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    Masha

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player -
    Lineage : Avatar of Ilyria
    Position : None
    Posts : 79
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 3499

    Character Sheet
    Character Name: Masha Dymonrel
    Primary Magic: Translation
    Secondary Magic:

    Translation

    Post by Masha on 25th February 2018, 4:26 pm

    Magic

    Primary Magic: Translation
    Secondary Magic:
    Caster or Holder: Caster
    Description: Translation breaks a mage down into eight different versions of themselves. Each version has differing personalities and differing abilities. The main personality, the dominant one, has anchors to each different version placed upon their body. Usually these anchors are tattoos though they can take the form of piercings. This allows them to draw upon the abilities of the other versions of themselves. The powers granted are most often destructive in nature yet there can be some healing, some illusion, some supportive abilities, etc. All of this depends upon the dominant personality and how it is broken down by the magic. This gives Translation a great versatility but also limits what the mage can do for a given time. The mage must also contend with the personalities of each version to remain in control of themselves. Thus with great power comes great danger.
    Masha is fairly careless with her magic. She tends to constantly lose control to her alternate selves. When Masha is in control, she gets up close and personal. She uses the more destructive abilities granted to her more often. However, she can be tactical with her magic depending on if she is defending love or someone she feels strongly about. Those situations that call her to be at her best bring out the other sides of her magic. Otherwise she does her best to simply destroy the opponent with little regard to the devastation she has or will wrought around her.
    The Eight:

    The first is Rage called Akane. She is marked upon Masha's left shoulder as a bronze angry screaming skull with yellow glowing eyes and a glowing mouth.
    The second is Calm called Galene. She is marked upon Masha's left shoulder next to Akane's mark by a sleeping black panther, curled in upon itself.
    The third is Lusty called Lorelei. She is marked upon Masha's left hip as a ring of green fire.
    The fourth is Flighty or Happy called Makena. She is marked upon Masha's left hip next to Lorelei's mark by a red rune that appears to be a diamond with a line starting at the topmost corner and dropping through the bottom corner to stop beyond the diamond.
    The fifth is Cold or Absence called Rin. She is marked upon Masha's right shoulder by a light blue snowflake.
    The sixth is Bitter called Mara. She is marked upon Masha's right shoulder next to Rin's mark by five triangular spike-ridden yellow leaves surrounding a central empty point.
    The seventh is Wallflower or Shy called Vara. She is marked upon Masha's right hip by a filled in purple crescent moon.
    The eighth is Sorrow called Nekane. She is marked upon Masha's right hip next to Vara's mark by a hollow blue teardrop
    Strengths:

    • Translation is most adept at single targeting over area of effect or multi targeting.
    • Thanks to the basis of the magic, Translation can have a wide variety of effects
    • The magic is best at strengthen the caster over weakening or aiding others
    • While it is capable of other abilities, Translation excels most at dealing damage

    Weaknesses:

    • There is nothing preventing the caster from hitting their allies
    • Personalities are intertwined with each ability. The caster must battle for dominance every time they use a spell
    • There is a weakness against spiritual magic and spiritual summons
    • The elemental spells can be eaten by any Slayers
    • Most of the spells are for close range, physical attacks or burst attacks
    • Due most spells being close range, the caster is more likely to take more damage
    • Limited variation on ranged spells
    • If the caster loses the personality clash, they lose all awareness of their actions until the personality is forced back into its back.
    • Occasionally the stronger personalities can rise unbidden, to attack the dominant personalities
    • Easily effected by very tired, severely hurt or majorly stressed giving a possibility of bringing out other personalities unbidden and placing a penalty against the dominant personality for staying in control.
    • Around turbulent or psychotic personalities, it is harder to draw forth gentler personalities, giving those spells a 40% chance of failing entirely.

    Lineage:
    Avatar of Ilyria:

    Description: In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshipers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artifacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

    Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
    They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
    Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.

    Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:
    Durability Experimentation:
    Because of the experiments to make Masha into the perfect Succubus, the scientists wanted to make her a little more durable against attacks. They couldn’t have their chief project breaking apart under the smallest breeze. As such, Masha has a 25% damage reduction custom built into her body.
    Forced Vitality: The scientists took their want to make an indestructible queen a little further. They made sure that her wounds could close themselves while she was in the midst of battle. This gives Masha a 5% HP regen per post.
    Body Changes: Translation forces the body to adapt in order to accept the soul fracturing. This gives the caster an increase to their physical attributes. They gain a 25% increase to speed and a 25% increase to strength as their muscles.
    Spiritual Changes: Masha’s spiritual energy coursing through her body as a result of Translation, forces her body to adapt. The spirits swirl about her veins and as time goes on they change her slowly but surely. Masha gains 7% more HP per rank capping at S.

    Spells


    Signature Spells


    Tentrilic Dremra:

    Name: Tentrilic Dremra
    Rank: Ranking
    Type: Offensive, Burst
    Duration: Instant
    Cooldown: 2 posts
    Description: The mage draws upon the essence of Ilyria, a tentacle coming into existence around their wrist. When their target is in range, the mage flicks their wrist. The tentacle unfurls binding the target in a loop. A deep red mist is unleashed from the tentacle, rushing into the target's nose and mouth with every breath. In a span of a few seconds, the tentacle dissolves into this red mist that invades the target's airways. For a short time, the target is enveloped by their darkest desires. It is as if they are living each and every desire to its fullest extent. They experience hours within seconds. This rush of information paralyzes the target for that short time. Only effects those of equal or lower ranks
    Range: 5 meters
    Speed: User rank values
    Time Paralyzed: 1 post

    Strengths:

    • The paralyzing effect is dangerous as freezing on a battlefield can be fatal
    • This spell can be useful in a wide range of situations not just in combat


    Weaknesses:

    • If the target isn't taken by surprise and holds their breath for 5 seconds, the spell can't take effect and is rendered useless.
    • The range is so short; the mage either must be good at sneaking around or good at taking someone by surprise in order to use it effectively.
    • Missing the target and hitting an innocent or an ally is quite easy with the speeds this spell can move at.
    • The mage must get close putting themselves in harm’s way simply to use this spell.



    Tentra Erthsta:

    Name: Tentra Erthsta
    Rank: Ranking
    Type: Trap
    Duration: 2 post
    Cooldown: 3 posts
    Description: Masha creates a trap seal. Red mist curls about her body and she can place the seal upon the ground, a wall or a person. She places the seal by touching the tip of her finger or through the bottom of her foot. The seal is a hands width in size. Only one seal can be placed per activation of this spell. The seal activates if someone steps on or passes it (depending on where it is placed).

    - If the seal is set upon the floor and someone steps upon it, ten tentacles burst from the ground. They entangle whoever activated it, holding them in place. Each tentacle has 10 health per rank up til S rank. Hitting the seal itself will cause all of them to dissipate into red smoke.  
    - If the seal is set upon a wall and someone passes within a meter of it, five tentacles burst from the seal. They weave together creating a wall 3 meters high and 5 meters long. The wall has 50 health per rank up til S rank.
    - If the seal is set upon a person and someone passes in front of it, 3 tentacles burst forth. They are illusions covered in spikes and appearing to be massive, about 10 meters in length and 1 meter in radius. The only person who notices the tentacles is the person who activated the seal.  

    Range From Caster: Max AOE range of same rank

    Strengths:

    • Versatile
    • Slows enemies down


    Weaknesses:

    • Only one seal at a time  
    • Short duration
    • Can effect allies
    • Seal dissipates if out of range of caster


    Frozen Fire:

    Name: Frozen Fire
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: None
    Description: Masha calls upon Akane and Rin. If she wins, fire seeps from her pores and covers her fist. Once that has happened, the fire begins to freeze about her wrist. The fire begins to move in slow motion, blue and orange twining together. Masha smashes her fist into someone or something. This causes the frozen fire to break, dealing cold and heat damage. Thus she does both physical and elemental spell damage.
    Damage: 25, 12.5 fire and 12.5 cold

    Strengths:

    • Adds elemental damage to her punch

    Weaknesses:

    • Weak against two elements, pure fire and pure water
    • Masha must defend her psyche against two personalities
    • Masha has to nearly be hugging the opponent to make it effective



    Rank D


    Rage Explosion:

    Name: Rage Explosion!
    Rank: D
    Type: Fire, Offensive, Area of Effect, Burst
    Duration: Instant
    Cooldown: 2 posts
    Description: Masha pulls upon the angry personality to use its fiery powers. If the battle goes well with that personality, Masha focuses upon a point within range. She must stop to fire the beam and her hands must be upon her temples. If they aren’t, the beam simply fizzles out.  The beam explodes upon impact, affecting a small area around the impact site.
    Range: 8 meters
    Speed: 11 meters
    AOE: 1 meter radius
    Damage: 30 damage

    Strengths:

    • Can open holes in obstacles standing in the way.
    • Has the potential to blow an opponent off their feet.

    Weaknesses:

    • Weaker in the water
    • Can’t do much damage against anything thicker than 1 foot
    • Armor deters the explosions damage
    • Akane fights for control in the single instant Masha reaches for her power
    • A single instance of hesitation can cause the spell to blow in Masha’s face


    Radar:

    Name: Radar
    Rank: D
    Type: Sound, Supportive, Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Masha calls upon the power of Mara. If she wins the personality battle, Masha can do one of two things. The first is to create a small burst of sound upon the ground, giving her an approximate location of enemies within a specific radius. The second is to create a shockwave in front of her fist in order to knock back her opponent. The distance an opponent goes when hit by the shockwave depends on the area of the body hit and how solid Masha’s punch is. For example, a glancing blow to the body may cause an opponent to step back.
    Radius of Burst: 40 meters
    Damage: 30 HP

    Strengths:

    • Reveals the whereabouts of an opponent
    • Has the potential to knock an opponent off their feet.

    Weaknesses:

    • Certain armor (heavy or magical) dilutes the effectiveness of the shockwave attack
    • The burst to show enemies can’t go through walls or similar obstacles. It must go around them
    • Similar to the spell, Mara will try to hit Masha with a surprise attack when Masha reaches for her power
    • The spell’s effectiveness relies entirely on Masha being able to land a hit
    • Since Masha must get close, the opponent has the chance to counter the blow turning it back on Masha


    Ice Lock:

    Name: Ice Lock
    Rank: D
    Type: Ice, Supportive, Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Masha draws upon the power of Rin and attempts to wrestle control from the calculating personality. If she succeeds, an icy mist floats just above Masha’s palm. When she slams it against the ground, A sheet of ice 2 inches thick spreads out in a half circle for 10 meters originating from her hand. If she touches something, it is covered in ice with the average area covered being up to 10 meters. If Masha touches someone, only their arm/torso/leg/head freezes for the duration of the spell.

    Strengths:

    • Forces opponents to watch footing
    • Can partially immobilize an opponent

    Weaknesses:

    • Masha must contend with RIn, one of the most powerful personalities
    • Fire easily melts ice or prevents it from forming
    • Does not do any damage besides perhaps someone falling


    Gravity Gauntlet:

    Name: Gravity Gauntlet
    Rank: D
    Type: Offensive, Burst, Gravity, Multitarget, Debuff
    Duration: 1 post
    Cooldown: 2 posts
    Description: Galene’s power is called upon to enact this spell. If Masha wins the battle between herself and Galene, shimmering purple energy encases her entire hand, wrist and part of her forearm. Every strike Masha deals with the hand glowing with purple energy will make the struck object or person to be heavier. The strikes leave behind a glowing purple mark that will dissipate when the spells duration is up.
    Speed Decrease: 5%
    Object Weight Increase: 10%

    Strengths:

    • Slows enemies down making them easier to hit
    • Makes objects either more dangerous or impossible to lift

    Weaknesses:

    • Galene attacks with a subtly that makes her more dangerous than other personalities
    • Relies upon Masha’s ability to land multiple hits to be truly effective
    • Useless against any enemy that isn’t within arm’s reach
    • A blast of wind can disrupt the shimmering energy and disrupt the spell



    Rank C


    Wind Knuckles:

    Name: Wind Knuckles
    Rank: C
    Type: Offensive, Wind, Burst, Multi-target
    Duration: Instant
    Cooldown: 3 posts
    Description: Masha must fight with Makena for control of her power. If Masha succeeds, her fist begins to glow green. Upon striking an opponent, a series of ten powerful blows simulated by the wind rain down. The blows are felt within the same area Masha strikes with her fist. They hit quickly each within a second of the last. The blows have a potential to knock an opponent back, provided Masha hits the opponent in the stomach or the chest

    Strengths:

    • Deals a series of blows to an opponent
    • Potential to knock an opponent back or off his feet


    Weaknesses:

    • Requires no armor to be truly effective
    • Stone will stop the attack cold
    • A glancing blow will steal 50% of its damage
    • Masha must wrestle with her desire to be happy when she fight Makena
    • Will give a Wind Slayer a good juice up


    Invisibility:

    Name: Invisibility
    Rank: C
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Masha fights for control with Vara in order to use her power. If she wins, Masha’s body shimmers and begins to disappear until it vanishes entirely. The only evidence of her body is a faded yellow hexagon where the bottom of her foot would be. All of her clothing and anything she is holding also turns invisible. She cannot turn anyone else invisible in addition to herself. Her scent is not masked and her shadow is still visible though it becomes faint, barely noticeable.

    Strengths:

    • Cannot be seen by enemies

    Weaknesses:

    • Isn’t completely invisible and leaves clues
    • Intense heat will cause her to become visible again
    • Vara can strike during the spell when Masha least expects it
    • Prolonged contact with another body will cause the area where the bodies meet to become visible. For example, if someone places a hand on Masha’s arm for a few minutes, the section of arm they are holding will become visible again.


    Attraction (PvE only, OOC permission sought for PvP):

    Name: Attraction (PvE only, OOC permission sought for PvP)
    Rank: C
    Type: Supportive, Burst, Area of Effect
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Masha reaches for Lorelei’s power to augment her own. If she wins the battle between Lorelei and herself, Masha emits a one-time cloud of invisible pheromones within a specific area. The cloud hangs in that area for the duration of the spell. Any person who breathes in the pheromone becomes undeniably attracted to Masha (regardless of their sexual preferences). For the duration of the spell, the person affected by the pheromone will thereby follow any instruction given by Masha provided that does not cause them to harm themselves or someone they love dearly. A person fighting against the pheromones is paralyzed for the duration of the spell. With each post they resist, the attraction becomes stronger until it consumes their mind. This deals a small amount of psychic damage upon the release of the spell.
    Radius of Cloud: 20 meters
    Psychic Damage: 20 HP

    Strengths:

    • Can create an army of love slaves for a short amount of time
    • Can paralyze an opponent if they fight against it
    • Has a chance to infect more people over time

    Weaknesses:

    • Asexual, Demisexual, straight women, etc are more likely to fight instead of obey
    • Since Lorelei is closely aligned to Masha’s own personality, it is easier for Masha to lose
    • If an opponent holds their breath and exits the cloud, they will not be effected
    • Wind can tear apart the cloud, removing its danger
    • A bucket of water over an affected person will snap them out of it
    • Less effective outside when weather is abounding



    Rank B




    Rank A




    Rank S



    List of Spell Fusions: N/A


    ___________________________________________________________________
    Masha - Bank - Translation

    Jobs in Progress: 2/6

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    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 980
    Guild : Sabertooth
    Cosmic Coins : 155
    Dungeon Tokens : 0
    Age : 22
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 1st Generation - Fire Dragon Slayer
    Secondary Magic:

    Re: Translation

    Post by Aura on 7th March 2018, 3:27 am

    Approved:
    @Masha wrote:Magic

    Primary Magic: Translation
    Secondary Magic:
    Caster or Holder: Caster
    Description: Translation breaks a mage down into eight different versions of themselves. Each version has differing personalities and differing abilities. The main personality, the dominant one, has anchors to each different version placed upon their body. Usually these anchors are tattoos though they can take the form of piercings. This allows them to draw upon the abilities of the other versions of themselves. The powers granted are most often destructive in nature yet there can be some healing, some illusion, some supportive abilities, etc. All of this depends upon the dominant personality and how it is broken down by the magic. This gives Translation a great versatility but also limits what the mage can do for a given time. The mage must also contend with the personalities of each version to remain in control of themselves. Thus with great power comes great danger.
    Masha is fairly careless with her magic. She tends to constantly lose control to her alternate selves. When Masha is in control, she gets up close and personal. She uses the more destructive abilities granted to her more often. However, she can be tactical with her magic depending on if she is defending love or someone she feels strongly about. Those situations that call her to be at her best bring out the other sides of her magic. Otherwise she does her best to simply destroy the opponent with little regard to the devastation she has or will wrought around her.
    The Eight:

    The first is Rage called Akane. She is marked upon Masha's left shoulder as a bronze angry screaming skull with yellow glowing eyes and a glowing mouth.
    The second is Calm called Galene. She is marked upon Masha's left shoulder next to Akane's mark by a sleeping black panther, curled in upon itself.
    The third is Lusty called Lorelei. She is marked upon Masha's left hip as a ring of green fire.
    The fourth is Flighty or Happy called Makena. She is marked upon Masha's left hip next to Lorelei's mark by a red rune that appears to be a diamond with a line starting at the topmost corner and dropping through the bottom corner to stop beyond the diamond.
    The fifth is Cold or Absence called Rin. She is marked upon Masha's right shoulder by a light blue snowflake.
    The sixth is Bitter called Mara. She is marked upon Masha's right shoulder next to Rin's mark by five triangular spike-ridden yellow leaves surrounding a central empty point.
    The seventh is Wallflower or Shy called Vara. She is marked upon Masha's right hip by a filled in purple crescent moon.
    The eighth is Sorrow called Nekane. She is marked upon Masha's right hip next to Vara's mark by a hollow blue teardrop
    Strengths:

    • Translation is most adept at single targeting over area of effect or multi targeting.
    • Thanks to the basis of the magic, Translation can have a wide variety of effects
    • The magic is best at strengthen the caster over weakening or aiding others
    • While it is capable of other abilities, Translation excels most at dealing damage

    Weaknesses:

    • There is nothing preventing the caster from hitting their allies
    • Personalities are intertwined with each ability. The caster must battle for dominance every time they use a spell
    • There is a weakness against spiritual magic and spiritual summons
    • The elemental spells can be eaten by any Slayers
    • Most of the spells are for close range, physical attacks or burst attacks
    • Due most spells being close range, the caster is more likely to take more damage
    • Limited variation on ranged spells
    • If the caster loses the personality clash, they lose all awareness of their actions until the personality is forced back into its back.
    • Occasionally the stronger personalities can rise unbidden, to attack the dominant personalities
    • Easily effected by very tired, severely hurt or majorly stressed giving a possibility of bringing out other personalities unbidden and placing a penalty against the dominant personality for staying in control.
    • Around turbulent or psychotic personalities, it is harder to draw forth gentler personalities, giving those spells a 40% chance of failing entirely.

    Lineage:
    Avatar of Ilyria:

    Description: In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshipers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artifacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
    With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."

    Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
    They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
    Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.

    Usage: Active ability that lasts 3 posts and is once per thread.  Spell is made in addition to the user’s own magic in their spells. Passive enhancements.

    Unique Abilities:
    Durability Experimentation:
    Because of the experiments to make Masha into the perfect Succubus, the scientists wanted to make her a little more durable against attacks. They couldn’t have their chief project breaking apart under the smallest breeze. As such, Masha has a 25% damage reduction custom built into her body.
    Forced Vitality: The scientists took their want to make an indestructible queen a little further. They made sure that her wounds could close themselves while she was in the midst of battle. This gives Masha a 5% HP regen per post.
    Body Changes: Translation forces the body to adapt in order to accept the soul fracturing. This gives the caster an increase to their physical attributes. They gain a 25% increase to speed and a 25% increase to strength as their muscles.
    Spiritual Changes: Masha’s spiritual energy coursing through her body as a result of Translation, forces her body to adapt. The spirits swirl about her veins and as time goes on they change her slowly but surely. Masha gains 7% more HP per rank capping at S.

    Spells


    Signature Spells


    Tentrilic Dremra:

    Name: Tentrilic Dremra
    Rank: Ranking
    Type: Offensive, Burst
    Duration: Instant
    Cooldown: 2 posts
    Description: The mage draws upon the essence of Ilyria, a tentacle coming into existence around their wrist. When their target is in range, the mage flicks their wrist. The tentacle unfurls binding the target in a loop. A deep red mist is unleashed from the tentacle, rushing into the target's nose and mouth with every breath. In a span of a few seconds, the tentacle dissolves into this red mist that invades the target's airways. For a short time, the target is enveloped by their darkest desires. It is as if they are living each and every desire to its fullest extent. They experience hours within seconds. This rush of information paralyzes the target for that short time. Only effects those of equal or lower ranks
    Range: 5 meters
    Speed: User rank values
    Time Paralyzed: 1 post

    Strengths:

    • The paralyzing effect is dangerous as freezing on a battlefield can be fatal
    • This spell can be useful in a wide range of situations not just in combat


    Weaknesses:

    • If the target isn't taken by surprise and holds their breath for 5 seconds, the spell can't take effect and is rendered useless.
    • The range is so short; the mage either must be good at sneaking around or good at taking someone by surprise in order to use it effectively.
    • Missing the target and hitting an innocent or an ally is quite easy with the speeds this spell can move at.
    • The mage must get close putting themselves in harm’s way simply to use this spell.



    Tentra Erthsta:

    Name: Tentra Erthsta
    Rank: Ranking
    Type: Trap
    Duration: 2 post
    Cooldown: 3 posts
    Description: Masha creates a trap seal. Red mist curls about her body and she can place the seal upon the ground, a wall or a person. She places the seal by touching the tip of her finger or through the bottom of her foot. The seal is a hands width in size. Only one seal can be placed per activation of this spell. The seal activates if someone steps on or passes it (depending on where it is placed).

    - If the seal is set upon the floor and someone steps upon it, ten tentacles burst from the ground. They entangle whoever activated it, holding them in place. Each tentacle has 10 health per rank up til S rank. Hitting the seal itself will cause all of them to dissipate into red smoke.  
    - If the seal is set upon a wall and someone passes within a meter of it, five tentacles burst from the seal. They weave together creating a wall 3 meters high and 5 meters long. The wall has 50 health per rank up til S rank.
    - If the seal is set upon a person and someone passes in front of it, 3 tentacles burst forth. They are illusions covered in spikes and appearing to be massive, about 10 meters in length and 1 meter in radius. The only person who notices the tentacles is the person who activated the seal.  

    Range From Caster: Max AOE range of same rank

    Strengths:

    • Versatile
    • Slows enemies down


    Weaknesses:

    • Only one seal at a time  
    • Short duration
    • Can effect allies
    • Seal dissipates if out of range of caster


    Frozen Fire:

    Name: Frozen Fire
    Rank: D
    Type: Offensive, Single Target
    Duration: Instant
    Cooldown: None
    Description: Masha calls upon Akane and Rin. If she wins, fire seeps from her pores and covers her fist. Once that has happened, the fire begins to freeze about her wrist. The fire begins to move in slow motion, blue and orange twining together. Masha smashes her fist into someone or something. This causes the frozen fire to break, dealing cold and heat damage. Thus she does both physical and elemental spell damage.
    Damage: 25, 12.5 fire and 12.5 cold

    Strengths:

    • Adds elemental damage to her punch

    Weaknesses:

    • Weak against two elements, pure fire and pure water
    • Masha must defend her psyche against two personalities
    • Masha has to nearly be hugging the opponent to make it effective



    Rank D


    Rage Explosion:

    Name: Rage Explosion!
    Rank: D
    Type: Fire, Offensive, Area of Effect, Burst
    Duration: Instant
    Cooldown: 2 posts
    Description: Masha pulls upon the angry personality to use its fiery powers. If the battle goes well with that personality, Masha focuses upon a point within range. She must stop to fire the beam and her hands must be upon her temples. If they aren’t, the beam simply fizzles out.  The beam explodes upon impact, affecting a small area around the impact site.
    Range: 8 meters
    Speed: 11 meters
    AOE: 1 meter radius
    Damage: 30 damage

    Strengths:

    • Can open holes in obstacles standing in the way.
    • Has the potential to blow an opponent off their feet.

    Weaknesses:

    • Weaker in the water
    • Can’t do much damage against anything thicker than 1 foot
    • Armor deters the explosions damage
    • Akane fights for control in the single instant Masha reaches for her power
    • A single instance of hesitation can cause the spell to blow in Masha’s face


    Radar:

    Name: Radar
    Rank: D
    Type: Sound, Supportive, Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: Masha calls upon the power of Mara. If she wins the personality battle, Masha can do one of two things. The first is to create a small burst of sound upon the ground, giving her an approximate location of enemies within a specific radius. The second is to create a shockwave in front of her fist in order to knock back her opponent. The distance an opponent goes when hit by the shockwave depends on the area of the body hit and how solid Masha’s punch is. For example, a glancing blow to the body may cause an opponent to step back.
    Radius of Burst: 40 meters
    Damage: 30 HP

    Strengths:

    • Reveals the whereabouts of an opponent
    • Has the potential to knock an opponent off their feet.

    Weaknesses:

    • Certain armor (heavy or magical) dilutes the effectiveness of the shockwave attack
    • The burst to show enemies can’t go through walls or similar obstacles. It must go around them
    • Similar to the spell, Mara will try to hit Masha with a surprise attack when Masha reaches for her power
    • The spell’s effectiveness relies entirely on Masha being able to land a hit
    • Since Masha must get close, the opponent has the chance to counter the blow turning it back on Masha


    Ice Lock:

    Name: Ice Lock
    Rank: D
    Type: Ice, Supportive, Burst
    Duration: 1 post
    Cooldown: 2 posts
    Description: Masha draws upon the power of Rin and attempts to wrestle control from the calculating personality. If she succeeds, an icy mist floats just above Masha’s palm. When she slams it against the ground, A sheet of ice 2 inches thick spreads out in a half circle for 10 meters originating from her hand. If she touches something, it is covered in ice with the average area covered being up to 10 meters. If Masha touches someone, only their arm/torso/leg/head freezes for the duration of the spell.

    Strengths:

    • Forces opponents to watch footing
    • Can partially immobilize an opponent

    Weaknesses:

    • Masha must contend with RIn, one of the most powerful personalities
    • Fire easily melts ice or prevents it from forming
    • Does not do any damage besides perhaps someone falling


    Gravity Gauntlet:

    Name: Gravity Gauntlet
    Rank: D
    Type: Offensive, Burst, Gravity, Multitarget, Debuff
    Duration: 1 post
    Cooldown: 2 posts
    Description: Galene’s power is called upon to enact this spell. If Masha wins the battle between herself and Galene, shimmering purple energy encases her entire hand, wrist and part of her forearm. Every strike Masha deals with the hand glowing with purple energy will make the struck object or person to be heavier. The strikes leave behind a glowing purple mark that will dissipate when the spells duration is up.
    Speed Decrease: 5%
    Object Weight Increase: 10%

    Strengths:

    • Slows enemies down making them easier to hit
    • Makes objects either more dangerous or impossible to lift

    Weaknesses:

    • Galene attacks with a subtly that makes her more dangerous than other personalities
    • Relies upon Masha’s ability to land multiple hits to be truly effective
    • Useless against any enemy that isn’t within arm’s reach
    • A blast of wind can disrupt the shimmering energy and disrupt the spell



    Rank C


    Wind Knuckles:

    Name: Wind Knuckles
    Rank: C
    Type: Offensive, Wind, Burst, Multi-target
    Duration: Instant
    Cooldown: 3 posts
    Description: Masha must fight with Makena for control of her power. If Masha succeeds, her fist begins to glow green. Upon striking an opponent, a series of ten powerful blows simulated by the wind rain down. The blows are felt within the same area Masha strikes with her fist. They hit quickly each within a second of the last. The blows have a potential to knock an opponent back, provided Masha hits the opponent in the stomach or the chest

    Strengths:

    • Deals a series of blows to an opponent
    • Potential to knock an opponent back or off his feet


    Weaknesses:

    • Requires no armor to be truly effective
    • Stone will stop the attack cold
    • A glancing blow will steal 50% of its damage
    • Masha must wrestle with her desire to be happy when she fight Makena
    • Will give a Wind Slayer a good juice up


    Invisibility:

    Name: Invisibility
    Rank: C
    Type: Supportive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Masha fights for control with Vara in order to use her power. If she wins, Masha’s body shimmers and begins to disappear until it vanishes entirely. The only evidence of her body is a faded yellow hexagon where the bottom of her foot would be. All of her clothing and anything she is holding also turns invisible. She cannot turn anyone else invisible in addition to herself. Her scent is not masked and her shadow is still visible though it becomes faint, barely noticeable.

    Strengths:

    • Cannot be seen by enemies

    Weaknesses:

    • Isn’t completely invisible and leaves clues
    • Intense heat will cause her to become visible again
    • Vara can strike during the spell when Masha least expects it
    • Prolonged contact with another body will cause the area where the bodies meet to become visible. For example, if someone places a hand on Masha’s arm for a few minutes, the section of arm they are holding will become visible again.


    Attraction (PvE only, OOC permission sought for PvP):

    Name: Attraction (PvE only, OOC permission sought for PvP)
    Rank: C
    Type: Supportive, Burst, Area of Effect
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Masha reaches for Lorelei’s power to augment her own. If she wins the battle between Lorelei and herself, Masha emits a one-time cloud of invisible pheromones within a specific area. The cloud hangs in that area for the duration of the spell. Any person who breathes in the pheromone becomes undeniably attracted to Masha (regardless of their sexual preferences). For the duration of the spell, the person affected by the pheromone will thereby follow any instruction given by Masha provided that does not cause them to harm themselves or someone they love dearly. A person fighting against the pheromones is paralyzed for the duration of the spell. With each post they resist, the attraction becomes stronger until it consumes their mind. This deals a small amount of psychic damage upon the release of the spell.
    Radius of Cloud: 20 meters
    Psychic Damage: 20 HP

    Strengths:

    • Can create an army of love slaves for a short amount of time
    • Can paralyze an opponent if they fight against it
    • Has a chance to infect more people over time

    Weaknesses:

    • Asexual, Demisexual, straight women, etc are more likely to fight instead of obey
    • Since Lorelei is closely aligned to Masha’s own personality, it is easier for Masha to lose
    • If an opponent holds their breath and exits the cloud, they will not be effected
    • Wind can tear apart the cloud, removing its danger
    • A bucket of water over an affected person will snap them out of it
    • Less effective outside when weather is abounding



    Rank B




    Rank A




    Rank S



    List of Spell Fusions: N/A




    ___________________________________________________________________



    And be she but Small,
    she is Fierce




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      Current date/time is 22nd June 2018, 10:10 am