protection for her instead. Whenever a debuff is placed on Samira it hits the overlay first and temporarily stops the effect as it is filtered and absorbed. The result is Debuff effects being 50% less effective when used on her. The overlay also helps restore her life energy by giving her a passive 5% HP regen every post.

    • Celestial Overload - The energy that was unlocked with this magic has fused with her summoning magic in order to make the spirits connected with it more powerful. Their own magic has been altered and when bringing them to the normal world the extra power erupts. Whenever they or their power is summoned, the flashy materialization sends out a wave of powerful celestial energy. This energy has the burst range and speed that matches the rank of the spirit, and does full damage that also matches the rank of the spirit. This is limited to once per post, and a spirit that is H or above follows the S rank numbers instead of H or H+. Additionally, with this power their bodies are more durable than most others. Their HP is increased by 30%.

    Signatures:

    Spirit Barrier:
    Signature Spell Name: Spirit Barrier
    Rank: S
    Category: Defensive
    Type: Burst, Buff
    Durability: 240
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Samira will use this ability to call upon a transparent celestial barrier that extends to a 100m range to protect herself and any of her spirits within this range that absorbs damage up to the amount of 2x S rank Spell Damage. The barrier's durability resets every post. The power of Samira's Defensive spells and abilities is also increased by 70% for the remainder of the duration.
    Spiritual Link:
    Signature Spell Name: Spiritual Link
    Rank: S
    Category: Defensive
    Type: Multi-Target, Buff
    Durability: 180
    Range: 300m,
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Much like Spirit Barrier but allows for a longer range and gives each of Samira's spirits, herself, and other allies within range a protective barrier. The amount of damage they each can take is up to 2x of 75% of S rank Spell Damage, basically S rank multi-target damage values times 2. Current max amount of shields created is 10, which will reset their durability every post even when broken. Additionally, this will increase Spell Durability for Samira and affected allies by 70% for the remainder of the duration.

    For plot purposes only, Samira can switch places with those that have been affected by the barrier component. It is commonly more used to switch places with her spirits, but if using this effect on a player character, or anything related to them, it requires OOC permission.
    Celestial Impact:
    Signature Spell Name: Celestial Impact
    Rank: S
    Category: Offensive
    Type: Single Target, Knock Back
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 1
    Downside:

    Description:
    Samira's spirits all empower her, infusing her body with their might for the duration. This releases a massive dose of energy when she strikes an opponent, inflicting S rank Spell Damage on impact and knocking them back until they reach the max distance of this spell. This can only be done once per post. This energy can also be released as a ranged version instead to hit a single target as far as 400m away at 400 m/s.
    Passives:

    Avatar's Energy - Samira's MP pool is increased by 50% - Replaces a B Rank Slot
    Avatar's Power - Samira's Spell Damage is 50% more powerful - Replaces a B Rank Slot
    Avatar's Defense 1 - Samira's Spell Durability is 50% more powerful - Replaces a B Rank Slot
    Avatar's Defense 2 - Samira's Spell Durability is are 50% more powerful - Replaces a B Rank Slot
    Avatar's Defense 3 - Samira's Spell Durability is are 50% more powerful - Replaces a B Rank Slot
    Ancestral Experience - Samira's MP is increased by 55% - Replaces A Rank Signature from Lineage
    Normal Spells:

    x5 Purchased Spells
    Planner Guide:
    6 B (5 of them Passives)
    8 A
    6 S
    B:

    Recovery Barrier:

    B-Rank Spell Name: Recovery Barrier
    Rank: B
    Category: Defensive, Supportive
    Type: Burst
    Durability: 160
    Healing: 80
    Range: 50m
    Speed: 50 m/s
    Duration: 6
    Downside:

    Description:
    Once activated, a luminescent barrier covers a 50m range around Samira and any spirits within this same range. This restoring light protects and absorbs damage up to 2x B rank Spell Damage and heals for the equivalent of B rank Spell Damage every post. The durability resets every post.
    A:

    Fade:

    A-Rank Spell Name: Fade
    Rank: A
    Category: Supportive
    Type: Single Target, Buff
    Healing: 150
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Sacrifices Range and Speed for 50% more Healing.

    Description:
    A simple support spell that has Samira's body shift halfway into the spirit reality. This halfway state enables her to take the energy from the other realm in order to heal herself for the equivalent of A rank Spell Damage once per post for the duration of this spell. Her Spell Damage is also increased by 65% for the remainder of this spell.

    For Plot, it allows her to go through normal walls and other obstacles while also making it to where people go right through her even with their physical attacks. This is for cosmetic purposes of the spell, meaning Samira will still take the damage that she is meant to take from the attacks. Going through walls and obstacles magically created or belong to another player requires OOC permission.
    Reactive Barrier:

    A-Rank Spell Name: Reactive Barrier
    Rank: A
    Category: Defensive, Supportive
    Type: Single Target, Buff
    Durability: 300
    Healing: 100
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Sacrifices Range and Speed for 50% more Durability

    Description:
    When activated, whenever Samira is about to be hit physically or magically a thin barrier that absorbs up to 2x A Rank Spell Damage will surround her as protection. She is also healed for the equivalent of full A Rank Spell Damage when the barrier forms. Both effects can happen once every post throughout the duration. The power of her Spell Durability is also increased by 65% for the remainder of the duration.
    Spirit Shrine:

    A-Rank Spell Name: Spirit Shrine
    Rank: A
    Category: Supportive
    Type: AoE, Buff, Immobilization, Drain
    Healing: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    It's an oddly put together shrine that has a mixture of elements from all the pantheons Samira's spirits originate from. It boosts the Spell Damage of Samira and spirits by 65% for the duration, and heals them for 50% of the equivalent of A rank Spell Damage every post of its duration so long as they are within 150m of it. For it's final effect, enemies that enter its 150m range will feel an ominous and unwelcoming presence. This presence is that of a lingering spirit that guards the shrine and it will attempt to stop foes from getting any closer to it by immobilizing them for 1 post, as well as robbing them of 5% of their MP. While it can continue to immobilize every post, this can only occur every other post for those that have already been affected by the immobilization. The drain is also a lingering curse that will continue every post throughout the duration unless removed.
    Spirit Reflect:

    A-Rank Spell Name: Spirit Reflect
    Rank: A
    Category: Offensive
    Type: Multi-Target, Buff, Knock Back
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7
    Downside:

    Description:
    When activated, the shields and barriers created from Samira's magic and equipment are enhanced significantly for the full duration. Increases Spell Durability by 65% for the remainder of the duration. This ability also creates a special pale blue but see through overlay on the magically created shields. A small shockwave of celestial energy is released whenever it is hit by attacks, going in the direction of the attack and knocking back whatever is in the way as it travels for 225m as well as doing 75% of A rank Spell Damage. The speed of the shockwave is 165 m/s.
    Banish:

    A-Rank Spell Name: Banish
    Rank: A
    Category: Offensive
    Type: AoE, Immobilization, Drain
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    This ability acts similar to her Fade ability, only for enemies and is more inconvenient for them. A wave of energy is unleashed around her that travels as far as 150m at 75 m/s. Those in range will take 50% of A rank Spell Damage while also being forced halfway into the spirit reality for one post, which acts as a stun. The spell itself can be used every post throughout its duration for the damage, but the stun only works every other post for those that have already been affected by it. As final effects, the partial banishment into this strange realm will result in affected targets being drained of 5% of their MP and HP per post for the remainder of the duration unless removed, in which case the effects can be applied again every time they are damaged by this spell. For plot purposes only, targets can be banished into the realm fully. This requires OOC permission for anything player related, however.
    Celestial Shield:

    A-Rank Spell Name: Celestial Shield
    Rank: A
    Category: Defensive
    Type: Burst, Buff, Negation
    Durability: 300
    Range: 75m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    Using this ability a shield made of starry light will surround Samira and spirits in a 75m range. These stars will absorb up to 3x A rank Spell Damage before dissipating. This barrier will keep refreshing on its own every post throughout the duration even if destroyed. Also increases Spell Durability by 65% for the full duration. If an incoming spell is of A rank or lower, Samira can choose to enhance the shield to absorb the enemy spell, thereby negating it. This requires the same amount of MP that was used to create the negated spell and this effect can only be done once per post.
    Obelisk:

    A-Rank Spell Name: Obelisk
    Rank: A
    Category: Offensive
    Type: AoE, Drain, Buff
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    When this spell is activated a tall obelisk shoots up from the ground and will remain there throughout its duration. Every post throughout its duration it will fire an energy beam that circles the area around itself as far as 150m at 75 m/s. This energy beam will cause the area in the circle to then explode, damaging all of those within for 50% of A rank Spell Damage. The Obelisk also emits particle rings near its base that expand to its max range, draining 5% of MP and 5% of HP every post from enemies inside the circle. The presence of the obelisk also buffs Samira's Spell Damage by 65% for the remainder of the duration.
    Hieroglyph:

    A-Rank Spell Name: Hieroglyph
    Rank: A
    Category: Supportive
    Type: Single Target, Buff, Negation
    Healing: 150
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    A glowing hieroglyph appears on Samira's forehead as soon as this spell is activated. Every post throughout its duration she will be healed for the equivalent of A rank Spell Damage. Her Spell Damage is also increased by 65% for the remainder of the duration, and every post the hieroglyph can negate a spell that gets within melee range as long as it is A rank or lower and the same MP that was used to create the enemy spell is taken from Samira.
    S:

    Spirit Soul:

    S-Rank Spell Name: Spirit Soul
    Rank: S
    Category: Offensive
    Type: Multi-Target, Buff, Single Target
    Damage: NA
    Range: 300m
    Speed: 225 m/s
    Duration: 10
    Downside:

    Description:
    Samira combines with either a summoned spirit or an un-summoned one with its soul entering her body and granting her additional power. The fusion allows Samira's strikes to be more powerful than before with each hit doing 75% of S rank Spell Damage. Even if her melee attacks hit nothing, energy is released in the same direction that goes as far as 300m at a speed of 225 m/s to do the same amount of damage. Furthermore, her Spell Damage is increased by 70% for the rest of the duration. This spell can also be altered into a Single Target version. The spirit fused with her is released for a single post and goes after a single target as far as 400m at a speed of 400 m/s. This does S rank Spell Damage upon impact. Due to the spirit leaving her body when using the single target variation, Samira cannot use the multi-target version on the same post and vice versa.
    Celestial Ground:

    S-Rank Spell Name: Celestial Ground
    Rank: S
    Category: Offensive
    Type: AoE, Buff, Drain
    Damage: 60
    Range: 200m
    Speed: 100 m/s
    Duration: 10
    Downside:

    Description:
    When used, the ground beneath Samira and her spirits bursts with celestial energy that remains throughout the duration. It spreads as far as 200m and the energy will follow Samira wherever she goes. For clarity, the effects will always be a 200m range but with each movement the effects leave the old location to impact the new. The Spell Damage of Samira and her spirits are increased by 70%, and for every post that an enemy enters the affected area they will be damaged by 50% of S rank Spell Damage. Additionally, 5% of MP and HP will also be drained from enemies for every post that they remain within the grounds.
    Invocation:

    S-Rank Spell Name: Invocation
    Rank: S
    Category: Offensive
    Type: Multi-Target
    Damage: 52
    Summon HP: 250
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When activated, this calls upon the powers of an ancient and unnamed spirit that is connected with Samira's ancestry but lacks any sort of key to be used traditionally. It appears as a translucent and mystical aura that takes the shape of a humanoid but the features are unclear. It is attached to Samira's own form, covering her while also giving her its power. To be clear, it is a summon and therefore does count towards the summon cap even if it does not actually move on its own and is a part of her body. In order to perform its basic attacks when enemies get within melee range, it uses energy tendrils that separate from its energy form and are much weaker than the ones it uses for its Active abilities.

    Active - Deity's Protection:

    Category: Defensive
    Type: Multi-Target, Buff
    Durability: 337
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside: Sacrifices Effect for 25% more Durability

    Description:
    Thin segments of celestial energy will extend from this unknown deity's aura and attach themselves to 10 other allies within 300m at 225 m/s, Samira and her other spirits included if it so chooses, where a small transparent and particle swirled barrier then envelops them. The amount of damage each small barrier can take is up to 3x of 75% of S rank Spell Damage, basically S rank Multi-Target damage values times 3. This durability refreshes every post for the rest of the duration. Those that are protected will also have their Spell Damage increased by 70% for the remainder of the duration as the attached energy segment fuels them with additional power. For clarity, even though Samira's spirits can also be protected through this spell, the buff for her only applies once instead of stacking. The same goes for other allies that may have pets or summons as part of their magic and are protected by this spell.
    Active - Spirit Release:

    Category: Offensive
    Type: Multi-Target, Piercing, Buff
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When used, the unknown spirit's energy aura will split into thin segments that will lash out at several enemies in a 300m range at a 225 m/s speed. Each strike from these segments will cause 75% of S rank Spell Damage, and is capable of piercing through armor and magical defenses in order to do 50% of the intended damage. This also increases Samira's Spell Damage by 70% for the remainder of the duration.
    Gate of the Avatar:

    S-Rank Spell Name: Gate of the Avatar
    Rank: S
    Category: Offensive
    Type: AoE, Buff, Single Target, Piercing
    Damage: 60, 120
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10
    Downside:

    Description:
    When this ability is used, the main celestial gateway that the spirits from Samira's primary magic come through is opened and left to exist for several posts. During the duration of the spell, the Physical and Spell Damage of Samira as well as her summoned spirits are increased by 35%. As an added effect, the spirits do not need to be traditionally called upon to enter the mortal realm while in battle. Every post random spirits that have not yet been summoned will appear and attack targets that are within 200m of the gate at a speed of 100 m/s for 50% of S rank Spell Damage once before disappearing. Think of this ability as a flavored AoE effect that enemies can dodge or block every time it happens. Due to not being traditionally summoned or using their standard actives/passives, these mini attacks do not count towards the summon cap. Additionally, once per post the AoE damage portion of this spell can be sacrificed to instead allow the gate itself to attack. The gate will release a massive blast of energy towards a single target as far away as 400m at 400 m/s to do full S rank Spell Damage on impact. As a final effect, the gate empowers the unsummoned spirits that are used for the AoE damage part of this spell as well as itself. Their attacks will pierce through armor and Defensive abilities in order to do 50% of the intended damage.
    Celestial Dome:

    S-Rank Spell Name: Celestial Dome
    Rank: S
    Category: Defensive
    Type: Burst, Reflection, Buff
    Durability: 360
    Range: 100m
    Speed: 100 m/s
    Duration: 10
    Downside:

    Description:
    A large circle is made on the ground around Samira and any nearby spirits, and from that circle pale blue energy arises to create a circular wall that connects at the top. The dome protects Samira and spirits for the equivalent of 3x S rank Spell Damage as long as they stay inside. Anyone else, including allies, get pushed outside its walls. Once per post, an enemy spell made against the dome will be reflected back at their caster if the MP that was used to cast that spell is spent twice and is of S rank or lower. Samira and her spirits are still able to use their own spells and abilities from inside the dome. The dome itself can also be refreshed every post and even move if Samira changes locations between posts. Samira's Spell Durability is also increased by 70% for the rest of the duration.
    Inner Aegis:

    S-Rank Spell Name: Inner Aegis
    Rank: S
    Category: Defensive
    Type: Burst, Buff, Negation
    Durability: 360
    Range: 100m
    Speed: 100 m/s
    Duration: 10
    Downside:

    Description:
    Upon activation, Samira's magic energy shifts and becomes more defense oriented, enabling her to further guard herself and spirits from powerful attacks and phenomenon that would otherwise obliterate anyone else. Her Spell Durability from her magic and equipment is increased by 70%. More importantly, her magic energy radiates a defensive aura that is capable of stopping attacks and enemy spells from reaching herself and spirits within a 100m range. This can block up to the amount of 3x S rank Spell Damage, and it resets every post regardless if it was destroyed or not. Furthermore, this spell allows Samira to completely neutralize a spell or ability whenever it makes contact with this aura barrier so long as she expends the same amount of MP as it cost the enemy to use the spell. This prevents herself or a spirit from taking the intended damage or suffering the effects since it is technically nullified. Only works on spells and abilities that are S Rank and below, and is once per post.
    H:

    H-Rank Spell Name: Evocation
    Rank: H
    Category: Defensive, Offensive
    Type: Burst, Knock Back, Buff
    Durability: 280
    Damage: 140
    Range: 300m
    Speed: 150 m/s
    Duration: 20
    Downside:

    Description:
    When activated, an unknown deity is called upon and summoned into the normal realm. Rather than a true form it is solid energy that can take on the shape of any large creature it desires. It shields and protects Samira for 2x H rank Spell Damage every post of its duration, and will attack enemies every post that come within 300m for full H rank Spell Damage while also knocking them back until they are out of reach. Speed of the attack is 150 m/s. Lastly, Samira's own power is increased with the presence of this deity. Her Spell Durability is increased by 75% for the remainder of the duration.
    Advanced Spells:

    Planner Guide:
    2 B+
    2 A+
    1 S+
    2 H+ (1 from Lineage)
    B+:

    Eyes of the Watchful:
    Advanced Spell Name: Eyes of the Watchful
    Rank: B+
    Category: Defensive
    Type: Single Target, Buff, Negation
    Durability: 540
    Range: Self
    Speed: Self
    Duration: 8
    Downside: Sacrifices Range and Speed for 50% Durability

    Description:
    Samira's spirits are always watching, and with this ability they are able to act on their own will to protect her. The link between summoner and spirit strengthens upon activation and once per post one will materialize in a weaker form to take the damage of enemy attacks for themselves instead of Samira. The amount of damage they can block each time is up to 3x B+ rank Spell Damage. They are unable to attack, however. Additionally they grant Samira additional power by increasing her Spell Damage by 50% and her Spell Durability by 40% for the remainder of the duration. While in this form, they are also able to negate a single spell that makes contact with them provided that it is B+ rank or lower, and the same amount of MP is taken from Samira that was used to create the negated spell.
    Divine Mending:
    Advanced Spell Name: Divine Mending
    Rank: B+
    Category: Supportive, Defensive
    Type: Burst, Buff
    Healing: 120
    Durability: 240
    Range: 75m
    Speed: 75 m/s
    Duration: 8
    Downside:

    Description:
    A celestial portal opens and from it spirits comprised of golden energy comes through it to not attack enemies, but to provide minor support for Samira and her spirits. The golden spirit particles combine together as soon as they come through it and create a shockwave of bright and warm light that heals Samira and spirits for the equivalent of B+ rank Spell Damage every post. Along with the healing, this energy will swirl around them and absorb damage up to the amount of 2x B+ rank Spell Damage. This energy's durability resets each time the healing shockwave occurs and they are in range of it. Also, the power of Samira's Spell Durability is increased by 90% for the remainder of the duration.
    A+:

    Energy Clones:
    Advanced Spell Name: Energy Clones
    Rank: A+
    Category: Offensive
    Type: Multi-Target, Buff, Piercing, Drain
    Damage: 113
    Range: 338m
    Speed: 250 m/s
    Duration: 9
    Downside:

    Description:
    When this spell is activated, clones of Samira and her spirits made entirely of celestial energy are created. These clones do not have access to the original's abilities, but they are capable of doing 75% of S rank Spell Damage with each of their strikes. When not attacking in melee range, this can be altered into a ranged version that goes as far as 338m at a speed of 250 m/s. The Spell Damage of Samira and spirits is increased by 100% for the remainder of this spell's duration. These clones can also pierce through armor and magical defenses in order to do 50% of the intended damage, as well as remove 5% MP once per post if their strikes make impact.
    Celestial Storm:
    Advanced Spell Name: Celestial Storm
    Rank: A+
    Category: Offensive
    Type: AoE, Drain, Immobilization, Buff
    Damage: 75
    Range: 225m
    Speed: 110 m/s
    Duration: 9
    Downside:

    Description:
    A massive amount of celestial energy is released from the celestial realm and it creates a whirling storm of energy with Samira at the epicenter. The storm goes as far as 225m at a speed of 110 m/s. Those that enter the energy storm will be hit with 50% of A+ Spell Damage for every post that they remain inside. They will also be drained of 5% MP and 5% HP each post, as well as be immobilized every other post from the force and pressure of the energy. The drain effects remain for the rest of the duration unless removed. Lastly, Samira's Spell Damage is increased by 100% for the remainder of the duration.
    S+:
    Advanced Spell Name: Gate of the Gods
    Rank: S+
    Category: Offensive
    Type: Multi-Target, Buff, Drain
    Damage: 135
    Range: 450m
    Speed: 340 m/s
    Duration: 12
    Downside:

    Description:
    Much like Gate of the Avatar but of a higher tier. A different gate appears high in the sky, and instead of her many spirits coming through it is the essence of their originals that come to attack instead. Their magical essence pours through the gate and attempts to strike multiple targets multiple times. Each hit is capable of doing 75% of S+ rank Spell Damage, and travels at a speed of 340 m/s with a maximum range of 450m away from the gate. The gate continues to do this every post throughout its duration once brought into the mortal reality. The other effect of the gate is that it increases the Spell Damage of Samira and spirits by 105% for the rest of its duration just by existing. For enemies, its hits will leave negative effects upon them that will sap away 5% of MP and HP every post throughout the duration unless removed.
    H+:

    Celestial Cataclysm:
    Advanced Spell Name: Celestial Cataclysm
    Rank: H+
    Category: Offensive
    Type: AoE, Blind, Buff, Single Target, Piercing, Multiplication
    Damage: 105, 210
    Range: 600m, 800m
    Speed: 400 m/s, 800 m/s
    Duration: 25
    Downside:

    Description:
    The sky above grows dark and all that can be seen are the stars as well as colored streams of energy ranging from bright white to pale blue. The streams come together and glow a brilliant flash that affects those down on the ground below, blinding them for 1 post. During the blind, a massive burst of energy shoots from the sky at 400 m/s and impacts a large area below, destroying terrain, buildings, etc, and damaging those within 600m for 50% of H+ damage. The energy left behind radiates from the impact and energizes Samira and spirits, increasing their Spell Damage by 115% for the remainder of the duration. The attack can happen every post of its duration for the damage, but the blind can only affect those that experienced it every other post. The AoE attack can also be altered to instead work as a Single Target variation for that post. This even more powerful burst of energy shoots down on a single target within 800m of Samira at 800 m/s and does full H+ Spell Damage upon impact. Both of the attack types are capable of piercing through armor and magical defenses in order to do 50% of the intended damage. Lastly, if Samira pays the same amount of MP again as she did for the original activation, a second cataclysm can be created. This can only be done if another copy effect has not already been used in that same post, and this can only be done once through this particular spell. The second cataclysm has the same properties as the original.
    Celestial Avatar:
    Advanced Spell Name: Celestial Avatar
    Rank: H+
    Category: Defensive, Offensive
    Type: Multi-Target, Buff, Negation, Copy
    Durability: 474
    Damage: 237
    Range: 350m
    Speed: 300 m/s
    Duration: 25
    Downside: 10% HP drain every post this is active for 50% increase on buff. 50% Less Range and Speed for 50% more Damage. 100% more MP cost for 50% more Durability.

    Description:
    This ability is one only a very select few in Samira's bloodline has ever unlocked. It is one of her more powerful spells and, much like her guardian spirits, makes herself a guardian as well momentarily, but because of the power it does have its consequences and limitations. When activated the power behind the spell alters Samira's appearance to the point that her entire form turns a dark blue, almost black, with lighter blue and even white to mark the actual detailed features and outlines such as the eyes. White twinkling stars are also scattered around her body to make a look as if someone were staring at a human shaped night sky rather than an actual person. Strong celestial power is channeled through the duration, increasing different aspects of her own abilities and making her not only a weapon against those that deserve it in her own view of justice, but also as a protector and ally for those she fights for or alongside of.

    Firstly the energy acts as a support type of spell where her spirits, herself, and surrounding allies in range gain a shield made of white and black swirls of energy and stars that protects them from damage in the amount of 2x 75% of H+ rank Spell Damage, basically 75% of H+ Spell Damage times 2. The durability of the shields reset every post for the duration. A small portion of the power is also transferred to those that are protected and linked to her by the spell. Her own, and that of her allies, have Spell Damage, Spell Durability, as well as Spell Healing increased by 57% for the remainder of the duration. The max amount of targets that can be protected, healed, and buffed with this spell is 20. For clarity, even though Samira's spirits are also protected through this spell, the buff for her only applies once instead of stacking. The same goes for other allies that may have pets or summons as part of their magic and are affected by this spell.

    The channeled power also makes it to where her normal strikes do 75% of H+ rank Spell Damage, with the energy being able to turn into a ranged version in explosive white and black colored energy that originates from the several star points on her body. The released energy beams scatter in all directions and have a chance of hitting targets as far as 350m away at 300 m/s. This spell's power also allows Samira to completely overpower and annihilate an incoming spell within the stated range so long as it is of H+ rank or lower and the cost of the negated spell is taken from her MP pool. For the same cost as was used to create the spell, and as long as it is of H+ rank or lower, Samira can also make a copy of a spell that was used by either herself or the enemy. For cosmetic purposes, the copied spell reflects the appearance of this spell and will take on a dark blue mixed with lighter shades while also having the sparkling celestial particles. The actual mechanics and values of the copied spell remain the same. Both the Negation and Copy effects are once per post throughout the duration. Other Copy/Multiplication rules apply.

    Edit Notes: 08-03-19:

    -Changed the Magic Type back to its original state due to summon benefit clarifications
    -Edited the Template to include the Category area for each spell
    -Changed mentions of Defensive Power and Healing buffs in the spell descriptions to Spell Durability and Spell Healing
    -Edited Signature Spell, Spiritual Link, due to Teleport effect changes
    -Edited S Rank Spell, Celestial Ground, due to Teleport effect changes

    Old Edit Notes:

    Edit Notes: 05-08-19:

    TLDR: I changed pretty much everything.

    -Changed the Magic Type to include Ancient
    -In UA, Spirit Avatar, added in a counter effect
    -In UA, Spirit Overlay, removed the part where she could turn debuffs into buffs. Added HP regen as a replacement
    -In UA, Spirit Fusion, I didn't edit it but I would like it to be looked over since it is quite old and may not be within the rules anymore
    -Edited Signature Spell, Spirit Barrier
    -Changed Signature Spell, Spirit Switch, to Spiritual Link
    -Edited Signature Spell, Celestial Impact
    -Added an additional Passive. Replaces the A rank signature granted from Lineage

    -Changed B Rank Spell, Recovery Barrier, to Burst from Single Target.
    -Edited A Rank Spell, Fade
    -Added a Buff to A Rank Spell, Reactive Barrier.
    -Edited A Rank Spell, Spirit Shrine
    -Edited A Rank Spell, Spirit Reflect
    -Edited A Rank Spell, Banish
    -Edited A Rank Spell, Celestial Shield
    -Edited A Rank Spell, Obelisk
    -Edited A Rank Spell, Hieroglyph
    -Edited S Rank Spell, Spirit Soul
    -Edited S Rank Spell, Celestial Ground
    -Edited S Rank Spell, Invocation
    -Edited S Rank Spell, Gate of the Avatar
    -Added a buff effect to S Rank Spell, Celestial Dome
    -Edited S Rank Spell, Inner Aegis
    -Added a Buff to H rank Spell, Evocation. The rest remains the same.

    -Edited B+ Rank Spell, Eyes of the Watchful
    -Replaced B+ Rank Spell, Divine Judgment, with B+ Spell, Divine Mending
    -Edited A+ Rank Spell, Energy Clones
    -Edited A+ Rank Spell, Celestial Storm
    -Edited S+ Rank Spell, Gate of the Gods
    -Edited H+ Spell, Celestial Cataclysm
    -Added H+ Spell, Celestial Avatar, granted from Lineage

    Edit Notes: 1-12-19:

    -Increased barrier absorption amount in Signature Spell, Spirit Barrier, to 2x S Rank. Up from 1x S Rank
    -Added an effect to Signature spell, Celestial Impact, since found out sigs can have both damage and an effect

    -Removed Storm's Wind
    -Moved Fade to A Rank and added a heal to it
    -Moved Reactive Barrier to A Rank and changed the numbers to match. Also changed its secondary effect to be a heal instead of a buff
    -Moved Spirit Shrine to A Rank and changed the numbers to match. Also added that it re-appears on the next post if destroyed.
    -Moved Spirit Reflect to A Rank and changed the numbers to match
    -Added additional effect to A Rank spell, Celestial Shield
    -Edited A Rank spell, Hieroglyph, to do a full heal instead of 50%
    -Moved Spirit Soul to S Rank and adjusted the numbers to match.
    -Moved Celestial Ground to S Rank and changed the numbers to match. Also added another effect.
    -Edited S Rank Spell, Celestial Dome, and so needs full re-grading
    -Added S Rank Spell, Inner Aegis
    -Increased absorption amount in H Rank Spell, Evocation, to 2x H Rank. Up from 1x H Rank.

    -Increased the absorption amount in Advanced B Rank Spell, Eyes of the Watchful, to 3x B+ Rank. Up from 1x B+ Rank.
    -Re-worked B+ Spell, Divine Judgement, into an AoE
    -Edited A Rank Advanced Spell, Energy Clone, so that the clone reforms on the next post if destroyed prematurely


    Edit Notes 11-4-18:

    -Added Signatures Spirit Switch and Celestial Impact
    -Added 5 Passives
    -Added C Rank spell, Storm's Wind
    -Upgraded C Rank spell, Celestial Ground, to B Rank and adjusted the numbers to match. Function wording is still the same.
    -Added B Rank spell, Spirit Shrine
    -Added A Rank spells Obelisk, Hieroglyph, and Spirit Soul
    -Upgraded B rank spell, Gate of the Avatar, to S Rank and adjusted the numbers to match. Function wording is still the same.
    -Added S Rank spell, Celestial Dome
    -Added H Rank spell, Evocation
    -Added B+ spells, Eyes of the Watchful and Divine Judgement
    -Added A+ spells, Energy Clone and Celestial Storm
    -Added H+ Rank spell, Celestial Cataclysm


    10-5-18

    -Edited Description, Strengths, and Weaknesses
    -Removed cooldowns
    -Added HP regen to Spirit Avatar UA
    -Edited Spirit Overlay UA slightly
    -Edited D Rank spell, Fade
    -Removed damage cap of C Rank spell, Celestial Ground
    -Removed damage cap of B Rank spell, Gate of the Avatar
    -Re-worked A Rank spell, Banish
    -Removed damage from the Passive of S Rank spell, Invocation, and turned it into a MP drain instead
    -Edited Active of S Rank spell, Invocation
    -Added Purchased spells


    6-14-18

    -Edited Spirit Avatar UA slightly
    -Edited Spirit Overlay UA
    -Replaced Star Weapon UA with Spirit Fusion UA
    -Lowered buff on C Rank spell, Celestial Ground, from 60% to 55%, and also reworked it
    -Lowered buff amounts on B Rank Spell, Gate of the Avatar
    -Buffed the damage of the passive within S rank spell, Invocation
    -Added Advanced Spell, Gate of the Gods


    _____________________________________________________________________________________

    Celestial Avatar - Page 2 Johannsiggies
    Nessa Cordelia Lux
    Nessa Cordelia Lux

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    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Celestial Avatar - Page 2 Empty Re: Celestial Avatar

    Post by Nessa Cordelia Lux on Sat 18 Apr - 8:57

    Spoiler:
    @Samira Nassar wrote:
    Magic Name: Celestial Avatar

    First Magic: Celestial Avatar Summoning

    Third Magic: Avatar Aspect

    Magic Type: Ancient (Primary - +30% to Spell Defense), Lost (Auxiliary - +1 posts to Spell Durations, +10% to MP costs)

    Evidence of Accomplishment: Purchased

    Description:

    Celestial Avatar is the magic that is separate from her primary of Celestial Avatar Summoning. With this version, Samira is not calling on the spirits to come to her aid in the traditional way. Instead, her power and connection with them has made it to where she can wield the celestial energy for herself more so than she ever could before. A very ancient and lost magic as some would call it, and in her family most definitely so since very few other Nassar members have had the capabilities of unlocking their magic this far and to this extent. It is also a magic that shares benefits between summoner and spirit, as most of the spells offer buffs and support for them all, as well as covering the lack of defense of her other magic types.

    Unique Abilities:


    • Spirit Avatar - Samira's magic power and the connection with her spirits have reached beyond the limits of a typical summoner. Their power is now constantly fused with her own even without being called on. The Spell Damage of summoner and spirits is increased by 60%. Additionally, she has become much harder to stop by magical means due to their added power. This gives her a 50% counter effect to immobilization spells and abilities.

    • Spirit Overlay - The magical energy of Samira is in a constant mix with that of the spirits that are connected to her by magic and bloodline. This has produced a very thin veil of celestial energy that covers her body and is invisible to those with only normal eyesight. It is harmless to others and acts as a form of minor protection for her instead. Whenever a debuff is placed on Samira it hits the overlay first and temporarily stops the effect as it is filtered and absorbed. The result is Debuff effects being 50% less effective when used on her. The overlay also helps restore her life energy by giving her a passive 5% HP regen every post.

    • Celestial Overload - The energy that was unlocked with this magic has fused with her summoning magic in order to make the spirits connected with it more powerful. Their own magic has been altered and when bringing them to the normal world the extra power erupts. Whenever they or their power is summoned, the flashy materialization sends out a wave of powerful celestial energy. This energy has the burst range and speed that matches the rank of the spirit, and does full damage that also matches the rank of the spirit. This is limited to once per post, and a spirit that is H or above follows the S rank numbers instead of H or H+. Additionally, with this power their bodies are more durable than most others. Their HP is increased by 30%.

    Signatures:

    Spirit Barrier:
    Signature Spell Name: Spirit Barrier
    Rank: S
    Category: Defensive
    Type: Burst, Buff
    Durability: 240
    Range: 100m
    Speed: 100 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Samira will use this ability to call upon a transparent celestial barrier that extends to a 100m range to protect herself and any of her spirits within this range that absorbs damage up to the amount of 2x S rank Spell Damage. The barrier's durability resets every post. The power of Samira's Defensive spells and abilities is also increased by 70% for the remainder of the duration.
    Spiritual Link:
    Signature Spell Name: Spiritual Link
    Rank: S
    Category: Defensive
    Type: Multi-Target, Buff
    Durability: 180
    Range: 300m,
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    Much like Spirit Barrier but allows for a longer range and gives each of Samira's spirits, herself, and other allies within range a protective barrier. The amount of damage they each can take is up to 2x of 75% of S rank Spell Damage, basically S rank multi-target damage values times 2. Current max amount of shields created is 10, which will reset their durability every post even when broken. Additionally, this will increase Spell Durability for Samira and affected allies by 70% for the remainder of the duration.

    For plot purposes only, Samira can switch places with those that have been affected by the barrier component. It is commonly more used to switch places with her spirits, but if using this effect on a player character, or anything related to them, it requires OOC permission.
    Celestial Impact:
    Signature Spell Name: Celestial Impact
    Rank: S
    Category: Offensive
    Type: Single Target, Knock Back
    Damage: 120
    Range: 400m
    Speed: 400 m/s
    Duration: 1
    Downside:

    Description:
    Samira's spirits all empower her, infusing her body with their might for the duration. This releases a massive dose of energy when she strikes an opponent, inflicting S rank Spell Damage on impact and knocking them back until they reach the max distance of this spell. This can only be done once per post. This energy can also be released as a ranged version instead to hit a single target as far as 400m away at 400 m/s.
    Passives:

    Avatar's Energy - Samira's MP pool is increased by 50% - Replaces a B Rank Slot
    Avatar's Power - Samira's Spell Damage is 50% more powerful - Replaces a B Rank Slot
    Avatar's Defense 1 - Samira's Spell Durability is 50% more powerful - Replaces a B Rank Slot
    Avatar's Defense 2 - Samira's Spell Durability is are 50% more powerful - Replaces a B Rank Slot
    Avatar's Defense 3 - Samira's Spell Durability is are 50% more powerful - Replaces a B Rank Slot
    Ancestral Experience - Samira's MP is increased by 55% - Replaces A Rank Signature from Lineage
    Normal Spells:

    x5 Purchased Spells
    Planner Guide:
    6 B (5 of them Passives)
    8 A
    6 S
    B:

    Recovery Barrier:

    B-Rank Spell Name: Recovery Barrier
    Rank: B
    Category: Defensive, Supportive
    Type: Burst
    Durability: 160
    Healing: 80
    Range: 50m
    Speed: 50 m/s
    Duration: 6
    Downside:

    Description:
    Once activated, a luminescent barrier covers a 50m range around Samira and any spirits within this same range. This restoring light protects and absorbs damage up to 2x B rank Spell Damage and heals for the equivalent of B rank Spell Damage every post. The durability resets every post.
    A:

    Fade:

    A-Rank Spell Name: Fade
    Rank: A
    Category: Supportive
    Type: Single Target, Buff
    Healing: 150
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Sacrifices Range and Speed for 50% more Healing.

    Description:
    A simple support spell that has Samira's body shift halfway into the spirit reality. This halfway state enables her to take the energy from the other realm in order to heal herself for the equivalent of A rank Spell Damage once per post for the duration of this spell. Her Spell Damage is also increased by 65% for the remainder of this spell.

    For Plot, it allows her to go through normal walls and other obstacles while also making it to where people go right through her even with their physical attacks. This is for cosmetic purposes of the spell, meaning Samira will still take the damage that she is meant to take from the attacks. Going through walls and obstacles magically created or belong to another player requires OOC permission.
    Reactive Barrier:

    A-Rank Spell Name: Reactive Barrier
    Rank: A
    Category: Defensive, Supportive
    Type: Single Target, Buff
    Durability: 300
    Healing: 100
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Sacrifices Range and Speed for 50% more Durability

    Description:
    When activated, whenever Samira is about to be hit physically or magically a thin barrier that absorbs up to 2x A Rank Spell Damage will surround her as protection. She is also healed for the equivalent of full A Rank Spell Damage when the barrier forms. Both effects can happen once every post throughout the duration. The power of her Spell Durability is also increased by 65% for the remainder of the duration.
    Spirit Shrine:

    A-Rank Spell Name: Spirit Shrine
    Rank: A
    Category: Supportive
    Type: AoE, Buff, Immobilization, Drain
    Healing: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    It's an oddly put together shrine that has a mixture of elements from all the pantheons Samira's spirits originate from. It boosts the Spell Damage of Samira and spirits by 65% for the duration, and heals them for 50% of the equivalent of A rank Spell Damage every post of its duration so long as they are within 150m of it. For it's final effect, enemies that enter its 150m range will feel an ominous and unwelcoming presence. This presence is that of a lingering spirit that guards the shrine and it will attempt to stop foes from getting any closer to it by immobilizing them for 1 post, as well as robbing them of 5% of their MP. While it can continue to immobilize every post, this can only occur every other post for those that have already been affected by the immobilization. The drain is also a lingering curse that will continue every post throughout the duration unless removed.
    Spirit Reflect:

    A-Rank Spell Name: Spirit Reflect
    Rank: A
    Category: Offensive
    Type: Multi-Target, Buff, Knock Back
    Damage: 75
    Range: 225m
    Speed: 165 m/s
    Duration: 7
    Downside:

    Description:
    When activated, the shields and barriers created from Samira's magic and equipment are enhanced significantly for the full duration. Increases Spell Durability by 65% for the remainder of the duration. This ability also creates a special pale blue but see through overlay on the magically created shields. A small shockwave of celestial energy is released whenever it is hit by attacks, going in the direction of the attack and knocking back whatever is in the way as it travels for 225m as well as doing 75% of A rank Spell Damage. The speed of the shockwave is 165 m/s.
    Banish:

    A-Rank Spell Name: Banish
    Rank: A
    Category: Offensive
    Type: AoE, Immobilization, Drain
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    This ability acts similar to her Fade ability, only for enemies and is more inconvenient for them. A wave of energy is unleashed around her that travels as far as 150m at 75 m/s. Those in range will take 50% of A rank Spell Damage while also being forced halfway into the spirit reality for one post, which acts as a stun. The spell itself can be used every post throughout its duration for the damage, but the stun only works every other post for those that have already been affected by it. As final effects, the partial banishment into this strange realm will result in affected targets being drained of 5% of their MP and HP per post for the remainder of the duration unless removed, in which case the effects can be applied again every time they are damaged by this spell. For plot purposes only, targets can be banished into the realm fully. This requires OOC permission for anything player related, however.
    Celestial Shield:

    A-Rank Spell Name: Celestial Shield
    Rank: A
    Category: Defensive
    Type: Burst, Buff, Negation
    Durability: 300
    Range: 75m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    Using this ability a shield made of starry light will surround Samira and spirits in a 75m range. These stars will absorb up to 3x A rank Spell Damage before dissipating. This barrier will keep refreshing on its own every post throughout the duration even if destroyed. Also increases Spell Durability by 65% for the full duration. If an incoming spell is of A rank or lower, Samira can choose to enhance the shield to absorb the enemy spell, thereby negating it. This requires the same amount of MP that was used to create the negated spell and this effect can only be done once per post.
    Obelisk:

    A-Rank Spell Name: Obelisk
    Rank: A
    Category: Offensive
    Type: AoE, Drain, Buff
    Damage: 50
    Range: 150m
    Speed: 75 m/s
    Duration: 7
    Downside:

    Description:
    When this spell is activated a tall obelisk shoots up from the ground and will remain there throughout its duration. Every post throughout its duration it will fire an energy beam that circles the area around itself as far as 150m at 75 m/s. This energy beam will cause the area in the circle to then explode, damaging all of those within for 50% of A rank Spell Damage. The Obelisk also emits particle rings near its base that expand to its max range, draining 5% of MP and 5% of HP every post from enemies inside the circle. The presence of the obelisk also buffs Samira's Spell Damage by 65% for the remainder of the duration.
    Hieroglyph:

    A-Rank Spell Name: Hieroglyph
    Rank: A
    Category: Supportive
    Type: Single Target, Buff, Negation
    Healing: 150
    Range: Self
    Speed: Self
    Duration: 7
    Downside: Sacrifices Range and Speed for 50% more Healing

    Description:
    A glowing hieroglyph appears on Samira's forehead as soon as this spell is activated. Every post throughout its duration she will be healed for the equivalent of A rank Spell Damage. Her Spell Damage is also increased by 65% for the remainder of the duration, and every post the hieroglyph can negate a spell that gets within melee range as long as it is A rank or lower and the same MP that was used to create the enemy spell is taken from Samira.
    S:

    Spirit Soul:

    S-Rank Spell Name: Spirit Soul
    Rank: S
    Category: Offensive
    Type: Multi-Target, Buff, Single Target
    Damage: NA
    Range: 300m
    Speed: 225 m/s
    Duration: 10
    Downside:

    Description:
    Samira combines with either a summoned spirit or an un-summoned one with its soul entering her body and granting her additional power. The fusion allows Samira's strikes to be more powerful than before with each hit doing 75% of S rank Spell Damage. Even if her melee attacks hit nothing, energy is released in the same direction that goes as far as 300m at a speed of 225 m/s to do the same amount of damage. Furthermore, her Spell Damage is increased by 70% for the rest of the duration. This spell can also be altered into a Single Target version. The spirit fused with her is released for a single post and goes after a single target as far as 400m at a speed of 400 m/s. This does S rank Spell Damage upon impact. Due to the spirit leaving her body when using the single target variation, Samira cannot use the multi-target version on the same post and vice versa.
    Celestial Ground:

    S-Rank Spell Name: Celestial Ground
    Rank: S
    Category: Offensive
    Type: AoE, Buff, Drain
    Damage: 60
    Range: 200m
    Speed: 100 m/s
    Duration: 10
    Downside:

    Description:
    When used, the ground beneath Samira and her spirits bursts with celestial energy that remains throughout the duration. It spreads as far as 200m and the energy will follow Samira wherever she goes. For clarity, the effects will always be a 200m range but with each movement the effects leave the old location to impact the new. The Spell Damage of Samira and her spirits are increased by 70%, and for every post that an enemy enters the affected area they will be damaged by 50% of S rank Spell Damage. Additionally, 5% of MP and HP will also be drained from enemies for every post that they remain within the grounds.
    Invocation:

    S-Rank Spell Name: Invocation
    Rank: S
    Category: Offensive
    Type: Multi-Target
    Damage: 52
    Summon HP: 250
    Range: Melee
    Speed: Melee
    Duration: 10
    Downside: Sacrifices Range and Speed for 50% more Damage

    Description:

    When activated, this calls upon the powers of an ancient and unnamed spirit that is connected with Samira's ancestry but lacks any sort of key to be used traditionally. It appears as a translucent and mystical aura that takes the shape of a humanoid but the features are unclear. It is attached to Samira's own form, covering her while also giving her its power. To be clear, it is a summon and therefore does count towards the summon cap even if it does not actually move on its own and is a part of her body. In order to perform its basic attacks when enemies get within melee range, it uses energy tendrils that separate from its energy form and are much weaker than the ones it uses for its Active abilities.

    Active - Deity's Protection:

    Category: Defensive
    Type: Multi-Target, Buff
    Durability: 337
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside: Sacrifices Effect for 25% more Durability

    Description:
    Thin segments of celestial energy will extend from this unknown deity's aura and attach themselves to 10 other allies within 300m at 225 m/s, Samira and her other spirits included if it so chooses, where a small transparent and particle swirled barrier then envelops them. The amount of damage each small barrier can take is up to 3x of 75% of S rank Spell Damage, basically S rank Multi-Target damage values times 3. This durability refreshes every post for the rest of the duration. Those that are protected will also have their Spell Damage increased by 70% for the remainder of the duration as the attached energy segment fuels them with additional power. For clarity, even though Samira's spirits can also be protected through this spell, the buff for her only applies once instead of stacking. The same goes for other allies that may have pets or summons as part of their magic and are protected by this spell.
    Active - Spirit Release:

    Category: Offensive
    Type: Multi-Target, Piercing, Buff
    Damage: 90
    Range: 300m
    Speed: 225 m/s
    Duration: 10 Posts
    Downside:

    Description:
    When used, the unknown spirit's energy aura will split into thin segments that will lash out at several enemies in a 300m range at a 225 m/s speed. Each strike from these segments will cause 75% of S rank Spell Damage, and is capable of piercing through armor and magical defenses in order to do 50% of the intended damage. This also increases Samira's Spell Damage by 70% for the remainder of the duration.
    Gate of the Avatar:

    S-Rank Spell Name: Gate of the Avatar
    Rank: S
    Category: Offensive
    Type: AoE, Buff, Single Target, Piercing
    Damage: 60, 120
    Range: 200m, 400m
    Speed: 100 m/s, 400 m/s
    Duration: 10
    Downside:

    Description:
    When this ability is used, the main celestial gateway that the spirits from Samira's primary magic come through is opened and left to exist for several posts. During the duration of the spell, the Physical and Spell Damage of Samira as well as her summoned spirits are increased by 35%. As an added effect, the spirits do not need to be traditionally called upon to enter the mortal realm while in battle. Every post random spirits that have not yet been summoned will appear and attack targets that are within 200m of the gate at a speed of 100 m/s for 50% of S rank Spell Damage once before disappearing. Think of this ability as a flavored AoE effect that enemies can dodge or block every time it happens. Due to not being traditionally summoned or using their standard actives/passives, these mini attacks do not count towards the summon cap. Additionally, once per post the AoE damage portion of this spell can be sacrificed to instead allow the gate itself to attack. The gate will release a massive blast of energy towards a single target as far away as 400m at 400 m/s to do full S rank Spell Damage on impact. As a final effect, the gate empowers the unsummoned spirits that are used for the AoE damage part of this spell as well as itself. Their attacks will pierce through armor and Defensive abilities in order to do 50% of the intended damage.
    Celestial Dome:

    S-Rank Spell Name: Celestial Dome
    Rank: S
    Category: Defensive
    Type: Burst, Reflection, Buff
    Durability: 360
    Range: 100m
    Speed: 100 m/s
    Duration: 10
    Downside:

    Description:
    A large circle is made on the ground around Samira and any nearby spirits, and from that circle pale blue energy arises to create a circular wall that connects at the top. The dome protects Samira and spirits for the equivalent of 3x S rank Spell Damage as long as they stay inside. Anyone else, including allies, get pushed outside its walls. Once per post, an enemy spell made against the dome will be reflected back at their caster if the MP that was used to cast that spell is spent twice and is of S rank or lower. Samira and her spirits are still able to use their own spells and abilities from inside the dome. The dome itself can also be refreshed every post and even move if Samira changes locations between posts. Samira's Spell Durability is also increased by 70% for the rest of the duration.
    Inner Aegis:

    S-Rank Spell Name: Inner Aegis
    Rank: S
    Category: Defensive
    Type: Burst, Buff, Negation
    Durability: 360
    Range: 100m
    Speed: 100 m/s
    Duration: 10
    Downside:

    Description:
    Upon activation, Samira's magic energy shifts and becomes more defense oriented, enabling her to further guard herself and spirits from powerful attacks and phenomenon that would otherwise obliterate anyone else. Her Spell Durability from her magic and equipment is increased by 70%. More importantly, her magic energy radiates a defensive aura that is capable of stopping attacks and enemy spells from reaching herself and spirits within a 100m range. This can block up to the amount of 3x S rank Spell Damage, and it resets every post regardless if it was destroyed or not. Furthermore, this spell allows Samira to completely neutralize a spell or ability whenever it makes contact with this aura barrier so long as she expends the same amount of MP as it cost the enemy to use the spell. This prevents herself or a spirit from taking the intended damage or suffering the effects since it is technically nullified. Only works on spells and abilities that are S Rank and below, and is once per post.
    H:

    H-Rank Spell Name: Evocation
    Rank: H
    Category: Defensive, Offensive
    Type: Burst, Knock Back, Buff
    Durability: 280
    Damage: 140
    Range: 300m
    Speed: 150 m/s
    Duration: 20
    Downside:

    Description:
    When activated, an unknown deity is called upon and summoned into the normal realm. Rather than a true form it is solid energy that can take on the shape of any large creature it desires. It shields and protects Samira for 2x H rank Spell Damage every post of its duration, and will attack enemies every post that come within 300m for full H rank Spell Damage while also knocking them back until they are out of reach. Speed of the attack is 150 m/s. Lastly, Samira's own power is increased with the presence of this deity. Her Spell Durability is increased by 75% for the remainder of the duration.
    Advanced Spells:

    Planner Guide:
    2 B+
    2 A+
    1 S+
    2 H+ (1 from Lineage)
    B+:

    Eyes of the Watchful:
    Advanced Spell Name: Eyes of the Watchful
    Rank: B+
    Category: Defensive
    Type: Single Target, Buff, Negation
    Durability: 540
    Range: Self
    Speed: Self
    Duration: 8
    Downside: Sacrifices Range and Speed for 50% Durability

    Description:
    Samira's spirits are always watching, and with this ability they are able to act on their own will to protect her. The link between summoner and spirit strengthens upon activation and once per post one will materialize in a weaker form to take the damage of enemy attacks for themselves instead of Samira. The amount of damage they can block each time is up to 3x B+ rank Spell Damage. They are unable to attack, however. Additionally they grant Samira additional power by increasing her Spell Damage by 50% and her Spell Durability by 40% for the remainder of the duration. While in this form, they are also able to negate a single spell that makes contact with them provided that it is B+ rank or lower, and the same amount of MP is taken from Samira that was used to create the negated spell.
    Divine Mending:
    Advanced Spell Name: Divine Mending
    Rank: B+
    Category: Supportive, Defensive
    Type: Burst, Buff
    Healing: 120
    Durability: 240
    Range: 75m
    Speed: 75 m/s
    Duration: 8
    Downside:

    Description:
    A celestial portal opens and from it spirits comprised of golden energy comes through it to not attack enemies, but to provide minor support for Samira and her spirits. The golden spirit particles combine together as soon as they come through it and create a shockwave of bright and warm light that heals Samira and spirits for the equivalent of B+ rank Spell Damage every post. Along with the healing, this energy will swirl around them and absorb damage up to the amount of 2x B+ rank Spell Damage. This energy's durability resets each time the healing shockwave occurs and they are in range of it. Also, the power of Samira's Spell Durability is increased by 90% for the remainder of the duration.
    A+:

    Energy Clones:
    Advanced Spell Name: Energy Clones
    Rank: A+
    Category: Offensive
    Type: Multi-Target, Buff, Piercing, Drain
    Damage: 113
    Range: 338m
    Speed: 250 m/s
    Duration: 9
    Downside:

    Description:
    When this spell is activated, clones of Samira and her spirits made entirely of celestial energy are created. These clones do not have access to the original's abilities, but they are capable of doing 75% of S rank Spell Damage with each of their strikes. When not attacking in melee range, this can be altered into a ranged version that goes as far as 338m at a speed of 250 m/s. The Spell Damage of Samira and spirits is increased by 100% for the remainder of this spell's duration. These clones can also pierce through armor and magical defenses in order to do 50% of the intended damage, as well as remove 5% MP once per post if their strikes make impact.
    Celestial Storm:
    Advanced Spell Name: Celestial Storm
    Rank: A+
    Category: Offensive
    Type: AoE, Drain, Immobilization, Buff
    Damage: 75
    Range: 225m
    Speed: 110 m/s
    Duration: 9
    Downside:

    Description:
    A massive amount of celestial energy is released from the celestial realm and it creates a whirling storm of energy with Samira at the epicenter. The storm goes as far as 225m at a speed of 110 m/s. Those that enter the energy storm will be hit with 50% of A+ Spell Damage for every post that they remain inside. They will also be drained of 5% MP and 5% HP each post, as well as be immobilized every other post from the force and pressure of the energy. The drain effects remain for the rest of the duration unless removed. Lastly, Samira's Spell Damage is increased by 100% for the remainder of the duration.
    S+:
    Advanced Spell Name: Gate of the Gods
    Rank: S+
    Category: Offensive
    Type: Multi-Target, Buff, Drain
    Damage: 135
    Range: 450m
    Speed: 340 m/s
    Duration: 12
    Downside:

    Description:
    Much like Gate of the Avatar but of a higher tier. A different gate appears high in the sky, and instead of her many spirits coming through it is the essence of their originals that come to attack instead. Their magical essence pours through the gate and attempts to strike multiple targets multiple times. Each hit is capable of doing 75% of S+ rank Spell Damage, and travels at a speed of 340 m/s with a maximum range of 450m away from the gate. The gate continues to do this every post throughout its duration once brought into the mortal reality. The other effect of the gate is that it increases the Spell Damage of Samira and spirits by 105% for the rest of its duration just by existing. For enemies, its hits will leave negative effects upon them that will sap away 5% of MP and HP every post throughout the duration unless removed.
    H+:

    Celestial Cataclysm:
    Advanced Spell Name: Celestial Cataclysm
    Rank: H+
    Category: Offensive
    Type: AoE, Blind, Buff, Single Target, Piercing, Multiplication
    Damage: 105, 210
    Range: 600m, 800m
    Speed: 400 m/s, 800 m/s
    Duration: 25
    Downside:

    Description:
    The sky above grows dark and all that can be seen are the stars as well as colored streams of energy ranging from bright white to pale blue. The streams come together and glow a brilliant flash that affects those down on the ground below, blinding them for 1 post. During the blind, a massive burst of energy shoots from the sky at 400 m/s and impacts a large area below, destroying terrain, buildings, etc, and damaging those within 600m for 50% of H+ damage. The energy left behind radiates from the impact and energizes Samira and spirits, increasing their Spell Damage by 115% for the remainder of the duration. The attack can happen every post of its duration for the damage, but the blind can only affect those that experienced it every other post. The AoE attack can also be altered to instead work as a Single Target variation for that post. This even more powerful burst of energy shoots down on a single target within 800m of Samira at 800 m/s and does full H+ Spell Damage upon impact. Both of the attack types are capable of piercing through armor and magical defenses in order to do 50% of the intended damage. Lastly, if Samira pays the same amount of MP again as she did for the original activation, a second cataclysm can be created. This can only be done if another copy effect has not already been used in that same post, and this can only be done once through this particular spell. The second cataclysm has the same properties as the original.
    Celestial Avatar:
    Advanced Spell Name: Celestial Avatar
    Rank: H+
    Category: Defensive, Offensive
    Type: Multi-Target, Buff, Negation, Copy
    Durability: 474
    Damage: 237
    Range: 350m
    Speed: 300 m/s
    Duration: 25
    Downside: 10% HP drain every post this is active for 50% increase on buff. 50% Less Range and Speed for 50% more Damage. 100% more MP cost for 50% more Durability.

    Description:
    This ability is one only a very select few in Samira's bloodline has ever unlocked. It is one of her more powerful spells and, much like her guardian spirits, makes herself a guardian as well momentarily, but because of the power it does have its consequences and limitations. When activated the power behind the spell alters Samira's appearance to the point that her entire form turns a dark blue, almost black, with lighter blue and even white to mark the actual detailed features and outlines such as the eyes. White twinkling stars are also scattered around her body to make a look as if someone were staring at a human shaped night sky rather than an actual person. Strong celestial power is channeled through the duration, increasing different aspects of her own abilities and making her not only a weapon against those that deserve it in her own view of justice, but also as a protector and ally for those she fights for or alongside of.

    Firstly the energy acts as a support type of spell where her spirits, herself, and surrounding allies in range gain a shield made of white and black swirls of energy and stars that protects them from damage in the amount of 2x 75% of H+ rank Spell Damage, basically 75% of H+ Spell Damage times 2. The durability of the shields reset every post for the duration. A small portion of the power is also transferred to those that are protected and linked to her by the spell. Her own, and that of her allies, have Spell Damage, Spell Durability, as well as Spell Healing increased by 57% for the remainder of the duration. The max amount of targets that can be protected, healed, and buffed with this spell is 20. For clarity, even though Samira's spirits are also protected through this spell, the buff for her only applies once instead of stacking. The same goes for other allies that may have pets or summons as part of their magic and are affected by this spell.

    The channeled power also makes it to where her normal strikes do 75% of H+ rank Spell Damage, with the energy being able to turn into a ranged version in explosive white and black colored energy that originates from the several star points on her body. The released energy beams scatter in all directions and have a chance of hitting targets as far as 350m away at 300 m/s. This spell's power also allows Samira to completely overpower and annihilate an incoming spell within the stated range so long as it is of H+ rank or lower and the cost of the negated spell is taken from her MP pool. For the same cost as was used to create the spell, and as long as it is of H+ rank or lower, Samira can also make a copy of a spell that was used by either herself or the enemy. For cosmetic purposes, the copied spell reflects the appearance of this spell and will take on a dark blue mixed with lighter shades while also having the sparkling celestial particles. The actual mechanics and values of the copied spell remain the same. Both the Negation and Copy effects are once per post throughout the duration. Other Copy/Multiplication rules apply.

    Edit Notes: 08-03-19:

    -Changed the Magic Type back to its original state due to summon benefit clarifications
    -Edited the Template to include the Category area for each spell
    -Changed mentions of Defensive Power and Healing buffs in the spell descriptions to Spell Durability and Spell Healing
    -Edited Signature Spell, Spiritual Link, due to Teleport effect changes
    -Edited S Rank Spell, Celestial Ground, due to Teleport effect changes

    Old Edit Notes:

    Edit Notes: 05-08-19:

    TLDR: I changed pretty much everything.

    -Changed the Magic Type to include Ancient
    -In UA, Spirit Avatar, added in a counter effect
    -In UA, Spirit Overlay, removed the part where she could turn debuffs into buffs. Added HP regen as a replacement
    -In UA, Spirit Fusion, I didn't edit it but I would like it to be looked over since it is quite old and may not be within the rules anymore
    -Edited Signature Spell, Spirit Barrier
    -Changed Signature Spell, Spirit Switch, to Spiritual Link
    -Edited Signature Spell, Celestial Impact
    -Added an additional Passive. Replaces the A rank signature granted from Lineage

    -Changed B Rank Spell, Recovery Barrier, to Burst from Single Target.
    -Edited A Rank Spell, Fade
    -Added a Buff to A Rank Spell, Reactive Barrier.
    -Edited A Rank Spell, Spirit Shrine
    -Edited A Rank Spell, Spirit Reflect
    -Edited A Rank Spell, Banish
    -Edited A Rank Spell, Celestial Shield
    -Edited A Rank Spell, Obelisk
    -Edited A Rank Spell, Hieroglyph
    -Edited S Rank Spell, Spirit Soul
    -Edited S Rank Spell, Celestial Ground
    -Edited S Rank Spell, Invocation
    -Edited S Rank Spell, Gate of the Avatar
    -Added a buff effect to S Rank Spell, Celestial Dome
    -Edited S Rank Spell, Inner Aegis
    -Added a Buff to H rank Spell, Evocation. The rest remains the same.

    -Edited B+ Rank Spell, Eyes of the Watchful
    -Replaced B+ Rank Spell, Divine Judgment, with B+ Spell, Divine Mending
    -Edited A+ Rank Spell, Energy Clones
    -Edited A+ Rank Spell, Celestial Storm
    -Edited S+ Rank Spell, Gate of the Gods
    -Edited H+ Spell, Celestial Cataclysm
    -Added H+ Spell, Celestial Avatar, granted from Lineage

    Edit Notes: 1-12-19:

    -Increased barrier absorption amount in Signature Spell, Spirit Barrier, to 2x S Rank. Up from 1x S Rank
    -Added an effect to Signature spell, Celestial Impact, since found out sigs can have both damage and an effect

    -Removed Storm's Wind
    -Moved Fade to A Rank and added a heal to it
    -Moved Reactive Barrier to A Rank and changed the numbers to match. Also changed its secondary effect to be a heal instead of a buff
    -Moved Spirit Shrine to A Rank and changed the numbers to match. Also added that it re-appears on the next post if destroyed.
    -Moved Spirit Reflect to A Rank and changed the numbers to match
    -Added additional effect to A Rank spell, Celestial Shield
    -Edited A Rank spell, Hieroglyph, to do a full heal instead of 50%
    -Moved Spirit Soul to S Rank and adjusted the numbers to match.
    -Moved Celestial Ground to S Rank and changed the numbers to match. Also added another effect.
    -Edited S Rank Spell, Celestial Dome, and so needs full re-grading
    -Added S Rank Spell, Inner Aegis
    -Increased absorption amount in H Rank Spell, Evocation, to 2x H Rank. Up from 1x H Rank.

    -Increased the absorption amount in Advanced B Rank Spell, Eyes of the Watchful, to 3x B+ Rank. Up from 1x B+ Rank.
    -Re-worked B+ Spell, Divine Judgement, into an AoE
    -Edited A Rank Advanced Spell, Energy Clone, so that the clone reforms on the next post if destroyed prematurely


    Edit Notes 11-4-18:

    -Added Signatures Spirit Switch and Celestial Impact
    -Added 5 Passives
    -Added C Rank spell, Storm's Wind
    -Upgraded C Rank spell, Celestial Ground, to B Rank and adjusted the numbers to match. Function wording is still the same.
    -Added B Rank spell, Spirit Shrine
    -Added A Rank spells Obelisk, Hieroglyph, and Spirit Soul
    -Upgraded B rank spell, Gate of the Avatar, to S Rank and adjusted the numbers to match. Function wording is still the same.
    -Added S Rank spell, Celestial Dome
    -Added H Rank spell, Evocation
    -Added B+ spells, Eyes of the Watchful and Divine Judgement
    -Added A+ spells, Energy Clone and Celestial Storm
    -Added H+ Rank spell, Celestial Cataclysm


    10-5-18

    -Edited Description, Strengths, and Weaknesses
    -Removed cooldowns
    -Added HP regen to Spirit Avatar UA
    -Edited Spirit Overlay UA slightly
    -Edited D Rank spell, Fade
    -Removed damage cap of C Rank spell, Celestial Ground
    -Removed damage cap of B Rank spell, Gate of the Avatar
    -Re-worked A Rank spell, Banish
    -Removed damage from the Passive of S Rank spell, Invocation, and turned it into a MP drain instead
    -Edited Active of S Rank spell, Invocation
    -Added Purchased spells


    6-14-18

    -Edited Spirit Avatar UA slightly
    -Edited Spirit Overlay UA
    -Replaced Star Weapon UA with Spirit Fusion UA
    -Lowered buff on C Rank spell, Celestial Ground, from 60% to 55%, and also reworked it
    -Lowered buff amounts on B Rank Spell, Gate of the Avatar
    -Buffed the damage of the passive within S rank spell, Invocation
    -Added Advanced Spell, Gate of the Gods

    Celestial Avatar - Page 2 MTSjMa2


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      Current date/time is Fri 3 Jul - 19:06