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    Akaito Contract Summons

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    Aoi and Aoba

    Player -
    Lineage : Seductor's Touch
    Position : None
    Posts : 206
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 200

    Character Sheet
    Character Name: Aoi & Aoba Itou
    Primary Magic: Akaito Contract Summons
    Secondary Magic: N/A

    Akaito Contract Summons

    Post by Aoi and Aoba on 2nd February 2018, 9:13 am

    Akaito Contract Summons

    Primary Magic: Akaito Contract Summons
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Aoi and Aoba are originally life forms from another world who found themselves somehow stranded in Earthland. As a result, they are incapable of storing ethernanos within them from the air and cannot use normal magic like your average mage. Even typical holder magic requires ethernanos running through a person's body, with at least an unlocked first origin to perform it. Seeing as the twins do not possess any origins at all, they instead perform contracts with spirits through a tsukumogami that contains parts of their original alien form within it. This tsukumogami was once a scarf made of red thread, one that reached its 100th birthday on the day the twins appeared in Earthland. In the beginning, the siblings were actually only one otherworldly being, but ended up being split by the pressures and energies of the world into a pair of unwitting pre-school students, consuming their first origins and taking the ethernanos already in them for themselves. Realizing quickly that they would need magic to survive, they took the tiny bit of ethernanos remaining in them that they hadn't eaten, and sent a bit of themselves into the scarf so when it animated into a tsukumogami, they could tie its soul firmly into their beings.

    This tsukumogami was incarnated as a teenaged girl known as the "The Red Weaver" with the ability to use the red threads of the scarf in order to bind connections and forge contracts with other tsukumogami, lost spirits, or simply people with a desperate wish to fulfill, one so desperate they were willing to give up their souls for it. Each spirit who signs a contract with the twins will have their soul forged into an item or some sort of mark that the twins can carry around on their persons as the "key" in celestial summons. Basically, they own the souls of their spirits, and can call them to their side at any moment through the "key". In return for becoming basically a slave to their will, the twins will grant a wish for them, which is what is written in the contract before it is used to bind the spirits to the twins.

    Each spirit receives a new name then, based on the abilities gained through the wish they made. In Aoi and Aoba's collection of spirits, each name ends with the suffix "no". When speaking with the spirits, they themselves are addressed as "Yuno" and "Rino". While the spirits can spend their free time doing whatever they wish to do, they are forced to come whenever called, and can receive terrible punishments if they hurt or disobey their keepers in any way.

    Strengths:

    • The keepers technically do not have to fight at all with the usage of these spirits, as they can basically do all the work for them.
    • The keepers only have to fulfill one wish for them in return for an eternity of servitude, which is a pretty sweet deal.
    • This magic allows for the usage of many different elements and abilities with the range of spirits.

    Weaknesses:

    • While the spirits have to obey the keepers, they can cause great harm to them as well. They are the closest to the keepers, which gives them the highest chance of harming them if the keepers loosen their watch and control over them for a long enough amount of time.
    • The magic is controlled not by them, but by a tsukumogami. She does have thoughts and goals of her own, which is lead to consequences for the keepers.
    • The more spirits are contracted, the more the keepers have to keep track of and control over, which can lead to difficulty in concentration.
    • As this is a holder magic in the absolute sense of the concept, they lose any way of possibly summoning a spirit if their item disappears, and lose all control over the magic if Akano’s scarf is lost.

    Lineage:
    Light of Luna
    Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
    Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess,  a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
    Usage: Both passive and active abilities only take effect at night.
    Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
    Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
    Unique Abilities:


    • Keepers of Many: The keepers are able to keep as many spirits as they can handle and create contracts for them, as long as they do not help in any way at all during battle.
    • Weaver's Gift: Akano's threads can also be used to create pictures out of the weaving, or can create baskets and ropes for the keepers' usage. These ropes can be broken easily with any weapon or magic if used to bind someone or defend themselves.
    • One of Mind: The keepers are able to hear any one of the spirits' thoughts through the contract threads and speak to them telepathically, though it is very difficult to concentrate on more than one mind at once.



    Akano \\ The Red Weaver:
    Name: Akano
    Title: The Red Weaver
    Color: Scarlet
    Item: Red Scarf / Red Threads
    Rank: D
    Type: Binding and Weaving; Signature Spell; Normal Summon
    Duration: Infinite
    Cooldown: N/A
    Description: Akano was a tsukumogami who was unfortunate enough to come to life on the day that Aoi and Aoba arrived on Earthland. Instantly taking control of her and using her as a way to utilize magic, she was the very first spirit and the leader of all the rest to come. She is unable to fight in any way, so she can deal no damage at all, but has 200% the typical hp, giving her 100hp.

    Strengths:

    • Is the only spirit with a steady enough control that she can switch back and forth between human and object at will.
    • Is able to control the movements of all the rest of the spirits.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Active \\ Akaito Contract:
    Name: Akaito Contract
    Rank: D
    Type: Contract
    Duration:2
    Cooldown: 3
    Description: This ability is the most essential spell to the entire magic, seeing as this is the spell that allows spirits to become bound to Aoi and Aoba. Akano will spend a post writing up a contract depending on the being's one wish, as well as their unconditional servitude to the keepers. The next post is used to bind the being to Akano and the keepers, turning the red contract into a single thread of binding.
    Suzuno \\ The Bell Ringer:
    Name: Suzuno
    Title: The Bell Ringer
    Item: Golden Bell, with a black ribbon or thread attached to it.
    Color: Black
    Wish: "Won't you just take me in? I live to serve, after all, so to bind me to you is my only wish."
    Rank: D
    Type: Effects; Normal Summon
    Duration: 3
    Cooldown: 4
    Description: Suzuno is a different case to all the other spirits, due to the fact that she is bound to and owned by multiple people. She has been a spirit for an extremely long time - no one knows for sure how long, and cannot be wholly bound to one person. As such, she is capable of refusing commands if it goes against one of her other masters, and would be able to handicap or even kill her keepers if another keeper commands it. However, she is also a lethal power that adds invaluable skills to any summon mage's inventory, especially ones as new as these two. Suzuno specializes in effects and poisons, spells that will leave a person stunned or asleep, or ones that cause immense pain or handicap for a prolonged period of time. With stronger mages, she is also capable of spells that can cause instant death or permanent injury. However, she is also incapable of bringing benefit to anyone. In other words, she can only attack. She cannot defend, heal, or apply useful effects to the caster. She deals 5 damage, and has 50 hp.

    Strengths:

    • Specializes in effects that can cause an opponent to be crippled or handicapped for a period of time.

    Weaknesses:

    • Is able to harm the keepers or not respond to their call if her other masters command it.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Passive \\ The Sound of Silence:
    Name: The Sound of Silence
    Rank: D
    Type: Effect Passive
    Duration: Passive
    Cooldown: Passive
    Description: Whenever she appears, Suzuno triggers the ringing of her object, the bell that allows her to utilize all her abilities. This ringing causes Suzuno to be completely silent when summoned. In addition to being completely silent, it is impossible to see her until she attacks you in some form, or wishes for you to see her. For those of C rank, they may see a faint outline of her, and those of B rank will see a ghostly version of her. Any higher ranked mages will be able to see her clearly.
    Active \\ The Sound of Fear:
    Name: The Sound of Fear
    Rank: D
    Type: Single-Target Effect Active
    Duration: 1
    Cooldown: 2
    Description: Suzuno is able to ring her bell in a certain pattern, causing an illusion of fear to enter the mind of the victim. This will cause paralysis, rendering any opponents of D rank unable to move. Opponents of C rank will find their speed slowed by 50%, and B rank mages by 25%. Of course, auto-kill, lopping off limbs and such is not allowed without consent.
    Spell \\ The Sound of a Leech:
    Name: The Sound of a Leech
    Rank: D
    Type: Single-Target DoT
    Duration: 3
    Cooldown: 4
    Description: Suzuno attaches an invisible bell to the target, marking them as the one to drain health from. During the next three posts, they will lose 10hp per post without them realizing it. Mages above D rank will be able to feel the drain, however, and C-B ranks can see the outline of the bell. Those above B rank will be able to easily see the bell and remove it if they can.

    Strengths:

    • Drains health over a period of time without the opponent knowing.

    Weaknesses:

    • If the mage is able to find the bell, it is very easily removed, as it is only tied somewhere to the mage with a flimsy ribbon or thread.
    • Suzuno is able to refuse an order to use this spell, or use it on her keepers by twisting the words of one of her other masters to suit her needs.

    Maino \\ The Sword Dancer:
    Name: Maino
    Title: The Sword Dancer
    Color: Sapphire Blue
    Item: Blue Cape / Scrap of Cloth
    Wish: "I don't care what I have to give up. Just kill that motherfucker who raped my sister."
    Rank: D
    Type: Offensive; Normal Summon; Signature Spell
    Duration: 2
    Cooldown: 2
    Description: Maino is a swordswoman, using a variety of different swords in order to attack and defend. Her attacks are generally fast and efficient, getting things done quickly, and usually at close range. She's a go-to summon whenever you need an attack done fast. she only has 30hp, but deals 7hp per blow. Compared to the other spirits, Maino is particularly emotional, and as such has to be concentrated in order to get her attacks to hit properly. This means that no other spells or active abilities can be active while she is summoned.

    Strengths:

    • Her attacks are quick and deal a good amount of damage, so good for quick and strong attacks.

    Weaknesses:

    • Cannot be summoned while other abilities and spells are active.
    • Her attacks are all very flashy and bold, so no sneak attacks here.

    Passive \\ Swordsman's Honor:
    Name: Swordsman's Honor
    Rank: D
    Type: Passive Effect
    Duration: Passive
    Cooldown: Passive
    Description: During the duration of this summon, neither Maino nor any of the keepers will be able to harm those that they consider their allies.
    Spell \\ Swarm of Swords:
    Name: Swarm of Swords
    Rank: D
    Type: Multi-Target Instant
    Duration: 1
    Cooldown: 2
    Description: A swarm of five swords will be shot out from Maino's cape when she flings it outwards. The swords each deal 4hp damage, and can travel up to 45 meters each at 33.75 mps.

    Strengths:

    • Can strike multiple targets in one attack.

    Weaknesses:

    • Each sword by itself deals very little damage, so if only hit by one, the target will not really be that much affected.
    • The direction of the swords cannot be changed in midflight, leading to them being easy to dodge.

    Takuno \\ The Caretaker:
    Name: Takuno
    Title: The Caretaker
    Color: Goldenrod
    Item: Golden Earring
    Wish: "Hmm, well, even though there's not much left to keep me tied down, would you please keep watch over and protect my village for as long as you are able to?"
    Rank: D
    Type: Healing; Normal Summon
    Duration: 2
    Cooldown: 3
    Description: Takuno was a healer in his village before he decided to leave forever, and he remains a healer for his keepers and their spirits. Healing and revitalizing his allies is his main task, and there's not much more he does. Seeing as he left his village very voluntarily, and joined up with Aoi and Aoba easily despite the harsh requirements, he is no doubt the easiest of the spirits to control and barely requires any concentration due to his mild nature. He has 100hp health, and cannot deal any damage.

    Strengths:

    • Cooperates easily with any of the other spirits, and requires little to no concentration to command.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.

    Passive \\ My Only Sunshine:
    Name: My Only Sunshine
    Rank: D
    Type: Passive Buff
    Duration: Passive
    Cooldown: Passive
    Description: Allows the keepers to gain 4hp per post he is summoned by taking a pinch of golden dust from his earring and tossing it over them once a post. This will cap at 5% hp regenerated every other post.
    Active \\ The Golden Rule:
    Name: The Golden Rule
    Rank: D
    Type: Healing AoE
    Duration: 1
    Cooldown: 2
    Description: By flashing his earring in a circle around him, Takuno is able to heal everyone within 30 meters by 10hp. Yes, this does include enemies.



    Fusion Template:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Aoi and Aoba on 17th February 2018, 2:32 am; edited 2 times in total


    ___________________________________________________________________



    It's survival of the fittest, baby, and I'm the at the top of the food chain.

    Aoi & Aoba Itou | Akaito Contract Summons | Bank

    avatar
    Aoi and Aoba

    Player -
    Lineage : Seductor's Touch
    Position : None
    Posts : 206
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 200

    Character Sheet
    Character Name: Aoi & Aoba Itou
    Primary Magic: Akaito Contract Summons
    Secondary Magic: N/A

    Re: Akaito Contract Summons

    Post by Aoi and Aoba on 13th February 2018, 9:28 am

    Spell Tracker
    For easier grading and reading!


    • 6 D-Rank Spells from previous magic: link
    • D-Rank Summons: Akano, Suzuno, Maino, Takuno
    • Summons with ADDITIONAL D-Rank Spells: Suzuno, Maino


    ___________________________________________________________________



    It's survival of the fittest, baby, and I'm the at the top of the food chain.

    Aoi & Aoba Itou | Akaito Contract Summons | Bank

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    Desirée Blooms
     
     

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    Re: Akaito Contract Summons

    Post by Desirée Blooms on 16th February 2018, 2:30 pm

    Hello Aoi and Aoba, I am Desirée Blooms, and I will be grading your magic today. All edits will be in this color. Please bump when edits have been applied.
    Click for Edits:

    @Aoi and Aoba wrote:Akaito Contract Summons

    Primary Magic: Akaito Contract Summons
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Aoi and Aoba are originally life forms from another world who found themselves somehow stranded in Earthland. As a result, they are incapable of storing ethernanos within them from the air and cannot use normal magic like your average mage. Even typical holder magic requires ethernanos running through a person's body, with at least an unlocked first origin to perform it. Seeing as the twins do not possess any origins at all, they instead perform contracts with spirits through a tsukumogami that contains parts of their original alien form within it. This tsukumogami was once a scarf made of red thread, one that reached its 100th birthday on the day the twins appeared in Earthland. In the beginning, the siblings were actually only one otherworldly being, but ended up being split by the pressures and energies of the world into a pair of unwitting pre-school students, consuming their first origins and taking the ethernanos already in them for themselves. Realizing quickly that they would need magic to survive, they took the tiny bit of ethernanos remaining in them that they hadn't eaten, and sent a bit of themselves into the scarf so when it animated into a tsukumogami, they could tie its soul firmly into their beings.

    This tsukumogami was incarnated as a teenaged girl known as the "The Red Weaver" with the ability to use the red threads of the scarf in order to bind connections and forge contracts with other tsukumogami, lost spirits, or simply people with a desperate wish to fulfill, one so desperate they were willing to give up their souls for it. Each spirit who signs a contract with the twins will have their soul forged into an item or some sort of mark that the twins can carry around on their persons as the "key" in celestial summons. Basically, they own the souls of their spirits, and can call them to their side at any moment through the "key". In return for becoming basically a slave to their will, the twins will grant a wish for them, which is what is written in the contract before it is used to bind the spirits to the twins.

    Each spirit receives a new name then, based on the abilities gained through the wish they made. In Aoi and Aoba's collection of spirits, each name ends with the suffix "no". When speaking with the spirits, they themselves are addressed as "Yuno" and "Rino". While the spirits can spend their free time doing whatever they wish to do, they are forced to come whenever called, and can receive terrible punishments if they hurt or disobey their keepers in any way.

    Strengths:

    • The keepers technically do not have to fight at all with the usage of these spirits, as they can basically do all the work for them.
    • The keepers only have to fulfill one wish for them in return for an eternity of servitude, which is a pretty sweet deal.
    • This magic allows for the usage of many different elements and abilities with the range of spirits.

    Weaknesses:

    • While the spirits have to obey the keepers, they can cause great harm to them as well. They are the closest to the keepers, which gives them the highest chance of harming them if the keepers loosen their watch and control over them for a long enough amount of time.
    • The magic is controlled not by them, but by a tsukumogami. She does have thoughts and goals of her own, which is lead to consequences for the keepers.
    • The more spirits are contracted, the more the keepers have to keep track of and control over, which can lead to difficulty in concentration.
    • As this is a holder magic in the absolute sense of the concept, they lose any way of possibly summoning a spirit if their item disappears, and lose all control over the magic if Akano’s scarf is lost.

    Lineage:
    Light of Luna
    Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
    Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess,  a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
    Usage: Both passive and active abilities only take effect at night.
    Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
    Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
    Unique Abilities:


    • Keepers of Many: The keepers are able to keep as many spirits as they can handle and create contracts for them, as long as they do not help in any way at all during battle.
    • Weaver's Gift: Akano's threads can also be used to create pictures out of the weaving, or can create baskets and ropes for the keepers' usage. These ropes can be broken easily with any weapon or magic if used to bind someone or defend themselves.
    • One of Mind: The keepers are able to hear any one of the spirits' thoughts through the contract threads and speak to them telepathically, though it is very difficult to concentrate on more than one mind at once.



    Akano \\ The Red Weaver:
    Name: Akano
    Title: The Red Weaver
    Color: Scarlet
    Item: Red Scarf / Red Threads
    Rank: D
    Type: Binding and Weaving; Signature Spell; Normal Summon
    Duration: Infinite
    Cooldown: N/A
    Description: Akano was a tsukumogami who was unfortunate enough to come to life on the day that Aoi and Aoba arrived on Earthland. Instantly taking control of her and using her as a way to utilize magic, she was the very first spirit and the leader of all the rest to come. She is unable to fight in any way, so she can deal no damage at all, but has 200% the typical hp, giving her 100hp.

    Strengths:

    • Is the only spirit with a steady enough control that she can switch back and forth between human and object at will.
    • Is able to control the movements of all the rest of the spirits.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Active \\ Akaito Contract:
    Name: Akaito Contract
    Rank: D
    Type: Contract
    Duration:2
    Cooldown: 3
    Description: This ability is the most essential spell to the entire magic, seeing as this is the spell that allows spirits to become bound to Aoi and Aoba. Akano will spend a post writing up a contract depending on the being's one wish, as well as their unconditional servitude to the keepers. The next post is used to bind the being to Akano and the keepers, turning the red contract into a single thread of binding.
    Suzuno \\ The Bell Ringer:
    Name: Suzuno
    Title: The Bell Ringer
    Item: Golden Bell, with a black ribbon or thread attached to it.
    Color: Black
    Wish: "Won't you just take me in? I live to serve, after all, so to bind me to you is my only wish."
    Rank: D
    Type: Effects; Normal Summon
    Duration: 3
    Cooldown: 4
    Description: Suzuno is a different case to all the other spirits, due to the fact that she is bound to and owned by multiple people. She has been a spirit for an extremely long time - no one knows for sure how long, and cannot be wholly bound to one person. As such, she is capable of refusing commands if it goes against one of her other masters, and would be able to handicap or even kill her keepers if another keeper commands it. However, she is also a lethal power that adds invaluable skills to any summon mage's inventory, especially ones as new as these two. Suzuno specializes in effects and poisons, spells that will leave a person stunned or asleep, or ones that cause immense pain or handicap for a prolonged period of time. With stronger mages, she is also capable of spells that can cause instant death or permanent injury. However, she is also incapable of bringing benefit to anyone. In other words, she can only attack. She cannot defend, heal, or apply useful effects to the caster. She deals 5 damage, and has 50 hp.

    Strengths:

    • Specializes in effects that can cause an opponent to be crippled or handicapped for a period of time.

    Weaknesses:

    • Is able to harm the keepers or not respond to their call if her other masters command it.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Passive \\ The Sound of Silence:
    Name: The Sound of Silence
    Rank: D
    Type: Effect Passive
    Duration: Passive
    Cooldown: Passive
    Description: Whenever she appears, Suzuno triggers the ringing of her object, the bell that allows her to utilize all her abilities. This ringing causes Suzuno to be completely silent when summoned. In addition to being completely silent, it is impossible to see her until she attacks you in some form, or wishes for you to see her. For those of C rank, they may see a faint outline of her, and those of B rank will see a ghostly version of her. Any higher ranked mages will be able to see her clearly.
    Active \\ The Sound of Fear:
    Name: The Sound of Fear
    Rank: D
    Type: Single-Target Effect Active
    Duration: 1
    Cooldown: 2
    Description: Suzuno is able to ring her bell in a certain pattern, causing an illusion of fear to enter the mind of the victim. This will cause paralysis, rendering any opponents of D rank unable to move. Opponents of C rank will find their speed slowed by 50%, and B rank mages by 25%. Of course, auto-kill, lopping off limbs and such is not allowed without consent.
    Spell \\ The Sound of a Leech:
    Name: The Sound of a Leech
    Rank: D
    Type: Single-Target DoT
    Duration: 3
    Cooldown: 4
    Description: Suzuno attaches an invisible bell to the target, marking them as the one to drain health from. During the next three posts, they will lose 10hp per post without them realizing it. Mages above D rank will be able to feel the drain, however, and C-B ranks can see the outline of the bell. Those above B rank will be able to easily see the bell and remove it if they can.

    Strengths:

    • Drains health over a period of time without the opponent knowing.

    Weaknesses:

    • If the mage is able to find the bell, it is very easily removed, as it is only tied somewhere to the mage with a flimsy ribbon or thread.
    • Suzuno is able to refuse an order to use this spell, or use it on her keepers by twisting the words of one of her other masters to suit her needs.

    Maino \\ The Sword Dancer:
    Name: Maino
    Title: The Sword Dancer
    Color: Sapphire Blue
    Item: Blue Cape / Scrap of Cloth
    Wish: "I don't care what I have to give up. Just kill that motherfucker who raped my sister."
    Rank: D
    Type: Offensive; Normal Summon; Signature Spell
    Duration: 2
    Cooldown: N/A Directly from the magic rules ;; "A signature spell can be one with a duration, but the cooldown will have to be equal to or greater than that duration." Please make this cooldown 2 posts.
    Description: Maino is a swordswoman, using a variety of different swords in order to attack and defend. Her attacks are generally fast and efficient, getting things done quickly, and usually at close range. She's a go-to summon whenever you need an attack done fast. she only has 30hp, but deals 7hp per blow. Compared to the other spirits, Maino is particularly emotional, and as such has to be concentrated in order to get her attacks to hit properly. This means that no other spells or active abilities can be active while she is summoned.

    Strengths:

    • Her attacks are quick and deal a good amount of damage, so good for quick and strong attacks.

    Weaknesses:

    • Cannot be summoned while other abilities and spells are active.
    • Her attacks are all very flashy and bold, so no sneak attacks here.

    Passive \\ Swordsman's Honor:
    Name: Swordsman's Honor
    Rank: D
    Type: Passive Effect
    Duration: Passive
    Cooldown: Passive
    Description: During the duration of this summon, neither Maino nor any of the keepers will be able to harm those that they consider their allies.
    Spell \\ Swarm of Swords:
    Name: Swarm of Swords
    Rank: D
    Type: Multi-Target Instant
    Duration: 1
    Cooldown: 2
    Description: A swarm of five swords will be shot out from Maino's cape when she flings it outwards. The swords each deal 4hp damage, and can travel up to 45 meters each at 33.75 mps.

    Strengths:

    • Can strike multiple targets in one attack.

    Weaknesses:

    • Each sword by itself deals very little damage, so if only hit by one, the target will not really be that much affected.
    • The direction of the swords cannot be changed in midflight, leading to them being easy to dodge.

    Takuno \\ The Caretaker:
    Name: Takuno
    Title: The Caretaker
    Color: Goldenrod
    Item: Golden Earring
    Wish: "Hmm, well, even though there's not much left to keep me tied down, would you please keep watch over and protect my village for as long as you are able to?"
    Rank: D
    Type: Healing; Normal Summon
    Duration: 2
    Cooldown: 3
    Description: Takuno was a healer in his village before he decided to leave forever, and he remains a healer for his keepers and their spirits. Healing and revitalizing his allies is his main task, and there's not much more he does. Seeing as he left his village very voluntarily, and joined up with Aoi and Aoba easily despite the harsh requirements, he is no doubt the easiest of the spirits to control and barely requires any concentration due to his mild nature. He has 100hp health, and cannot deal any damage.

    Strengths:

    • Cooperates easily with any of the other spirits, and requires little to no concentration to command.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.

    Passive \\ My Only Sunshine:
    Name: My Only Sunshine
    Rank: D
    Type: Passive Buff
    Duration: Passive
    Cooldown: Passive
    Description: Allows the keepers to gain 4hp per post he is summoned by taking a pinch of golden dust from his earring and tossing it over them once a post. Please add to this that it will cap at 5% hp regenerated every other post.
    Active \\ The Golden Rule:
    Name: The Golden Rule
    Rank: D
    Type: Healing AoE
    Duration: 1
    Cooldown: 2
    Description: By flashing his earring in a circle around him, Takuno is able to heal everyone within 30 meters by 10hp. Yes, this does include enemies.



    Fusion Template:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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    Aoi and Aoba

    Player -
    Lineage : Seductor's Touch
    Position : None
    Posts : 206
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    Experience : 200

    Character Sheet
    Character Name: Aoi & Aoba Itou
    Primary Magic: Akaito Contract Summons
    Secondary Magic: N/A

    Re: Akaito Contract Summons

    Post by Aoi and Aoba on 17th February 2018, 2:33 am

    Edits have been made!


    ___________________________________________________________________



    It's survival of the fittest, baby, and I'm the at the top of the food chain.

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    Desirée Blooms
     
     

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    Re: Akaito Contract Summons

    Post by Desirée Blooms on 17th February 2018, 2:47 am

    Spoiler:

    @Aoi and Aoba wrote:Akaito Contract Summons

    Primary Magic: Akaito Contract Summons
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Aoi and Aoba are originally life forms from another world who found themselves somehow stranded in Earthland. As a result, they are incapable of storing ethernanos within them from the air and cannot use normal magic like your average mage. Even typical holder magic requires ethernanos running through a person's body, with at least an unlocked first origin to perform it. Seeing as the twins do not possess any origins at all, they instead perform contracts with spirits through a tsukumogami that contains parts of their original alien form within it. This tsukumogami was once a scarf made of red thread, one that reached its 100th birthday on the day the twins appeared in Earthland. In the beginning, the siblings were actually only one otherworldly being, but ended up being split by the pressures and energies of the world into a pair of unwitting pre-school students, consuming their first origins and taking the ethernanos already in them for themselves. Realizing quickly that they would need magic to survive, they took the tiny bit of ethernanos remaining in them that they hadn't eaten, and sent a bit of themselves into the scarf so when it animated into a tsukumogami, they could tie its soul firmly into their beings.

    This tsukumogami was incarnated as a teenaged girl known as the "The Red Weaver" with the ability to use the red threads of the scarf in order to bind connections and forge contracts with other tsukumogami, lost spirits, or simply people with a desperate wish to fulfill, one so desperate they were willing to give up their souls for it. Each spirit who signs a contract with the twins will have their soul forged into an item or some sort of mark that the twins can carry around on their persons as the "key" in celestial summons. Basically, they own the souls of their spirits, and can call them to their side at any moment through the "key". In return for becoming basically a slave to their will, the twins will grant a wish for them, which is what is written in the contract before it is used to bind the spirits to the twins.

    Each spirit receives a new name then, based on the abilities gained through the wish they made. In Aoi and Aoba's collection of spirits, each name ends with the suffix "no". When speaking with the spirits, they themselves are addressed as "Yuno" and "Rino". While the spirits can spend their free time doing whatever they wish to do, they are forced to come whenever called, and can receive terrible punishments if they hurt or disobey their keepers in any way.

    Strengths:

    • The keepers technically do not have to fight at all with the usage of these spirits, as they can basically do all the work for them.
    • The keepers only have to fulfill one wish for them in return for an eternity of servitude, which is a pretty sweet deal.
    • This magic allows for the usage of many different elements and abilities with the range of spirits.

    Weaknesses:

    • While the spirits have to obey the keepers, they can cause great harm to them as well. They are the closest to the keepers, which gives them the highest chance of harming them if the keepers loosen their watch and control over them for a long enough amount of time.
    • The magic is controlled not by them, but by a tsukumogami. She does have thoughts and goals of her own, which is lead to consequences for the keepers.
    • The more spirits are contracted, the more the keepers have to keep track of and control over, which can lead to difficulty in concentration.
    • As this is a holder magic in the absolute sense of the concept, they lose any way of possibly summoning a spirit if their item disappears, and lose all control over the magic if Akano’s scarf is lost.

    Lineage:
    Light of Luna
    Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
    Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess,  a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
    Usage: Both passive and active abilities only take effect at night.
    Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
    Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
    Unique Abilities:


    • Keepers of Many: The keepers are able to keep as many spirits as they can handle and create contracts for them, as long as they do not help in any way at all during battle.
    • Weaver's Gift: Akano's threads can also be used to create pictures out of the weaving, or can create baskets and ropes for the keepers' usage. These ropes can be broken easily with any weapon or magic if used to bind someone or defend themselves.
    • One of Mind: The keepers are able to hear any one of the spirits' thoughts through the contract threads and speak to them telepathically, though it is very difficult to concentrate on more than one mind at once.



    Akano \\ The Red Weaver:
    Name: Akano
    Title: The Red Weaver
    Color: Scarlet
    Item: Red Scarf / Red Threads
    Rank: D
    Type: Binding and Weaving; Signature Spell; Normal Summon
    Duration: Infinite
    Cooldown: N/A
    Description: Akano was a tsukumogami who was unfortunate enough to come to life on the day that Aoi and Aoba arrived on Earthland. Instantly taking control of her and using her as a way to utilize magic, she was the very first spirit and the leader of all the rest to come. She is unable to fight in any way, so she can deal no damage at all, but has 200% the typical hp, giving her 100hp.

    Strengths:

    • Is the only spirit with a steady enough control that she can switch back and forth between human and object at will.
    • Is able to control the movements of all the rest of the spirits.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Active \\ Akaito Contract:
    Name: Akaito Contract
    Rank: D
    Type: Contract
    Duration:2
    Cooldown: 3
    Description: This ability is the most essential spell to the entire magic, seeing as this is the spell that allows spirits to become bound to Aoi and Aoba. Akano will spend a post writing up a contract depending on the being's one wish, as well as their unconditional servitude to the keepers. The next post is used to bind the being to Akano and the keepers, turning the red contract into a single thread of binding.
    Suzuno \\ The Bell Ringer:
    Name: Suzuno
    Title: The Bell Ringer
    Item: Golden Bell, with a black ribbon or thread attached to it.
    Color: Black
    Wish: "Won't you just take me in? I live to serve, after all, so to bind me to you is my only wish."
    Rank: D
    Type: Effects; Normal Summon
    Duration: 3
    Cooldown: 4
    Description: Suzuno is a different case to all the other spirits, due to the fact that she is bound to and owned by multiple people. She has been a spirit for an extremely long time - no one knows for sure how long, and cannot be wholly bound to one person. As such, she is capable of refusing commands if it goes against one of her other masters, and would be able to handicap or even kill her keepers if another keeper commands it. However, she is also a lethal power that adds invaluable skills to any summon mage's inventory, especially ones as new as these two. Suzuno specializes in effects and poisons, spells that will leave a person stunned or asleep, or ones that cause immense pain or handicap for a prolonged period of time. With stronger mages, she is also capable of spells that can cause instant death or permanent injury. However, she is also incapable of bringing benefit to anyone. In other words, she can only attack. She cannot defend, heal, or apply useful effects to the caster. She deals 5 damage, and has 50 hp.

    Strengths:

    • Specializes in effects that can cause an opponent to be crippled or handicapped for a period of time.

    Weaknesses:

    • Is able to harm the keepers or not respond to their call if her other masters command it.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Passive \\ The Sound of Silence:
    Name: The Sound of Silence
    Rank: D
    Type: Effect Passive
    Duration: Passive
    Cooldown: Passive
    Description: Whenever she appears, Suzuno triggers the ringing of her object, the bell that allows her to utilize all her abilities. This ringing causes Suzuno to be completely silent when summoned. In addition to being completely silent, it is impossible to see her until she attacks you in some form, or wishes for you to see her. For those of C rank, they may see a faint outline of her, and those of B rank will see a ghostly version of her. Any higher ranked mages will be able to see her clearly.
    Active \\ The Sound of Fear:
    Name: The Sound of Fear
    Rank: D
    Type: Single-Target Effect Active
    Duration: 1
    Cooldown: 2
    Description: Suzuno is able to ring her bell in a certain pattern, causing an illusion of fear to enter the mind of the victim. This will cause paralysis, rendering any opponents of D rank unable to move. Opponents of C rank will find their speed slowed by 50%, and B rank mages by 25%. Of course, auto-kill, lopping off limbs and such is not allowed without consent.
    Spell \\ The Sound of a Leech:
    Name: The Sound of a Leech
    Rank: D
    Type: Single-Target DoT
    Duration: 3
    Cooldown: 4
    Description: Suzuno attaches an invisible bell to the target, marking them as the one to drain health from. During the next three posts, they will lose 10hp per post without them realizing it. Mages above D rank will be able to feel the drain, however, and C-B ranks can see the outline of the bell. Those above B rank will be able to easily see the bell and remove it if they can.

    Strengths:

    • Drains health over a period of time without the opponent knowing.

    Weaknesses:

    • If the mage is able to find the bell, it is very easily removed, as it is only tied somewhere to the mage with a flimsy ribbon or thread.
    • Suzuno is able to refuse an order to use this spell, or use it on her keepers by twisting the words of one of her other masters to suit her needs.

    Maino \\ The Sword Dancer:
    Name: Maino
    Title: The Sword Dancer
    Color: Sapphire Blue
    Item: Blue Cape / Scrap of Cloth
    Wish: "I don't care what I have to give up. Just kill that motherfucker who raped my sister."
    Rank: D
    Type: Offensive; Normal Summon; Signature Spell
    Duration: 2
    Cooldown: 2
    Description: Maino is a swordswoman, using a variety of different swords in order to attack and defend. Her attacks are generally fast and efficient, getting things done quickly, and usually at close range. She's a go-to summon whenever you need an attack done fast. she only has 30hp, but deals 7hp per blow. Compared to the other spirits, Maino is particularly emotional, and as such has to be concentrated in order to get her attacks to hit properly. This means that no other spells or active abilities can be active while she is summoned.

    Strengths:

    • Her attacks are quick and deal a good amount of damage, so good for quick and strong attacks.

    Weaknesses:

    • Cannot be summoned while other abilities and spells are active.
    • Her attacks are all very flashy and bold, so no sneak attacks here.

    Passive \\ Swordsman's Honor:
    Name: Swordsman's Honor
    Rank: D
    Type: Passive Effect
    Duration: Passive
    Cooldown: Passive
    Description: During the duration of this summon, neither Maino nor any of the keepers will be able to harm those that they consider their allies.
    Spell \\ Swarm of Swords:
    Name: Swarm of Swords
    Rank: D
    Type: Multi-Target Instant
    Duration: 1
    Cooldown: 2
    Description: A swarm of five swords will be shot out from Maino's cape when she flings it outwards. The swords each deal 4hp damage, and can travel up to 45 meters each at 33.75 mps.

    Strengths:

    • Can strike multiple targets in one attack.

    Weaknesses:

    • Each sword by itself deals very little damage, so if only hit by one, the target will not really be that much affected.
    • The direction of the swords cannot be changed in midflight, leading to them being easy to dodge.

    Takuno \\ The Caretaker:
    Name: Takuno
    Title: The Caretaker
    Color: Goldenrod
    Item: Golden Earring
    Wish: "Hmm, well, even though there's not much left to keep me tied down, would you please keep watch over and protect my village for as long as you are able to?"
    Rank: D
    Type: Healing; Normal Summon
    Duration: 2
    Cooldown: 3
    Description: Takuno was a healer in his village before he decided to leave forever, and he remains a healer for his keepers and their spirits. Healing and revitalizing his allies is his main task, and there's not much more he does. Seeing as he left his village very voluntarily, and joined up with Aoi and Aoba easily despite the harsh requirements, he is no doubt the easiest of the spirits to control and barely requires any concentration due to his mild nature. He has 100hp health, and cannot deal any damage.

    Strengths:

    • Cooperates easily with any of the other spirits, and requires little to no concentration to command.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.

    Passive \\ My Only Sunshine:
    Name: My Only Sunshine
    Rank: D
    Type: Passive Buff
    Duration: Passive
    Cooldown: Passive
    Description: Allows the keepers to gain 4hp per post he is summoned by taking a pinch of golden dust from his earring and tossing it over them once a post. This will cap at 5% hp regenerated every other post.
    Active \\ The Golden Rule:
    Name: The Golden Rule
    Rank: D
    Type: Healing AoE
    Duration: 1
    Cooldown: 2
    Description: By flashing his earring in a circle around him, Takuno is able to heal everyone within 30 meters by 10hp. Yes, this does include enemies.



    Fusion Template:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



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    Theo

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Being- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 197
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 5
    Experience : 5,237.5

    Character Sheet
    Character Name: Theo Silversong
    Primary Magic: Jello
    Secondary Magic:

    Re: Akaito Contract Summons

    Post by Theo on 12th June 2018, 5:13 am

    ♛:
    @Aoi and Aoba wrote:Akaito Contract Summons

    Primary Magic: Akaito Contract Summons
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description:
    Aoi and Aoba are originally life forms from another world who found themselves somehow stranded in Earthland. As a result, they are incapable of storing ethernanos within them from the air and cannot use normal magic like your average mage. Even typical holder magic requires ethernanos running through a person's body, with at least an unlocked first origin to perform it. Seeing as the twins do not possess any origins at all, they instead perform contracts with spirits through a tsukumogami that contains parts of their original alien form within it. This tsukumogami was once a scarf made of red thread, one that reached its 100th birthday on the day the twins appeared in Earthland. In the beginning, the siblings were actually only one otherworldly being, but ended up being split by the pressures and energies of the world into a pair of unwitting pre-school students, consuming their first origins and taking the ethernanos already in them for themselves. Realizing quickly that they would need magic to survive, they took the tiny bit of ethernanos remaining in them that they hadn't eaten, and sent a bit of themselves into the scarf so when it animated into a tsukumogami, they could tie its soul firmly into their beings.

    This tsukumogami was incarnated as a teenaged girl known as the "The Red Weaver" with the ability to use the red threads of the scarf in order to bind connections and forge contracts with other tsukumogami, lost spirits, or simply people with a desperate wish to fulfill, one so desperate they were willing to give up their souls for it. Each spirit who signs a contract with the twins will have their soul forged into an item or some sort of mark that the twins can carry around on their persons as the "key" in celestial summons. Basically, they own the souls of their spirits, and can call them to their side at any moment through the "key". In return for becoming basically a slave to their will, the twins will grant a wish for them, which is what is written in the contract before it is used to bind the spirits to the twins.

    Each spirit receives a new name then, based on the abilities gained through the wish they made. In Aoi and Aoba's collection of spirits, each name ends with the suffix "no". When speaking with the spirits, they themselves are addressed as "Yuno" and "Rino". While the spirits can spend their free time doing whatever they wish to do, they are forced to come whenever called, and can receive terrible punishments if they hurt or disobey their keepers in any way.

    Strengths:

    • The keepers technically do not have to fight at all with the usage of these spirits, as they can basically do all the work for them.
    • The keepers only have to fulfill one wish for them in return for an eternity of servitude, which is a pretty sweet deal.
    • This magic allows for the usage of many different elements and abilities with the range of spirits.

    Weaknesses:

    • While the spirits have to obey the keepers, they can cause great harm to them as well. They are the closest to the keepers, which gives them the highest chance of harming them if the keepers loosen their watch and control over them for a long enough amount of time.
    • The magic is controlled not by them, but by a tsukumogami. She does have thoughts and goals of her own, which is lead to consequences for the keepers.
    • The more spirits are contracted, the more the keepers have to keep track of and control over, which can lead to difficulty in concentration.
    • As this is a holder magic in the absolute sense of the concept, they lose any way of possibly summoning a spirit if their item disappears, and lose all control over the magic if Akano’s scarf is lost.

    Lineage:
    Light of Luna
    Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
    Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess,  a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.
    Usage: Both passive and active abilities only take effect at night.
    Passive: Speed and strength increase by 25%. Senses are also greatly heightened.
    Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
    Unique Abilities:


    • Keepers of Many: The keepers are able to keep as many spirits as they can handle and create contracts for them, as long as they do not help in any way at all during battle.
    • Weaver's Gift: Akano's threads can also be used to create pictures out of the weaving, or can create baskets and ropes for the keepers' usage. These ropes can be broken easily with any weapon or magic if used to bind someone or defend themselves.
    • One of Mind: The keepers are able to hear any one of the spirits' thoughts through the contract threads and speak to them telepathically, though it is very difficult to concentrate on more than one mind at once.



    Akano \\ The Red Weaver:
    Name: Akano
    Title: The Red Weaver
    Color: Scarlet
    Item: Red Scarf / Red Threads
    Rank: D
    Type: Binding and Weaving; Signature Spell; Normal Summon
    Duration: Infinite
    Cooldown: N/A
    Description: Akano was a tsukumogami who was unfortunate enough to come to life on the day that Aoi and Aoba arrived on Earthland. Instantly taking control of her and using her as a way to utilize magic, she was the very first spirit and the leader of all the rest to come. She is unable to fight in any way, so she can deal no damage at all, but has 200% the typical hp, giving her 100hp.

    Strengths:

    • Is the only spirit with a steady enough control that she can switch back and forth between human and object at will.
    • Is able to control the movements of all the rest of the spirits.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Active \\ Akaito Contract:
    Name: Akaito Contract
    Rank: D
    Type: Contract
    Duration:2
    Cooldown: 3
    Description: This ability is the most essential spell to the entire magic, seeing as this is the spell that allows spirits to become bound to Aoi and Aoba. Akano will spend a post writing up a contract depending on the being's one wish, as well as their unconditional servitude to the keepers. The next post is used to bind the being to Akano and the keepers, turning the red contract into a single thread of binding.
    Suzuno \\ The Bell Ringer:
    Name: Suzuno
    Title: The Bell Ringer
    Item: Golden Bell, with a black ribbon or thread attached to it.
    Color: Black
    Wish: "Won't you just take me in? I live to serve, after all, so to bind me to you is my only wish."
    Rank: D
    Type: Effects; Normal Summon
    Duration: 3
    Cooldown: 4
    Description: Suzuno is a different case to all the other spirits, due to the fact that she is bound to and owned by multiple people. She has been a spirit for an extremely long time - no one knows for sure how long, and cannot be wholly bound to one person. As such, she is capable of refusing commands if it goes against one of her other masters, and would be able to handicap or even kill her keepers if another keeper commands it. However, she is also a lethal power that adds invaluable skills to any summon mage's inventory, especially ones as new as these two. Suzuno specializes in effects and poisons, spells that will leave a person stunned or asleep, or ones that cause immense pain or handicap for a prolonged period of time. With stronger mages, she is also capable of spells that can cause instant death or permanent injury. However, she is also incapable of bringing benefit to anyone. In other words, she can only attack. She cannot defend, heal, or apply useful effects to the caster. She deals 5 damage, and has 50 hp.

    Strengths:

    • Specializes in effects that can cause an opponent to be crippled or handicapped for a period of time.

    Weaknesses:

    • Is able to harm the keepers or not respond to their call if her other masters command it.
    • Is unable to perform any defensive skills whatsoever.
    • Is unable to perform any healing skills whatsoever.

    Passive \\ The Sound of Silence:
    Name: The Sound of Silence
    Rank: D
    Type: Effect Passive
    Duration: Passive
    Cooldown: Passive
    Description: Whenever she appears, Suzuno triggers the ringing of her object, the bell that allows her to utilize all her abilities. This ringing causes Suzuno to be completely silent when summoned. In addition to being completely silent, it is impossible to see her until she attacks you in some form, or wishes for you to see her. For those of C rank, they may see a faint outline of her, and those of B rank will see a ghostly version of her. Any higher ranked mages will be able to see her clearly.
    Active \\ The Sound of Fear:
    Name: The Sound of Fear
    Rank: D
    Type: Single-Target Effect Active
    Duration: 1
    Cooldown: 2
    Description: Suzuno is able to ring her bell in a certain pattern, causing an illusion of fear to enter the mind of the victim. This will cause paralysis, rendering any opponents of D rank unable to move. Opponents of C rank will find their speed slowed by 50%, and B rank mages by 25%. Of course, auto-kill, lopping off limbs and such is not allowed without consent.
    Spell \\ The Sound of a Leech:
    Name: The Sound of a Leech
    Rank: D
    Type: Single-Target DoT
    Duration: 3
    Cooldown: 4
    Description: Suzuno attaches an invisible bell to the target, marking them as the one to drain health from. During the next three posts, they will lose 10hp per post without them realizing it. Mages above D rank will be able to feel the drain, however, and C-B ranks can see the outline of the bell. Those above B rank will be able to easily see the bell and remove it if they can.

    Strengths:

    • Drains health over a period of time without the opponent knowing.

    Weaknesses:

    • If the mage is able to find the bell, it is very easily removed, as it is only tied somewhere to the mage with a flimsy ribbon or thread.
    • Suzuno is able to refuse an order to use this spell, or use it on her keepers by twisting the words of one of her other masters to suit her needs.

    Maino \\ The Sword Dancer:
    Name: Maino
    Title: The Sword Dancer
    Color: Sapphire Blue
    Item: Blue Cape / Scrap of Cloth
    Wish: "I don't care what I have to give up. Just kill that motherfucker who raped my sister."
    Rank: D
    Type: Offensive; Normal Summon; Signature Spell
    Duration: 2
    Cooldown: 2
    Description: Maino is a swordswoman, using a variety of different swords in order to attack and defend. Her attacks are generally fast and efficient, getting things done quickly, and usually at close range. She's a go-to summon whenever you need an attack done fast. she only has 30hp, but deals 7hp per blow. Compared to the other spirits, Maino is particularly emotional, and as such has to be concentrated in order to get her attacks to hit properly. This means that no other spells or active abilities can be active while she is summoned.

    Strengths:

    • Her attacks are quick and deal a good amount of damage, so good for quick and strong attacks.

    Weaknesses:

    • Cannot be summoned while other abilities and spells are active.
    • Her attacks are all very flashy and bold, so no sneak attacks here.

    Passive \\ Swordsman's Honor:
    Name: Swordsman's Honor
    Rank: D
    Type: Passive Effect
    Duration: Passive
    Cooldown: Passive
    Description: During the duration of this summon, neither Maino nor any of the keepers will be able to harm those that they consider their allies.
    Spell \\ Swarm of Swords:
    Name: Swarm of Swords
    Rank: D
    Type: Multi-Target Instant
    Duration: 1
    Cooldown: 2
    Description: A swarm of five swords will be shot out from Maino's cape when she flings it outwards. The swords each deal 4hp damage, and can travel up to 45 meters each at 33.75 mps.

    Strengths:

    • Can strike multiple targets in one attack.

    Weaknesses:

    • Each sword by itself deals very little damage, so if only hit by one, the target will not really be that much affected.
    • The direction of the swords cannot be changed in midflight, leading to them being easy to dodge.

    Takuno \\ The Caretaker:
    Name: Takuno
    Title: The Caretaker
    Color: Goldenrod
    Item: Golden Earring
    Wish: "Hmm, well, even though there's not much left to keep me tied down, would you please keep watch over and protect my village for as long as you are able to?"
    Rank: D
    Type: Healing; Normal Summon
    Duration: 2
    Cooldown: 3
    Description: Takuno was a healer in his village before he decided to leave forever, and he remains a healer for his keepers and their spirits. Healing and revitalizing his allies is his main task, and there's not much more he does. Seeing as he left his village very voluntarily, and joined up with Aoi and Aoba easily despite the harsh requirements, he is no doubt the easiest of the spirits to control and barely requires any concentration due to his mild nature. He has 100hp health, and cannot deal any damage.

    Strengths:

    • Cooperates easily with any of the other spirits, and requires little to no concentration to command.

    Weaknesses:

    • Is unable to perform any offensive skills whatsoever.
    • Is unable to perform any defensive skills whatsoever.

    Passive \\ My Only Sunshine:
    Name: My Only Sunshine
    Rank: D
    Type: Passive Buff
    Duration: Passive
    Cooldown: Passive
    Description: Allows the keepers to gain 4hp per post he is summoned by taking a pinch of golden dust from his earring and tossing it over them once a post. This will cap at 5% hp regenerated every other post.
    Active \\ The Golden Rule:
    Name: The Golden Rule
    Rank: D
    Type: Healing AoE
    Duration: 1
    Cooldown: 2
    Description: By flashing his earring in a circle around him, Takuno is able to heal everyone within 30 meters by 10hp. Yes, this does include enemies.



    Fusion Template:
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    Unlocked and moved at users request~


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      Current date/time is 18th June 2018, 6:44 pm