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    Universal Requip Magic

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    Aeon Kendrix

    Player -
    Lineage : None
    Position : None
    Posts : 23
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 150

    Character Sheet
    Character Name: Aeon Kendrix
    Primary Magic: Universal Requip Magic
    Secondary Magic: TBD

    Universal Requip Magic

    Post by Aeon Kendrix on Fri 19 Jan - 20:18

    Magic
    Primary Magic: Universal Requip Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip magic is essentially a type of holder magic that allows the user to store items in a pocket dimension that they can summon at any time. This is especially useful during combat as it provides a high level of flexibility against a variety of foes. Some users of Requip magic choose to summon different types of clothing while others prefer to summon different types of weapons.

    Aeon uses a type of Requip magic known as Universal Requip Magic. This is essentially just like any other kind of Requip magic only it allows her to use a more diverse variety of clothing and weapons. She has been trained for years in a variety of different fighting styles, weapons and armors, making this kind of magic a perfect fit for her. Her weapons and armor are as flexible as she is

    Strengths:
    • Adaptability & Versatility – This kind of Requip magic is diverse, summoning a variety of different weapons and armors. Because of this, the user can summon specific items for certain situations, allowing the user to adapt against many different types of foes and numbers.

    Weaknesses:
    • Item Destruction - When the armor or weapons have been destroyed, Aeon can’t use them again until they have been repaired (or a new thread is started).
    • No Mana – Armors and weapons cannot be summoned without magic, if Aeon runs out of mana she is left completely defenseless.


    Lineage: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.

    Unique Abilities:

    • Mana Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in her max mana.
    • Magic & Speed Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 30% in both movements speed and spell damage.
    • Strength & Resistance Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 30% in both physical strength and resistance.
    • Health Training - Considering she has been training this form of Requip since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in health.


    -----------------------------------------------------------------------------------------------------------

    D-RANK SPELLS:

    Flametongue:

    Name: Flametongue
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a one handed sword engulfed with flames. The weapon itself can deal up to 7 points of damage and can withstand up to 50 points of damage as well as piercing.
    Passive:
    • 50% increase to physical damage due to flames.

    Active:
    • N/A

    Strengths:
    • Fire Element – The blade is engulfed in flames and has an advantage over those who are weak to the fire element.

    Weaknesses:
    • No Defense – This weapon is strictly offensive and has no defensive attributes.
    • Limited Bullet – This sword is weak against the water and takes an additional 50% damage from this element.


    Wyvern Lance:

    Name: Wyvern Lance
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a lance believed to have been crafted from the skin and bones of a wyvern. This weapon is primarily used in close quarters but can also be used to propel the use into a high jump. The weapon itself causes piercing damage.
    Passive:
    • Increases physical strength by 50%.

    Active:
    • Using the lance to propel the caster into the air, the user wields the lance firmly and uses the momentum to drop from the sky with the blade edge of the lance facing down. The caster is propelled 60 meters in the air, the propel speed and drop speed moving at 45 meters per second. It deals 20 HP when hit by the blade. [Instant / 2 Post Cooldown]

    Strengths:
    • Strength Buff – Increases the physical strength by 50% to deal more damage to the target.

    Weaknesses:
    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes, leaving the caster open to attack.


    Nightmare Demon Armor:

    Name: Nightmare Demon Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be crafted from the essence of a demon. This armor allows the user to fly at user rank speed and can absorb up to 10% damage from spells and attacks of the darkness element equal or lower rank.
    Passive:
    • This armor allows the user to fly at user rank speed and can absorb up to 10% damage from spells and attacks of the darkness element equal or lower rank.

    Active:
    • Extreme Speed – The caster’s movement speed is increased by 50% for the duration of 1 post with a cool down of 2 posts.

    Strengths:
    • Darkness Absorption – This armor absorbs all form of the darkness element and lessens the damage from this element by 10%.

    Weaknesses:
    • No Damage – This armor is strictly evasive and defensive. It isn’t really used for fighting and therefore is useless in dispatching enemies.  
    • Holy Weakness – This armor is weak against the Holy/Light element and takes an additional 50% more damage from this element.


    Samurai Armor:

    Name: Guardian Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be passed down through generations of samurai. The armor is made out of lightweight steel which gives the caster an increase in defense but still providing maneuverability without slowing them down.
    Passive:
    • Speed Buff - Increases movement speed by 50%.

    Active:
    • N/A

    Strengths:
    • Speed Buff – Increases movement speed by 50% to lessen the damage taken.

    Weaknesses:
    • No Element – This armor does not have an elemental attribute therefore has no upper hand against targets who use elements to fight.
    • This armor has now active ability to use against targets and therefore requires the aid of a weapon.

    -----------------------------------------------------------------------------------------------------------

    C-Rank Spells:

    Ying & Yang:

    Name: Ying & Yang
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description:Summons forth two katana that have been passed down through generations of samurai. They are perfectly weighted and sleek, the two blades supporting each other in every single way. They are made of a lightweight metal that allows for swift strikes and maneuverability but more importantly allows them to be used with one another as a dual wielded weapon. The blades can deal up to 14 points of damage each as well as piercing and can withstand up to 50 points of damage.
    Passive:
    • N/A

    Active:
    • Cross Blade – Crossing the blades over each other and slicing forward, a blast of non-elemental energy is fired out in the shape of an X. Traveling up to 120 meters away at 90 meters per second at a single target.

    Strengths:
    • Two Blades – These blades come as a set, using two swords in combat at once gives and advantage over multiple targets.

    Weaknesses:
    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes.


    Blazefire Saber:

    Name: Blazefire Saber
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Summons forth a mechanical saber that can convert to a gun. The weapon itself can deal up to 14 points of damage and can withstand up to 50 points of damage. As the gun, the bullets can travel up to 90 meters per second and can reach up to 120 meters away. The gun is loaded with 15 bullets and can only be reloaded once per thread. Both the blade itself and the bullets cause piercing damage. The bullets themselves cause 14 HP per bullet and caps at two bullets per person, equaling a max of 28 HP of damage.
    Passive:
    • Can convert between a blade form and a gun form for versatility.

    Active:
      N/A

    Strengths:
    • Versatile – The blade is used for close range combat while the gun is used for long range combat, allowing the user to switch on the fly against a variety of targets.

    Weaknesses:
    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • Limited Bullet – The gun only has twenty bullets and when these bullets are used up, the gun becomes useless until a new thread.


    Guardian Armor:

    Name: Guardian Armor
    Rank: C
    Type: Armor
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Summons forth an armor designed for increased movements speed and physical strength.
    Passive:
    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Active:
    • N/A

    Strengths:
    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Weaknesses:
    • No Element – This armor does not have an elemental attribute and therefore has no defensive properties against targets who use element.
    • No Active – This armor has no active ability.


    Last edited by Aeon Kendrix on Wed 7 Feb - 17:56; edited 7 times in total


    ___________________________________________________________________
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    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 901
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 1st Generation - Fire Dragon Slayer
    Secondary Magic:

    Re: Universal Requip Magic

    Post by Aura on Sun 28 Jan - 6:17

    Hey Aeon, my apologies for having to wait so long for your grading, so I'll get cracking right away.
    Any notes or things in need of changing/adding will be in This trippin' color.


    Grading:
    @Aeon Kendrix wrote:Magic
    Primary Magic: Universal Requip Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip magic is essentially a type of holder magic that allows the user to store items in a pocket dimension that they can summon at any time. This is especially useful during combat as it provides a high level of flexibility against a variety of foes. Some users of Requip magic choose to summon different types of clothing while others prefer to summon different types of weapons.

    Aeon uses a type of Requip magic known as Universal Requip Magic. This is essentially just like any other kind of Requip magic only it allows her to use a more diverse variety of clothing and weapons. She has been trained for years in a variety of different fighting styles, weapons and armors, making this kind of magic a perfect fit for her. Her weapons and armor are as flexible as she is

    Strengths:

    • Adaptability & Versatility – This kind of Requip magic is diverse, summoning a variety of different weapons and armors. Because of this, the user can summon specific items for certain situations, allowing the user to adapt against many different types of foes and numbers.


    Weaknesses:

    • Item Destruction - When the armor or weapons have been destroyed, Aeon can’t use them again until they have been repaired (or a new thread is started).
    • No Mana – Armors and weapons cannot be summoned without magic, if Aeon runs out of mana she is left completely defenseless.


    Lineage: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.

    Unique Abilities:

    • Mana Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in her max mana.
    • Magic & Speed Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 15% in both movements speed and spell damage. This percentage is raised by 5% for each rank she level's up.
      Due to permanently buffing two things rather than one I'll have to ask you to lower the starting number to 5%, unless you wish to drop either speed or magical damage, in which case you can keep the number currently stated.
    • Strength & Endurance Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 15% in both physical strength and endurance. This percentage is raised by 5% for each rank she level's up.
      Endurance isn't used as a stat, so I'll have to ask you to remove it.


    Spells:

    Blazefire Saber:

    Name: Blazefire Saber
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 2 posts Your cooldown always has to last longer than your duration, so please change this accordingly.
    Description: Summons forth a mechanical saber that can convert to a gun. The weapon itself can deal up to 7 points of damage and can withstand up to 50 points of damage. As the gun, the bullets can travel up to 45 meters per second and can reach up to 60 meters away. The gun is loaded with 10 bullets and can only be reloaded once per thread. Both the blade itself and the bullets cause piercing damage. How much damage dors each bullet do? You also miss an active for this weapon.
    Passive:

    • Can convert between a blade form and a gun form for versatility.

    Strengths:

    • Versatile – The blade is used for close range combat while the gun is used for long range combat, allowing the user to switch on the fly against a variety of targets.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • Limited Bullet – The gun only has twenty bullets and when these bullets are used up, the gun becomes useless until a new thread.


    Wyvern Lance:

    Name: Wyvern Lance
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 2 posts As above, cooldown must last longer than duration.
    Description: Summons forth a lance believed to have been crafted from the skin and bones of a wyvern. This weapon is primarily used in close quarters but can also be used to propel the use into a high jump. The weapon itself causes piercing damage.
    Passive:

    • Increases physical strength by 50%.

    Active:

    • Using the lance to propel the caster into the air, the user wields the lance firmly and uses the momentum to drop from the sky with the blade edge of the lance facing down. The caster is propelled 60 meters in the air, the propel speed and drop speed moving at 45 meters per second. If this active does damage, how much damage will it do exactly? Also note your active needs a duration/cooldown.

    Strengths:

    • Strength Buff – Increases the physical strength by 50% to deal more damage to the target.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes, leaving the caster open to attack.


    Nightmare Demon Armor:

    Name: Nightmare Demon Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 2 posts As above, cooldown must last longer than duration.
    Description: Summons forth an armor believed to be crafted from the essence of a demon. This armor allows the user to fly up to 60 meters into the air at speeds of 45 meters per second. The ability to fly is actually seen as a passive for this armor,
    thus cannot be put in your description.

    Passive:

    • Absorbs all forms of the Darkness Element. All forms of the Darkness element would also mean every spell cast at you, which is too overpowered, especially as passive. Altering it to reduce the damage taken from the darkness element (spells up to your weapon's rank in case of PvP) however is a good alternative.

    Active:

    • Extreme Speed – The caster’s movement speed is increased by 50% for the duration of 1 post with a cool down of 2 posts.

    Strengths:

    • Darkness Absorption – This armor absorbs all form of the darkness element and cannot be harmed by this element.

    Weaknesses:

    • No Damage – This armor is strictly evasive and defensive. It isn’t really used for fighting and therefore is useless in dispatching enemies.  
    • Holy Weakness – This armor is weak against the Holy/Light element and takes an additional 50% more damage from this element.


    Guardian Armor:

    Name: Guardian Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 2 posts As above, cooldown must last longer than duration.
    Description: Summons forth an armor designed for increased movements speed and physical strength.
    Passive:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Active:

    • N/A

    Strengths:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

     Weaknesses:

    • No Element – This armor does not have an elemental attribute and therefore has no defensive properties against targets who use element.
    • No Active – This armor has no active ability.



    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 901
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 1st Generation - Fire Dragon Slayer
    Secondary Magic:

    Re: Universal Requip Magic

    Post by Aura on Sun 28 Jan - 7:24

    Approved:
    @Aeon Kendrix wrote:Magic
    Primary Magic: Universal Requip Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip magic is essentially a type of holder magic that allows the user to store items in a pocket dimension that they can summon at any time. This is especially useful during combat as it provides a high level of flexibility against a variety of foes. Some users of Requip magic choose to summon different types of clothing while others prefer to summon different types of weapons.

    Aeon uses a type of Requip magic known as Universal Requip Magic. This is essentially just like any other kind of Requip magic only it allows her to use a more diverse variety of clothing and weapons. She has been trained for years in a variety of different fighting styles, weapons and armors, making this kind of magic a perfect fit for her. Her weapons and armor are as flexible as she is

    Strengths:

    • Adaptability & Versatility – This kind of Requip magic is diverse, summoning a variety of different weapons and armors. Because of this, the user can summon specific items for certain situations, allowing the user to adapt against many different types of foes and numbers.


    Weaknesses:

    • Item Destruction - When the armor or weapons have been destroyed, Aeon can’t use them again until they have been repaired (or a new thread is started).
    • No Mana – Armors and weapons cannot be summoned without magic, if Aeon runs out of mana she is left completely defenseless.


    Lineage: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.

    Unique Abilities:

    • Mana Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in her max mana.
    • Magic & Speed Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 5% in both movements speed and spell damage. This percentage is raised by 5% for each rank she level's up.
    • Strength & Resistance Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 5% in both physical strength and resistance. This percentage is raised by 5% for each rank she level's up.


    Spells:

    Blazefire Saber:

    Name: Blazefire Saber
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a mechanical saber that can convert to a gun. The weapon itself can deal up to 7 points of damage and can withstand up to 50 points of damage. As the gun, the bullets can travel up to 45 meters per second and can reach up to 60 meters away. The gun is loaded with 10 bullets and can only be reloaded once per thread. Both the blade itself and the bullets cause piercing damage. The bullets themselves cause 7 HP per bullet and caps at two bullets per person, equaling a max of 14 HP of damage.
    Passive:

    • Can convert between a blade form and a gun form for versatility.

    Active:

      N/A

    Strengths:

    • Versatile – The blade is used for close range combat while the gun is used for long range combat, allowing the user to switch on the fly against a variety of targets.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • Limited Bullet – The gun only has twenty bullets and when these bullets are used up, the gun becomes useless until a new thread.


    Wyvern Lance:

    Name: Wyvern Lance
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a lance believed to have been crafted from the skin and bones of a wyvern. This weapon is primarily used in close quarters but can also be used to propel the use into a high jump. The weapon itself causes piercing damage.
    Passive:

    • Increases physical strength by 50%.

    Active:

    • Using the lance to propel the caster into the air, the user wields the lance firmly and uses the momentum to drop from the sky with the blade edge of the lance facing down. The caster is propelled 60 meters in the air, the propel speed and drop speed moving at 45 meters per second. It deals 20 HP when hit by the blade. [Instant / 2 Post Cooldown]

    Strengths:

    • Strength Buff – Increases the physical strength by 50% to deal more damage to the target.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes, leaving the caster open to attack.


    Nightmare Demon Armor:

    Name: Nightmare Demon Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be crafted from the essence of a demon. This armor allows the user to fly up to 60 meters into the air at speeds of 45 meters per second.
    Passive:

    • This armor allows the user to fly up to 60 meters into the air at speeds of 45 meters per second and can absorb up to 10% damage from spells and attacks of the darkness element.

    Active:

    • Extreme Speed – The caster’s movement speed is increased by 50% for the duration of 1 post with a cool down of 2 posts.

    Strengths:

    • Darkness Absorption – This armor absorbs all form of the darkness element and cannot be harmed by this element.

    Weaknesses:

    • No Damage – This armor is strictly evasive and defensive. It isn’t really used for fighting and therefore is useless in dispatching enemies.  
    • Holy Weakness – This armor is weak against the Holy/Light element and takes an additional 50% more damage from this element.


    Guardian Armor:

    Name: Guardian Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor designed for increased movements speed and physical strength.
    Passive:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Active:

    • N/A

    Strengths:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Weaknesses:

    • No Element – This armor does not have an elemental attribute and therefore has no defensive properties against targets who use element.
    • No Active – This armor has no active ability.




    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Lester Drynedi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player -
    Lineage : Vengeful Treant
    Position : Rising Star #5 (Ami's Hurricane)
    Posts : 291
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ezra Aurence
    Experience : 525
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    Re: Universal Requip Magic

    Post by Lester Drynedi on Sun 4 Feb - 14:53

    Unlocked and moved at users request

    ❀:
    @Aeon Kendrix wrote:Magic
    Primary Magic: Universal Requip Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip magic is essentially a type of holder magic that allows the user to store items in a pocket dimension that they can summon at any time. This is especially useful during combat as it provides a high level of flexibility against a variety of foes. Some users of Requip magic choose to summon different types of clothing while others prefer to summon different types of weapons.

    Aeon uses a type of Requip magic known as Universal Requip Magic. This is essentially just like any other kind of Requip magic only it allows her to use a more diverse variety of clothing and weapons. She has been trained for years in a variety of different fighting styles, weapons and armors, making this kind of magic a perfect fit for her. Her weapons and armor are as flexible as she is

    Strengths:

    • Adaptability & Versatility – This kind of Requip magic is diverse, summoning a variety of different weapons and armors. Because of this, the user can summon specific items for certain situations, allowing the user to adapt against many different types of foes and numbers.


    Weaknesses:

    • Item Destruction - When the armor or weapons have been destroyed, Aeon can’t use them again until they have been repaired (or a new thread is started).
    • No Mana – Armors and weapons cannot be summoned without magic, if Aeon runs out of mana she is left completely defenseless.


    Lineage: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.

    Unique Abilities:

    • Mana Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in her max mana.
    • Magic & Speed Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 5% in both movements speed and spell damage. This percentage is raised by 5% for each rank she level's up.
    • Strength & Resistance Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 5% in both physical strength and resistance. This percentage is raised by 5% for each rank she level's up.


    Spells:

    Blazefire Saber:

    Name: Blazefire Saber
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a mechanical saber that can convert to a gun. The weapon itself can deal up to 7 points of damage and can withstand up to 50 points of damage. As the gun, the bullets can travel up to 45 meters per second and can reach up to 60 meters away. The gun is loaded with 10 bullets and can only be reloaded once per thread. Both the blade itself and the bullets cause piercing damage. The bullets themselves cause 7 HP per bullet and caps at two bullets per person, equaling a max of 14 HP of damage.
    Passive:

    • Can convert between a blade form and a gun form for versatility.

    Active:

      N/A

    Strengths:

    • Versatile – The blade is used for close range combat while the gun is used for long range combat, allowing the user to switch on the fly against a variety of targets.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • Limited Bullet – The gun only has twenty bullets and when these bullets are used up, the gun becomes useless until a new thread.


    Wyvern Lance:

    Name: Wyvern Lance
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a lance believed to have been crafted from the skin and bones of a wyvern. This weapon is primarily used in close quarters but can also be used to propel the use into a high jump. The weapon itself causes piercing damage.
    Passive:

    • Increases physical strength by 50%.

    Active:

    • Using the lance to propel the caster into the air, the user wields the lance firmly and uses the momentum to drop from the sky with the blade edge of the lance facing down. The caster is propelled 60 meters in the air, the propel speed and drop speed moving at 45 meters per second. It deals 20 HP when hit by the blade. [Instant / 2 Post Cooldown]

    Strengths:

    • Strength Buff – Increases the physical strength by 50% to deal more damage to the target.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes, leaving the caster open to attack.


    Nightmare Demon Armor:

    Name: Nightmare Demon Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be crafted from the essence of a demon. This armor allows the user to fly up to 60 meters into the air at speeds of 45 meters per second.
    Passive:

    • This armor allows the user to fly up to 60 meters into the air at speeds of 45 meters per second and can absorb up to 10% damage from spells and attacks of the darkness element.

    Active:

    • Extreme Speed – The caster’s movement speed is increased by 50% for the duration of 1 post with a cool down of 2 posts.

    Strengths:

    • Darkness Absorption – This armor absorbs all form of the darkness element and cannot be harmed by this element.

    Weaknesses:

    • No Damage – This armor is strictly evasive and defensive. It isn’t really used for fighting and therefore is useless in dispatching enemies.  
    • Holy Weakness – This armor is weak against the Holy/Light element and takes an additional 50% more damage from this element.


    Guardian Armor:

    Name: Guardian Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor designed for increased movements speed and physical strength.
    Passive:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Active:

    • N/A

    Strengths:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Weaknesses:

    • No Element – This armor does not have an elemental attribute and therefore has no defensive properties against targets who use element.
    • No Active – This armor has no active ability.



    ___________________________________________________________________

    BANK ❀ BIOGRAPHY ❀ MAGIC
    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2293
    Guild : Black Rose [GM]
    Cosmic Coins : 63
    Dungeon Tokens : 0
    Age : 20
    Mentor : Alice
    Experience : 729,872.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: Universal Requip Magic

    Post by Izayuki on Tue 6 Feb - 21:50

    Hello Aeon! My name is Izayuki, and I will be grading your magic. (:

    I love this requip you have! There are a few edits needed that I have listed for you in this lovely color. Please make the corrections and bump once you have finished! ^o^

    If you have any questions, please do not hesitate to PM me. c: Thank you!


    Spoiler:
    @Aeon Kendrix wrote:
    Magic
    Primary Magic: Universal Requip Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip magic is essentially a type of holder magic that allows the user to store items in a pocket dimension that they can summon at any time. This is especially useful during combat as it provides a high level of flexibility against a variety of foes. Some users of Requip magic choose to summon different types of clothing while others prefer to summon different types of weapons.

    Aeon uses a type of Requip magic known as Universal Requip Magic. This is essentially just like any other kind of Requip magic only it allows her to use a more diverse variety of clothing and weapons. She has been trained for years in a variety of different fighting styles, weapons and armors, making this kind of magic a perfect fit for her. Her weapons and armor are as flexible as she is

    Strengths:

    • Adaptability & Versatility – This kind of Requip magic is diverse, summoning a variety of different weapons and armors. Because of this, the user can summon specific items for certain situations, allowing the user to adapt against many different types of foes and numbers.

    Weaknesses:

    • Item Destruction - When the armor or weapons have been destroyed, Aeon can’t use them again until they have been repaired (or a new thread is started).
    • No Mana – Armors and weapons cannot be summoned without magic, if Aeon runs out of mana she is left completely defenseless.


    Lineage: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.

    Unique Abilities:

    • Mana Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in her max mana.
    • Magic & Speed Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 5% in both movements speed and spell damage. This percentage is raised by 5% for each rank she level's up. Please cap this at 35% for both, as per the buff rules. If you want, you may go ahead and have both be a flat buff of 30%, at at B rank increase them to 35%.
    • Strength & Resistance Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 5% in both physical strength and resistance. This percentage is raised by 5% for each rank she level's up. Same as above. Cap these at 35%, or make them a solid 30% for now.
    • Health Training - Considering she has been training this form of Requip since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 5% in health. This percentage is raised by 5% for each rank she level’s up. Cap this at 30% please, or just have a solid 25% buff for now that you can increase to 30% at A rank.


    -----------------------------------------------------------------------------------------------------------

    Signature Spells:

    Name: Omni Strike
    Rank: C
    Type: Offensive
    Duration: Instant
    Cooldown: N/A
    Description: Summons forth every single weapon in the caster’s arsenal and strikes at the target with each weapon once. Each strike that hits deals 14 points of damage and pierces. This needs more details. If you are summoning seven weapons at C rank, and are aiming for them to hit at C rank speed and in C rank range, this needs to have a short duration and a cooldown. If it is not what I described, please add the necessary details so it can be properly graded and balanced. ^^
    Passive:

    • N/A

    Active:

    • N/A

    Strengths:

    • Impressive Damage – Because each weapon deals up to 14 points of damage, this spell had a chance to deal a lot of damage to a single target when they are hit multiple times.

    Weaknesses:

    • No Defense – This weapon is strictly offensive and has no defensive attributes.
    • No Element – This armor does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.


    -----------------------------------------------------------------------------------------------------------

    D-RANK SPELLS:

    Flametongue:

    Name: Flametongue
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a one handed sword engulfed with flames. The weapon itself can deal up to 7 points of damage and can withstand up to 50 points of damage as well as piercing.
    Passive:

    • 50% increase to physical damage due to flames.

    Active:

    • N/A

    Strengths:

    • Fire Element – The blade is engulfed in flames and has an advantage over those who are weak to the fire element.

    Weaknesses:

    • No Defense – This weapon is strictly offensive and has no defensive attributes.
    • Limited Bullet – This sword is weak against the water and takes an additional 50% damage from this element.


    Wyvern Lance:

    Name: Wyvern Lance
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a lance believed to have been crafted from the skin and bones of a wyvern. This weapon is primarily used in close quarters but can also be used to propel the use into a high jump. The weapon itself causes piercing damage.
    Passive:

    • Increases physical strength by 50%.

    Active:

    • Using the lance to propel the caster into the air, the user wields the lance firmly and uses the momentum to drop from the sky with the blade edge of the lance facing down. The caster is propelled 60 meters in the air, the propel speed and drop speed moving at 45 meters per second. It deals 20 HP when hit by the blade. [Instant / 2 Post Cooldown]

    Strengths:

    • Strength Buff – Increases the physical strength by 50% to deal more damage to the target.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes, leaving the caster open to attack.


    Nightmare Demon Armor:

    Name: Nightmare Demon Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be crafted from the essence of a demon. This armor allows the user to fly up to 60 meters into the air at speeds of 45 meters per second.
    Passive:

    • This armor allows the user to fly up to 60 meters into the air at speeds of 45 meters per second and can absorb up to 10% damage from spells and attacks of the darkness element. This is single target range. Moving at those speeds is almost impossible unless it is a high rank instant movement spell, such as a teleport or dash. I suggest just adding the ability you can fly (no range necessary since the only effect is being airborne, and remove the speed. You will move at user rank speed. Specify the damage absorption is for spells and attacks of equal or lower rank. Please specify this for the spell description too. (:

    Active:

    • Extreme Speed – The caster’s movement speed is increased by 50% for the duration of 1 post with a cool down of 2 posts.

    Strengths:

    • Darkness Absorption – This armor absorbs all form of the darkness element and cannot be harmed by this element.

    Weaknesses:

    • No Damage – This armor is strictly evasive and defensive. It isn’t really used for fighting and therefore is useless in dispatching enemies.  
    • Holy Weakness – This armor is weak against the Holy/Light element and takes an additional 50% more damage from this element.


    Samurai Armor:

    Name: Guardian Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be passed down through generations of samurai. The armor is made out of lightweight steel which gives the caster an increase in defense but still providing maneuverability without slowing them down.
    Passive:

    • Resistance Buff - Increases resistance by 50%. Flat resistance buff overall is 50% for passives. I recommend you change this to another stat buff. ^^

    Active:

    • N/A

    Strengths:

    • Resistance Buff – Increases resistance by 50% to lessen the damage taken. Same as above.

    Weaknesses:

    • No Element – This armor does not have an elemental attribute therefore has no upper hand against targets who use elements to fight.
    • This armor has now active ability to use against targets and therefore requires the aid of a weapon.


    -----------------------------------------------------------------------------------------------------------

    C-Rank Spells:

    Ying & Yang:

    Name: Ying & Yang
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description:Summons forth two katana that have been passed down through generations of samurai. They are perfectly weighted and sleek, the two blades supporting each other in every single way. They are made of a lightweight metal that allows for swift strikes and maneuverability but more importantly allows them to be used with one another as a dual wielded weapon. The blades can deal up to 14 points of damage each as well as piercing and can withstand up to 50 points of damage.
    Passive:

    • N/A

    Active:

    • Cross Blade – Crossing the blades over each other and slicing forward, a blast of non-elemental energy is fired out in the shape of an X. Traveling up to 120 meters away at 90 meters per second at a single target.

    Strengths:

    • Two Blades – These blades come as a set, using two swords in combat at once gives and advantage over multiple targets.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes.


    Blazefire Saber:

    Name: Blazefire Saber
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Summons forth a mechanical saber that can convert to a gun. The weapon itself can deal up to 14 points of damage and can withstand up to 50 points of damage. As the gun, the bullets can travel up to 90 meters per second and can reach up to 120 meters away. The gun is loaded with 15 bullets and can only be reloaded once per thread. Both the blade itself and the bullets cause piercing damage. The bullets themselves cause 14 HP per bullet and caps at two bullets per person, equaling a max of 28 HP of damage.
    Passive:

    • Can convert between a blade form and a gun form for versatility.

    Active:

      N/A

    Strengths:

    • Versatile – The blade is used for close range combat while the gun is used for long range combat, allowing the user to switch on the fly against a variety of targets.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • Limited Bullet – The gun only has twenty bullets and when these bullets are used up, the gun becomes useless until a new thread.


    Guardian Armor:

    Name: Guardian Armor
    Rank: C
    Type: Armor
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Summons forth an armor designed for increased movements speed and physical strength.
    Passive:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Active:

    • N/A

    Strengths:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Weaknesses:

    • No Element – This armor does not have an elemental attribute and therefore has no defensive properties against targets who use element.
    • No Active – This armor has no active ability.



    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Mystery ]
    avatar
    Aeon Kendrix

    Player -
    Lineage : None
    Position : None
    Posts : 23
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Experience : 150

    Character Sheet
    Character Name: Aeon Kendrix
    Primary Magic: Universal Requip Magic
    Secondary Magic: TBD

    Re: Universal Requip Magic

    Post by Aeon Kendrix on Wed 7 Feb - 17:39

    Hi Izayuki,

    Thank you for grading my new spells, etc. I chose to remove the signature spell after speaking to a few other players. I wasn't 100% feeling the spell and figured I would add one at a later date.

    Love,
    Aeon Kendrix


    ___________________________________________________________________
    Fight Theme

    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2293
    Guild : Black Rose [GM]
    Cosmic Coins : 63
    Dungeon Tokens : 0
    Age : 20
    Mentor : Alice
    Experience : 729,872.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Re: Universal Requip Magic

    Post by Izayuki on Wed 7 Feb - 19:09

    Spoiler:
    @Aeon Kendrix wrote:
    Magic
    Primary Magic: Universal Requip Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Requip magic is essentially a type of holder magic that allows the user to store items in a pocket dimension that they can summon at any time. This is especially useful during combat as it provides a high level of flexibility against a variety of foes. Some users of Requip magic choose to summon different types of clothing while others prefer to summon different types of weapons.

    Aeon uses a type of Requip magic known as Universal Requip Magic. This is essentially just like any other kind of Requip magic only it allows her to use a more diverse variety of clothing and weapons. She has been trained for years in a variety of different fighting styles, weapons and armors, making this kind of magic a perfect fit for her. Her weapons and armor are as flexible as she is

    Strengths:

    • Adaptability & Versatility – This kind of Requip magic is diverse, summoning a variety of different weapons and armors. Because of this, the user can summon specific items for certain situations, allowing the user to adapt against many different types of foes and numbers.

    Weaknesses:

    • Item Destruction - When the armor or weapons have been destroyed, Aeon can’t use them again until they have been repaired (or a new thread is started).
    • No Mana – Armors and weapons cannot be summoned without magic, if Aeon runs out of mana she is left completely defenseless.


    Lineage: Knight of Spirits
    Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
    Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
    Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.

    Unique Abilities:

    • Mana Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in her max mana.
    • Magic & Speed Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 30% in both movements speed and spell damage.
    • Strength & Resistance Training - Considering she has been training this form of Requip magic since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 30% in both physical strength and resistance.
    • Health Training - Considering she has been training this form of Requip since she was a young girl, Aeon has gone through extensive and vigorous training in order to get where she is today. With this training, she has developed a permanent increase of 25% in health.


    -----------------------------------------------------------------------------------------------------------

    D-RANK SPELLS:

    Flametongue:

    Name: Flametongue
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a one handed sword engulfed with flames. The weapon itself can deal up to 7 points of damage and can withstand up to 50 points of damage as well as piercing.
    Passive:

    • 50% increase to physical damage due to flames.

    Active:

    • N/A

    Strengths:

    • Fire Element – The blade is engulfed in flames and has an advantage over those who are weak to the fire element.

    Weaknesses:

    • No Defense – This weapon is strictly offensive and has no defensive attributes.
    • Limited Bullet – This sword is weak against the water and takes an additional 50% damage from this element.


    Wyvern Lance:

    Name: Wyvern Lance
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth a lance believed to have been crafted from the skin and bones of a wyvern. This weapon is primarily used in close quarters but can also be used to propel the use into a high jump. The weapon itself causes piercing damage.
    Passive:

    • Increases physical strength by 50%.

    Active:

    • Using the lance to propel the caster into the air, the user wields the lance firmly and uses the momentum to drop from the sky with the blade edge of the lance facing down. The caster is propelled 60 meters in the air, the propel speed and drop speed moving at 45 meters per second. It deals 20 HP when hit by the blade. [Instant / 2 Post Cooldown]

    Strengths:

    • Strength Buff – Increases the physical strength by 50% to deal more damage to the target.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes, leaving the caster open to attack.


    Nightmare Demon Armor:

    Name: Nightmare Demon Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be crafted from the essence of a demon. This armor allows the user to fly at user rank speed and can absorb up to 10% damage from spells and attacks of the darkness element equal or lower rank.
    Passive:

    • This armor allows the user to fly at user rank speed and can absorb up to 10% damage from spells and attacks of the darkness element equal or lower rank.

    Active:

    • Extreme Speed – The caster’s movement speed is increased by 50% for the duration of 1 post with a cool down of 2 posts.

    Strengths:

    • Darkness Absorption – This armor absorbs all form of the darkness element and lessens the damage from this element by 10%.

    Weaknesses:

    • No Damage – This armor is strictly evasive and defensive. It isn’t really used for fighting and therefore is useless in dispatching enemies.  
    • Holy Weakness – This armor is weak against the Holy/Light element and takes an additional 50% more damage from this element.


    Samurai Armor:

    Name: Guardian Armor
    Rank: D
    Type: Armor
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Summons forth an armor believed to be passed down through generations of samurai. The armor is made out of lightweight steel which gives the caster an increase in defense but still providing maneuverability without slowing them down.
    Passive:

    • Speed Buff - Increases movement speed by 50%.

    Active:

    • N/A

    Strengths:

    • Speed Buff – Increases movement speed by 50% to lessen the damage taken.

    Weaknesses:

    • No Element – This armor does not have an elemental attribute therefore has no upper hand against targets who use elements to fight.
    • This armor has now active ability to use against targets and therefore requires the aid of a weapon.


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    C-Rank Spells:

    Ying & Yang:

    Name: Ying & Yang
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description:Summons forth two katana that have been passed down through generations of samurai. They are perfectly weighted and sleek, the two blades supporting each other in every single way. They are made of a lightweight metal that allows for swift strikes and maneuverability but more importantly allows them to be used with one another as a dual wielded weapon. The blades can deal up to 14 points of damage each as well as piercing and can withstand up to 50 points of damage.
    Passive:

    • N/A

    Active:

    • Cross Blade – Crossing the blades over each other and slicing forward, a blast of non-elemental energy is fired out in the shape of an X. Traveling up to 120 meters away at 90 meters per second at a single target.

    Strengths:

    • Two Blades – These blades come as a set, using two swords in combat at once gives and advantage over multiple targets.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • No Defense – This weapon is strictly offensive and has no defensive attributes.


    Blazefire Saber:

    Name: Blazefire Saber
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Summons forth a mechanical saber that can convert to a gun. The weapon itself can deal up to 14 points of damage and can withstand up to 50 points of damage. As the gun, the bullets can travel up to 90 meters per second and can reach up to 120 meters away. The gun is loaded with 15 bullets and can only be reloaded once per thread. Both the blade itself and the bullets cause piercing damage. The bullets themselves cause 14 HP per bullet and caps at two bullets per person, equaling a max of 28 HP of damage.
    Passive:

    • Can convert between a blade form and a gun form for versatility.

    Active:

      N/A

    Strengths:

    • Versatile – The blade is used for close range combat while the gun is used for long range combat, allowing the user to switch on the fly against a variety of targets.

    Weaknesses:

    • No Element – This weapon does not have an elemental attribute and therefore has no upper hand against targets who use elements to fight.
    • Limited Bullet – The gun only has twenty bullets and when these bullets are used up, the gun becomes useless until a new thread.


    Guardian Armor:

    Name: Guardian Armor
    Rank: C
    Type: Armor
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Summons forth an armor designed for increased movements speed and physical strength.
    Passive:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Active:

    • N/A

    Strengths:

    • Speed & Strength Buff – Increases movement speed and physical strength by 25% each.

    Weaknesses:

    • No Element – This armor does not have an elemental attribute and therefore has no defensive properties against targets who use element.
    • No Active – This armor has no active ability.




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    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Mystery ]

      Current date/time is Sat 17 Feb - 23:05