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    Oath to the Exalted

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    Aeris

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    Mentor : Sigrun
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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Oath to the Exalted

    Post by Aeris on Wed Nov 01, 2017 9:26 pm




    OATH TO THE EXALTED
    Also known as: Children of Sigrun
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    For the longest time, old legends that have since passed the physical world are remembered in a number of ways, efforts being made by their living brethren that allowed them to leave a portion of their existences ingrained into the memory of the masses despite the circumstance of death. Reveled for the causes they upheld to the bitter end, 'they' are no short of heroes - though dead still, and no man past his time is safe from the fate of being forgotten. Though it had previously been the minstrels' responsibility to condense their lives into song, the profession itself is a withering art that threatens to disappear altogether. It's in this current age that historians live to recollect the past, but they can only do so much with their methods, where a common injustice  is served to those who failed to leave tangible evidences of their time in Ishval.

    In their despair, these ancient souls began to weep for their memory, knowing no one else will. Their combined efforts created such a haunting melody that it attracted the immediate concern of a valkyrie who stood guard at the threshold to Valhalla. With the aid of the gods she served, she'd relinquish her position in order to be reborn within the plains of Ishval, where she would exhaust most of her known power to fabricate a branch of magic dedicated to her attempt at reviving the fallen. Her endeavors blessed her fruitfully with success, but not without a dire price. Due to the strain that she endured in the crafting process, her physical body would have 'dissolved' completely, leaving her spirit to roam without a means of completing her purpose.

    The setback drove her to opt for a human vessel for the magic, finding compatibility in those borne without an already innate magic, ordinary people that would go on to become her apprentice until their final breaths - they, her children, and she, their mother, Sigrun. Under her dutiful care, they are taught the art of revering the fallen, verses of promise that Sigrun refers to as the Oaths to the Exalted. In return for reviving their names and breathing life into their stories, the exalted aid the chosen vessel in battle, briefly manifesting themselves within the physical plane of existence. With their borrowed time, they are free to assist in the battle by any means until their return to the Otherworld. Her children have taken a liking to calling themselves Minstrels, and it has been that way ever since.

    As eons end, the cycle repeats, and Sigrun watches the rise and fall of her chosen vessel along with the passage of time, her spirit waning in the process. With the new age continuing to chip at her soul, she hopes to find a stronger, more potent human to serve the task. And perhaps she has, as Miss Sinclair has proven brilliant even in the first phases of her training. As the current minstrel, Iris demonstrates her usage of the Oaths both strategically and efficiently, choosing to fight alongside the exalted fallen. Having appreciated her choice, the summons have chosen to repay her by supporting her wholeheartedly, their abilities allowing for buffs and heals of varied quality and purpose.

    STRENGTHS:
    ◆Instead of being rendered useless without her summons, Iris remains fully capable considering how the exalted make it a point to pepper her with several buffs or supports before their departure.
    ◆Invoking the spirits is a simple process that can be done in any situation, at any given time, without a requirement. The recitation of the oaths are what the exalted desire, and nothing else.
    ◆Speech between her and her summon is shared telepathically, allowing smooth transitions between each move.

    WEAKNESSES:
    ◆The Oaths are voice-dependent. If silenced or gagged, Iris will be unable to summon.
    ◆There is still a time constraint (CD) that needs to be minded every now and then.
    ◆Every summon has a relative affinity assigned to them. Every attack made is not immune to the abilities of a slayer with the same affinity.
    ◆The magic has proved to be slightly inefficient in solo fights, taking much longer than what could be achieved in a group.

    LINEAGE:
    Description:
    SPIRIT LINK
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.

    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.

    The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.

    The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.

    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage.   Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.

    Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.

    UNIQUE ABILITIES:
    Embellished Verses: It's no surprise that our heroes are a little hungry for compliments after years of being ignored. By reciting the exalted's oath twice (one for summoning, two for when they're active), a boost in morale is automatically generated, enhancing a summon's magical damage output by 50% for the rest of their duration. This may not stack and will immediately end with the summon's subsequent CD.
    Revival Shroud (CD: 2 posts): Being dead for a long time surely makes you miss the fleshy padding of human bodies, and certainly, the exalted are not exempted in the slightest. With agreement from both parties, Iris and her summon may briefly combine into one solitary entity, the union being represented by the girl donning the summon's clothes, costing the same amount of MP used to call out the summon in question (it also possible to use a summon currently on cooldown). In this state, she is free to demonstrate all of the exalted's abilities, and is not counted to the limit of summons active on the field. Only one fusion may be performed at a given time, however.
    Adamant Towers: The exalted have been lonely blokes for god-knows-how-long, and while they're still angsty ghosts, nothing makes them more chipper than being summoned in pairs. When two summons are present on the field (either by being called simultaneously or between a set number of intervals), a 50% damage resistance (25% magical, 25% physical) is issued for both summons for any attack with the same rank as the minstrel. If a second pair were to appear, the prior summons must activate their CD before the benefit is passed unto the more recent ones.
    Spell Code:
    Name:
    Rank:
    Type: Summon
    Duration:
    Cooldown:
    Description:
    Abilities:
    Appearance:


    Active:
    Passive:
    Strengths:

    Weaknesses:



    Last edited by Aeris on Thu Feb 22, 2018 11:15 pm; edited 6 times in total


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    Aeris

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Get A Pet!- Player -
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    Posts : 42
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sigrun
    Experience : 0

    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 11, 2018 4:56 am



    SIGNATURE SPELLS HERE


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    Aeris

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Get A Pet!- Player -
    Lineage : Spirit Link
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    Posts : 42
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sigrun
    Experience : 0

    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 11, 2018 4:57 am



    D-RANK SPELLS:

    Nizhoni:


    OATH:
    "The beasts have come to conquer Father
    But they shan't survive beneath your power
    May they tremble as your arrows fly
    May your kin remain and all but die."


    Name: Nizhoni, the Shepard
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Fire
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Amongst the elders of a nomadic tribe housing in the bountiful wilderness of Joya is the valiant epic of their Mother, Nizhoni, said to be a 'Great Shepard' who paved the way for their civilization to live on when a great famine plagued their original territory. Being the daughter of their second Chieftain, she took responsibility of leading their migration after her father had perished in battle against a hostile 'beast' that attempted to invade their land while some of their people were starving to death. Though the monster's body went cold, it's spirit did not. And so would the Chieftain contract a deadly, terminal disease after being infected by the beast's poison, dying promptly after he passed leadership unto his beloved daughter.

    While their migration was mostly conducted to hunt for better territory, Nizhoni saw it fit to bury the Chieftain at the edge to the Spring of Beginnings, a location that is yet to be re-discovered by civilization. Those who have lived long enough to retell Nizhoni's story picture her to be a strong, unwavering woman, refusing to yield not only in the face of grief, but in the face of the complete unknown. Unfortunately, the original tribe of Nizhoni's descendants would become victims to inter-tribe marriages, the blood thinning as some become the interest of other races. With the passage of time, those who remain within the Shepard's people dwindled, the story ultimately being forgotten in place of other tribe heroes.

    ABILITIES:
    The Shepard's Hound (Active || 2 post CD): Nizhoni edges her arrow into the quiver, drawing back the bow string as far as she could before launching it unto a target. The arrow will seemingly catch fire as it leaves Nizhoni's fingers, which should swirl into a long streak of flames, as if taking on the form of a hound as it flies. Anyone within the trajectory of the arrow receives melee damage equivalent to the Minstrel's current rank (up to S-rank), as well as a supplementary D-rank fire damage for the first and last person hit. The arrow travels up to 32 meters per second, and has a max distance of 45 meters. Nizhoni, along with the Minstrel, must remain stationary prior to the launch. Should the summon receive damage before she releases the arrow, the attack will then be cancelled.
    The Shepard's People (Passive): So long as the summon remains active, a constant barrage of fire-touched arrows will be launched at a single target at an interval of 30 seconds per shot (three shots max per post) with a speed of 10 m/s and a max distance of 15 meters. Each attack consists of three arrows, all dealing a collective 1 D-rank damage.

    Strengths:
    ◆ Nizhoni is greatly advantageous when it comes to range-based combat.
    ◆ The summon moves with the Minstrel, and therefor can adjust to positions she deems appropriate for her passive to be at an advantage.

    Weaknesses:
    ◆Her active ability puts a stop to mobility, and slightly raises the bar on being ambushed.
    ◆Her active ability's CD is activated even if it was merely cancelled.
    ◆Nizhoni's arrows are still tangible projectiles, and may be blocked, dodged, or parried in any manner.
    Eloise:


    OATH:
    "Blossoms of white that which you were made
    Gave you the kindness that pushed you to aid
    And while it was man who erased your name
    Let man light your spirit aflame."


    Name: Eloise, the Miracle Lily
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Nature
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    In a small, sleepy nook of the forest within Seven's borders was a reclusive druid. His was the image of contentment as he thrived among the very ebb and flow of nature untouched, far from the bustle of other Elven folk. And while he expected to live in solitude for a good portion of his life, there came a time when the gods intervened in his selfish desires, for the old druid would come to discover an abandoned Elven baby, crying in a sickly tone as it shook underneath a Juniper tree. While shrill to others but himself, the druid took pity on the little one, and immediately took her in as his own daughter.

    There, in his cottage, the baby would mature into Eloise, a young woman that appeared to have been loved by the forest, her steps flourished with the growth of flowers as she walked, the trees bending to shade her when she needed it. Perhaps her greatest talent, however, was her great knowledge in any form of medicine, be it magical or not, surpassing the likes of her adoptive father. The druid, once cold and resentful, allowed himself to love his Eloise as the family he never had, even going as far as allowing her to leave for the capital to aid Pergrande in it's war against a neighboring threat as a nurse for the soldiers. In her time there, Eloise is constantly regarded as a valuable asset for her inhumane knowledge of herbs, nursing, and surgery. She would cause even the most hopeless of soldiers to regain their bearings, as if miracles blossomed at her fingertips.

    Then the war ended, and so did her reputation with Eloise's abrupt disappearance from the face of humanity, never seeming to return home even as soldiers retired. It is said that in his grief, the druid lost all semblance of sanity, his screams haunting the far corners of Seven's forest. All of this, however, is regarded as nothing more than a folktale by the Elven people, who chose to busy themselves with other things.

    ABILITIES:
    The Lily's Crown (Active ||  CD: 2 posts): Eloise twirls once as a pulsating white aura appears to cloak her form, moving to do a tiny little happy dance with a few skips here and there. This action cause three druid circles to above the heads of the Minstrel along with two other allies, healing them for a total of 1.5 D-ranks towards their HP. If a status/debuff (same rank or lower) had been inflicted upon them, Eloise may revert cut the total its effectiveness by reducing their duration by 1 post.
    The Lily's Affection (Passive): This summon's presence is often termed as a 'cleansing, comforting aura' that spreads to everyone around her. While she is active on the battlefield, all allies including the Minstrel and any other summons present receive an extra 10% HP regen alongside any of their existing regeneration abilities. The ability will remain in effect so long as they remain within 15 meters of Eloise.

    Strengths:
    ◆She is incredibly useful as a support unit, considering she can choose to stay close to everyone as opposed to staying stationary, which doesn't hinder the mobility of the group.

    Weaknesses:
    ◆Because she lacks any offensive or defensive capabilities, Eloise can be easily attacked and 'killed'.
    ◆Due to her incredibly gullible nature, the summon is susceptible to trickery, and distractions.
    Cyril:


    OATH:
    "With your brother you have fought
    Revered as a pair, or so you thought
    Though witchery has long damned you to the void
    The truth in your soul has yet to be destroyed."


    Name: Cyril, the Damocles Sword
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Holy Light
    Duration: 2 posts
    Cooldown: 3 posts
    Description: In a time that had perhaps long escaped the memories of those who reside in Fiore was a primeval tale of kings, considered an epic legend from far before the emergence of Dragon Slayers. When the first human settlements appeared in the beautiful, abundant landscapes of Fiore, the people saw it as an opportunity to create a society where any sort of magic was permitted - no sort of tyranny or societal difference to undermine the flouring of the arts. Many mages from neighboring countries began to immigrate to the new territory in hopes of a better, much more concrete life as wizards, unaware that the rise in popularity caused a rise in population, where the villages grew and conflict brewed within to the question of who would be ruling power over the entirety of this newfound land.

    This became the precursor to a series of wars that stretched for many years a time, naming king after king, overthrowing many families in a race for power. It wasn't until the sixth family, which is now the current bloodline for the royal family of Fiore, managed to condense as many brilliant warriors in their army as they could at the leadership of their two eldest sons, Cyril and Malcolm. It was said that the brothers, when combined, would form the perfect example of a revered king: charisma and power from Malcolm, skills and wits from Cyril. It was in their efforts that made it possible for their father to attain kingship, and for their family to control Fiore as much as they had earned the love of its people.

    Upon their father's death, however, rose a tension among the elected council as to who would come to rule the throne as the new king. It was at that time that they appeared to have large favor for Malcolm for the title, not because of his abilities, but because he hadn't the same intelligence as his brother, and he could be easily disposed of or controlled to the council's devisings. To eradicate the problem that was Cyril's far too perceptive brain, the council would hire an obscure witch, who'd erase the memory of Cyril's involvement in the war and his relation to Malcom. It was to the young man's horror to discover the morning after that no one, not even his beloved brother and mother, had the slightest recollection of him, pronouncing him a threat to the name of the former king and a disgrace to the people of Fiore.

    In the weeks that followed, Malcolm was elected king as the only, and rightful heir to Fiore's kingdom. No one knows what happened to the delusional blonde swordsman who claimed, over and over again, that he was King Malcolm's brother, where history would go on to forget him completely, any trace of his existence, how he lived and died, appearing to vanish tragically as time practiced its cruel machinations on Cyril's image.

    ABILITIES:
    The Sword's Edge (Active || 2 post CD): Cyril unsheathes his sword, the weapon seemingly catching the sunlight's glow as it starts to bathe in a 'commanding light'. Upon this ability's activation, the summon will able to create crescent slashes of light (up to five meters long) that will serve as his attacks as opposed to direct melee contact.These light crescents travel up to a maximum of 45 meters at a rate of 31 meters per second, all dealing a relative D-rank Holy Light damage that may only apply to a target once during the entire duration of the ability. Should he attack a target twice while this ability is activated, it will instead cause melee damage relative to the summon's rank. In the case of the enemy having the same affinity as the summon, the crescent will instead lose all manner of damage whether or not the enemy is the same rank or lower than the Minstrel.
    The Sword's Divinity (Passive): While this summon remains in combat, anyone within a 15 meter radius is protected by an 'auric' protection that coats their entire person in a glow reminiscent of sunshine by day, and moonlight by night. This give all allies present including the Minstrel and any other summon currently active an increase to their physical and magical damage resistance by 25% (individually), alongside any other resistances they might have until Cyril's CD is triggered. This cannot be used to go above the resistance limit, which is 50%.

    Strengths:
    ◆Due to Cyril's actual combat experience, most of his attacks are carefully timed and clean. Apart from the mandatory sword play here and there, he is also adept in his footwork and dexterity, further contributing to his status as a compitent offensive unit.

    Weaknesses:
    ◆His close-combat preference often puts him at a disadvantage, since he absorbs most of the damage first.
    ◆The light crescents he generates through his active ability may be dodged, blocked, or parried accordingly.
    ◆Slayers with an affinity to light are free to consume the crescents like some sort of snack.
    Hakan:


    OATH:
    "An ode to protect creates your creed
    An ode to love is what you heed
    To the princess you will forever swear
    A loyalty you keep with utmost care."


    Name: Hakan, the Silver Queen's Sentinel
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Wind
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Prior to Ministrel's current glory, it was once a land with no name, and no king. There, among the stretch of grasslands, were small, distant villages that scattered themselves across the area, some others being natives there, while the rest were but immigrants who came to seek new territory, and build settlements. The nation that was coined a buzzing hive for the rich and pompous wouldn't have acquired its prestige had it not been for the combined efforts of a runaway bride and her retainer, a Joyan outcast who appropriated the skills of a warrior from his old culture. 'Her' being Princess Gwendolyn, and 'Him' being Hakan, a peasant.

    What drove Gwendolyn to her decision was, unremarkably, the lack of freedom and independence in her dull, restricted castle life. To her, her name meant nothing, her riches all but pointless as she is limited to what can only be enjoyed at a physical stand point, while those who lived beyond the hallowing walls of her 'home' could experience such ethereal things, like the thrill of an adventure, or the liberty of carelessness, where there was no royal duty to behold. Most of her time would have been spent in her room, or in the garden, or in the library, the space beside her always being filled with Hakan's comforting presence. To the princess, the Joyan was her friend, not simply her shield.

    Perhaps the ultimate trigger for her scheme was the announcement that she were soon to be wed to a prince in the neighboring kingdom, which would fortify their relationship in the long run. The prospect gravely saddened the princess, causing her hair to adopt a ghastly white color from its previously beautiful, golden shine. Distraught at the site of his lady, Hakan would move to negotiate with the King, only to be denied an audience, which greatly infuriated him. Some several weeks would past with the same routine, but it wasn't until the fourth week where the princess decided to strip herself of her luxuries, her name and her identity for the world beyond them. Together, the princess and her retainer would flee the castle a month before the planned wedding ceremony, wondering the wilderness for several months until they encounter a small farming village, situated in a beautiful area far, far away from 'home'.

    Gwendolyn had long discarded her birth name for another, Noelle, and this was how she was known for many centuries to come as she became the first queen to unite the people, and those who would settle in the coming future. Though many kings yearned to conquer her lands as their own, her defenses were regarded with high praise for their efficiency, and skill. Her people often assumed that it was her own devising and talent to manage an incredible army - yet they were all short on the truth, because the strange Joyan native that came with Queen Noelle was the real ringmaster for every 'victory' that his lady accomplished.

    Due to his persona being obscured by Noelle's name, Hakan the Retainer would simply escape the people's mind, society burying him beneath the one he considered most dear.

    ABILITIES:
    The Sentinel's Heart (Active || CD: 2 posts) : Hakan prepares his sword, lifting it up to a position parallel to his arm as wind gathers and twirls beneath his feet. He turns once, his sword rotating with him, and he does this three times until the wind consumes him entirely. The action generates a sphere of wind around Hakan, where, upon 'tearing' through it with the use of his sword, would cause razor sharp winds to bleed out in a frenzy from built up pressure, resembling an invisible 'explosion' that stretches outward over a 30 meter circumference with a speed of 21 meters per second from Hakan's current position. The gusty burst deals 50% D-rank damage to all hostile targets inside the area of effect, dealing an additional knockback to anyone with a lower or equal rank as the Minstrel. Once the winds settle, any subsequent action taken by the hit enemies will appear to briefly cause them pain, since even the smallest movement causes the breezes around them to stir, the winds sharp as they cut through their bodies, leaving some tiny scratches along their skin that would amount to 0.5 D-rank in wind damage. The winds would eventually disperse after the first action taken, however. During its entire duration, Hakan must remain perfectly still to make sure the wind doesn't react towards non-hostile targets. Perhaps the biggest weakness of the ability is that, with every iteration of this spell, the affected area gradually shrinks, the minimum being 5 meters from the summon (which will reset once it reaches this minimum).
    The Sentinel's Promise (Passive): The very air around Hakan always appears to be in constant motion, small gusts of wind billowing from his movements as he goes about his business. Once summoned, all allies (the Minstrel and any other summon being no exception) will be regarded by Hakan's winds accordingly, moving to extend over them. While he is present, everyone affected by this ability will feel a lightness in their steps, granting them an additional 50% to their overall speed that is calculated after other additional speed buffs are added to their base speed.

    Strengths:
    ◆Hakan is a simple, easy-going soul, and he has no trouble understanding what his Minstrel needs to be done as soon as he is released. He has proved many a times that he is capable and efficient, following orders as they are dictated. If at all, he is very protective of Iris, choosing to immediately intercept any coming attack that may hurt her, so much so that it reaches a point where he doesn't hesitate to 'die' for her. If Cyril is not on the battlefield, it is usually Hakan who absorbs most of the damage directed at her.

    Weaknesses:
    ◆His active ability does not affect wizards stronger than his Minstrel by two or more ranks.
    ◆The casting process of The Sentinel's Heart may be disrupted if an enemy moves to direct all their power at Aeris, which will cause Hakan to react out of instinct and pure drive, blindly even.


    Last edited by Aeris on Sun Feb 25, 2018 9:45 pm; edited 16 times in total


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    Aeris

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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 11, 2018 4:59 am



    C-RANK SPELLS HERE



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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 11, 2018 4:59 am



    B-RANK SPELLS HERE



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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 11, 2018 5:00 am



    A-RANK SPELLS HERE



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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 11, 2018 5:00 am



    S-RANK SPELLS HERE



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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 11, 2018 5:01 am



    FUSIONS/H-RANK SPELL HERE



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    Lilium

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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Mana Burst

    Re: Oath to the Exalted

    Post by Lilium on Tue Feb 20, 2018 2:36 pm

    Hi Aerith! You already know who I am and that my edits will be in this colour. Without further ado, let's get started!

    Spoiler:
    @Aeris wrote:



    OATH TO THE EXALTED
    Also known as: Children of Sigrun
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    For the longest time, old legends that have since passed the physical world are remembered in a number of ways, efforts being made by their living brethren that allowed them to leave a portion of their existences ingrained into the memory of the masses despite the circumstance of death. Reveled for the causes they upheld to the bitter end, 'they' are no short of heroes - though dead still, and no man past his time is safe from the fate of being forgotten. Though it had previously been the minstrels' responsibility to condense their lives into song, the profession itself is a withering art that threatens to disappear altogether. It's in this current age that historians live to recollect the past, but they can only do so much with their methods, where a common injustice  is served to those who failed to leave tangible evidences of their time in Ishval.

    In their despair, these ancient souls began to weep for their memory, knowing no one else will. Their combined efforts created such a haunting melody that it attracted the immediate concern of a valkyrie who stood guard at the threshold to Valhalla. With the aid of the gods she served, she'd relinquish her position in order to be reborn within the plains of Ishval, where she would exhaust most of her known power to fabricate a branch of magic dedicated to her attempt at reviving the fallen. Her endeavors blessed her fruitfully with success, but not without a dire price. Due to the strain that she endured in the crafting process, her physical body would have 'dissolved' completely, leaving her spirit to roam without a means of completing her purpose.

    The setback drove her to opt for a human vessel for the magic, finding compatibility in those borne without an already innate magic, ordinary people that would go on to become her apprentice until their final breaths - they, her children, and she, their mother, Sigrun. Under her dutiful care, they are taught the art of revering the fallen, verses of promise that Sigrun refers to as the Oaths to the Exalted. In return for reviving their names and breathing life into their stories, the exalted aid the chosen vessel in battle, briefly manifesting themselves within the physical plane of existence. With their borrowed time, they are free to assist in the battle by any means until their return to the Otherworld. Her children have taken a liking to calling themselves Minstrels, and it has been that way ever since.

    As eons end, the cycle repeats, and Sigrun watches the rise and fall of her chosen vessel along with the passage of time, her spirit waning in the process. With the new age continuing to chip at her soul, she hopes to find a stronger, more potent human to serve the task. And perhaps she has, as Miss Sinclair has proven brilliant even in the first phases of her training. As the current minstrel, Iris demonstrates her usage of the Oaths both strategically and efficiently, choosing to fight alongside the exalted fallen. Having appreciated her choice, the summons have chosen to repay her by supporting her wholeheartedly, their abilities allowing for buffs and heals of varied quality and purpose.

    STRENGTHS:
    ◆Instead of being rendered useless without her summons, Iris remains fully capable considering how the exalted make it a point to pepper her with several buffs or supports before their departure.
    ◆Invoking the spirits is a simple process that can be done in any situation, at any given time, without a requirement. The recitation of the oaths are what the exalted desire, and nothing else.
    ◆Speech between her and her summon is shared telepathically, allowing smooth transitions between each move.

    WEAKNESSES:
    ◆The Oaths are voice-dependent. If silenced or gagged, Iris will be unable to summon.
    ◆There is still a time constraint (CD) that needs to be minded every now and then.
    ◆Every summon has a relative affinity assigned to them. Every attack made is not immune to the abilities of a slayer with the same affinity.
    ◆The magic has proved to be slightly inefficient in solo fights, taking much longer than what could be achieved in a group.

    LINEAGE:
    Description:
    SPIRIT LINK
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.

    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.

    The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.

    The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.

    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage.   Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.

    Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.

    UNIQUE ABILITIES:
    Embellished Verses: It's no surprise that our heroes are a little hungry for compliments after years of being ignored. By reciting the exalted's oath twice (one for summoning, two for when they're active), a boost in morale is automatically generated, enhancing a summon's damage output by 50% for the rest of their duration. This may not stack and will immediately end with the summon's subsequent CD.

    For this, could you specify whether it increases the summons physical or magical damage? As it can only increase one.

    Revival Shroud (CD: 2 posts): Being dead for a long time surely makes you miss the fleshy padding of human bodies, and certainly, the exalted are not exempted in the slightest. With agreement from both parties, Iris and her summon may briefly combine into one solitary entity, the union being represented by the girl donning the summon's clothes, costing the same amount of MP used to call out the summon in question (it also possible to use a summon currently on cooldown). In this state, she is free to demonstrate all of the exalted's abilities, and is not counted to the limit of summons active on the field. Only one fusion may be performed at a given time, however.
    Adamant Towers: The exalted have been lonely blokes for god-knows-how-long, and while they're still angsty ghosts, nothing makes them more chipper than being summoned in pairs. When two summons are present on the field (either by being called simultaneously or between a set number of intervals), a 50% damage resistance (25% magical, 25% physical) is issued for both summons for any attack with the same rank as the minstrel. If a second pair were to appear, the prior summons must activate their CD before the benefit is passed unto the more recent ones.
    Spell Code:
    Name:
    Rank:
    Type: Summon
    Duration:
    Cooldown:
    Description:
    Abilities:
    Appearance:


    Active:
    Passive:
    Strengths:

    Weaknesses:


    @Aeris wrote:


    D-RANK SPELLS:

    Nizhoni:


    OATH:
    "The beasts have come to conquer Father
    But they shan't survive beneath your power
    May they tremble as your arrows fly
    May your kin remain and all but die."


    Name: Nizhoni, the Shepard
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Fire
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Amongst the elders of a nomadic tribe housing in the bountiful wilderness of Joya is the valiant epic of their Mother, Nizhoni, said to be a 'Great Shepard' who paved the way for their civilization to live on when a great famine plagued their original territory. Being the daughter of their second Chieftain, she took responsibility of leading their migration after her father had perished in battle against a hostile 'beast' that attempted to invade their land while some of their people were starving to death. Though the monster's body went cold, it's spirit did not. And so would the Chieftain contract a deadly, terminal disease after being infected by the beast's poison, dying promptly after he passed leadership unto his beloved daughter.

    While their migration was mostly conducted to hunt for better territory, Nizhoni saw it fit to bury the Chieftain at the edge to the Spring of Beginnings, a location that is yet to be re-discovered by civilization. Those who have lived long enough to retell Nizhoni's story picture her to be a strong, unwavering woman, refusing to yield not only in the face of grief, but in the face of the complete unknown. Unfortunately, the original tribe of Nizhoni's descendants would become victims to inter-tribe marriages, the blood thinning as some become the interest of other races. With the passage of time, those who remain within the Shepard's people dwindled, the story ultimately being forgotten in place of other tribe heroes.

    ABILITIES:
    The Shepard's Hound (Active || 2 post CD): Nizhoni edges her arrow into the quiver, drawing back the bow string as far as she could before launching it unto a target. The arrow will seemingly catch fire as it leaves Nizhoni's fingers, which should swirl into a long streak of flames, as if taking on the form of a hound as it flies. Anyone within the trajectory of the arrow receives melee damage equivalent to the Minstrel's current rank (up to S-rank), as well as a supplementary D-rank fire damage for the first and last person hit. The arrow travels up to 32 meters per second, and has a max distance of 45 meters. Nizhoni, along with the Minstrel, must remain stationary prior to the launch. Should the summon receive damage before she releases the arrow, the attack will then be cancelled.
    The Shepard's People (Passive): So long as the summon remains active, a constant barrage of fire-touched arrows will be launched at a single target at an interval of 30 seconds per shot (three shots max per post). Each attack consists of three arrows, all dealing a collective 1.5 D-rank damage.

    Since the passive is a constant damage source, it needs to be lowered to a burst range radius as well as the damage being lowered to one D-rank damage.

    Strengths:
    ◆ Nizhoni is greatly advantageous when it comes to range-based combat.
    ◆ The summon moves with the Minstrel, and therefor can adjust to positions she deems appropriate for her passive to be at an advantage.

    Weaknesses:
    ◆Her active ability puts a stop to mobility, and slightly raises the bar on being ambushed.
    ◆Her active ability's CD is activated even if it was merely cancelled.
    ◆Nizhoni's arrows are still tangible projectiles, and may be blocked, dodged, or parried in any manner.
    Eloise:


    OATH:
    "Blossoms of white that which you were made
    Gave you the kindness that pushed you to aid
    And while it was man who erased your name
    Let man light your spirit aflame."


    Name: Eloise, the Miracle Lily
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Nature
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    In a small, sleepy nook of the forest within Seven's borders was a reclusive druid. His was the image of contentment as he thrived among the very ebb and flow of nature untouched, far from the bustle of other Elven folk. And while he expected to live in solitude for a good portion of his life, there came a time when the gods intervened in his selfish desires, for the old druid would come to discover an abandoned Elven baby, crying in a sickly tone as it shook underneath a Juniper tree. While shrill to others but himself, the druid took pity on the little one, and immediately took her in as his own daughter.

    There, in his cottage, the baby would mature into Eloise, a young woman that appeared to have been loved by the forest, her steps flourished with the growth of flowers as she walked, the trees bending to shade her when she needed it. Perhaps her greatest talent, however, was her great knowledge in any form of medicine, be it magical or not, surpassing the likes of her adoptive father. The druid, once cold and resentful, allowed himself to love his Eloise as the family he never had, even going as far as allowing her to leave for the capital to aid Pergrande in it's war against a neighboring threat as a nurse for the soldiers. In her time there, Eloise is constantly regarded as a valuable asset for her inhumane knowledge of herbs, nursing, and surgery. She would cause even the most hopeless of soldiers to regain their bearings, as if miracles blossomed at her fingertips.

    Then the war ended, and so did her reputation with Eloise's abrupt disappearance from the face of humanity, never seeming to return home even as soldiers retired. It is said that in his grief, the druid lost all semblance of sanity, his screams haunting the far corners of Seven's forest. All of this, however, is regarded as nothing more than a folktale by the Elven people, who chose to busy themselves with other things.

    ABILITIES:
    The Lily's Crown (Active ||  CD: 2 posts): Eloise twirls once as a pulsating white aura appears to cloak her form, moving to do a tiny little happy dance with a few skips here and there. This action cause three druid circles to above the heads of the Minstrel along with two other allies, healing them for a total of 1.5 D-ranks towards their HP. If a status/debuff had been inflicted upon them, Eloise may revert the negative energy into an extra D-rank heal provided that they are the same rank as the user or below.

    Just to clarify, the heal doesn't remove negative status effects if they are afflicted with one correct? Just provides the bonus heal?

    The Lily's Affection (Passive): This summon's presence is often termed as a 'cleansing, comforting aura' that spreads to everyone around her. While she is active on the battlefield, all allies including the Minstrel and any other summons present receive an extra 10% HP regen and 5% MP regen alongside any of their existing regeneration abilities. The ability will remain in effect so long as they remain within 15 meters of Eloise.

    You can only regen HP or MP. It cannot be both.

    Strengths:
    ◆She is incredibly useful as a support unit, considering she can choose to stay close to everyone as opposed to staying stationary, which doesn't hinder the mobility of the group.

    Weaknesses:
    ◆Because she lacks any offensive or defensive capabilities, Eloise can be easily attacked and 'killed'.
    ◆Due to her incredibly gullible nature, the summon is susceptible to trickery, and distractions.
    Cyril:


    OATH:
    "With your brother you have fought
    Revered as a pair, or so you thought
    Though witchery has long damned you to the void
    The truth in your soul has yet to be destroyed."


    Name: Cyril, the Damocles Sword
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Holy Light
    Duration: 2 posts
    Cooldown: 3 posts
    Description: In a time that had perhaps long escaped the memories of those who reside in Fiore was a primeval tale of kings, considered an epic legend from far before the emergence of Dragon Slayers. When the first human settlements appeared in the beautiful, abundant landscapes of Fiore, the people saw it as an opportunity to create a society where any sort of magic was permitted - no sort of tyranny or societal difference to undermine the flouring of the arts. Many mages from neighboring countries began to immigrate to the new territory in hopes of a better, much more concrete life as wizards, unaware that the rise in popularity caused a rise in population, where the villages grew and conflict brewed within to the question of who would be ruling power over the entirety of this newfound land.

    This became the precursor to a series of wars that stretched for many years a time, naming king after king, overthrowing many families in a race for power. It wasn't until the sixth family, which is now the current bloodline for the royal family of Fiore, managed to condense as many brilliant warriors in their army as they could at the leadership of their two eldest sons, Cyril and Malcolm. It was said that the brothers, when combined, would form the perfect example of a revered king: charisma and power from Malcolm, skills and wits from Cyril. It was in their efforts that made it possible for their father to attain kingship, and for their family to control Fiore as much as they had earned the love of its people.

    Upon their father's death, however, rose a tension among the elected council as to who would come to rule the throne as the new king. It was at that time that they appeared to have large favor for Malcolm for the title, not because of his abilities, but because he hadn't the same intelligence as his brother, and he could be easily disposed of or controlled to the council's devisings. To eradicate the problem that was Cyril's far too perceptive brain, the council would hire an obscure witch, who'd erase the memory of Cyril's involvement in the war and his relation to Malcom. It was to the young man's horror to discover the morning after that no one, not even his beloved brother and mother, had the slightest recollection of him, pronouncing him a threat to the name of the former king and a disgrace to the people of Fiore.

    In the weeks that followed, Malcolm was elected king as the only, and rightful heir to Fiore's kingdom. No one knows what happened to the delusional blonde swordsman who claimed, over and over again, that he was King Malcolm's brother, where history would go on to forget him completely, any trace of his existence, how he lived and died, appearing to vanish tragically as time practiced its cruel machinations on Cyril's image.

    ABILITIES:
    The Sword's Edge (Active || 2 post CD): Cyril unsheathes his sword, the weapon seemingly catching the sunlight's glow as it starts to bathe in a 'commanding light'. Upon this ability's activation, the summon will able to create crescent slashes of light (up to five meters long) that will serve as his attacks as opposed to direct melee contact.These light crescents travel up to a maximum of 45 meters at a rate of 31 meters per second, all dealing a relative 1.5x D-rank Holy Light damage that may only apply to a target once during the entire duration of the ability. Should he attack a target twice while this ability is activated, it will instead cause melee damage relative to the summon's rank. In the case of the enemy having the same affinity as the summon, the crescent will instead lose all manner of damage whether or not the enemy is the same rank or lower than the Minstrel.

    Reduce the damage to one hit of D-Rank damage as the drawback isn't large enough to warrant the 1.5 damage.

    The Sword's Divinity (Passive): While this summon remains in combat, anyone within a 15 meter radius is protected by an 'auric' protection that coats their entire person in a glow reminiscent of sunshine by day, and moonlight by night. This give all allies present including the Minstrel and any other summon currently active an increase to their physical and magical damage resistance by 25% (individually), alongside any other resistances they might have until Cyril's CD is triggered.

    Just state that allies who are affected can't go above their damage resistance cap. (50%)

    Strengths:
    ◆Due to Cyril's actual combat experience, most of his attacks are carefully timed and clean. Apart from the mandatory sword play here and there, he is also adept in his footwork and dexterity, further contributing to his status as a compitent offensive unit.

    Weaknesses:
    ◆His close-combat preference often puts him at a disadvantage, since he absorbs most of the damage first.
    ◆The light crescents he generates through his active ability may be dodged, blocked, or parried accordingly.
    ◆Slayers with an affinity to light are free to consume the crescents like some sort of snack.
    Hakan:


    OATH:
    "An ode to protect creates your creed
    An ode to love is what you heed
    To the princess you will forever swear
    A loyalty you keep with utmost care."


    Name: Hakan, the Silver Queen's Sentinel
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Wind
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Prior to Ministrel's current glory, it was once a land with no name, and no king. There, among the stretch of grasslands, were small, distant villages that scattered themselves across the area, some others being natives there, while the rest were but immigrants who came to seek new territory, and build settlements. The nation that was coined a buzzing hive for the rich and pompous wouldn't have acquired its prestige had it not been for the combined efforts of a runaway bride and her retainer, a Joyan outcast who appropriated the skills of a warrior from his old culture. 'Her' being Princess Gwendolyn, and 'Him' being Hakan, a peasant.

    What drove Gwendolyn to her decision was, unremarkably, the lack of freedom and independence in her dull, restricted castle life. To her, her name meant nothing, her riches all but pointless as she is limited to what can only be enjoyed at a physical stand point, while those who lived beyond the hallowing walls of her 'home' could experience such ethereal things, like the thrill of an adventure, or the liberty of carelessness, where there was no royal duty to behold. Most of her time would have been spent in her room, or in the garden, or in the library, the space beside her always being filled with Hakan's comforting presence. To the princess, the Joyan was her friend, not simply her shield.

    Perhaps the ultimate trigger for her scheme was the announcement that she were soon to be wed to a prince in the neighboring kingdom, which would fortify their relationship in the long run. The prospect gravely saddened the princess, causing her hair to adopt a ghastly white color from its previously beautiful, golden shine. Distraught at the site of his lady, Hakan would move to negotiate with the King, only to be denied an audience, which greatly infuriated him. Some several weeks would past with the same routine, but it wasn't until the fourth week where the princess decided to strip herself of her luxuries, her name and her identity for the world beyond them. Together, the princess and her retainer would flee the castle a month before the planned wedding ceremony, wondering the wilderness for several months until they encounter a small farming village, situated in a beautiful area far, far away from 'home'.

    Gwendolyn had long discarded her birth name for another, Noelle, and this was how she was known for many centuries to come as she became the first queen to unite the people, and those who would settle in the coming future. Though many kings yearned to conquer her lands as their own, her defenses were regarded with high praise for their efficiency, and skill. Her people often assumed that it was her own devising and talent to manage an incredible army - yet they were all short on the truth, because the strange Joyan native that came with Queen Noelle was the real ringmaster for every 'victory' that his lady accomplished.

    Due to his persona being obscured by Noelle's name, Hakan the Retainer would simply escape the people's mind, society burying him beneath the one he considered most dear.

    ABILITIES:
    The Sentinel's Heart (Active || CD: 2 posts) : Hakan prepares his sword, lifting it up to a position parallel to his arm as wind gathers and twirls beneath his feet. He turns once, his sword rotating with him, and he does this three times until the wind consumes him entirely. The action generates a sphere of wind around Hakan, where, upon 'tearing' through it with the use of his sword, would cause razor sharp winds to bleed out in a frenzy from built up pressure, resembling an invisible 'explosion' that stretches outward over a 30 meter circumference with a speed of 21 meters per second from Hakan's current position. The gusty burst deals 50% D-rank damage to all hostile targets inside the area of effect, dealing an additional knockback to anyone with a lower or equal rank as the Minstrel. Once the winds settle, any subsequent action taken by the hit enemies will appear to briefly cause them pain, since even the smallest movement causes the breezes around them to stir, the winds sharp as they cut through their bodies, leaving some tiny scratches along their skin that would amount to 1 D-rank in wind damage. The winds would eventually disperse after the first action taken, however. During its entire duration, Hakan must remain perfectly still to make sure the wind doesn't react towards non-hostile targets. Perhaps the biggest weakness of the ability is that, with every iteration of this spell, the affected area gradually shrinks, the minimum being 5 meters from the summon (which will reset once it reaches this minimum).

    Please reduce the damage taken by the cutting aspect to 0.5 of D-Rank damage as it adds up to 1.5 of D-Rank damage

    The Sentinel's Promise (Passive): The very air around Hakan always appears to be in constant motion, small gusts of wind billowing from his movements as he goes about his business. Once summoned, all allies (the Minstrel and any other summon being no exception) will be regarded by Hakan's winds accordingly, moving to extend over them. While he is present, everyone affected by this ability will feel a lightness in their steps, granting them an additional 50% to their overall speed that is calculated after other additional speed buffs are added to their base speed.

    Strengths:
    ◆Hakan is a simple, easy-going soul, and he has no trouble understanding what his Minstrel needs to be done as soon as he is released. He has proved many a times that he is capable and efficient, following orders as they are dictated. If at all, he is very protective of Iris, choosing to immediately intercept any coming attack that may hurt her, so much so that it reaches a point where he doesn't hesitate to 'die' for her. If Cyril is not on the battlefield, it is usually Hakan who absorbs most of the damage directed at her.

    Weaknesses:
    ◆His active ability does not affect wizards stronger than his Minstrel by two or more ranks.
    ◆The casting process of The Sentinel's Heart may be disrupted if an enemy moves to direct all their power at Aeris, which will cause Hakan to react out of instinct and pure drive, blindly even.

    With that, please bump this thread once the appropriate changes have been made and I'll get back to you as soon as I can.


    ___________________________________________________________________


    avatar
    Aeris

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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Thu Feb 22, 2018 11:32 pm

    Bump!

    ◆For Eloise's active, I lowered the heal and what it did to the statuses.
    ◆Followed the other comments accordingly.


    ___________________________________________________________________

    #00ccff(Speech) #ffcc00 (Pet)

    CHARACTER MAGIC BANK THEME
    avatar
    Lilium

    Moderator- Chatbox Moderator- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Light- The Sacred- The Fallen- Senior [500]- Novice [250]- Advertisement Achievement Badge- Forever Alone Achievement- Cookie Achievement- Banana- Rainbow- Hero- Be on Elyx's friends list- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- 1 Year Anniversary- Player -
    Lineage : Right to Rule
    Position : Saint of Sacrifice
    Posts : 585
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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Mana Burst

    Re: Oath to the Exalted

    Post by Lilium on Sat Feb 24, 2018 3:04 pm

    Spoiler:
    @Aeris wrote:


    D-RANK SPELLS:

    Nizhoni:


    OATH:
    "The beasts have come to conquer Father
    But they shan't survive beneath your power
    May they tremble as your arrows fly
    May your kin remain and all but die."


    Name: Nizhoni, the Shepard
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Fire
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Amongst the elders of a nomadic tribe housing in the bountiful wilderness of Joya is the valiant epic of their Mother, Nizhoni, said to be a 'Great Shepard' who paved the way for their civilization to live on when a great famine plagued their original territory. Being the daughter of their second Chieftain, she took responsibility of leading their migration after her father had perished in battle against a hostile 'beast' that attempted to invade their land while some of their people were starving to death. Though the monster's body went cold, it's spirit did not. And so would the Chieftain contract a deadly, terminal disease after being infected by the beast's poison, dying promptly after he passed leadership unto his beloved daughter.

    While their migration was mostly conducted to hunt for better territory, Nizhoni saw it fit to bury the Chieftain at the edge to the Spring of Beginnings, a location that is yet to be re-discovered by civilization. Those who have lived long enough to retell Nizhoni's story picture her to be a strong, unwavering woman, refusing to yield not only in the face of grief, but in the face of the complete unknown. Unfortunately, the original tribe of Nizhoni's descendants would become victims to inter-tribe marriages, the blood thinning as some become the interest of other races. With the passage of time, those who remain within the Shepard's people dwindled, the story ultimately being forgotten in place of other tribe heroes.

    ABILITIES:
    The Shepard's Hound (Active || 2 post CD): Nizhoni edges her arrow into the quiver, drawing back the bow string as far as she could before launching it unto a target. The arrow will seemingly catch fire as it leaves Nizhoni's fingers, which should swirl into a long streak of flames, as if taking on the form of a hound as it flies. Anyone within the trajectory of the arrow receives melee damage equivalent to the Minstrel's current rank (up to S-rank), as well as a supplementary D-rank fire damage for the first and last person hit. The arrow travels up to 32 meters per second, and has a max distance of 45 meters. Nizhoni, along with the Minstrel, must remain stationary prior to the launch. Should the summon receive damage before she releases the arrow, the attack will then be cancelled.
    The Shepard's People (Passive): So long as the summon remains active, a constant barrage of fire-touched arrows will be launched at a single target at an interval of 30 seconds per shot (three shots max per post) with a speed of 10 m/s and a max distance of 15 meters. Each attack consists of three arrows, all dealing a collective 1 D-rank damage.

    Strengths:
    ◆ Nizhoni is greatly advantageous when it comes to range-based combat.
    ◆ The summon moves with the Minstrel, and therefor can adjust to positions she deems appropriate for her passive to be at an advantage.

    Weaknesses:
    ◆Her active ability puts a stop to mobility, and slightly raises the bar on being ambushed.
    ◆Her active ability's CD is activated even if it was merely cancelled.
    ◆Nizhoni's arrows are still tangible projectiles, and may be blocked, dodged, or parried in any manner.
    Eloise:


    OATH:
    "Blossoms of white that which you were made
    Gave you the kindness that pushed you to aid
    And while it was man who erased your name
    Let man light your spirit aflame."


    Name: Eloise, the Miracle Lily
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Nature
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    In a small, sleepy nook of the forest within Seven's borders was a reclusive druid. His was the image of contentment as he thrived among the very ebb and flow of nature untouched, far from the bustle of other Elven folk. And while he expected to live in solitude for a good portion of his life, there came a time when the gods intervened in his selfish desires, for the old druid would come to discover an abandoned Elven baby, crying in a sickly tone as it shook underneath a Juniper tree. While shrill to others but himself, the druid took pity on the little one, and immediately took her in as his own daughter.

    There, in his cottage, the baby would mature into Eloise, a young woman that appeared to have been loved by the forest, her steps flourished with the growth of flowers as she walked, the trees bending to shade her when she needed it. Perhaps her greatest talent, however, was her great knowledge in any form of medicine, be it magical or not, surpassing the likes of her adoptive father. The druid, once cold and resentful, allowed himself to love his Eloise as the family he never had, even going as far as allowing her to leave for the capital to aid Pergrande in it's war against a neighboring threat as a nurse for the soldiers. In her time there, Eloise is constantly regarded as a valuable asset for her inhumane knowledge of herbs, nursing, and surgery. She would cause even the most hopeless of soldiers to regain their bearings, as if miracles blossomed at her fingertips.

    Then the war ended, and so did her reputation with Eloise's abrupt disappearance from the face of humanity, never seeming to return home even as soldiers retired. It is said that in his grief, the druid lost all semblance of sanity, his screams haunting the far corners of Seven's forest. All of this, however, is regarded as nothing more than a folktale by the Elven people, who chose to busy themselves with other things.

    ABILITIES:
    The Lily's Crown (Active ||  CD: 2 posts): Eloise twirls once as a pulsating white aura appears to cloak her form, moving to do a tiny little happy dance with a few skips here and there. This action cause three druid circles to above the heads of the Minstrel along with two other allies, healing them for a total of 1.5 D-ranks towards their HP. If a status/debuff had been inflicted upon them, Eloise may revert cut the total its effectiveness by reducing their duration by 1 post.

    Just state it reverts only the effectiveness of statuses that are equal rank or lower.

    The Lily's Affection (Passive): This summon's presence is often termed as a 'cleansing, comforting aura' that spreads to everyone around her. While she is active on the battlefield, all allies including the Minstrel and any other summons present receive an extra 10% HP regen alongside any of their existing regeneration abilities. The ability will remain in effect so long as they remain within 15 meters of Eloise.

    Strengths:
    ◆She is incredibly useful as a support unit, considering she can choose to stay close to everyone as opposed to staying stationary, which doesn't hinder the mobility of the group.

    Weaknesses:
    ◆Because she lacks any offensive or defensive capabilities, Eloise can be easily attacked and 'killed'.
    ◆Due to her incredibly gullible nature, the summon is susceptible to trickery, and distractions.
    Cyril:


    OATH:
    "With your brother you have fought
    Revered as a pair, or so you thought
    Though witchery has long damned you to the void
    The truth in your soul has yet to be destroyed."


    Name: Cyril, the Damocles Sword
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Holy Light
    Duration: 2 posts
    Cooldown: 3 posts
    Description: In a time that had perhaps long escaped the memories of those who reside in Fiore was a primeval tale of kings, considered an epic legend from far before the emergence of Dragon Slayers. When the first human settlements appeared in the beautiful, abundant landscapes of Fiore, the people saw it as an opportunity to create a society where any sort of magic was permitted - no sort of tyranny or societal difference to undermine the flouring of the arts. Many mages from neighboring countries began to immigrate to the new territory in hopes of a better, much more concrete life as wizards, unaware that the rise in popularity caused a rise in population, where the villages grew and conflict brewed within to the question of who would be ruling power over the entirety of this newfound land.

    This became the precursor to a series of wars that stretched for many years a time, naming king after king, overthrowing many families in a race for power. It wasn't until the sixth family, which is now the current bloodline for the royal family of Fiore, managed to condense as many brilliant warriors in their army as they could at the leadership of their two eldest sons, Cyril and Malcolm. It was said that the brothers, when combined, would form the perfect example of a revered king: charisma and power from Malcolm, skills and wits from Cyril. It was in their efforts that made it possible for their father to attain kingship, and for their family to control Fiore as much as they had earned the love of its people.

    Upon their father's death, however, rose a tension among the elected council as to who would come to rule the throne as the new king. It was at that time that they appeared to have large favor for Malcolm for the title, not because of his abilities, but because he hadn't the same intelligence as his brother, and he could be easily disposed of or controlled to the council's devisings. To eradicate the problem that was Cyril's far too perceptive brain, the council would hire an obscure witch, who'd erase the memory of Cyril's involvement in the war and his relation to Malcom. It was to the young man's horror to discover the morning after that no one, not even his beloved brother and mother, had the slightest recollection of him, pronouncing him a threat to the name of the former king and a disgrace to the people of Fiore.

    In the weeks that followed, Malcolm was elected king as the only, and rightful heir to Fiore's kingdom. No one knows what happened to the delusional blonde swordsman who claimed, over and over again, that he was King Malcolm's brother, where history would go on to forget him completely, any trace of his existence, how he lived and died, appearing to vanish tragically as time practiced its cruel machinations on Cyril's image.

    ABILITIES:
    The Sword's Edge (Active || 2 post CD): Cyril unsheathes his sword, the weapon seemingly catching the sunlight's glow as it starts to bathe in a 'commanding light'. Upon this ability's activation, the summon will able to create crescent slashes of light (up to five meters long) that will serve as his attacks as opposed to direct melee contact.These light crescents travel up to a maximum of 45 meters at a rate of 31 meters per second, all dealing a relative D-rank Holy Light damage that may only apply to a target once during the entire duration of the ability. Should he attack a target twice while this ability is activated, it will instead cause melee damage relative to the summon's rank. In the case of the enemy having the same affinity as the summon, the crescent will instead lose all manner of damage whether or not the enemy is the same rank or lower than the Minstrel.
    The Sword's Divinity (Passive): While this summon remains in combat, anyone within a 15 meter radius is protected by an 'auric' protection that coats their entire person in a glow reminiscent of sunshine by day, and moonlight by night. This give all allies present including the Minstrel and any other summon currently active an increase to their physical and magical damage resistance by 25% (individually), alongside any other resistances they might have until Cyril's CD is triggered. This cannot be used to go above the resistance limit, which is 50%.

    Strengths:
    ◆Due to Cyril's actual combat experience, most of his attacks are carefully timed and clean. Apart from the mandatory sword play here and there, he is also adept in his footwork and dexterity, further contributing to his status as a compitent offensive unit.

    Weaknesses:
    ◆His close-combat preference often puts him at a disadvantage, since he absorbs most of the damage first.
    ◆The light crescents he generates through his active ability may be dodged, blocked, or parried accordingly.
    ◆Slayers with an affinity to light are free to consume the crescents like some sort of snack.
    Hakan:


    OATH:
    "An ode to protect creates your creed
    An ode to love is what you heed
    To the princess you will forever swear
    A loyalty you keep with utmost care."


    Name: Hakan, the Silver Queen's Sentinel
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Wind
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Prior to Ministrel's current glory, it was once a land with no name, and no king. There, among the stretch of grasslands, were small, distant villages that scattered themselves across the area, some others being natives there, while the rest were but immigrants who came to seek new territory, and build settlements. The nation that was coined a buzzing hive for the rich and pompous wouldn't have acquired its prestige had it not been for the combined efforts of a runaway bride and her retainer, a Joyan outcast who appropriated the skills of a warrior from his old culture. 'Her' being Princess Gwendolyn, and 'Him' being Hakan, a peasant.

    What drove Gwendolyn to her decision was, unremarkably, the lack of freedom and independence in her dull, restricted castle life. To her, her name meant nothing, her riches all but pointless as she is limited to what can only be enjoyed at a physical stand point, while those who lived beyond the hallowing walls of her 'home' could experience such ethereal things, like the thrill of an adventure, or the liberty of carelessness, where there was no royal duty to behold. Most of her time would have been spent in her room, or in the garden, or in the library, the space beside her always being filled with Hakan's comforting presence. To the princess, the Joyan was her friend, not simply her shield.

    Perhaps the ultimate trigger for her scheme was the announcement that she were soon to be wed to a prince in the neighboring kingdom, which would fortify their relationship in the long run. The prospect gravely saddened the princess, causing her hair to adopt a ghastly white color from its previously beautiful, golden shine. Distraught at the site of his lady, Hakan would move to negotiate with the King, only to be denied an audience, which greatly infuriated him. Some several weeks would past with the same routine, but it wasn't until the fourth week where the princess decided to strip herself of her luxuries, her name and her identity for the world beyond them. Together, the princess and her retainer would flee the castle a month before the planned wedding ceremony, wondering the wilderness for several months until they encounter a small farming village, situated in a beautiful area far, far away from 'home'.

    Gwendolyn had long discarded her birth name for another, Noelle, and this was how she was known for many centuries to come as she became the first queen to unite the people, and those who would settle in the coming future. Though many kings yearned to conquer her lands as their own, her defenses were regarded with high praise for their efficiency, and skill. Her people often assumed that it was her own devising and talent to manage an incredible army - yet they were all short on the truth, because the strange Joyan native that came with Queen Noelle was the real ringmaster for every 'victory' that his lady accomplished.

    Due to his persona being obscured by Noelle's name, Hakan the Retainer would simply escape the people's mind, society burying him beneath the one he considered most dear.

    ABILITIES:
    The Sentinel's Heart (Active || CD: 2 posts) : Hakan prepares his sword, lifting it up to a position parallel to his arm as wind gathers and twirls beneath his feet. He turns once, his sword rotating with him, and he does this three times until the wind consumes him entirely. The action generates a sphere of wind around Hakan, where, upon 'tearing' through it with the use of his sword, would cause razor sharp winds to bleed out in a frenzy from built up pressure, resembling an invisible 'explosion' that stretches outward over a 30 meter circumference with a speed of 21 meters per second from Hakan's current position. The gusty burst deals 50% D-rank damage to all hostile targets inside the area of effect, dealing an additional knockback to anyone with a lower or equal rank as the Minstrel. Once the winds settle, any subsequent action taken by the hit enemies will appear to briefly cause them pain, since even the smallest movement causes the breezes around them to stir, the winds sharp as they cut through their bodies, leaving some tiny scratches along their skin that would amount to 0.5 D-rank in wind damage. The winds would eventually disperse after the first action taken, however. During its entire duration, Hakan must remain perfectly still to make sure the wind doesn't react towards non-hostile targets. Perhaps the biggest weakness of the ability is that, with every iteration of this spell, the affected area gradually shrinks, the minimum being 5 meters from the summon (which will reset once it reaches this minimum).
    The Sentinel's Promise (Passive): The very air around Hakan always appears to be in constant motion, small gusts of wind billowing from his movements as he goes about his business. Once summoned, all allies (the Minstrel and any other summon being no exception) will be regarded by Hakan's winds accordingly, moving to extend over them. While he is present, everyone affected by this ability will feel a lightness in their steps, granting them an additional 50% to their overall speed that is calculated after other additional speed buffs are added to their base speed.

    Strengths:
    ◆Hakan is a simple, easy-going soul, and he has no trouble understanding what his Minstrel needs to be done as soon as he is released. He has proved many a times that he is capable and efficient, following orders as they are dictated. If at all, he is very protective of Iris, choosing to immediately intercept any coming attack that may hurt her, so much so that it reaches a point where he doesn't hesitate to 'die' for her. If Cyril is not on the battlefield, it is usually Hakan who absorbs most of the damage directed at her.

    Weaknesses:
    ◆His active ability does not affect wizards stronger than his Minstrel by two or more ranks.
    ◆The casting process of The Sentinel's Heart may be disrupted if an enemy moves to direct all their power at Aeris, which will cause Hakan to react out of instinct and pure drive, blindly even.

    This should be last of it! Just bump this thread when you are ready for this to be evaluated again.


    ___________________________________________________________________


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    Aeris

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    Character Sheet
    Character Name: Aerith Sinclair
    Primary Magic: Oath to the Exalted
    Secondary Magic: TBA

    Re: Oath to the Exalted

    Post by Aeris on Sun Feb 25, 2018 9:46 pm

    Bump!


    ___________________________________________________________________

    #00ccff(Speech) #ffcc00 (Pet)

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    Lilium

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    Lineage : Right to Rule
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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Mana Burst

    Re: Oath to the Exalted

    Post by Lilium on Mon Feb 26, 2018 4:06 am

    Spoiler:
    @Aeris wrote:


    SIGNATURE SPELLS HERE

    @Aeris wrote:


    D-RANK SPELLS:

    Nizhoni:


    OATH:
    "The beasts have come to conquer Father
    But they shan't survive beneath your power
    May they tremble as your arrows fly
    May your kin remain and all but die."


    Name: Nizhoni, the Shepard
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Fire
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Amongst the elders of a nomadic tribe housing in the bountiful wilderness of Joya is the valiant epic of their Mother, Nizhoni, said to be a 'Great Shepard' who paved the way for their civilization to live on when a great famine plagued their original territory. Being the daughter of their second Chieftain, she took responsibility of leading their migration after her father had perished in battle against a hostile 'beast' that attempted to invade their land while some of their people were starving to death. Though the monster's body went cold, it's spirit did not. And so would the Chieftain contract a deadly, terminal disease after being infected by the beast's poison, dying promptly after he passed leadership unto his beloved daughter.

    While their migration was mostly conducted to hunt for better territory, Nizhoni saw it fit to bury the Chieftain at the edge to the Spring of Beginnings, a location that is yet to be re-discovered by civilization. Those who have lived long enough to retell Nizhoni's story picture her to be a strong, unwavering woman, refusing to yield not only in the face of grief, but in the face of the complete unknown. Unfortunately, the original tribe of Nizhoni's descendants would become victims to inter-tribe marriages, the blood thinning as some become the interest of other races. With the passage of time, those who remain within the Shepard's people dwindled, the story ultimately being forgotten in place of other tribe heroes.

    ABILITIES:
    The Shepard's Hound (Active || 2 post CD): Nizhoni edges her arrow into the quiver, drawing back the bow string as far as she could before launching it unto a target. The arrow will seemingly catch fire as it leaves Nizhoni's fingers, which should swirl into a long streak of flames, as if taking on the form of a hound as it flies. Anyone within the trajectory of the arrow receives melee damage equivalent to the Minstrel's current rank (up to S-rank), as well as a supplementary D-rank fire damage for the first and last person hit. The arrow travels up to 32 meters per second, and has a max distance of 45 meters. Nizhoni, along with the Minstrel, must remain stationary prior to the launch. Should the summon receive damage before she releases the arrow, the attack will then be cancelled.
    The Shepard's People (Passive): So long as the summon remains active, a constant barrage of fire-touched arrows will be launched at a single target at an interval of 30 seconds per shot (three shots max per post) with a speed of 10 m/s and a max distance of 15 meters. Each attack consists of three arrows, all dealing a collective 1 D-rank damage.

    Strengths:
    ◆ Nizhoni is greatly advantageous when it comes to range-based combat.
    ◆ The summon moves with the Minstrel, and therefor can adjust to positions she deems appropriate for her passive to be at an advantage.

    Weaknesses:
    ◆Her active ability puts a stop to mobility, and slightly raises the bar on being ambushed.
    ◆Her active ability's CD is activated even if it was merely cancelled.
    ◆Nizhoni's arrows are still tangible projectiles, and may be blocked, dodged, or parried in any manner.
    Eloise:


    OATH:
    "Blossoms of white that which you were made
    Gave you the kindness that pushed you to aid
    And while it was man who erased your name
    Let man light your spirit aflame."


    Name: Eloise, the Miracle Lily
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Nature
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    In a small, sleepy nook of the forest within Seven's borders was a reclusive druid. His was the image of contentment as he thrived among the very ebb and flow of nature untouched, far from the bustle of other Elven folk. And while he expected to live in solitude for a good portion of his life, there came a time when the gods intervened in his selfish desires, for the old druid would come to discover an abandoned Elven baby, crying in a sickly tone as it shook underneath a Juniper tree. While shrill to others but himself, the druid took pity on the little one, and immediately took her in as his own daughter.

    There, in his cottage, the baby would mature into Eloise, a young woman that appeared to have been loved by the forest, her steps flourished with the growth of flowers as she walked, the trees bending to shade her when she needed it. Perhaps her greatest talent, however, was her great knowledge in any form of medicine, be it magical or not, surpassing the likes of her adoptive father. The druid, once cold and resentful, allowed himself to love his Eloise as the family he never had, even going as far as allowing her to leave for the capital to aid Pergrande in it's war against a neighboring threat as a nurse for the soldiers. In her time there, Eloise is constantly regarded as a valuable asset for her inhumane knowledge of herbs, nursing, and surgery. She would cause even the most hopeless of soldiers to regain their bearings, as if miracles blossomed at her fingertips.

    Then the war ended, and so did her reputation with Eloise's abrupt disappearance from the face of humanity, never seeming to return home even as soldiers retired. It is said that in his grief, the druid lost all semblance of sanity, his screams haunting the far corners of Seven's forest. All of this, however, is regarded as nothing more than a folktale by the Elven people, who chose to busy themselves with other things.

    ABILITIES:
    The Lily's Crown (Active ||  CD: 2 posts): Eloise twirls once as a pulsating white aura appears to cloak her form, moving to do a tiny little happy dance with a few skips here and there. This action cause three druid circles to above the heads of the Minstrel along with two other allies, healing them for a total of 1.5 D-ranks towards their HP. If a status/debuff (same rank or lower) had been inflicted upon them, Eloise may revert cut the total its effectiveness by reducing their duration by 1 post.
    The Lily's Affection (Passive): This summon's presence is often termed as a 'cleansing, comforting aura' that spreads to everyone around her. While she is active on the battlefield, all allies including the Minstrel and any other summons present receive an extra 10% HP regen alongside any of their existing regeneration abilities. The ability will remain in effect so long as they remain within 15 meters of Eloise.

    Strengths:
    ◆She is incredibly useful as a support unit, considering she can choose to stay close to everyone as opposed to staying stationary, which doesn't hinder the mobility of the group.

    Weaknesses:
    ◆Because she lacks any offensive or defensive capabilities, Eloise can be easily attacked and 'killed'.
    ◆Due to her incredibly gullible nature, the summon is susceptible to trickery, and distractions.
    Cyril:


    OATH:
    "With your brother you have fought
    Revered as a pair, or so you thought
    Though witchery has long damned you to the void
    The truth in your soul has yet to be destroyed."


    Name: Cyril, the Damocles Sword
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Holy Light
    Duration: 2 posts
    Cooldown: 3 posts
    Description: In a time that had perhaps long escaped the memories of those who reside in Fiore was a primeval tale of kings, considered an epic legend from far before the emergence of Dragon Slayers. When the first human settlements appeared in the beautiful, abundant landscapes of Fiore, the people saw it as an opportunity to create a society where any sort of magic was permitted - no sort of tyranny or societal difference to undermine the flouring of the arts. Many mages from neighboring countries began to immigrate to the new territory in hopes of a better, much more concrete life as wizards, unaware that the rise in popularity caused a rise in population, where the villages grew and conflict brewed within to the question of who would be ruling power over the entirety of this newfound land.

    This became the precursor to a series of wars that stretched for many years a time, naming king after king, overthrowing many families in a race for power. It wasn't until the sixth family, which is now the current bloodline for the royal family of Fiore, managed to condense as many brilliant warriors in their army as they could at the leadership of their two eldest sons, Cyril and Malcolm. It was said that the brothers, when combined, would form the perfect example of a revered king: charisma and power from Malcolm, skills and wits from Cyril. It was in their efforts that made it possible for their father to attain kingship, and for their family to control Fiore as much as they had earned the love of its people.

    Upon their father's death, however, rose a tension among the elected council as to who would come to rule the throne as the new king. It was at that time that they appeared to have large favor for Malcolm for the title, not because of his abilities, but because he hadn't the same intelligence as his brother, and he could be easily disposed of or controlled to the council's devisings. To eradicate the problem that was Cyril's far too perceptive brain, the council would hire an obscure witch, who'd erase the memory of Cyril's involvement in the war and his relation to Malcom. It was to the young man's horror to discover the morning after that no one, not even his beloved brother and mother, had the slightest recollection of him, pronouncing him a threat to the name of the former king and a disgrace to the people of Fiore.

    In the weeks that followed, Malcolm was elected king as the only, and rightful heir to Fiore's kingdom. No one knows what happened to the delusional blonde swordsman who claimed, over and over again, that he was King Malcolm's brother, where history would go on to forget him completely, any trace of his existence, how he lived and died, appearing to vanish tragically as time practiced its cruel machinations on Cyril's image.

    ABILITIES:
    The Sword's Edge (Active || 2 post CD): Cyril unsheathes his sword, the weapon seemingly catching the sunlight's glow as it starts to bathe in a 'commanding light'. Upon this ability's activation, the summon will able to create crescent slashes of light (up to five meters long) that will serve as his attacks as opposed to direct melee contact.These light crescents travel up to a maximum of 45 meters at a rate of 31 meters per second, all dealing a relative D-rank Holy Light damage that may only apply to a target once during the entire duration of the ability. Should he attack a target twice while this ability is activated, it will instead cause melee damage relative to the summon's rank. In the case of the enemy having the same affinity as the summon, the crescent will instead lose all manner of damage whether or not the enemy is the same rank or lower than the Minstrel.
    The Sword's Divinity (Passive): While this summon remains in combat, anyone within a 15 meter radius is protected by an 'auric' protection that coats their entire person in a glow reminiscent of sunshine by day, and moonlight by night. This give all allies present including the Minstrel and any other summon currently active an increase to their physical and magical damage resistance by 25% (individually), alongside any other resistances they might have until Cyril's CD is triggered. This cannot be used to go above the resistance limit, which is 50%.

    Strengths:
    ◆Due to Cyril's actual combat experience, most of his attacks are carefully timed and clean. Apart from the mandatory sword play here and there, he is also adept in his footwork and dexterity, further contributing to his status as a compitent offensive unit.

    Weaknesses:
    ◆His close-combat preference often puts him at a disadvantage, since he absorbs most of the damage first.
    ◆The light crescents he generates through his active ability may be dodged, blocked, or parried accordingly.
    ◆Slayers with an affinity to light are free to consume the crescents like some sort of snack.
    Hakan:


    OATH:
    "An ode to protect creates your creed
    An ode to love is what you heed
    To the princess you will forever swear
    A loyalty you keep with utmost care."


    Name: Hakan, the Silver Queen's Sentinel
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Wind
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Prior to Ministrel's current glory, it was once a land with no name, and no king. There, among the stretch of grasslands, were small, distant villages that scattered themselves across the area, some others being natives there, while the rest were but immigrants who came to seek new territory, and build settlements. The nation that was coined a buzzing hive for the rich and pompous wouldn't have acquired its prestige had it not been for the combined efforts of a runaway bride and her retainer, a Joyan outcast who appropriated the skills of a warrior from his old culture. 'Her' being Princess Gwendolyn, and 'Him' being Hakan, a peasant.

    What drove Gwendolyn to her decision was, unremarkably, the lack of freedom and independence in her dull, restricted castle life. To her, her name meant nothing, her riches all but pointless as she is limited to what can only be enjoyed at a physical stand point, while those who lived beyond the hallowing walls of her 'home' could experience such ethereal things, like the thrill of an adventure, or the liberty of carelessness, where there was no royal duty to behold. Most of her time would have been spent in her room, or in the garden, or in the library, the space beside her always being filled with Hakan's comforting presence. To the princess, the Joyan was her friend, not simply her shield.

    Perhaps the ultimate trigger for her scheme was the announcement that she were soon to be wed to a prince in the neighboring kingdom, which would fortify their relationship in the long run. The prospect gravely saddened the princess, causing her hair to adopt a ghastly white color from its previously beautiful, golden shine. Distraught at the site of his lady, Hakan would move to negotiate with the King, only to be denied an audience, which greatly infuriated him. Some several weeks would past with the same routine, but it wasn't until the fourth week where the princess decided to strip herself of her luxuries, her name and her identity for the world beyond them. Together, the princess and her retainer would flee the castle a month before the planned wedding ceremony, wondering the wilderness for several months until they encounter a small farming village, situated in a beautiful area far, far away from 'home'.

    Gwendolyn had long discarded her birth name for another, Noelle, and this was how she was known for many centuries to come as she became the first queen to unite the people, and those who would settle in the coming future. Though many kings yearned to conquer her lands as their own, her defenses were regarded with high praise for their efficiency, and skill. Her people often assumed that it was her own devising and talent to manage an incredible army - yet they were all short on the truth, because the strange Joyan native that came with Queen Noelle was the real ringmaster for every 'victory' that his lady accomplished.

    Due to his persona being obscured by Noelle's name, Hakan the Retainer would simply escape the people's mind, society burying him beneath the one he considered most dear.

    ABILITIES:
    The Sentinel's Heart (Active || CD: 2 posts) : Hakan prepares his sword, lifting it up to a position parallel to his arm as wind gathers and twirls beneath his feet. He turns once, his sword rotating with him, and he does this three times until the wind consumes him entirely. The action generates a sphere of wind around Hakan, where, upon 'tearing' through it with the use of his sword, would cause razor sharp winds to bleed out in a frenzy from built up pressure, resembling an invisible 'explosion' that stretches outward over a 30 meter circumference with a speed of 21 meters per second from Hakan's current position. The gusty burst deals 50% D-rank damage to all hostile targets inside the area of effect, dealing an additional knockback to anyone with a lower or equal rank as the Minstrel. Once the winds settle, any subsequent action taken by the hit enemies will appear to briefly cause them pain, since even the smallest movement causes the breezes around them to stir, the winds sharp as they cut through their bodies, leaving some tiny scratches along their skin that would amount to 0.5 D-rank in wind damage. The winds would eventually disperse after the first action taken, however. During its entire duration, Hakan must remain perfectly still to make sure the wind doesn't react towards non-hostile targets. Perhaps the biggest weakness of the ability is that, with every iteration of this spell, the affected area gradually shrinks, the minimum being 5 meters from the summon (which will reset once it reaches this minimum).
    The Sentinel's Promise (Passive): The very air around Hakan always appears to be in constant motion, small gusts of wind billowing from his movements as he goes about his business. Once summoned, all allies (the Minstrel and any other summon being no exception) will be regarded by Hakan's winds accordingly, moving to extend over them. While he is present, everyone affected by this ability will feel a lightness in their steps, granting them an additional 50% to their overall speed that is calculated after other additional speed buffs are added to their base speed.

    Strengths:
    ◆Hakan is a simple, easy-going soul, and he has no trouble understanding what his Minstrel needs to be done as soon as he is released. He has proved many a times that he is capable and efficient, following orders as they are dictated. If at all, he is very protective of Iris, choosing to immediately intercept any coming attack that may hurt her, so much so that it reaches a point where he doesn't hesitate to 'die' for her. If Cyril is not on the battlefield, it is usually Hakan who absorbs most of the damage directed at her.

    Weaknesses:
    ◆His active ability does not affect wizards stronger than his Minstrel by two or more ranks.
    ◆The casting process of The Sentinel's Heart may be disrupted if an enemy moves to direct all their power at Aeris, which will cause Hakan to react out of instinct and pure drive, blindly even.



    ___________________________________________________________________


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    Lilium

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    Lineage : Right to Rule
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    Character Sheet
    Character Name: Lilium Santiais
    Primary Magic: Reliques d'Arcadie
    Secondary Magic: Mana Burst

    Re: Oath to the Exalted

    Post by Lilium on Sat Apr 07, 2018 3:18 pm

    Spoiler:
    @Aeris wrote:



    OATH TO THE EXALTED
    Also known as: Children of Sigrun
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description:

    For the longest time, old legends that have since passed the physical world are remembered in a number of ways, efforts being made by their living brethren that allowed them to leave a portion of their existences ingrained into the memory of the masses despite the circumstance of death. Reveled for the causes they upheld to the bitter end, 'they' are no short of heroes - though dead still, and no man past his time is safe from the fate of being forgotten. Though it had previously been the minstrels' responsibility to condense their lives into song, the profession itself is a withering art that threatens to disappear altogether. It's in this current age that historians live to recollect the past, but they can only do so much with their methods, where a common injustice  is served to those who failed to leave tangible evidences of their time in Ishval.

    In their despair, these ancient souls began to weep for their memory, knowing no one else will. Their combined efforts created such a haunting melody that it attracted the immediate concern of a valkyrie who stood guard at the threshold to Valhalla. With the aid of the gods she served, she'd relinquish her position in order to be reborn within the plains of Ishval, where she would exhaust most of her known power to fabricate a branch of magic dedicated to her attempt at reviving the fallen. Her endeavors blessed her fruitfully with success, but not without a dire price. Due to the strain that she endured in the crafting process, her physical body would have 'dissolved' completely, leaving her spirit to roam without a means of completing her purpose.

    The setback drove her to opt for a human vessel for the magic, finding compatibility in those borne without an already innate magic, ordinary people that would go on to become her apprentice until their final breaths - they, her children, and she, their mother, Sigrun. Under her dutiful care, they are taught the art of revering the fallen, verses of promise that Sigrun refers to as the Oaths to the Exalted. In return for reviving their names and breathing life into their stories, the exalted aid the chosen vessel in battle, briefly manifesting themselves within the physical plane of existence. With their borrowed time, they are free to assist in the battle by any means until their return to the Otherworld. Her children have taken a liking to calling themselves Minstrels, and it has been that way ever since.

    As eons end, the cycle repeats, and Sigrun watches the rise and fall of her chosen vessel along with the passage of time, her spirit waning in the process. With the new age continuing to chip at her soul, she hopes to find a stronger, more potent human to serve the task. And perhaps she has, as Miss Sinclair has proven brilliant even in the first phases of her training. As the current minstrel, Iris demonstrates her usage of the Oaths both strategically and efficiently, choosing to fight alongside the exalted fallen. Having appreciated her choice, the summons have chosen to repay her by supporting her wholeheartedly, their abilities allowing for buffs and heals of varied quality and purpose.

    STRENGTHS:
    ◆Instead of being rendered useless without her summons, Iris remains fully capable considering how the exalted make it a point to pepper her with several buffs or supports before their departure.
    ◆Invoking the spirits is a simple process that can be done in any situation, at any given time, without a requirement. The recitation of the oaths are what the exalted desire, and nothing else.
    ◆Speech between her and her summon is shared telepathically, allowing smooth transitions between each move.

    WEAKNESSES:
    ◆The Oaths are voice-dependent. If silenced or gagged, Iris will be unable to summon.
    ◆There is still a time constraint (CD) that needs to be minded every now and then.
    ◆Every summon has a relative affinity assigned to them. Every attack made is not immune to the abilities of a slayer with the same affinity.
    ◆The magic has proved to be slightly inefficient in solo fights, taking much longer than what could be achieved in a group.

    LINEAGE:
    Description:
    SPIRIT LINK
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.

    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.

    The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.

    The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.

    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage.   Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.

    Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.

    UNIQUE ABILITIES:
    Embellished Verses: It's no surprise that our heroes are a little hungry for compliments after years of being ignored. By reciting the exalted's oath twice (one for summoning, two for when they're active), a boost in morale is automatically generated, enhancing a summon's magical damage output by 50% for the rest of their duration. This may not stack and will immediately end with the summon's subsequent CD.
    Revival Shroud (CD: 2 posts): Being dead for a long time surely makes you miss the fleshy padding of human bodies, and certainly, the exalted are not exempted in the slightest. With agreement from both parties, Iris and her summon may briefly combine into one solitary entity, the union being represented by the girl donning the summon's clothes, costing the same amount of MP used to call out the summon in question (it also possible to use a summon currently on cooldown). In this state, she is free to demonstrate all of the exalted's abilities, and is not counted to the limit of summons active on the field. Only one fusion may be performed at a given time, however.
    Adamant Towers: The exalted have been lonely blokes for god-knows-how-long, and while they're still angsty ghosts, nothing makes them more chipper than being summoned in pairs. When two summons are present on the field (either by being called simultaneously or between a set number of intervals), a 50% damage resistance (25% magical, 25% physical) is issued for both summons for any attack with the same rank as the minstrel. If a second pair were to appear, the prior summons must activate their CD before the benefit is passed unto the more recent ones.
    Spell Code:
    Name:
    Rank:
    Type: Summon
    Duration:
    Cooldown:
    Description:
    Abilities:
    Appearance:


    Active:
    Passive:
    Strengths:

    Weaknesses:


    @Aeris wrote:


    D-RANK SPELLS:

    Nizhoni:


    OATH:
    "The beasts have come to conquer Father
    But they shan't survive beneath your power
    May they tremble as your arrows fly
    May your kin remain and all but die."


    Name: Nizhoni, the Shepard
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Fire
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Amongst the elders of a nomadic tribe housing in the bountiful wilderness of Joya is the valiant epic of their Mother, Nizhoni, said to be a 'Great Shepard' who paved the way for their civilization to live on when a great famine plagued their original territory. Being the daughter of their second Chieftain, she took responsibility of leading their migration after her father had perished in battle against a hostile 'beast' that attempted to invade their land while some of their people were starving to death. Though the monster's body went cold, it's spirit did not. And so would the Chieftain contract a deadly, terminal disease after being infected by the beast's poison, dying promptly after he passed leadership unto his beloved daughter.

    While their migration was mostly conducted to hunt for better territory, Nizhoni saw it fit to bury the Chieftain at the edge to the Spring of Beginnings, a location that is yet to be re-discovered by civilization. Those who have lived long enough to retell Nizhoni's story picture her to be a strong, unwavering woman, refusing to yield not only in the face of grief, but in the face of the complete unknown. Unfortunately, the original tribe of Nizhoni's descendants would become victims to inter-tribe marriages, the blood thinning as some become the interest of other races. With the passage of time, those who remain within the Shepard's people dwindled, the story ultimately being forgotten in place of other tribe heroes.

    ABILITIES:
    The Shepard's Hound (Active || 2 post CD): Nizhoni edges her arrow into the quiver, drawing back the bow string as far as she could before launching it unto a target. The arrow will seemingly catch fire as it leaves Nizhoni's fingers, which should swirl into a long streak of flames, as if taking on the form of a hound as it flies. Anyone within the trajectory of the arrow receives melee damage equivalent to the Minstrel's current rank (up to S-rank), as well as a supplementary D-rank fire damage for the first and last person hit. The arrow travels up to 32 meters per second, and has a max distance of 45 meters. Nizhoni, along with the Minstrel, must remain stationary prior to the launch. Should the summon receive damage before she releases the arrow, the attack will then be cancelled.
    The Shepard's People (Passive): So long as the summon remains active, a constant barrage of fire-touched arrows will be launched at a single target at an interval of 30 seconds per shot (three shots max per post) with a speed of 10 m/s and a max distance of 15 meters. Each attack consists of three arrows, all dealing a collective 1 D-rank damage.

    Strengths:
    ◆ Nizhoni is greatly advantageous when it comes to range-based combat.
    ◆ The summon moves with the Minstrel, and therefor can adjust to positions she deems appropriate for her passive to be at an advantage.

    Weaknesses:
    ◆Her active ability puts a stop to mobility, and slightly raises the bar on being ambushed.
    ◆Her active ability's CD is activated even if it was merely cancelled.
    ◆Nizhoni's arrows are still tangible projectiles, and may be blocked, dodged, or parried in any manner.
    Eloise:


    OATH:
    "Blossoms of white that which you were made
    Gave you the kindness that pushed you to aid
    And while it was man who erased your name
    Let man light your spirit aflame."


    Name: Eloise, the Miracle Lily
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Nature
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    In a small, sleepy nook of the forest within Seven's borders was a reclusive druid. His was the image of contentment as he thrived among the very ebb and flow of nature untouched, far from the bustle of other Elven folk. And while he expected to live in solitude for a good portion of his life, there came a time when the gods intervened in his selfish desires, for the old druid would come to discover an abandoned Elven baby, crying in a sickly tone as it shook underneath a Juniper tree. While shrill to others but himself, the druid took pity on the little one, and immediately took her in as his own daughter.

    There, in his cottage, the baby would mature into Eloise, a young woman that appeared to have been loved by the forest, her steps flourished with the growth of flowers as she walked, the trees bending to shade her when she needed it. Perhaps her greatest talent, however, was her great knowledge in any form of medicine, be it magical or not, surpassing the likes of her adoptive father. The druid, once cold and resentful, allowed himself to love his Eloise as the family he never had, even going as far as allowing her to leave for the capital to aid Pergrande in it's war against a neighboring threat as a nurse for the soldiers. In her time there, Eloise is constantly regarded as a valuable asset for her inhumane knowledge of herbs, nursing, and surgery. She would cause even the most hopeless of soldiers to regain their bearings, as if miracles blossomed at her fingertips.

    Then the war ended, and so did her reputation with Eloise's abrupt disappearance from the face of humanity, never seeming to return home even as soldiers retired. It is said that in his grief, the druid lost all semblance of sanity, his screams haunting the far corners of Seven's forest. All of this, however, is regarded as nothing more than a folktale by the Elven people, who chose to busy themselves with other things.

    ABILITIES:
    The Lily's Crown (Active ||  CD: 2 posts): Eloise twirls once as a pulsating white aura appears to cloak her form, moving to do a tiny little happy dance with a few skips here and there. This action cause three druid circles to above the heads of the Minstrel along with two other allies, healing them for a total of 1.5 D-ranks towards their HP. If a status/debuff (same rank or lower) had been inflicted upon them, Eloise may revert cut the total its effectiveness by reducing their duration by 1 post.
    The Lily's Affection (Passive): This summon's presence is often termed as a 'cleansing, comforting aura' that spreads to everyone around her. While she is active on the battlefield, all allies including the Minstrel and any other summons present receive an extra 10% HP regen alongside any of their existing regeneration abilities. The ability will remain in effect so long as they remain within 15 meters of Eloise.

    Strengths:
    ◆She is incredibly useful as a support unit, considering she can choose to stay close to everyone as opposed to staying stationary, which doesn't hinder the mobility of the group.

    Weaknesses:
    ◆Because she lacks any offensive or defensive capabilities, Eloise can be easily attacked and 'killed'.
    ◆Due to her incredibly gullible nature, the summon is susceptible to trickery, and distractions.
    Cyril:


    OATH:
    "With your brother you have fought
    Revered as a pair, or so you thought
    Though witchery has long damned you to the void
    The truth in your soul has yet to be destroyed."


    Name: Cyril, the Damocles Sword
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Holy Light
    Duration: 2 posts
    Cooldown: 3 posts
    Description: In a time that had perhaps long escaped the memories of those who reside in Fiore was a primeval tale of kings, considered an epic legend from far before the emergence of Dragon Slayers. When the first human settlements appeared in the beautiful, abundant landscapes of Fiore, the people saw it as an opportunity to create a society where any sort of magic was permitted - no sort of tyranny or societal difference to undermine the flouring of the arts. Many mages from neighboring countries began to immigrate to the new territory in hopes of a better, much more concrete life as wizards, unaware that the rise in popularity caused a rise in population, where the villages grew and conflict brewed within to the question of who would be ruling power over the entirety of this newfound land.

    This became the precursor to a series of wars that stretched for many years a time, naming king after king, overthrowing many families in a race for power. It wasn't until the sixth family, which is now the current bloodline for the royal family of Fiore, managed to condense as many brilliant warriors in their army as they could at the leadership of their two eldest sons, Cyril and Malcolm. It was said that the brothers, when combined, would form the perfect example of a revered king: charisma and power from Malcolm, skills and wits from Cyril. It was in their efforts that made it possible for their father to attain kingship, and for their family to control Fiore as much as they had earned the love of its people.

    Upon their father's death, however, rose a tension among the elected council as to who would come to rule the throne as the new king. It was at that time that they appeared to have large favor for Malcolm for the title, not because of his abilities, but because he hadn't the same intelligence as his brother, and he could be easily disposed of or controlled to the council's devisings. To eradicate the problem that was Cyril's far too perceptive brain, the council would hire an obscure witch, who'd erase the memory of Cyril's involvement in the war and his relation to Malcom. It was to the young man's horror to discover the morning after that no one, not even his beloved brother and mother, had the slightest recollection of him, pronouncing him a threat to the name of the former king and a disgrace to the people of Fiore.

    In the weeks that followed, Malcolm was elected king as the only, and rightful heir to Fiore's kingdom. No one knows what happened to the delusional blonde swordsman who claimed, over and over again, that he was King Malcolm's brother, where history would go on to forget him completely, any trace of his existence, how he lived and died, appearing to vanish tragically as time practiced its cruel machinations on Cyril's image.

    ABILITIES:
    The Sword's Edge (Active || 2 post CD): Cyril unsheathes his sword, the weapon seemingly catching the sunlight's glow as it starts to bathe in a 'commanding light'. Upon this ability's activation, the summon will able to create crescent slashes of light (up to five meters long) that will serve as his attacks as opposed to direct melee contact.These light crescents travel up to a maximum of 45 meters at a rate of 31 meters per second, all dealing a relative D-rank Holy Light damage that may only apply to a target once during the entire duration of the ability. Should he attack a target twice while this ability is activated, it will instead cause melee damage relative to the summon's rank. In the case of the enemy having the same affinity as the summon, the crescent will instead lose all manner of damage whether or not the enemy is the same rank or lower than the Minstrel.
    The Sword's Divinity (Passive): While this summon remains in combat, anyone within a 15 meter radius is protected by an 'auric' protection that coats their entire person in a glow reminiscent of sunshine by day, and moonlight by night. This give all allies present including the Minstrel and any other summon currently active an increase to their physical and magical damage resistance by 25% (individually), alongside any other resistances they might have until Cyril's CD is triggered. This cannot be used to go above the resistance limit, which is 50%.

    Strengths:
    ◆Due to Cyril's actual combat experience, most of his attacks are carefully timed and clean. Apart from the mandatory sword play here and there, he is also adept in his footwork and dexterity, further contributing to his status as a compitent offensive unit.

    Weaknesses:
    ◆His close-combat preference often puts him at a disadvantage, since he absorbs most of the damage first.
    ◆The light crescents he generates through his active ability may be dodged, blocked, or parried accordingly.
    ◆Slayers with an affinity to light are free to consume the crescents like some sort of snack.
    Hakan:


    OATH:
    "An ode to protect creates your creed
    An ode to love is what you heed
    To the princess you will forever swear
    A loyalty you keep with utmost care."


    Name: Hakan, the Silver Queen's Sentinel
    Rank: D
    Type: Normal Summon
    Elemental Affinity: Wind
    Duration: 2 posts
    Cooldown: 3 posts
    Description:
    Prior to Ministrel's current glory, it was once a land with no name, and no king. There, among the stretch of grasslands, were small, distant villages that scattered themselves across the area, some others being natives there, while the rest were but immigrants who came to seek new territory, and build settlements. The nation that was coined a buzzing hive for the rich and pompous wouldn't have acquired its prestige had it not been for the combined efforts of a runaway bride and her retainer, a Joyan outcast who appropriated the skills of a warrior from his old culture. 'Her' being Princess Gwendolyn, and 'Him' being Hakan, a peasant.

    What drove Gwendolyn to her decision was, unremarkably, the lack of freedom and independence in her dull, restricted castle life. To her, her name meant nothing, her riches all but pointless as she is limited to what can only be enjoyed at a physical stand point, while those who lived beyond the hallowing walls of her 'home' could experience such ethereal things, like the thrill of an adventure, or the liberty of carelessness, where there was no royal duty to behold. Most of her time would have been spent in her room, or in the garden, or in the library, the space beside her always being filled with Hakan's comforting presence. To the princess, the Joyan was her friend, not simply her shield.

    Perhaps the ultimate trigger for her scheme was the announcement that she were soon to be wed to a prince in the neighboring kingdom, which would fortify their relationship in the long run. The prospect gravely saddened the princess, causing her hair to adopt a ghastly white color from its previously beautiful, golden shine. Distraught at the site of his lady, Hakan would move to negotiate with the King, only to be denied an audience, which greatly infuriated him. Some several weeks would past with the same routine, but it wasn't until the fourth week where the princess decided to strip herself of her luxuries, her name and her identity for the world beyond them. Together, the princess and her retainer would flee the castle a month before the planned wedding ceremony, wondering the wilderness for several months until they encounter a small farming village, situated in a beautiful area far, far away from 'home'.

    Gwendolyn had long discarded her birth name for another, Noelle, and this was how she was known for many centuries to come as she became the first queen to unite the people, and those who would settle in the coming future. Though many kings yearned to conquer her lands as their own, her defenses were regarded with high praise for their efficiency, and skill. Her people often assumed that it was her own devising and talent to manage an incredible army - yet they were all short on the truth, because the strange Joyan native that came with Queen Noelle was the real ringmaster for every 'victory' that his lady accomplished.

    Due to his persona being obscured by Noelle's name, Hakan the Retainer would simply escape the people's mind, society burying him beneath the one he considered most dear.

    ABILITIES:
    The Sentinel's Heart (Active || CD: 2 posts) : Hakan prepares his sword, lifting it up to a position parallel to his arm as wind gathers and twirls beneath his feet. He turns once, his sword rotating with him, and he does this three times until the wind consumes him entirely. The action generates a sphere of wind around Hakan, where, upon 'tearing' through it with the use of his sword, would cause razor sharp winds to bleed out in a frenzy from built up pressure, resembling an invisible 'explosion' that stretches outward over a 30 meter circumference with a speed of 21 meters per second from Hakan's current position. The gusty burst deals 50% D-rank damage to all hostile targets inside the area of effect, dealing an additional knockback to anyone with a lower or equal rank as the Minstrel. Once the winds settle, any subsequent action taken by the hit enemies will appear to briefly cause them pain, since even the smallest movement causes the breezes around them to stir, the winds sharp as they cut through their bodies, leaving some tiny scratches along their skin that would amount to 0.5 D-rank in wind damage. The winds would eventually disperse after the first action taken, however. During its entire duration, Hakan must remain perfectly still to make sure the wind doesn't react towards non-hostile targets. Perhaps the biggest weakness of the ability is that, with every iteration of this spell, the affected area gradually shrinks, the minimum being 5 meters from the summon (which will reset once it reaches this minimum).
    The Sentinel's Promise (Passive): The very air around Hakan always appears to be in constant motion, small gusts of wind billowing from his movements as he goes about his business. Once summoned, all allies (the Minstrel and any other summon being no exception) will be regarded by Hakan's winds accordingly, moving to extend over them. While he is present, everyone affected by this ability will feel a lightness in their steps, granting them an additional 50% to their overall speed that is calculated after other additional speed buffs are added to their base speed.

    Strengths:
    ◆Hakan is a simple, easy-going soul, and he has no trouble understanding what his Minstrel needs to be done as soon as he is released. He has proved many a times that he is capable and efficient, following orders as they are dictated. If at all, he is very protective of Iris, choosing to immediately intercept any coming attack that may hurt her, so much so that it reaches a point where he doesn't hesitate to 'die' for her. If Cyril is not on the battlefield, it is usually Hakan who absorbs most of the damage directed at her.

    Weaknesses:
    ◆His active ability does not affect wizards stronger than his Minstrel by two or more ranks.
    ◆The casting process of The Sentinel's Heart may be disrupted if an enemy moves to direct all their power at Aeris, which will cause Hakan to react out of instinct and pure drive, blindly even.

    Moved upon the user's request.


    ___________________________________________________________________



      Current date/time is Tue Jun 19, 2018 10:55 am