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    Amora Shade's earth magic.

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    Amora Shade

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    Amora Shade's earth magic.

    Post by Amora Shade on 17th October 2017, 5:15 pm

    Magic: earth magic.  

    Primary Magic: Earth Magic

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)

    Mage type: Caster

    Description: The magic allows the user to control the materials that come from the earth. It allows the user of this to form things out of metal, rock, coal, and other things that can be found within the earth. This magic is about being offensive against a opponent to push them into a corner, and then finish them off at that moment. This style having been created by Amora do to having based off animals', and hunters' hunting and attack style against their prey.

    Strengths:


    • Her material for her attacks can be found everywhere since it comes from the ground, or things made of metal, or stone.

      Versatility in the form of what she can have the earth shape into.


    Weaknesses:


    • No ability to help her find where hidden people would be located at.

      If out on sea, she would have to rely on her physical prowess to defend herself do to not having anything to fight with.

      Not good at having to deal with opponents who can jump high, or fly if they're outside of her Gaia Pull unique ability when she activates it.

    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.  

    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.

    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability.

    Unique Abilities

    Gaia's Pull:  By increasing the density in the earth, the wizard increases the gravity within 15 meters. This effect cannot be altered by gravity warping effects. The increased gravity makes it impossible to fly of people who are equal rank or lower then the user, and makes flight 50% less effective for people who are one rank higher then her. It also slows down enemies who are of equal or lower rank than the user.

    Animalistic strength: 25% boost in magical power. buff scales with rank by 5% with each rank with a max of 50% upon S rank.

    Weapon creation: She takes materials from the area around her to form a weapon of her choice that be reshaped however many time the user desires. The materials being anything from the ground, to structures, and objects to reshape it. The amount that is taken having to correspond with what is formed. The weapon doing the user's rank in magical damage, and can be used once per post.  

    Spells:

    Name: Earth Make: Barrier

    Type: Defensive spell

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: by manipulating the earth around her she can summon forth a wall to serve as protection, or a way to cut off exits. This spell is able to block 3 D rank attacks. The range being single target range spell range.

    Strengths:  


    • Once formed can be used as a point to use other earth abilities from it. Be it spikes, tendrils, or breaking the wall away to use as ammunition for projectile rocks.  

      Useful if trying to trap a opponent since the walls could cut off hallways, or alleyways.

    Weaknesses:


    • While it does limit her opponent's options for maneuverability if they wish to try and escape it also limits the user's which could leave them in a bad spot if they accidently trap themselves into a corner if the tables get turned on them.

      When formed to block an attack it leaves her without visual of the enemy which could leave opportunity for a sneak attack of some kind.  

      If she gets into a small enclosed space this spell would be useful since it wouldn't fit.  



    Name: Earth Make: Skewer

    Type: offensive spell, AOE

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: By using any material that is of stone, metal, or rock she can summon forth a circle of spikes from the ground to try and hit a group of targets. The attack dealing 10 magical damage. With a secondary affect of disorienting opponents of the same rank of the user or lower. With a range of 30 meters.

    Strengths:  


    • Since it is primarily used for AOE it is good for hitting multiple enemies


    Weakness:


    • A limited range of attack meaning it's not effective at a larger range.

      Is a damaging move which makes if a requirement is to return something undamaged would make this spell useless.



    Name: Rock assault

    Type: offensive spell, chain

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: The user brings rock of varying sizes out of the ground and has them shot out at the opponent one at a time. The attack dealing D Rank Damage. with a range of 60 meters. 

    Strengths:  


    • Provide a range move to hit targets.

      Can be used to create terrain by creating holes to stop people who use super speed by tripping the because of said holes.


    Weakness:


    • Doesn't control the size of rocks that come out from the ground

      Unlike other spells so far it doesn't use the ground to create something, it instead takes from the existing ground thus creating some unstable terrain that can be hard to navigate.

      Not good with close quarters combat.




    Name: Rolkhar's grip

    Type: immobilization spell

    Rank: D

    Duration: for 1 post

    Cooldown: 2 posts.

    Description: Earthen tendrils come from the ground, and then move in to try and immobilize the target by gripping their limbs. If the target is captured by the tendrils they are immobilized for one turn if the target is of equal rank or lower of the user. This allowing the user who cast the spell a chance to attack the immobilized target.  the range being that of a single target spell.

    Strengths:


    • Can immobilize opponents for a few seconds allowing for one free strike on the opponent.


    Weakness:


    • Can't grab the opponent if they're faster than them.

      Can possibly get tied up together if the opponent can outmaneuver them.  


    Last edited by Amora Shade on 22nd October 2017, 7:41 pm; edited 2 times in total


    ___________________________________________________________________
    https://www.fairytail-rp.com/t29734-amora-shade#310137
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    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1812
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Amora Shade's earth magic.

    Post by Jiyu Kazehime on 21st October 2017, 12:50 pm

    So you already know I'm Kitty/Jiyu, so I'll skip the intro and get into grading your stuff in this color, let's get you ready to go!

    @Amora Shade wrote:Magic: earth magic.  

    Primary Magic: Earth Magic

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)

    Mage type: Caster

    Description: The magic allows the user to control the materials that come from the earth. It allows the user of this to form things out of metal, rock, coal, and other things that can be found within the earth. This magic is about being offensive against a opponent to push them into a corner, and then finish them off at that moment. This style having been created by Amora do to having based off animals', and hunters' hunting and attack style against their prey.

    Strengths:


    • Her material for her attacks can be found everywhere since it comes from the ground, or things made of metal, or stone.

      Versatility in the form of what she can have the earth shape into.


    Weaknesses:


    • No ability to help her find where hidden people would be located at.

      If out on sea, she would have to rely on her physical prowess to defend herself do to not having anything to fight with.

      Not good at having to deal with opponents who can jump high, or fly if they're outside of her Gaia Pull unique ability when she activates it.

    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.  

    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.

    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability.

    Unique Abilities

    Gaia's Pull:  By increasing the density in the earth, the wizard increases the gravity within 15 meters. This effect cannot be altered by gravity warping effects. The increased gravity makes it impossible to fly, and slows down enemies who are of equal or lower rank than the user.

    Animalistic strength: 50% boost in physical power. 50% is a bit much for a D rank buff, please make this something like 25% and simply have it scale up with your rank.

    Weapon creation: She takes materials from the area around her to form a weapon of her choice that be reshaped however many time the user desires. The materials being anything from the ground, to structures, and objects to reshape it. The amount that is taken having to correspond with what is formed. The weapon doing the user's rank in damage, and can be used once per post.  This is just needed to state what kind of damage cause there is magical and then melee which each have different values by rank

    Spells:

    Name: Earth Make: Barrier

    Type: Defensive spell

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: by manipulating the earth below her feet she can summon forth a wall to serve as protection, or a way to cut off exits. This spell is able to block D rank attacks.  You've made this too weak, it can block up to 3 d-ranks worth of damage.
    Also does it HAVE to appear beneath her feet, if this is not the case a range need's added.


    Strengths:  


    • Once formed can be used as a point to use other earth abilities from it. Be it spikes, tendrils, or breaking the wall away to use as ammunition for projectile rocks.  

      Useful if trying to trap a opponent since the walls could cut off hallways, or alleyways.

    Weaknesses:


    • While it does limit her opponent's options for maneuverability if they wish to try and escape it also limits the user's which could leave them in a bad spot if they accidently trap themselves into a corner if the tables get turned on them.

      When formed to block an attack it leaves her without visual of the enemy which could leave opportunity for a sneak attack of some kind.  

      If she gets into a small enclosed space this spell would be useful since it wouldn't fit.  



    Name: Earth Make: Skewer

    Type: offensive spell, AOE

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: By using any material that is of stone, metal, or rock she can summon forth a circle of spikes from the ground to try and hit a group of targets. The attack dealing D Rank damage.  AoE's get 50% their rank in damage and a secondary effect, so lower the damage and add another effect like say disorientating an enemy of the spells rank or lower for the post as well. You also need a range on this

    Strengths:  


    • Since it is primarily used for AOE it is good for hitting multiple enemies


    Weakness:


    • A limited range of attack meaning it's not effective at a larger range.

      Is a damaging move which makes if a requirement is to return something undamaged would make this spell useless.



    Name: Rock assault

    Type: offensive spell, chain

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: The user brings rock of varying sizes out of the ground and has them shot out at the opponent one at a time. The attack dealing D Rank Damage.  Please add a proper range.

    Strengths:  


    • Provide a range move to hit targets.

      Can be used to create terrain by creating holes to stop people who use super speed by tripping the because of said holes.


    Weakness:


    • Doesn't control the size of rocks that come out from the ground

      Unlike other spells so far it doesn't use the ground to create something, it instead takes from the existing ground thus creating some unstable terrain that can be hard to navigate.

      Not good with close quarters combat.




    Name: Rolkhar's grip

    Type: immobilization spell

    Rank: D

    Duration: for 1 post

    Cooldown: 2 posts.

    Description: Earthen tendrils come from the ground, and then move in to try and immobilize the target by gripping their limbs. If the target is captured by the tendrils they are immobilized for one turn which allows the user who cast the spell a chance to attack the captured target.  Just add that it only works on targets of equal or lower rank to the spell, since it's the same as a stun. Also add a range for use and a speed for the trendils.

    Strengths:


    • Can immobilize opponents for a few seconds allowing for one free strike on the opponent.


    Weakness:


    • Can't grab the opponent if they're faster than them.

      Can possibly get tied up together if the opponent can outmaneuver them.  



    ___________________________________________________________________





    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1812
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Amora Shade's earth magic.

    Post by Jiyu Kazehime on 22nd October 2017, 4:30 pm

    Almost there! After these few edit's we should be good to go.

    @Amora Shade wrote:Magic: earth magic.  

    Primary Magic: Earth Magic

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)

    Mage type: Caster

    Description: The magic allows the user to control the materials that come from the earth. It allows the user of this to form things out of metal, rock, coal, and other things that can be found within the earth. This magic is about being offensive against a opponent to push them into a corner, and then finish them off at that moment. This style having been created by Amora do to having based off animals', and hunters' hunting and attack style against their prey.

    Strengths:


    • Her material for her attacks can be found everywhere since it comes from the ground, or things made of metal, or stone.

      Versatility in the form of what she can have the earth shape into.


    Weaknesses:


    • No ability to help her find where hidden people would be located at.

      If out on sea, she would have to rely on her physical prowess to defend herself do to not having anything to fight with.

      Not good at having to deal with opponents who can jump high, or fly if they're outside of her Gaia Pull unique ability when she activates it.

    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.  

    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.

    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability.

    Unique Abilities

    Gaia's Pull:  By increasing the density in the earth, the wizard increases the gravity within 15 meters. This effect cannot be altered by gravity warping effects. The increased gravity makes it impossible to fly, and slows down enemies who are of equal or lower rank than the user. Mostly just a wording thing, as right now it implies it disables all flying when it can only disable flight for equal rank or lower than the user and make flight 50% less effective for one rank higher. So just change the wording to make that fact clear.

    Animalistic strength: 25% boost in magical power. buff scales with rank. Just insert that the scale is 5% per rank, capping out at 50% upon S rank

    Weapon creation: She takes materials from the area around her to form a weapon of her choice that be reshaped however many time the user desires. The materials being anything from the ground, to structures, and objects to reshape it. The amount that is taken having to correspond with what is formed. The weapon doing the user's rank in magical damage, and can be used once per post.  

    Spells:

    Name: Earth Make: Barrier

    Type: Defensive spell

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: by manipulating the earth around her she can summon forth a wall to serve as protection, or a way to cut off exits. This spell is able to block 3 D rank attacks. The range being single target range spell range.

    Strengths:  


    • Once formed can be used as a point to use other earth abilities from it. Be it spikes, tendrils, or breaking the wall away to use as ammunition for projectile rocks.  

      Useful if trying to trap a opponent since the walls could cut off hallways, or alleyways.

    Weaknesses:


    • While it does limit her opponent's options for maneuverability if they wish to try and escape it also limits the user's which could leave them in a bad spot if they accidently trap themselves into a corner if the tables get turned on them.

      When formed to block an attack it leaves her without visual of the enemy which could leave opportunity for a sneak attack of some kind.  

      If she gets into a small enclosed space this spell would be useful since it wouldn't fit.  



    Name: Earth Make: Skewer

    Type: offensive spell, AOE

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: By using any material that is of stone, metal, or rock she can summon forth a circle of spikes from the ground to try and hit a group of targets. The attack dealing 10 magical damage. With a secondary affect of disorienting opponents of the same rank of the user or lower. With a range of 30 meters.

    Strengths:  


    • Since it is primarily used for AOE it is good for hitting multiple enemies


    Weakness:


    • A limited range of attack meaning it's not effective at a larger range.

      Is a damaging move which makes if a requirement is to return something undamaged would make this spell useless.



    Name: Rock assault

    Type: offensive spell, chain

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: The user brings rock of varying sizes out of the ground and has them shot out at the opponent one at a time. The attack dealing D Rank Damage. with a range of 60 meters. 

    Strengths:  


    • Provide a range move to hit targets.

      Can be used to create terrain by creating holes to stop people who use super speed by tripping the because of said holes.


    Weakness:


    • Doesn't control the size of rocks that come out from the ground

      Unlike other spells so far it doesn't use the ground to create something, it instead takes from the existing ground thus creating some unstable terrain that can be hard to navigate.

      Not good with close quarters combat.




    Name: Rolkhar's grip

    Type: immobilization spell

    Rank: D

    Duration: for 1 post

    Cooldown: 2 posts.

    Description: Earthen tendrils come from the ground, and then move in to try and immobilize the target by gripping their limbs. If the target is captured by the tendrils they are immobilized for one turn if the target is of equal rank or lower of the user. This allowing the user who cast the spell a chance to attack the immobilized target. What is the range of the spell?

    Strengths:


    • Can immobilize opponents for a few seconds allowing for one free strike on the opponent.


    Weakness:


    • Can't grab the opponent if they're faster than them.

      Can possibly get tied up together if the opponent can outmaneuver them.  



    ___________________________________________________________________





    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1812
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Amora Shade's earth magic.

    Post by Jiyu Kazehime on 11th November 2017, 11:52 am

    Sorry for the delay, your approved.
    Spoiler:
    @Amora Shade wrote:Magic: earth magic.  

    Primary Magic: Earth Magic

    Secondary Magic: (Must be filled in later. Magic you trained for goes here)

    Mage type: Caster

    Description: The magic allows the user to control the materials that come from the earth. It allows the user of this to form things out of metal, rock, coal, and other things that can be found within the earth. This magic is about being offensive against a opponent to push them into a corner, and then finish them off at that moment. This style having been created by Amora do to having based off animals', and hunters' hunting and attack style against their prey.

    Strengths:


    • Her material for her attacks can be found everywhere since it comes from the ground, or things made of metal, or stone.

      Versatility in the form of what she can have the earth shape into.


    Weaknesses:


    • No ability to help her find where hidden people would be located at.

      If out on sea, she would have to rely on her physical prowess to defend herself do to not having anything to fight with.

      Not good at having to deal with opponents who can jump high, or fly if they're outside of her Gaia Pull unique ability when she activates it.

    Silver Chaotica
    Description: The Silver chaotica was a man who sold his soul to the primordial spirit known as Chaos. Chaos was said to be the fifth rider of the four horseman of the apocalypse who wielded a sword so cold that it burned. This aura, which surrounded both him and his sword, is what the crimson chaotica gained. However, his body could not contain the chaotic power and he went on a rampage destroying much. His descendants gained a lesser form of this power, which allowed them to enter a berserk state to gain the power of Chaos.  

    Ability: The user of this lineage can enter the state known as Chaotica. This state gives them a rank-appropriate silver aura that is so cold that it causes intense burning on touch equal to their rank in melee damage(max S-rank). However, whilst this aura is in effect they go into a massive rampage trying to destroy everything around them whether it be friend, foe or tree. They ignore damage taken while under this effect as if they were not hit by anything but still take the damage and the silver aura reduces incoming damage by 25%.

    Usage: 5 posts duration with a 8 posts cooldown. The user can still be KOed/Killed during the use of this ability.

    Unique Abilities

    Gaia's Pull:  By increasing the density in the earth, the wizard increases the gravity within 15 meters. This effect cannot be altered by gravity warping effects. The increased gravity makes it impossible to fly of people who are equal rank or lower then the user, and makes flight 50% less effective for people who are one rank higher then her. It also slows down enemies who are of equal or lower rank than the user.

    Animalistic strength: 25% boost in magical power. buff scales with rank by 5% with each rank with a max of 50% upon S rank.

    Weapon creation: She takes materials from the area around her to form a weapon of her choice that be reshaped however many time the user desires. The materials being anything from the ground, to structures, and objects to reshape it. The amount that is taken having to correspond with what is formed. The weapon doing the user's rank in magical damage, and can be used once per post.  

    Spells:

    Name: Earth Make: Barrier

    Type: Defensive spell

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: by manipulating the earth around her she can summon forth a wall to serve as protection, or a way to cut off exits. This spell is able to block 3 D rank attacks. The range being single target range spell range.

    Strengths:  


    • Once formed can be used as a point to use other earth abilities from it. Be it spikes, tendrils, or breaking the wall away to use as ammunition for projectile rocks.  

      Useful if trying to trap a opponent since the walls could cut off hallways, or alleyways.

    Weaknesses:


    • While it does limit her opponent's options for maneuverability if they wish to try and escape it also limits the user's which could leave them in a bad spot if they accidently trap themselves into a corner if the tables get turned on them.

      When formed to block an attack it leaves her without visual of the enemy which could leave opportunity for a sneak attack of some kind.  

      If she gets into a small enclosed space this spell would be useful since it wouldn't fit.  



    Name: Earth Make: Skewer

    Type: offensive spell, AOE

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: By using any material that is of stone, metal, or rock she can summon forth a circle of spikes from the ground to try and hit a group of targets. The attack dealing 10 magical damage. With a secondary affect of disorienting opponents of the same rank of the user or lower. With a range of 30 meters.

    Strengths:  


    • Since it is primarily used for AOE it is good for hitting multiple enemies


    Weakness:


    • A limited range of attack meaning it's not effective at a larger range.

      Is a damaging move which makes if a requirement is to return something undamaged would make this spell useless.



    Name: Rock assault

    Type: offensive spell, chain

    Rank: D

    Duration: instant

    Cooldown: 2 posts.

    Description: The user brings rock of varying sizes out of the ground and has them shot out at the opponent one at a time. The attack dealing D Rank Damage. with a range of 60 meters. 

    Strengths:  


    • Provide a range move to hit targets.

      Can be used to create terrain by creating holes to stop people who use super speed by tripping the because of said holes.


    Weakness:


    • Doesn't control the size of rocks that come out from the ground

      Unlike other spells so far it doesn't use the ground to create something, it instead takes from the existing ground thus creating some unstable terrain that can be hard to navigate.

      Not good with close quarters combat.




    Name: Rolkhar's grip

    Type: immobilization spell

    Rank: D

    Duration: for 1 post

    Cooldown: 2 posts.

    Description: Earthen tendrils come from the ground, and then move in to try and immobilize the target by gripping their limbs. If the target is captured by the tendrils they are immobilized for one turn if the target is of equal rank or lower of the user. This allowing the user who cast the spell a chance to attack the immobilized target.  the range being that of a single target spell.

    Strengths:


    • Can immobilize opponents for a few seconds allowing for one free strike on the opponent.


    Weakness:


    • Can't grab the opponent if they're faster than them.

      Can possibly get tied up together if the opponent can outmaneuver them.  



    ___________________________________________________________________






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