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    Speaker of Diana (Heaven God Slayer)

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    Sayrn

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    Position : None
    Posts : 316
    Guild : Crystal Swan
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    Age : 22
    Experience : 262.5

    Character Sheet
    Character Name: Sayrn Firrion
    Primary Magic:
    Secondary Magic:

    Speaker of Diana (Heaven God Slayer)

    Post by Sayrn on 27th December 2017, 12:57 pm

    Primary Magic:
    Speaker of Diana (Heaven God Slayer)

    Secondary Magic:
    Unknown.

    Caster or Holder:
    Caster.

    Description:
    A gift given to her from the demon Uziael to learn more of the immunities and strengths a once close friend had to her own magic. This form of Heaven God Slayer takes the idea of her once original magic and amps it up with the speed and power that light holds. By focusing on Multi-Target ranged and physical based melee strikes Sayrn is capable of making the light her basis. Instability is the form this magic takes and Sayrn is no stranger to adaptability as well, wanting to focus on one aspect is a weakness but she is good at splashing in little bits here and there not with the theme. Due to the abundance of light in the world and the fact she can devour it Sayrn is no easy woman to drain mana from but she is aware of the fact she cannot eat her own light and that holy based light is a difficulty for her. Despite all these factors Sayrn is fully prepared to bring about another bout of strong magic and deadly time on Fiore working for Basilisk Fang once again.

    Strengths:
    + Can tear through gods and shadows with ease using her light.

    + Speed is certainly a plus of the magic considering it is literal light.

    + Speed is good for power too and her magic is not easily weakened or countered.

    Weaknesses:
    - Speed is good but even the fastest person can be brought down with a strong hit, and Sayrn sacrifices her durability for it.

    - Despite being a user of light the night time and dusk is difficult to fight in due to the lack of natural light in the area.

    - Being a user of unholy light she might have the advantage against gods and other holy beings but demons and devils tend to be a different story.

    - A shadow user stronger than herself could be a difficult fight since shadow also counters light while light counters shadow.

    Lineage:

    Gold Rush:

    The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%

    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage:
    Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)

    Unique Abilities:
    ~ Light Drive: As a natural boost Sayrn is given a 30% boost to her speed and strength, however; when she is below 50% of her max health these boosts are doubled to 60%.

    ~ Rush Recklessly: As a natural factor Sayrn now takes 25% more damage from all sources, in exchange she receives a 50% boost to her own speed.

    ~ Corrupted Light: From the unholy nature of the magic itself and the light once meant to purify darkness now being distorted by it there is now side effects from it. Her own magic deals 25% bonus damage and purges buffs once per post on enemies and allies struck, buffs removed must be of Sayrn's rank or lower.

    Spells:



    Name:
    Heaven Goddess's Purging Claws.

    Rank:
    D-Rank.

    Type:
    Offense, Light, Unholy, Buff

    Duration:
    3 Posts.

    Cooldown:
    4 Posts.

    Description:
    Controlling the light she creates Sayrn causes a burst of light in her hands forming burning white claws with black swirls in them that constantly move. These claws extend Sayrns physical reach by 5m and allow her to deal 5 damage on each swing of her claws, maxing out at 30 damage per post while the duration lasts. Her speed is also buffed by 25% on the third and final post though the claws lose reach gained by the spell due to this.

    Strengths:
    + The claws extend her reach for physical strikes.

    + Allows for her to more easily strike down enemies who she would be in range for anyways.

    + The final post of speed boost allows her to chase down enemies who might be running away.


    Weaknesses:
    - Enemies can tell that these are melee due to the claws allowing them to better plan.

    - The spell itself is melee range and as such cannot be really used for range.

    - The spell only buffs her hands meaning kicks are just kicks.

    - Due to losing range on the final post she might still lose an enemy even with the extra speed.




    Name:
    Heaven Goddess's Moonlight Needles.

    Rank:
    D-Rank.

    Type:
    Offense, Light, Multi-Target.

    Duration:
    Instant.

    Cooldown:
    2 Posts.

    Description:
    Forming light behind her back Sayrn forms four massive needles of pure light acting as if she had wings of solid light. With a quick wave of her hand Sayrn can send each needle out towards a target within 40m of her line of sight, the needles quickly track and attempt to impale the target. Flying at 33m/s and dealing 5 damage each upon impact the needles will hang into the enemy and act as if reverse serrated and will do harm to the body if tried to pull and not push them out.

    Strengths:
    + The serration makes them act as mental warfare as well as the spell damage.

    + Can hit multiple enemies for max damage spread or one for the sum.


    Weaknesses:
    - Despite the multi-targeting and tracking enemies can still avoid the shots.

    - The spell is quite bright so easy to avoid during the night though light sensitivity could be annoying.

    - Enemies need to be in Line of Sight to be able to be targeted by the spell.




    Name:
    Heaven Goddess's Moonlight Waltz.

    Rank:
    D-Rank.

    Type:
    Offense, Buff, Light.

    Duration:
    2 Posts.

    Cooldown:
    3 Posts.

    Description:
    Using the power of the light she wields Sayrn causes her own body to act as if she were on it's last legs for the duration. Doing this buffs Sayrn's speed by 25% and her pure strength by 25%
    while also causing all of her other abilities to act as if she were at 1 hp left. After the duration her body goes into shock for a post causing her speed to drop by 25% for one post till she recovers.


    Strengths:
    + Helps Sayrn begin a fight in peak position as she lays a killing blow quickly.

    + Allows her to break her own limits at times though it does have it's own drawbacks.


    Weaknesses:
    - Puts her in shock after the duration lowering her own speed.

    - Is only a stat buff and does no damage on it's own.

    - Purging buffs removes this, but it can also be purged by removing debuffs too.




    Name:
    Heaven Goddess's Moonlight Bellow.

    Rank:
    D-Rank.

    Type:
    Offense, AoE, Light.

    Duration:
    3 Posts.

    Cooldown:
    4 Posts.

    Description:
    Letting out a massive scream the light all around Sayrn ripples and tears itself apart causing an area of 20m around herself to suddenly and instantly detonate after 1 second of exposure. The explosion has an expansion period that goes at 22m/s and quickly causes 10 damage to all those caught in it. After the explosion Sayrn herself glows with unholy light and her physical strikes are deepened in power gaining 25% more base damage equal to her spell damage.

    Strengths:
    + Is near instant AoE damage around herself.

    + Buffs her physical strikes after the scream.


    Weaknesses:
    - Harms her allies caught in the blast.

    - Only buffs her physical strikes which might not help her in some situations.

    - The AoE is limited so she needs to be up close to get the best guarantee of damage.


    Last edited by Sayrn on 2nd January 2018, 3:12 pm; edited 1 time in total
    avatar
    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
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    Dungeon Tokens : 0
    Mentor : Zotikus
    Experience : 8,550.5
    Brownie Points : 666

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Speaker of Diana (Heaven God Slayer)

    Post by kittykool75 on 29th December 2017, 5:29 pm

    Hello Sayrn, I'm the mod grading your magic. All edits will be made in this color, if you have any questions, pm me or ask on here. Let's get started.
    Edits:

    @Sayrn wrote:
    Primary Magic:
    Speaker of Diana (Heaven God Slayer)

    Secondary Magic:
    Unknown.

    Caster or Holder:
    Caster.

    Description:
    A gift given to her from the demon Uziael to learn more of the immunities and strengths a once close friend had to her own magic. This form of Heaven God Slayer takes the idea of her once original magic and amps it up with the speed and power that light holds. By focusing on Multi-Target ranged and physical based melee strikes Sayrn is capable of making the light her basis. Instability is the form this magic takes and Sayrn is no stranger to adaptability as well, wanting to focus on one aspect is a weakness but she is good at splashing in little bits here and there not with the theme. Due to the abundance of light in the world and the fact she can devour it Sayrn is no easy woman to drain mana from but she is aware of the fact she cannot eat her own light and that holy based light is a difficulty for her. Despite all these factors Sayrn is fully prepared to bring about another bout of strong magic and deadly time on Fiore working for Basilisk Fang once again.

    Strengths:
    + Can tear through gods and shadows with ease using her light.

    + Speed is certainly a plus of the magic considering it is literal light.

    + Speed is good for power too and her magic is not easily weakened or countered.


    Weaknesses:
    - Speed is good but even the fastest person can be brought down with a strong hit, and Sayrn sacrifices her durability for it.

    - Despite being a user of light the night time and dusk is difficult to fight in due to the lack of natural light in the area.

    - Being a user of unholy light she might have the advantage against gods and other holy beings but demons and devils tend to be a different story.

    - A shadow user stronger than herself could be a difficult fight since shadow also counters light while light counters shadow.


    Lineage:

    Gold Rush:

    The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%

    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.

    Usage:
    Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact


    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    ~ Light Drive: As a natural boost Sayrn is given a 25% boost to her speed and strength, however; when she is below 50% of her max health these boosts are doubled to 50% I'll allow this if you change it to 30% and should she drop to any health value equal to or below 15 hp remaining the boosts are tripled. Please remove this, tripling your buff isn't allowed

    ~ Rush Recklessly: As a natural factor Sayrn now takes 25% more damage from all sources, in exchange she receives a 60% boost Change this to 50% please to her own speed.

    ~ Corrupted Light: Due to her previous time as various slayers her own body has grown used to these abilities, as a side effect from it her own magic deals 25% bonus damage based on the base of the spell as DoT on hit with a minimum damage of 5 and always rounded down. This corruption of the light itself also gives her a bonus effect that her physical strikes also apply this DoT effect based on her rank's spell damage. The DoT lasts for 2 posts and does not stack with itself only refreshing duration on each hit. Could you clarify this ability for me?


    Spells:



    Name:
    Heaven Goddess's Purging Claws.

    Rank:
    D-Rank.

    Type:
    Offense, Light, Unholy, Buff

    Duration:
    3 Posts.

    Cooldown:
    4 Posts.

    Description:
    Controlling the light she creates Sayrn causes a burst of light in her hands forming burning white claws with black swirls in them that constantly move. These claws extend Sayrns physical reach by 5m and allow her to deal 10 damage on each swing of her claws, maxing out at 30 damage per post while the duration lasts. Since this looks like it's a multi-hit, you're going to have to say each hit does 25% D-Rank damage. Her speed is also buffed by 25% on the third and final post though the claws lose reach due to this. How much reach does it loose?

    Strengths:
    + The claws extend her reach for physical strikes.

    + Allows for her to more easily strike down enemies who she would be in range for anyways.

    + The final post of speed boost allows her to chase down enemies who might be running away.


    Weaknesses:
    - Enemies can tell that these are melee due to the claws allowing them to better plan.

    - The spell itself is melee range and as such cannot be really used for range.

    - The spell only buffs her hands meaning kicks are just kicks.

    - Due to losing range on the final post she might still lose an enemy even with the extra speed.





    Name:
    Heaven Goddess's Moonlight Needles.

    Rank:
    D-Rank.

    Type:
    Offense, Light, Multi-Target.

    Duration:
    Instant.

    Cooldown:
    2 Posts.

    Description:
    Forming light behind her back Sayrn forms four massive needles of pure light acting as if she had wings of solid light. With a quick wave of her hand Sayrn can send each needle out towards a target within 40m of her line of sight, the needles quickly track and attempt to impale the target. Flying at 33m/s and dealing 5 damage each Just say that each on does 25% D-Rank damage upon impact the needles will hang into the enemy and act as if reverse serrated and will do harm to the body if tried to pull and not push them out.

    Strengths:
    + The serration makes them act as mental warfare as well as the spell damage.

    + Can hit multiple enemies for max damage spread or one for the sum.


    Weaknesses:
    - Despite the multi-targeting and tracking enemies can still avoid the shots.

    - The spell is quite bright so easy to avoid during the night though light sensitivity could be annoying.

    - Enemies need to be in Line of Sight to be able to be targeted by the spell.





    Name:
    Heaven Goddess's Moonlight Waltz.

    Rank:
    D-Rank.

    Type:
    Offense, Buff, Light.

    Duration:
    2 Posts.

    Cooldown:
    3 Posts.

    Description:
    Using the power of the light she wields Sayrn causes her own body to act as if she were on it's last legs for the duration. Doing this buffs Sayrn's speed by 25% and her pure strength by 25% while also causing all of her other abilities to act as if she were at 1 hp left. After the duration her body goes into shock for a post causing her speed to drop by 25% for one post till she recovers.

    Strengths:
    + Helps Sayrn begin a fight in peak position as she lays a killing blow quickly.

    + Allows her to break her own limits at times though it does have it's own drawbacks.


    Weaknesses:
    - Puts her in shock after the duration lowering her own speed.

    - Is only a stat buff and does no damage on it's own.

    - Purging buffs removes this, but it can also be purged by removing debuffs too.





    Name:
    Heaven Goddess's Moonlight Bellow.

    Rank:
    D-Rank.

    Type:
    Offense, AoE, Light.

    Duration:
    Instant.

    Cooldown:
    2 Posts.

    Description:
    Letting out a massive scream the light all around Sayrn ripples and tears itself apart causing an area of 20m around herself to suddenly and instantly detonate after 1 second of exposure. The explosion has an expansion period that goes at 22m/s and quickly causes 20 damage Change this to 50% D-Rank Damage to all those caught in it. After the explosion Sayrn herself glows with unholy light and her physical strikes are deepened in power gaining 25% more base damage equal to her spell damage. I'd make sense if you lengthened the duration, cause otherwise this buff is completely useless with the spell being an instant.

    Strengths:
    + Is near instant AoE damage around herself.

    + Buffs her physical strikes after the scream.


    Weaknesses:
    - Harms her allies caught in the blast.

    - Only buffs her physical strikes which might not help her in some situations.

    - The AoE is limited so she needs to be up close to get the best guarantee of damage.


    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "



    Directory
    Golden Lacrima until 4/16/2019

    avatar
    Sayrn

    Dragon VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Demon Slayer- Dragon Slayer- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Player -
    Lineage : Gold Rush
    Position : None
    Posts : 316
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 22
    Experience : 262.5

    Character Sheet
    Character Name: Sayrn Firrion
    Primary Magic:
    Secondary Magic:

    Re: Speaker of Diana (Heaven God Slayer)

    Post by Sayrn on 2nd January 2018, 3:13 pm

    Bump, Edits made and the third UA done a small rework for a more clear ability, note: 5 Damage is 25% of the base damage of D-Ranks (20) so I have all that set as numbers of percentages for easier understanding.


    ___________________________________________________________________
    avatar
    kittykool75

    Moderator- Chatbox Moderator- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Coming Storms- God Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Vehicle- Get A Pet!- Obtain A Lineage!- The Fallen- Master [1000]- Senior [500]- Novice [250]- Confused Achievement- Forever Alone Achievement- Cookie Achievement- Cupcake Achievement- Motor City Rush- Villain- Be On Lester's Friends List- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player-
    Lineage : Soldier of Chaos
    Position : Sinner of Sloth
    Posts : 1212
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Zotikus
    Experience : 8,550.5
    Brownie Points : 666

    Character Sheet
    Character Name: Lucius Foss
    Primary Magic: ⛧ Fallen God Slayer ⛧ ⛧ First Generation ⛧
    Secondary Magic: ⛧ Shadow Dragon Slayer ⛧ Second Generation ⛧

    Re: Speaker of Diana (Heaven God Slayer)

    Post by kittykool75 on 3rd January 2018, 6:29 pm

    Spoiler:

    @Sayrn wrote:
    Primary Magic:
    Speaker of Diana (Heaven God Slayer)

    Secondary Magic:
    Unknown.

    Caster or Holder:
    Caster.

    Description:
    A gift given to her from the demon Uziael to learn more of the immunities and strengths a once close friend had to her own magic. This form of Heaven God Slayer takes the idea of her once original magic and amps it up with the speed and power that light holds. By focusing on Multi-Target ranged and physical based melee strikes Sayrn is capable of making the light her basis. Instability is the form this magic takes and Sayrn is no stranger to adaptability as well, wanting to focus on one aspect is a weakness but she is good at splashing in little bits here and there not with the theme. Due to the abundance of light in the world and the fact she can devour it Sayrn is no easy woman to drain mana from but she is aware of the fact she cannot eat her own light and that holy based light is a difficulty for her. Despite all these factors Sayrn is fully prepared to bring about another bout of strong magic and deadly time on Fiore working for Basilisk Fang once again.

    Strengths:
    + Can tear through gods and shadows with ease using her light.

    + Speed is certainly a plus of the magic considering it is literal light.

    + Speed is good for power too and her magic is not easily weakened or countered.


    Weaknesses:
    - Speed is good but even the fastest person can be brought down with a strong hit, and Sayrn sacrifices her durability for it.

    - Despite being a user of light the night time and dusk is difficult to fight in due to the lack of natural light in the area.

    - Being a user of unholy light she might have the advantage against gods and other holy beings but demons and devils tend to be a different story.

    - A shadow user stronger than herself could be a difficult fight since shadow also counters light while light counters shadow.


    Lineage:

    Gold Rush:

    The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%

    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.

    Usage:
    Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact


    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)


    Unique Abilities:
    ~ Light Drive: As a natural boost Sayrn is given a 30% boost to her speed and strength, however; when she is below 50% of her max health these boosts are doubled to 60%.

    ~ Rush Recklessly: As a natural factor Sayrn now takes 25% more damage from all sources, in exchange she receives a 50% boost to her own speed.

    ~ Corrupted Light: From the unholy nature of the magic itself and the light once meant to purify darkness now being distorted by it there is now side effects from it. Her own magic deals 25% bonus damage and purges buffs once per post on enemies and allies struck, buffs removed must be of Sayrn's rank or lower.


    Spells:



    Name:
    Heaven Goddess's Purging Claws.

    Rank:
    D-Rank.

    Type:
    Offense, Light, Unholy, Buff

    Duration:
    3 Posts.

    Cooldown:
    4 Posts.

    Description:
    Controlling the light she creates Sayrn causes a burst of light in her hands forming burning white claws with black swirls in them that constantly move. These claws extend Sayrns physical reach by 5m and allow her to deal 5 damage on each swing of her claws, maxing out at 30 damage per post while the duration lasts. Her speed is also buffed by 25% on the third and final post though the claws lose reach gained by the spell due to this.

    Strengths:
    + The claws extend her reach for physical strikes.

    + Allows for her to more easily strike down enemies who she would be in range for anyways.

    + The final post of speed boost allows her to chase down enemies who might be running away.


    Weaknesses:
    - Enemies can tell that these are melee due to the claws allowing them to better plan.

    - The spell itself is melee range and as such cannot be really used for range.

    - The spell only buffs her hands meaning kicks are just kicks.

    - Due to losing range on the final post she might still lose an enemy even with the extra speed.





    Name:
    Heaven Goddess's Moonlight Needles.

    Rank:
    D-Rank.

    Type:
    Offense, Light, Multi-Target.

    Duration:
    Instant.

    Cooldown:
    2 Posts.

    Description:
    Forming light behind her back Sayrn forms four massive needles of pure light acting as if she had wings of solid light. With a quick wave of her hand Sayrn can send each needle out towards a target within 40m of her line of sight, the needles quickly track and attempt to impale the target. Flying at 33m/s and dealing 5 damage each upon impact the needles will hang into the enemy and act as if reverse serrated and will do harm to the body if tried to pull and not push them out.

    Strengths:
    + The serration makes them act as mental warfare as well as the spell damage.

    + Can hit multiple enemies for max damage spread or one for the sum.


    Weaknesses:
    - Despite the multi-targeting and tracking enemies can still avoid the shots.

    - The spell is quite bright so easy to avoid during the night though light sensitivity could be annoying.

    - Enemies need to be in Line of Sight to be able to be targeted by the spell.





    Name:
    Heaven Goddess's Moonlight Waltz.

    Rank:
    D-Rank.

    Type:
    Offense, Buff, Light.

    Duration:
    2 Posts.

    Cooldown:
    3 Posts.

    Description:
    Using the power of the light she wields Sayrn causes her own body to act as if she were on it's last legs for the duration. Doing this buffs Sayrn's speed by 25% and her pure strength by 25%
    while also causing all of her other abilities to act as if she were at 1 hp left. After the duration her body goes into shock for a post causing her speed to drop by 25% for one post till she recovers.


    Strengths:
    + Helps Sayrn begin a fight in peak position as she lays a killing blow quickly.

    + Allows her to break her own limits at times though it does have it's own drawbacks.


    Weaknesses:
    - Puts her in shock after the duration lowering her own speed.

    - Is only a stat buff and does no damage on it's own.

    - Purging buffs removes this, but it can also be purged by removing debuffs too.





    Name:
    Heaven Goddess's Moonlight Bellow.

    Rank:
    D-Rank.

    Type:
    Offense, AoE, Light.

    Duration:
    3 Posts.

    Cooldown:
    4 Posts.

    Description:
    Letting out a massive scream the light all around Sayrn ripples and tears itself apart causing an area of 20m around herself to suddenly and instantly detonate after 1 second of exposure. The explosion has an expansion period that goes at 22m/s and quickly causes 10 damage to all those caught in it. After the explosion Sayrn herself glows with unholy light and her physical strikes are deepened in power gaining 25% more base damage equal to her spell damage.

    Strengths:
    + Is near instant AoE damage around herself.

    + Buffs her physical strikes after the scream.


    Weaknesses:
    - Harms her allies caught in the blast.

    - Only buffs her physical strikes which might not help her in some situations.

    - The AoE is limited so she needs to be up close to get the best guarantee of damage.



    ___________________________________________________________________

    "You've got me shaking from the way you're talking
    My heart is breaking but there's no use crying
    "



    Directory
    Golden Lacrima until 4/16/2019


      Current date/time is 18th August 2018, 5:21 am