Atropa Seirenes ♟

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    Ambrosia

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Custom Slayer- Demon Slayer- Villain- Player -
    Lineage : ♖Gold Rush♖
    Position : ♖Coming Storm♖
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    Character Sheet
    First Magic: ♖Hell Demon Slayer ♖
    Second Magic: ♖Nightshade Demon Slayer ♖
    Third Magic:

    Atropa Seirenes ♟

    Post by Ambrosia on 10th January 2018, 10:51 pm



    ATROPA SEIRENES


    Primary Magic: Atropa SeirenesNightshade Demon Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster Venom Slayer

    Description: Atropa Seirenes, Atropha referring to the three fates of Greek mythology who governed death and Seirenes meaning beautiful sirens from Greek mythology who used their alluring voices and appearance to slaughter. The Atropa Seirenes is a Nightshade Demon Slayer Lacrima that came into possession of the kings unit of the Exceed government, their unit had the mission of gathering information regarding humans and setting up preventative measures against things. Understanding that slayers were important to the defensive and offensive abilities of a nation the Kings Unit implemented lacrimas into exceeds creating pawns. These would infiltrate slayer society and climb the ranks with speed. The lacrima is versatile and uses the element of venom but allows the host to consume moonlight and poisonous plants. All of her spells are cast through the idea and thought behind the spells names, they can be cast by writing, speaking, signing or simply thinking about the spell itself.

    At first glance this lacrima will appear as a brilliant white that gives off a golden glow but this is nothing more than a mask that has been given to disguise what this lacrima truly is. Upon further study of this lacrima an almost an eerie aura is felt. Once picked up the truly gifted can see past the mask to it's real appearance which does little to bring any kind of relief to the one who looks at it, as they will see a broken black lacrima oozing an almost sickening blue glow from the deep cracks with an intense feeling like it seems to look deep within the one seeing its true self. Now the dark promises of power and wealth will be able to be heard, but only says it will give these gifts if used by a worthy host.

    History:

    ♟:
    This lacrima was found in an old forgotten battlefield within the Snowfall Island and it was found as nothing more than a mistake by a historian wanting to understand the reason such a battlefield was chosen to fight on so long ago. The fate of the unfortunate historian is well documented within some circles, it's likely you are not within these circles however. Regardless of whether you have heard of the historian or not a dark and somewhat poisoned history follows this broken lacrima and whomever it belongs to.

    This lacrima for all purposes doesn't act as it should do, this is due to the deep cracks found on it's otherwise polished surface. It was once deemed as a holy artifact that could remove any kind of poison or venom due to being blessed by the goddess of healing. It was said that this was her last gift of love to a world that would soon forget about her, and it was a fate which slowly began a few generations afterwards. As it did the cracks began to appear as to why this happened no one really knows the truth though it has become speculation it was due to the tears the goddess cried as she started to watch those she seen as children find new ways to harm each other. Soon this lacrima was known as a cursed lacrima as it no longer give off its once holy aura even it's abilities seemed to have reversed as it no longer healed affliction but caused it.



    Strengths:
    The demon slayer part of the lacrima means that she deals double damage to Darkness, Demon, and Undead type non-human beings.
    As a slayer she can reach force by consuming that of her element which is Moonlight or Poisonous Plants.  
    The magic gained from this lacrima is versatile and very flexible having a range of spells.

    Weaknesses:
    Due to the oddity of moonlight and poisonous plants she may find it harder to enter force.
    However her own magic being venom and toxin based can be eaten by a few different slayers as well as being more common and enemies having more knowledge about it.
    The magic is heavily dependent on mp and has a very specific fighting style which can leave her open at times.
    A lot of the spells encompass glowing or luminescent moments when the spell reacts with the target, which could alert the enemy meaning that extended stealth is not easy.






    Lineage:


    ♟:
    Progeny of Nyx
    ♟Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortar and lived with him until the end of his days. Their union bore three healthy kids, one of them specially rare. He had had been endowed with her mother's power, a progeny of Nyx.
    ♟Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
    ♟Usage: Night form can only be activated at night and twice per thread. During this time, your body is virtually immune to magic attacks which are equal to your rank or less (75% damage reduction). Physical attacks won't reach you for they will just pass right through you unless they are enhanced through magic somehow which will still be weakened by the damage reduction given, the drawback is you can't use any attacks or magic during this time.  Effect lasts for 2 posts with a 4 post cooldown and can't be deactivated or cancelled.

    A lesser version can be used passively in which their body is simply darker than normal,  half normal looking half night-like.  It reduces damage by 25% in general at night, and lets you move 50% faster in shadow while still not able to attack or use magic.


    Slayer Buffs:

    ♟:
    All slayers receive the following:
    10% Buff to physical stats (strength, speed etc.)
    10% Buff to senses (hearing, smell etc.)
    The ability to enter force after consuming enough of the element
    The ability to consume their element to regain MP
    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%



    ♟Unique Abilities:

    ♟Socrates Ichor After becoming the host for Atropa Seirenes she noticed that her body fluids held toxic and corrosive aspects to them. This will affect both enemies and allies alike, the fluids will burn away and corrode whilst dealing 5% damage per contact.

    ♟Phoneus Krima Noticing her affinity with venom, poison and other toxins Ji-Hye started experimenting. After a self experiment with hazardous gases she noticed that afterwards she could bring out the poison from objects in her surroundings and it would form into a weapon. This weapon ranks up with the user following requip durability and damage values, when broken it will take 2 posts cooldown. The toxins solidify into the weapon which is is sickening to look at as it swirls with black and nauseating blue colours. When broken the weapon will dissolve into a liquid and slide to the ground.

    ♟Skotia Sarx Due to the nature of her lacrima which she hosts and how it has started to leak out of the lacrima and break, the cursed nightshade lacrima has affected her in a way that unless by an outside interference such as a light spell she will be afflicted with the area 5 meters around her always having a shadow cast over it. Any moving object or being within this shadow area will be slowed by 50%, this affects allies and npcs too.

    ♟Apodekato'o Enteuxis Her toxic fighting style uses a venom that is a plague on the world, as she is the only one with this Atropa Seirenes lacrima her body has merged and adapted to take back health based off damage dealt as hp. Every time she hits someone with her toxic magic Ji-Hye's body gets a boost of euphoria and regains 5% hp every second post.

    ♟Teleios Aionios Every time an enemy is hit by a spell the toxins build up in their body, due to a build up of venom after being hit by 4 spells the toxic material will have built up past a healthy point and will deal a rank in damage. There may be side effects such as nausea, burning pain, corrosion of the skin and coughing to those of equal or lesser rank.




    ♟Signature Spells:
    ♟Ouranos Dunamis:
    ♟Ouranos Dunamis
    Rank: D Rank Signature Spell
    Type: Utility, Burst
    Duration: Instant
    Cooldown: Instant

    Description: Particles of fine venom float around, whilst most of them are shadowy black there are veins of eon blue that shine through as if they were emanating toxic fumes. Although the spell does no damage it gives off the aura like appearance of a deadly virus. These particles are emitted from the casters body
    Fine particles pour out of the users form, their colours swirl around mixing neon blues with a deep shadowing black this dust like substance will envelope Ji-Hye and one partner before teleporting them burst range, 15 meters, once per post.

    Strengths:
    ; Can be used in close range combat to surprise and shock.

    Weaknesses:
    ; Short distance teleport means its useless for long distance travel
    ; It can only transport one other person not large groups


    ♟Katangello Appolumi:
    ♟Katangello Appolumi
    Rank: Ranking Signature
    Type: Multi Target, Instant, Offensive
    Duration: 1 post
    Cooldown: 1 post

    Description: The venom in the world around him gathers, it rises up as liquid balls from nearby terrain and gathers from the atmosphere in little dark orbs. Their colours swirl around ranging from neon blue to a grotesque navy blue, these orbs of toxin will move together around any obstacles before ascending into the sky. Thinning into thin needles the swarm of toxic mass will hone in on any targets within the area, stabbing into the weak points of enemies. The multitude of tiny poisonous needles strike into the enemies delivering poison that damages the victim, they may feel pain from their damaged nervous system.

    This signature spell ranks up with the user and uses user-rank Multitarget range and speed, doing 25% of user-rank damage per needle.

    Strengths:
    ; Good for crowd control and giving allies a break.

    Weaknesses:
    ; Damage done depends on how many needles hit their marks.
    ; The pain of nerve damage only affects those of equal or lesser ranks.



    ♟D Rank Spells

    ♟Vradia Exousia:
    ♟Vradia Exousia ;  
    Rank: D Rank
    Type: Utility
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The nightshade lacrima allows her to consume the moonlight, through the cravings which her venomous body wishes for she brings the moon back to its full height. This initiates a true night and initiates 'night' in all aspects for the duration of the spell, at the end of the spell the moon, sun and other celestial locations return to their original alignments.

    Strengths:
    ; Allows the user to bring the moon back to its midnight position.

    Weaknesses:
    ; Doesn't actually do anything directly to harm enemy.
    ; Can make it hard for allies to fight

    ♟Nectar' Thelo:
    ♟Nectar' Thelo
    Rank: D Rank
    Type: Heal, Single Target
    Duration: Instant
    Cooldown: 2 Posts
    Description: By drawing all venom and toxins from a person's body, the user of this lacrima can heal a target within 15 meters of 20 hp. The target in question will get coated in a simmering black shadow which instantly merges with bright blue dust like particles coming from their body. The two colours will only last a few seconds signifying the healing.  

    Strengths:
    Fast healing can be used in clutch moments, with a small cooldown as well its a good flexible spell.

    Weaknesses:
    Only allows for 20 hp to be healed which is not a lot, 20 hp would make little difference.
    Target must be within 15 meters, this can prove to be restricting in battle.

    ♟Tiresias Kardia Major:
    ♟Tiresias Kardia Major
    Rank: D Rank
    Type: Single Target, buff
    Duration: 3 posts
    Cooldown: 4 posts
    Description: For the duration of this spell the user's hair and nails emanate a neon blue glow, magic gathering in the areas grants them a 60% magical damage increase buff. Which is active for 3 posts, and on cooldown for 4.
    Strengths:
    Long duration for the buff means you can wear down opponents properly.

    Weaknesses:
    Can only be cast on self, cannot be cast on another.
    Long cooldown means that timing is essential for the casting of this spell.

    ♟Tiresias Kardia Minor:
    ♟Tiresias Kardia Minor
    Rank: D Rank
    Type: Single Target, buff
    Duration: 1 posts
    Cooldown: 2 posts
    Description: For the duration of this spell the user's hair and nails emanate a neon blue glow, magic gathering in the areas grants them a 60% magical damage increase buff. Which is active for 1 post, and on cooldown for 2.
    Strengths:
    Short cooldown means that it can be used often in a battle.

    Weaknesses:
    Can only be cast on self, cannot be cast on another.
    Short duration means that timing is important and it can be hard to use properly.  



    ♟C Rank Spells

    ♟Psuche Episkopos:
    ♟Psuche Episkopos
    Rank: C Rank
    Type: Area Of Effect, Offensive, Debuff
    Duration: 2 post
    Cooldown: 3 posts
    Description: Upon casting a thick sludge like mass will bubble up from the surface beneath the enemies of the caster within 60 meters, appearance wise it is thick and bubbles will appear in the black mass that pop releasing neon blue dust into the atmosphere. Both the sludge and the dust hold toxic properties, the affected enemies will take 20 damage and have 20% less mp for the duration of the spell

    Strengths:
    The area of effect being reasonably sized so it will catch multiple enemies.

    Weaknesses:
    Does not remove or drain 20% of the enemies mp, it just locks it away for the duration of the spell.
    The damage taken over the course of the spell is very low, only being 20 damage.



    ♟Praus Apoluo:
    ♟Praus Apoluo
    Rank: C Rank
    Type: Debuff, Area Of Effect
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A shadow extends from the casters feet, the ground 60m around them, from this shadowed area small pollen like balls float up into the atmosphere, a vale of bright blue speckles. All those in the area that the caster deems enemies will attract the glowing dust and take 30% more magical damage for the next 3 posts, and enemies equal or lesser ranked will suffer from extreme nerve sensitivity.

    Strengths:
    Area Of Effect spells can be used in cohesion with allies to effect a large area, can greatly impact the battle.

    Weaknesses:
    The duration is quite short leaving a small window of opportunity open, and the cooldown means that it must be used with perfect timing.
    The debuff of thirty percent is reasonably small and may not affect enemies who are that much stronger.


    ♟Ouranous Misthos:
    ♟Ouranous Misthos
    Rank: C Rank
    Type: Single Target, Instant, Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Casting this spell requires the target to be within 30 meters of the caster, the targets body will get surrounded by a giant orb of venom which looks similar to gas which seems to suddenly appear, like all other spells is a bright blue colour that emanates a neon glow. The target will be dealt 40 hp and lose 5% of their mp to this poison.

    Strengths:
    Simple and fast, the spell is hard to react to since it is instant.

    Weaknesses:
    The damage dealt is small and they only lose 5% of their mp to the spell.
    The range is smaller than a normal C rank spell.





    ♟B Rank Spells

    ♟Nosoi Poimne:
    ♟Nosoi Poimne
    Rank: B
    Type: Multi-target, Damage over time
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shadows form across the ground scattered around the targets as this spell is cast, from the deep pits of the absence of light swirling mists will swirl and form a multitude of small creations. Black rats, at first a plain black with seconds they would start emanating a neon blue colour that is signature to her magic. As the glow increases the swirling black mixing with this luminescence creating a pattern which is almost nauseating.

    Great swarms of these rats will pour from the shadows close to their targets and swarm the enemies finding any way to harm and disturb them with their claws, teeth and appalling stench. Each wound caused by the rats cause 25% of B rank damage and stacks overtime until the target has taken 2.5x of B rank damage. For the duration of this spell due to the bacteria and toxic substances these rats are created from anyone affected by the spell will be unable to use or regain 20% of their Mp. Moving at 112.5 mps the spell has a shortened range of 100 meters from the caster.

    Strengths:
    The spell seals off, or deducts then returns, 20% of targets mp for the duration of the spell.
    The short cooldown allows for more flexible use of the spell in battle.

    Weaknesses:
    Hard to time properly, and is less effective if the timing is off and it affects less people.
    The damage per hit is very low at 25% of B rank damage, 15hp.
    The stench from the swarm has potential of affect allies as well.
    The range is less than the average B rank spell.


    ♟Ambrosia Anastasis:
    ♟Ambrosia Anastasis
    Rank: B rank
    Type: DOT, Heal, Single target
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Out of their pores a sludge moves to cover the body, semi transparent and glowing it halts no senses and doesn't act as a shield. Areas that are injured will have sludge which resonates a sickly black hue compared to the neon blue glow which emanates from healed parts of the target, the target must be within 150 meters of the caster.
    The spell is a long term heal which is used to fire and forget. Lasting 5 posts it heals 50% rank in damage per post capping at 2.5x rank in damage. (30hp per post, 150hp cap)

    Strengths:
    ; Provides a small amount of healing each round

    Weaknesses:
    ; Long cooldown means you have to be decisive when using it.
    ; Restricted range, the target must stay within 150m of the caster otherwise the spell cancels.


    ♟Deucalion Prautes:
    ♟Deucalion Prautes
    Rank: B Rank
    Type: Offensive, Multi Hit
    Duration: 6 posts
    Cooldown: 7 posts
    Description: This spell coats an object the caster is in contact with venomous properties, which can cause slight nausea or fever like symptoms such as sweating, headaches, muscle and bone aches, and sight problems. Dealing 15 damage per hit, the object takes on a slight neon mist like glow and the caster has to be in contact with it the entire time, the target must also come into contact with the weapon which shall exceed a length no longer than 100 meters.

    Strengths:
    The spell causes side effects which can cause the the opponents to become distracted

    Weaknesses:
    Nausea and the fever like symptoms shall only be felt by those of equal and lower ran
    The caster must be in direct contact with the designated object and the object must make direct contact with the target as well.


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    Desirée Blooms
     
     

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    Character Sheet
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    Second Magic: ✧ White Dragon Slayer ✧ Tertiary Magic: ✧ Master of Melodies ✧
    Third Magic:

    Re: Atropa Seirenes ♟

    Post by Desirée Blooms on 4th February 2018, 10:39 pm

    Spoiler:

    Ji-Hye wrote:


    ATROPA SEIRENES



    Primary Magic: Atropa SeirenesNightshade Demon Slayer
    Secondary Magic: N/A
    Caster or Holder: Caster Venom Slayer

    Description: Atropa Seirenes, Atropha referring to the three fates of Greek mythology who governed death and Seirenes meaning beautiful sirens from Greek mythology who used their alluring voices and appearance to slaughter. The Atropa Seirenes is a Nightshade Demon Slayer Lacrima that came into possession of the kings unit of the Exceed government, their unit had the mission of gathering information regarding humans and setting up preventative measures against things. Understanding that slayers were important to the defensive and offensive abilities of a nation the Kings Unit implemented lacrimas into exceeds creating pawns. These would infiltrate slayer society and climb the ranks with speed. The lacrima is versatile and uses the element of venom but allows the host to consume moonlight and poisonous plants. All of her spells are cast through the idea and thought behind the spells names, they can be cast by writing, speaking, signing or simply thinking about the spell itself.

    At first glance this lacrima will appear as a brilliant white that gives off a golden glow but this is nothing more than a mask that has been given to disguise what this lacrima truly is. Upon further study of this lacrima an almost an eerie aura is felt. Once picked up the truly gifted can see past the mask to it's real appearance which does little to bring any kind of relief to the one who looks at it, as they will see a broken black lacrima oozing an almost sickening blue glow from the deep cracks with an intense feeling like it seems to look deep within the one seeing its true self. Now the dark promises of power and wealth will be able to be heard, but only says it will give these gifts if used by a worthy host.

    History:

    ♟:
    This lacrima was found in an old forgotten battlefield within the Snowfall Island and it was found as nothing more than a mistake by a historian wanting to understand the reason such a battlefield was chosen to fight on so long ago. The fate of the unfortunate historian is well documented within some circles, it's likely you are not within these circles however. Regardless of whether you have heard of the historian or not a dark and somewhat poisoned history follows this broken lacrima and whomever it belongs to.

    This lacrima for all purposes doesn't act as it should do, this is due to the deep cracks found on it's otherwise polished surface. It was once deemed as a holy artifact that could remove any kind of poison or venom due to being blessed by the goddess of healing. It was said that this was her last gift of love to a world that would soon forget about her, and it was a fate which slowly began a few generations afterwards. As it did the cracks began to appear as to why this happened no one really knows the truth though it has become speculation it was due to the tears the goddess cried as she started to watch those she seen as children find new ways to harm each other. Soon this lacrima was known as a cursed lacrima as it no longer give off its once holy aura even it's abilities seemed to have reversed as it no longer healed affliction but caused it.



    Strengths:
    The demon slayer part of the lacrima means that she deals double damage to Darkness, Demon, and Undead type non-human beings.
    As a slayer she can reach force by consuming that of her element which is Moonlight or Poisonous Plants.  
    The magic gained from this lacrima is versatile and very flexible having a range of spells.

    Weaknesses:
    Due to the oddity of moonlight and poisonous plants she may find it harder to enter force.
    However her own magic being venom and toxin based can be eaten by a few different slayers as well as being more common and enemies having more knowledge about it.
    The magic is heavily dependent on mp and has a very specific fighting style which can leave her open at times.
    A lot of the spells encompass glowing or luminescent moments when the spell reacts with the target, which could alert the enemy meaning that extended stealth is not easy.







    Lineage:


    ♟:
    Progeny of Nyx
    ♟Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortar and lived with him until the end of his days. Their union bore three healthy kids, one of them specially rare. He had had been endowed with her mother's power, a progeny of Nyx.
    ♟Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
    ♟Usage: Night form can only be activated at night and twice per thread. During this time, your body is virtually immune to magic attacks which are equal to your rank or less (75% damage reduction). Physical attacks won't reach you for they will just pass right through you unless they are enhanced through magic somehow which will still be weakened by the damage reduction given, the drawback is you can't use any attacks or magic during this time.  Effect lasts for 2 posts with a 4 post cooldown and can't be deactivated or cancelled.

    A lesser version can be used passively in which their body is simply darker than normal,  half normal looking half night-like.  It reduces damage by 25% in general at night, and lets you move 50% faster in shadow while still not able to attack or use magic.


    Slayer Buffs:

    ♟:
    All slayers receive the following:
    10% Buff to physical stats (strength, speed etc.)
    10% Buff to senses (hearing, smell etc.)
    The ability to enter force after consuming enough of the element
    The ability to consume their element to regain MP
    A resistance to their element shown by the following chart:
    2 ranks above: 0%
    1 rank above: 10%
    Same rank: 25%
    1 rank below: 30%
    2 ranks below: 50%



    ♟Unique Abilities:

    ♟Socrates Ichor After becoming the host for Atropa Seirenes she noticed that her body fluids held toxic and corrosive aspects to them. This will affect both enemies and allies alike, the fluids will burn away and corrode whilst dealing 5% damage per contact.

    ♟Phoneus Krima Noticing her affinity with venom, poison and other toxins Ji-Hye started experimenting. After a self experiment with hazardous gases she noticed that afterwards she could bring out the poison from objects in her surroundings and it would form into a weapon. This weapon ranks up with the user following requip durability and damage values, when broken it will take 2 posts cooldown. The toxins solidify into the weapon which is is sickening to look at as it swirls with black and nauseating blue colours. When broken the weapon will dissolve into a liquid and slide to the ground.

    ♟Skotia Sarx Due to the nature of her lacrima which she hosts and how it has started to leak out of the lacrima and break, the cursed nightshade lacrima has affected her in a way that unless by an outside interference such as a light spell she will be afflicted with the area 5 meters around her always having a shadow cast over it. Any moving object or being within this shadow area will be slowed by 50%, this affects allies and npcs too.

    ♟Apodekato'o Enteuxis Her toxic fighting style uses a venom that is a plague on the world, as she is the only one with this Atropa Seirenes lacrima her body has merged and adapted to take back health based off damage dealt as hp. Every time she hits someone with her toxic magic Ji-Hye's body gets a boost of euphoria and regains 5% hp every second post.

    ♟Teleios Aionios Every time an enemy is hit by a spell the toxins build up in their body, due to a build up of venom after being hit by 4 spells the toxic material will have built up past a healthy point and will deal a rank in damage. There may be side effects such as nausea, burning pain, corrosion of the skin and coughing to those of equal or lesser rank.





    ♟Signature Spells:
    ♟Ouranos Dunamis:
    ♟Ouranos Dunamis
    Rank: D Rank Signature Spell
    Type: Utility, Burst
    Duration: Instant
    Cooldown: Instant

    Description: Particles of fine venom float around, whilst most of them are shadowy black there are veins of eon blue that shine through as if they were emanating toxic fumes. Although the spell does no damage it gives off the aura like appearance of a deadly virus. These particles are emitted from the casters body
    Fine particles pour out of the users form, their colours swirl around mixing neon blues with a deep shadowing black this dust like substance will envelope Ji-Hye and one partner before teleporting them burst range, 15 meters, once per post.

    Strengths:
    ; Can be used in close range combat to surprise and shock.

    Weaknesses:
    ; Short distance teleport means its useless for long distance travel
    ; It can only transport one other person not large groups


    ♟Katangello Appolumi:
    ♟Katangello Appolumi
    Rank: Ranking Signature
    Type: Multi Target, Instant, Offensive
    Duration: 1 post
    Cooldown: 1 post

    Description: The venom in the world around him gathers, it rises up as liquid balls from nearby terrain and gathers from the atmosphere in little dark orbs. Their colours swirl around ranging from neon blue to a grotesque navy blue, these orbs of toxin will move together around any obstacles before ascending into the sky. Thinning into thin needles the swarm of toxic mass will hone in on any targets within the area, stabbing into the weak points of enemies. The multitude of tiny poisonous needles strike into the enemies delivering poison that damages the victim, they may feel pain from their damaged nervous system.

    This signature spell ranks up with the user and uses user-rank Multitarget range and speed, doing 25% of user-rank damage per needle.

    Strengths:
    ; Good for crowd control and giving allies a break.

    Weaknesses:
    ; Damage done depends on how many needles hit their marks.
    ; The pain of nerve damage only affects those of equal or lesser ranks.




    ♟D Rank Spells

    ♟Vradia Exousia:
    ♟Vradia Exousia ;  
    Rank: D Rank
    Type: Utility
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The nightshade lacrima allows her to consume the moonlight, through the cravings which her venomous body wishes for she brings the moon back to its full height. This initiates a true night and initiates 'night' in all aspects for the duration of the spell, at the end of the spell the moon, sun and other celestial locations return to their original alignments.

    Strengths:
    ; Allows the user to bring the moon back to its midnight position.

    Weaknesses:
    ; Doesn't actually do anything directly to harm enemy.
    ; Can make it hard for allies to fight

    ♟Nectar' Thelo:
    ♟Nectar' Thelo
    Rank: D Rank
    Type: Heal, Single Target
    Duration: Instant
    Cooldown: 2 Posts
    Description: By drawing all venom and toxins from a person's body, the user of this lacrima can heal a target within 15 meters of 20 hp. The target in question will get coated in a simmering black shadow which instantly merges with bright blue dust like particles coming from their body. The two colours will only last a few seconds signifying the healing.  

    Strengths:
    Fast healing can be used in clutch moments, with a small cooldown as well its a good flexible spell.

    Weaknesses:
    Only allows for 20 hp to be healed which is not a lot, 20 hp would make little difference.
    Target must be within 15 meters, this can prove to be restricting in battle.

    ♟Tiresias Kardia Major:
    ♟Tiresias Kardia Major
    Rank: D Rank
    Type: Single Target, buff
    Duration: 3 posts
    Cooldown: 4 posts
    Description: For the duration of this spell the user's hair and nails emanate a neon blue glow, magic gathering in the areas grants them a 60% magical damage increase buff. Which is active for 3 posts, and on cooldown for 4.
    Strengths:
    Long duration for the buff means you can wear down opponents properly.

    Weaknesses:
    Can only be cast on self, cannot be cast on another.
    Long cooldown means that timing is essential for the casting of this spell.

    ♟Tiresias Kardia Minor:
    ♟Tiresias Kardia Minor
    Rank: D Rank
    Type: Single Target, buff
    Duration: 1 posts
    Cooldown: 2 posts
    Description: For the duration of this spell the user's hair and nails emanate a neon blue glow, magic gathering in the areas grants them a 60% magical damage increase buff. Which is active for 1 post, and on cooldown for 2.
    Strengths:
    Short cooldown means that it can be used often in a battle.

    Weaknesses:
    Can only be cast on self, cannot be cast on another.
    Short duration means that timing is important and it can be hard to use properly.  




    ♟C Rank Spells

    ♟Psuche Episkopos:
    ♟Psuche Episkopos
    Rank: C Rank
    Type: Area Of Effect, Offensive, Debuff
    Duration: 2 post
    Cooldown: 3 posts
    Description: Upon casting a thick sludge like mass will bubble up from the surface beneath the enemies of the caster within 60 meters, appearance wise it is thick and bubbles will appear in the black mass that pop releasing neon blue dust into the atmosphere. Both the sludge and the dust hold toxic properties, the affected enemies will take 20 damage and have 20% less mp for the duration of the spell

    Strengths:
    The area of effect being reasonably sized so it will catch multiple enemies.

    Weaknesses:
    Does not remove or drain 20% of the enemies mp, it just locks it away for the duration of the spell.
    The damage taken over the course of the spell is very low, only being 20 damage.



    ♟Praus Apoluo:
    ♟Praus Apoluo
    Rank: C Rank
    Type: Debuff, Area Of Effect
    Duration: 2 posts
    Cooldown: 3 posts
    Description: A shadow extends from the casters feet, the ground 60m around them, from this shadowed area small pollen like balls float up into the atmosphere, a vale of bright blue speckles. All those in the area that the caster deems enemies will attract the glowing dust and take 30% more magical damage for the next 3 posts, and enemies equal or lesser ranked will suffer from extreme nerve sensitivity.

    Strengths:
    Area Of Effect spells can be used in cohesion with allies to effect a large area, can greatly impact the battle.

    Weaknesses:
    The duration is quite short leaving a small window of opportunity open, and the cooldown means that it must be used with perfect timing.
    The debuff of thirty percent is reasonably small and may not affect enemies who are that much stronger.


    ♟Ouranous Misthos:
    ♟Ouranous Misthos
    Rank: C Rank
    Type: Single Target, Instant, Offensive
    Duration: Instant
    Cooldown: 3 posts
    Description: Casting this spell requires the target to be within 30 meters of the caster, the targets body will get surrounded by a giant orb of venom which looks similar to gas which seems to suddenly appear, like all other spells is a bright blue colour that emanates a neon glow. The target will be dealt 40 hp and lose 5% of their mp to this poison.

    Strengths:
    Simple and fast, the spell is hard to react to since it is instant.

    Weaknesses:
    The damage dealt is small and they only lose 5% of their mp to the spell.
    The range is smaller than a normal C rank spell.






    ♟B Rank Spells

    ♟Nosoi Poimne:
    ♟Nosoi Poimne
    Rank: B
    Type: Multi-target, Damage over time
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Shadows form across the ground scattered around the targets as this spell is cast, from the deep pits of the absence of light swirling mists will swirl and form a multitude of small creations. Black rats, at first a plain black with seconds they would start emanating a neon blue colour that is signature to her magic. As the glow increases the swirling black mixing with this luminescence creating a pattern which is almost nauseating.

    Great swarms of these rats will pour from the shadows close to their targets and swarm the enemies finding any way to harm and disturb them with their claws, teeth and appalling stench. Each wound caused by the rats cause 25% of B rank damage and stacks overtime until the target has taken 2.5x of B rank damage. For the duration of this spell due to the bacteria and toxic substances these rats are created from anyone affected by the spell will be unable to use or regain 20% of their Mp. Moving at 112.5 mps the spell has a shortened range of 100 meters from the caster.

    Strengths:
    The spell seals off, or deducts then returns, 20% of targets mp for the duration of the spell.
    The short cooldown allows for more flexible use of the spell in battle.

    Weaknesses:
    Hard to time properly, and is less effective if the timing is off and it affects less people.
    The damage per hit is very low at 25% of B rank damage, 15hp.
    The stench from the swarm has potential of affect allies as well.
    The range is less than the average B rank spell.


    ♟Ambrosia Anastasis:
    ♟Ambrosia Anastasis
    Rank: B rank
    Type: DOT, Heal, Single target
    Duration: 5 posts
    Cooldown: 6 posts
    Description: Out of their pores a sludge moves to cover the body, semi transparent and glowing it halts no senses and doesn't act as a shield. Areas that are injured will have sludge which resonates a sickly black hue compared to the neon blue glow which emanates from healed parts of the target, the target must be within 150 meters of the caster.
    The spell is a long term heal which is used to fire and forget. Lasting 5 posts it heals 50% rank in damage per post capping at 2.5x rank in damage. (30hp per post, 150hp cap)

    Strengths:
    ; Provides a small amount of healing each round

    Weaknesses:
    ; Long cooldown means you have to be decisive when using it.
    ; Restricted range, the target must stay within 150m of the caster otherwise the spell cancels.


    ♟Deucalion Prautes:
    ♟Deucalion Prautes
    Rank: B Rank
    Type: Offensive, Multi Hit
    Duration: 6 posts
    Cooldown: 7 posts
    Description: This spell coats an object the caster is in contact with venomous properties, which can cause slight nausea or fever like symptoms such as sweating, headaches, muscle and bone aches, and sight problems. Dealing 15 damage per hit, the object takes on a slight neon mist like glow and the caster has to be in contact with it the entire time, the target must also come into contact with the weapon which shall exceed a length no longer than 100 meters.

    Strengths:
    The spell causes side effects which can cause the the opponents to become distracted

    Weaknesses:
    Nausea and the fever like symptoms shall only be felt by those of equal and lower ran
    The caster must be in direct contact with the designated object and the object must make direct contact with the target as well.


    Template (c) Izayuki



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      Current date/time is 12th December 2018, 6:11 pm