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    Major Arcana Magic

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    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 259
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Major Arcana Magic

    Post by Nadarr on Wed 4 Oct - 7:53

    Magic

    Primary Magic: Major Arcana
    Secondary Magic: N/A
    Caster or Holder: Holder Magic
    Description: Is Magic of the major Arcana, it is a lost magic that not many are able to use and or possess.  it is the magic of the world in the magic of life and everything around you.   however arcona magic is very difficult to just use on a whim as it is part of you into your part of the world.   in order to use it you must do two things.   first thing you have is having a strong connection with the world,  and the life in  it.   is show no hesitation in life and  or death.   in order for Clarence to even attempt to use his magic he needs his tool that was given to him.   the  tool is called  and evoker.  It is a gun shaped tool that one put two ones Temple and fired it releases your, desired by one's heart in Grant's knowledge of how to use set Arcana.  

    The way you use this magic is fairly simple to a degree.  All you have to do is point the evoker to there head and pull the trigger, while may not look “nice” it sends a sorta signal to the brain once the magic from the evoker enters your brain and courses through your body.  However it is worth mentioning this evoker is very special in the fact that even though it looks like a gun it isn't a gun and can’t hurt people or be used to summon the arcana, only people with the potential to do it can,  if you tried to shoot someone with it nothing would happen.  Once shot and the signal travel to your brain to your heart the desired arcana is raised and whatever effect takes place, however arcane magic is tricky and anything could really happen so exploring it’s applications is dangerous.

    Evoker Image:
    Strengths:
    Spells are easily case
    Is very unique and can catch people off gaurd
    Weaknesses:
    Needs a evoker to work
    Must shoot yourself in the head
    Can’t rapid fire spells
    Lineage:
    Lineage:
    Shinokishi:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
    Unique Abilties:
    Unique Abilities:
    Arcana Shift: Due to the Arcana magic being concted to him he may use his health to cast spells instead of mp
    I am Thou:  Clearance is connected to the world through his arcana, as a result his shorts cost 25% less mp ( round down)

    Truth:  Clearance can see through illusions of his rank or lower Illusion spells on rank lower can be seen at 50% effectivness and see hidden doors and paths

    Arcana Burst:  This passive stacks with every Arcana spell used, when at Four Stacks The user can sacrifice those to create a Aura around himself  that will absorb up to one rank of his current rank in damage.
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spell:
    Fool Arcana:
    Name: Fool Arcana
    Rank: C rank
    Type: Signature/Supportive
    Duration: 1 post
    Cooldown: 1 post
    Description: The Fool is numbered zero, the number of unlimited potential, being free spirited and able to begin its journey anywhere.  As the Arcana would suggest Clearance can use this Arcana to shift his location to the realm of Arcana and back. Upon firing his evoker he instantly disappears in a swirl of energy teleporting to the arcane realm, which looks exactly like there only a darker hue.from there he has free movement depending on his rank he cast it, the higher the rank the farther he can go.  He is not bound by our rules there however so he is able to walk through walls and such there.  He must return in one post or he is forced out. Though time moves a tad slower there so he can get around the full distance if he runs.  He can take one person there with him but they must stay connected somehow, holding hands a rope something must link them upon entering and leaving at all times or be forced out, severely reducing his mobility in the realm,  the max range he can go is 30 meters.  The person he bring to the realm follows same rules about being there as he does.
    Strengths:
    Tactical advantage
    Instant teleport
    Weaknesses:
    Limited movement range in relm
    Can’t  manipulate anything but the person he brought to the realm
    Person and clearance must stay connected somehow or person is forced out
    D Ranked Spells:
    Strength Arcana:

    Name: Strength Arcana
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 2 post
    Cooldown:4 posts
    Description:Strength, courage, patience, control, compassion these this are what make up the Strength Arcana. Under the Strength Arcana Clarence casts a mighty buff on himself or one other person to help them.  When castes the user are granted a small 15% speed boost. Additionally there next spell will deal .25% extra damage making then  to help them move forward and control the flow of the battle.  Can’t cast the spell if they are out of range of 60 meters.
    .Strengths:
    Provides extra damage
    Provides movement speed
    Weaknesses:
    Can only buff one target
    Buff doesn't last long
    Must be within range to be casted on someone

    Hanged Man Arcana:
    Name: Hanged Man Arcana
    Rank: D rank
    Type: Offensive
    Duration: 3 post
    Cooldown:4 posts
    Description: Suspension, restriction, letting go, sacrifice are the Traits of the Hanged Man Arcana. When casted a swirling blue energy it through at the target. If the target is hit then they suffer a .25 worth of d rank of damage per post they are hit with this ability, Additionally they will lose 5 mp a post while affected by this spell if no mp can be lost then they suffer it in damage instead. Must be within thirty meters to use.
    Strengths:
    Makes them take more damage
    Weaknesses:
    Can only be casted on one person
    Must be closer than the average spell
    Priestess Arcana:



    Name: Priestess Arcana
    Rank: D rank
    Type: Defensive/Supportive
    Duration:1 post
    Cooldown: 4 posts
    Description: Intuition, Higher powers, mystery, subconscious mind are what represent the Priestess Arcana.  When casting this Arcana the target can heal someone or themselves by a  d rank of damage. Additionally when they are healed they gain .25 more health the next healing spell that is caste on them
    Strengths: Increased healing
    Weaknesses:
    Can only heal one person
    Healing buff is only for caster

    Chariot Arcana:
    Name: Chariot Arcana
    Rank: D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 post
    Description:The Chariot represents conquest, victory and overcoming opposition through your confidence and control.  Under the Chariot Arcana  when he casts this spell  force of arcane energy appears above the user and is released forward in aa orb with spirals around it, hurling towards the enemy.  If it hits a target it does one
    d ranks of damage, additionally it will knock them back 5 ft per rank of the user. Knock back only affects the user if they are the casters rank or lower.
    Strengths:
    Knockback ability
    Weaknesses:
    Straight line projectile only
    Won’t affect higher ranks
    C Ranked Spells:
    Magician Arcana:
    Name: Magician Arcana
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown:3 posts
    Description: The Magician Arcana represents Power, skill, concentration, action, resourcefulness,  Thus this arcana allows him to craft the situation to his will.  When he casts this spell The user can copy one attack of spell of his rank or lower.  He can only copy a spell or attack he has seem however,  If the attack requires a tool such as a gun etc. a blast of arcane energy is hurled at them,  if it the same effect is applied.  All rules of the effect apply as normal.  If a spell is copied with a higher duration or cooldown then this spell, it inherits the cooldown and duration, if attack is copy normal cooldown and duration apply. Can only copy spells in the current thread and while when cast it starts as an arcana spell it turns into whatever type\element is be cast.
    Strengths:
    Can copy a spell or attack
    Tactical advantage
    Weaknesses:
    Needs to see the spell or attack first
    Cooldown/duration can increase significantly
    Must be his rank or lower

    Emperor Arcana:
    Name: Emperor Arcana
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 post
    Cooldown: 4 posts
    Description: The Emperor Arcana is a authority, father-figure, structure, and gives a solid foundation to those around him.  When using this arcana  three orbs float above him that can do one of three things,  They can fuse together to form a forward facing or dome shield.  Or they can be fired at a enemy dealing a c rank of damage to whomever is hit.  The shields strength is determined by the amount of orbs used.  On orb means  the shield can absorb a c rank of damage, two orbs means two c tranks of damage, a three orbs means three c ranks of damage.  The orbs not part of the shield can be held and fired at any time.  The dome can fit approximately four others besides the user and forward facing shield shield is big enough to fit two people beside him. If orbs are fired at multiple people it does 25%damage.
    Strengths:
    Very Tactical spell
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield


    Hierophant:
    Name:Hierophant  Arcana
    Rank: C rank
    Type: Supportive/Defesive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:  Religion, group identification, conformity, tradition, beliefs, This are what Embody the Hierophant Arcana,  When this spell is casted It can heal a single target a C rank of damage,  Additionally they gain a a aura of arcane energy,  which will block a single c rank of damage,  the aura only lasts one post however so it's not a lasting effect
    Strengths:
    Creates small among of armor when healed
    Weaknesses:
    Armor doesn't last long
    need a line of sight


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Nadarr on Sat 7 Oct - 19:38; edited 9 times in total
    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1783
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Major Arcana Magic

    Post by Jiyu Kazehime on Thu 5 Oct - 18:23

    Jiyu kazehime/Kitty here, grading done in this color, let's get you ready to go~
    @Nadarr wrote:Magic

    Primary Magic: Major Arcana
    Secondary Magic: N/A
    Caster or Holder: Holder Magic
    Description: Is Magic of the major Arcana, it is a lost magic that not many are able to use and or possess.  it is the magic of the world in the magic of life and everything around you.   however arcona magic is very difficult to just use on a whim as it is part of you into your part of the world.   in order to use it you must do two things.   first thing you have is having a strong connection with the world,  and the life in  it.   is show no hesitation in life and  or death.   in order for Clarence to even attempt to use his magic he needs his tool that was given to him.   the  tool is called  and evoker.  It is a gun shaped tool that one put two ones Temple and fired it releases your, desired by one's heart in Grant's knowledge of how to use set Arcana.  

    The way you use this magic is fairly simple to a degree.  All you have to do is point the evoker to there head and pull the trigger, while may not look “nice” it sends a sorta signal to the brain once the magic from the evoker enters your brain and courses through your body.  However it is worth mentioning this evoker is very special in the fact that even though it looks like a gun it isn't a gun and can’t hurt people or be used to summon the arcana, only people with the potential to do it can,  if you tried to shoot someone with it nothing would happen.  Once shot and the signal travel to your brain to your heart the desired arcana is raised and whatever effect takes place, however arcane magic is tricky and anything could really happen so exploring it’s applications is dangerous.
    Strengths:
    Spells are easily case
    Is very unique and can catch people off gaurd
    Weaknesses:
    Needs a evoker to work
    Must shoot yourself in the head
    Can’t rapid fire spells
    Lineage:
    Lineage:
    Shinokishi:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
    Unique Abilties:
    Unique Abilities:
    Arcana Burst:  For every arcane two spells he casts he is able to reduce the cooldown of a spell or his choosing by one Cooldowns can only be removed with the presence of hefty drawbacks, which this does not have.
    I am Thou:  Clearance is connected to the world through his arcana, his spells cost half the mana they normally would Half mana reduction is too much, please reduce this to 25%
    Truth:  Clearance can see through illusions and see hidden doors and paths
    Arcana Shift:  This passive stacks with every Arcana spell used, when at tfour stacks may be spent to nullify one spell of your rank or lower. Outside of Lineage one may not nullify a spell or ability without spending the same MP the other player would have used to cast it, please edit this.
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spell:
    Fool Arcana:
    Name: Fool Arcana
    Rank: C rank
    Type: Signature/Supportive
    Duration: 1 post
    Cooldown: 3 post
    Description: The Fool is numbered zero, the number of unlimited potential, being free spirited and able to begin its journey anywhere.  As the Arcana would suggest Clearance can use this Arcana to shift his location to the realm of Arcana and back. Upon firing his evoker he instantly disappears in a swirl of energy teleporting to the arcane realm, which looks exactly like there only a darker hue.from there he has free movement depending on his rank he cast it, the higher the rank the farther he can go.  He is not bound by our rules there however so he is able to walk through walls and such there.  He must return in one post or he is forced out. Though time moves a tad slower there so he can get around the full distance if he runs.  He can take one person there with him but they must stay connected somehow, holding hands a rope something must link them upon entering and leaving at all times or be forced out, severely reducing his mobility in the realm,  the max range he can go is 120 meters.  The person he bring to the realm follows same rules about being there as he does. I'm sorry since this classes as a teleport it must follow burst range's, at C rank your max is 30 meter's at most. Though since this is a sig you can adjust the cooldown/duration to be usable once per post as it's not an insanely powerful one.
    Strengths:
    Tactical advantage
    Instant teleport
    Weaknesses:
    Limited movement range in relm
    Can’t  manipulate anything but the person he brought to the realm
    Person and clearance must stay connected somehow or person is forced out
    D Ranked Spells:
    Strength Arcana:

    Name: Strength Arcana
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 2 post
    Cooldown:4 posts
    Description:Strength, courage, patience, control, compassion these this are what make up the Strength Arcana. Under the StrenghtArcana Clarence casts a mighty buff on himself or one other person to help them.  When casted the user next attack does there current rank in extra damage.  Additionally they are granted a small 15% speed boost to help them move forward and control the flow of the battle.  Can’t cast the spell if they are out of range of 60 meters. Buff rules state a single buff cannot push someone into the next rank of damage which this could do, please edit this so the amount buffed is small.
    .Strengths:
    Provides extra damage
    Provides movement speed
    Weaknesses:
    Can only buff one target
    Buff doesn't last long
    Must be within range to be casted on someone

    Hanged Man Arcana:
    Name: Hanged Man Arcana
    Rank: D rank
    Type: Offensive
    Duration: 3 post
    Cooldown:4 posts
    Description: Suspension, restriction, letting go, sacrifice are the Traits of the Hanged Man Arcana. When casted a swirling blue energy it through at the target. If the target is hit then they suffer a .25 worth of d rank of damage per post they are hit with this ability, Additionally they will lose 5 mp a post while affected by this spell if no mp can be lost then they suffer it in damage instead. Must be within thirty meters to use.
    Strengths:
    Makes them take more damage
    Weaknesses:
    Can only be casted on one person
    Must be closer than the average spell
    Priestess Arcana:



    Name: Priestess Arcana
    Rank: D rank
    Type: Defensive/Supportive
    Duration:1 post
    Cooldown: 4 posts
    Description: Intuition, Higher powers, mystery, subconscious mind are what represent the Priestess Arcana.  When casting this Arcana the target can heal someone or themselves by a d ranks of damage, additionally., when they use this spell all healing spells are empowered  healing double the amount tile the end of his next post. This only happens when the user casts the spell however. Buff rules state no doubling.
    Strengths: Increased healing
    Weaknesses:
    Can only heal one person
    Healing buff is only for caster

    Chariot Arcana:
    Name: Chariot Arcana
    Rank: D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 post
    Description:The Chariot represents conquest, victory and overcoming opposition through your confidence and control.  Under the Chariot Arcana  when he casts this spell  force of arcane energy appears above the user and is released forward in aa orb with spirals around it, hurling towards the enemy.  If it hits a target it does two d ranks of damage, additionally it will knock them back 5 ft per rank of the user. Knock back only affects the user if they are the casters rank or lower. Only one rank of damage can be dealt with this
    Strengths:
    Knockback ability
    Weaknesses:
    Straight line projectile only
    Won’t affect higher ranks
    C Ranked Spells:
    Magician Arcana:
    Name: Magician Arcana
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown:3 posts
    Description: The Magician Arcana represents Power, skill, concentration, action, resourcefulness,  Thus this arcana allows him to craft the situation to his will.  When he casts this spell The user can copy one attack of spell of his rank or lower.  He can only copy a spell or attack he has seem however,  If the attack requires a tool such as a gun etc. a blast of arcane energy is hurled at them,  if it the same effect is applied.  All rules of the effect apply as normal.  If a spell is copied with a higher duration or cooldown then this spell, it inherits the cooldown and duration, if attack is copy normal cooldown and duration apply. This ability can not store spells, please state it can only copy a spell used in that thread, and that it's element is changed to this magic's element.
    Strengths:
    Can copy a spell or attack
    Tactical advantage
    Weaknesses:
    Needs to see the spell or attack first
    Cooldown/duration can increase significantly
    Must be his rank or lower

    Emperor Arcana:
    Name: Emperor Arcana
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 post
    Cooldown: 4 posts
    Description: The Emperor Arcana is a authority, father-figure, structure, and gives a solid foundation to those around him.  When using this arcana  three orbs float above him that can do one of three things,  They can fuse together to form a forward facing or dome shield.  Or they can be fired at a enemy dealing a c rank of damage to whomever is hit.  The shields strength is determined by the amount of orbs used.  On orb means  the shield can absorb a c rank of damage, two orbs means two c tranks of damage, a three orbs means three c ranks of damage.  The orbs not part of the shield can be held and fired at any time.  The dome can fit approximately four others besides the user and forward facing shield shield is big enough to fit two people beside him.
    Strengths:
    Very Tactical spell
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield


    Devil Arcana:
    Name:Devil Arcana
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 posts
    Cooldown: 4 posts
    Description:The Devil reflects actual addictions and dependencies in your life, and all the desires you posses.  When casting this Arcana A black form or arcana energy is formed from his own energy.It is then hurled at the target location making a small blast radius about fifteen by fifteen feet.  When it hits a target it explodes anyone caught in the center (5 foot circle) losses a c rank of health and it is transferred to the caster, anyone caught on the outer edge of the circle loses a d rank of damage and that is transferred to the user as well.  Can’t go above max health with this move. AoE's now only deal 50% damage period, also the health given back cannot be full rank per hit, please narrow the wording as current wording could result in infinite healing.
    Strengths:
    Can heal the caster
    Weaknesses:
    Can’t go above max health
    Healing is weaker if on edge of the blast


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________




    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 259
    Guild : Basilisk Fang
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Re: Major Arcana Magic

    Post by Nadarr on Thu 5 Oct - 22:21

    Bump
    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1783
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Major Arcana Magic

    Post by Jiyu Kazehime on Fri 6 Oct - 15:24

    Read through the edit's, we're gonna need a few more~
    @Nadarr wrote:Magic

    Primary Magic: Major Arcana
    Secondary Magic: N/A
    Caster or Holder: Holder Magic
    Description: Is Magic of the major Arcana, it is a lost magic that not many are able to use and or possess.  it is the magic of the world in the magic of life and everything around you.   however arcona magic is very difficult to just use on a whim as it is part of you into your part of the world.   in order to use it you must do two things.   first thing you have is having a strong connection with the world,  and the life in  it.   is show no hesitation in life and  or death.   in order for Clarence to even attempt to use his magic he needs his tool that was given to him.   the  tool is called  and evoker.  It is a gun shaped tool that one put two ones Temple and fired it releases your, desired by one's heart in Grant's knowledge of how to use set Arcana.  

    The way you use this magic is fairly simple to a degree.  All you have to do is point the evoker to there head and pull the trigger, while may not look “nice” it sends a sorta signal to the brain once the magic from the evoker enters your brain and courses through your body.  However it is worth mentioning this evoker is very special in the fact that even though it looks like a gun it isn't a gun and can’t hurt people or be used to summon the arcana, only people with the potential to do it can,  if you tried to shoot someone with it nothing would happen.  Once shot and the signal travel to your brain to your heart the desired arcana is raised and whatever effect takes place, however arcane magic is tricky and anything could really happen so exploring it’s applications is dangerous.

    Evoker Image:
    Strengths:
    Spells are easily case
    Is very unique and can catch people off gaurd
    Weaknesses:
    Needs a evoker to work
    Must shoot yourself in the head
    Can’t rapid fire spells
    Lineage:
    Lineage:
    Shinokishi:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
    Unique Abilties:
    Unique Abilities:
    Arcana Shift:  For every arcane Four spells he casts he is able to Cast A Arcana Type spell for Free. negating the mp cost of spell's is not permitted, which is this ability now read's as doing.
    I am Thou:  Clearance is connected to the world through his arcana, as a result his shorts cost 25% less mp ( round down)
    Truth:  Clearance can see through illusions and see hidden doors and paths This one is a goof I forgot to type the last time. Please mention this cannot see through illusion magic two rank's higher than you and will that this will only work on illusion magic a rank above you with a 50% effectiveness
    Arcana Burst:  This passive stacks with every Arcana spell used, when at Four Stacks The user can sacrifice those to form a shield that can create a barrier that will absorb up to three ranks of his current rank in damage. outside of spells with cooldown's, shields may only protect for a rank of your health.
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spell:
    Fool Arcana:
    Name: Fool Arcana
    Rank: C rank
    Type: Signature/Supportive
    Duration: 1 post
    Cooldown: 1 post
    Description: The Fool is numbered zero, the number of unlimited potential, being free spirited and able to begin its journey anywhere.  As the Arcana would suggest Clearance can use this Arcana to shift his location to the realm of Arcana and back. Upon firing his evoker he instantly disappears in a swirl of energy teleporting to the arcane realm, which looks exactly like there only a darker hue.from there he has free movement depending on his rank he cast it, the higher the rank the farther he can go.  He is not bound by our rules there however so he is able to walk through walls and such there.  He must return in one post or he is forced out. Though time moves a tad slower there so he can get around the full distance if he runs.  He can take one person there with him but they must stay connected somehow, holding hands a rope something must link them upon entering and leaving at all times or be forced out, severely reducing his mobility in the realm,  the max range he can go is 30 meters.  The person he bring to the realm follows same rules about being there as he does.
    Strengths:
    Tactical advantage
    Instant teleport
    Weaknesses:
    Limited movement range in relm
    Can’t  manipulate anything but the person he brought to the realm
    Person and clearance must stay connected somehow or person is forced out
    D Ranked Spells:
    Strength Arcana:

    Name: Strength Arcana
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 2 post
    Cooldown:4 posts
    Description:Strength, courage, patience, control, compassion these this are what make up the Strength Arcana. Under the Strength Arcana Clarence casts a mighty buff on himself or one other person to help them.  When castes the user are granted a small 15% speed boost. Additionally there next spell will deal .25% extra damage making then  to help them move forward and control the flow of the battle.  Can’t cast the spell if they are out of range of 60 meters.
    .Strengths:
    Provides extra damage
    Provides movement speed
    Weaknesses:
    Can only buff one target
    Buff doesn't last long
    Must be within range to be casted on someone

    Hanged Man Arcana:
    Name: Hanged Man Arcana
    Rank: D rank
    Type: Offensive
    Duration: 3 post
    Cooldown:4 posts
    Description: Suspension, restriction, letting go, sacrifice are the Traits of the Hanged Man Arcana. When casted a swirling blue energy it through at the target. If the target is hit then they suffer a .25 worth of d rank of damage per post they are hit with this ability, Additionally they will lose 5 mp a post while affected by this spell if no mp can be lost then they suffer it in damage instead. Must be within thirty meters to use.
    Strengths:
    Makes them take more damage
    Weaknesses:
    Can only be casted on one person
    Must be closer than the average spell
    Priestess Arcana:



    Name: Priestess Arcana
    Rank: D rank
    Type: Defensive/Supportive
    Duration:1 post
    Cooldown: 4 posts
    Description: Intuition, Higher powers, mystery, subconscious mind are what represent the Priestess Arcana.  When casting this Arcana the target can heal someone or themselves by a  d rank of damage. Additionally when they are healed they gain .25 more health the next healing spell that is caste on them
    Strengths: Increased healing
    Weaknesses:
    Can only heal one person
    Healing buff is only for caster

    Chariot Arcana:
    Name: Chariot Arcana
    Rank: D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 post
    Description:The Chariot represents conquest, victory and overcoming opposition through your confidence and control.  Under the Chariot Arcana  when he casts this spell  force of arcane energy appears above the user and is released forward in aa orb with spirals around it, hurling towards the enemy.  If it hits a target it does one
    d ranks of damage, additionally it will knock them back 5 ft per rank of the user. Knock back only affects the user if they are the casters rank or lower.
    Strengths:
    Knockback ability
    Weaknesses:
    Straight line projectile only
    Won’t affect higher ranks
    C Ranked Spells:
    Magician Arcana:
    Name: Magician Arcana
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown:3 posts
    Description: The Magician Arcana represents Power, skill, concentration, action, resourcefulness,  Thus this arcana allows him to craft the situation to his will.  When he casts this spell The user can copy one attack of spell of his rank or lower.  He can only copy a spell or attack he has seem however,  If the attack requires a tool such as a gun etc. a blast of arcane energy is hurled at them,  if it the same effect is applied.  All rules of the effect apply as normal.  If a spell is copied with a higher duration or cooldown then this spell, it inherits the cooldown and duration, if attack is copy normal cooldown and duration apply. Can only copy spells in the current thread and while when cast it starts as an arcana spell it turns into whatever type\element is be cast.
    Strengths:
    Can copy a spell or attack
    Tactical advantage
    Weaknesses:
    Needs to see the spell or attack first
    Cooldown/duration can increase significantly
    Must be his rank or lower

    Emperor Arcana:
    Name: Emperor Arcana
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 post
    Cooldown: 4 posts
    Description: The Emperor Arcana is a authority, father-figure, structure, and gives a solid foundation to those around him.  When using this arcana  three orbs float above him that can do one of three things,  They can fuse together to form a forward facing or dome shield.  Or they can be fired at a enemy dealing a c rank of damage to whomever is hit.  The shields strength is determined by the amount of orbs used.  On orb means  the shield can absorb a c rank of damage, two orbs means two c tranks of damage, a three orbs means three c ranks of damage.  The orbs not part of the shield can be held and fired at any time.  The dome can fit approximately four others besides the user and forward facing shield shield is big enough to fit two people beside him.
    Strengths:
    Very Tactical spell
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield


    Devil Arcana:
    Name:Devil Arcana
    Rank: C rank
    Type: Offensive/Supportive
    Duration: 1 posts
    Cooldown: 4 posts
    Description:The Devil reflects actual addictions and dependencies in your life, and all the desires you posses.  When casting this Arcana A black form or arcana energy is formed from his own energy.It is then hurled at the target location making a small blast radius about fifteen by fifteen feet.  When it hits a target it explodes anyone caught in the center (5 foot circle) losses  one and a half d rank of ddamage rank of health and it is transferred to the caster, anyone caught on the outer edge of the circle loses a half a  d rank of damage and that is transferred to the user as well.  Can’t go above max health with this move.  This still need's the balancing edit's. It cannot restore more than a rank of C rank damage to you total, and that's being generous since this spell already has multiple effects. Also, the middle cannot lose 1/2 D rank of damage, 50% of c rank damage is the damage dealt by dealt by a C rank AoE, especially one without 'hefty' drawbacks like this.
    Strengths:
    Can heal the caster
    Weaknesses:
    Can’t go above max health
    Healing is weaker if on edge of the blast


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________




    avatar
    Nadarr

    Player -
    Lineage : Blessed by the Fourth Wall
    Position : None
    Posts : 259
    Guild : Basilisk Fang
    Cosmic Coins : 0
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    Experience : 225

    Character Sheet
    Character Name: Nadarr Valairs
    Primary Magic: Shields
    Secondary Magic:

    Re: Major Arcana Magic

    Post by Nadarr on Fri 6 Oct - 20:26

    bump
    avatar
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1783
    Guild : Black Rose
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    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Major Arcana Magic

    Post by Jiyu Kazehime on Sat 7 Oct - 22:28

    Approved.

    Spoiler:
    @Nadarr wrote:Magic

    Primary Magic: Major Arcana
    Secondary Magic: N/A
    Caster or Holder: Holder Magic
    Description: Is Magic of the major Arcana, it is a lost magic that not many are able to use and or possess.  it is the magic of the world in the magic of life and everything around you.   however arcona magic is very difficult to just use on a whim as it is part of you into your part of the world.   in order to use it you must do two things.   first thing you have is having a strong connection with the world,  and the life in  it.   is show no hesitation in life and  or death.   in order for Clarence to even attempt to use his magic he needs his tool that was given to him.   the  tool is called  and evoker.  It is a gun shaped tool that one put two ones Temple and fired it releases your, desired by one's heart in Grant's knowledge of how to use set Arcana.  

    The way you use this magic is fairly simple to a degree.  All you have to do is point the evoker to there head and pull the trigger, while may not look “nice” it sends a sorta signal to the brain once the magic from the evoker enters your brain and courses through your body.  However it is worth mentioning this evoker is very special in the fact that even though it looks like a gun it isn't a gun and can’t hurt people or be used to summon the arcana, only people with the potential to do it can,  if you tried to shoot someone with it nothing would happen.  Once shot and the signal travel to your brain to your heart the desired arcana is raised and whatever effect takes place, however arcane magic is tricky and anything could really happen so exploring it’s applications is dangerous.

    Evoker Image:
    Strengths:
    Spells are easily case
    Is very unique and can catch people off gaurd
    Weaknesses:
    Needs a evoker to work
    Must shoot yourself in the head
    Can’t rapid fire spells
    Lineage:
    Lineage:
    Shinokishi:
    Shinokishi: The Death Knight
    Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
    Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
    Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell.  So a Fire spell would become Death/Fire or so on.  
    Usage: They can envelop death magic around their self  to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
    Unique Abilties:
    Unique Abilities:
    Arcana Shift: Due to the Arcana magic being concted to him he may use his health to cast spells instead of mp
    I am Thou:  Clearance is connected to the world through his arcana, as a result his shorts cost 25% less mp ( round down)

    Truth:  Clearance can see through illusions of his rank or lower Illusion spells on rank lower can be seen at 50% effectivness and see hidden doors and paths

    Arcana Burst:  This passive stacks with every Arcana spell used, when at Four Stacks The user can sacrifice those to create a Aura around himself  that will absorb up to one rank of his current rank in damage.
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS
    Signature Spell:
    Fool Arcana:
    Name: Fool Arcana
    Rank: C rank
    Type: Signature/Supportive
    Duration: 1 post
    Cooldown: 1 post
    Description: The Fool is numbered zero, the number of unlimited potential, being free spirited and able to begin its journey anywhere.  As the Arcana would suggest Clearance can use this Arcana to shift his location to the realm of Arcana and back. Upon firing his evoker he instantly disappears in a swirl of energy teleporting to the arcane realm, which looks exactly like there only a darker hue.from there he has free movement depending on his rank he cast it, the higher the rank the farther he can go.  He is not bound by our rules there however so he is able to walk through walls and such there.  He must return in one post or he is forced out. Though time moves a tad slower there so he can get around the full distance if he runs.  He can take one person there with him but they must stay connected somehow, holding hands a rope something must link them upon entering and leaving at all times or be forced out, severely reducing his mobility in the realm,  the max range he can go is 30 meters.  The person he bring to the realm follows same rules about being there as he does.
    Strengths:
    Tactical advantage
    Instant teleport
    Weaknesses:
    Limited movement range in relm
    Can’t  manipulate anything but the person he brought to the realm
    Person and clearance must stay connected somehow or person is forced out
    D Ranked Spells:
    Strength Arcana:

    Name: Strength Arcana
    Rank: D rank
    Type: Offensive/Supportive
    Duration: 2 post
    Cooldown:4 posts
    Description:Strength, courage, patience, control, compassion these this are what make up the Strength Arcana. Under the Strength Arcana Clarence casts a mighty buff on himself or one other person to help them.  When castes the user are granted a small 15% speed boost. Additionally there next spell will deal .25% extra damage making then  to help them move forward and control the flow of the battle.  Can’t cast the spell if they are out of range of 60 meters.
    .Strengths:
    Provides extra damage
    Provides movement speed
    Weaknesses:
    Can only buff one target
    Buff doesn't last long
    Must be within range to be casted on someone

    Hanged Man Arcana:
    Name: Hanged Man Arcana
    Rank: D rank
    Type: Offensive
    Duration: 3 post
    Cooldown:4 posts
    Description: Suspension, restriction, letting go, sacrifice are the Traits of the Hanged Man Arcana. When casted a swirling blue energy it through at the target. If the target is hit then they suffer a .25 worth of d rank of damage per post they are hit with this ability, Additionally they will lose 5 mp a post while affected by this spell if no mp can be lost then they suffer it in damage instead. Must be within thirty meters to use.
    Strengths:
    Makes them take more damage
    Weaknesses:
    Can only be casted on one person
    Must be closer than the average spell
    Priestess Arcana:



    Name: Priestess Arcana
    Rank: D rank
    Type: Defensive/Supportive
    Duration:1 post
    Cooldown: 4 posts
    Description: Intuition, Higher powers, mystery, subconscious mind are what represent the Priestess Arcana.  When casting this Arcana the target can heal someone or themselves by a  d rank of damage. Additionally when they are healed they gain .25 more health the next healing spell that is caste on them
    Strengths: Increased healing
    Weaknesses:
    Can only heal one person
    Healing buff is only for caster

    Chariot Arcana:
    Name: Chariot Arcana
    Rank: D rank
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 post
    Description:The Chariot represents conquest, victory and overcoming opposition through your confidence and control.  Under the Chariot Arcana  when he casts this spell  force of arcane energy appears above the user and is released forward in aa orb with spirals around it, hurling towards the enemy.  If it hits a target it does one
    d ranks of damage, additionally it will knock them back 5 ft per rank of the user. Knock back only affects the user if they are the casters rank or lower.
    Strengths:
    Knockback ability
    Weaknesses:
    Straight line projectile only
    Won’t affect higher ranks
    C Ranked Spells:
    Magician Arcana:
    Name: Magician Arcana
    Rank: C rank
    Type: Offensive
    Duration: 1 post
    Cooldown:3 posts
    Description: The Magician Arcana represents Power, skill, concentration, action, resourcefulness,  Thus this arcana allows him to craft the situation to his will.  When he casts this spell The user can copy one attack of spell of his rank or lower.  He can only copy a spell or attack he has seem however,  If the attack requires a tool such as a gun etc. a blast of arcane energy is hurled at them,  if it the same effect is applied.  All rules of the effect apply as normal.  If a spell is copied with a higher duration or cooldown then this spell, it inherits the cooldown and duration, if attack is copy normal cooldown and duration apply. Can only copy spells in the current thread and while when cast it starts as an arcana spell it turns into whatever type\element is be cast.
    Strengths:
    Can copy a spell or attack
    Tactical advantage
    Weaknesses:
    Needs to see the spell or attack first
    Cooldown/duration can increase significantly
    Must be his rank or lower

    Emperor Arcana:
    Name: Emperor Arcana
    Rank: C rank
    Type: Offensive/Defensive
    Duration: 2 post
    Cooldown: 4 posts
    Description: The Emperor Arcana is a authority, father-figure, structure, and gives a solid foundation to those around him.  When using this arcana  three orbs float above him that can do one of three things,  They can fuse together to form a forward facing or dome shield.  Or they can be fired at a enemy dealing a c rank of damage to whomever is hit.  The shields strength is determined by the amount of orbs used.  On orb means  the shield can absorb a c rank of damage, two orbs means two c tranks of damage, a three orbs means three c ranks of damage.  The orbs not part of the shield can be held and fired at any time.  The dome can fit approximately four others besides the user and forward facing shield shield is big enough to fit two people beside him. If orbs are fired at multiple people it does 25%damage.
    Strengths:
    Very Tactical spell
    Weaknesses:
    Spells strength determined by orb amount
    Can’t attack through shield


    Hierophant:
    Name:Hierophant  Arcana
    Rank: C rank
    Type: Supportive/Defesive
    Duration: 2 posts
    Cooldown: 4 posts
    Description:  Religion, group identification, conformity, tradition, beliefs, This are what Embody the Hierophant Arcana,  When this spell is casted It can heal a single target a C rank of damage,  Additionally they gain a a aura of arcane energy,  which will block a single c rank of damage,  the aura only lasts one post however so it's not a lasting effect
    Strengths:
    Creates small among of armor when healed
    Weaknesses:
    Armor doesn't last long
    need a line of sight


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    ___________________________________________________________________





      Current date/time is Sat 17 Feb - 23:04