Welcome Guest! You last visited . You have 99 posts! Please welcome the newest player Cables

Patch Notes:URL.
For all new members:URL.
Halloween Events:Night of Eternal Darkness.
Check Here After Completeing Jobs: URL.

    Oath to the Exalted [ WIP ]

    Share
    avatar
    Aeris

    Player -
    Lineage : Spirit Link
    Position : None
    Posts : 10
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sigrun
    Experience : 0

    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Oath to the Exalted [ WIP ]

    Post by Aeris on Wed 1 Nov - 3:26




    OATH TO THE EXALTED
    Also known as: Children of Sigrun
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:
    For the longest time, old legends that have since passed the physical world are remembered in a number of ways, efforts being made by their living brethren that allowed them to leave a portion of their existences ingrained into the memory of the masses despite the circumstance of death. Reveled for the causes they upheld to the bitter end, 'they' are no short of heroes - though dead still, and no man past his time is safe from the fate of being forgotten. Though it had previously been the minstrels' responsibility to condense their lives into song, the profession itself is a withering art that threatens to disappear altogether. It's in this current age that historians live to recollect the past, but they can only do so much with their methods, where a common injustice is served to those who failed to leave tangible evidences of their time in Ishval.

    In their despair, these ancient souls began to weep for their memory, knowing no one else will. Their combined efforts created such a haunting melody that it attracted the immediate concern of a valkyrie who stood guard at the threshold to Valhalla. With the aid of the gods she served, she'd relinquish her position in order to be reborn within the plains of Ishval, where she would exhaust most of her known power to fabricate a branch of magic dedicated to her attempt at reviving the fallen. Her endeavors blessed her fruitfully with success, but not without a dire price. Due to the strain that she endured in the crafting process, her physical body would have 'dissolved' completely, leaving her spirit to roam without a means of completing her purpose.

    The setback drove her to opt for a human vessel for the magic, finding compatibility in those borne without an already innate magic, ordinary people that would go on to become her apprentice until their final breaths - they, her children, and she, their mother, Sigrun. Under her dutiful care, they are taught the art of revering the fallen, verses of promise that Sigrun refers to as the Oaths to the Exalted. In return for reviving their names and breathing life into their stories, the exalted aid the chosen vessel in battle, briefly manifesting themselves within the physical plane of existence. With their borrowed time, they are free to assist in the battle by any means until their return to the Otherworld. Her children have taken a liking to calling themselves Minstrels, and it has been that way ever since.

    As eons end, the cycle repeats, and Sigrun watches the rise and fall of her chosen vessel along with the passage of time, her spirit waning in the process. With the new age continuing to chip at her soul, she hopes to find a stronger, more potent human to serve the task. And perhaps she has, as Miss Sinclair has proven brilliant even in the first phases of her training. As the current minstrel, Iris demonstrates her usage of the Oaths both strategically and efficiently, choosing to fight alongside the exalted fallen. Having appreciated her choice, the summons have chosen to repay her by supporting her wholeheartedly, their abilities allowing for buffs and heals of varied quality and purpose.

    STRENGTHS:
    ◆Instead of being rendered useless without her summons, Iris remains fully capable considering how the exalted make it a point to pepper her with several buffs or supports before their departure.
    ◆Invoking the spirits is a simple process that can be done in any situation, at any given time, without a requirement. The recitation of the oaths are what the exalted desire, and nothing else.
    ◆Speech between her and her summon is shared telepathically, allowing smooth transitions between each move.

    WEAKNESSES:
    ◆The Oaths are voice-dependent. If silenced or gagged, Iris will be unable to summon.
    ◆There is still a time constraint (CD) that needs to be minded every now and then.
    ◆Every summon has a relative affinity assigned to them. Every attack made is not immune to the abilities of a slayer with the same affinity.
    ◆The magic has proved to be slightly inefficient in solo fights, taking much longer than what could be achieved in a group.

    LINEAGE:
    Description:
    SPIRIT LINK
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.

    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.

    The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.

    The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.

    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.

    Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.

    UNIQUE ABILITIES:
    Embellished Verses: It's no surprise that our heroes are a little hungry for compliments after years of being ignored. By reciting the exalted's oath twice (one for summoning, two for when they're active), a boost in morale is automatically generated, enhancing a summon's damage output by 50% for the rest of their duration. This may not stack and will immediately end with the summon's subsequent CD.
    Revival Shroud: Being dead for a long time surely makes you miss the fleshy padding of human bodies, and certainly, the exalted are not exempted in the slightest. With agreement from both parties, Iris and her summon may briefly combine into one solitary entity, the union being represented by the girl donning the summon's clothes, costing the same amount of MP used to call out the summon in question. In this state, she is free to demonstrate all of the exalted's abilities, and is not counted to the limit of summons active on the field. Only one fusion may be performed at a given time, however.
    Adamant Towers: The exalted have been lonely blokes for god-knows-how-long, and while they're still angsty ghosts, nothing makes them more chipper than being summoned in pairs. When two summons are present on the field (either by being called simultaneously or between a set number of intervals), a 50% damage resistance is issued for both summons for any attack with the same rank as the minstrel. If a second pair were to appear, the prior summons must activate their CD before the benefit is passed unto the more recent ones.

    SPELLS:
    D-RANK:

    Name:

    Rank: D
    Type: Normal Summon
    Duration:
    Cooldown:
    Description:
    Appearance:


    Abilities:
    Active:
    Passive:
    Strengths:

    Weaknesses:




    Name:
    Rank: D
    Type: Normal Summon
    Duration:
    Cooldown:
    Description:
    Appearance:


    Abilities:
    Active:
    Passive:
    Strengths:

    Weaknesses:




    Name:
    Rank: D
    Type: Normal Summon
    Duration:
    Cooldown:
    Description:
    Abilities:
    Appearance:


    Active:
    Passive:
    Strengths:

    Weaknesses:




    Name:
    Rank: D
    Type: Normal Summon
    Duration:
    Cooldown:
    Description:
    Abilities:
    Appearance:


    Active:
    Passive:
    Strengths:

    Weaknesses:

    Spell Code:
    Name:
    Rank:
    Type: Summon
    Duration:
    Cooldown:
    Description:
    Abilities:
    Appearance:


    Active:
    Passive:
    Strengths:

    Weaknesses:



    ___________________________________________________________________
    #ff3399 (Speech) #ff9900 (Pet)
    CHARACTERMAGICTHEME ◆ BANK

      Current date/time is Wed 22 Nov - 17:55