Welcome Guest! You last visited . You have 98 posts! Please welcome the newest player NyxieKitten

Patch Notes:URL.
For all new members:URL.

    Shade Magic

    Share
    avatar
    Dmitry

    Player -
    Lineage : Marksman's Aim
    Position : None
    Posts : 77
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : -

    Character Sheet
    Character Name: Dmitry Kazakov
    Primary Magic: Druid Magic
    Secondary Magic: TBD

    Shade Magic

    Post by Dmitry on Thu Jan 11, 2018 10:03 pm

    Magic

    Primary Magic: Shade Magic
    Secondary Magic:N/A
    Caster or Holder: Caster
    Description: A rather uncommon form of magic, Shade involves drawing out and emulating the essence and properties of ghosts, spirits, and other such spectral beings. By utilizing the ectoplasmic power that is known to compose such beings, the user can produce two basic types of spell: tactile and ethereal. Ethereal spells can enhance the user, debilitate their target, and in some cases, deal damage directly to the target's life force. Tactile spells have the power to physically effect the target as well as the surrounding environment while still retaining the amorphous form known to the previously mentioned beings. At the height of its power, this magic can produce spells that combine both tactile and ethereal effects. In Dmitry's case, his spells take on a silver, spectral aura and his pupils begin to glow silver, leaving his irises pitch black.

    Strengths:
    - Many of its spells pass through objects.
    - Versatile due to a wide variety of spells.
    - Allows for a vast knowledge of the supernatural.

    Weaknesses:
    - Buffs can only be used on the caster.
    - Lack of defense focused spells.
    - Weaker against holy magic.
    - Exposes user to beings that may attempt to steal their soul or possess them.


    Lineage:
    Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
    Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post.  Passive sight/aim.


    Unique Abilities:

    Natural Medium - Having been born with the power to sense the supernatural, Dmitry can feel the presence of metaphysical beings as well as demons, angels, and other such otherworlds creatures.

    Acquired Taste - Due to his experience dealing with such things, this wizard has a 25% resistance to spirit and ghost type attacks or spells.

    Curse Eater - Another result of his constant exposure to the supernatural, he has built a 25% resistance to status ailments and debuffs.


    Spells:

    Name: Geist
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Range: 45 meters
    Speed: 33.75 meters per second
    Description: A rather simple tactile spell, geist draws out spiritual fragments, allowing the caster to fire a ghost-like projectile at up to four targets, dealing 5 hp of damage each.

    Strengths:
    - Useful for intercepting other projectiles.

    Weaknesses:
    - Low damage per projectile.
    - 10% less damage against holy type entities.


    Name: Ectoburst
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: A point blank, tactile spell that releases a burst of ectoplasmic energy from the caster's palm, dealing 20 hp of damage.

    Strengths:
    - Useful in driving back enemies at close range.

    Weaknesses:
    - Cannot be used at range.
    - 10% less damage against holy type entities.


    Name: Phantom Pulse
    Rank: D
    Type: Status Ailment
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A direct contact, ethereal spell that releases a spectral energy throughout the targets body, slowing all movement by 30%.

    Strengths:
    - Allows one to take an advantage or bridge a gap in close range combat.

    Weaknesses:
    - Must have direct physical contact to use this spell.
    - Holy type targets are only slowed by 15%.


    Name: Spectre's Reach
    Rank:
    Type: Offensive/utility
    Duration: 1 post
    Cooldown: 2 posts
    Range: 30 meters
    Speed: 45 meters per second
    Description: One of the ghastlier displays of Shade Magic, this tactile spells creates a ghost-like extension of the caster's forearm. Any attack, either by strike or throw, will amount to 20 hp in damage.

    Strengths:
    - Can retrieve both objects and enemies at a distance.
    - Useful in repelling.

    Weaknesses:
    - Can be used to pull the caster as well.
    - Extended hand is only as large as a normal human hand.
    - Contact with holy magic will cause extended limb to immediately dissipate.


    Last edited by Dmitry on Mon Jan 15, 2018 3:16 pm; edited 1 time in total


    ___________________________________________________________________

     

    Main Theme:


    avatar
    Lester Drynedi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player -
    Lineage : Vengeful Treant
    Position : None
    Posts : 165
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ezra Aurence
    Experience : 525
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    Re: Shade Magic

    Post by Lester Drynedi on Mon Jan 15, 2018 2:36 pm

    Hey I'm lester your grader, if you have any questions you can pm me on here or on discord, Any changes or comments needed will be in this gorgeous colour!

    ❀:

    @Dmitry wrote:Magic

    Primary Magic: Shade Magic
    Secondary Magic:N/A
    Caster or Holder: Caster
    Description: A rather uncommon form of magic, Shade involves drawing out and emulating the essence and properties of ghosts, spirits, and other such spectral beings. By utilizing the ectoplasmic power that is known to compose such beings, the user can produce two basic types of spell: tactile and ethereal. Ethereal spells can enhance the user, debilitate their target, and in some cases, deal damage directly to the target's life force. Tactile spells have the power to physically effect the target as well as the surrounding environment while still retaining the amorphous form known to the previously mentioned beings. At the height of its power, this magic can produce spells that combine both tactile and ethereal effects. In Dmitry's case, his spells take on a silver, spectral aura and his pupils begin to glow silver, leaving his irises pitch black.

    Strengths:
    - Many of its spells pass through objects.
    - Versatile due to a wide variety of spells.
    - Allows for a vast knowledge of the supernatural.

    Weaknesses:
    - Buffs can only be used on the caster.
    - Lack of defense focused spells.
    - Weaker against holy magic.
    - Exposes user to beings that may attempt to steal their soul or possess them.


    Lineage:
    Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
    Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post.  Passive sight/aim.


    Unique Abilities:

    Natural Medium - Having been born with the power to sense the supernatural, Dmitry can feel the presence of metaphysical beings as well as demons, angels, and other such otherworlds creatures.

    Acquired Taste - Due to his experience dealing with such things, this wizard has a 25% resistance to spirit and ghost type attacks or spells.

    Curse Eater - Another result of his constant exposure to the supernatural, he has built a 25% resistance to status ailments and debuffs.


    Spells:

    Name: Geist
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Range: 45 meters
    Speed: 33.75 meters
    Description: A rather simple tactile spell, geist draws out spiritual fragments, allowing the caster to fire a ghost-like projectile at up to four targets, dealing 5 hp of damage each.

    Strengths:
    - Useful for intercepting other projectiles.

    Weaknesses:
    - Low damage per projectile.
    - 10% less damage against holy type entities.


    Name: Ectoburst
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: A point blank, tactile spell that releases a burst of ectoplasmic energy from the caster's palm, dealing 25 hp of damage.

    Strengths:
    - Useful in driving back enemies at close range.

    Weaknesses:
    - Cannot be used at range.
    - 10% less damage against holy type entities.
    ❀ Please from this down to 20hp


    Name: Phantom Pulse
    Rank: D
    Type: Status Ailment
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A direct contact, ethereal spell that releases a spectral energy throughout the targets body, slowing all movement by 25%.

    Strengths:
    - Allows one to take an advantage or bridge a gap in close range combat.

    Weaknesses:
    - Must have direct physical contact to use this spell.
    - Holy type targets are only slowed by 15%.
    ❀ You don't have to, if you want you can put it up to 30%

    Name: Spectre's Reach
    Rank:
    Type: Offensive/utility
    Duration: 1 post
    Cooldown: 2 posts
    Description: One of the ghastlier displays of Shade Magic, this tactile spells creates a ghost-like extension of the caster's forearm that reaches up to five meters in front of them. Any attack, either by strike or throw, will amount to 20 hp in damage.

    Strengths:
    - Can retrieve both objects and enemies at a distance.
    - Useful in repelling.

    Weaknesses:
    - Can be used to pull the caster as well.
    - Extended hand is only as large as a normal human hand.
    - Contact with holy magic will cause extended limb to immediately dissipate.
    ❀ You need to add in speed, max speed is 45mps, you can put range up to 60m if you want as well.
    Please bump when you've finished changes


    ___________________________________________________________________

    BANK ❀ BIOGRAPHY ❀ MAGIC
    avatar
    Dmitry

    Player -
    Lineage : Marksman's Aim
    Position : None
    Posts : 77
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : -

    Character Sheet
    Character Name: Dmitry Kazakov
    Primary Magic: Druid Magic
    Secondary Magic: TBD

    Re: Shade Magic

    Post by Dmitry on Mon Jan 15, 2018 3:16 pm

    Bump


    ___________________________________________________________________

     

    Main Theme:


    avatar
    Lester Drynedi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player -
    Lineage : Vengeful Treant
    Position : None
    Posts : 165
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ezra Aurence
    Experience : 525
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    Re: Shade Magic

    Post by Lester Drynedi on Mon Jan 15, 2018 3:20 pm


    ❀:

    @Dmitry wrote:Magic

    Primary Magic: Shade Magic
    Secondary Magic:N/A
    Caster or Holder: Caster
    Description: A rather uncommon form of magic, Shade involves drawing out and emulating the essence and properties of ghosts, spirits, and other such spectral beings. By utilizing the ectoplasmic power that is known to compose such beings, the user can produce two basic types of spell: tactile and ethereal. Ethereal spells can enhance the user, debilitate their target, and in some cases, deal damage directly to the target's life force. Tactile spells have the power to physically effect the target as well as the surrounding environment while still retaining the amorphous form known to the previously mentioned beings. At the height of its power, this magic can produce spells that combine both tactile and ethereal effects. In Dmitry's case, his spells take on a silver, spectral aura and his pupils begin to glow silver, leaving his irises pitch black.

    Strengths:
    - Many of its spells pass through objects.
    - Versatile due to a wide variety of spells.
    - Allows for a vast knowledge of the supernatural.

    Weaknesses:
    - Buffs can only be used on the caster.
    - Lack of defense focused spells.
    - Weaker against holy magic.
    - Exposes user to beings that may attempt to steal their soul or possess them.


    Lineage:
    Marksman's Aim:
    Description: One of Fiore's legends talks about a great hunter who chased an infamous predator for forty years. The predator brought death with it everywhere it went. It was so fast that all other hunters that had attempted to kill it could not even hit it once. Instead, it feasted on their bodies. The great hunter was the only one who had survived a fight with the beast. During the fight the predator's blood got into his eyes, and as if dark magic had something to do with it, his eyes became the eyes of the beast and a strange rush of adrenaline went through his body. Both escaped the fight with serious wounds, but survived. Thirty-eight years the hunter finally stuck an arrow through the beast's skull. According to the legend, he used the eyes and blood-rush of the the monster to gain incredible aim and accuracy, unlike any other man. Which is why he was able to kill it. It is only now that historians made the link between other hunters in history, and even in modern times, of equal reputation and the great hunter by retracing their bloodlines back to the great hunter himself.
    Ability: One of the user's attacks cannot miss and home in for a post when used. They can still be blocked. The user also has a passive effect of improved sight, being able to see twice as far as other people, and incredible natural aim.
    Usage: Duration: 1 spell used in a post. Cool-down: 5 posts and can only be used 2 times per post.  Passive sight/aim.


    Unique Abilities:

    Natural Medium - Having been born with the power to sense the supernatural, Dmitry can feel the presence of metaphysical beings as well as demons, angels, and other such otherworlds creatures.

    Acquired Taste - Due to his experience dealing with such things, this wizard has a 25% resistance to spirit and ghost type attacks or spells.

    Curse Eater - Another result of his constant exposure to the supernatural, he has built a 25% resistance to status ailments and debuffs.


    Spells:

    Name: Geist
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Range: 45 meters
    Speed: 33.75 meters per second
    Description: A rather simple tactile spell, geist draws out spiritual fragments, allowing the caster to fire a ghost-like projectile at up to four targets, dealing 5 hp of damage each.

    Strengths:
    - Useful for intercepting other projectiles.

    Weaknesses:
    - Low damage per projectile.
    - 10% less damage against holy type entities.


    Name: Ectoburst
    Rank: D
    Type: Offensive
    Duration: Instant
    Cooldown: 2 posts
    Description: A point blank, tactile spell that releases a burst of ectoplasmic energy from the caster's palm, dealing 20 hp of damage.

    Strengths:
    - Useful in driving back enemies at close range.

    Weaknesses:
    - Cannot be used at range.
    - 10% less damage against holy type entities.


    Name: Phantom Pulse
    Rank: D
    Type: Status Ailment
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A direct contact, ethereal spell that releases a spectral energy throughout the targets body, slowing all movement by 30%.

    Strengths:
    - Allows one to take an advantage or bridge a gap in close range combat.

    Weaknesses:
    - Must have direct physical contact to use this spell.
    - Holy type targets are only slowed by 15%.


    Name: Spectre's Reach
    Rank:
    Type: Offensive/utility
    Duration: 1 post
    Cooldown: 2 posts
    Range: 30 meters
    Speed: 45 meters per second
    Description: One of the ghastlier displays of Shade Magic, this tactile spells creates a ghost-like extension of the caster's forearm. Any attack, either by strike or throw, will amount to 20 hp in damage.

    Strengths:
    - Can retrieve both objects and enemies at a distance.
    - Useful in repelling.

    Weaknesses:
    - Can be used to pull the caster as well.
    - Extended hand is only as large as a normal human hand.
    - Contact with holy magic will cause extended limb to immediately dissipate.


    ___________________________________________________________________

    BANK ❀ BIOGRAPHY ❀ MAGIC

      Current date/time is Wed Jan 17, 2018 4:05 pm