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    Oceanic Summoning

    Noel Astra
    Noel Astra

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 55
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Oceanic Summoning Empty Oceanic Summoning

    Post by Noel Astra 16th January 2018, 1:45 pm


    M  A  G  I  C

    Oceanic Summoning Giphy
    Primary Magic:
    Oceanic Summoning

    Secondary Magic:
    N/A

    Caster or Holder:
    Holder, Summoning

    Description:
    The underwater world is truly a masterpiece that not many get to actively admire. Hundreds upon thousand different species can be found underneath the waves, and Quinn knows about nearly every single one of them.

    Summoning magic isn't something known to be extremely common. It can be found all around the realm in various different shapes and forms. Each summoner has their own way of interacting and bringing forth their creatures, Quinn personally utilizing a special ring that is essentially the embodiment of his everlasting interest in marine life.

    Quinn's special ring works a bit like celestial summoning, but instead of using keys to release the creatures, Quinn only needs his ring to do so. Said ring is both an entrance and an exit of an artificial/magical alternate dimension that is said to be filled by an ideal world for every creature he 'stores' in it. This dimension has been filled up by his ancestors for a very long time, allowing it to have essentially become self-sufficient. It's a safe place for these creatures to safely raise children, making it the perfect way to preserve nature's beauties.

    Oceanic summoning is based around the flora and fauna found underwater, the emphasis being on the actual sea creatures. By opening temporary gateways, Quinn can temporarily release anything within the dimension into the real world to fulfill various tasks. There's immense variety between the types of creatures stored in the ring, some being extremely aggressive and dangerous while others are merely small cuddle-buddies. There is a decent balance kept between offense, defense and support/utility, though Quinn secretly likes the defensive and supportive creatures better as they tend to be less terrifying.

    As mentioned before, Quinn can release anything from the dimension he has, including the various plants and interesting pieces of landscape. This, however, is merely a small addition that is often used to either support his creatures or to defend himself when he somehow can't call forth his creatures.

    Water is obviously very important, considering the majority of the creatures and plants Quinn possesses can't actually live very long without the light embrace of the liquid. This is why most summons are permanently surrounded by a thin layer of water that moves around with them. This essentially gives various fish and other underwater creatures the ability to seemingly 'swim' in the air, while they're actually just swimming in a moving body of water.

    While Quinn can't really control the fluid, he does have the ability to conjure it from his controlled dimension via spells, letting out large or small amounts of water at the same time to aid him in certain situations. This does not have much of a use in battle, but it's definitely not impossible.

    Quinn himself isn't really good at combat due to him barely having participated in it. Luckily, he has his summons to do the work for him. After a quick observation of the battle, Quinn can choose any creature he has befriended to take care of the situation in his stead. The young boy utilizes his minor control over plants and water to back them up if necessary, usually staying at a safe distance. His ability to summon does make him a very versatile asset to a team, being able to fulfill both the role of offense, defense and support.

    Strengths:


    • High variety between summons, thus more capable of taking care of various different situations.
    • Great for protecting endangered species as they can be kept within the dimension.
    • Access to Immobilizing and stunning effects through both summons and plants.
    • Some summons and plants utilize toxins that can be offensively used.
    • Minor water manipulation which could create an advantage when fighting against fire-based threats.


    Weaknesses:


    • Relies a lot on summons, so taking them out makes Quinn vulnerable.
    • Some more dangerous summons can accidentally harm Quinn or his allies.
    • Water mages can often manipulate the water around Quinn's creatures, which can result in quite drastic results.
    • His creatures can only respond through body movements, so communication can sometimes be a little difficult.
    • Some fish cannot be used at extremely low or high temperatures. It's quite hard to have a jellyfish happily float around a volcano, for example.
    • Requires the ring to summon or use any magic.



    Lineage:
    Eagle Vision:

    Unique Abilities:


    • Simple Communication:
      Due to Quinn's 'little friends' all not being capable of speech, they can only react through body movement. It would also not be possible for them to understand their caretaker, but thankfully the ring does give the ability for everything that Quinn says to be understood by any underwater creature, including those that aren't in his dimension. He can also speak to them telepathically, but only within a certain range (user ranked// Burst range). However, his creatures can not even telepathically respond to him, they merely hear what he has to say. Currently, Simple Communication is limited to a 30 meter radius.

    • Non-Combative summoning:
      The ring's dimension most definitely doesn't just carry highly dangerous and magical fish, it's also home to hundreds of little fish that were put inside for the sake of safety in one way or another. Quinn can passively call forth a various amount of sea creatures that aren't any taller than 15 cm at max. He can summon as many as he wants, though he does sacrifice 1% of his mana for every 15 fish. This cannot be used in combat, and Quinn's fish will instantly flee the moment a fight breaks out.

    • Under the sea:
      Quinn's summons passively gain a 25% boost in speed and power upon being underwater. It's their natural habitat after all.

    • Caretaker's Touch:
      Perseverance and conservation of the world beneath the waves, the primary function and reason why this magic even exists. Caretaker's Touch is essentially the embodiment of the everlasting care and love the wielder of this ring has for its creatures.

      This ability can be activated by touching one of his summoned creatures, a faint blue hue surrounding his hands while he does so. Even the slightest physical contact will cause the faint glow to temporarily surround the friendly familiar, instantly recovering health equal to user ranked damage. This ability has a 3 post cooldown.




    Signature spells

    Aquascaping:
    Water Gate:

    D-rank spells

    Summon Alfie:

    (Bubbles) Surge!:

    (Bubbles) Shield!:

    Entangle:


    C rank spells
    Summon Bubbles:

    (Bubbles) Spin!:

    Summon Layla:




    Misc.
    personal templates:


    Last edited by Quinn Atwood on 12th March 2018, 2:33 pm; edited 3 times in total
    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 22

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Oceanic Summoning Empty Re: Oceanic Summoning

    Post by Lester Drynedi 16th January 2018, 10:50 pm

    Hey there, I'm lester your grader. If you have any questions post them below, any comments or changes are in This gorgeous colour❀
    Also your magic is really adorable


    ❀:


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    Noel Astra
    Noel Astra

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 55
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Oceanic Summoning Empty Re: Oceanic Summoning

    Post by Noel Astra 17th January 2018, 5:26 am


    Hi, Lester! Thank you for the quick reaction, appreciate it a lot~

    • I added a duration and cooldown to Charge! and Blinding Light. can't believe I forgot to do so initially.
    • Edited Simple Communication's range to burst range instead of single target range.
    • Clarified that all knock-back and blinding effects only affect D rank or lower.
    • Changed the percentage on Elly's passive Hardened Shell, it's now 50% damage reduction to melee attacks.


    I think those are all the changes you asked me to make, hope it's okay now!
    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 22

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Oceanic Summoning Empty Re: Oceanic Summoning

    Post by Lester Drynedi 17th January 2018, 10:58 am

    Oceanic Summoning 4hAgpZB

    ❀:


    _____________________________________________________________________________________

    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 335
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Magic: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Magic: ☽ pink dominion ☾
    Third Magic: ☽ gemstone serpentine ☾

    Oceanic Summoning Empty Re: Oceanic Summoning

    Post by desirée 9th March 2018, 2:47 pm

    Spoiler:

    Unlock and moved by request of the user.


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    Oceanic Summoning IY2eFxu

    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 22

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Oceanic Summoning Empty Re: Oceanic Summoning

    Post by Lester Drynedi 12th March 2018, 12:17 pm

    Hey again! ❀ Same colour as before, there are just a few changes but it all looks pretty good!

    ❀:


    _____________________________________________________________________________________

    Noel Astra
    Noel Astra

    1 Year Anniversary- Player 
    Lineage : Eagle Vision
    Position : None
    Posts : 55
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 100

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Oceanic Summoning Empty Re: Oceanic Summoning

    Post by Noel Astra 12th March 2018, 2:37 pm


    Hi Hi~  

    • Changed knockback effects, hope they're alright!
    • Clarified that Layla's clone is visible by enemies of two ranks (or more) higher.
    • Bubble shield is now capable of taking 3D rank damage (Thank you for telling me!)
    • Alfie's damage went down from 1.5 to 1 D rank

    All changes made, so Bump!


    _____________________________________________________________________________________



    Lester Drynedi
    Lester Drynedi

    Gentleman florist


    Gentleman florist

    Player 
    Posts : 1584
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Age : 22

    Character Sheet
    First Magic:
    Second Magic:
    Third Magic:

    Oceanic Summoning Empty Re: Oceanic Summoning

    Post by Lester Drynedi 12th March 2018, 2:41 pm

    ❀:

    Oceanic Summoning 4hAgpZB


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      Current date/time is 28th March 2024, 11:27 am