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    Hellfyre Magic

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    Jin Daniels
    Jin Daniels

    Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 15
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    Experience : 0

    Bump Hellfyre Magic

    Post by Jin Daniels on 10th March 2018, 7:17 am

    Magic

    Magic Name: HellFyre Magic
    Magic Type: Lost magic, Auxiliary Benefit
    Description:A cursed and dark fire used by the demons locked in hell. By accident he had ingested the blood of an escaped demon who came to wreak havoc on the world above, Jin has now been granted access to this cursed and deadly fire magic. By using this type of magic Jin's regular fire magic now has a black tinge surrounding the flames along with a strong smell of sulfur.
    Strengths:

    • Due to it being demonic hellfire, it does considerably more damage than regular fire.


    • magic and has ill consequences should it be eaten by a slayer.


    • Burns hotter than regular fire and takes longer to extinguish.


    • It is easier to manipulate than regular fire.


    • Allows user a small resistance to regular fire magic.



    Weaknesses:

    • The user is at a disadvantage when in populated areas due to how destructive the flames are.



    • Makes the user more quick-tempered the longer the magic is used.


    • Due to how dark nature of the magic, it has an adverse effect on the user's psyche making them more open to destructive thoughts and actions.


    • While the flames are easy to manipulate and shape, they are harder to control and are even capable of becoming semi-sentient if the user does not have the will power to keep the flames under control.


    • Harder to cast than regular fire magic despite being more easy to manipulate after being cast.


    Unique Abilities:


    [*]Ability:Demon's touch: The flames generated from Jin are now demonic flames which makes them incredibly hot to humans. Anyone burned by the flames will have lasting damage dealt that cannot be healed by potions and need to be healed by spells above its rank. Otherwise, the damage is there for a maximum of 1 post.
    [*]Ability:
    [*]Ability:
    [/list]

    Spells:

    Signature spell:

    Name: Fiendfyre
     Rank: C
     Type: Fire, Demon & Offensive,Single Target
    Duration: Instant
     Cooldown:3 posts
     Description: Jin raises his hand to his mouth before a ball of fire is conjured between his palm. He then releases the flame with a yell of fiendfyre. The range of the spell is 120m. Demonic flames of abnormal size and heat. The flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames. The flame upon release takes the form of a snake engulfing his enemy in a single blow.
    Damage: 40hp
    Range: 120m
    Speed: 120mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.

    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will devour anything and everything in its path until put out or there is nothing left to destroy.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.
    • If unable to control, it takes some time to wrestle control back. Or to extinguish.



    D rank:

    Name: Hell's Phoenix
     Rank: D
     Type: Fire, Demon & Offensive, Multiple target
    Duration: Instant
     Cooldown:2 posts
     Description: This spell creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with magic, so avoiding them all is extremely difficult. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can hit multi targets
    Damage: 30hp
    Range: 45m
    Speed: 30mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.


    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in its path.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.





    Name: Blaze of Glory
     Rank: D
     Type: Fire, Demon & Offensive, AOE
    Duration: Instant
     Cooldown:2 posts
     Description: Jin exhales a torrent of flames expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of magic that is mustered. The released flames will engulf his target, and leave a crater on the ground's surface. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can be used as an AOE depending on how much magic is used, as Jin can make the flames combust making it a sort of bomb.
    Damage: 20hp
    Range: 30m
    Speed: 15mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.

    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in its path.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.


    C rank:

    Name: HellFyre Annihilation
     Rank: C
     Type: Fire, Demon & Offensive, Single target
    Duration: Instant
     Cooldown:4 posts
     Description: Jin conjures a ball of hellfire into his palm before eating the flame and then expelled from the mouth and shaping into a literal sea of flame, which covers a wide range as well. This makes the spell extremely difficult to either avoid or contain, however just like fiendfyre the flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames.
    Damage: 40hp
    Range: 120m
    Speed: 120mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.

    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in its path.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.

    Locked:

    B rank spells
    Locked:
    A ranked Spells
    Locked:
    S ranked Spells
    Locked:
    H ranked Spells


    Last edited by Jin Daniels on 22nd January 2019, 5:52 am; edited 2 times in total
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Fallen- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Celestial Blessing
    Position : Saint of Purity
    Posts : 1003
    Guild : Fairy Tail
    Cosmic Coins : 120
    Dungeon Tokens : 0
    Experience : 556,791.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Bump Re: Hellfyre Magic

    Post by Nessa Cordelia Lux on 21st January 2019, 10:34 am

    Hey there, I'm Nessa and I'll be grading your magic today. Firstly, before I can do edits, I noticed your template follows the OLD template for magic applications. Since there have been a lot of changes and additional requirements added to spells, I will need you to update this. The newest templates can be found here, and I recommend you go through the Magic and Spell Rules for a refresh and to see what changes have been made to them.


    Spoiler:

    @Jin Daniels wrote:Magic
       

    Primary Magic: Hellfyre
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: A cursed and dark fire used by the demons locked in hell. By accident he had ingested the blood of an escaped demon who came to wreak havoc on the world above, Jin has now been granted access to this cursed and deadly fire magic. By using this type of magic Jin's regular fire magic now has a black tinge surrounding the flames along with a strong smell of sulfur.
    Strengths:


    • Due to it being demonic hellfire, it does considerably more damage than regular fire magic and has ill consequences should it be eaten by a slayer
    • Burns hotter than regular fire and takes longer to extinguish.
    • It is easier to manipulate than regular fire.
    • Allows user a small resistance to regular fire magic.


    Weaknesses:

    • User is at a disadvantage when in populated areas due to how destructive the flames are.
    • Makes the user more quick tempered the longer the magic is used.
    • Due tot he dark nature of the magic, it has an adverse effect on the users pysche making them more open to destructive thoughts and actions.
    • While the flames are easy to manipulate and shape, they are harder to control and are even capable of becoming semi sentient if the user does not have thr will power to keep the flames under control.



    Lineage: Feeling Empty
    Unique Abilities:

    • Demon's touch: The flames generated from Jin are now demonic flames which makes them incredibly hot to humans. Anyone burned by the flames will have lasting damage dealt that cannot be healed by potions and need to be healed by spells above it's rank. Otherwise the damage is there for a maximum of 1 post.



      Spells:

    Signature spell:

    Name: Fiendfyre
     Rank: C
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:3 posts
     Description: Jin raises his hand to his mouth before a ball of fire is conjured betweeen his palm. He then releases the flame with a yell of fiendfyre. The range of the spell is 120m. Demonic flames of abnormal size and heat. The flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames. The flame upon release takes the form of a snake engulfing his enemy in a single blow.

    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will devour anything and everything in its path until put out or there is nothing left to destroy.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.
    • If unalbe to control, it takes sometime to wrestle control back. Or to extingush.



    D rank:

    Name: Hell's phoenix
     Rank: D
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:2 posts
     Description: This spell creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with magic, so avoiding them all is extremely difficult. The range of the spell is 120m. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can hit multi targets

    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in it's path.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.





    Name: Blaze of Glory
     Rank: D
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:2 posts
     Description: Jin exhales a torrent of flames expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of magic  that is mustered. The released flames will engulf his target, and leave a crater in the ground's surface. The range of the spell is 120m. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can be used as an AOE depending on how much magic is used, as Jin can make the flames combust making it a sort of bomb.

    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in it's path.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.



    C rank:

    Name: HellFyre Annihilation
     Rank: C
     Type: Fire, Demon & Offensive
    Duration: Instant
     Cooldown:4 posts
     Description: Jin conjures a ball of hellfire into his palm before eating the flame and then expelled from the mouth and shaping into a literal sea of flame, which covers a wide range as well. This makes the spell extremely difficult to either avoid or contain, however just like fiendfyre the flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames.
    Strengths:

    • The attack is high impact and can break through defense spells as well as obstructions such as walls or floors. Defense spells equal to or lower then the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in it's path.
    • Flames do not discriminate between friends or foe, so spell is rather hard to use when fighting alongside allies.

    Locked:

    B rank spells
    Locked:
    A ranked Spells
    Locked:
    S ranked Spells
    Locked:
    H ranked Spells


    _____________________________________________________________________________________


    CHARACTER | STARLIGHT | VALKYRIES | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}
    Jin Daniels
    Jin Daniels

    Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 15
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Bump Re: Hellfyre Magic

    Post by Jin Daniels on 25th January 2019, 5:57 am

    Bump
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween job event participant - Rich- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- The Fallen- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Summer Special Donor- Summer Special Participant- Have Onida On Your Friend's List- Have aeluri On Your Friend's List- Player 
    Lineage : Celestial Blessing
    Position : Saint of Purity
    Posts : 1003
    Guild : Fairy Tail
    Cosmic Coins : 120
    Dungeon Tokens : 0
    Experience : 556,791.25

    Character Sheet
    First Magic: Starlight Maiden
    Second Magic: Valkyrie Summoner
    Third Magic: Moon Goddess Slayer

    Bump Re: Hellfyre Magic

    Post by Nessa Cordelia Lux on 25th January 2019, 6:35 am

    Hey again, okay so all my edits will be made in this colour, once you've made the changes, bump the thread again and I'll take a lookie. ^^


    Edit:: Okay so first of all, Strengths and Weaknesses are no longer required in magic, please remove those from all the spells.  Also Cooldowns are no longer a thing, please delete from all spells.

    Next I just want to address the layout of your magic, as a D Rank, you start of with 3 normal spells and 1 advance spell. From the looks of it, your advance spell is missing. I can also see you've put two spells in D Rank and one in C, aswell as a signature C Rank. Although making your magic up to a higher rank is perfectly fine, I just want to let you know, that you cannot use the C Rank spell until you've hit that rank. Also if you were making it to C Rank you actually get another 3 normal spells and one more advanced spell. However if you're just created what you're permitted to use at D rank, than I recommend you make them all D Rank spells, note you do not get a Signature spell until you are C Rank.

    Because of this I have graded the UA, but left the spells until I know what format your actually using.  


    Spoiler:

    @Jin Daniels wrote:Magic

    Magic Name: HellFyre Magic
    Magic Type: Lost magic, Auxiliary Benefit
    Description:A cursed and dark fire used by the demons locked in hell. By accident he had ingested the blood of an escaped demon who came to wreak havoc on the world above, Jin has now been granted access to this cursed and deadly fire magic. By using this type of magic Jin's regular fire magic now has a black tinge surrounding the flames along with a strong smell of sulfur.
    Strengths:

    • Due to it being demonic hellfire, it does considerably more damage than regular fire.


    • magic and has ill consequences should it be eaten by a slayer.


    • Burns hotter than regular fire and takes longer to extinguish.


    • It is easier to manipulate than regular fire.


    • Allows user a small resistance to regular fire magic.



    Weaknesses:

    • The user is at a disadvantage when in populated areas due to how destructive the flames are.



    • Makes the user more quick-tempered the longer the magic is used.


    • Due to how dark nature of the magic, it has an adverse effect on the user's psyche making them more open to destructive thoughts and actions.


    • While the flames are easy to manipulate and shape, they are harder to control and are even capable of becoming semi-sentient if the user does not have the will power to keep the flames under control.


    • Harder to cast than regular fire magic despite being more easy to manipulate after being cast.


    Unique Abilities:


    [*]Ability:Demon's touch: The flames generated from Jin are now demonic flames which makes them incredibly hot to humans. Anyone burned by the flames will have lasting damage dealt that cannot be healed by potions and need to be healed by spells above its rank. Otherwise, the damage is there for a maximum of 1 post. Edit:: You cannot actually take away a persons ability to heal themselves, you can however decrease the effectiveness of the healing this would be classed as a Debuff. At D Rank you can actively debuff healing effectiveness by 50% for a duration of 3 posts.
    [*]Ability:
    [*]Ability:
    [/list]

    Spells:

    Signature spell:

    Name: Fiendfyre
     Rank: C
     Type: Fire, Demon & Offensive,Single Target
    Duration: Instant
     Cooldown:3 posts
     Description: Jin raises his hand to his mouth before a ball of fire is conjured between his palm. He then releases the flame with a yell of fiendfyre. The range of the spell is 120m. Demonic flames of abnormal size and heat. The flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames. The flame upon release takes the form of a snake engulfing his enemy in a single blow.
    Damage: 40hp
    Range: 120m
    Speed: 120mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.

    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will devour anything and everything in its path until put out or there is nothing left to destroy.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.
    • If unable to control, it takes some time to wrestle control back. Or to extinguish.



    D rank:

    Name: Hell's Phoenix
     Rank: D
     Type: Fire, Demon & Offensive, Multiple target
    Duration: Instant
     Cooldown:2 posts
     Description: This spell creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled individually with magic, so avoiding them all is extremely difficult. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can hit multi targets
    Damage: 30hp
    Range: 45m
    Speed: 30mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.


    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in its path.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.





    Name: Blaze of Glory
     Rank: D
     Type: Fire, Demon & Offensive, AOE
    Duration: Instant
     Cooldown:2 posts
     Description: Jin exhales a torrent of flames expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of magic that is mustered. The released flames will engulf his target, and leave a crater on the ground's surface. Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released. This spell can be used as an AOE depending on how much magic is used, as Jin can make the flames combust making it a sort of bomb.
    Damage: 20hp
    Range: 30m
    Speed: 15mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.

    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in its path.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.


    C rank:

    Name: HellFyre Annihilation
     Rank: C
     Type: Fire, Demon & Offensive, Single target
    Duration: Instant
     Cooldown:4 posts
     Description: Jin conjures a ball of hellfire into his palm before eating the flame and then expelled from the mouth and shaping into a literal sea of flame, which covers a wide range as well. This makes the spell extremely difficult to either avoid or contain, however just like fiendfyre the flames were infused with dark magic, capable of seeking out living targets despite being non-sentient. This curse is advanced dark magic, it is also very difficult to control the flames once they are unleashed unless the user has a stringer will than the dark magic infused with the flames.
    Damage: 40hp
    Range: 120m
    Speed: 120mps
    Downside: Like all of Jin's fire spells it too is tainted with dark magic making in abnormally hot and hard to control once released.

    Strengths:

    • The attack is high impact and can break through defence spells as well as obstructions such as walls or floors. Defence spells equal to or lower than the user.
    • Can be used at a distance.


     Weaknesses:

    • If unable to control, the flames will continue until there is nothing is in its path.
    • Flames do not discriminate between friends or foe, so the spell is rather hard to use when fighting alongside allies.

    Locked:

    B rank spells
    Locked:
    A ranked Spells
    Locked:
    S ranked Spells
    Locked:
    H ranked Spells


    _____________________________________________________________________________________


    CHARACTER | STARLIGHT | VALKYRIES | PLOT BANK
    Golden Lacrima until 12th July 2019
    {Courtesy of the lovely Markus Eldridge}

      Current date/time is 20th February 2019, 8:08 am