- Job Information:
- Job: The King of Thieves
Player Requirements: Thread must be at least 20 posts long. C Ranked Wizards or Above. Or a combination of two D Ranked Wizards or more. 200 Words Minimum Each Post.
Job Requirements: Retrieve the huge crate of stolen Lacrima from the Desert Thieves Cartel HQ. 3 wizards maximum are allowed on this Mission / Job.
Job Location: Forgotten Desert
Job Description: A gigantic shipment of Lacrima that was supposed to reach Era days ago has been stolen by an organization calling themselves. "The Cartel", your client was one of the victims of this assault and describes them as brutal warriors, with both skill and determination. They do not quit, and will chase you if you flee. They will let you live, if you give them what they want. Otherwise, they are completely ruthless. They beset them on their journey through a nearby area, and retreated into the Desert upon accomplishing their goal. You set out from whichever town you accept this mission from and head there immediately. They wear white turbans that cover their head and mouths completely, are draped in all black desert robes, with white boots; which are quite dusty no doubt. The Cartel's HQ is built inside of the old ruins of a once great city; you can spot the ruins of the ancient city from a mile off, and see the white and black turban outfits of the Cartel from a distance. Although they may spot you as well at this distance.
Weak: Cartel Recruits (These guys are quite simple to deal with, and wield anything from a longsword, a scimitar, to a sword and shield. However they are inexperienced and not used to being in the desert as they're green to the Cartel. They go down in two hits of C-Ranked damage at the most, maybe even one. If you intimidate them well enough; they may just choose to re-think their decision to join the Cartel and flee from the desert base.
Normal: Cartel Swordsman x10 (These guys are skilled. They wield scimitars and great hammers. They're very nimble, and strike, move, and circle their opponents during the course of the fight through excellent footwork and quick attacks. They use smoke Lacrima and will attempt to use them a few times if they aren't taken out quickly. If hit with a smoke Lacrima you won't be able to see their next attack coming. Takes 3 hits of C-Ranked damage to take each one down. They sword slashes and great hammer strikes do C-Ranked damage.)
Strong: Cartel Wizards x5 (Now you're in trouble. The Cartel's Wizards are no joke. They use both Fire and Wind magic with incredible levels of skill. They will attempt to whim up dust storms, and shred you with wind as well. They are also quick to cast AOE fire spells that can turn the sand to glass in an instant; throwing it around through the air to slice. They wield steel bo-staff with black and white feathers tied to the top of them. Just because they're wizards doesn't mean they won't fight you in melee. They are in the Cartel after all. They wield their bo-staffs with all the skill of one who practices each day. Their Wind and Fire spells range from D-Ranked, to C-Ranked, to B-Ranked for the AOE fire spell. Takes 5 hits of C-Ranked damage to take each one down.)
Boss: The King of Thieves (This individual...is deserving of the title. He wears the standard white turban of the Cartel, with their usual black robes and white boots. However he is draped in gold and jewelry. He himself is a wizard. His scimitars are made of an unknown alloy, and have golden runic writing etched through them. He uses Telekinesis to throw his scimitars through the air, whirling them and controlling them as they fly around and strike you like buzz-saws. He also can use his telekinesis to leap vast distances and may simply hit you with a wave of force to send you flying. He is one of the most skilled swordsman you've seen, and has will of one befitting his title. He takes 15 hits of C-Ranked damage to take down. His telekenesis waves do B-Ranked damage and his scimitar slashes do C-Ranked slashes. He rolls 4 attacks / telekinesis waves each round. Good luck, because he is NOT going to let some young wizard(s) take the gigantic room sized crate of Lacrima back to Era...not at all.)
(Note: You may persuade him to give you the Lacrima, if you're willing to part with 100k Jewels on the spot, if not, he's likely going to attack you immediately if you're not an interested buyer. Since you've discovered the location of the Cartel's HQ.)
Reward: 7000 Jewels
"Go with the old guy," She grumbled. She sat on the marble steps outside of the main building for the guild. Being told, more than asked, to go on a job with a middle aged man sounded like a complete buzzkill. She bet he always followed the rules, never swore, and used short catchphrases like 'Two heads are better than one' and 'The way to a man's heart is through his stomach'! She scoffed to herself again and crossed her arms. It didn't help much that she was forced to wear new attire for the occasion.
Yona's long moss-hued hair was pulled half up, pinned behind her head with an ornate sakura piece, the white and pink flowers standing out against the shade of her locks. The expensive piece for once also blended in, looking less unusual against the weary and worn looking woman, the traveler, the vagabond. Today she was dress as if she meant something: wearing all white, though who the hell would think white was a good color for doing jobs? It would only get stained, highly impractical. Still, she admired the new white color of her usual coat, finding it somewhat attractive to her. Like a blank slate, like a new beginning, like a canvas ready for paint.
She wore a tight shirt under the coat, so tight it clung to her form like it were another layer of skin. It was also made into a low V neck, something she said was a requirement. If it was white, it still had to be both comfortable, moving with her skin, and yet suggestive. As an alluring woman, it seemed to come in handy even when she didn't expect it to. She wore her an extremely light rose-colored pair of leggings, the stretchy fabric clinging to her legs, making her red burn scars seem darker and more prominent. She hated that. Over the leggings she wore knee-high white boots, beautiful and fitted to her feet. She had never owned so many new pieces of clothing at one time before. To finish it off, around her waist was a pleated white skirt. It was thigh height and she hated it- who the hell wore pleats? But it was the only thing she could find that was white and her size on such a short notice. Her steelwood fan was one of the only obvious items on her person, secured by a thin white woven belt at her waist, it dangled there, ready to open at her wish to protect her. The other was her black bituminous coal periapt, a rough and raw jewel shining against the white of her outfit, hanging on a silver chain. She had refused to remove it and nobody had forced her to.
Her hand rubbed over the guild tattoo on the back of her neck, underneath her long willow hair. Yona felt like she stood out even more, dressed in the garb of a WFTC mage, but in fact sitting on the front marble stairs, she blended in even more. She bent over, poking at the marble with her right index finger and waiting for her assigned baby-sitter to show up. Her first time on the job had an awful lot of rules so far.