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    The Unprecedented Florist

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    Lester Drynedi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player -
    Lineage : Vengeful Treant
    Position : Rising Star #5 (Ami's Hurricane)
    Posts : 303
    Guild : Crystal Swan
    Cosmic Coins : 0
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    Mentor : Ezra Aurence
    Experience : 525
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    The Unprecedented Florist

    Post by Lester Drynedi on Sat 21 Oct - 0:26


    The Unprecedented Florist


    Primary Magic: The Unprecedented Florist
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster

    Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.  
    Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will use his lineage Vengeful Treant, and depending on how the battle goes he will either heal his allies or help Vengeful Treant by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.

    Strengths:
    ~Inner Artist: Creative a broad range of spells are included in the florist part.
    ~Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
    ~Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.

    Weaknesses:
    ~Sleeping warrior: Offensive powers don't get strong until A or B rank.
    ~Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
    ~Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
    ~Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.



    Lineage:
    Vengeful Treant:

    Proof

    Description~
    A tree that was given life when the forest around it was burnt to a crisp to be used as the foundation of River Village, the tree took on a will of its own and left the area. In places where it has passed, human corpses can be seen mutilated horribly and displayed for passers to see as a warning. While you may not know it, you’ve recently been in contact with the tree on your travels and a very small portion of its magic has transferred to you.

    Ability~
    This lineage allows you to convert trees into enraged monsters that will violently assault your enemies. This may be done twice per thread, and can be used to convert a maximum of 2 trees into Treants per use. These have HP equal to 2.5x magic damage of your rank, and each converted tree uses a summon slot. The damage dealt by their attacks is equal to a Normal Summon. Passively, the wielder of this lineage has an immunity to getting drunk accompanied by a +25% resistance to Poison, Venom, and Earth magic.

    Use~
    A powerful active ability accompanied by a powerful, defensive passive buff.




    Unique Abilities:

    Photosynthesis
    Type's : Support, passive
    Elements:  Nature, Plant
    Duration: Passive
    Cool-Down: Passive
    Damage: N/A
    Description:  The caster slowly begins to take on the physical characteristics of a plant as they grow in strength, due to this they intake power from the sun and can produce fresh clean oxygen, due to this their mind is clear and he has faster processing speed. The act of photosynthesis has strengthened their healing speed overall and when they’re in the sun the caster will gain a 25% movement speed increase due to having higher oxygen levels.
    Effect:  5% hp regeneration second post, 25% boosted movement speed when in the sun


    Forest' Gratitude
    Types : Defensive, Utility
    Elements: Nature, Plant
    Duration: Until defense is broken
    Cool-Down: 1 post
    Damage: N/A
    Description: From within their body the plant-like matter within them will protect them, from their body a layer of bark and leaves will rise to the skin and protect the caster, it can take 1 rank worth of its damage and move across the body to protect them until the the damage defence is exceeded and it recedes back into the skin.
    Due to assimilation with plants and becoming more natural he can pass on unused energy to plants and increase the growth speed of seeds and plants, the plants cannot be used to defend or attack directly. Although they can be used to change the terrain to his advantage, eg growing long grass or aging plants until death to clear an area.
    Effect: Blocks 1 rank worth of user rank of damage, and can grow other plants in the area.


    Root system
    Type : Passive
    Elements: Nature, Plant
    Duration: Passive
    Cool-Down:  Passive
    Damage: N/A
    Description: Due to the natural plant growth within the user of this magic will be able to absorb sun overtime,the energy manifests within a small seed next to his heart. Over time as the mage ranks up little roots will take over the makes central nervous system and will slowly convert them into a more plant like form. With the seed that grows from photosynthesis the mage who uses this magic will also get a total mp increase every rank they ascend.
    Effect: Upon rank up the total MP of the user will be increased
    C rank: 10 mp increase
    B rank: 20  mp increase
    A rank: 20  mp increase
    S rank: 40 mp increase
    SS rank: 40 mp increase


    Alliance Bloom
    Types : Defense, Buff
    Elements: Nature, Plant
    Duration: Until defence ability is used, or three posts
    Cool-Down: 2 posts for the target
    Damage: N/A
    Description: When a teammate or ally is affected by a spell of the caster a bud is left on them between the shoulders, the flower will bloom into a small violet rose. The rose will grant the ally with 5mp per post it is active, the rose will also block 1 rank of caster damage. Before an attack lands another small flower will bloom and act as a shield. The effects end after 3 posts or the defensive ability is used.
    Effect:
    ~Defensive block 1 rank caster damage,
    ~Target gets 5mp per post
    ~Does not stack.
    ~2 post cooldown for each target


    D RANK SPELLS:
    Pollination Dust:

    Name: Pollination Dust
    Rank: D
    Type: Supportive, Immobilization, Area of Effect
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints.  Will only work on enemies of equal rank or lower.
    speed 22.5m
    range 30mps
    Strengths:
    ~The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
    ~Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.
    Weaknesses:
    ~Wind based spells or anything that moves air currents will be able to blow away the pollen.
    ~Inflicts on all in the area including allies.
    ~Has a long cooldown, 5 posts.
    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Petal storm:
    Name: Petal storm
    Rank: D
    Type: Supportive, AOE, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
    Speed is 22.5mps, an area of 20 meters
    Strengths:
    ~Can distract the enemy and be used in a variety of ways to provide support.
    ~Short cooldown and Long duration
    Weaknesses:
    ~Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
    ~Can be confusing for allies and also blocks yourself and allies vision.
    ~Weak against those with items/abilities/spells that aid vision
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Spiteful Climbers:
    Name Spiteful Climbers
    Rank: D
    Type: Offensive, Poison, Single target, charge up
    Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
    Range: 45m
    Speed: 55 mps
    Duration:1
    Cooldown:3
    Strengths:
    ~The flowers may also conceal someone's sight
    ~Deals 20 damage
    Weaknesses:
    ~Long cooldown
    ~Charge up time of 1 post
    ~Its morally against Lesters ideals, he has trouble using the spell
    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Soothing Nectar:

    Name Soothing Nectar
    Rank: D
    Type: Supportive single target
    Duration:2
    Cooldown: 4
    Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
    Strengths:
    ~Can heal them-self or anyone else
    ~Large amount of Hp regained
    Weaknesses:
    ~Can get disrupted easily and if so will only heal 10HP
    ~Needs physical contact
    ~Cooldown of 4 posts


    C RANK SPELLS
    Floral Union:
    Name: Floral Union
    Rank: C
    Type: Single, Buff, Support
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Upon casting the spell a small friendship bracelet will grow in his palm, tiny white and blue flowers bloom from the little viney circlet. Whoever he gives the friendship bracelet to will gain a damage output increase of 25%, this is due to their strengthened thoughts of wanting to protect lester for the next 4 posts. After 5 posts the bracelet will dissolve into dust and the effects will be removed, the bracelet can only be destroyed or removed by Lester.
    Strengths:
    ~Can be used to buff a strong physical fighter to make up for lesters lacking strength
    ~Lasts for a reasonable time
    Weaknesses:
    ~The cooldown is a long time
    ~Only works on one person
    ~only increases damage output


    Blossoms Regen:
    Name: Blossoms Regen
    Rank: C
    Type: AOE, Support, Healing.
    Duration: Instant
    Cooldown: 6 posts
    Description: Often used during a clutch moment in battle this is a spell which heals multiple allies at once and will give them a speed boost. Upon casting the spell two saplings sprout in front of him from the surface, they will grow to be fully mature elm trees. One tree will start to bud with golden flowers and the other with maroon, within seconds the flowers will bloom and the shrivel up and die, allies within the 10m area will gain a 20% speed boost but primarily they will be healed 25%
    Strengths:
    ~AOE effects reach multiple allies
    Weaknesses:
    ~Doesn’t damage or debuff enemies in any way
    ~The incredibly short area means that it restricts the use of the spell
    ~Doesn't affect the caster


    Life Vine:
    Name: Life Vine
    Rank: C
    Type: Supportive/offensive, single target, nature plant magic
    Duration: 1 post
    Cooldown: 3 posts
    Description:  A thick dark green vine grows out of Lesters palm and grows towards the intended target. It's got lush leaves and dark pink flowers which bloom and grow bigger as the vine grows, when it reaches its target the vine splits depending on the target.
    ~If it's an ally a flower bud will grow which an ally can grab when they wish to be transported.
    ~If it's an enemy the vine will split in half and forcibly contain them in a harness like clasp. It will then bring the target towards Lester, small red flowers will grow from where the vine touches the target and will act as the means of hp transfer.
    The spell can transfer up to 40hp between Lester and the target, the spell moves at 90 mps and has a range of 120 metres
    Strengths:
    ~Works against both enemies and allies.
    ~Acts as both offensive and supportive magic.
    Weaknesses:
    ~When using the spell the caster is rooted and cannot move from their position
    ~Requires him to sacrifice his own hp to give hp
    ~It only affects a single target


    SIGNATURES SPELLS
    Ranking Signature Spell:
    Name: Sheltered Sprout
    Rank: Ranking signature spell
    Type: Defensive
    Duration: Three hits of ranked damage
    Cooldown: N/A
    Description: Upon casting the target person is coated in a thin layer, its clear and doesn't impact visuals, the target does not feel any different. When looking at the target the spell will look like a coating of floral aloe shapes which overlap to create a semi clear armor like shield. The defensive abilities are quite strong due to focusing solely on defense. It can take three hits of its rank in damage, the shield moves in relation to the target and is attached to them until it's removed.
    Strengths:
    ~Doesn't hinder the target
    Weaknesses:
    ~Only affects one person
    ~Only defends doesn't have any other effects



    D Rank Signature Spell:
    Name: Flustered Thoughts
    Rank: D rank signature spell
    Type: Single, support, debuff
    Duration: Instant
    Cooldown: Instant
    Description: Upon activating the magic a small frail lotus will appear in his palm and slowly unfold to show some seeds which morph into a beautiful bunch of flowers, they range from roses to blood covered lillies and take the form of what flowers the target finds most beautiful in their eyes. Lester gives the bunch of flowers to them directly or looks at the target and throw it towards the, due to being dazzled, flustered or otherwise emotional their damage output will be reduced by 15% (does not stack)
    Strengths:
    ~Its easy and has a very low chance of failure
    Weaknesses:
    ~Does not stack
    ~15% is not a major debuff




    Notes & future ideas:

    ~Mana Drain
    ~Damage output increase
    ~Damage reduction
    ~AoE spells have no damage penalty to them, dealing 100% of their intended damage
    ~Drop a spell in return for mp (ua)





    private message me for plots

    Template (c) Izayuki


    Last edited by Lester Drynedi on Thu 14 Dec - 18:14; edited 18 times in total
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    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1783
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: The Unprecedented Florist

    Post by Jiyu Kazehime on Sat 21 Oct - 21:01

    So you already know me slightly, Den Mother Kitty in the discord chat, so let's just getting to playing flower's versus zombies and getting you all good to go. Edit's in this color.


    Leonine wrote:Magic

    Primary Magic: The Unprecedented Florist
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster

    Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.  
    Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will summon Forget Me Not, and depending on how the battle goes he will either heal his allies or help FMN by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.

    Strengths:

    • Inner Artist: Creative a broad range of spells are included in the florist part.
    • Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
    • Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.


    Weaknesses:

    • Sleeping warrior: Offensive powers don't get strong until A or B rank.
      Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
    • Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
    • Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.




    Lineage:
    Necromancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
    Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.  Each spell rank has only 1 creature.
    The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.
    Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.


    Unique Abilities:

    Photosynthesis
    Abilities: When the sun is shining Lester regenerates 5% of his Hp on every other post. As a byproduct of health regeneration when injured and Photosynthesis is active he has a boosted movement speed of 25%, this is due to how photosynthesis in flowers expels oxygen, which allows him to intake that oxygen and move faster. However this does not work during the night and when underground. The movement speed boost is only when he has below 100% hp.

    Underfoot
    Abilities: Through understanding the plants and high concentration Lester can sense where a person has touched a plant. It works extremely well outside where moss and grass can grow, in forests with large amounts of trees and leaves. But lacks in power indoors and where there isn't plant life. This acts as a tracking, where non plant life had touches plant life. Although he can only tell things like, feet size, the shape of the heel and sole (wearing sneakers vs heels), he can only sense the shape of what has touched plant life. Can track the person/shape within 25m and increases 10m with each rank. It can be toggled on/off Just change this to burst range for his rank, you're actually kinda nerfing yourself on this otherwise.

    Root system
    Abilities: The seasonal growth of a root system, each year that a flower takes root it grows stronger, it is stronger than the year before. The change from a wildflower to a strong flower that climbs to reach the sun is slow but strong. Root system increases the Mp of the user in a passive manner. Each rank they increase is a Mp increased.
    C rank: 10 mp increase
    B rank: 20  mp increase
    A rank: 20  mp increase
    S rank: 40 mp increase
    SS rank: 40 mp increase




    Spells:

    POLLINATION DUST:
    ]b]Name:[/b] Pollination dust
    Rank: D
    Type: Supportive, Immobilization, Area of Effect
    Duration: 2 posts
    Cooldown: 5 posts
    Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints. The paralyzasis can only last for a post and only will work on enemies equal rank or lower.
    speed 22.5m
    range 30mps

    Strengths:

    • The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
    • Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.


    Weaknesses:

    • Wind based spells or anything that moves air currents will be able to blow away the pollen.
    • Inflicts on all in the area including allies.
    • Has a long cooldown, 5 posts.


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    PETAL STORM:
    Name: Petal storm
    Rank: D
    Type: Supportive, AOE, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
    Speed is 22.5mps, an area up to 15m in diameter with a range of 30m If the circle is 15 meters across than the area of the attack is over 100 meters, please lower this so the area does not exceed the allowance for AoE spells of D rank as this is far too much covered area for a D rank spell.
    Strengths:

    • Can distract the enemy and be used in a variety of ways to provide support.
    • Short cooldown and Long duration


    Weaknesses:

    • Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
    • Can be confusing for allies and also blocks yourself and allies vision.
    • Weak against those with items/abilities/spells that aid vision

    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    SPITEFUL CLIMBERS:
    Name Spiteful Climbers
    Rank: D
    Type: Offensive, Poison, Single target, charge up
    Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
    Range: 45m
    Speed: 55 mps
    Duration:1
    Cooldown:3
    Strengths:

    • The flowers may also conceal someone's sight
    • Deals 20 damage


    Weaknesses:

    • Long cooldown
    • Charge up time of 1 post
    • Its morally against Lesters ideals, he has trouble using the spell


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    SOOTHING NECTAR:

    Name Soothing Nectar
    Rank: D
    Type: Supportive single target
    Duration:2
    Cooldown: 4
    Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
    Strengths:

    • Can heal them-self or anyone else
    • Large amount of Hp regained


    Weaknesses:

    • Can get disrupted easily and if so will only heal 10HP
    • Needs physical contact
    • Cooldown of 4 posts


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    FORGET ME NOT:

    Name Forget Me Not
    Rank: D
    Type: Summon
    Description: Normal summon 5 Damage, 50 HP
    A wooden skeletal figure, looks slightly weathered and warped as if made out of driftwood. Moss grows in odd spots, there are forget me nots sprouting up in odd places and thin vines connect the bones together. Stands at an average height. Lester uses FMN to change the tide of the battle, however he is wary to summon him due to him being unable to fully control him, FMN can tell the difference between enemy and ally, however Lester has not found a way to tell him to not kill.


    Active: Condolence Boutique
    When summoned FMN has the ability to bring out small clusters of spikes, he can attack up to 3 enemies with this, and the spines are around 2 meters tall. The spikes can be released and then brought up again multiple times. If need be he can break off a spine and use it as a weak weapon which gives a +2 damage bonus. (is this allowed? & should I register it as a weak weapon?)  They will crumble once Forget Me Not is released. The spikes give 5 damage, range is 45m.
    When being immobilized due to being undead only physical immobilisation works, poison or toxins doot effect FMN.

    Passive: Knitting Creeper
    To be killed his 4 limbs must be removed before the next post, he must be completely destroyed or he must reach 0 Hp due to a fire, darkness or metal elements. If FMN reaches 0 HP without one of these requirements being fulfilled then he will take a minute to get pulled together and re-knitted together by the vines holding his bones together Sadly this makes him too powerful please make a different passive, this ability makes him almost invincible from my understanding.

    Due to his lineage he gets 1 summon undead due to Lineage. The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.

    Duration: 3 posts
    Cooldown: Once per thread.
    Strengths:

    • 3 post duration
    • Harder to kill


    Weaknesses:

    • Hard to control, can go a little wrong and attack the wrong enemy’s if not summoner doesn’t concentrate.
    • Only once per thread.
    • Costs 20 mp instead of 10



    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)



    Notes & future ideas:
    !idea, mana absorption/stealing
    !idea, transport in a way
    !idea, debate time/speaking only
    !idea, prescous scarf. When scarf is damaged or in some way remove he gets massive boost


    ___________________________________________________________________




    avatar
    Lester Drynedi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player -
    Lineage : Vengeful Treant
    Position : Rising Star #5 (Ami's Hurricane)
    Posts : 303
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ezra Aurence
    Experience : 525
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    Re: The Unprecedented Florist

    Post by Lester Drynedi on Sun 22 Oct - 3:28

    edited. Sorry, at first my brain was a little sleepy.
    It should be fixed now.


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    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1783
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: The Unprecedented Florist

    Post by Jiyu Kazehime on Sun 22 Oct - 20:34

    Approved
    Spoiler:

    Leonine wrote:Magic

    Primary Magic: The Unprecedented Florist
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster

    Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.  
    Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will summon Forget Me Not, and depending on how the battle goes he will either heal his allies or help FMN by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.

    Strengths:

    • Inner Artist: Creative a broad range of spells are included in the florist part.
    • Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
    • Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.


    Weaknesses:

    • Sleeping warrior: Offensive powers don't get strong until A or B rank.
      Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
    • Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
    • Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.





    Lineage:
    Necromancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
    Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.  Each spell rank has only 1 creature.
    The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.
    Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.


    Unique Abilities:

    Photosynthesis
    Abilities: When the sun is shining Lester regenerates 5% of his Hp on every other post. As a byproduct of health regeneration when injured and Photosynthesis is active he has a boosted movement speed of 25%, this is due to how photosynthesis in flowers expels oxygen, which allows him to intake that oxygen and move faster. However this does not work during the night and when underground. The movement speed boost is only when he has below 100% hp.

    Underfoot
    Abilities: Through understanding the plants and high concentration Lester can sense where a person has touched a plant. It works extremely well outside where moss and grass can grow, in forests with large amounts of trees and leaves. But lacks in power indoors and where there isn't plant life. This acts as a tracking, where non plant life had touches plant life. Although he can only tell things like, feet size, the shape of the heel and sole (wearing sneakers vs heels), he can only sense the shape of what has touched plant life. Can track the person/shape within 25m and increases with each rank as the caster ranks. It can be toggled on/off

    Root system
    Abilities: The seasonal growth of a root system, each year that a flower takes root it grows stronger, it is stronger than the year before. The change from a wildflower to a strong flower that climbs to reach the sun is slow but strong. Root system increases the Mp of the user in a passive manner. Each rank they increase is a Mp increased.
    C rank: 10 mp increase
    B rank: 20  mp increase
    A rank: 20  mp increase
    S rank: 40 mp increase
    SS rank: 40 mp increase




    Spells:

    POLLINATION DUST:
    ]b]Name:[/b] Pollination Dust
    Rank: D
    Type: Supportive, Immobilization, Area of Effect
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints.  Will only work on enemies of equal rank or lower.
    speed 22.5m
    range 30mps

    Strengths:

    • The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
    • Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.


    Weaknesses:

    • Wind based spells or anything that moves air currents will be able to blow away the pollen.
    • Inflicts on all in the area including allies.
    • Has a long cooldown, 5 posts.


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    PETAL STORM:
    Name: Petal storm
    Rank: D
    Type: Supportive, AOE, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
    Speed is 22.5mps, an area of 20 meters
    Strengths:

    • Can distract the enemy and be used in a variety of ways to provide support.
    • Short cooldown and Long duration


    Weaknesses:

    • Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
    • Can be confusing for allies and also blocks yourself and allies vision.
    • Weak against those with items/abilities/spells that aid vision

    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    SPITEFUL CLIMBERS:
    Name Spiteful Climbers
    Rank: D
    Type: Offensive, Poison, Single target, charge up
    Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
    Range: 45m
    Speed: 55 mps
    Duration:1
    Cooldown:3
    Strengths:

    • The flowers may also conceal someone's sight
    • Deals 20 damage


    Weaknesses:

    • Long cooldown
    • Charge up time of 1 post
    • Its morally against Lesters ideals, he has trouble using the spell


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    SOOTHING NECTAR:

    Name Soothing Nectar
    Rank: D
    Type: Supportive single target
    Duration:2
    Cooldown: 4
    Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
    Strengths:

    • Can heal them-self or anyone else
    • Large amount of Hp regained


    Weaknesses:

    • Can get disrupted easily and if so will only heal 10HP
    • Needs physical contact
    • Cooldown of 4 posts


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    FORGET ME NOT:

    Name Forget Me Not
    Rank: D
    Type: Summon
    Description: Normal summon 5 Damage, 50 HP
    A wooden skeletal figure, looks slightly weathered and warped as if made out of driftwood. Moss grows in odd spots, there are forget me nots sprouting up in odd places and thin vines connect the bones together. Stands at an average height. Lester uses FMN to change the tide of the battle, however he is wary to summon him due to him being unable to fully control him, FMN can tell the difference between enemy and ally, however Lester has not found a way to tell him to not kill.


    Active: Condolence Boutique
    When summoned FMN has the ability to bring out small clusters of spikes, he can attack up to 3 enemies with this, and the spines are around 2 meters tall. The spikes can be released and then brought up again multiple times. If need be he can break off a spine and use it as a weak weapon which gives a +2 damage bonus. (is this allowed? & should I register it as a weak weapon?)  They will crumble once Forget Me Not is released. The spikes give 5 damage, range is 45m.
    When being immobilized due to being undead only physical immobilisation works, poison or toxins doot effect FMN.

    Passive: Beautiful Blooms
    All allies within 20m get a 10% damage increase due to the beautiful and heartwarming forget me nots that have sprouted up on his body.


    Due to his lineage he gets 1 summon undead due to Lineage. The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.

    Duration: 3 posts
    Cooldown: Once per thread.
    Strengths:

    • 3 post duration
    • Harder to kill


    Weaknesses:

    • Hard to control, can go a little wrong and attack the wrong enemy’s if not summoner doesn’t concentrate.
    • Only once per thread.
    • Costs 20 mp instead of 10



    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)



    Notes & future ideas:
    !idea, mana absorption/stealing
    !idea, transport in a way
    !idea, debate time/speaking only
    !idea, prescous scarf. When scarf is damaged or in some way remove he gets massive boost


    ___________________________________________________________________




    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 901
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 1st Generation - Fire Dragon Slayer
    Secondary Magic:

    Re: The Unprecedented Florist

    Post by Aura on Wed 1 Nov - 6:46

    Unlocked upon the user's request:
    @Lester Drynedi wrote:Magic

    Primary Magic: The Unprecedented Florist
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster

    Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.  
    Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will summon Forget Me Not, and depending on how the battle goes he will either heal his allies or help FMN by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.

    Strengths:

    • Inner Artist: Creative a broad range of spells are included in the florist part.
    • Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
    • Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.


    Weaknesses:

    • Sleeping warrior: Offensive powers don't get strong until A or B rank.
      Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
    • Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
    • Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.





    Lineage:
    Necromancer's Passion:
    Description: Long ago in days where magic was still considered as tools of Lord of the underworld, mages practiced in secret with their black arts in order to gain further knowledge and power. However, there was one thing that mages could not yet do; bring the dead back to life. However, a powerful mage decided to give a go at this forbidden art of tampering with the dead. Consumed by power, his determination rotted his soul to become black as the sin he committed. Finally, after many failed attempts, the mage brought the dead back to life. However, now lost within his magic, he kept the corpses soulless, and bound them under his power; becoming the first Necromancer. This art of highly corrupt black magic has been passed down throughout history to those who desired the power to defy the Gods and conjure up a legion under his command. Now those of this era who enjoy gaining power to defy the Gods, inherit the First's corruption, and love for the black arts of resurrection.
    Ability: The caster gains 1 spell of each rank up to S as they rank up that creates undead creatures.  Each spell rank has only 1 creature.
    The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.
    Usage: The spells need to be made and reviewed like any other spells. They have durations and cooldowns the same as any other spells and can only have 1 summoned undead in each spell. The capabilities of these undead summons are up to the user. The spells are made in addition to the spells in their magic already.


    Unique Abilities:

    Photosynthesis
    Abilities: When the sun is shining Lester regenerates 5% of his Hp on every other post. As a byproduct of health regeneration when injured and Photosynthesis is active he has a boosted movement speed of 25%, this is due to how photosynthesis in flowers expels oxygen, which allows him to intake that oxygen and move faster. However this does not work during the night and when underground. The movement speed boost is only when he has below 100% hp.

    Underfoot
    Abilities: Through understanding the plants and high concentration Lester can sense where a person has touched a plant. It works extremely well outside where moss and grass can grow, in forests with large amounts of trees and leaves. But lacks in power indoors and where there isn't plant life. This acts as a tracking, where non plant life had touches plant life. Although he can only tell things like, feet size, the shape of the heel and sole (wearing sneakers vs heels), he can only sense the shape of what has touched plant life. Can track the person/shape within 25m and increases with each rank as the caster ranks. It can be toggled on/off

    Root system
    Abilities: The seasonal growth of a root system, each year that a flower takes root it grows stronger, it is stronger than the year before. The change from a wildflower to a strong flower that climbs to reach the sun is slow but strong. Root system increases the Mp of the user in a passive manner. Each rank they increase is a Mp increased.
    C rank: 10 mp increase
    B rank: 20  mp increase
    A rank: 20  mp increase
    S rank: 40 mp increase
    SS rank: 40 mp increase




    Spells:

    POLLINATION DUST:
    ]b]Name:[/b] Pollination Dust
    Rank: D
    Type: Supportive, Immobilization, Area of Effect
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints.  Will only work on enemies of equal rank or lower.
    speed 22.5m
    range 30mps

    Strengths:

    • The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
    • Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.


    Weaknesses:

    • Wind based spells or anything that moves air currents will be able to blow away the pollen.
    • Inflicts on all in the area including allies.
    • Has a long cooldown, 5 posts.


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    PETAL STORM:
    Name: Petal storm
    Rank: D
    Type: Supportive, AOE, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
    Speed is 22.5mps, an area of 20 meters
    Strengths:

    • Can distract the enemy and be used in a variety of ways to provide support.
    • Short cooldown and Long duration


    Weaknesses:

    • Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
    • Can be confusing for allies and also blocks yourself and allies vision.
    • Weak against those with items/abilities/spells that aid vision

    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    SPITEFUL CLIMBERS:
    Name Spiteful Climbers
    Rank: D
    Type: Offensive, Poison, Single target, charge up
    Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
    Range: 45m
    Speed: 55 mps
    Duration:1
    Cooldown:3
    Strengths:

    • The flowers may also conceal someone's sight
    • Deals 20 damage


    Weaknesses:

    • Long cooldown
    • Charge up time of 1 post
    • Its morally against Lesters ideals, he has trouble using the spell


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    SOOTHING NECTAR:

    Name Soothing Nectar
    Rank: D
    Type: Supportive single target
    Duration:2
    Cooldown: 4
    Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
    Strengths:

    • Can heal them-self or anyone else
    • Large amount of Hp regained


    Weaknesses:

    • Can get disrupted easily and if so will only heal 10HP
    • Needs physical contact
    • Cooldown of 4 posts


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    FORGET ME NOT:

    Name Forget Me Not
    Rank: D
    Type: Summon
    Description: Normal summon 5 Damage, 50 HP
    A wooden skeletal figure, looks slightly weathered and warped as if made out of driftwood. Moss grows in odd spots, there are forget me nots sprouting up in odd places and thin vines connect the bones together. Stands at an average height. Lester uses FMN to change the tide of the battle, however he is wary to summon him due to him being unable to fully control him, FMN can tell the difference between enemy and ally, however Lester has not found a way to tell him to not kill.


    Active: Condolence Boutique
    When summoned FMN has the ability to bring out small clusters of spikes, he can attack up to 3 enemies with this, and the spines are around 2 meters tall. The spikes can be released and then brought up again multiple times. If need be he can break off a spine and use it as a weak weapon which gives a +2 damage bonus. (is this allowed? & should I register it as a weak weapon?)  They will crumble once Forget Me Not is released. The spikes give 5 damage, range is 45m.
    When being immobilized due to being undead only physical immobilisation works, poison or toxins doot effect FMN.

    Passive: Beautiful Blooms
    All allies within 20m get a 10% damage increase due to the beautiful and heartwarming forget me nots that have sprouted up on his body.


    Due to his lineage he gets 1 summon undead due to Lineage. The lineage bearer is capable of communicating with the undead telepathically at any range. They are always mindless without the lineage bearer's will imposed on them, akin to machines.

    Duration: 3 posts
    Cooldown: Once per thread.
    Strengths:

    • 3 post duration
    • Harder to kill


    Weaknesses:

    • Hard to control, can go a little wrong and attack the wrong enemy’s if not summoner doesn’t concentrate.
    • Only once per thread.
    • Costs 20 mp instead of 10



    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)



    Notes & future ideas:
    !idea, mana absorption/stealing
    !idea, transport in a way
    !idea, debate time/speaking only
    !idea, prescous scarf. When scarf is damaged or in some way remove he gets massive boost


    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Lester Drynedi

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player -
    Lineage : Vengeful Treant
    Position : Rising Star #5 (Ami's Hurricane)
    Posts : 303
    Guild : Crystal Swan
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Ezra Aurence
    Experience : 525
    Brownie Points : 1

    Character Sheet
    Character Name: Lester Drynedi
    Primary Magic: The Unprecedented Florist
    Secondary Magic:

    Re: The Unprecedented Florist

    Post by Lester Drynedi on Wed 1 Nov - 17:12

    Finished bump, 

    -Changed the lineage 
    -Updated Magic description to fit with lineage
    -Removed previous lineage magic (Forget Me Not) its ironic


    ___________________________________________________________________

    BANK ❀ BIOGRAPHY ❀ MAGIC
    avatar
    Aura

    Moderator- Mythical VIP Status- Knight VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Haiku Contest Participant- Lineage Making Contest Participant- Rich- Character Application Approved!- Character History!- Magic Application Approved!- Complete Your First Job!- Join A Faction!- Get A Pet!- Obtain A Lineage!- The Being- Novice [250]- 3rd Place Event/Contest Winner- Be on Venir's Friend List- Have Aiyanna On Your Friend's List- Player -
    Lineage : Gingerbread Man
    Position : None
    Posts : 901
    Guild : Sabertooth
    Cosmic Coins : 185
    Dungeon Tokens : 0
    Age : 22
    Experience : 2,012.5

    Character Sheet
    Character Name: Kenna Terrynhain
    Primary Magic: 1st Generation - Fire Dragon Slayer
    Secondary Magic:

    Re: The Unprecedented Florist

    Post by Aura on Wed 1 Nov - 17:17

    Changes Approved:
    @Lester Drynedi wrote:Magic

    Primary Magic: The Unprecedented Florist
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster

    Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.  
    Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will use his lineage Vengeful Treant, and depending on how the battle goes he will either heal his allies or help Vengeful Treant by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.

    Strengths:

    • Inner Artist: Creative a broad range of spells are included in the florist part.
    • Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
    • Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.


    Weaknesses:

    • Sleeping warrior: Offensive powers don't get strong until A or B rank.
      Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
    • Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
    • Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.





    Lineage:
    Vengeful Treant:

    Proof

    Description
    A tree that was given life when the forest around it was burnt to a crisp to be used as the foundation of River Village, the tree took on a will of its own and left the area. In places where it has passed, human corpses can be seen mutilated horribly and displayed for passers to see as a warning. While you may not know it, you’ve recently been in contact with the tree on your travels and a very small portion of its magic has transferred to you.

    Ability
    This lineage allows you to convert trees into enraged monsters that will violently assault your enemies. This may be done twice per thread, and can be used to convert a maximum of 2 trees into Treants per use. These have HP equal to 2.5x magic damage of your rank, and each converted tree uses a summon slot. The damage dealt by their attacks is equal to a Normal Summon. Passively, the wielder of this lineage has an immunity to getting drunk accompanied by a +25% resistance to Poison, Venom, and Earth magic.

    Use 
    A powerful active ability accompanied by a powerful, defensive passive buff.




    Unique Abilities:

    Photosynthesis
    Abilities: When the sun is shining Lester regenerates 5% of his Hp on every other post. As a byproduct of health regeneration when injured and Photosynthesis is active he has a boosted movement speed of 25%, this is due to how photosynthesis in flowers expels oxygen, which allows him to intake that oxygen and move faster. However this does not work during the night and when underground. The movement speed boost is only when he has below 100% hp.

    Underfoot
    Abilities: Through understanding the plants and high concentration Lester can sense where a person has touched a plant. It works extremely well outside where moss and grass can grow, in forests with large amounts of trees and leaves. But lacks in power indoors and where there isn't plant life. This acts as a tracking, where non plant life had touches plant life. Although he can only tell things like, feet size, the shape of the heel and sole (wearing sneakers vs heels), he can only sense the shape of what has touched plant life. Can track the person/shape within 25m and increases with each rank as the caster ranks. It can be toggled on/off

    Root system
    Abilities: The seasonal growth of a root system, each year that a flower takes root it grows stronger, it is stronger than the year before. The change from a wildflower to a strong flower that climbs to reach the sun is slow but strong. Root system increases the Mp of the user in a passive manner. Each rank they increase is a Mp increased.
    C rank: 10 mp increase
    B rank: 20  mp increase
    A rank: 20  mp increase
    S rank: 40 mp increase
    SS rank: 40 mp increase




    Spells:

    POLLINATION DUST:
    ]b]Name:[/b] Pollination Dust
    Rank: D
    Type: Supportive, Immobilization, Area of Effect
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints.  Will only work on enemies of equal rank or lower.
    speed 22.5m
    range 30mps

    Strengths:

    • The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
    • Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.


    Weaknesses:

    • Wind based spells or anything that moves air currents will be able to blow away the pollen.
    • Inflicts on all in the area including allies.
    • Has a long cooldown, 5 posts.


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    PETAL STORM:
    Name: Petal storm
    Rank: D
    Type: Supportive, AOE, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
    Speed is 22.5mps, an area of 20 meters
    Strengths:

    • Can distract the enemy and be used in a variety of ways to provide support.
    • Short cooldown and Long duration


    Weaknesses:

    • Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
    • Can be confusing for allies and also blocks yourself and allies vision.
    • Weak against those with items/abilities/spells that aid vision

    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    SPITEFUL CLIMBERS:
    Name Spiteful Climbers
    Rank: D
    Type: Offensive, Poison, Single target, charge up
    Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
    Range: 45m
    Speed: 55 mps
    Duration:1
    Cooldown:3
    Strengths:

    • The flowers may also conceal someone's sight
    • Deals 20 damage


    Weaknesses:

    • Long cooldown
    • Charge up time of 1 post
    • Its morally against Lesters ideals, he has trouble using the spell


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    SOOTHING NECTAR:

    Name Soothing Nectar
    Rank: D
    Type: Supportive single target
    Duration:2
    Cooldown: 4
    Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
    Strengths:

    • Can heal them-self or anyone else
    • Large amount of Hp regained


    Weaknesses:

    • Can get disrupted easily and if so will only heal 10HP
    • Needs physical contact
    • Cooldown of 4 posts


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)




    Notes & future ideas:
    !idea, mana absorption/stealing
    !idea, transport in a way
    !idea, debate time/speaking only
    !idea, prescous scarf. When scarf is damaged or in some way remove he gets massive boost




    ___________________________________________________________________



    And be she but Small,
    she is Fierce




    .:} The Road of Desire |Fire Dragon Slayer | Kenna Terrynhain {:.
    .:} The Nightmare in Your Head | Avide - Combat Pet {:.


    D~4 ||C~4 ||B~2 ||A~ ||S~

    Slots: 4/6



    avatar
    Desirée Blooms
     
     

    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Demon Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Ship- Get A Pet!- Obtain A Lineage!- The Being- The Sacred- Senior [500]- Novice [250]- Rainbow- Hero- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ☆ Caelestis Crystalli ☆
    Position : ☆ Ami's Slave ☆
    Posts : 859
    Guild : ☆ Crystal Swan ☆ GM ☆
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Mentor : ☆ Lele Stone「Deceased // Past」 || Jiyu Kazehime「Living // Current」 ☆
    Experience : 10,500
    Brownie Points : uwu

    Character Sheet
    Character Name: ☆ Desirée Blooms ☆
    Primary Magic: ☆ Stellae Aurōrae ;; Aurora Demon Slayer ☆
    Secondary Magic: ☆ Lux Alba ;; White Dragon Slayer ☆ Tertiary Magic: Musicum Talentum ☆

    Re: The Unprecedented Florist

    Post by Desirée Blooms on Mon 11 Dec - 22:57

    Spoiler:

    @Lester Drynedi wrote:Magic

    Primary Magic: The Unprecedented Florist
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster

    Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.  
    Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will use his lineage Vengeful Treant, and depending on how the battle goes he will either heal his allies or help Vengeful Treant by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.

    Strengths:

    • Inner Artist: Creative a broad range of spells are included in the florist part.
    • Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
    • Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.


    Weaknesses:

    • Sleeping warrior: Offensive powers don't get strong until A or B rank.
      Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
    • Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
    • Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.





    Lineage:
    Vengeful Treant:

    Proof

    Description
    A tree that was given life when the forest around it was burnt to a crisp to be used as the foundation of River Village, the tree took on a will of its own and left the area. In places where it has passed, human corpses can be seen mutilated horribly and displayed for passers to see as a warning. While you may not know it, you’ve recently been in contact with the tree on your travels and a very small portion of its magic has transferred to you.

    Ability
    This lineage allows you to convert trees into enraged monsters that will violently assault your enemies. This may be done twice per thread, and can be used to convert a maximum of 2 trees into Treants per use. These have HP equal to 2.5x magic damage of your rank, and each converted tree uses a summon slot. The damage dealt by their attacks is equal to a Normal Summon. Passively, the wielder of this lineage has an immunity to getting drunk accompanied by a +25% resistance to Poison, Venom, and Earth magic.

    Use 
    A powerful active ability accompanied by a powerful, defensive passive buff.




    Unique Abilities:

    Photosynthesis
    Abilities: When the sun is shining Lester regenerates 5% of his Hp on every other post. As a byproduct of health regeneration when injured and Photosynthesis is active he has a boosted movement speed of 25%, this is due to how photosynthesis in flowers expels oxygen, which allows him to intake that oxygen and move faster. However this does not work during the night and when underground. The movement speed boost is only when he has below 100% hp.

    Underfoot
    Abilities: Through understanding the plants and high concentration Lester can sense where a person has touched a plant. It works extremely well outside where moss and grass can grow, in forests with large amounts of trees and leaves. But lacks in power indoors and where there isn't plant life. This acts as a tracking, where non plant life had touches plant life. Although he can only tell things like, feet size, the shape of the heel and sole (wearing sneakers vs heels), he can only sense the shape of what has touched plant life. Can track the person/shape within 25m and increases with each rank as the caster ranks. It can be toggled on/off

    Root system
    Abilities: The seasonal growth of a root system, each year that a flower takes root it grows stronger, it is stronger than the year before. The change from a wildflower to a strong flower that climbs to reach the sun is slow but strong. Root system increases the Mp of the user in a passive manner. Each rank they increase is a Mp increased.
    C rank: 10 mp increase
    B rank: 20  mp increase
    A rank: 20  mp increase
    S rank: 40 mp increase
    SS rank: 40 mp increase




    Spells:

    POLLINATION DUST:
    ]b]Name:[/b] Pollination Dust
    Rank: D
    Type: Supportive, Immobilization, Area of Effect
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints.  Will only work on enemies of equal rank or lower.
    speed 22.5m
    range 30mps

    Strengths:

    • The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
    • Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.


    Weaknesses:

    • Wind based spells or anything that moves air currents will be able to blow away the pollen.
    • Inflicts on all in the area including allies.
    • Has a long cooldown, 5 posts.


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    PETAL STORM:
    Name: Petal storm
    Rank: D
    Type: Supportive, AOE, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
    Speed is 22.5mps, an area of 20 meters
    Strengths:

    • Can distract the enemy and be used in a variety of ways to provide support.
    • Short cooldown and Long duration


    Weaknesses:

    • Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
    • Can be confusing for allies and also blocks yourself and allies vision.
    • Weak against those with items/abilities/spells that aid vision

    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    SPITEFUL CLIMBERS:
    Name Spiteful Climbers
    Rank: D
    Type: Offensive, Poison, Single target, charge up
    Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
    Range: 45m
    Speed: 55 mps
    Duration:1
    Cooldown:3
    Strengths:

    • The flowers may also conceal someone's sight
    • Deals 20 damage


    Weaknesses:

    • Long cooldown
    • Charge up time of 1 post
    • Its morally against Lesters ideals, he has trouble using the spell


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    SOOTHING NECTAR:

    Name Soothing Nectar
    Rank: D
    Type: Supportive single target
    Duration:2
    Cooldown: 4
    Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
    Strengths:

    • Can heal them-self or anyone else
    • Large amount of Hp regained


    Weaknesses:

    • Can get disrupted easily and if so will only heal 10HP
    • Needs physical contact
    • Cooldown of 4 posts


    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)




    Notes & future ideas:
    !idea, mana absorption/stealing
    !idea, transport in a way
    !idea, debate time/speaking only
    !idea, prescous scarf. When scarf is damaged or in some way remove he gets massive boost

    Unlocked and Moved Upon Request of the User.


    ___________________________________________________________________


    avatar
    Desirée Blooms
     
     

    Moderator- Developer/GFX Artist- Chatbox Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Demon Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Haiku Contest Participant- Fan Art Contest Participant- Rich- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Complete Your First Job!- Join A Faction!- Ship- Get A Pet!- Obtain A Lineage!- The Being- The Sacred- Senior [500]- Novice [250]- Rainbow- Hero- Be on Madame Astrid's friend list- Be on Izayuki's Friend List- Player -
    Lineage : ☆ Caelestis Crystalli ☆
    Position : ☆ Ami's Slave ☆
    Posts : 859
    Guild : ☆ Crystal Swan ☆ GM ☆
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 18
    Mentor : ☆ Lele Stone「Deceased // Past」 || Jiyu Kazehime「Living // Current」 ☆
    Experience : 10,500
    Brownie Points : uwu

    Character Sheet
    Character Name: ☆ Desirée Blooms ☆
    Primary Magic: ☆ Stellae Aurōrae ;; Aurora Demon Slayer ☆
    Secondary Magic: ☆ Lux Alba ;; White Dragon Slayer ☆ Tertiary Magic: Musicum Talentum ☆

    Re: The Unprecedented Florist

    Post by Desirée Blooms on Fri 15 Dec - 18:25

    Spoiler:

    @Lester Drynedi wrote:

    The Unprecedented Florist


    Primary Magic: The Unprecedented Florist
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster

    Description: The unprecedented florist is a magic similar to Flower or Plant magic. It allows someone to control the finer aspects of a plant and utilize the natural features a plant will have. It can be used for a broad range of fighting styles, from support roles to healing and travel assistance to a frontal assault and back to assassination situations the unprecedented florist truly flourishes when the mages extends their imagination.  
    Lester uses the magic as a backup support role, normally he will start off with tracking the enemies down and marking how many there are. Then he will immobilize enemies so his teammates have an easier time. Here he will start healing his allies, when his allies are getting tired or the tide is turning against them he will use his lineage Vengeful Treant, and depending on how the battle goes he will either heal his allies or help Vengeful Treant by immobilizing enemies. In the event of a retreat he will use petal storm for a large group of enemies or pollination dust for less enemies. if a teammate is about to die or he himself is about to die he will use spiteful climbers but is always hesitant to use it.

    Strengths:
    ~Inner Artist: Creative a broad range of spells are included in the florist part.
    ~Safety first: Focuses on support spells, if you're still alive and conscious then you can still win!
    ~Uncommon: It is an uncommon magic, not many mages would have knowledge of it and won't be informed.

    Weaknesses:
    ~Sleeping warrior: Offensive powers don't get strong until A or B rank.
    ~Inner Artist’s block: If they aren’t feeling creative or have little knowledge in how a spell can be used then it can be hard to know when and how to fight with this magic.
    ~Wilting Poesy: The magic started from a florist turned magician, as such it focuses on flowers and other plants. Most plants are weak against fire and need light. Damage from fire and darkness increases by 10%
    ~Uncommon: it is an uncommon magic, therefore most people won’t know much about it. To practice and learn the user would have to be an independent worker and be good at researching.



    Lineage:
    Vengeful Treant:

    Proof

    Description~
    A tree that was given life when the forest around it was burnt to a crisp to be used as the foundation of River Village, the tree took on a will of its own and left the area. In places where it has passed, human corpses can be seen mutilated horribly and displayed for passers to see as a warning. While you may not know it, you’ve recently been in contact with the tree on your travels and a very small portion of its magic has transferred to you.

    Ability~
    This lineage allows you to convert trees into enraged monsters that will violently assault your enemies. This may be done twice per thread, and can be used to convert a maximum of 2 trees into Treants per use. These have HP equal to 2.5x magic damage of your rank, and each converted tree uses a summon slot. The damage dealt by their attacks is equal to a Normal Summon. Passively, the wielder of this lineage has an immunity to getting drunk accompanied by a +25% resistance to Poison, Venom, and Earth magic.

    Use~
    A powerful active ability accompanied by a powerful, defensive passive buff.




    Unique Abilities:

    Photosynthesis
    Type's : Support, passive
    Elements:  Nature, Plant
    Duration: Passive
    Cool-Down: Passive
    Damage: N/A
    Description:  The caster slowly begins to take on the physical characteristics of a plant as they grow in strength, due to this they intake power from the sun and can produce fresh clean oxygen, due to this their mind is clear and he has faster processing speed. The act of photosynthesis has strengthened their healing speed overall and when they’re in the sun the caster will gain a 25% movement speed increase due to having higher oxygen levels.
    Effect:  5% hp regeneration second post, 25% boosted movement speed when in the sun


    Forest' Gratitude
    Types : Defensive, Utility
    Elements: Nature, Plant
    Duration: Until defense is broken
    Cool-Down: 1 post
    Damage: N/A
    Description: From within their body the plant-like matter within them will protect them, from their body a layer of bark and leaves will rise to the skin and protect the caster, it can take 1 rank worth of its damage and move across the body to protect them until the the damage defence is exceeded and it recedes back into the skin.
    Due to assimilation with plants and becoming more natural he can pass on unused energy to plants and increase the growth speed of seeds and plants, the plants cannot be used to defend or attack directly. Although they can be used to change the terrain to his advantage, eg growing long grass or aging plants until death to clear an area.
    Effect: Blocks 1 rank worth of user rank of damage, and can grow other plants in the area.


    Root system
    Type : Passive
    Elements: Nature, Plant
    Duration: Passive
    Cool-Down:  Passive
    Damage: N/A
    Description: Due to the natural plant growth within the user of this magic will be able to absorb sun overtime,the energy manifests within a small seed next to his heart. Over time as the mage ranks up little roots will take over the makes central nervous system and will slowly convert them into a more plant like form. With the seed that grows from photosynthesis the mage who uses this magic will also get a total mp increase every rank they ascend.
    Effect: Upon rank up the total MP of the user will be increased
    C rank: 10 mp increase
    B rank: 20  mp increase
    A rank: 20  mp increase
    S rank: 40 mp increase
    SS rank: 40 mp increase


    Alliance Bloom
    Types : Defense, Buff
    Elements: Nature, Plant
    Duration: Until defence ability is used, or three posts
    Cool-Down: 2 posts for the target
    Damage: N/A
    Description: When a teammate or ally is affected by a spell of the caster a bud is left on them between the shoulders, the flower will bloom into a small violet rose. The rose will grant the ally with 5mp per post it is active, the rose will also block 1 rank of caster damage. Before an attack lands another small flower will bloom and act as a shield. The effects end after 3 posts or the defensive ability is used.
    Effect:
    ~Defensive block 1 rank caster damage,
    ~Target gets 5mp per post
    ~Does not stack.
    ~2 post cooldown for each target


    D RANK SPELLS:
    Pollination Dust:

    Name: Pollination Dust
    Rank: D
    Type: Supportive, Immobilization, Area of Effect
    Duration: 1 posts
    Cooldown: 4 posts
    Description: The spell can rarely been seen after being cast, due to it being pollen the tiny bundles of horror will shimmer slightly as they move forward to paralyze your body by attacking your nervous system. With knowledge of the flowers that cause paralysis the caster can motion with their hands by raising their hand to their chest and clenching their fist then throwing out as if they were throwing bird seeds. Does 0 damage, however side effects of not being paralysed may be dizziness and sore joints.  Will only work on enemies of equal rank or lower.
    speed 22.5m
    range 30mps
    Strengths:
    ~The casting motion can be disguised as a motion due to worry or stress, the pollen is hard to see also. So any enemies will have a delayed reaction
    ~Fast working, with his experience with plants and flowers the pollen is based off plants that paralyse.
    Weaknesses:
    ~Wind based spells or anything that moves air currents will be able to blow away the pollen.
    ~Inflicts on all in the area including allies.
    ~Has a long cooldown, 5 posts.
    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Petal storm:
    Name: Petal storm
    Rank: D
    Type: Supportive, AOE, Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The spell can be used for many reasons, it is a spell that causes no damage, petals the size of a roses will be blown into the air. The AOE will be swamped with petals of different shades and colours. Lester uses this as a cover to attack, a cover to retreat or to conceal their actions. Can take 3 D rank of damage until the petals are removed. Caster motion is bringing arms up from sides and then 'pushing' the air away in front of them.
    Speed is 22.5mps, an area of 20 meters
    Strengths:
    ~Can distract the enemy and be used in a variety of ways to provide support.
    ~Short cooldown and Long duration
    Weaknesses:
    ~Requires creativity to be used powerfully, while it can be dropped whilst you retreat, it is truly powerful when you use it with a twist.
    ~Can be confusing for allies and also blocks yourself and allies vision.
    ~Weak against those with items/abilities/spells that aid vision
    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Spiteful Climbers:
    Name Spiteful Climbers
    Rank: D
    Type: Offensive, Poison, Single target, charge up
    Description: An offensive spell that deals 20HP damage instantly. It causes vines to burst out of the ground and wrap around the feet of the intended target before climbing up their body and aiming to suffocate them with a large cluster of spiky roses that protrude around the facial area and in the mouth. Lester will use this as a last resort, he doesn’t want to injure anyone too much unless he has to. The motion for this is raising is arm up into the air, clutching his hand and then pulling his arm down suddenly. It requires a charge up time for 1 post
    Range: 45m
    Speed: 55 mps
    Duration:1
    Cooldown:3
    Strengths:
    ~The flowers may also conceal someone's sight
    ~Deals 20 damage
    Weaknesses:
    ~Long cooldown
    ~Charge up time of 1 post
    ~Its morally against Lesters ideals, he has trouble using the spell
    List of Spell Fusions:Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)


    Soothing Nectar:

    Name Soothing Nectar
    Rank: D
    Type: Supportive single target
    Duration:2
    Cooldown: 4
    Description: 20HP By coming into contact with the target the user is able to heal another or himself. Holding one hand over their heart and the other over the wound the area will glow softly green. The range and AOE is physical contact.
    Strengths:
    ~Can heal them-self or anyone else
    ~Large amount of Hp regained
    Weaknesses:
    ~Can get disrupted easily and if so will only heal 10HP
    ~Needs physical contact
    ~Cooldown of 4 posts


    C RANK SPELLS
    Floral Union:
    Name: Floral Union
    Rank: C
    Type: Single, Buff, Support
    Duration: 4 posts
    Cooldown: 5 posts
    Description: Upon casting the spell a small friendship bracelet will grow in his palm, tiny white and blue flowers bloom from the little viney circlet. Whoever he gives the friendship bracelet to will gain a damage output increase of 25%, this is due to their strengthened thoughts of wanting to protect lester for the next 4 posts. After 5 posts the bracelet will dissolve into dust and the effects will be removed, the bracelet can only be destroyed or removed by Lester.
    Strengths:
    ~Can be used to buff a strong physical fighter to make up for lesters lacking strength
    ~Lasts for a reasonable time
    Weaknesses:
    ~The cooldown is a long time
    ~Only works on one person
    ~only increases damage output


    Blossoms Regen:
    Name: Blossoms Regen
    Rank: C
    Type: AOE, Support, Healing.
    Duration: Instant
    Cooldown: 6 posts
    Description: Often used during a clutch moment in battle this is a spell which heals multiple allies at once and will give them a speed boost. Upon casting the spell two saplings sprout in front of him from the surface, they will grow to be fully mature elm trees. One tree will start to bud with golden flowers and the other with maroon, within seconds the flowers will bloom and the shrivel up and die, allies within the 10m area will gain a 20% speed boost but primarily they will be healed 25%
    Strengths:
    ~AOE effects reach multiple allies
    Weaknesses:
    ~Doesn’t damage or debuff enemies in any way
    ~The incredibly short area means that it restricts the use of the spell
    ~Doesn't affect the caster


    Life Vine:
    Name: Life Vine
    Rank: C
    Type: Supportive/offensive, single target, nature plant magic
    Duration: 1 post
    Cooldown: 3 posts
    Description:  A thick dark green vine grows out of Lesters palm and grows towards the intended target. It's got lush leaves and dark pink flowers which bloom and grow bigger as the vine grows, when it reaches its target the vine splits depending on the target.
    ~If it's an ally a flower bud will grow which an ally can grab when they wish to be transported.
    ~If it's an enemy the vine will split in half and forcibly contain them in a harness like clasp. It will then bring the target towards Lester, small red flowers will grow from where the vine touches the target and will act as the means of hp transfer.
    The spell can transfer up to 40hp between Lester and the target, the spell moves at 90 mps and has a range of 120 metres
    Strengths:
    ~Works against both enemies and allies.
    ~Acts as both offensive and supportive magic.
    Weaknesses:
    ~When using the spell the caster is rooted and cannot move from their position
    ~Requires him to sacrifice his own hp to give hp
    ~It only affects a single target


    SIGNATURES SPELLS
    Ranking Signature Spell:
    Name: Sheltered Sprout
    Rank: Ranking signature spell
    Type: Defensive
    Duration: Three hits of ranked damage
    Cooldown: N/A
    Description: Upon casting the target person is coated in a thin layer, its clear and doesn't impact visuals, the target does not feel any different. When looking at the target the spell will look like a coating of floral aloe shapes which overlap to create a semi clear armor like shield. The defensive abilities are quite strong due to focusing solely on defense. It can take three hits of its rank in damage, the shield moves in relation to the target and is attached to them until it's removed.
    Strengths:
    ~Doesn't hinder the target
    Weaknesses:
    ~Only affects one person
    ~Only defends doesn't have any other effects



    D Rank Signature Spell:
    Name: Flustered Thoughts
    Rank: D rank signature spell
    Type: Single, support, debuff
    Duration: Instant
    Cooldown: Instant
    Description: Upon activating the magic a small frail lotus will appear in his palm and slowly unfold to show some seeds which morph into a beautiful bunch of flowers, they range from roses to blood covered lillies and take the form of what flowers the target finds most beautiful in their eyes. Lester gives the bunch of flowers to them directly or looks at the target and throw it towards the, due to being dazzled, flustered or otherwise emotional their damage output will be reduced by 15% (does not stack)
    Strengths:
    ~Its easy and has a very low chance of failure
    Weaknesses:
    ~Does not stack
    ~15% is not a major debuff




    Notes & future ideas:

    ~Mana Drain
    ~Damage output increase
    ~Damage reduction
    ~AoE spells have no damage penalty to them, dealing 100% of their intended damage
    ~Drop a spell in return for mp (ua)





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      Current date/time is Wed 21 Feb - 6:10