Welcome Guest! You last visited . You have 97 posts! Please welcome the newest player babygray

Patch Notes:URL.
For all new members:URL.

    Shield magic

    Share
    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 260
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Bump Shield magic

    Post by Nadarr on 13th December 2017, 10:51 am

    Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank,  can only become mundane shapes like chairs, ladders bridges, etc. and shapes
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spells:

    Spell Shield:
    Name: Spell Shield
    Rank: User rank (Caps at S rank)
    Type: Nulling
    Duration: 1
    Cooldown: N/A
    Description: The caster brings their hands out in front of them, as they do they begin to give off a very faint pale green glow, the caster can then choose if they wish to pay the same price of a single spell coming towards them of same rank or below. As the spell is to defend it's user alone there is no distance needed.

    Strengths:

    - Instantly cast
    - Can disperse a single incoming spell

    Weaknesses:

    - Can only defend the user
    - Must be able to move to cast
    - Can only defend against spells the caster can see coming
    - Costly as original spells cost must be sacrificed to use
    Defensive Manovre:
    Name: Defensive Manoeuvre
    Rank: D
    Type: Movement
    Duration: 1
    Cooldown: N/A
    Description: The caster understands that defence is good but sometimes other things are needed to keep ones self safe especially from a stronger enemy. The caster need only think of a certain location within 15m of their current location and take a step back and will themselves there, leaving an unmoving after image that will last only few seconds where they had been once standing; if the caster has no clear image in their mind when they take this step back where they end up will be random or even fatal.

    Strengths:

    - Instantly cast
    - Leaves an after image for a few seconds

    Weaknesses:

    - Does no harm
    - Very short distance
    - Must know where they want to be or might end up in a worse position
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a two d ranksot long term situations.
    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as a single target D rank spell and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only effect spells of same rank or lower to the user and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp in total. The spell fire ld must be within 60 meters of the orb to be pulled into it.
    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.
    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 60hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing them 50% rank damage. The  energy will only travel 60 meters, the stun only effects those of user rank or lower.
    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he has line of sight. The max energy released is 2.5x rank damage even if it absorbs three c rank spells.
    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 120hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, that can come forth rotating around the target the intended target protecting them by linking to them and dealing 50% damage to those who deal physical damage, if the third shield is activated then a dome reaching 60 meters from where the spell was placed will appear protecting them an any allies from aoe attacks. The dome is stationary but if an Apollo or an ally leave the designated zone they lose the protection of the dome. The shields however can be placed on people within 120m so longs Apollo can see them.
    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 80hp of damage before it gets destroyed, when it does it shatters into 15 pieces of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 100m of where the shield was located dealing 2x rank damage. The shards travel at 90 meters per second.
    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Nadarr on 4th January 2018, 1:43 am; edited 12 times in total
    avatar
    Lilium

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Novice [250]- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Creed of Nobility
    Position : Ami's Bitch
    Posts : 430
    Guild : Black Rose [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12,662.5
    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Salut du Monde

    Bump Re: Shield magic

    Post by Lilium on 15th December 2017, 4:41 pm

    Hi Nadarr. My name is Hikari and I'll be the mod grading your magic. My comments will be made in this colour. Without further ado, let's get started.

    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank

    Please clarify some examples of objects created by these shields, whether it be weapons. Should it be weapons, please follow the damages and durability as per the Requip rules appropriate for ranks

    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once per fight.

    Give this a cooldown per post as opposed to per fight.

    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.

    Tactically mindful: Every four defensive spells used he get a defensive spell for no sp cost.

    Complete MP cost reduction, which is what I'm assuming what you meant, isn't allowed on this site. Please change this ability.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Signature spell:
    Name: Mirror Wall
    Rank: C rank (up to S rank)
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Apollo clasps his hands together calling the spells name.  It will appear instantly.  It looks like a tower shield that is 24ft in height and 6ft in with.  It looks like a swirling black vortex with two solid silver columns on each side and one going across the top.  It is cast where ever he is looking. When attacks hit the shield the attacks are repelled back toward the enemy doing the full ranks damage.  It can repel to 2 A ranked spell then block one a rank it. one A rank spell, anything higher will ignore it.  Anything Higher than a S-Rank spell on the third a Rank spell that hits it will beak the shield.  When It deflects a spell the spell will do double it's damage weakening the shield.  If Melee fighter slash at it a pulse of energy doing half the ranks damage is sent through there body.

    Due to this being a signature spell, it only is allowed to have a singular additional ability. So, remove certain affects as well as providing a range that the shield can absorb should you keep this effect. Also, you cannot have an attack spawn within a target as it qualifies as a auto hit. So, please remove this ability as it cannot qualify.

    Strengths:
    Can reflect spells
    Fast Arrival
    Weaknesses:
    Needs a solid surface to cast on
    Protect one direction only
    Can’t move while shields active
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a single c rank or damage before being destroyed or disappears.  It is only meant for a quick defense and not long term situations.

    Please just say that this can only block two D-Rank hits since it's the same amount of damage as C-Rank damage just for the sake of clarity as this is a D-Ranked spell.

    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires a black orb in a single direction.  It has two black rings spinning around it in an x pattern.  It sticks to the target.  Any spell gets pulled to it like a magnet.  The orb travels at about 30 miles an hour and goes about 50 feet in one direction so it the spell but there is only a 80 percent chance that it will hit the target.  Once the orb is cast the spell is immediately attracted to it. It works on every type of attack (beams projectiles etc.) It will stay around or threes turns drawing attacks to it

    Please use the ranges and speeds relative to the rules on the site. The units used here are metres and metres per second. State a maximum range for that the orbs can absorb and that it can only absorb one spell of equal or lower rank.

    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a twenty foot radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.

    Please use the relative range for the site based on the type of ability this is, being metres.

    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Apollo snaps his fingers and black energy rings surround him or a ally. It will block Three D Ranked attacks and two d ranks worth of damage. When destroyed with a a single spell the rings will shoot towards the enemy and stuns then wrapping and binding them in place. It will only travel 50 ft and Apollo has to see the target for the rings to stun them.  It will stun the target for one post    

    You only need to state that it blocks two instances of D-Rank worth's of damage, so one hit of C-Rank damage. Also, instead of specifying at what kind of attack, you can state it such that "3 d-ranked worth of damage from ranged abilities" or something along those lines. Also, state the speed and range in the proper units as well as stating the stun will only affect those of equal and lower rank.

    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Apollo clasps his hands together to form a Dark energy vortex Large enough to fit two people behind it in front of himself sucking attacks into a void then transporting them to a new location.   It can only absorb up to to a c rank spell worth of damage and it will block a b rank spell. Once the vortex absorb or blocks a spell it dissipates until used again.  On Apollo can make the Vortex appear anywhere he can see.  If it’s a melee attack the force is absorbed and shot out.  He can redirect the spell at any time he see's fit. Spells can only be absorbed for up to 3 posts before he can’t redirect them.

    Instead of stating a relative range like you did, please use an appropriate range according to the effects of the spell. Please also state the cooldown will begin when the spell is no longer absorbed or when the absorbed spell is used.

    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Teams get stronger if they work together and shields are no different. Three spinning shields appear before his target protecting them.  They look like dark tinted glass and shatter like glass when destroyed.  They rotate around they target linking to them ready to protect them.   If all three shield are active they can fuse into a dome shield protecting them from AOE attacks.  the dome shield mode can not be thrown however you are force to remain staionary.  hey look thick in the middle but the are very sharp around the edges  .  They spin around in circles.  They spin at 30 miles an hour.  Then Apollo can throw the shields at the given target.  The shields spin at such a rate that they slice into anything they are launched at. Each shield does a c rank of armed melee damage. Each shield can block a C Rank worth of damage. The dome can block 3 c ranks worth of damage.

    Please adjust the speed so that they are metres per second as per the site rules. Also, state a range for this spell when it is the dome shield.

    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is a basic forward facing shield.  It can be cast anyway however once it is cast it can’t move again.  It is cast as soon as the spell is finished being casted It is big enough to fit two people behind three if they are close together.  It can absorb 2 c ranks worth of damage.  When it gets destroyed it shatters into 15 glass looking shards. They fly up into the air taking about a second to form and then they fly at the target that destroyed the shield. 15 meters a second plus the speed of the spell that destroyed to spell making this attack hard to dodge. They are as sharp like Glass and different sizes.  but can only travel 30 meters. It can hit multiple people in the area It deals 2 C ranks worth of damage

    Please change this so that their is an actual range tied to the shield as opposed to the relative one you have put. The type of damage that is applied by this spell would follow a multi hit spell so follow the damage for this accordingly.

    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Please refer to this while making the changes. It really helps out and remember to bump this thread whenever you are done. Also, you can add a D-Rank signature spell if you wish.


    ___________________________________________________________________
    avatar
    Lilium

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Novice [250]- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Creed of Nobility
    Position : Ami's Bitch
    Posts : 430
    Guild : Black Rose [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12,662.5
    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Salut du Monde

    Bump Re: Shield magic

    Post by Lilium on 16th December 2017, 11:37 am

    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank,  can only become mundane shapes like chairs, ladders bridges, etc. and shapes
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Signature spell:
    Name: Mirror Wall
    Rank: C rank (up to S rank)
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Apollo clasps his hands together calling the spells name.  It will appear instantly.  It looks like a tower shield that is 24ft in height and 6ft in with.  It looks like a swirling black vortex with two solid silver columns on each side and one going across the top.  It is cast where ever he is looking. When attacks hit the shield the attacks are repelled back toward the enemy doing the full ranks damage.  It can repel to 2 A ranked spell then block one a rank it. one A rank spell, anything higher will ignore it.  Anything Higher than a S-Rank spell on the third a Rank spell that hits it will beak the shield.  When It deflects a spell the spell will do double it's damage weakening the shield.  If Melee fighter slash at it a pulse of energy doing half the ranks damage is sent through there body.

    Signature spells are supposed to be simple in nature, leading to their reduced cooldown and be able to used in a pinch generally. As such, signature spells can only have one effect at the most. Please simplify this ability so that it can qualify as a signature spell. Some ways you could do this would be simply have a shield block one rank hit or just have the deflection aspect and deflected spells do half a rank's worth of damage as well as only being able to deflect one spell per cast. Only one effect at most.

    Strengths:
    Can reflect spells
    Fast Arrival
    Weaknesses:
    Needs a solid surface to cast on
    Protect one direction only
    Can’t move while shields active
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a two d ranksot long term situations.
    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires a black orb in a single direction.  It has two black rings spinning around it in an x pattern.  It sticks to the target.  Any spell gets pulled to it like a magnet.  The orb travels at 45 meter and goes about 60 meters in one direction so it the spell but there is only a 80 percent chance that it will hit the target.  Once the orb is cast the spell is immediately attracted to it. It works on every type of attack (beams projectiles etc.) It will stay around or threes turns drawing attacks to it, it can take three ranks of damage and only pulls spells equail or lower rank.

    Since it can redirect spells, I'm going to need you to put a suction radius, appropriate for rank of course, and since it has damage potential, I'm going to need you to reduce the amount of hits it can take to two hits of rank damage. Make sure that it can only absorb one spell during its duration.

    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.
    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Apollo snaps his fingers and black energy rings surround him or a ally. It will block two d ranks worth of damage. When destroyed with a a single spell the rings will shoot towards the enemy and stuns then wrapping and binding them in place. It will only travel 60 meters at 35 meters a second and Apollo has to see the target for the rings to stun them.  It will stun the target for one post.  Only stuns people equal or lower of your rank.

    Just specify that it can only stun one target since you are using close to the D-Rank ranges and speeds for single target spells.

    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Apollo clasps his hands together to form a Dark energy vortex Large enough to fit two people behind it in front of himself sucking attacks into a void then transporting them to a new location.   It can only absorb up to to a c rank spell worth of damage and it will block a b rank spell. Once the vortex absorb or blocks a spell it dissipates until used again.  On Apollo can make the Vortex appear anywhere he can see.  If it’s a melee attack the force is absorbed and shot out.  He can redirect the spell at any time he see's fit up to 120 merters away that he can see. Spells can only be absorbed for up to 3 posts before he can’t redirect them. cool down starts when spell that was absorbed is used.

    Put a radius on the distance required for a spell to be sucked into the vortex, using appropriate ranges for the rank.

    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Teams get stronger if they work together and shields are no different. Three spinning shields appear before his target protecting them.  They look like dark tinted glass and shatter like glass when destroyed.  They rotate around they target linking to them ready to protect them.   If all three shield are active they can fuse into a dome shield protecting them from AOE attacks.  the dome shield mode can not be thrown however you are force to remain staionary.  hey look thick in the middle but the are very sharp around the edges  .  They spin around in circles.  They spin at 90 miles an hour.  Then Apollo can throw the shields at the given target up to 120 meters.  The shields spin at such a rate that they slice into anything they are launched at. Each shield does a c rank of armed melee damage. Each shield can block a C Rank worth of damage. The dome can block 3 c ranks worth of damage.

    Please state how big the dome shield is using an appropriate range for the rank of this spell.

    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is a basic forward facing shield.  It can be cast anyway however once it is cast it can’t move again.  It is cast as soon as the spell is finished being casted It is big enough to fit two people behind three if they are close together.  It can absorb 2 c ranks worth of damage.  When it gets destroyed it shatters into 15 glass looking shards. They fly up into the air taking about a second to form and then they fly at the target that destroyed the shield. 90 meters a second plus the speed of the spell that destroyed to spell making this attack hard to dodge. They are as sharp like Glass and different sizes.  but can only travel 100 meters towards whoever destroyed it. It deals 2 C ranks worth of damage

    Because you are using the single target speed per rank, it cannot go higher due to that exceeding the speed limit without any notable drawbacks. Please cap it at 90m/s without adding the speed of the spell that destroyed the shield. Also, add a base damage per glass shard hit as well as use the appropriate range if you intend to use this as a multi hit ability.

    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:[/font]

    Once again, when finished, please bump this thread so we can work through anymore balances appropriate.


    ___________________________________________________________________
    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 260
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Bump Re: Shield magic

    Post by Nadarr on 17th December 2017, 10:40 am

    Bump
    avatar
    Lilium

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Novice [250]- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Creed of Nobility
    Position : Ami's Bitch
    Posts : 430
    Guild : Black Rose [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12,662.5
    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Salut du Monde

    Bump Re: Shield magic

    Post by Lilium on 18th December 2017, 5:40 pm

    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank,  can only become mundane shapes like chairs, ladders bridges, etc. and shapes
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spells:

    Mirror Wall:
    Name: Mirror Wall
    Rank: C rank (up to S rank)
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Apollo clasps his hands together calling the spells name making it appear instantly, the mirror appears much like a tower shield standing 24 foot in height and 6 foot in width. Within the reflective surface of the shield seems to be a swirling black vortex held together by a silver column at each side with one at the top making it seem almost like a doorway. This spell faces whichever way the caster is looking, when the shield is attacked it will repel the attack back toward it's original owner at 100% damage if at the same rank or lower or 50% if of the same rank. The shield has the hp of three rank spells of the casters rank (D – 60, C – 120, B – 180, A – 240, S – 300) and will take damage equal to the spell thrown to it, if the damage is higher than what the shield can defend against it instantly breaks the excess damage being dealt to the one behind it without the damage being sent back to the owner.

    As I've said before, a signature spell can only have one effect.
    You need to decide between the deflection aspect or the shielding aspect. And no matter which one you go with, it's going to be able to only block one spell and deflect at half power or just protect from one spell. I've stated this in my previous edits.


    Strengths:
    Can reflect spells
    Fast Arrival
    Weaknesses:
    Needs a solid surface to cast on
    Protect one direction only
    Can’t move while shields active
    Shell Shield:
    Name: Shell Shield
    Rank: D rank
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  The caster surrounds themselves in what can be described as as a very faint orange armour made of flexible glass, due to the flexible nature of the armour it doesn't restrict the casters movement in any way. The caster may phase through the armour if he believes it is going to be destroyed to try and get to safety.  The Armor it's self can only take 60 HP worth of damage before it is destroyed. This spell is silent in its creation and will only give off light in pitch darkness so unless a person knows what they are looking for

    Please just have this only block one equal rank spell.

    Strengths: .
    Can be used to quickly escape
    Weaknesses:
    Gives off light
    Only works on himself
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a two d ranksot long term situations.
    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as a single target D rank spell and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only effect spells of same rank or lower to the user and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp in total.
    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.
    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 60hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing them 50% rank damage. The  energy will only travel 60 meters, the stun only effects those of user rank or lower.
    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he has line of sight. The max energy released is 2.5x rank damage even if it absorbs three c rank spells.
    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 120hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, that can come forth rotating around the target the intended target protecting them by linking to them and dealing 50% damage to those who deal physical damage, if the third shield is activated then a dome reaching 60 meters from where the spell was placed will appear protecting them an any allies from aoe attacks. The dome is stationary but if an Apollo or an ally leave the designated zone they lose the protection of the dome. The shields however can be placed on people within 120m so longs Apollo can see them.
    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 80hp of damage before it gets destroyed, when it does it shatters into 15 pieces of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 100m of where the shield was located dealing 2x rank damage.
    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Please take a look through all of my posts to see all the edits that are needed to be made.


    ___________________________________________________________________
    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 260
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Bump Re: Shield magic

    Post by Nadarr on 20th December 2017, 9:00 am

    Bump


    ___________________________________________________________________
    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 260
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Bump Re: Shield magic

    Post by Nadarr on 24th December 2017, 8:29 am

    Bump


    ___________________________________________________________________
    avatar
    Lilium

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Novice [250]- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Creed of Nobility
    Position : Ami's Bitch
    Posts : 430
    Guild : Black Rose [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12,662.5
    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Salut du Monde

    Bump Re: Shield magic

    Post by Lilium on 25th December 2017, 6:29 pm

    Please refrain from double bumping. It's a busy time of year for a lot of people that's why it's taken sometime for me to get here.

    Please make the changes that I have requested of you in the past posts.


    ___________________________________________________________________
    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 260
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Bump Re: Shield magic

    Post by Nadarr on 26th December 2017, 7:57 pm

    Bump

    Two new signature spells


    ___________________________________________________________________
    avatar
    Lilium

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Novice [250]- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Creed of Nobility
    Position : Ami's Bitch
    Posts : 430
    Guild : Black Rose [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12,662.5
    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Salut du Monde

    Bump Re: Shield magic

    Post by Lilium on 29th December 2017, 5:54 pm

    Spoiler:
    Hikari wrote:Hi Nadarr. My name is Hikari and I'll be the mod grading your magic. My comments will be made in this colour. Without further ado, let's get started.

    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank

    Please clarify some examples of objects created by these shields, whether it be weapons. Should it be weapons, please follow the damages and durability as per the Requip rules appropriate for ranks

    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once per fight.

    Give this a cooldown per post as opposed to per fight.

    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.

    Tactically mindful: Every four defensive spells used he get a defensive spell for no sp cost.

    Complete MP cost reduction, which is what I'm assuming what you meant, isn't allowed on this site. Please change this ability.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Signature spell:
    Name: Mirror Wall
    Rank: C rank (up to S rank)
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Apollo clasps his hands together calling the spells name.  It will appear instantly.  It looks like a tower shield that is 24ft in height and 6ft in with.  It looks like a swirling black vortex with two solid silver columns on each side and one going across the top.  It is cast where ever he is looking. When attacks hit the shield the attacks are repelled back toward the enemy doing the full ranks damage.  It can repel to 2 A ranked spell then block one a rank it. one A rank spell, anything higher will ignore it.  Anything Higher than a S-Rank spell on the third a Rank spell that hits it will beak the shield.  When It deflects a spell the spell will do double it's damage weakening the shield.  If Melee fighter slash at it a pulse of energy doing half the ranks damage is sent through there body.

    Due to this being a signature spell, it only is allowed to have a singular additional ability. So, remove certain affects as well as providing a range that the shield can absorb should you keep this effect. Also, you cannot have an attack spawn within a target as it qualifies as a auto hit. So, please remove this ability as it cannot qualify.

    Strengths:
    Can reflect spells
    Fast Arrival
    Weaknesses:
    Needs a solid surface to cast on
    Protect one direction only
    Can’t move while shields active
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a single c rank or damage before being destroyed or disappears.  It is only meant for a quick defense and not long term situations.

    Please just say that this can only block two D-Rank hits since it's the same amount of damage as C-Rank damage just for the sake of clarity as this is a D-Ranked spell.

    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires a black orb in a single direction.  It has two black rings spinning around it in an x pattern.  It sticks to the target.  Any spell gets pulled to it like a magnet.  The orb travels at about 30 miles an hour and goes about 50 feet in one direction so it the spell but there is only a 80 percent chance that it will hit the target.  Once the orb is cast the spell is immediately attracted to it. It works on every type of attack (beams projectiles etc.) It will stay around or threes turns drawing attacks to it

    Please use the ranges and speeds relative to the rules on the site. The units used here are metres and metres per second. State a maximum range for that the orbs can absorb and that it can only absorb one spell of equal or lower rank.

    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a twenty foot radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.

    Please use the relative range for the site based on the type of ability this is, being metres.

    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Apollo snaps his fingers and black energy rings surround him or a ally. It will block Three D Ranked attacks and two d ranks worth of damage. When destroyed with a a single spell the rings will shoot towards the enemy and stuns then wrapping and binding them in place. It will only travel 50 ft and Apollo has to see the target for the rings to stun them.  It will stun the target for one post    

    You only need to state that it blocks two instances of D-Rank worth's of damage, so one hit of C-Rank damage. Also, instead of specifying at what kind of attack, you can state it such that "3 d-ranked worth of damage from ranged abilities" or something along those lines. Also, state the speed and range in the proper units as well as stating the stun will only affect those of equal and lower rank.

    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Apollo clasps his hands together to form a Dark energy vortex Large enough to fit two people behind it in front of himself sucking attacks into a void then transporting them to a new location.   It can only absorb up to to a c rank spell worth of damage and it will block a b rank spell. Once the vortex absorb or blocks a spell it dissipates until used again.  On Apollo can make the Vortex appear anywhere he can see.  If it’s a melee attack the force is absorbed and shot out.  He can redirect the spell at any time he see's fit. Spells can only be absorbed for up to 3 posts before he can’t redirect them.

    Instead of stating a relative range like you did, please use an appropriate range according to the effects of the spell. Please also state the cooldown will begin when the spell is no longer absorbed or when the absorbed spell is used.

    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Teams get stronger if they work together and shields are no different. Three spinning shields appear before his target protecting them.  They look like dark tinted glass and shatter like glass when destroyed.  They rotate around they target linking to them ready to protect them.   If all three shield are active they can fuse into a dome shield protecting them from AOE attacks.  the dome shield mode can not be thrown however you are force to remain staionary.  hey look thick in the middle but the are very sharp around the edges  .  They spin around in circles.  They spin at 30 miles an hour.  Then Apollo can throw the shields at the given target.  The shields spin at such a rate that they slice into anything they are launched at. Each shield does a c rank of armed melee damage. Each shield can block a C Rank worth of damage. The dome can block 3 c ranks worth of damage.

    Please adjust the speed so that they are metres per second as per the site rules. Also, state a range for this spell when it is the dome shield.

    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is a basic forward facing shield.  It can be cast anyway however once it is cast it can’t move again.  It is cast as soon as the spell is finished being casted It is big enough to fit two people behind three if they are close together.  It can absorb 2 c ranks worth of damage.  When it gets destroyed it shatters into 15 glass looking shards. They fly up into the air taking about a second to form and then they fly at the target that destroyed the shield. 15 meters a second plus the speed of the spell that destroyed to spell making this attack hard to dodge. They are as sharp like Glass and different sizes.  but can only travel 30 meters. It can hit multiple people in the area It deals 2 C ranks worth of damage

    Please change this so that their is an actual range tied to the shield as opposed to the relative one you have put. The type of damage that is applied by this spell would follow a multi hit spell so follow the damage for this accordingly.

    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Please refer to this while making the changes. It really helps out and remember to bump this thread whenever you are done. Also, you can add a D-Rank signature spell if you wish.

    Hikari wrote:
    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank,  can only become mundane shapes like chairs, ladders bridges, etc. and shapes
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Signature spell:
    Name: Mirror Wall
    Rank: C rank (up to S rank)
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Apollo clasps his hands together calling the spells name.  It will appear instantly.  It looks like a tower shield that is 24ft in height and 6ft in with.  It looks like a swirling black vortex with two solid silver columns on each side and one going across the top.  It is cast where ever he is looking. When attacks hit the shield the attacks are repelled back toward the enemy doing the full ranks damage.  It can repel to 2 A ranked spell then block one a rank it. one A rank spell, anything higher will ignore it.  Anything Higher than a S-Rank spell on the third a Rank spell that hits it will beak the shield.  When It deflects a spell the spell will do double it's damage weakening the shield.  If Melee fighter slash at it a pulse of energy doing half the ranks damage is sent through there body.

    Signature spells are supposed to be simple in nature, leading to their reduced cooldown and be able to used in a pinch generally. As such, signature spells can only have one effect at the most. Please simplify this ability so that it can qualify as a signature spell. Some ways you could do this would be simply have a shield block one rank hit or just have the deflection aspect and deflected spells do half a rank's worth of damage as well as only being able to deflect one spell per cast. Only one effect at most.

    Strengths:
    Can reflect spells
    Fast Arrival
    Weaknesses:
    Needs a solid surface to cast on
    Protect one direction only
    Can’t move while shields active
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a two d ranksot long term situations.
    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires a black orb in a single direction.  It has two black rings spinning around it in an x pattern.  It sticks to the target.  Any spell gets pulled to it like a magnet.  The orb travels at 45 meter and goes about 60 meters in one direction so it the spell but there is only a 80 percent chance that it will hit the target.  Once the orb is cast the spell is immediately attracted to it. It works on every type of attack (beams projectiles etc.) It will stay around or threes turns drawing attacks to it, it can take three ranks of damage and only pulls spells equail or lower rank.

    Since it can redirect spells, I'm going to need you to put a suction radius, appropriate for rank of course, and since it has damage potential, I'm going to need you to reduce the amount of hits it can take to two hits of rank damage. Make sure that it can only absorb one spell during its duration.

    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.
    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Apollo snaps his fingers and black energy rings surround him or a ally. It will block two d ranks worth of damage. When destroyed with a a single spell the rings will shoot towards the enemy and stuns then wrapping and binding them in place. It will only travel 60 meters at 35 meters a second and Apollo has to see the target for the rings to stun them.  It will stun the target for one post.  Only stuns people equal or lower of your rank.

    Just specify that it can only stun one target since you are using close to the D-Rank ranges and speeds for single target spells.

    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Apollo clasps his hands together to form a Dark energy vortex Large enough to fit two people behind it in front of himself sucking attacks into a void then transporting them to a new location.   It can only absorb up to to a c rank spell worth of damage and it will block a b rank spell. Once the vortex absorb or blocks a spell it dissipates until used again.  On Apollo can make the Vortex appear anywhere he can see.  If it’s a melee attack the force is absorbed and shot out.  He can redirect the spell at any time he see's fit up to 120 merters away that he can see. Spells can only be absorbed for up to 3 posts before he can’t redirect them. cool down starts when spell that was absorbed is used.

    Put a radius on the distance required for a spell to be sucked into the vortex, using appropriate ranges for the rank.

    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Teams get stronger if they work together and shields are no different. Three spinning shields appear before his target protecting them.  They look like dark tinted glass and shatter like glass when destroyed.  They rotate around they target linking to them ready to protect them.   If all three shield are active they can fuse into a dome shield protecting them from AOE attacks.  the dome shield mode can not be thrown however you are force to remain staionary.  hey look thick in the middle but the are very sharp around the edges  .  They spin around in circles.  They spin at 90 miles an hour.  Then Apollo can throw the shields at the given target up to 120 meters.  The shields spin at such a rate that they slice into anything they are launched at. Each shield does a c rank of armed melee damage. Each shield can block a C Rank worth of damage. The dome can block 3 c ranks worth of damage.

    Please state how big the dome shield is using an appropriate range for the rank of this spell.

    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is a basic forward facing shield.  It can be cast anyway however once it is cast it can’t move again.  It is cast as soon as the spell is finished being casted It is big enough to fit two people behind three if they are close together.  It can absorb 2 c ranks worth of damage.  When it gets destroyed it shatters into 15 glass looking shards. They fly up into the air taking about a second to form and then they fly at the target that destroyed the shield. 90 meters a second plus the speed of the spell that destroyed to spell making this attack hard to dodge. They are as sharp like Glass and different sizes.  but can only travel 100 meters towards whoever destroyed it. It deals 2 C ranks worth of damage

    Because you are using the single target speed per rank, it cannot go higher due to that exceeding the speed limit without any notable drawbacks. Please cap it at 90m/s without adding the speed of the spell that destroyed the shield. Also, add a base damage per glass shard hit as well as use the appropriate range if you intend to use this as a multi hit ability.

    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:[/font]

    Once again, when finished, please bump this thread so we can work through anymore balances appropriate.

    Hikari wrote:
    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank,  can only become mundane shapes like chairs, ladders bridges, etc. and shapes
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spells:

    Mirror Wall:
    Name: Mirror Wall
    Rank: C rank (up to S rank)
    Type: Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: Apollo clasps his hands together calling the spells name making it appear instantly, the mirror appears much like a tower shield standing 24 foot in height and 6 foot in width. Within the reflective surface of the shield seems to be a swirling black vortex held together by a silver column at each side with one at the top making it seem almost like a doorway. This spell faces whichever way the caster is looking, when the shield is attacked it will repel the attack back toward it's original owner at 100% damage if at the same rank or lower or 50% if of the same rank. The shield has the hp of three rank spells of the casters rank (D – 60, C – 120, B – 180, A – 240, S – 300) and will take damage equal to the spell thrown to it, if the damage is higher than what the shield can defend against it instantly breaks the excess damage being dealt to the one behind it without the damage being sent back to the owner.

    As I've said before, a signature spell can only have one effect.
    You need to decide between the deflection aspect or the shielding aspect. And no matter which one you go with, it's going to be able to only block one spell and deflect at half power or just protect from one spell. I've stated this in my previous edits.


    Strengths:
    Can reflect spells
    Fast Arrival
    Weaknesses:
    Needs a solid surface to cast on
    Protect one direction only
    Can’t move while shields active
    Shell Shield:
    Name: Shell Shield
    Rank: D rank
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  The caster surrounds themselves in what can be described as as a very faint orange armour made of flexible glass, due to the flexible nature of the armour it doesn't restrict the casters movement in any way. The caster may phase through the armour if he believes it is going to be destroyed to try and get to safety.  The Armor it's self can only take 60 HP worth of damage before it is destroyed. This spell is silent in its creation and will only give off light in pitch darkness so unless a person knows what they are looking for

    Please just have this only block one equal rank spell.

    Strengths: .
    Can be used to quickly escape
    Weaknesses:
    Gives off light
    Only works on himself
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a two d ranksot long term situations.
    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as a single target D rank spell and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only effect spells of same rank or lower to the user and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp in total.
    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.
    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 60hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing them 50% rank damage. The  energy will only travel 60 meters, the stun only effects those of user rank or lower.
    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he has line of sight. The max energy released is 2.5x rank damage even if it absorbs three c rank spells.
    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 120hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, that can come forth rotating around the target the intended target protecting them by linking to them and dealing 50% damage to those who deal physical damage, if the third shield is activated then a dome reaching 60 meters from where the spell was placed will appear protecting them an any allies from aoe attacks. The dome is stationary but if an Apollo or an ally leave the designated zone they lose the protection of the dome. The shields however can be placed on people within 120m so longs Apollo can see them.
    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 80hp of damage before it gets destroyed, when it does it shatters into 15 pieces of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 100m of where the shield was located dealing 2x rank damage.
    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Please take a look through all of my posts to see all the edits that are needed to be made.

    I have stated this multiple times, but I implore you to look at everything I said in my past reviews. You haven't edited all the changes that I have asked of you and I will not be grading this magic until you have made all of the changes I have asked for.


    ___________________________________________________________________
    avatar
    Lilium

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Novice [250]- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Creed of Nobility
    Position : Ami's Bitch
    Posts : 430
    Guild : Black Rose [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12,662.5
    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Salut du Monde

    Bump Re: Shield magic

    Post by Lilium on 3rd January 2018, 10:09 am

    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank,  can only become mundane shapes like chairs, ladders bridges, etc. and shapes
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spells:

    Spell Shield:
    Name: Spell Shield
    Rank: User rank (Caps at S rank)
    Type: Nulling
    Duration: 1
    Cooldown: N/A
    Description: The caster brings their hands out in front of them, as they do they begin to give off a very faint pale green glow, the caster can then choose if they wish to pay the same price of a single spell coming towards them of same rank or below. As the spell is to defend it's user alone there is no distance needed.

    Strengths:

    - Instantly cast
    - Can disperse a single incoming spell

    Weaknesses:

    - Can only defend the user
    - Must be able to move to cast
    - Can only defend against spells the caster can see coming
    - Costly as original spells cost must be sacrificed to use
    Defensive Manovre:
    Name: Defensive Manoeuvre
    Rank: D
    Type: Movement
    Duration: 1
    Cooldown: N/A
    Description: The caster understands that defence is good but sometimes other things are needed to keep ones self safe especially from a stronger enemy. The caster need only think of a certain location within 15m of their current location and take a step back and will themselves there, leaving an unmoving after image that will last only few seconds where they had been once standing; if the caster has no clear image in their mind when they take this step back where they end up will be random or even fatal.

    Strengths:

    - Instantly cast
    - Leaves an after image for a few seconds

    Weaknesses:

    - Does no harm
    - Very short distance
    - Must know where they want to be or might end up in a worse position
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a two d ranksot long term situations.
    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as a single target D rank spell and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only effect spells of same rank or lower to the user and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp in total.

    Please state how close a spell needs to be to the orb in order to be sucked in. You have only stated placement range and how far the reflection can travel.

    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.
    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 60hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing them 50% rank damage. The  energy will only travel 60 meters, the stun only effects those of user rank or lower.
    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he has line of sight. The max energy released is 2.5x rank damage even if it absorbs three c rank spells.
    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 120hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, that can come forth rotating around the target the intended target protecting them by linking to them and dealing 50% damage to those who deal physical damage, if the third shield is activated then a dome reaching 60 meters from where the spell was placed will appear protecting them an any allies from aoe attacks. The dome is stationary but if an Apollo or an ally leave the designated zone they lose the protection of the dome. The shields however can be placed on people within 120m so longs Apollo can see them.
    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 80hp of damage before it gets destroyed, when it does it shatters into 15 pieces of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 100m of where the shield was located dealing 2x rank damage. The shards travel at 90 meters per second.
    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    Please bump this thread next time you edit.


    ___________________________________________________________________
    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 260
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Bump Re: Shield magic

    Post by Nadarr on 4th January 2018, 1:44 am

    Bump


    ___________________________________________________________________
    avatar
    Lilium

    Moderator- Chatbox Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Novice [250]- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Creed of Nobility
    Position : Ami's Bitch
    Posts : 430
    Guild : Black Rose [Ace]
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 12,662.5
    Brownie Points : owo

    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Salut du Monde

    Bump Re: Shield magic

    Post by Lilium on 7th January 2018, 11:50 am

    Spoiler:
    @Nadarr wrote:Magic

    Primary Magic: Shield Magic
    Secondary Magic: Archive (when eran/gotten)
    Caster or Holder: Caster
    Description: Apollo’s magic hasn’t changed, simply became darker.  Apollos magic is still his specialty in shielding magic.  Prioritizing his defensive options over his offensive options he feels this magic, well he has been using it wrong.  He thought it was to protect others around him and shield them from harm, but that was a lie.  The truth he found was it’s to protect him and his ideals,  if others line up with those ideals then they are granted protection as well but he will guard his goals, and ambitions with his shielding magic,  making him more eager to get strong and gain more power.

    He uses his shields in a variety of ways.  Having only shields causes him to first get creative with his spell casting.  If he is with a team or anyone fighting with him, he will shield them, but also try to control the web and flow of the battlefield  anyway he can.  Whether that be moving people to where they need by blocking them off or simply using the environment to his advantage he will use his shields to obtain victory.  However do not mistake him.  He is no slouch by himself either.  A Lot of his shields come with a variety of effects to mess or beat an opponent with,  though he like to avoid this option since he is more of a scheming type person.  He will usually let the opponent tire himself out taunting them  so they attack recklessly and without thinking, waiting for his chance to strike.
    Strengths:
    Strong defence-  His shields do great at protecting him, as one would expect
    Utility-  Is able to make shields into various things.
    Weaknesses:
    Low offensive abilities-  While some shields have effects they are mainly defensive.
    Solid barriers-  none of his shields can be moved through
    Weak point- All shields have a way around them
    Linage:
    Lineage: Blessed by the Fourth Wall
    Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
    Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time.  Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses,  see 2 likes or 2 dislikes,  and so on.),  or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.  
    Usage: 5 post cooldown between uses.
    Unique Abilities:
    Free Form:  Lets him make objects out of his shields. Shields strength is half his current rank,  can only become mundane shapes like chairs, ladders bridges, etc. and shapes
    Ultimate Shield: A shield of his rank forms around him if he is surprised or unable to block a incoming attack once every 4 posts
    Sensory Shield:  can form shields to protect his senses from blinding lights gasses and the like,  shields are his current rank.
    Natural Armor:  10% damage reduction from all damage sources
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spells:

    Spell Shield:
    Name: Spell Shield
    Rank: User rank (Caps at S rank)
    Type: Nulling
    Duration: 1
    Cooldown: N/A
    Description: The caster brings their hands out in front of them, as they do they begin to give off a very faint pale green glow, the caster can then choose if they wish to pay the same price of a single spell coming towards them of same rank or below. As the spell is to defend it's user alone there is no distance needed.

    Strengths:

    - Instantly cast
    - Can disperse a single incoming spell

    Weaknesses:

    - Can only defend the user
    - Must be able to move to cast
    - Can only defend against spells the caster can see coming
    - Costly as original spells cost must be sacrificed to use
    Defensive Manovre:
    Name: Defensive Manoeuvre
    Rank: D
    Type: Movement
    Duration: 1
    Cooldown: N/A
    Description: The caster understands that defence is good but sometimes other things are needed to keep ones self safe especially from a stronger enemy. The caster need only think of a certain location within 15m of their current location and take a step back and will themselves there, leaving an unmoving after image that will last only few seconds where they had been once standing; if the caster has no clear image in their mind when they take this step back where they end up will be random or even fatal.

    Strengths:

    - Instantly cast
    - Leaves an after image for a few seconds

    Weaknesses:

    - Does no harm
    - Very short distance
    - Must know where they want to be or might end up in a worse position
    D Ranked Spells:
    Guild Shield:
    Name: Guild Shield
    Rank: D rank
    Type: Defensive
    Duration: 1 post
    Cooldown: 2 posts
    Description:  Apollo wills this shield into existence as a large black kite shield that can fit a single person behind it.  It appears instantly blocking a two d ranksot long term situations.
    Strengths:
    Quick Arrival
    Weaknesses:
    Not very strong
    Only blocks one direction

    Magnet Shield:
    Name: Magnet Shield
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Apollo fires holds out his hand and fires an orb in a single direction, the orb has two black rings moving around it almost as if in an 'x' pattern, he can then throw it, place it on a person or place (such as a wall) luring spells towards it almost as if the shield was a magnet protecting the caster and their allies. The orb can move as far as a single target D rank spell and can deflect things a way up to half that range, so there is still a very high chance the target will still be hit. The magnet can only effect spells of same rank or lower to the user and only one per round regardless if it is beams, projectiles or even physical. The shield itself has 60hp in total.  The spell fire ld must be within 60 meters of the orb to be pulled into it.
    Strengths:
    Pulls spells to it
    Weaknesses:
    Only works on spells
    Can’t pull spells higher than his rank

    Dome Shield:
    Name: Dome Shield
    Rank: D rank Shields
    Type: Defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description:  Apollo wills a energy shield around himself up to a 60 meter radius forming a dome around him protecting himself and anyone inside it.  I is a red tinted see through dome shield that can take up to Three d ranks of damage.  The shield is also solid so no attacks or people can get in or out without shattering it.  Can walk at a normal pace while shields up and the shield will move with him at his pace,  however if he runs the shield will fade and shatter.
    Strengths:
    Can shield multiple people
    Weaknesses:
    Can’t attack out of it
    Can only walk if he chooses to move inside it.

    Shield Waltz:
    Name: Shield Waltz
    Rank: D rank
    Type: Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description:  Snapping his fingers Apollo releasing three black rings around himself or a single ally, the rings have 60hp between them. As a ring is destroyed it will send what seems like a black energy towards the one who destroyed it paralysing them for a single round and dealing them 50% rank damage. The  energy will only travel 60 meters, the stun only effects those of user rank or lower.
    Strengths: .
    Can stun opponents
    Weaknesses:
    Neds a line of sight to stun
    Stun can only go so far
    C Ranked Spells:
    Tempest Shield:
    Name: Tempest Shield
    Rank: C rank
    Type: Offensive, Defensive,
    Duration: 1-3 posts (see description)
    Cooldown: 4 posts posts (see description)
    Description: Clasping his hands together Apollo draws seemingly dark energies to him creating a vortex large enough to fit two people behind it. The vortex itself sucks attacks that are within max range of a single target c rank spell into it holding them until Apollo wants them unleashed, and releases them in another location; this however can backfire as the exit of the vortex is random. The vortex like a shield of the same rank has 120hp and after it has absorbed this the vortex will instantly dissipate releasing the energy even without Apollo's say so. Even though the exit is random Apollo can summon the entrance to it anywhere within 120 meters so longs he has line of sight. The max energy released is 2.5x rank damage even if it absorbs three c rank spells.
    Strengths:
    Can absorb spells
    Weaknesses:
    Can only absorb up to c rank spells
    Must recast quick before spell disappears.

    Trinity Shield:
    Name: Trinity Shield
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description: It's said that teams get stronger if they're able to work together, Apollo found the same applies for shields. Moving his hands in almost a circular motion three spinning shields appear before himself or an ally protecting them for 120hp of damage. Within these spinning shields it look almost like dark shards of tinted glass, that can come forth rotating around the target the intended target protecting them by linking to them and dealing 50% damage to those who deal physical damage, if the third shield is activated then a dome reaching 60 meters from where the spell was placed will appear protecting them an any allies from aoe attacks. The dome is stationary but if an Apollo or an ally leave the designated zone they lose the protection of the dome. The shields however can be placed on people within 120m so longs Apollo can see them.
    Strengths:
    Very tactical
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield
    Gatling Shield:
    Name: Gatling Shield
    Rank: C rank
    Type: Offesive/Defensive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:Gatling shield is your run of the mill forward facing shield, it can be cast in any direction Apollo is facing but as soon as it's cast it is unable to move making it imperative that he makes the right choice first time. The spell takes a round to build up the energy to fit two people. (Three if they are close together.) It can absorb 80hp of damage before it gets destroyed, when it does it shatters into 15 pieces of what can only be described as glass shards. These shards sharp darkened glass pieces fly up into the sky quickly turning to aim at the one who destroyed the shield in the first place so longs they are within 100m of where the shield was located dealing 2x rank damage. The shards travel at 90 meters per second.
    Strengths:
    Can Be a Aoe attack
    Quick cooldown
    Quick arrival
    Weaknesses:
    Can’t move the shield once cast.
    Can do the attacking part if shield doesn’t break
    Can’t block AoE
    Is exposed from all other sides


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:



    ___________________________________________________________________

      Current date/time is 21st February 2018, 4:12 am