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    Hellfyre Magic

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    Jin Daniels

    Player -
    Lineage : Feeling Empty
    Position : None
    Posts : 12
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Hellfyre Magic

    Post by Jin Daniels on 10th March 2018, 7:17 am

    Magic
       

    Primary Magic: Hellfyre
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: A cursed and dark fire used by the demons locked in hell. By accident he had ingested the blood of an escaped demon who came to wreak havoc on the world above, Jin has now been granted access to this cursed and deadly fire magic. By using this type of magic Jin's regular fire magic now has a black tinge surrounding the flames along with a strong smell of sulfur.
    Strengths:


    • Due to it being demonic hellfire, it does considerably more damage than regular fire magic and has ill consequences should it be eaten by a slayer
    • Burns hotter than regular fire and takes longer to extinguish.
    • It is easier to manipulate than regular fire.
    • Allows user a small resistance to regular fire magic.


    Weaknesses:

    • User is at a disadvantage when in populated areas due to how destructive the flames are.
    • Makes the user more quick tempered the longer the magic is used.
    • Due tot he dark nature of the magic, it has an adverse effect on the users pysche making them more open to destructive thoughts and actions.
    • While the flames are easy to manipulate and shape, they are harder to control and are even capable of becoming semi sentient if the user does not have thr will power to keep the flames under control.



    Lineage: Feeling Empty
    Unique Abilities:

    • Demon's touch: The flames generated from Jin are now demonic flames which makes them incredibly hot to humans. Anyone burned by the flames will have lasting damage dealt that cannot be healed by potions and need to be healed by spells above it's rank. Otherwise the damage is there for a maximum of 1 post.



      Spells:

    Signature spell:

    Name: Fiendfyre
     Rank: C
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:3 posts
     Description: Jin raises his hand to his mouth before a ball of fire is conjured betweeen his palm. He then releases the flame with a yell of fiendfyre. The range of the spell is 120m. Demonic flames of abnormal size and heat. The flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames. The flame upon release takes the form of a snake engulfing his enemy in a single blow.

    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will devour anything and everything in its path until put out or there is nothing left to destroy.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.
    • If unalbe to control, it takes sometime to wrestle control back. Or to extingush.



    D rank:

    Name: Hell's phoenix
     Rank: D
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:2 posts
     Description: This spell creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with magic, so avoiding them all is extremely difficult. The range of the spell is 120m. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can hit multi targets

    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in it's path.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.





    Name: Blaze of Glory
     Rank: D
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:2 posts
     Description: Jin exhales a torrent of flames expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of magic  that is mustered. The released flames will engulf his target, and leave a crater in the ground's surface. The range of the spell is 120m. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can be used as an AOE depending on how much magic is used, as Jin can make the flames combust making it a sort of bomb.

    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in it's path.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.



    C rank:

    Name: HellFyre Annihilation
     Rank: C
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:4 posts
     Description: Jin conjures a ball of hellfire into his palm before eating the flame and then expelled from the mouth and shaping into a literal sea of flame, which covers a wide range as well. This makes the spell extremely difficult to either avoid or contain, however just like fiendfyre the flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames.
    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in it's path.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.

    Locked:

    B rank spells
    Locked:
    A ranked Spells
    Locked:
    S ranked Spells
    Locked:
    H ranked Spells

      Current date/time is 21st June 2018, 4:42 pm