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    Eye of the Storm

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    Inari Kurotsuki

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rich- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Obtain A Lineage!- Get A Pet!- The Light- The Sacred- 1 Year Anniversary- Player -
    Lineage : Zombie Girl
    Position : Pushing up daisies
    Posts : 156
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 20
    Experience : 112.5

    Character Sheet
    Character Name: Inari Kurotsuki
    Primary Magic: Eye of the Storm
    Secondary Magic: Nightshade Demon Slayer

    Eye of the Storm

    Post by Inari Kurotsuki on 14th November 2017, 8:07 pm


    Eye of the Storm



    Primary Magic: Eye of the Storm
    Secondary Magic: TBA
    Caster or Holder: Holder
    Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)

    Strengths:
    ⊗ Very powerful magic overall.
    ⊗ Versatile magic.
    ⊗ Different elements that do different effects.

    Weaknesses:
    ⊗ Magic can only be used with the magic item.
    ⊗ Certain mages won't be effected by the temperature changes from the storms.
    ⊗ Storms can easily get out of control.
    ⊗ Most storms have an elemental disadvantage.

    Lineage:
    Zombie Girl

    Unique Abilities:
    Storm Creation: Using this ability Inari can create entire storms from out of nowhere within her rank's max range. She can also manipulate non-magic already existing storms, and any aspect of storms such as temperature, climate, and weather to fit her need. The effects that stem off from these storms cannot effect anything with pvp.

    Empowerment Boost: In storms Inari's magic power increases by 50%, magic-made or natrual.

    Aero-Telekinesis: Inari can control the air around objects, allowing her to lift them up with what to normal people would seem like telekinesis. The objects must be within her max range, and once they exit it she can no longer control them unless she moved so they would once again be in her range.

    Atmospheric Adaptation: With a thin layer of clean air constantly surrounding her lungs Inari cannot be effected by atmospheric environment changes. This means she can breathe under water, in space, high altitudes, etc and not get effected. This also goes for non-magical poison gases, dust, air-born viruses, and other things that may effect a person's breathing.

    Spells:

    D-Rank:
    Fire:
    Name: Fire
    Rank: D
    Type: Fire, Offensive
    Duration: 3
    Cooldown: 4
    Description:
    A ball of fire forms in Inari's hand before she launches it at an enemy within a 30 meter radius, dealing 20hp damage while traveling at 8 meters per second. It also can cause a burn, dealing 25% damage over the duration of the spell

    Strengths:
    ⊗ Can do extra damage with the burn.

    Weaknesses:
    ⊗ Water douses the flame.
    ⊗ The burn effect is not a guarantee.

    Water:
    Name: Water
    Rank: D
    Type: Water, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Casting this spell causes a forceful steam of water to shoot out of Inari's hand, targeting any enemy within a 30 meter radius and dealing 20hp damage to whoever it hits. This spell travels at 7 meters per second.

    Strengths:
    ⊗ More effective against fire mages.

    Weaknesses:
    ⊗ Water mages can bend the stream and use it against her.
    ⊗ Kim can trip up on the water if it splatters upon the ground.

    Earth:
    Name: Earth
    Rank: D
    Type: Earth, Offensive
    Duration: Instant
    Cooldown: 2
    Description:
    Inari summons a pillar of earth to crash into a target within a range of 30 meters. This deals D-rank damage.

    Strengths:
    ⊗ Rather blunt force.

    Weaknesses:
    ⊗ Anyone strong enough could punch right through it.
    ⊗ Anyone strong enough could just catch it and use it against the user.

    Lightning:
    Name: Lighting
    Rank: D
    Type: Lightning, Offensive, Support
    Duration: 2
    Cooldown: 3
    Description:
    Inari summons lightning from above within a 30 meter radius and it crashes down onto a target, dealing D-rank damage. This also paralyzes anyone of the same rank for one post while slowing higher ranks down by 25%.

    Strengths:
    ⊗ Doesn't effect earth mages.

    Weaknesses:
    ⊗ If the bolt is deflected it can hit Inari and have a chance of paralyzing her.
    ⊗ If the target can spot where the lighting will come from they can dodge it.

    Ice:
    Name: Ice
    Rank: D
    Type: Ice, Offense
    Duration: 2
    Cooldown: 3
    Description:
    After activating this spell Inari's breath becomes as cold as ice. With this she blows the snowy mist at the opponent, dealing 20hp damage to anyone she hits within a 30 meter radius. It also has a chance of completely freezing the target, making them frozen solid and unable to move for 1 post if they are equal or lower rank or slow them down by 25% if they are higher rank. This spell moves at 8 meters per second.

    Strengths:
    ⊗ Can freeze the target completely.

    Weaknesses:
    ⊗ Not very effective against fire mages.
    ⊗ Cannot be used in hot environments.

    Wind:
    Name: Wind
    Rank: D
    Type: Wind, Offense
    Duration: Instant
    Cooldown: 2
    Description:
    When this spell is cast a powerful wind travels at a target within a 30 meter radius, cutting at the skin and dealing 20hp damage. This spell moves at 9 meters per second.

    Strengths:
    ⊗ Since the wind is almost invisible it is hard to see.

    Weaknesses:
    ⊗ Cannot be used if there is no air in the area.
    ⊗ Wind mages can blow back at the wind and disable the spell.

    C-Rank:
    Name: Subzero
    Rank: C
    Type: Ice
    Duration: 5
    Cooldown: 6
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)

    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Name: Boiling Point
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)

    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Name: Static
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)

    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    Taking away air


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      Current date/time is 22nd November 2017, 4:56 pm