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    [Crystal Swan] Stella Travels

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    [Crystal Swan] Stella Travels Empty [Crystal Swan] Stella Travels

    Post by Guest 21st May 2018, 9:44 am

    ✧ Stella Travels ✧

    Job Title: Stella Travels
    Rank: A Rank
    Player Requirements: Cannot Solo. B+ ranked Crystal Swan members Only. Must have passport.
    Job Requirements: 16,000 words, no maximum or minimum participants, complete enemies only if you wish and have fun!~
    Job Location: Stella (international) ✧More information on different nations.
    Job Description: Travel to the Dwarvish nation from fiore, the guild ship will drop you in Crocus where you will have to find your own passage to the closed off nation. Their borders are very tight and you will need to find a way into the lands.An ancient scripture has been discovered, motioning to a new location hidden away from the world. It's said that to the north of the country close to the sea there is a mountain range of rock, the spires stabbing into the sky so high that they skewer the stars themselves. Although not quite true the second highest peak in this range according to scriptures has a beautiful gem which shines in the moonlight. The mission is to retrieve this crystal from the lands and bring it back to the Crystalli, to do this you must exit the country with the crystal without being found out. The crystal is very large and you must find a way to transport the object as it is roughly over two meters and rather delicate. While the Crystal is natural property and able to be harvested by any the Dwarfs do tend to be extremely cautious of strangers and it would be unwise to start any problems.
    Enemies:
        Normal: Rouge Dwarfs, lower class dwarfs which have been cast from society and have banded together to form bandit groups attacking everyone across the land, dwarfs are highly resistant to magic, the weakest amongst them being 70% resistant whilst some may be completely immune.. They come in groups of seven to eighteen, these flocks of hairy males may have armor or weapons, some have high class items whilst others wear rags and beat you with bare fists. Although it is considered okay to kill them its preferable that you merely incapacitate them.
        Strong: The herd. You will have heard them for a few hours prior yet only thought it a storm somewhere else, a dust rising from one area yet that could just be the dwarfs mining. Seven foot tall with branching antlers they’re covered in rock like scales of natural grey and brown hues. One swing of their heads could sever limbs and their magical resistance is rather high. These will chase you, from the border to the foot of the mountain which is a week by walking so I hope you have good shoes.
        Boss: A crystals siren, if you approach the gem when the light of the moon touches it a young human will appear, although they have long hair and fine features their body is smooth like some sort of clay doll. Melee and physical attacks will pass through it, the song it sings and the glow it emits will slowly enchant those around it, putting them into a dream like state for the duration of the evening they will wake up at dawn with only 10 Mp and Hp. There will be no lasting damage however their hair will turn white for the following weeks.
    Reward: 60,000j or 1 A rank spell slots for each participant, these can be given to an alternate account or friend but not sold back to the shop. No reward if you damage the crystal.


    -- credit to Lester Drynedi

      Current date/time is 28th March 2024, 8:29 am