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    Iceborne Magic (Done)

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    Adely

    Player -
    Lineage : Musashi's Descent
    Position : None
    Posts : 10
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    Completed Iceborne Magic (Done)

    Post by Adely on 23rd January 2018, 2:26 am

    Magic

    Primary Magic: Frostborne
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster (Appears to be takeover though)
    Description: Adely practices a type of ice magic that appears to be a takeover magic due to her bloodline. In reality she actually emits ice around her body to create artificial limbs and exo-skeletal armor. As she trains harder in her magic the more ice changes over her body when using her spells. It uses a combination of offensive and defensive with minor utility abilities.

    Adly uses it to create claws primarily as well as sense heat and cold around her in a certain area (Explained in UA) She uses quick claws to slash at her opponents as well as create ice to create cushions for her impacts when getting hit. She has few ranged abilities but she tries not to rely on them due to her impairment of blindness. She uses the ice to also numb the pain when she is using her magic but it prevents her from knowing how much damage has been done to her.
    Strengths:
    -Heavy strength increases and defenses
    Weaknesses:
    - Takes 25% more damage from fire based spells
    - Unable to tell how hurt she is when using her magic.
    Lineage:
    Musashi's Descent:

    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:
    - Thermal Sense: She trained herself to sense the temperatures around her so that she is not completely impaired by her blindness. (D rank up to 20 meters distance sense)
    - Pain suppression: While in combat the magic kicks in an ice based pain suppression to keep the caster from fainting from too much pain.
    - Damage Reduction: The caster has a natural 20% damage reduction (excluding fire based attacks)

    Spells:

    D rank:


    Name: Ice Talons
    Rank: D
    Type: Ice Offensive/defensive
    Duration: 3
    Cooldown:4
    Description: The caster creates 5 inch long claws and gloves that go down to the middle of her forearm made of ice. The claws deal 25% D rank damage each strike they make as well as act as a shield for 2 D rank damage) The claws themselves freeze any water they touch. (Though spells blocked by them still do damage)
    Strengths:
    - When claws slash water (excluding spells of a higher rank) they freeze. (Damage is still applied)
    - Blocks up to 2 D rank worth of spell damage.
    Weaknesses:
    - Takes double damage from fire spells.
    - If the ice hits a shield that can take 4 hits of D rank or more (In total) the claws will shatter and end the spell early.
    - If the spell shatters early the caster loses the pain suppression in her arms.


    Name: Frost breath
    Rank: D
    Type: Ice Offensive
    Duration:Instant
    Cooldown: 3
    Description: The caster breathes a cone of cold in front of her slowing and dealing damage to those in front of her. The cone itself is 5 feet wide and ten feet long.
    Strengths:
    - Slows whatever is in front of her in a 5 foot wide and 10 foot long cone by 20%
    Weaknesses:
    - The caster must take a deep breath before releasing the cone of cold.
    - Fire and wind magic can cancel the cone straight out in a direct attack


    Name: Icy Flow
    Rank: D
    Type: Ice Utility
    Duration: 2
    Cooldown:3
    Description:  The caster freezes water under her feet to allow her to walk on water and increase movement speed by 25%
    Strengths:
    - Allows the caster to move 25% faster
    - Allows the wearer to walk on water.
    Weaknesses:
    -If the caster stands still for one post they will freeze themselves to the floor.
    - Fire spells will dispell this if hit near.
    - Causes the caster to slide when trying to stop, maybe causing her to crash.


    Name: Shatterlance
    Rank: D
    Type: Ice Offensive
    Duration: 2(Or until fully shattered)
    Cooldown: 3
    Description: The caster turns her right arm into a long ice spear that break off by 2 feet each time it makes impact. The lance does 25% damage(The spear itself is 10 feet long.) When shattering it deals 50% spell damage with the splinters to whatever is behind what is hit.
    Strengths:
    - Extends casters reach by 10ft.
    Weaknesses:
    - Double length lost against flame based spells/abilities.
    - May hit allies if the caster is fighting in close quarters.
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Adely on 24th January 2018, 5:45 pm; edited 1 time in total
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Saint of Repentance
    Posts : 3896
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 633,210.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Completed Re: Iceborne Magic (Done)

    Post by Madame Astrid on 24th January 2018, 5:27 pm

    Comments will be in this color.

    @Adely wrote:Magic

    Primary Magic: Frostborne
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster (Appears to be takeover though)
    Description: Adely practices a type of ice magic that appears to be a takeover magic due to her bloodline. In reality she actually emits ice around her body to create artificial limbs and exo-skeletal armor. As she trains harder in her magic the more ice changes over her body when using her spells. It uses a combination of offensive and defensive with minor utility abilities.

    Adly uses it to create claws primarily as well as sense heat and cold around her in a certain area (Explained in UA) She uses quick claws to slash at her opponents as well as create ice to create cushions for her impacts when getting hit. She has few ranged abilities but she tries not to rely on them due to her impairment of blindness. She uses the ice to also numb the pain when she is using her magic but it prevents her from knowing how much damage has been done to her.
    Strengths:
    -Heavy strength increases and defenses
    Weaknesses:
    - Takes 25% more damage from fire based spells
    - Unable to tell how hurt she is when using her magic.
    Lineage:
    Musashi's Descent:

    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:
    - Thermal Sense: She trained herself to sense the temperatures around her so that she is not completely impaired by her blindness. (D rank up to 20 meters distance sense)
    - Pain suppression: While in combat the magic kicks in an ice based pain suppression to keep the caster from fainting from too much pain.
    - Damage Reduction: The caster has a natural 20% damage reduction (excluding fire based attacks)

    Spells:

    D rank:


    Name: Ice Talons
    Rank: D
    Type: Ice Offensive/defensive
    Duration: 3
    Cooldown:4
    Description: The caster creates 5 inch long claws and gloves that go down to the middle of her forearm made of ice. The claws deal D rank damage each strike they make as well as act as a shield for 2 D rank damage) This would go by multi hit spells, which would be 25% D-rank damage per hit
    Strengths:
    - When claws slash water (excluding spells of a higher rank) they freeze. (Damage is still applied) This would be an ability, which belongs in the description
    - Blocks up to 2 D rank worth of spell damage.
    Weaknesses:
    - Takes double damage from fire spells.
    - If the ice hits a shield that can take 4 hits of D rank or more (In total) the claws will shatter and end the spell early.
    - If the spell shatters early the caster loses the pain suppression in her arms.


    Name: Frost breath
    Rank: D
    Type: Ice Offensive
    Duration:Instant
    Cooldown: 3
    Description: The caster breathes a cone of cold in front of her slowing and dealing damage to those in front of her.
    Strengths:
    - Slows whatever is in front of her in a 5 foot wide and 10 foot long cone by 20% This is an ability, which belongs in the description
    Weaknesses:
    - The caster must take a deep breath before releasing the cone of cold.
    - Fire and wind magic can cancel the cone straight out in a direct attack


    Name: Icy Flow
    Rank: D
    Type: Ice Utility
    Duration: 2
    Cooldown:3
    Description:  The caster freezes water under her feet to allow her to walk on water and increase movement speed by 25%
    Strengths:
    - Allows the caster to move 25% faster
    - Allows the wearer to walk on water.
    Weaknesses:
    -If the caster stands still for one post they will freeze themselves to the floor.
    - Fire spells will dispell this if hit near.
    - Causes the caster to slide when trying to stop, maybe causing her to crash.


    Name: Shatterlance
    Rank: D
    Type: Ice Offensive
    Duration: 2(Or until fully shattered)
    Cooldown: 3
    Description: The caster turns her right arm into a long ice spear that break off by 2 feet each time it makes impact 25% damage per hit, as a note.(The spear itself is 10 feet long.) When shattering it deals 25% spell damage with the splinters to whatever is behind what is hit. This seems like an AoE, so you can up this to 50%
    Strengths:
    - Extends casters reach by 10ft.
    Weaknesses:
    - Double length lost against flame based spells/abilities.
    - May hit allies if the caster is fighting in close quarters.
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________

    Now she knows she'll never be afraid


    Directory

    Golden Lacrima until 3/25/2019


    avatar
    Adely

    Player -
    Lineage : Musashi's Descent
    Position : None
    Posts : 10
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Completed Re: Iceborne Magic (Done)

    Post by Adely on 24th January 2018, 5:46 pm

    Made the updates as suggested
    avatar
    Madame Astrid
     
     

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Custom Slayer- God Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Banana- Rainbow- Shuriken- Sword- Ninja- Hero- Fire Badge- Have Seijin On Your Friends List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Vendetta-
    Lineage : A Soul's Wrath
    Position : Saint of Repentance
    Posts : 3896
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 21
    Mentor : Sirius [Primary], Nephthys [Secondary]
    Experience : 633,210.75
    Brownie Points : 1337

    Character Sheet
    Character Name: Astrid Foss
    Primary Magic: White Dragon Slayer [1st gen]
    Secondary Magic: Soul Slayer [2nd gen] • The Musical Arts

    Completed Re: Iceborne Magic (Done)

    Post by Madame Astrid on 24th January 2018, 6:03 pm

    Spoiler:
    @Adely wrote:Magic

    Primary Magic: Frostborne
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster (Appears to be takeover though)
    Description: Adely practices a type of ice magic that appears to be a takeover magic due to her bloodline. In reality she actually emits ice around her body to create artificial limbs and exo-skeletal armor. As she trains harder in her magic the more ice changes over her body when using her spells. It uses a combination of offensive and defensive with minor utility abilities.

    Adly uses it to create claws primarily as well as sense heat and cold around her in a certain area (Explained in UA) She uses quick claws to slash at her opponents as well as create ice to create cushions for her impacts when getting hit. She has few ranged abilities but she tries not to rely on them due to her impairment of blindness. She uses the ice to also numb the pain when she is using her magic but it prevents her from knowing how much damage has been done to her.
    Strengths:
    -Heavy strength increases and defenses
    Weaknesses:
    - Takes 25% more damage from fire based spells
    - Unable to tell how hurt she is when using her magic.
    Lineage:
    Musashi's Descent:

    Musashi's Descent:
    Description: Musashi was a legendary swordsman of the east who was also nicknamed the The Heaven and Earth Swordsman because of his spectacular swords attacks and combos that he performs with his two swords. Blessed with speed,lightning fast reflex and unfathomable agility, he was swordsman without match on the battle ground. Eventually, Musashi settled down, found a pretty woman, married her, and had children. Musashi would tell them his great tales of his battles and powers, and the children also wanted to be the exact same way; the end result was that Musashi ended up teaching his children his fighting techniques and trained them ruthlessly to become exactly like him. This became a family tradition, and it's still as good as when Musashi first developed it.
    Ability: This ability grants the user great speed and lightning fast reflex. The user's speed is increased by a factor of 50%.
    Usage: Speed and lightning fast reflex is passive.

    Unique Abilities:
    - Thermal Sense: She trained herself to sense the temperatures around her so that she is not completely impaired by her blindness. (D rank up to 20 meters distance sense)
    - Pain suppression: While in combat the magic kicks in an ice based pain suppression to keep the caster from fainting from too much pain.
    - Damage Reduction: The caster has a natural 20% damage reduction (excluding fire based attacks)

    Spells:

    D rank:


    Name: Ice Talons
    Rank: D
    Type: Ice Offensive/defensive
    Duration: 3
    Cooldown:4
    Description: The caster creates 5 inch long claws and gloves that go down to the middle of her forearm made of ice. The claws deal 25% D rank damage each strike they make as well as act as a shield for 2 D rank damage) The claws themselves freeze any water they touch. (Though spells blocked by them still do damage)
    Strengths:
    - When claws slash water (excluding spells of a higher rank) they freeze. (Damage is still applied)
    - Blocks up to 2 D rank worth of spell damage.
    Weaknesses:
    - Takes double damage from fire spells.
    - If the ice hits a shield that can take 4 hits of D rank or more (In total) the claws will shatter and end the spell early.
    - If the spell shatters early the caster loses the pain suppression in her arms.


    Name: Frost breath
    Rank: D
    Type: Ice Offensive
    Duration:Instant
    Cooldown: 3
    Description: The caster breathes a cone of cold in front of her slowing and dealing damage to those in front of her. The cone itself is 5 feet wide and ten feet long.
    Strengths:
    - Slows whatever is in front of her in a 5 foot wide and 10 foot long cone by 20%
    Weaknesses:
    - The caster must take a deep breath before releasing the cone of cold.
    - Fire and wind magic can cancel the cone straight out in a direct attack


    Name: Icy Flow
    Rank: D
    Type: Ice Utility
    Duration: 2
    Cooldown:3
    Description:  The caster freezes water under her feet to allow her to walk on water and increase movement speed by 25%
    Strengths:
    - Allows the caster to move 25% faster
    - Allows the wearer to walk on water.
    Weaknesses:
    -If the caster stands still for one post they will freeze themselves to the floor.
    - Fire spells will dispell this if hit near.
    - Causes the caster to slide when trying to stop, maybe causing her to crash.


    Name: Shatterlance
    Rank: D
    Type: Ice Offensive
    Duration: 2(Or until fully shattered)
    Cooldown: 3
    Description: The caster turns her right arm into a long ice spear that break off by 2 feet each time it makes impact. The lance does 25% damage(The spear itself is 10 feet long.) When shattering it deals 50% spell damage with the splinters to whatever is behind what is hit.
    Strengths:
    - Extends casters reach by 10ft.
    Weaknesses:
    - Double length lost against flame based spells/abilities.
    - May hit allies if the caster is fighting in close quarters.
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    ___________________________________________________________________

    Now she knows she'll never be afraid


    Directory

    Golden Lacrima until 3/25/2019



      Current date/time is 27th May 2018, 2:50 am