Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    W.I.P. Desert Magic

    Alfreid
    Alfreid

    Player 
    Lineage : None
    Position : None
    Posts : 5
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Magic: Desert Magic
    Second Magic:
    Third Magic:

    In Progress W.I.P. Desert Magic

    Post by Alfreid 17th January 2018, 4:26 pm

    Primary Magic: Desert Magic
    Secondary Magic:
    Caster or Holder: Holder, the medium for the magic being a revolver.
    Description: The magic that Alfreid uses is what he calls desert magic. To many it is unsurprising this is the magic he ended up using. He as always had a love for the barren lands of the world, and his magic symbolizes that perfectly. His magic involves the control of dust and sand particles. Using his pistol, he is able to create and manipulate the grains of sand into a coherent attack or defence. He can use the pistol, almost like a conductors baton to direct the sand to where he wants, making it do as he commands. The sand can be generated from the pistol itself, or the magic's power can be increased by drawing on the environment around him. When in a desert, his powers are greatly enhanced. Additionally, in volcanic or oceanic areas, his abilities are severely hampered as he cannot draw on the environment around him for additional power.  

    When using his magic Alfreid usually relies on precision work and one on one combat. This allows him to fully focus his attacks against a single enemy, increasing its effectiveness. That isn't to say that he can't fight multiple enemies, but his personal style focuses mainly on. He uses his pistol to generate great beams of sand to cause high impact damage to his enemies. He can also create sand tornado, using the impenetrable swirl of sand trap his enemies or defend himself. Finally, he has the ability to sacrifice his body over to his magic, and allow himself to become one with the desert. This means converting his body into literal grains of sand. This can be done partially of completely, allowing him to avoid attacks, or to escape the clutches of an enemy.  

    Strengths:
    • One on one combat: Most of Alfried's attacks are focused on attacking or defending against a single combatant, giving him an advantage in this.


    (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. Remember to separate each individually and bullet point them!)
    Weaknesses: (What are the weaknesses of your magic? List all weaknesses possible, if the magic requires channeling -time- to use, able to hit self or allies, drains life if used, etc, list it. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them.)
    Lineage: Lucifer's Aura
    Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration: (How long does the spell last?)
    Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name: (Name of the Spell )
    Rank: (What rank is your spell or spells?? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells: (What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

      Current date/time is 28th March 2024, 8:29 am