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    ReQuip: The Blademaster

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    Sith

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    Character Sheet
    Character Name: Darius Al-Sayyid
    Primary Magic: ReQuip: The Blademaster
    Secondary Magic:

    Completed ReQuip: The Blademaster

    Post by Sith on 6th December 2017, 7:13 pm



    Primary Magic: ReQuip: The Blademaster

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: This form in ReQuip is, as the name suggests, based in bladed weaponry. Spears, swords, daggers, chakrams, anything of that variety. Darius stores these magical weapons into a pocket dimension that only he can access. However, his pocket dimension can't hold everything; this type of ReQuip magic doesn't allow for the storage of armour. However, the lack of defence in this magic is compensated with a heavy offensive. This magic is especially deadly from mid to close range.

    Darius loves to use weapons with a more refined edge, and dislikes using more crude weapons like axes or hammers. Darius' fighting style relies heavily on mobility and speed, but he still retains a few more heavy weapons in his arsenal in case brute strength is required. The fact that Darius has decided to find a niche in what he practices allows for a hefty damage and speed increase when he uses these weapons, due to his expertise in this field of weaponry. Furthermore, his experience both as a mercenary and a slave have allowed him to have a strong sense of battle intuition, allowing him to predict his enemy's movements for a short period of time.



    ⚔️ - Versatility: As Darius is able to requip weapons of many different varieties (within his magic's jurisdiction), it allows for him to fight in many different ways.

    ⚔️ - Mid/Close-range Combat: Darius' weapons are all extremely dangerous when in close quarters.

    ⚔️ - Combinations: Darius can ReQuip multiple weapons at once, combining his weapon styles when fighting.

    ⚔️ - Offensive Capabilities: This form of magic has a strong basis in both attacking multiple targets and fighting a single opponent.



    ⚔️ - Offensive rather than Defensive: Darius' magic doesn't have many purely defensive spells, as the weapons he has in his pocket dimension are all purely offensive in the capabilities.

    ⚔️ - No Magic? Mo' Problems: Once Darius' MP hits 0%, he won't be able to materialise his weapons and will require using weapons from the physical plane rather than his own pocket dimension.

    ⚔️ - Friendly Fire: If allies are caught in the vicinity of any of Darius' abilities, they will be hurt.

    ⚔️ - No Ranged Weapons: Darius is unable to store ranged weapons into the pocket dimension, and thus is unable to accomplish any attacks from long range.

    ⚔️ - Slayers: If any weapon has a specific element attributed to it, any active abilities could be consumed by its corresponding slayer.


    The Gingerbread Man:
    Gingerbread Man
    Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."

    Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.

    Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
    The user is reduced in speed by 50% after using this and feels exhausted,  both for 5 posts (reducing by 10% per post)


    ⚔️ - Combat Intuition: Darius is able to activate his hyper combat intuition, allowing for 2 posts, the ability to predict, and then dodge, block, or parry most attacks that are attempted on him. However, he is only able to avoid attacks from people up to one rank above him (unless he uses his lineage ability). This ability can only be used two times on a mission, and have a cooldown of 6 posts. In PvP, however, Darius will not be able to dodge every single attack.

    ⚔️ - Speed Demon: Darius is a fast one, and thus has a 30% movement speed bonus. This increases by 5% up until he reaches S-rank, where his movement speed increases by 10%, maximising at 50%

    ⚔️ - Blademaster: As the name implies, this allows for Darius to have a 75% damage increase whenever he is using the weapons that he specialises in: swords, polearms, daggers, chakrams, and claw weapons. However, due to his mastery in these weapons, whenever Darius wields something other than what has been specified, he suffers a -25% decrease in all other forms of weaponry.

    ⚔️ - Telekinesis: Darius can telekinetically control whatever weapon he summons from the pocket dimension in a 20 meter radius.


    Last edited by Sith on 14th January 2018, 4:31 pm; edited 12 times in total


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    Sith

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    Character Sheet
    Character Name: Darius Al-Sayyid
    Primary Magic: ReQuip: The Blademaster
    Secondary Magic:

    Completed Re: ReQuip: The Blademaster

    Post by Sith on 11th December 2017, 1:45 am



    Signature Spells:
    Artemisia:


    Name: Artemisia
    Rank: Scales with rank
    Type: Weapon
    Duration: 6 posts
    Cooldown: 6 posts
    Description: A single-edged embellished scimitar 1.4m in length, with the blade being 1.2m in length.
    Wind Whisper: Darius vanishes into thin air, being able to teleport anywhere within a 10 meter radius. Darius can teleport once every post.
    Strengths: - Teleport abilities provides short burst surprise attacks
    Weaknesses: - If weapon is destroyed, it will be unavailable for the rest of the thread
    - Teleport ability doesn't have large range
    - Can only teleport self


    N/A


    Last edited by Sith on 17th January 2018, 12:24 am; edited 10 times in total


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    Sith

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    Lineage : None
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    Posts : 86
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    Experience : 475

    Character Sheet
    Character Name: Darius Al-Sayyid
    Primary Magic: ReQuip: The Blademaster
    Secondary Magic:

    Completed Re: ReQuip: The Blademaster

    Post by Sith on 11th December 2017, 1:47 am




    D-Rank Spells:
    Enchanted Blade:

    Name: Enchanted Blade
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A basic steel saber that has a length of 1.30 meters. It has a simple yet elegant styled grip.
    Passive: A blue aura surrounds the blade, dealing an additional 25% increase in melee damage.
    Active: With a slashing motion, Darius is able to release a wave of magical energy, that is 1.5 meters wide and has a range of up to 20 meters, dealing D-rank damage to the first person struck by this wave. It has a 2 post cooldown.
    Strengths:
    - Bonus damage due to aura
    Weaknesses:
    - Without active ability, weapon's range is limited to the length of the blade.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Enchanted Spear:


    Name: Enchanted Spear
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A spear with a base shaft 1.85 meters long, excluding the blade. The blade is 30 centimeters long. It's a simple, yet elegant spear, retaining no specific qualities.
    Passive: Deals 25% more damage to armour
    Active: This spear has the ability to focus magical energy into the blade of the spear, making the blade glow a shining white. It's next strike allows it to deal an additional D-Rank spell damage along with the normal D-rank weapon damage.
    Strengths: - Long reach
    - Can be thrown
    Weaknesses:
    - Up close and personal, the spear is a difficult weapon to use alone. If daggers or short swords get close, spears don't allow for much blocking
    - If blade of spear is severed from shaft, then it will be considered broken.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Dual Daggers:

    Name: Dual Daggers
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Two Krises, daggers whose blades are asymmetrical and wavy. These daggers have a polished wooden handle. The total length of the dagger is roughly 45cm long, with the handle being 10cm long.
    Passive: Speed is increased by 25%
    Active: This active can only be used when Darius has struck the opponent at least five times. Darius can then activate a bleed effect, which causes 1/2 D-rank damage every post for three posts.
    Strengths: - Fast
    -  Best at close range
    Weaknesses: - Reach
    - Bleed effect only affects things that can...well, bleed. Machines, elemental constructs aren't affected.
    - Bleed effect only can go into effect after being hit several times.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Blademaster's Rune:
    Name: Blademaster's Rune: Weaken
    Rank: D
    Type: Special, Debuff
    Description: Darius recites an incantation upon the current blade he's wielding, causing green runes to engrave itself upon the blade. The next time the attack strikes flesh, the affected party will suffer a -25% damage debuff for the next three posts. If Darius is unable to hit someone within two posts, the rune will fade away and a cooldown of three posts will begin.
    Duration: 2 posts to hit, 3 post duration of debuff
    Cooldown: 3 posts
    Strengths: - Works on any bladed weapon that Darius wields
    Weaknesses: - Friendly fire is possible
    - Blessing cannot be used on any weapon that Darius isn't using.



    C-Rank Spells:
    Boltstrike:

    Name: Boltstrike
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: An ornately designed rapier that 120cm in total length with a blade that is a meter long.
    Passive: Deals 25% more damage, 25% speed increase
    Active: Darius activates the power of this rapier, causing the blade to glow bright yellow, transforming it into pure, focused lightning. He then launches a flurry of jabs at the opponent, each jab dealing 25% C-Rank damage.
    Strengths: - Has an elemental advantage against the element of water magic
    - Rapiers are fast, light weapons
    Weaknesses: - If the active ability is used, Lightning Dragon/God/Demon Slayers can consume it
    - If active ability is consumed, weapon is broken
    - Has an elemental disadvantage against earth magic
    - If broken, weapon will be unavailable for the rest of the thread

    Malice:


    Name: Malice
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: A crimson spear with a serrated blade, along with an intimidating, almost evil design along the shaft of the spear. The total length of the spear adds up to 210cm long, with a 30cm long serrated blade.
    Passive: Each time that Malice strikes flesh, a strange mark appears where the spear has cut, up to five marks can be in play. These marks can be on multiple opponents, but if Darius strikes someone with Malice after all five of these marks have been placed, the one that has been placed the earliest will disappear.
    Active: Upon using Malice's active ability, Darius can activate any one of the five marks, causing the body part it is placed in to be disabled for a single post (limbs won't function for the single post). If the mark activated is on the head, they will be blinded for one post. If on the chest, then they will simply suffer C-rank damage. Once a mark has been activated, all other marks that have been placed will disappear. This ability has a cooldown of two posts.
    Strengths: - Extremely useful in one-to-one combat
    - Spear has good reach
    Weaknesses: - Marks can only be inflicted on flesh (armours and machines won't be marked)
    - Once active ability has been used, marks will have to be redistributed
    - If weapon is broken, it will be unavailable for the rest of the thread
    - If weapon is broken, all marks will disappear and any effects it has caused (blindness, disabled limbs) will also disappear.

    鉄山 - Tetsuyama:

    Name: Tetsuyama
    Rank: C
    Type: Weapon
    Duration: 4 posts
    Cooldown: 5 posts
    Description: This weapon of Darius' is a large zanbatō, a single-edged large sword. The blade itself is large, being a 140cm long with a width of 25cm.
    Passive: 50% increase in damage
    Active: Darius can change the size of the blade, in both width and height. The maximum width it can increase to is 50cm, and the maximum length it can increase to is 3 meters.
    Strengths: - Allows for both offensive and defensive capabilities (the weapon can increase in size and work as a makeshift shield
    - Reach
    Weaknesses: - Heavy
    - If weapon is broken, it will be unavailable for the rest of the thread
    - Other than it's ability to change in shape, it's a normal weapon, and can be consumed by Metal Slayers.

    N/A

    N/A

    N/A

    N/A


    Last edited by Sith on 17th January 2018, 12:51 am; edited 15 times in total
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    Jiyu Kazehime

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    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Completed Re: ReQuip: The Blademaster

    Post by Jiyu Kazehime on 15th December 2017, 3:12 pm

    Resident Den Mother here, Jiyu/Kitty, lets grade your slice and dice requip quick as possible to get you ready to use it Ic!~

    My grading is this color

    @Sith wrote:


    Primary Magic: ReQuip: The Blademaster

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: This form in ReQuip is, as the name suggests, based in bladed weaponry. Spears, swords, daggers, chakrams, anything of that variety. Darius stores these magical weapons into a pocket dimension that only he can access. However, his pocket dimension can't hold everything; this type of ReQuip magic doesn't allow for the storage of armour. However, the lack of defence in this magic is compensated with a heavy offensive. This magic is especially deadly from mid to close range.

    Darius loves to use weapons with a more refined edge, and dislikes using more crude weapons like axes or hammers. Darius' fighting style relies heavily on mobility and speed, but he still retains a few more heavy weapons in his arsenal in case brute strength is required. The fact that Darius has decided to find a niche in what he practices allows for a hefty damage and speed increase when he uses these weapons, due to his expertise in this field of weaponry. Furthermore, his experience both as a mercenary and a slave have allowed him to have a strong sense of battle intuition, allowing him to predict his enemy's movements for a short period of time.



    ⚔️ - Versatility: As Darius is able to requip weapons of many different varieties (within his magic's jurisdiction), it allows for him to fight in many different ways.

    ⚔️ - Mid/Close-range Combat: Darius' weapons are all extremely dangerous when in close quarters.

    ⚔️ - Combinations: Darius can ReQuip multiple weapons at once, combining his weapon styles when fighting.

    ⚔️ - Offensive Capabilities: This form of magic has a strong basis in both attacking multiple targets and fighting a single opponent.



    ⚔️ - Offensive rather than Defensive: Darius' magic doesn't have many purely defensive spells, as the weapons he has in his pocket dimension are all purely offensive in the capabilities.

    ⚔️ - No Magic? Mo' Problems: Once Darius' MP hits 0%, he won't be able to materialise his weapons and will require using weapons from the physical plane rather than his own pocket dimension.

    ⚔️ - Friendly Fire: If allies are caught in the vicinity of any of Darius' abilities, they will be hurt.
    You need to add at least two weaknesses or remove 2 strengths, as you must have one more weakness than strengths.


    The Gingerbread Man:
    Gingerbread Man
    Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."

    Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.

    Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
    The user is reduced in speed by 50% after using this and feels exhausted,  both for 5 posts (reducing by 10% per post)


    ⚔️ - Combat Intuition: Darius is able to activate his hyper combat intuition, allowing for 2 posts, the ability to predict, and then dodge, block, or parry most attacks that are attempted on him. However, he is only able to avoid attacks from people up to one rank above him (unless he uses his lineage ability). This ability can only be used two times on a mission, and have a cooldown of 6 posts. This is perfectly fine PvE wise, just add that in PvP this can not be used to just dodge every attack aimed at him in a post, as that would be unfair.

    ⚔️ - Speed Demon: Darius is a fast one, and thus has a 50% movement speed bonus. Start this at 25% and have it scale with rank until reaching 50% at S rank.

    ⚔️- Blademaster: As the name implies, this allows for Darius to have a 75% damage increase whenever he is using the weapons that he specialises in: swords, polearms, daggers, chakrams, and claw weapons. 75% buffs without weaknesses are not permitted, please word a drawback into this.

    @Sith wrote:


    D-Rank Spells:
    Enchanted Blade:

    Name: Enchanted Blade
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 2 posts
    Description: A basic steel saber that has a length of 1.30 meters. It has a simple yet elegant styled grip.
    Passive: A blue aura surrounds the blade, dealing an additional 25% increase in melee damage.
    Active: With a slashing motion, Darius is able to release a wave of magical energy, that is 1.5 meters wide and has a range of up to 20 meters, dealing D-rank damage to the first person struck by this wave. It has a 2 post cooldown.
    Strengths:
    - Very dangerous close quarters
    - Bonus damage due to aura
    Weaknesses:
    - Without active ability, weapon's range is limited to the length of the blade.
    Please comply with strength/weakness rules.

    Enchanted Spear:


    Name: Enchanted Spear
    Rank: D
    Type: Weapon
    Duration: 4 posts
    Cooldown: 3 posts
    Description: A spear with a base shaft 1.85 meters long, excluding the blade. The blade is 30 centimeters long. It's a simple, yet elegant spear, retaining no specific qualities.
    Passive: Deals 50% more damage to armour please lower this to 25%,
    after all this is only a D rank spell.

    Active: This spear has the ability to focus magical energy into the blade of the spear, making the blade glow a shining white. It's next strike allows it to deal an additional D-Rank spell damage along with the normal D-rank weapon damage.
    Strengths: - Long reach
    -  Best at mid-range
    - Can be thrown
    Weaknesses: - Up close and personal, the spear is a difficult weapon to use alone. If daggers or short swords get close, spears don't allow for much blocking
    Please comply with the rules on strengths and weaknesses

    Dual Daggers:

    Name: Dual Daggers
    Rank: D
    Type: Weapon
    Duration: 4 posts
    Cooldown: 2 posts
    Description: Two Krises, daggers whose blades are asymmetrical and wavy. These daggers have a polished wooden handle. The total length of the dagger is roughly 45cm long, with the handle being 10cm long.
    Passive: Speed is increased by 25%
    Active: This active can only be used when Darius has struck the opponent at least five times. Darius can then activate a bleed effect, which causes 1/2 D-rank damage every post for three posts.
    Strengths: - Fast
    - two daggers are spawned
    -  Best at close range
    - Can be thrown
    Weaknesses: - Reach
    - Bleed effect only affects things that can...well, bleed. Machines, elemental constructs aren't affected.
    Please comply with the rules on strengths and weaknesses

    Blademaster's Rune:
    Name: Blademaster's Rune: Weaken
    Rank: D
    Type: Special, Debuff
    Description: Darius recites an incantation upon the current blade he's wielding, causing green runes to engrave itself upon the blade. The next time the attack strikes flesh, the affected party will suffer a -25% damage debuff for the next three posts. If Darius is unable to hit someone within two posts, the rune will fade away and a cooldown of three posts will begin.
    Duration: 2 posts to hit, 3 post duration of debuff
    Cooldown: 3 posts
    Strengths: - Acts as a debuff
    - Works on any bladed weapon that Darius wields
    Weaknesses: - Friendly fire is possible
    - Blessing cannot be used on any weapon that Darius isn't using.
    Please comply with the rules on strengths and weaknesses

    N/A

    N/A

    N/A

    N/A

    N/A


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    Sith

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    Character Sheet
    Character Name: Darius Al-Sayyid
    Primary Magic: ReQuip: The Blademaster
    Secondary Magic:

    Completed Re: ReQuip: The Blademaster

    Post by Sith on 15th December 2017, 7:37 pm

    Edited!


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    Character Sheet
    Character Name: Darius Al-Sayyid
    Primary Magic: ReQuip: The Blademaster
    Secondary Magic:

    Completed Re: ReQuip: The Blademaster

    Post by Sith on 17th December 2017, 5:47 pm

    Bump (sorry, didn't want this to get lost in the all the archived magics)


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    Jiyu Kazehime

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    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Completed Re: ReQuip: The Blademaster

    Post by Jiyu Kazehime on 18th December 2017, 2:16 pm

    Please comply with all requested edits, you missed one on the spear.



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    Sith

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    Character Sheet
    Character Name: Darius Al-Sayyid
    Primary Magic: ReQuip: The Blademaster
    Secondary Magic:

    Completed Re: ReQuip: The Blademaster

    Post by Sith on 18th December 2017, 6:58 pm

    Sorry, forgot that haha, edited.


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    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Completed Re: ReQuip: The Blademaster

    Post by Jiyu Kazehime on 18th December 2017, 7:09 pm


    Spoiler:
    @Sith wrote:


    Primary Magic: ReQuip: The Blademaster

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: This form in ReQuip is, as the name suggests, based in bladed weaponry. Spears, swords, daggers, chakrams, anything of that variety. Darius stores these magical weapons into a pocket dimension that only he can access. However, his pocket dimension can't hold everything; this type of ReQuip magic doesn't allow for the storage of armour. However, the lack of defence in this magic is compensated with a heavy offensive. This magic is especially deadly from mid to close range.

    Darius loves to use weapons with a more refined edge, and dislikes using more crude weapons like axes or hammers. Darius' fighting style relies heavily on mobility and speed, but he still retains a few more heavy weapons in his arsenal in case brute strength is required. The fact that Darius has decided to find a niche in what he practices allows for a hefty damage and speed increase when he uses these weapons, due to his expertise in this field of weaponry. Furthermore, his experience both as a mercenary and a slave have allowed him to have a strong sense of battle intuition, allowing him to predict his enemy's movements for a short period of time.



    ⚔️ - Versatility: As Darius is able to requip weapons of many different varieties (within his magic's jurisdiction), it allows for him to fight in many different ways.

    ⚔️ - Mid/Close-range Combat: Darius' weapons are all extremely dangerous when in close quarters.

    ⚔️ - Combinations: Darius can ReQuip multiple weapons at once, combining his weapon styles when fighting.

    ⚔️ - Offensive Capabilities: This form of magic has a strong basis in both attacking multiple targets and fighting a single opponent.



    ⚔️ - Offensive rather than Defensive: Darius' magic doesn't have many purely defensive spells, as the weapons he has in his pocket dimension are all purely offensive in the capabilities.

    ⚔️ - No Magic? Mo' Problems: Once Darius' MP hits 0%, he won't be able to materialise his weapons and will require using weapons from the physical plane rather than his own pocket dimension.

    ⚔️ - Friendly Fire: If allies are caught in the vicinity of any of Darius' abilities, they will be hurt.

    ⚔️ - No Ranged Weapons: Darius is unable to store ranged weapons into the pocket dimension, and thus is unable to accomplish any attacks from long range.

    ⚔️ - Slayers: If any weapon has a specific element attributed to it, any active abilities could be consumed by its corresponding slayer.


    The Gingerbread Man:
    Gingerbread Man
    Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."

    Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.

    Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
    The user is reduced in speed by 50% after using this and feels exhausted,  both for 5 posts (reducing by 10% per post)


    ⚔️ - Combat Intuition: Darius is able to activate his hyper combat intuition, allowing for 2 posts, the ability to predict, and then dodge, block, or parry most attacks that are attempted on him. However, he is only able to avoid attacks from people up to one rank above him (unless he uses his lineage ability). This ability can only be used two times on a mission, and have a cooldown of 6 posts. In PvP, however, Darius will not be able to dodge every single attack.

    ⚔️ - Speed Demon: Darius is a fast one, and thus has a 25% movement speed bonus. This increases by 5% up until he reaches S-rank, where his movement speed increases by 10%, maximising at 50%

    ⚔️- Blademaster: As the name implies, this allows for Darius to have a 75% damage increase whenever he is using the weapons that he specialises in: swords, polearms, daggers, chakrams, and claw weapons. However, due to his mastery in these weapons, whenever Darius wields something other than what has been specified, he suffers a -25% decrease in all other forms of weaponry.

    @Sith wrote:


    D-Rank Spells:
    Enchanted Blade:

    Name: Enchanted Blade
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 2 posts
    Description: A basic steel saber that has a length of 1.30 meters. It has a simple yet elegant styled grip.
    Passive: A blue aura surrounds the blade, dealing an additional 25% increase in melee damage.
    Active: With a slashing motion, Darius is able to release a wave of magical energy, that is 1.5 meters wide and has a range of up to 20 meters, dealing D-rank damage to the first person struck by this wave. It has a 2 post cooldown.
    Strengths:
    - Bonus damage due to aura
    Weaknesses:
    - Without active ability, weapon's range is limited to the length of the blade.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Enchanted Spear:


    Name: Enchanted Spear
    Rank: D
    Type: Weapon
    Duration: 4 posts
    Cooldown: 3 posts
    Description: A spear with a base shaft 1.85 meters long, excluding the blade. The blade is 30 centimeters long. It's a simple, yet elegant spear, retaining no specific qualities.
    Passive: Deals 25% more damage to armour
    Active: This spear has the ability to focus magical energy into the blade of the spear, making the blade glow a shining white. It's next strike allows it to deal an additional D-Rank spell damage along with the normal D-rank weapon damage.
    Strengths: - Long reach
    - Can be thrown
    Weaknesses:
    - Up close and personal, the spear is a difficult weapon to use alone. If daggers or short swords get close, spears don't allow for much blocking
    - If blade of spear is severed from shaft, then it will be considered broken.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Dual Daggers:

    Name: Dual Daggers
    Rank: D
    Type: Weapon
    Duration: 4 posts
    Cooldown: 2 posts
    Description: Two Krises, daggers whose blades are asymmetrical and wavy. These daggers have a polished wooden handle. The total length of the dagger is roughly 45cm long, with the handle being 10cm long.
    Passive: Speed is increased by 25%
    Active: This active can only be used when Darius has struck the opponent at least five times. Darius can then activate a bleed effect, which causes 1/2 D-rank damage every post for three posts.
    Strengths: - Fast
    -  Best at close range
    Weaknesses: - Reach
    - Bleed effect only affects things that can...well, bleed. Machines, elemental constructs aren't affected.
    - Bleed effect only can go into effect after being hit several times.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Blademaster's Rune:
    Name: Blademaster's Rune: Weaken
    Rank: D
    Type: Special, Debuff
    Description: Darius recites an incantation upon the current blade he's wielding, causing green runes to engrave itself upon the blade. The next time the attack strikes flesh, the affected party will suffer a -25% damage debuff for the next three posts. If Darius is unable to hit someone within two posts, the rune will fade away and a cooldown of three posts will begin.
    Duration: 2 posts to hit, 3 post duration of debuff
    Cooldown: 3 posts
    Strengths: - Works on any bladed weapon that Darius wields
    Weaknesses: - Friendly fire is possible
    - Blessing cannot be used on any weapon that Darius isn't using.

    N/A

    N/A

    N/A

    N/A

    N/A


    ___________________________________________________________________




    avatar
    Izayuki

    Administrator- Moderator- Developer/GFX Artist- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- Neutral Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Tertiary Magic- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- The Sacred- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Ninja- Fire Badge- Have Seijin On Your Friends List- Be on Venir's Friend List- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Have Aiyanna On Your Friend's List- 1 Year Anniversary- Player -
    Lineage : Tanuki Yōkai
    Position : Goddess of Mystery
    Posts : 2302
    Guild : Black Rose [GM]
    Cosmic Coins : 63
    Dungeon Tokens : 0
    Age : 20
    Mentor : Alice
    Experience : 729,872.75
    Brownie Points : 444

    Character Sheet
    Character Name: Izayuki Hyoujin
    Primary Magic: Glacier God Slayer
    Secondary Magic: Wonderland

    Completed Re: ReQuip: The Blademaster

    Post by Izayuki on 23rd December 2017, 8:41 pm

    Spoiler:
    @Sith wrote:


    Primary Magic: ReQuip: The Blademaster

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: This form in ReQuip is, as the name suggests, based in bladed weaponry. Spears, swords, daggers, chakrams, anything of that variety. Darius stores these magical weapons into a pocket dimension that only he can access. However, his pocket dimension can't hold everything; this type of ReQuip magic doesn't allow for the storage of armour. However, the lack of defence in this magic is compensated with a heavy offensive. This magic is especially deadly from mid to close range.

    Darius loves to use weapons with a more refined edge, and dislikes using more crude weapons like axes or hammers. Darius' fighting style relies heavily on mobility and speed, but he still retains a few more heavy weapons in his arsenal in case brute strength is required. The fact that Darius has decided to find a niche in what he practices allows for a hefty damage and speed increase when he uses these weapons, due to his expertise in this field of weaponry. Furthermore, his experience both as a mercenary and a slave have allowed him to have a strong sense of battle intuition, allowing him to predict his enemy's movements for a short period of time.



    ⚔️ - Versatility: As Darius is able to requip weapons of many different varieties (within his magic's jurisdiction), it allows for him to fight in many different ways.

    ⚔️ - Mid/Close-range Combat: Darius' weapons are all extremely dangerous when in close quarters.

    ⚔️ - Combinations: Darius can ReQuip multiple weapons at once, combining his weapon styles when fighting.

    ⚔️ - Offensive Capabilities: This form of magic has a strong basis in both attacking multiple targets and fighting a single opponent.



    ⚔️ - Offensive rather than Defensive: Darius' magic doesn't have many purely defensive spells, as the weapons he has in his pocket dimension are all purely offensive in the capabilities.

    ⚔️ - No Magic? Mo' Problems: Once Darius' MP hits 0%, he won't be able to materialise his weapons and will require using weapons from the physical plane rather than his own pocket dimension.

    ⚔️ - Friendly Fire: If allies are caught in the vicinity of any of Darius' abilities, they will be hurt.

    ⚔️ - No Ranged Weapons: Darius is unable to store ranged weapons into the pocket dimension, and thus is unable to accomplish any attacks from long range.

    ⚔️ - Slayers: If any weapon has a specific element attributed to it, any active abilities could be consumed by its corresponding slayer.


    The Gingerbread Man:
    Gingerbread Man
    Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."

    Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.

    Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
    The user is reduced in speed by 50% after using this and feels exhausted,  both for 5 posts (reducing by 10% per post)


    ⚔️ - Combat Intuition: Darius is able to activate his hyper combat intuition, allowing for 2 posts, the ability to predict, and then dodge, block, or parry most attacks that are attempted on him. However, he is only able to avoid attacks from people up to one rank above him (unless he uses his lineage ability). This ability can only be used two times on a mission, and have a cooldown of 6 posts. In PvP, however, Darius will not be able to dodge every single attack.

    ⚔️ - Speed Demon: Darius is a fast one, and thus has a 25% movement speed bonus. This increases by 5% up until he reaches S-rank, where his movement speed increases by 10%, maximising at 50%

    ⚔️- Blademaster: As the name implies, this allows for Darius to have a 75% damage increase whenever he is using the weapons that he specialises in: swords, polearms, daggers, chakrams, and claw weapons. However, due to his mastery in these weapons, whenever Darius wields something other than what has been specified, he suffers a -25% decrease in all other forms of weaponry.

    @Sith wrote:


    D-Rank Spells:
    Enchanted Blade:

    Name: Enchanted Blade
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 2 posts
    Description: A basic steel saber that has a length of 1.30 meters. It has a simple yet elegant styled grip.
    Passive: A blue aura surrounds the blade, dealing an additional 25% increase in melee damage.
    Active: With a slashing motion, Darius is able to release a wave of magical energy, that is 1.5 meters wide and has a range of up to 20 meters, dealing D-rank damage to the first person struck by this wave. It has a 2 post cooldown.
    Strengths:
    - Bonus damage due to aura
    Weaknesses:
    - Without active ability, weapon's range is limited to the length of the blade.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Enchanted Spear:


    Name: Enchanted Spear
    Rank: D
    Type: Weapon
    Duration: 4 posts
    Cooldown: 3 posts
    Description: A spear with a base shaft 1.85 meters long, excluding the blade. The blade is 30 centimeters long. It's a simple, yet elegant spear, retaining no specific qualities.
    Passive: Deals 25% more damage to armour
    Active: This spear has the ability to focus magical energy into the blade of the spear, making the blade glow a shining white. It's next strike allows it to deal an additional D-Rank spell damage along with the normal D-rank weapon damage.
    Strengths: - Long reach
    - Can be thrown
    Weaknesses:
    - Up close and personal, the spear is a difficult weapon to use alone. If daggers or short swords get close, spears don't allow for much blocking
    - If blade of spear is severed from shaft, then it will be considered broken.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Dual Daggers:

    Name: Dual Daggers
    Rank: D
    Type: Weapon
    Duration: 4 posts
    Cooldown: 2 posts
    Description: Two Krises, daggers whose blades are asymmetrical and wavy. These daggers have a polished wooden handle. The total length of the dagger is roughly 45cm long, with the handle being 10cm long.
    Passive: Speed is increased by 25%
    Active: This active can only be used when Darius has struck the opponent at least five times. Darius can then activate a bleed effect, which causes 1/2 D-rank damage every post for three posts.
    Strengths: - Fast
    -  Best at close range
    Weaknesses: - Reach
    - Bleed effect only affects things that can...well, bleed. Machines, elemental constructs aren't affected.
    - Bleed effect only can go into effect after being hit several times.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Blademaster's Rune:
    Name: Blademaster's Rune: Weaken
    Rank: D
    Type: Special, Debuff
    Description: Darius recites an incantation upon the current blade he's wielding, causing green runes to engrave itself upon the blade. The next time the attack strikes flesh, the affected party will suffer a -25% damage debuff for the next three posts. If Darius is unable to hit someone within two posts, the rune will fade away and a cooldown of three posts will begin.
    Duration: 2 posts to hit, 3 post duration of debuff
    Cooldown: 3 posts
    Strengths: - Works on any bladed weapon that Darius wields
    Weaknesses: - Friendly fire is possible
    - Blessing cannot be used on any weapon that Darius isn't using.

    N/A

    N/A

    N/A

    N/A

    N/A

    Moved upon user request.


    ___________________________________________________________________


    [ Glacier God Slayer ] ♦ [ Bakedanuki ] ♦ [ Goddess of Mystery ]
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    Desirée Blooms
     
     

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    Lineage : ☆ Caelestis Crystalli ☆
    Position : ☆ Ami's Slave ☆
    Posts : 863
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    Age : 18
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    Experience : 10,500
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    Character Sheet
    Character Name: ☆ Desirée Blooms ☆
    Primary Magic: ☆ Stellae Aurōrae ;; Aurora Demon Slayer ☆
    Secondary Magic: ☆ Lux Alba ;; White Dragon Slayer ☆ Tertiary Magic: Musicum Talentum ☆

    Completed Re: ReQuip: The Blademaster

    Post by Desirée Blooms on 16th January 2018, 11:02 pm

    Hey Sith, its ya boi grading your magic today. All edits are in this color.
    Click For Edits:

    @Sith wrote:


    Signature Spells:
    Artemisia:


    Name: Artemisia
    Rank: Scales with rank
    Type: Weapon
    Duration: 6 posts
    Cooldown: 3 posts Please make this 6 posts.
    Description: A single-edged embellished scimitar 1.4m in length, with the blade being 1.2m in length.
    Wind Whisper: Darius vanishes into thin air, being able to teleport anywhere within a 10 meter radius. Darius can teleport up to three times in one post before initiating a two post cooldown. Please make this 1 teleport, as signature spells typically only have 1 ability.
    Strengths: - Teleport abilities provides short burst surprise attacks
    Weaknesses: - If weapon is destroyed, it will be unavailable for the rest of the thread
    - Teleport ability doesn't have large range
    - Can only teleport self


    N/A

    @Sith wrote:



    D-Rank Spells:
    Enchanted Blade:

    Name: Enchanted Blade
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 2 posts Please make this 4 posts.
    Description: A basic steel saber that has a length of 1.30 meters. It has a simple yet elegant styled grip.
    Passive: A blue aura surrounds the blade, dealing an additional 25% increase in melee damage.
    Active: With a slashing motion, Darius is able to release a wave of magical energy, that is 1.5 meters wide and has a range of up to 20 meters, dealing D-rank damage to the first person struck by this wave. It has a 2 post cooldown.
    Strengths:
    - Bonus damage due to aura
    Weaknesses:
    - Without active ability, weapon's range is limited to the length of the blade.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Enchanted Spear:


    Name: Enchanted Spear
    Rank: D
    Type: Weapon
    Duration: 4 posts Please make this 3 posts.
    Cooldown: 3 posts Please make this 4 posts.
    Description: A spear with a base shaft 1.85 meters long, excluding the blade. The blade is 30 centimeters long. It's a simple, yet elegant spear, retaining no specific qualities.
    Passive: Deals 25% more damage to armour
    Active: This spear has the ability to focus magical energy into the blade of the spear, making the blade glow a shining white. It's next strike allows it to deal an additional D-Rank spell damage along with the normal D-rank weapon damage.
    Strengths: - Long reach
    - Can be thrown
    Weaknesses:
    - Up close and personal, the spear is a difficult weapon to use alone. If daggers or short swords get close, spears don't allow for much blocking
    - If blade of spear is severed from shaft, then it will be considered broken.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Dual Daggers:

    Name: Dual Daggers
    Rank: D
    Type: Weapon
    Duration: 4 posts Please make this 3 posts.
    Cooldown: 2 posts Please make this 4 posts.
    Description: Two Krises, daggers whose blades are asymmetrical and wavy. These daggers have a polished wooden handle. The total length of the dagger is roughly 45cm long, with the handle being 10cm long.
    Passive: Speed is increased by 25%
    Active: This active can only be used when Darius has struck the opponent at least five times. Darius can then activate a bleed effect, which causes 1/2 D-rank damage every post for three posts.
    Strengths: - Fast
    -  Best at close range
    Weaknesses: - Reach
    - Bleed effect only affects things that can...well, bleed. Machines, elemental constructs aren't affected.
    - Bleed effect only can go into effect after being hit several times.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Blademaster's Rune:
    Name: Blademaster's Rune: Weaken
    Rank: D
    Type: Special, Debuff
    Description: Darius recites an incantation upon the current blade he's wielding, causing green runes to engrave itself upon the blade. The next time the attack strikes flesh, the affected party will suffer a -25% damage debuff for the next three posts. If Darius is unable to hit someone within two posts, the rune will fade away and a cooldown of three posts will begin.
    Duration: 2 posts to hit, 3 post duration of debuff
    Cooldown: 3 posts
    Strengths: - Works on any bladed weapon that Darius wields
    Weaknesses: - Friendly fire is possible
    - Blessing cannot be used on any weapon that Darius isn't using.



    C-Rank Spells:
    Boltstrike:

    Name: Boltstrike
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 3 posts Please make this 6 posts.
    Description: An ornately designed rapier that 120cm in total length with a blade that is a meter long.
    Passive: Deals 50% Please make this 25% more damage, 25% speed increase
    Active: Darius activates the power of this rapier, causing the blade to glow bright yellow, transforming it into pure, focused lightning. He then launches a flurry of jabs at the opponent, dealing C-rank lightning damage towards the opponent. Please state that each jab deals 25% C Rank damage, as this is hinted to be a multi-hit spell (as a flurry is classified to be a lot of hits).
    Strengths: - Does 50% more damage to water-based magic As abilities are not allowed in strengths / weaknesses, this is more of a passive ability. Perhaps a better wording could be "Provides elemental advantages against water based magic abilities."
    - Rapiers are fast, light weapons
    Weaknesses: - If the active ability is used, Lightning Dragon/God/Demon Slayers can consume it
    - If active ability is consumed, weapon is broken
    - Active ability does 50% less damage to earth-based magic Same as above, a better wording could possibly be "Provides elemental disadvantages against earth based magic abilities."
    - If broken, weapon will be unavailable for the rest of the thread

    Malice:


    Name: Malice
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 3 posts Please make this 6 posts.
    Description: A crimson spear with a serrated blade, along with an intimidating, almost evil design along the shaft of the spear. The total length of the spear adds up to 210cm long, with a 30cm long serrated blade.
    Passive: Each time that Malice strikes flesh, a strange mark appears where the spear has cut, up to five marks can be in play. These marks can be on multiple opponents, but if Darius strikes someone with Malice after all five of these marks have been placed, the one that has been placed the earliest will disappear.
    Active: Upon using Malice's active ability, Darius can activate any one of the five marks, causing the body part it is placed in to be disabled for a single post (limbs won't function for the single post). If the mark activated is on the head, they will be blinded for one post. If on the chest, then they will simply suffer C-rank damage. Once a mark has been activated, all other marks that have been placed will disappear. This ability has a cooldown of two posts.
    Strengths: - Extremely useful in one-to-one combat
    - Spear has good reach
    Weaknesses: - Marks can only be inflicted on flesh (armours and machines won't be marked)
    - Once active ability has been used, marks will have to be redistributed
    - If weapon is broken, it will be unavailable for the rest of the thread
    - If weapon is broken, all marks will disappear and any effects it has caused (blindness, disabled limbs) will also disappear.

    鉄山 - Tetsuyama:

    Name: Tetsuyama
    Rank: C
    Type: Weapon
    Duration: 4 posts
    Cooldown: 2 posts Please make this 5 posts.
    Description: This weapon of Darius' is a large zanbatō, a single-edged large sword. The blade itself is large, being a 140cm long with a width of 25cm.
    Passive: 75% increase in damage Please make this 50%.
    Active: Darius can change the size of the blade, in both width and height. The maximum width it can increase to is 50cm, and the maximum length it can increase to is 3 meters.
    Strengths: - Allows for both offensive and defensive capabilities (the weapon can increase in size and work as a makeshift shield
    - Reach
    Weaknesses: - Heavy
    - If weapon is broken, it will be unavailable for the rest of the thread
    - Other than it's ability to change in shape, it's a normal weapon, and can be consumed by Metal Slayers.

    N/A

    N/A

    N/A

    N/A


    ___________________________________________________________________


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    Sith

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    Character Sheet
    Character Name: Darius Al-Sayyid
    Primary Magic: ReQuip: The Blademaster
    Secondary Magic:

    Completed Re: ReQuip: The Blademaster

    Post by Sith on 16th January 2018, 11:35 pm

    Edited!


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    Desirée Blooms
     
     

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    Character Sheet
    Character Name: ☆ Desirée Blooms ☆
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    Completed Re: ReQuip: The Blademaster

    Post by Desirée Blooms on 17th January 2018, 1:24 am

    Spoiler:

    @Sith wrote:

    Primary Magic: ReQuip: The Blademaster

    Secondary Magic: N/A

    Caster or Holder: Holder

    Description: This form in ReQuip is, as the name suggests, based in bladed weaponry. Spears, swords, daggers, chakrams, anything of that variety. Darius stores these magical weapons into a pocket dimension that only he can access. However, his pocket dimension can't hold everything; this type of ReQuip magic doesn't allow for the storage of armour. However, the lack of defence in this magic is compensated with a heavy offensive. This magic is especially deadly from mid to close range.

    Darius loves to use weapons with a more refined edge, and dislikes using more crude weapons like axes or hammers. Darius' fighting style relies heavily on mobility and speed, but he still retains a few more heavy weapons in his arsenal in case brute strength is required. The fact that Darius has decided to find a niche in what he practices allows for a hefty damage and speed increase when he uses these weapons, due to his expertise in this field of weaponry. Furthermore, his experience both as a mercenary and a slave have allowed him to have a strong sense of battle intuition, allowing him to predict his enemy's movements for a short period of time.



    ⚔️ - Versatility: As Darius is able to requip weapons of many different varieties (within his magic's jurisdiction), it allows for him to fight in many different ways.

    ⚔️ - Mid/Close-range Combat: Darius' weapons are all extremely dangerous when in close quarters.

    ⚔️ - Combinations: Darius can ReQuip multiple weapons at once, combining his weapon styles when fighting.

    ⚔️ - Offensive Capabilities: This form of magic has a strong basis in both attacking multiple targets and fighting a single opponent.



    ⚔️ - Offensive rather than Defensive: Darius' magic doesn't have many purely defensive spells, as the weapons he has in his pocket dimension are all purely offensive in the capabilities.

    ⚔️ - No Magic? Mo' Problems: Once Darius' MP hits 0%, he won't be able to materialise his weapons and will require using weapons from the physical plane rather than his own pocket dimension.

    ⚔️ - Friendly Fire: If allies are caught in the vicinity of any of Darius' abilities, they will be hurt.

    ⚔️ - No Ranged Weapons: Darius is unable to store ranged weapons into the pocket dimension, and thus is unable to accomplish any attacks from long range.

    ⚔️ - Slayers: If any weapon has a specific element attributed to it, any active abilities could be consumed by its corresponding slayer.


    The Gingerbread Man:
    Gingerbread Man
    Description: "Run and run as fast as you can. You can't catch me, I'm the Gingerbread Man."
    Know the story of the Gingerbread Man? That obnoxious little dough stain that always runs faster than anyone else, running so fast that no matter how fast people try to run, they can never catch him. Until one man caught him of course. In a confrontation with this little prankish devil after a promise to the people to take him down, this man, whose name faded from history, chased him down for 7 years, 7 months and 7 days, around the world and through time and space, until one day, he did the impossible and caught the little guy purely based on his own speed, rather than relying on the cunning that the fox in the classic utilized. The tremendous feat that broke the impossible resulted in the creation of a legend and the power behind this legend gave those of this man's blood supernatural agility and speed, but with a twist. Reenacting the chase that gave them this power, users of this ability have Absolute Speed.
    "Run and run as fast as you can. You can't escape me, I'm the Gingerbread Man."

    Ability: Absolute Speed, the world's most powerful speed ability. It is an ability not based on adding just raw speed to the user, but on comparing the user's speed against the speed of the opponent the user is fighting. As a result when this ability is active, no matter the speed or reflexes of the opponent, the gingerbread man user is always faster. ALWAYS. Not even light-speed can keep up, but being able to exceed it would depend on the rank of the user. When used, the spell adds the speed of the fastest opponent/projectile in the field to their own, making them always dominant in the speed factor but has no effect if nothing is moving.

    Usage: Moving so fast however may break one's body, especially when the opponent is much faster than your base speed. Thus, the limit for users is 2 uses per thread, lasting 1 post each, with 6 post cool down. The user's rank also limits the max speed their still human bodies can take, with bullet-speed (1200 m/s) as the limit for C-rank and below, Mach 100(34000 m/s) for B-rank, lightning(6000 km/s) for A-rank and light(300,000 km/s) for S-rank or higher.
    The user is reduced in speed by 50% after using this and feels exhausted,  both for 5 posts (reducing by 10% per post)


    ⚔️ - Combat Intuition: Darius is able to activate his hyper combat intuition, allowing for 2 posts, the ability to predict, and then dodge, block, or parry most attacks that are attempted on him. However, he is only able to avoid attacks from people up to one rank above him (unless he uses his lineage ability). This ability can only be used two times on a mission, and have a cooldown of 6 posts. In PvP, however, Darius will not be able to dodge every single attack.

    ⚔️ - Speed Demon: Darius is a fast one, and thus has a 30% movement speed bonus. This increases by 5% up until he reaches S-rank, where his movement speed increases by 10%, maximising at 50%

    ⚔️ - Blademaster: As the name implies, this allows for Darius to have a 75% damage increase whenever he is using the weapons that he specialises in: swords, polearms, daggers, chakrams, and claw weapons. However, due to his mastery in these weapons, whenever Darius wields something other than what has been specified, he suffers a -25% decrease in all other forms of weaponry.

    ⚔️ - Telekinesis: Darius can telekinetically control whatever weapon he summons from the pocket dimension in a 20 meter radius.

    @Sith wrote:

    Signature Spells:
    Artemisia:


    Name: Artemisia
    Rank: Scales with rank
    Type: Weapon
    Duration: 6 posts
    Cooldown: 6 posts
    Description: A single-edged embellished scimitar 1.4m in length, with the blade being 1.2m in length.
    Wind Whisper: Darius vanishes into thin air, being able to teleport anywhere within a 10 meter radius. Darius can teleport once every post.
    Strengths: - Teleport abilities provides short burst surprise attacks
    Weaknesses: - If weapon is destroyed, it will be unavailable for the rest of the thread
    - Teleport ability doesn't have large range
    - Can only teleport self


    N/A

    @Sith wrote:


    D-Rank Spells:
    Enchanted Blade:

    Name: Enchanted Blade
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A basic steel saber that has a length of 1.30 meters. It has a simple yet elegant styled grip.
    Passive: A blue aura surrounds the blade, dealing an additional 25% increase in melee damage.
    Active: With a slashing motion, Darius is able to release a wave of magical energy, that is 1.5 meters wide and has a range of up to 20 meters, dealing D-rank damage to the first person struck by this wave. It has a 2 post cooldown.
    Strengths:
    - Bonus damage due to aura
    Weaknesses:
    - Without active ability, weapon's range is limited to the length of the blade.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Enchanted Spear:


    Name: Enchanted Spear
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: A spear with a base shaft 1.85 meters long, excluding the blade. The blade is 30 centimeters long. It's a simple, yet elegant spear, retaining no specific qualities.
    Passive: Deals 25% more damage to armour
    Active: This spear has the ability to focus magical energy into the blade of the spear, making the blade glow a shining white. It's next strike allows it to deal an additional D-Rank spell damage along with the normal D-rank weapon damage.
    Strengths: - Long reach
    - Can be thrown
    Weaknesses:
    - Up close and personal, the spear is a difficult weapon to use alone. If daggers or short swords get close, spears don't allow for much blocking
    - If blade of spear is severed from shaft, then it will be considered broken.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Dual Daggers:

    Name: Dual Daggers
    Rank: D
    Type: Weapon
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Two Krises, daggers whose blades are asymmetrical and wavy. These daggers have a polished wooden handle. The total length of the dagger is roughly 45cm long, with the handle being 10cm long.
    Passive: Speed is increased by 25%
    Active: This active can only be used when Darius has struck the opponent at least five times. Darius can then activate a bleed effect, which causes 1/2 D-rank damage every post for three posts.
    Strengths: - Fast
    -  Best at close range
    Weaknesses: - Reach
    - Bleed effect only affects things that can...well, bleed. Machines, elemental constructs aren't affected.
    - Bleed effect only can go into effect after being hit several times.
    - If broken, the weapon will be unavailable for the rest of the thread.

    Blademaster's Rune:
    Name: Blademaster's Rune: Weaken
    Rank: D
    Type: Special, Debuff
    Description: Darius recites an incantation upon the current blade he's wielding, causing green runes to engrave itself upon the blade. The next time the attack strikes flesh, the affected party will suffer a -25% damage debuff for the next three posts. If Darius is unable to hit someone within two posts, the rune will fade away and a cooldown of three posts will begin.
    Duration: 2 posts to hit, 3 post duration of debuff
    Cooldown: 3 posts
    Strengths: - Works on any bladed weapon that Darius wields
    Weaknesses: - Friendly fire is possible
    - Blessing cannot be used on any weapon that Darius isn't using.



    C-Rank Spells:
    Boltstrike:

    Name: Boltstrike
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: An ornately designed rapier that 120cm in total length with a blade that is a meter long.
    Passive: Deals 25% more damage, 25% speed increase
    Active: Darius activates the power of this rapier, causing the blade to glow bright yellow, transforming it into pure, focused lightning. He then launches a flurry of jabs at the opponent, each jab dealing 25% C-Rank damage.
    Strengths: - Has an elemental advantage against the element of water magic
    - Rapiers are fast, light weapons
    Weaknesses: - If the active ability is used, Lightning Dragon/God/Demon Slayers can consume it
    - If active ability is consumed, weapon is broken
    - Has an elemental disadvantage against earth magic
    - If broken, weapon will be unavailable for the rest of the thread

    Malice:


    Name: Malice
    Rank: C
    Type: Weapon
    Duration: 5 posts
    Cooldown: 6 posts
    Description: A crimson spear with a serrated blade, along with an intimidating, almost evil design along the shaft of the spear. The total length of the spear adds up to 210cm long, with a 30cm long serrated blade.
    Passive: Each time that Malice strikes flesh, a strange mark appears where the spear has cut, up to five marks can be in play. These marks can be on multiple opponents, but if Darius strikes someone with Malice after all five of these marks have been placed, the one that has been placed the earliest will disappear.
    Active: Upon using Malice's active ability, Darius can activate any one of the five marks, causing the body part it is placed in to be disabled for a single post (limbs won't function for the single post). If the mark activated is on the head, they will be blinded for one post. If on the chest, then they will simply suffer C-rank damage. Once a mark has been activated, all other marks that have been placed will disappear. This ability has a cooldown of two posts.
    Strengths: - Extremely useful in one-to-one combat
    - Spear has good reach
    Weaknesses: - Marks can only be inflicted on flesh (armours and machines won't be marked)
    - Once active ability has been used, marks will have to be redistributed
    - If weapon is broken, it will be unavailable for the rest of the thread
    - If weapon is broken, all marks will disappear and any effects it has caused (blindness, disabled limbs) will also disappear.

    鉄山 - Tetsuyama:

    Name: Tetsuyama
    Rank: C
    Type: Weapon
    Duration: 4 posts
    Cooldown: 5 posts
    Description: This weapon of Darius' is a large zanbatō, a single-edged large sword. The blade itself is large, being a 140cm long with a width of 25cm.
    Passive: 50% increase in damage
    Active: Darius can change the size of the blade, in both width and height. The maximum width it can increase to is 50cm, and the maximum length it can increase to is 3 meters.
    Strengths: - Allows for both offensive and defensive capabilities (the weapon can increase in size and work as a makeshift shield
    - Reach
    Weaknesses: - Heavy
    - If weapon is broken, it will be unavailable for the rest of the thread
    - Other than it's ability to change in shape, it's a normal weapon, and can be consumed by Metal Slayers.

    N/A

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