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    Dragon Tarot Magic WIP

    Gaia Sabin

    Player -
    Lineage : None
    Position : None
    Posts : 7
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Experience : 0

    Character Sheet
    Character Name: Gaia Sabin
    Primary Magic:
    Secondary Magic:

    Dragon Tarot Magic WIP

    Post by Gaia Sabin on 5th March 2018, 10:05 pm

    Tarot Magic

    Primary Magic: Tarot Magic
    Secondary Magic: N/A
    Caster or Holder: Holder/Summoning
    Description: Tarot Magic is magic done through Tarot cards, based on the Rider-Waite deck. Both the Major Arcana, and Minor Arcana are used in the deck. The suits of the Minor Arcana represent the elements that is associated with them. Wands are Fire, Cups are Water, Swords are Air, and Pentacles are Earth. The Major Arcana cards used will have something similar to what the cards represent. The deck is called The Cards of the Dragons and are all dragon themed, depicting dragons where people usually are on them, and a ying-yang dragon on the back of each card.

    To use the cards, the holder will grab the card they wish to use, and then yell out the name that the spell is to be able to activate it. They are best used at long range to avoid the caster being hit and to effectively bring on a surprise attack on their enemy. Gaia will mostly try whispering the cards names the better she gets to make her attacks by surprise, but she will try to keep her distance if she can.

    (Back of Cards)

    ~ Versatile in the sense of has a variety of different elements and isn't tied down to a single element
    ~ On occasion they can be played out to predict an outcome and play accordingly
    ~ Can be used in the mage's daily life for simple things, but at a smaller scale as compared to in battle.

    ~ Works best at a distance, so the mage could be attacked while using the cards in general.
    ~ The cards must be held in the hand to be used.
    ~ If the enemy isn't specifically mentioned, allies and innocents can be hit as well.
    ~ Cards can be damaged (even though Gaia wouldn't let that happen so easily)

    Lineage: This is an additional bit of lore or abilities your roll for in the The ancient one forum, when you roll and find out what you have, copy and paste the lineage here!

    Unique Abilities:
    ~ Blank Cards. Blank Cards is an ability that Gaia has personally perfected herself. There are two blank cards in her deck that only have the same back as the rest of the cards. The blank cards each have the ability to make Gaia invisible physically for one post each card. Her steps can still be heard if she was wearing shoes that make noise on the ground, and her shadow can be spotted if light is on her just right, and her scent is still there if she comes across anyone who can smell her.
    ~ Playing Games. When a spell from the Minor Arcana is used, the mage can pull a second card from the Minor Arcana to help determine if it can be stronger going up to 50% stronger. Ex. If the mage pulls an Ace, it is 5%, 2 is 10%, 3 is 15%, and so on and so on, going up 5% each card till they get to the 10 card of that suit.
    ~ Crystal Charge. Gaia carries around crystals with her and they can help her charge up her mana by 40% once per thread when she gets down to 20% MP or less.

    D Spells:
    Fire Queen Sirroa:
    Name: Fire Queen Sirroa
    Rank: D
    Type: Fire, Offensive, Area of Effect
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: Fire Queen Sirroa is the Queen of Wands card in the Rider-Waite deck. The card is of a shimmering two-tone purple/red female dragon holding a staff-like walking stick. To cast the spell, the holder of the card must pull it out of the deck and call out the spells name, making the same dragon with staff on the card, appear before them. When the dragon is out of it's card, she will let out a plum of fire, when instructed who the enemy is, with her staff. The fire's area of effect is up to a 10 meter cone, 15 meters away at 20 meters per second, effectively burning anyone in its wake.

    ~ Up to 45% resistant to fire attacks
    ~ Can move about to have the spell go farther from original spot
    ~ Water created by magic can put it out
    ~ Dirt can put it out
    ~ Can burn mage if pointed at them

    Water Knight Pachua:
    Name: Water Knight Pachua
    Rank: D
    Type: Water, Versatile, Burst
    Duration: 1 Post
    Cooldown: 2 Posts
    Description: Water Knight Pachua is the Knight of Cups in the Rider-Waite deck. When one looks at the card, they'll see a silver male dragon holding a golden chalice on its' claw. To cast the spell, the holder of the card must pull it out of the deck and call out the spells name, making the same dragon with cup on the card, appear before them. When the dragon is out of its card, he will let out a burst of water, when instructed who the enemy is, with his cup, the opening pointing towards it. The water reaches up to 15 meters at 11 meters per second.

    ~ Absorbs 30% of water power thrown at it.
    ~ Can move about to have the spell go farther from original spot
    ~ Can also knockback enemy as a defensive move
    ~ Air blasted at it can stop it
    ~ Fire reduces amount of damage by 40%
    ~ Can blast innocents with the water.
    ~ Only can be blasted in a straight line

    Page Arsit of the Air:
    Name: Page Arsit of the Air
    Rank: D
    Type: Air, Healing, Single Target
    Duration: 4 Post
    Cooldown: 5 Posts
    Description: Page Arsit of the Air is the Page of Swords in the Rider-Waite deck. The card depicts a dull, muddy brown, male dragon holding a sword, ready to pass it to someone off of the card. To cast the spell, the holder of the card must pull it out of the deck and call out the spells name, making the same dragon with sword on the card, appear before them. Once the dragon is before the holder, it will point the sword at the intended target and heal them 15% per post as long as the target is at least 10 meters away with air blowing at them from the tip is pointed at their target.

    ~ Heals 15% each post
    ~ Can make a breeze
    ~ Heals only one person at a time
    ~ Page can't move from his spot while healing
    ~ Takes up 15% more mana

    Earth King Dilong:
    Name: Earth King Dilong
    Rank: D
    Type: Earth, Shield, Defensive
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Earth King Dilong is the King of Pentacles in the Rider-Waite deck. Observing the card, the image of a two-toned, brown/green, male dragon holding a disk with a five-pointed star in the center of it is staring at you. The dragon seemed to be of high status, as with his gaze. To cast the spell, the holder of the card must pull it out of the deck and call out the spells name, making the same dragon with disk on the card, comes out of it. When the Earth King is out, he will throw his disk up above his head and let it grow up to 20 meters and falls down to the ground, passing through the people under it to the ground, creating a dome of Earth 7 meters high, and 3 meters thick with 80 HP to it

    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    ~ Absorbs 20% of earth spells launched on it

    ~ Enemies can be in the range and be under the shield and be able to fight freely
    ~ Can be broken by intense heat
    ~ Can be washed away by intense water
    ~ Needs enough earth nearby to be able to complete spell
    ~ Sand or gravel or blocks of stone can't be used
    ~ Earth slayers can eat it

    Main Account: Adalinda
    Gaia #ff99ff

    Theme Song:

      Current date/time is 21st March 2018, 1:11 pm