Welcome Guest! You last visited . You have 688 posts! Please welcome the newest player Duragaun

Patch Notes:URL.
For all new members:URL.

    Explosion Magic (WIP)

    Share
    avatar
    Adalinda

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Player -
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 315
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 6,175

    Character Sheet
    Character Name: Adalinda Ortinbras
    Primary Magic: Iron Dragon Slayer
    Secondary Magic: Third Gen

    Explosion Magic (WIP)

    Post by Adalinda on 1st January 2018, 6:42 pm

    Magic

    [Primary Magic: Explosion Magic
    Secondary Magic: n/a
    Caster or Holder: Caster

    Description:
    Explosion magic is exactly what a person would expect from it, it allows the caster to create devastating explosions be them big or small, of course this can always backfire on the user and their allies; so the wielder of this magic is indeed a double edged sword. As the magic is explosive in nature there is little need for accuracy most of the time, what many wouldn't expect is the fact the wielders influence when concentrating can make their magic quite versatile and accurate, after all not all explosions go 'boom'.
    Adalinda is known as a prankster and thus will use their magic to play childish but unharmful pranks on their guild and team mates from time to time and just because she gets into trouble it is yet to stop her playful nature. While using her magic within fighting she has a nasty habit of getting ahead of herself and tries to take shortcuts to create make mass explosives, often with a lot of harmful drawbacks that she later regrets; this being said when angry she becomes focused and will go after enemies one at a time. When in rush she can become careless with her magic and is more prone to taking dangerous shortcuts.

    Strengths:
    ~ Versatile
    ~ Knock-backs
    ~ Fire Damage (does 25% additional damage to ice, wind and nature users)
    ~ Doesn't affect wielder unless otherwise stated

    Weaknesses:
    ~ Earth users take 25% DR to this magic type
    ~ When the magic is cast it can't be redirected
    ~ More dangerous in enclosed spaces
    ~ Some spells can still damage caster if to close
    ~ Spells cast under water are 50% less effective for obvious reasons
    ~ Requires air or can't be used
    ~ Allies can also be hit on accident if they get close to explosion
    ~ Does damage to surrounding area more often than not
    ~ As this classes as fire damage can be eaten by fire slayers

    Lineage:
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage:Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    ~ Explosion Save: As an explosives based mage, the caster gains certain unique perks such as a 25% Damage reduction to explosions and fire based magic’s, in addition if the explosion is also a knock-back they also go only 75% the distance instead of the full distance.

    ~ Ticking Time Bomb: Can place hidden marks on someone that will explode on them after they've been hit by three spells. Deals Rank Damage.

    ~ Explosive Knock: As an explosive base mage, any spell that the caster uses knocks back anyone caught in them by 20 meters, adding 10 meters per rank, capping at S Rank. This distance adds to any spell that is classed as a knock-back giving it additional distance.
    Spells:

    Exploding Fist:
    Name: Exploding Fist
    Rank: D
    Type: Fire, Instant, Offensive, Single Target, Knockback
    Duration: Instant
    Cooldown: 2 posts
    Description: To cast this spell the caster need only clench their fist and speak the name of the spell, once this is done their fists are enveloped in a flaming aura that will deal 50% rank damage each if they are able to hit a target; if and when it lands a 'bang' can be heard instantly making a small explosion that makes the one hit with it be pushed back by the base 15 meter burst plus whatever Explosive Knock allows.
    Strengths:
    ~ Explodes on impact.
    ~ Classed as a fire spell.
    ~ Great for quick punches with an extra 'kick' to it.
    ~ Instantly cast
    ~ Is classed as a knock back
    Weaknesses:
    ~ Can explode on impact on nearly anything.
    ~ If an ally moves in front of the caster it will harm them
    ~ When cast there is no way of stopping it
    ~ Without concentrating it deals only base melee damage
    ~ If the caster is in a rage they are less than accurate with the spell
    ~ Can be eaten by relevant slayers

    Exploding Scream:
    Name: Exploding Scream
    Rank: D
    Type: Fire/Light/Explosion, Offensive, Area of Effect, Charge up
    Duration: 3 post
    Cooldown: 4 Posts
    Description: Exploding Scream is one of the more unusual spells the caster has at their disposal as they must inhale air through their nose while facing the intended direction before they open their mouth to scream. When this happens, a person may mistake the caster as a metal slayer as a grey like beam of dull light with a 5-meter arc seems to come forth dealing 50% rank damage per round over all enemies hit capping at 2.5x rank damage. The beam may go as far as 50 meters and requires a single round to charge before it is released where the caster finds themselves unable to defend themselves.
    Strengths:
    ~ Deals more damage than normal
    ~ Can hit multiple targets at once
    ~ Has a slightly longer range
    Weaknesses:
    ~ Can hit allies/innocents if they're too close or run into the path.
    ~ Can only hit in a straight line after being casted.
    ~ Has a very limited range width wise.
    ~ Takes a round to charge
    ~ Can be eaten by both light and fire slayers
    ~ When cast the direction can't be changed
    ~ While charging the caster is unable to defend themselves

    Combustion Barricade:
    Name: Combustion Barricade
    Rank: D
    Type: Fire/explosion, Defensive/offensive/aoe.
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the caster must extend their hands in front of them and say the spells name to set up a line of defense. The barrier though seemingly invisible to the untrained, it will still be able to be sensed with sensory without it actually being hit; this changes when it is touched however as when something hits it a flaming wall standing 25 meter long by 15 meter high suddenly appears exploding to dealing 50% rank damage between those within 45 meter capping at 1.5x rank damage over the duration of the spell. The barricade acts much like a shield and thus has 60hp.
    Strengths:
    ~ Acts like a shield
    ~ Can protect a group of people
    ~ Is both offensive and defensive
    ~ Shield engulfs fire spells of the same rank
    Weaknesses:
    ~ Only protects in one direction
    ~ Can be dug under
    ~ Can't be moved once cast
    ~ A stronger water spell can put it out
    ~ Damage can affect allies
    ~ Fire slayers can eat
    ~ Requires Air or can't be used
    ~ Rain can cause the barrier to be up to 50% weaker depending on how heavy it is.

    Armor of Detonation:

    Rank: D
    Type: Fire/Explosion, Buff (Resistance)
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell is casted by the caster clenching their hand into a fist, palm facing caster, and saying the spells name. The spell creates a shield around the caster. This shield is a buff to reduce the amount of damage the caster receives by 30% of the initial damage. When the shield is hit, it has a rippling explosion that repeats itself until the spell ends. The explosions only cover the front, and sides of the body.
    Strengths:
    ~ Reduces damage
    Weaknesses:
    ~ Can be hit from behind
    ~ Water reduces the spell by half


    Last edited by Design-Turtle on 14th January 2018, 12:09 pm; edited 6 times in total
    avatar
    Lester Drynedi

    Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Custom Slayer- Zodiac Key- Legal Guild Ace- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ❀ Drynedi's Efflorescence ❀
    Position : Rising Star #1
    Posts : 961
    Guild : ❀Ace of Crystal Swan ❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 4,287.5
    Brownie Points : 6

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Explosion Magic (WIP)

    Post by Lester Drynedi on 7th January 2018, 10:08 pm

    Hey DT, I'm Lester and I'll be your grader for the magic!
    Any changes, edits or comments will be made in this pretty colour.

    If you have any issue or questions you can pm me or message me on discord.
    ❀Grading:

    Design-Turtle wrote:Magic

    Primary Magic: Explosion Magic
    Secondary Magic:
    Caster or Holder: Caster
    Description: Explosion magic is explosion magic that lets the caster create explosions wherever they please within a certain range of them. The explosion can be as big, or little, as the caster wishes, but the casters strength also can influence the accuracy of it. The explosion could be a ‘dud’ and just have smoke and not harm anyone, or it could actually do some damage and have an actual explosion point.
    Adalinda uses her casting magic to blow up her enemies, or pull some pranks on her guild mates from time to time. While she’s fighting, she tends to try to get ahead of herself with her magic and tries to take shortcuts and tries to mass explode things, unless she’s angry, then she goes after one person at a time, or whoever tries to gang up on her. She occasionally can get a bit careless with her magic, especially when she’s rushing and taking shortcuts.

    Strengths:

    • Single targeting


    • Multi-target


    • Large Area Damage


    • Burns


    Weaknesses:

    • Bomb proof Materials (debatable depending on how strong Adalinda has gotten)


    • Dense Ground (can't blow up an entire mountain in one shot [strike[size=10]yet[/size[/strike])


    • Can't be easily redirected after casted to hit target


    • Suddenly close spaces with an intended big explosion


    • Can burn caster if set off too close


    • Can't be fired off underwater (above to under is a different story)


    • Allies can also be hit on accident if they get close to explosion



    Lineage: Time Keepers Curse

    Unique Abilities:

    • As an explosives Caster, they're able to withstand most explosions. Some bigger ones can knock her off her feet though, but injuries are usually far less than a normal person will get from them.
      Can you put in a '% resistance to explosions'


    • Can place little marks on someone when they get hit that will explode on them after they've been hit three times. Deals Rank Damage
      Please say to 'hit by three spells' instead of three times


    • Due to being able to withstand explosives, they gain 10% more HP per rank against attacks with explosions.
      I'm not quite sure what you mean, could you reword it? Do you mean they take less damage from explosion attacks or something else? Thanks


    Spells:

    Name: Exploding Fist
    Rank: D
    Type: Fire, Instant, Offensive, Single Target
    Duration: 1 post
    Cooldown: 2 posts
    Description: The spell is casted by the caster clenching their fist, and depending on their skill, speaking or thinking the name 'Exploding Fist' before they throw their fist at their intended target. When first casted, the hand takes on a grey, grainy aura (Think TV 'snow'/static) about it that seems like it's powder hovering above the hand, it's gunpowder. As soon as it makes contact with something, it instantly lights up like a match and explodes away from the caster and onto their opponent.
    Strengths:

    • Explodes on impact.


    • Can produce light.


    • Great for quick punches with an extra 'kick' to it.

    Weaknesses:

    • Can explode on impact on nearly anything.


    • If the caster hits themselves, the spell will go off on the caster, potentially injuring them.


    • On occasion, the spell can be a tad slow to remove at the last minute.


    • Needs some focus. If the caster isn't concentrating, it can explode in their hand without touching much.

    Can you put a damage amount and a range in please.


    Name: Exploding Scream
    Rank: D
    Type: Fire/Explosion, Offensive, Multi-Target, Charge up
    Duration: 2 post
    Cooldown: 3 Posts
    Description: Exploding Scream is casted by the mage inhaling air through their nose and facing in the direction they wish to cast it in before being released in a scream. When casted, the Exploding Scream comes out like a grey beam of light almost, till it hits it range or target, then it explode. It's much like a bomb in that sense, where it hits the ground near the end. The beginning speed of the scream is 35 meters per second in one straight line, with it's range being up to 50 meters from the original casting point. The Scream can only go in front of the caster though, in a cone like way. The cone can be wide enough to fit in the arms of the caster, but won't go behind them.
    Strengths:

    • Can be damaging depending on how strong the caster made it.


    • Can hit multiple targets in a straight line.


    • Can be made to go in a slightly wide range, or narrow range.

    Weaknesses:

    • Can hit allies/innocents if they're too close or run into the path.


    • Can only hit in a straight line after being casted.


    • Has a limited range width wise.


    • Takes a bit to be casted.


    • Caster can't entirely do much else while preparing the spell.

    ~The range needs to be 30m or lower
    ~Speed needs to 22.5 mps or less
    ~This is an AOE spell not a multi hit. So it does 50% of a single target. So 10hp damage



    Name: Combustion Barricade
    Rank: D
    Type: Fire/explosion, Defensive.
    Duration: 2 Posts
    Cooldown: 3 Posts
    Description: To cast Combustion Barricade, the caster has to throw their hand out and say 'Combustion Barricade' to set up a line of defense. Without being attacked, the barricade is virtually invisible to an untrained eye, but the moment an attack is brought upon it, it blows up in that area. The spell protects a radius of up to 25 meters around, and up to 25 meters high. If the spell is casted in the middle of battle, it can be put as a line in front of the caster like an actual barricade and will immediately catch the attacks, exploding with each hit, be it magic or physical attack.
    Strengths:

    • Absorbs most attacks


    • Can protect a group of people


    • Can protect in a dome


    • Can be placed on any surface

    Weaknesses:

    • Doesn't cover a full circle, so someone could dig underneath and get inside the barricade and attack


    • Can wear the caster out faster


    • Isn't a traveling barrier


    • Attack by water breaks the barrier down



    • Is weaker in rain or if water was splashed around the caster while casting it

    Can you put a number of damage the barrier can take before breaking please.

    Also at D rank you can have 4 spells if you want, you only have three.



    ___________________________________________________________________
    avatar
    Adalinda

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Player -
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 315
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 6,175

    Character Sheet
    Character Name: Adalinda Ortinbras
    Primary Magic: Iron Dragon Slayer
    Secondary Magic: Third Gen

    Re: Explosion Magic (WIP)

    Post by Adalinda on 11th January 2018, 9:27 pm

    I believe I fixed it now.
    avatar
    Lester Drynedi

    Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Custom Slayer- Zodiac Key- Legal Guild Ace- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ❀ Drynedi's Efflorescence ❀
    Position : Rising Star #1
    Posts : 961
    Guild : ❀Ace of Crystal Swan ❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 4,287.5
    Brownie Points : 6

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Explosion Magic (WIP)

    Post by Lester Drynedi on 14th January 2018, 12:52 am

    Two last things before you can get approved.
    Exploding scream and combustion barricade need changes~

    ❀ Grading:
    Design-Turtle wrote:Magic

    [Primary Magic: Explosion Magic
    Secondary Magic: n/a
    Caster or Holder: Caster

    Description:
    Explosion magic is exactly what a person would expect from it, it allows the caster to create devastating explosions be them big or small, of course this can always backfire on the user and their allies; so the wielder of this magic is indeed a double edged sword. As the magic is explosive in nature there is little need for accuracy most of the time, what many wouldn't expect is the fact the wielders influence when concentrating can make their magic quite versatile and accurate, after all not all explosions go 'boom'.
    Adalinda is known as a prankster and thus will use their magic to play childish but unharmful pranks on their guild and team mates from time to time and just because she gets into trouble it is yet to stop her playful nature. While using her magic within fighting she has a nasty habit of getting ahead of herself and tries to take shortcuts to create make mass explosives, often with a lot of harmful drawbacks that she later regrets; this being said when angry she becomes focused and will go after enemies one at a time. When in rush she can become careless with her magic and is more prone to taking dangerous shortcuts.

    Strengths:
    ~ Versatile
    ~ Knock-backs
    ~ Fire Damage (does 25% additional damage to ice, wind and nature users)
    ~ Doesn't affect wielder unless otherwise stated

    Weaknesses:
    ~ Earth users take 25% DR to this magic type
    ~ When the magic is cast it can't be redirected
    ~ More dangerous in enclosed spaces
    ~ Some spells can still damage caster if to close
    ~ Spells cast under water are 50% less effective for obvious reasons
    ~ Requires air or can't be used
    ~ Allies can also be hit on accident if they get close to explosion
    ~ Does damage to surrounding area more often than not
    ~ As this classes as fire damage can be eaten by fire slayers

    Lineage:
    Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
    Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
    Usage:Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.

    Unique Abilities:

    ~ Explosion Save: As an explosives based mage, the caster gains certain unique perks such as a 25% Damage reduction to explosions and fire based magic’s, in addition if the explosion is also a knock-back they also go only 75% the distance instead of the full distance.

    ~ Ticking Time Bomb: Can place hidden marks on someone that will explode on them after they've been hit by three spells. Deals Rank Damage.

    ~ Explosive Knock: As an explosive base mage, any spell that the caster uses knocks back anyone caught in them by 20 meters, adding 10 meters per rank, capping at S Rank. This distance adds to any spell that is classed as a knock-back giving it additional distance.
    Spells:

    Exploding Fist:
    Name: Exploding Fist
    Rank: D
    Type: Fire, Instant, Offensive, Single Target, Knockback
    Duration: Instant
    Cooldown: 2 posts
    Description: To cast this spell the caster need only clench their fist and speak the name of the spell, once this is done their fists are enveloped in a flaming aura that will deal 50% rank damage each if they are able to hit a target; if and when it lands a 'bang' can be heard instantly making a small explosion that makes the one hit with it be pushed back by the base 15 meter burst plus whatever Explosive Knock allows.
    Strengths:
    ~ Explodes on impact.
    ~ Classed as a fire spell.
    ~ Great for quick punches with an extra 'kick' to it.
    ~ Instantly cast
    ~ Is classed as a knock back
    Weaknesses:
    ~ Can explode on impact on nearly anything.
    ~ If an ally moves in front of the caster it will harm them
    ~ When cast there is no way of stopping it
    ~ Without concentrating it deals only base melee damage
    ~ If the caster is in a rage they are less than accurate with the spell
    ~ Can be eaten by relevant slayers

    Exploding Scream:
    Name: Exploding Scream
    Rank: D
    Type: Fire/Light/Explosion, Offensive, Multi-Target, Charge up
    Duration: 3 post
    Cooldown: 4 Posts
    Description: Exploding Scream is one of the more unusual spells the caster has at their disposal as they must inhale air through their nose while facing the intended direction before they open their mouth to scream. When this happens, a person may mistake the caster as a metal slayer as a grey like beam of dull light with a 5-meter arc seems to come forth dealing 75% rank damage per round over all enemies hit capping at 2.5x rank damage. The beam may go as far as 50 meters and requires a single round to charge before it is released where the caster finds themselves unable to defend themselves.
    Strengths:
    ~ Deals more damage than normal
    ~ Can hit multiple targets at once
    ~ Has a slightly longer range
    Weaknesses:
    ~ Can hit allies/innocents if they're too close or run into the path.
    ~ Can only hit in a straight line after being casted.
    ~ Has a very limited range width wise.
    ~ Takes a round to charge
    ~ Can be eaten by both light and fire slayers
    ~ When cast the direction can't be changed
    ~ While charging the caster is unable to defend themselves
    This is an Aoe not a multitarget since there is one attack over a large area.
    1.5x rank damage not 2.5x
    50% rank damage not 75%



    Combustion Barricade:
    b]Name:[/b] Combustion Barricade
    Rank: D
    Type: Fire/explosion, Defensive/offensive/aoe.
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: To cast this spell the caster must extend their hands in front of them and say the spells name to set up a line of defense. The barrier though seemingly invisible to the untrained, it will still be able to be sensed with sensory without it actually being hit; this changes when it is touched however as when something hits it a flaming wall standing 25 meter long by 15 meter high suddenly appears exploding to dealing 50% rank damage between those within 45 meter capping at 2x rank damage over the duration of the spell. The barricade acts much like a shield and thus has 60hp.
    Strengths:
    ~ Acts like a shield
    ~ Can protect a group of people
    ~ Is both offensive and defensive
    ~ Shield engulfs fire spells of the same rank
    Weaknesses:
    ~ Only protects in one direction
    ~ Can be dug under
    ~ Can't be moved once cast
    ~ A stronger water spell can put it out
    ~ Damage can affect allies
    ~ Fire slayers can eat
    ~ Requires Air or can't be used
    ~ Rain can cause the barrier to be up to 50% weaker depending on how heavy it is.
    This is too complex for a D rank spell
    Should be 30m not 45m
    It can do 1x rank damage not 2x
    Drop the hp down to 45 instead of 60hp



    Armor of Detonation:

    Rank: D
    Type: Fire/Explosion, Buff (Resistance)
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell is casted by the caster clenching their hand into a fist, palm facing caster, and saying the spells name. The spell creates a shield around the caster. This shield is a buff to reduce the amount of damage the caster receives by 30% of the initial damage. When the shield is hit, it has a rippling explosion that repeats itself until the spell ends. The explosions only cover the front, and sides of the body.
    Strengths:
    ~ Reduces damage
    Weaknesses:
    ~ Can be hit from behind
    ~ Water reduces the spell by half


    ___________________________________________________________________
    avatar
    Adalinda

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Player -
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 315
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 6,175

    Character Sheet
    Character Name: Adalinda Ortinbras
    Primary Magic: Iron Dragon Slayer
    Secondary Magic: Third Gen

    Re: Explosion Magic (WIP)

    Post by Adalinda on 14th January 2018, 7:24 am

    Bump
    According to the rules, Exploding Scream is also a charge up, so it's allowed additional damage

    Also, for the Combustion Barricade, the magic rules say you're allowed to add 25% additional strength/distance for every unique weakness to a spell, so there shouldn't be an issue on distance or health of the shield since there's enough unique weaknesses to cover both of them.
    I dropped the rank damage down to 1.5x, so it's 50% per round, as it lasts for 3 turns. Even though spells and projectiles will trigger the Spell, damage is only dealt by the shield if it's been hit physically/melee
    avatar
    Adalinda

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Player -
    Lineage : Time Keeper's Curse
    Position : None
    Posts : 315
    Guild : Onyx Moon
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Cirven
    Experience : 6,175

    Character Sheet
    Character Name: Adalinda Ortinbras
    Primary Magic: Iron Dragon Slayer
    Secondary Magic: Third Gen

    Re: Explosion Magic (WIP)

    Post by Adalinda on 14th January 2018, 12:09 pm

    Grading is no longer needed on this since a magic change is in the process of being bought for me and I'll be trying for metal ds gen 1
    avatar
    Lester Drynedi

    Moderator- Developer/GFX Artist- Chatbox Moderator- Mythical VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Custom Slayer- Zodiac Key- Legal Guild Ace- Haiku Contest Participant- Richie Rich- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Cookie Achievement- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ❀ Drynedi's Efflorescence ❀
    Position : Rising Star #1
    Posts : 961
    Guild : ❀Ace of Crystal Swan ❀
    Cosmic Coins : 0
    Dungeon Tokens : 1
    Mentor : ❀ Desirée Blooms ❀
    Experience : 4,287.5
    Brownie Points : 6

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: ❀Sugar Flower Slayer ❀Saccharon Flos Homicida❀
    Secondary Magic: ❀Vendure Deivate❀

    Re: Explosion Magic (WIP)

    Post by Lester Drynedi on 14th January 2018, 1:28 pm

    ❀Okay, the magic will be moved to archives
    If you do wish to revive it ask in the moving thread for it to be unlocked


    ___________________________________________________________________

      Current date/time is 18th June 2018, 6:48 am