Welcome Guest! You last visited . You have 97 posts! Please welcome the newest player babygray

Patch Notes:URL.
For all new members:URL.

    Snow Fairy

    Share
    avatar
    AriaLumine

    Player -
    Lineage : None
    Position : None
    Posts : 25
    Guild : None
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Mentor : None
    Experience : 0

    Character Sheet
    Character Name: Aria Lumine
    Primary Magic: -Snow Fairy-
    Secondary Magic: None

    Snow Fairy

    Post by AriaLumine on 16th January 2018, 1:41 pm

    Magic

    Primary Magic: Takeover Magic
    Secondary Magic: N/A
    Caster or Holder: Takover
    Description:

    The Snow Fairy is a special brand of magic that causes a snowstorm when cast (Note: in combat, the storm has no affect on the enemy), and can only be cast by someone who has been "Marked" by the magic. The spells, when used, encase the affected parts of their body in ice, fully encasing the user in a shell of ice in the case of a full takeover. when the Ice is removed, the "Fairy" aspect becomes very clear to those who watch it. When formed into it's full takeover form, the user sprouts a pair of wings, their hair turns solid white, and their form is partially encrusted with frost and ice, and they appear . The user's outfit is also changed to an inverted version of their normal outfit, changing black to white, red to blue, yellow to green, and vice-versa.

    Aria stumbled upon this magic when she went to a town nestled at the base of the mountain housing her village. The local library had a few books on magic, and she found a book on ice fairies. Just messing around, she used a translation spell to see if the book was coded, resulting in an unintended activation of the hidden runes inside of the books binding. Aria was hit in her left eye with the spell, and fell ill from the magical aura. Her brother, who was traveling with her at the time, had noted two startling changes in her physique: the first being that her hair had turned a snowy white, and the second being that she was cold enough that being laid in the snow actually warmed her. Eventually, when Aria had awoken, she was laying in the snow, and felt... light. she felt like she could just float away if she wanted.

    Aria's use of this magic in combat can go one of two ways: A) She can be playful, and use weaker spells or melee combat(Or use only Gleaming takeovers), or B) She can be rather fierce, and strike out with her stronger spells, and opt out of using melee combat. Her magic currently takes two forms, the Glacier Demon, and The Gleaming demon. Gleaming is typically used for transportation, as not only can she fly while in this form, but her speed is increased greatly when using both of her partials. She resembles a gorgeous white fairy while using this takeover. Glacier however is her heavy hitter, and is mainly geared towards dealing damage to an enemy. She resembles a stoic, and cruel-looking Ice queen in this form.

    Gleaming Demon:


    Glacier Demon:



    Strengths:

    • Deals an extra 10% damage to mages who use plant, water, and mist/wind magic

    Weaknesses:
    In general, all aspects of her magic are

    • dependent on the surrounding temperatures
    • Spells that come from takeovers can be consumed by their respective Slayers


    Lineage:
    Aspect of Neptune:
    Description: The aspect of Neptune, one of the most powerful gods of the sea from whence it he came but now just a drop of what he once was. Neptune was considered a candidate for king and was second only to Jupiter. Neptune's dominion over the sea makes it's mark on it's host.
    Ability: The Aspect of Neptune grants its host favour with the seas. Their can only be eaten by god slayers.  Water magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a water spell to nullify it(max S-rank).
    Gains a user-ranked Water-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made. Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    Unique ability 1
    Unique ability Name: Burning snow
    Description:
    Aria becomes colder than the snowy drifts she has summoned, and causes frost where she walks. her target doesn't feel the biting cold until she connects one of her attacks. if it strikes a weapon, it makes the material even more stiff than before, and causes damage to the wielder. However, if the attack strikes her enemies skin, they are partially encased in a shell of ice
    Effect: Lasts for 3 turns after a Glacial takeover is activated, and has a 4 turn cooldown. Deals 20% user ranked Spell damage per post to the foe who is affected by an enhanced magic attack/spell from the user while active. Leaves Aria feeling drained after using a takeover boosted by this UA.
    Radius: contact with weapons/foe's (Close-Quarters fighting). Only Applicable to "Glacial" Takeover/Partial Takeovers.

    Unique Ability 2
    Unique ability name: Fleeting snow
    Description:
    Aria always moves around at a faster pace than most, even when not in the presence of snow or ice. it's as if she has ice on the bottom of her shoes.
    Effect: passive effect that grants a 20% boost to Speed.
    Radius: Aria only.

    Unique Ability 3
    Unique ability name: Bleeding snow
    Description:
    when several attacks land on her, the snow begins to slowly turn red, resembling bloodstained ice. the icy coating to her activated spells turns red, and seems to burn with extra power
    Effect: Once Aria loses 40% of her maximum health, this ability Actively boosts Spell power, Melee power, and speed by 20% Each for 3 turns, and has a cooldown of 5 turns. Affects either Gleaming or Glacial Takeovers/Partial takeovers.

    Spells:
    D-Rank Spells:
    Gleaming Demon Partial Takeovers:

    Name: Gleaming Demon's Wings
    Rank: D
    Type: Partial takeover- Ice
    Duration: 3 Turns
    Cooldown: 4 Turns
    Description: Aria summons a snow-drift, and when it touches her, the left side of her face, torso, and legs are encased entirely in ice. When the ice shatters, it reveals a single feathery wing that is approx 2-3 meters long, and grants a passive of flight, plus a 10% D-rank speed buff while active. This spell has a durability threshold of 25%
    The Granted Active Ability:

    Name: Freezing Wind (AoE)
    Duration: 1 turn
    Cooldown: 2 Turns
    Aria's wings extend out, and while in flight, she releases a large gust of wind, traveling up to 30 Meters, at a speed of 22.5 meters per second. This ability deals D-Rank AoE spell damage to enemies within the range of the spell.
    Strengths:

    • good for hitting multiple targets
    • perfect for long range attacks

    Weaknesses:

    • must be flying to be used
    • can hit allies
    • once used, it cannot be controlled as to where it's going

    Strengths:

    • Great for dodging attacks
    • Perfect for transport (Gleaming Takeovers in General)

    Weaknesses:

    • Can carry only one extra person during flight.
    • Speed buff is only active during flight.
    • Wind slayers can eat the attack, and gain the respective bonuses from doing so
    • makes her temperature so low it puts her at risk for injury if she warms up too quickly (Gleaming Takeovers only)


    Name: Gleaming Demon's Claws
    Rank: D
    Type: Partial Takeover- Ice
    Duration: 3 turns
    Cooldown: 4 turns
    Description: Aria's right side is encased in ice, created from within the snow drift, and when the ice shatters, her hands become encased in an ice shell that resembles a set of claws, and her outfit becomes Icy cold, and sprouts the second wing. this partial takeover grants Aria the ability to fly in the air, and gives her a 10% D-Rank boost to speed. this takeover has a 25% durability threshold.
    The granted Active Ability:

    Name: Freezing snow (Single Target)
    Description: Aria twirls around, and the snow swirls around herself, and she shoots it at a singular target at up to 45 Meters per second, up to 60 meters away. the snow shot is 1 meter in diameter. has a 2-turn cooldown.
    Strengths:

    • Good for sniping foes from a long distance away

    Weaknesses:

    • Wings: Attack must be used during flight.
    • Slayers: her attack can be eaten by slayers of that respective element, and nullified.


    Strengths:

    • Moves swiftly while in this form

    Weaknesses:

    • Reduces her physical attacking power while in this form
    • makes her temperature so low it puts her at risk for injury if she warms up too quickly (Gleaming Takeovers only)


    Glacier Demon Partial Takeovers:

    Name: Glacier Demon's Fangs
    Rank: D
    Type: Partial Takeover
    Duration: 3 turns
    Cooldown: 4 turns
    Description: The snow swirling around Aria becomes Ice and snakes around her head and upper body, and once it starts to dissipate, her face and torso are changed to resemble a demon. This Partial takeover has the passive of high jump, and gives a 10% Spell power buff. This Takeover has a 15% Durability Threshold
    The Active Ability:

    NameGlacier shot (Single target-Charge up)
    Aria conjures a chunk of Ice, and hurls it at an enemy. This ability moves at a speed of 45 Meters per second, and can travel up to 50 meters. Has a charge up of 1 turn, and a cooldown of 2 turns. Deals 1.5 times the normal damage for a D-Rank spell if charged, deals 75% of D-Rank spell damage if charge-up is skipped.
    Strengths:

    • Ranged: can go decently far for an attack spell

    Weaknesses:

    • Slayers: Slayers of that respective element can eat the attack, and nullify it.
    • Blindsided: Sneak attacks do 10% more damage during the attacks charge-up.

    Strengths:

    • Great for magical combat

    Weaknesses

    • Reduced speed while in this form.
    • Can be "melted" by flame magic, resulting in a 10% debuff to magical attacks launched from this takeover


    Name: Glacier Demon's Claws
    Rank: D
    Type: Single-Target/Partial takeover
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The Snow surrounding the area forms into Ice, and snake around Aria's hands and lower body, coating those limbs in the Ice. when it dissolves, the Ice forms into claws on both her hands and feet. This takeover grants the passive ability to high jump, and comes with a 10% Spell Damage buff. has a 15% durability threshold.
    The Granted Active Ability:

    Name: Rainbow Ice
    Aria can summon multiple ice bombs (Max of 5) and hurl them at her foes, and come mixed with a variety of magical elements. Each shot deals 75% of D-Rank Spell Damage, has a max range of 40 meters, and can travel at speeds up to 33.75 meters per second. has a cooldown of 2 turns
    Strengths:

    • Variety: can be mixed with wind, earth, water, and plant materials


    Weaknesses:

    • Random: gives her a random set up of elements when this is used.
    • Shot in the foot: Attacks can affect her allies as well, though with a 5% damage reduction.


    Strengths:

    • Magic can only be eaten by God or Demon Slayers.


    Weaknesses:

    • slower in this form.
    • Can be "Melted" by flame magic, resulting in spells dealing 10% less damage from these takeovers.



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by AriaLumine on 25th January 2018, 2:32 pm; edited 4 times in total
    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 903
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 1st Generation - Fire Dragon Slayer
    Secondary Magic:

    Re: Snow Fairy

    Post by Aura on 20th January 2018, 3:25 am

    @AriaLumine wrote:Magic

    Primary Magic: Takeover Magic
    Secondary Magic: N/A
    Caster or Holder: Takover
    Description:

    The Snow Fairy is a special brand of magic that causes a snowstorm when cast (Note: in combat, the storm has no affect on the enemy, and simply is used to give the enemy an easier way of knocking away her magic, albeit a temporary one), and can only be cast by someone who has been "Marked" by the magic. The spells, when used, encase the affected parts of their body in ice, fully encasing the user in a shell of ice in the case of a full takeover. when the Ice is removed, the "Fairy" aspect becomes very clear to those who watch it. When formed into it's full takeover form, the user sprouts a pair of wings, their hair turns solid white, and their form is partially encrusted with frost and ice, and they appear . The user's outfit is also changed to an inverted version of their normal outfit, changing black to white, red to blue, yellow to green, and vice-versa.

    Aria stumbled upon this magic when she went to a town nestled at the base of the mountain housing her village. The local library had a few books on magic, and she found a book on ice fairies. Just messing around, she used a translation spell to see if the book was coded, resulting in an unintended activation of the hidden runes inside of the books binding. Aria was hit in her left eye with the spell, and fell ill from the magical aura. Her brother, who was traveling with her at the time, had noted two startling changes in her physique: the first being that her hair had turned a snowy white, and the second being that she was cold enough that being laid in the snow actually warmed her. Eventually, when Aria had awoken, she was laying in the snow, and felt... light. she felt like she could just float away if she wanted.

    Aria's use of this magic in combat can go one of two ways: A) She can be playful, and use weaker spells or melee combat, or B) She can be rather fierce, and strike out with her stronger spells, and opt out of using melee combat. Her magic currently takes two forms, the Glacier Demon, and The Gleaming demon. Gleaming is typically used for transportation, as not only can she fly while in this form, but her speed is increased greatly when using both of her partials. Glacier however is her heavy hitter, and is mainly geared towards dealing damage to an enemy.

    Strengths:

    • Deals an extra 10% damage to mages who use plant, water, and mist/wind magic

    Weaknesses:
    In general, all aspects of her magic are

    • dependent on the surrounding temperatures
    • Spells that come from takeovers can be consumed by their respective Slayers


    Lineage:
    Aspect of Neptune:
    Description: The aspect of Neptune, one of the most powerful gods of the sea from whence it he came but now just a drop of what he once was. Neptune was considered a candidate for king and was second only to Jupiter. Neptune's dominion over the sea makes it's mark on it's host.
    Ability: The Aspect of Neptune grants its host favour with the seas. Their can only be eaten by god slayers.  Water magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a water spell to nullify it(max S-rank).
    Gains a user-ranked Water-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made. Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    Unique ability 1
    Unique ability Name: Burning snow
    Description: Aria becomes colder than the snowy drifts she has summoned, and causes frost where she walks. her target doesn't feel the biting cold until she connects one of her attacks. if it strikes a weapon, it makes the material even more stiff than before, and causes damage to the wielder. However, if the attack strikes her enemies skin, they are partially encased in a shell of ice
    Effect: Deals 20% magic damage equivalent to your rank to the foe who is affected by an enhanced magic attack from the user.
    Radius: contact with weapons/foe's. Only Applicable to "Glacial" Takeover/Partial Takeovers.
    This can only be damage of your own rank, and not that of others. I'd also like to know how many turns it can be used; does it keep going as long as any glacial takeover is active? If so, I would like you to add that it's 20% damage user-ranked damage per post rather than per hit (it comes across as 20% extra damage per hit, which would be too much seeing you can melee punch unlimitedly).

    Unique Ability 2
    Unique ability name: Fleeting snow
    Description: Aria always moves around at a faster pace than most, even when not in the presence of snow or ice. it's as if she has ice on the bottom of her shoes.
    Effect: passive effect that grants a 20% boost to Speed. (Reduced by 5-10% when using Glacier takeovers).
    Radius: Aria only.
    You may drop the reduction in this UA if you wish to do so.

    Unique Ability 3
    Unique ability name: Bleeding snow
    Description: when several attacks land on her, the snow begins to slowly turn red, resembling bloodstained ice. the icy coating to her activated spells turns red, and seems to burn with extra power
    Effect: Once Aria loses 40% of her maximum health, this ability Actively boosts Spell power, Melee power, and speed by 20% Each for 3 turns, and has a cooldown of 5 turns. Affects either Gleaming or Glacial Takeovers/Partial takeovers.

    Spells:
    D-Rank Spells:
    Gleaming Demon Partial Takeovers:

    Name: Gleaming Demon's Wings
    Rank: D
    Type: Partial takeover- Ice
    Duration: 3 Turns
    Cooldown: 2 Turns
    Your cooldown always needs to be one post longer than your duration. Please change accordingly or lessen the duration.
    Description: Aria summons a snow-drift, and when it touches her, the left side of her face, torso, and legs are encased entirely in ice. When the ice shatters, it reveals a single feathery wing that is approx 2-3 meters long, and grants a passive of flight, plus a 10% D-rank speed buff while active, with a 5% melee damage reduction. This spell has a durability threshold of 25%
    The Granted Active Ability:

    Name: Freezing Wind (AoE)
    Duration: 1 turn
    Cooldown: 2 Turns
    Aria's wings extend out, and while in flight, she releases a large gust of wind, traveling up to 30 Meters, at a speed of 22.5 meters per second. This ability deals D-Rank AoE spell damage to enemies within the range of the spell.
    Strengths:

    • good for hitting multiple targets
    • perfect for long range attacks

    Weaknesses:

    • must be flying to be used
    • can hit allies
    • once used, it cannot be controlled as to where it's going

    Strengths:

    • Great for dodging attacks
    • Perfect for transport (Gleaming Takeovers in General)

    Weaknesses:

    • Can carry only one extra person during flight.
    • Speed buff is only active during flight.
    • Wind slayers can eat the attack, and gain the respective bonuses from doing so
    • makes her temperature so low it puts her at risk for injury if she warms up too quickly (Gleaming Takeovers only)


    Name: Gleaming Demon's Claws
    Rank: D
    Type: Partial Takeover- Ice
    Duration: 3 turns
    Cooldown: 2 turns
    Your cooldown always needs to be one post longer than your duration. Please change accordingly or lessen the duration.
    Description: Aria's right side is encased in ice, created from within the snow drift, and when the ice shatters, her hands become encased in an ice shell that resembles a set of claws, and her outfit becomes Icy cold, and sprouts the second wing. this partial takeover grants Aria the ability to fly in the air, and gives her a 10% D-Rank boost to speed, but gives a 5% debuff to melee attacks. this takeover has a 25% durability threshold.
    The granted Active Ability:

    Name: Freezing snow (Single Target)
    Description: Aria twirls around, and the snow swirls around herself, and she shoots it at a singular target at up to 45 Meters per second, up to 60 meters away. the snow shot is 1 meter in diameter. has a 2-turn cooldown.
    Strengths:

    • Good for sniping foes from a long distance away

    Weaknesses:

    • Wings: Attack must be used during flight.
    • Slayers: her attack can be eaten by slayers of that respective element, and nullified.


    Strengths:

    • Moves swiftly while in this form

    Weaknesses:

    • Reduces her physical attacking power while in this form
    • makes her temperature so low it puts her at risk for injury if she warms up too quickly (Gleaming Takeovers only)


    Glacier Demon Partial Takeovers:

    Name: Glacier Demon's Fangs
    Rank: D
    Type: Partial Takeover
    Duration: 3 turns
    Cooldown: 3 turns
    Your cooldown always needs to be one post longer than your duration. Please change accordingly or lessen the duration.
    Description: The snow swirling around Aria becomes Ice and snakes around her head and upper body, and once it starts to dissipate, her face and torso are changed to resemble a demon. This Partial takeover has the passive of high jump, and gives a 10% Spell power buff, with a 5% debuff to speed. This Takeover has a 15% Durability Threshold
    The Active Ability:

    NameGlacier shot (Single target-Charge up)
    Aria conjures a chunk of Ice, and hurls it at an enemy. This ability moves at a speed of 45 Meters per second, and can travel up to 50 meters. Has a charge up of 1 turn, and a cooldown of 2 turns. Deals 1.5 times the normal damage for a D-Rank spell if charged, deals 75% of D-Rank spell damage if charge-up is skipped.
    Strengths:

    • Ranged: can go decently far for an attack spell

    Weaknesses:

    • Slayers: Slayers of that respective element can eat the attack, and nullify it.
    • Blindsided: Sneak attacks do 10% more damage during the attacks charge-up.

    Strengths:

    • Great for magical combat

    Weaknesses

    • Reduced speed while in this form.
    • Can be "melted" by flame magic, resulting in a 10% debuff to magical attacks launched from this takeover


    Name: Glacier Demon's Claws
    Rank: D
    Type: Single-Target/Partial takeover
    Duration: 3 Posts
    Cooldown: 3 Posts
    Your cooldown always needs to be one post longer than your duration. Please change accordingly or lessen the duration.
    Description: The Snow surrounding the area forms into Ice, and snake around Aria's hands and lower body, coating those limbs in the Ice. when it dissolves, the Ice forms into claws on both her hands and feet. This takeover grants the passive ability to high jump, and comes with a 10% Spell Damage buff, with a 5% debuff to speed. has a 15% durability threshold.
    The Granted Active Ability:

    Name: Rainbow Ice
    Aria can summon multiple ice bombs and hurl them at her foes, and come mixed with a variety of magical elements. has a max range of 40 meters, and can travel at speeds up to 33.75 meters per second. has a cooldown of 2 turns State how many ice bombs can be shot, and how much damage each can do.
    Strengths:

    • Variety: can be mixed with wind, earth, water, and plant materials


    Weaknesses:

    • Random: gives her a random set up of elements when this is used.
    • Shot in the foot: Attacks can affect her allies as well, though with a 5% damage reduction.


    Strengths:

    • Magic can only be eaten by God or Demon Slayers.


    Weaknesses:

    • slower in this form.
    • Can be "Melted" by flame magic, resulting in spells dealing 10% less damage from these takeovers.



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    AriaLumine

    Player -
    Lineage : None
    Position : None
    Posts : 25
    Guild : None
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 16
    Mentor : None
    Experience : 0

    Character Sheet
    Character Name: Aria Lumine
    Primary Magic: -Snow Fairy-
    Secondary Magic: None

    Re: Snow Fairy

    Post by AriaLumine on 20th January 2018, 11:12 am

    Edited and added clarification where requested (And followed the suggestion for 2nd UA)


    ___________________________________________________________________
    One tends to forget about faries, after all, they seem weak right?
    One couldn't be any more wrong. They can become a terrifying nightmare.
    Basking in the cold of snow...



    Theme:
    A happy ending that nobody knows (Aria's Love theme)
    +Reverse- Namine Ritsu (Aria's main theme
    First- Namine Ritsu(Aria's fight theme)
    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 903
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 1st Generation - Fire Dragon Slayer
    Secondary Magic:

    Re: Snow Fairy

    Post by Aura on 25th January 2018, 3:09 pm

    Approved:
    @AriaLumine wrote:Magic

    Primary Magic: Takeover Magic
    Secondary Magic: N/A
    Caster or Holder: Takover
    Description:

    The Snow Fairy is a special brand of magic that causes a snowstorm when cast (Note: in combat, the storm has no affect on the enemy), and can only be cast by someone who has been "Marked" by the magic. The spells, when used, encase the affected parts of their body in ice, fully encasing the user in a shell of ice in the case of a full takeover. when the Ice is removed, the "Fairy" aspect becomes very clear to those who watch it. When formed into it's full takeover form, the user sprouts a pair of wings, their hair turns solid white, and their form is partially encrusted with frost and ice, and they appear . The user's outfit is also changed to an inverted version of their normal outfit, changing black to white, red to blue, yellow to green, and vice-versa.

    Aria stumbled upon this magic when she went to a town nestled at the base of the mountain housing her village. The local library had a few books on magic, and she found a book on ice fairies. Just messing around, she used a translation spell to see if the book was coded, resulting in an unintended activation of the hidden runes inside of the books binding. Aria was hit in her left eye with the spell, and fell ill from the magical aura. Her brother, who was traveling with her at the time, had noted two startling changes in her physique: the first being that her hair had turned a snowy white, and the second being that she was cold enough that being laid in the snow actually warmed her. Eventually, when Aria had awoken, she was laying in the snow, and felt... light. she felt like she could just float away if she wanted.

    Aria's use of this magic in combat can go one of two ways: A) She can be playful, and use weaker spells or melee combat(Or use only Gleaming takeovers), or B) She can be rather fierce, and strike out with her stronger spells, and opt out of using melee combat. Her magic currently takes two forms, the Glacier Demon, and The Gleaming demon. Gleaming is typically used for transportation, as not only can she fly while in this form, but her speed is increased greatly when using both of her partials. She resembles a gorgeous white fairy while using this takeover. Glacier however is her heavy hitter, and is mainly geared towards dealing damage to an enemy. She resembles a stoic, and cruel-looking Ice queen in this form.

    Gleaming Demon:


    Glacier Demon:



    Strengths:

    • Deals an extra 10% damage to mages who use plant, water, and mist/wind magic

    Weaknesses:
    In general, all aspects of her magic are

    • dependent on the surrounding temperatures
    • Spells that come from takeovers can be consumed by their respective Slayers


    Lineage:
    Aspect of Neptune:
    Description: The aspect of Neptune, one of the most powerful gods of the sea from whence it he came but now just a drop of what he once was. Neptune was considered a candidate for king and was second only to Jupiter. Neptune's dominion over the sea makes it's mark on it's host.
    Ability: The Aspect of Neptune grants its host favour with the seas. Their can only be eaten by god slayers.  Water magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a water spell to nullify it(max S-rank).
    Gains a user-ranked Water-based signature spell.  (S-rank Max) It must be made in the magic app as normal in addition to spells made. Usage: Small passive,  3 post cooldown on nullification. Can only be done three times per thread.

    Unique Abilities:

    Unique ability 1
    Unique ability Name: Burning snow
    Description:
    Aria becomes colder than the snowy drifts she has summoned, and causes frost where she walks. her target doesn't feel the biting cold until she connects one of her attacks. if it strikes a weapon, it makes the material even more stiff than before, and causes damage to the wielder. However, if the attack strikes her enemies skin, they are partially encased in a shell of ice
    Effect: Lasts for 3 turns after a Glacial takeover is activated, and has a 4 turn cooldown. Deals 20% user ranked Spell damage per post to the foe who is affected by an enhanced magic attack/spell from the user while active. Leaves Aria feeling drained after using a takeover boosted by this UA.
    Radius: contact with weapons/foe's (Close-Quarters fighting). Only Applicable to "Glacial" Takeover/Partial Takeovers.

    Unique Ability 2
    Unique ability name: Fleeting snow
    Description:
    Aria always moves around at a faster pace than most, even when not in the presence of snow or ice. it's as if she has ice on the bottom of her shoes.
    Effect: passive effect that grants a 20% boost to Speed.
    Radius: Aria only.

    Unique Ability 3
    Unique ability name: Bleeding snow
    Description:
    when several attacks land on her, the snow begins to slowly turn red, resembling bloodstained ice. the icy coating to her activated spells turns red, and seems to burn with extra power
    Effect: Once Aria loses 40% of her maximum health, this ability Actively boosts Spell power, Melee power, and speed by 20% Each for 3 turns, and has a cooldown of 5 turns. Affects either Gleaming or Glacial Takeovers/Partial takeovers.

    Spells:
    D-Rank Spells:
    Gleaming Demon Partial Takeovers:

    Name: Gleaming Demon's Wings
    Rank: D
    Type: Partial takeover- Ice
    Duration: 3 Turns
    Cooldown: 4 Turns
    Description: Aria summons a snow-drift, and when it touches her, the left side of her face, torso, and legs are encased entirely in ice. When the ice shatters, it reveals a single feathery wing that is approx 2-3 meters long, and grants a passive of flight, plus a 10% D-rank speed buff while active. This spell has a durability threshold of 25%
    The Granted Active Ability:

    Name: Freezing Wind (AoE)
    Duration: 1 turn
    Cooldown: 2 Turns
    Aria's wings extend out, and while in flight, she releases a large gust of wind, traveling up to 30 Meters, at a speed of 22.5 meters per second. This ability deals D-Rank AoE spell damage to enemies within the range of the spell.
    Strengths:

    • good for hitting multiple targets
    • perfect for long range attacks

    Weaknesses:

    • must be flying to be used
    • can hit allies
    • once used, it cannot be controlled as to where it's going

    Strengths:

    • Great for dodging attacks
    • Perfect for transport (Gleaming Takeovers in General)

    Weaknesses:

    • Can carry only one extra person during flight.
    • Speed buff is only active during flight.
    • Wind slayers can eat the attack, and gain the respective bonuses from doing so
    • makes her temperature so low it puts her at risk for injury if she warms up too quickly (Gleaming Takeovers only)


    Name: Gleaming Demon's Claws
    Rank: D
    Type: Partial Takeover- Ice
    Duration: 3 turns
    Cooldown: 4 turns
    Description: Aria's right side is encased in ice, created from within the snow drift, and when the ice shatters, her hands become encased in an ice shell that resembles a set of claws, and her outfit becomes Icy cold, and sprouts the second wing. this partial takeover grants Aria the ability to fly in the air, and gives her a 10% D-Rank boost to speed. this takeover has a 25% durability threshold.
    The granted Active Ability:

    Name: Freezing snow (Single Target)
    Description: Aria twirls around, and the snow swirls around herself, and she shoots it at a singular target at up to 45 Meters per second, up to 60 meters away. the snow shot is 1 meter in diameter. has a 2-turn cooldown.
    Strengths:

    • Good for sniping foes from a long distance away

    Weaknesses:

    • Wings: Attack must be used during flight.
    • Slayers: her attack can be eaten by slayers of that respective element, and nullified.


    Strengths:

    • Moves swiftly while in this form

    Weaknesses:

    • Reduces her physical attacking power while in this form
    • makes her temperature so low it puts her at risk for injury if she warms up too quickly (Gleaming Takeovers only)


    Glacier Demon Partial Takeovers:

    Name: Glacier Demon's Fangs
    Rank: D
    Type: Partial Takeover
    Duration: 3 turns
    Cooldown: 4 turns
    Description: The snow swirling around Aria becomes Ice and snakes around her head and upper body, and once it starts to dissipate, her face and torso are changed to resemble a demon. This Partial takeover has the passive of high jump, and gives a 10% Spell power buff. This Takeover has a 15% Durability Threshold
    The Active Ability:

    NameGlacier shot (Single target-Charge up)
    Aria conjures a chunk of Ice, and hurls it at an enemy. This ability moves at a speed of 45 Meters per second, and can travel up to 50 meters. Has a charge up of 1 turn, and a cooldown of 2 turns. Deals 1.5 times the normal damage for a D-Rank spell if charged, deals 75% of D-Rank spell damage if charge-up is skipped.
    Strengths:

    • Ranged: can go decently far for an attack spell

    Weaknesses:

    • Slayers: Slayers of that respective element can eat the attack, and nullify it.
    • Blindsided: Sneak attacks do 10% more damage during the attacks charge-up.

    Strengths:

    • Great for magical combat

    Weaknesses

    • Reduced speed while in this form.
    • Can be "melted" by flame magic, resulting in a 10% debuff to magical attacks launched from this takeover


    Name: Glacier Demon's Claws
    Rank: D
    Type: Single-Target/Partial takeover
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: The Snow surrounding the area forms into Ice, and snake around Aria's hands and lower body, coating those limbs in the Ice. when it dissolves, the Ice forms into claws on both her hands and feet. This takeover grants the passive ability to high jump, and comes with a 10% Spell Damage buff. has a 15% durability threshold.
    The Granted Active Ability:

    Name: Rainbow Ice
    Aria can summon multiple ice bombs (Max of 5) and hurl them at her foes, and come mixed with a variety of magical elements. Each shot deals 75% of D-Rank Spell Damage, has a max range of 40 meters, and can travel at speeds up to 33.75 meters per second. has a cooldown of 2 turns
    Strengths:

    • Variety: can be mixed with wind, earth, water, and plant materials


    Weaknesses:

    • Random: gives her a random set up of elements when this is used.
    • Shot in the foot: Attacks can affect her allies as well, though with a 5% damage reduction.


    Strengths:

    • Magic can only be eaten by God or Demon Slayers.


    Weaknesses:

    • slower in this form.
    • Can be "Melted" by flame magic, resulting in spells dealing 10% less damage from these takeovers.



    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6




      Current date/time is 24th February 2018, 6:53 am