Ocean Emperor

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    Sage Elm
    Sage Elm

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    Lineage : Neptune's Wrath
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    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Ocean Emperor

    Post by Sage Elm on 27th September 2017, 7:09 am

    ❈Magic❈



    ❈Magic Name❈
    Ocean Emperor

    ❈Magic Type❈
    Ancient (Solitary Benefit: +50% Spell Damage)

    ❈Description❈
    There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.

    ❈Lineage: Neptune's Wrath❈
    ✧Description✧ 
    A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    ✧Ability:✧ 
    Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    ✧Usage:✧
    Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    ❈Unique Abilities❈

    ✧Potent Magic✧
    Sage gains +1% Spell Damage for every 1 HP lost from Sage's max HP (caps at 70%).

    ✧Water, Life's Essence✧
    Sage regenerates 5% of his max HP and MP per post. He also gain 50% spell cost reduction.

    ❈Signature Spells❈

    ✧Name✧
    Water Slicer
    ✧Rank✧
    B
    ✧Type✧
    Burst
    ✧Damage✧
    80 HP
    ✧Range✧
    50 Meters
    ✧Speed✧
    50 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage moves his arm in a way. Water will form and move according to his arm movement, dealing damage along the way.

    ❈Lineage Spell❈

    ✧Name✧
    Tidal Wave
    ✧Rank✧
    B
    ✧Type✧
    Area of Effect
    ✧Damage✧
    40 HP
    ✧Range✧
    100 Meters
    ✧Speed✧
    50 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage positions his palm towards a target area. At the targeted area a wave will then magically form from the ground making an arc first before crashing damaging everything in the area, targets hit will be immobilize for the post as they are at the wave's mercy. But they still can escape by logical means after being hit hence they are not immobilized during the post.

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][size=18][u][b]❈Magic❈[/b][/u][/size]

    [img]https://i.pinimg.com/originals/31/95/45/3195457a276a15840e5f6e53ab823a36.gif[/img]

    [b]❈Magic Name❈[/b]
    Ocean Emperor

    [b]❈Magic Type❈[/b]
    Ancient [i]([u]Solitary Benefit:[/u] +50% Spell Damage)[/i]

    [b]❈Description❈[/b]
    There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.

    [b]❈Lineage: Neptune's Wrath❈[/b]
    [b]✧Description✧[/b] 
    A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    [b]✧Ability:✧[/b] 
    Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    [b]✧Usage:✧[/b]
    Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    [u][b]❈Unique Abilities❈[/b][/u]

    [b]✧Potent Magic✧[/b]
    Sage gains +1% Spell Damage for every 1 HP lost from Sage's max HP.

    [b]✧Water, Life's Essence✧[/b]
    Sage regenerates 5% of his max HP and MP per post. He also gain 50% spell cost reduction.

    [b][u]❈Signature Spells❈[/u][/b]

    [b]✧Name✧[/b]
    Water Slicer
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Burst
    [b]✧Damage✧[/b]
    80 HP
    [b]✧Range✧[/b]
    50 Meters
    [b]✧Speed✧[/b]
    50 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage moves his arm in a way. Water will form and move according to his arm movement, dealing damage along the way.

    [b][u]❈Lineage Spell❈[/u][/b]

    [b]✧Name✧[/b]
    Tidal Wave
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Area of Effect
    [b]✧Damage✧[/b]
    40 HP
    [b]✧Range✧[/b]
    100 Meters
    [b]✧Speed✧[/b]
    50 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage positions his palm towards a target area. At the targeted area a wave will then magically form from the ground making an arc first before crashing damaging everything in the area, targets hit will be immobilize for the post as they are at the wave's mercy. But they still can escape by logical means after being hit hence they are not immobilized during the post.

    [/font][/color][/center]


    Last edited by Sage Elm on 28th December 2018, 9:31 pm; edited 22 times in total
    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
    Lineage : Neptune's Wrath
    Position : None
    Posts : 133
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 27th September 2017, 7:12 am

    ❈D Ranked Spells❈

    ✧Name✧
    Water Whisperer
    ✧Rank✧
    D
    ✧Type✧
    Effect
    ✧Range✧
    30 Meters
    ✧Speed✧
    15 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage can use his mind to control the surrounding water, water vapors and ice, shaping them and changing its molecular state at his will. (This spell is for role playing purposes but can be used in a fight if the water source isn't a spell of another's and this spell can't deal damage nor take damage.)

    -

    ✧Name✧
    Scald
    ✧Rank✧
    D
    ✧Type✧
    Buff, Burn Effect
    ✧Duration✧
    3 Posts
    ✧Description✧
    Sage clenches his fist and the next water spell he cast during that same post will be of boiling water dealing an additional [5% of the target's max MP] damage every post for 3 posts.

    -

    ✧Name✧
    Hydrated
    ✧Type✧
    Passive
    ✧Rank✧
    D
    ✧Description✧
    Sage max HP is increased by 25%.

    -

    ✧Name✧
    Water Cycle
    ✧Rank✧
    D+
    ✧Type✧
    Buff
    ✧Duration✧
    5 Posts
    ✧Description✧
    Sage licks his soft palate twice and he gets +50% Spell Damage.

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][b][u]❈D Ranked Spells❈ [/u][/b]

    [b]✧Name✧[/b]
    Water Whisperer
    [b]✧Rank✧[/b]
    D
    [b]✧Type✧[/b]
    Effect
    [b]✧Range✧[/b]
    30 Meters
    [b]✧Speed✧[/b]
    15 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage can use his mind to control the surrounding water, water vapors and ice, shaping them and changing its molecular state at his will. [i](This spell is for role playing purposes but can be used in a fight if the water source isn't a spell of another's and this spell can't deal damage nor take damage.) [/i]

    -

    [b]✧Name✧[/b]
    Scald
    [b]✧Rank✧[/b]
    D
    [b]✧Type✧[/b]
    Buff, Burn Effect
    [b]✧Duration✧[/b]
    3 Posts
    [b]✧Description✧[/b]
    Sage clenches his fist and the next water spell he cast during that same post will be of boiling water dealing an additional [5% of Sage's max MP] damage every post for 3 posts.

    -

    [b]✧Name✧[/b]
    Hydrated
    [b]✧Type✧[/b]
    Passive
    [b]✧Rank✧[/b]
    D
    [b]✧Description✧[/b]
    Sage max HP is increased by 25%.

    -

    [b]✧Name✧[/b]
    Water Cycle
    [b]✧Rank✧[/b]
    D+
    [b]✧Type✧[/b]
    Buff
    [b]✧Duration✧[/b]
    5 Posts
    [b]✧Description✧[/b]
    Sage licks his soft palate twice and he gets +50% Spell Damage.[/font][/color][/center]


    Last edited by Sage Elm on 27th December 2018, 9:04 pm; edited 10 times in total
    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
    Lineage : Neptune's Wrath
    Position : None
    Posts : 133
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 27th September 2017, 7:12 am

    ❈C Ranked Spells❈

    ✧Name✧
    Merman
    ✧Rank✧
    C
    ✧Type✧
    Buff, Effect
    ✧Duration✧
    5 Posts
    ✧Description✧
    Sage licks his hard palate twice and his Movement Speed increases by 25% and he can breathe underwater.

    -

    ✧Name✧
    Slippery Feet
    ✧Rank✧
    C
    ✧Type✧
    Movement Speed Buff
    ✧Duration✧
    5 Post
    ✧Description✧
    Sage taps one of his toe against his other feet and his Movement Speed will increase by 55%.

    -

    ✧Name✧
    Sweep
    ✧Rank✧
    C
    ✧Type✧
    Area of Effect, Control Effect
    ✧Damage✧
    15HP
    ✧Range✧
    60 Meters
    ✧Speed✧
    30 Meters Per Second
    ✧Duration✧
    5 Posts
    ✧Description✧
    Sage swipes his arm in a direction and wave will magically appear at the targeted area sweeping everything in its way, anything that it hits will be trapped inside of it, the wave will then turns into a giant water sphere and floats in the air, its outer layer will be gushing water and has a C Rank durability. The spell will end after 5 Posts or if Sage decides to drop the water sphere, crashing onto the ground, the impact will make the targets inside the sphere unable to move freely for 1 Post.

    -

    ✧Name✧
    Riptide
    ✧Rank✧
    C+
    ✧Type✧
    Area of Effect, Immobilization Effect
    ✧Damage✧
    25 HP
    ✧Range✧
    90 Meters
    ✧Speed✧
    45 Meters Per Second
    ✧Duration✧
    6 Post
    ✧Description✧
    Sage points his palm at a direction and a magic circle will appear at the targeted location, wave will form at either side of the circle, depending on Sage, the wave will force anything it hits to be immobilized due to its current and they can only escape by using logical means but not strength as it has no effect against water. Sage can control the direction of the current using his mind and the wave will dissipate if an equivalent of C Rank Single Target Spell Damage or more is inflicted upon it.

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][b][u]❈C Ranked Spells❈ [/u][/b]

    [b]✧Name✧[/b]
    Merman
    [b]✧Rank✧[/b]
    C
    [b]✧Type✧[/b]
    Buff, Effect
    [b]✧Duration✧[/b]
    5 Posts
    [b]✧Description✧[/b]
    Sage licks his hard palate twice and his Movement Speed increases by 25% and he can breathe underwater.

    -

    [b]✧Name✧[/b]
    Slippery Feet
    [b]✧Rank✧[/b]
    C
    [b]✧Type✧[/b]
    Movement Speed Buff
    [b]✧Duration✧[/b]
    5 Post
    [b]✧Description✧[/b]
    Sage taps one of his toe against his other feet and his Movement Speed will increase by 55%.

    -

    [b]✧Name✧[/b]
    Sweep
    [b]✧Rank✧[/b]
    C
    [b]✧Type✧[/b]
    Area of Effect, Control Effect
    [b]✧Damage✧[/b]
    15HP
    [b]✧Range✧[/b]
    60 Meters
    [b]✧Speed✧[/b]
    30 Meters Per Second
    [b]✧Duration✧[/b]
    5 Posts
    [b]✧Description✧[/b]
    Sage swipes his arm in a direction and wave will magically appear at the targeted area sweeping everything in its way, anything that it hits will be trapped inside of it, the wave will then turns into a giant water sphere and floats in the air, its outer layer will be gushing water and has a C Rank durability. The spell will end after 5 Posts or if Sage decides to drop the water sphere, crashing onto the ground, the impact will make the targets inside the sphere unable to move freely for 1 Post.

    -

    [b]✧Name✧[/b]
    Riptide
    [b]✧Rank✧[/b]
    C+
    [b]✧Type✧[/b]
    Area of Effect, Immobilization Effect
    [b]✧Damage✧[/b]
    25 HP
    [b]✧Range✧[/b]
    90 Meters
    [b]✧Speed✧[/b]
    45 Meters Per Second
    [b]✧Duration✧[/b]
    6 Post
    [b]✧Description✧[/b]
    Sage points his palm at a direction and a magic circle will appear at the targeted location, wave will form at either side of the circle, depending on Sage, the wave will force anything it hits to be immobilized due to its current and they can only escape by using logical means but not strength as it has no effect against water. Sage can control the direction of the current using his mind and the wave will dissipate if an equivalent of C Rank Single Target Spell Damage or more is inflicted upon it.[/font][/color][/center]


    Last edited by Sage Elm on 27th December 2018, 9:07 pm; edited 6 times in total
    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
    Lineage : Neptune's Wrath
    Position : None
    Posts : 133
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 27th September 2017, 7:13 am

    ❈B Ranked Spells❈

    ✧Name✧
    Tyrant
    ✧Rank✧
    B
    ✧Type✧
    Passive
    ✧Description✧
    Sage's Spell Damage increases by 50%.

    -


    ✧Name✧
    Vortex
    ✧Rank✧
    B
    ✧Damage✧
    40 HP
    ✧Type✧
    Area Of Effect
    ✧Range✧
    100 Meters
    ✧Speed✧
    50 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage places his palm at the direction of the target area, a magic circle will form beneath the targeted area while simultaneously a water vortex will form shooting up towards the sky dealing damage to everything in the area and knocking them upwards up to 10 Meters high.

    -

    ✧Name✧
    Ocean Roar
    ✧Rank✧
    B
    ✧Type✧
    Burst
    ✧Damage✧
    80 HP
    ✧Range✧
    50 Meters
    ✧Speed✧
    50 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage moves his arm like he is punching and a small wave will form beside him moving according to his movement earlier, dealing damage to anything it hits, knocking it 2 Meters backwards.

    -

    ✧Name✧
    Protection Layer
    ✧Rank✧
    B+
    ✧Type✧
    Defensive
    ✧Damage Threshold✧
    360 HP
    ✧Speed✧
    300 Meters Per Second
    ✧Duration✧
    8 Posts
    ✧Description✧
    Sage raises his hand a little and 0.5 Meter beneath him water will form. If harm is near Sage the water will travel to block the harm from Sage. It will dissipate once it receives its total Damage Threshold.

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][b][u]❈B Ranked Spells❈[/u][/b]

    [b]✧Name✧[/b]
    Tyrant
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Passive
    [b]✧Description✧[/b]
    Sage's Spell Damage increases by 50%.

    -


    [b]✧Name✧[/b]
    Vortex
    [b]✧Rank✧[/b]
    B
    [b]✧Damage✧[/b]
    40 HP
    [b]✧Type✧[/b]
    Area Of Effect
    [b]✧Range✧[/b]
    100 Meters
    [b]✧Speed✧[/b]
    50 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage places his palm at the direction of the target area, a magic circle will form beneath the targeted area while simultaneously a water vortex will form shooting up towards the sky dealing damage to everything in the area and knocking them upwards up to 10 Meters high.

    -

    [b]✧Name✧[/b]
    Ocean Roar
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Burst
    [b]✧Damage✧[/b]
    80 HP
    [b]✧Range✧[/b]
    50 Meters
    [b]✧Speed✧[/b]
    50 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage moves his arm like he is punching and a small wave will form beside him moving according to his movement earlier, dealing damage to anything it hits, knocking it 2 Meters backwards.

    -

    [b]✧Name✧[/b]
    Protection Layer
    [b]✧Rank✧[/b]
    B+
    [b]✧Type✧[/b]
    Defensive
    [b]✧Damage Threshold✧[/b]
    360 HP
    [b]✧Speed✧[/b]
    300 Meters Per Second
    [b]✧Duration✧[/b]
    8 Posts
    [b]✧Description✧[/b]
    Sage raises his hand a little and 0.5 Meter beneath him water will form. If harm is near Sage the water will travel to block the harm from Sage. It will dissipate once it receives its total Damage Threshold.[/font][/color][/center]


    Last edited by Sage Elm on 21st December 2018, 12:34 am; edited 2 times in total
    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
    Lineage : Neptune's Wrath
    Position : None
    Posts : 133
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 27th September 2017, 7:13 am

    reserved for future purposes


    _____________________________________________________________________________________

    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
    Lineage : Neptune's Wrath
    Position : None
    Posts : 133
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 27th September 2017, 7:16 am

    reserved for future purposes


    _____________________________________________________________________________________

    Jiyu Kazehime
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1917
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 471,710

    Character Sheet
    First Magic: Wind Magic
    Second Magic: Demonic Takeover
    Third Magic:

    Re: Ocean Emperor

    Post by Jiyu Kazehime on 27th September 2017, 5:46 pm

    Hello, Jiyu Kazehime here, I grade in this color, if you don't understand feel free to PM me, with that said let's get your magic ready to use!~

    @Sage Elm wrote:
    Magic




    Primary Magic: Water Magic
    Secondary Magic: None yet
    Caster or Holder: Caster
    Description: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

    Strengths:

    • Great Defence
    • Strong against Fire.
    • Endless Variety/Useful in any sort of way there is.

    Weaknesses:

    • Weak against Lightning
    • May hurt own ally if it is not used properly.
    • May hurt the user's own body as it needs full capability of moving the user's body.



    Lineage:
    Wrath of Neptune

    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.



    Unique Abilities:

    Blessing of the Water Goddess:


    Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank. 

    Spoiler:
    D Rank:  1 litre/second
    C Rank:  2 litre/second
    B Rank: 3 litre/second
    A Rank: 4 litre/second
    S Rank: 5 litre/second
    SS Rank+: 7 litre/second
    Please simply note this does not cancel thing's like poison spells, as you have to expend the same amount of MP another mage used to cause an effect to negate it and this ability is not stated as doing that.

    Ruler of the Ocean:

    Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank. (However, Sage cannot move a liquid which is being cast, neither a spell.)

    Spoiler:
    D Rank: up to 1 cm/second 
    C Rank: up to 10 cm/second
    B Rank: up to 1 m/second
    A Rank: up to 10 m/second
    S Rank: up to 100 m/second
    SS Rank+: up to 1 km/second


    Ocean's Protection:

    Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is 3 posts after the wall disappeared.

    Spoiler:
    D Rank: up to 1 C Rank Damage
    C Rank: up to 1 B Rank Damage
    B Rank: up to 1 A Rank Damage
    A Rank: up to 1 S Rank Damage
    S Rank: up to 2 S Rank Damage
    SS Rank+: up to 3 S Rank Damage
    Please have the cooldown increase to 8 posts as you rank because when this reaches higher ranks as by SS rank it functions the same as an S rank spell thus can't have a cooldown of only three.


    Spells:

    D Rank:


    Name: Water Guardian 
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Sage drink a little bit of water, then he is able to breath underwater.
    Strengths:  

    • A great spell if Sage wants to hide underwater
    • A great spell if Sage was ever have to solve a problem underwater

    Weaknesses: 

    • Sage could die if the water he drank from that specific place is filled with toxic
    • This spell would be useless on daily basis or normal duels as he wont be underwater
    • Even tho Sage is hiding underwater, the magic released by the spell can still be tracked


    Name: Scald
    Rank: D
    Type: Water, Supp, DoT
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. Please state that this effect can only be applied to one spell per target, as otherwise, it would allow you to break normal DoT Damage rules.
    Strengths:  

    • Additional Damage
    • Easy to cast

    Weaknesses: 

    • Long cooldown
    • Could be useless as the other spell could easily be blocked
    • Must use other spells so that this spell can actually work



    Name: Enhanced Water
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.
    Strengths:  

    • Great Buffs on spells
    • Easy to be casted

    Weaknesses: 

    • Adds only a little amount of points to a spell
    • Long cooldown
    • Cant be stacked on a single spell


    Name: Core
    Rank: D
    Type: Water, Supp
    Duration:  2 Posts
    Cooldown: 4 Posts
    Description: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.
    Strengths:  

    • Great supply of water to drink or bath or anything else.
    • Easy to be casted

    Weaknesses: 

    • Will attract attention because of the mists
    • Long cooldown
    • This spell doesn't work like a pipe or anything similar to it


    Name: Storm
    Rank: D
    Type: Water, Offensive, Lineage
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.
    Strengths:  

    • Strong against fire
    • Easy to be casted

    Weaknesses: 

    • Weak against Lightning
    • Cant be redirected
    • Can easily be blocked


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________






    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
    Lineage : Neptune's Wrath
    Position : None
    Posts : 133
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 28th September 2017, 7:38 am

    bump


    _____________________________________________________________________________________

    Jiyu Kazehime
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1917
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 471,710

    Character Sheet
    First Magic: Wind Magic
    Second Magic: Demonic Takeover
    Third Magic:

    Re: Ocean Emperor

    Post by Jiyu Kazehime on 28th September 2017, 7:11 pm

    Alright, just a few more edits and we'll be there.

    @Sage Elm wrote:
    Magic




    Primary Magic: Water Magic
    Secondary Magic: None yet
    Caster or Holder: Caster
    Description: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

    Strengths:

    • Great Defence
    • Strong against Fire.
    • Endless Variety/Useful in any sort of way there is.

    Weaknesses:

    • Weak against Lightning
    • May hurt own ally if it is not used properly.
    • May hurt the user's own body as it needs full capability of moving the user's body.



    Lineage:
    Wrath of Neptune

    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.



    Unique Abilities:

    Blessing of the Water Goddess:


    Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank. However Sage has to pay the same amount of MP to negate a spell-related contamination. Since this is now able to affect spells please state it can only affect spells of his rank or lower.

    Spoiler:
    D Rank:  1 litre/second
    C Rank:  2 litre/second
    B Rank: 3 litre/second
    A Rank: 4 litre/second
    S Rank: 5 litre/second
    SS Rank+: 7 litre/second


    Ruler of the Ocean:

    Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank. (However, Sage cannot move a liquid which is being cast, neither a spell.)

    Spoiler:
    D Rank: up to 1 cm/second 
    C Rank: up to 10 cm/second
    B Rank: up to 1 m/second
    A Rank: up to 10 m/second
    S Rank: up to 100 m/second
    SS Rank+: up to 1 km/second

    You'll have to forgive me as this is clearly a hitch I missed the first round of edits. Please make sure the movement of this water does not exceed the speed of normal spells or state it can't be used for combat.

    Ocean's Protection:

    Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is based on its Rank.

    Spoiler:
    D Rank: up to 1 C Rank Damage / 4 Posts Cooldown
    C Rank: up to 1 B Rank Damage / 5 Posts Cooldown
    B Rank: up to 1 A Rank Damage / 6 Posts Cooldown
    A Rank: up to 1 S Rank Damage / 7 Posts Cooldown
    S Rank: up to 2 S Rank Damage / 8 Posts Cooldown
    SS Rank+: up to 3 S Rank Damage / 8 Posts Cooldown



    Spells:

    D Rank:


    Name: Water Guardian 
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Sage drink a little bit of water, then he is able to breath underwater.
    Strengths:  

    • A great spell if Sage wants to hide underwater
    • A great spell if Sage was ever have to solve a problem underwater

    Weaknesses: 

    • Sage could die if the water he drank from that specific place is filled with toxic
    • This spell would be useless on daily basis or normal duels as he wont be underwater
    • Even tho Sage is hiding underwater, the magic released by the spell can still be tracked


    Name: Scald
    Rank: D
    Type: Water, Supp, DoT
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. and this post will only work for one spell per target. I normally don't say much about wording, however I have to ask you change it to 'and this post will only work will only work for one spell per target' to 'only one spell per target will have this effect applied' this isn't a nerf but actually a buff as the way it's currently worded doesn't at all convey what it actually does.
    Strengths:  

    • Additional Damage
    • Easy to cast

    Weaknesses: 

    • Long cooldown
    • Could be useless as the other spell could easily be blocked
    • Must use other spells so that this spell can actually work



    Name: Enhanced Water
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.
    Strengths:  

    • Great Buffs on spells
    • Easy to be casted

    Weaknesses: 

    • Adds only a little amount of points to a spell
    • Long cooldown
    • Cant be stacked on a single spell


    Name: Core
    Rank: D
    Type: Water, Supp
    Duration:  2 Posts
    Cooldown: 4 Posts
    Description: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.
    Strengths:  

    • Great supply of water to drink or bath or anything else.
    • Easy to be casted

    Weaknesses: 

    • Will attract attention because of the mists
    • Long cooldown
    • This spell doesn't work like a pipe or anything similar to it


    Name: Storm
    Rank: D
    Type: Water, Offensive, Lineage
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.
    Strengths:  

    • Strong against fire
    • Easy to be casted

    Weaknesses: 

    • Weak against Lightning
    • Cant be redirected
    • Can easily be blocked


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________






    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
    Lineage : Neptune's Wrath
    Position : None
    Posts : 133
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,250

    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 29th September 2017, 3:32 pm

    bump, made the speed for the Ruler of the Ocean ability to less than the max speed of a spell.


    _____________________________________________________________________________________

    Jiyu Kazehime
    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Fan Art Contest Participant- Haiku Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1917
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 471,710

    Character Sheet
    First Magic: Wind Magic
    Second Magic: Demonic Takeover
    Third Magic:

    Re: Ocean Emperor

    Post by Jiyu Kazehime on 1st October 2017, 6:37 pm

    Approved

    Spoiler:
    @Sage Elm wrote:
    Magic





    Primary Magic: Water Magic
    Secondary Magic: None yet
    Caster or Holder: Caster
    Description: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

    Strengths:

    • Great Defence
    • Strong against Fire.
    • Endless Variety/Useful in any sort of way there is.

    Weaknesses:

    • Weak against Lightning
    • May hurt own ally if it is not used properly.
    • May hurt the user's own body as it needs full capability of moving the user's body.



    Lineage:
    Wrath of Neptune

    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.



    Unique Abilities:

    Blessing of the Water Goddess:


    Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank. However Sage has to pay the same amount of MP to negate a spell-related contamination, and can only affect spells with the same or lower rank as Sage.

    Spoiler:
    D Rank:  1 litre/second
    C Rank:  2 litre/second
    B Rank: 3 litre/second
    A Rank: 4 litre/second
    S Rank: 5 litre/second
    SS Rank+: 7 litre/second


    Ruler of the Ocean:

    Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank, and this ability can only be used within Sage's rank burst range. (However, Sage cannot move a liquid which is being cast, neither a spell that is being casted by others, but he does can move the spells of his own, but it will alter its effects.)

    Spoiler:
    D Rank: up to 1 cm/second 
    C Rank: up to 10 cm/second
    B Rank: up to 1 m/second
    A Rank: up to 10 m/second
    S Rank: up to 100 m/second
    SS Rank+: up to 200 m/second


    Ocean's Protection:

    Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is based on its Rank.

    Spoiler:
    D Rank: up to 1 C Rank Damage / 4 Posts Cooldown
    C Rank: up to 1 B Rank Damage / 5 Posts Cooldown
    B Rank: up to 1 A Rank Damage / 6 Posts Cooldown
    A Rank: up to 1 S Rank Damage / 7 Posts Cooldown
    S Rank: up to 2 S Rank Damage / 8 Posts Cooldown
    SS Rank+: up to 3 S Rank Damage / 8 Posts Cooldown



    Spells:

    D Rank:


    Name: Water Guardian 
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Sage drink a little bit of water, then he is able to breath underwater.
    Strengths:  

    • A great spell if Sage wants to hide underwater
    • A great spell if Sage was ever have to solve a problem underwater

    Weaknesses: 

    • Sage could die if the water he drank from that specific place is filled with toxic
    • This spell would be useless on daily basis or normal duels as he wont be underwater
    • Even tho Sage is hiding underwater, the magic released by the spell can still be tracked


    Name: Scald
    Rank: D
    Type: Water, Supp, DoT
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. and only one spell per target will have this effect applied.
    Strengths:  

    • Additional Damage
    • Easy to cast

    Weaknesses: 

    • Long cooldown
    • Could be useless as the other spell could easily be blocked
    • Must use other spells so that this spell can actually work



    Name: Enhanced Water
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.
    Strengths:  

    • Great Buffs on spells
    • Easy to be casted

    Weaknesses: 

    • Adds only a little amount of points to a spell
    • Long cooldown
    • Cant be stacked on a single spell


    Name: Core
    Rank: D
    Type: Water, Supp
    Duration:  2 Posts
    Cooldown: 4 Posts
    Description: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.
    Strengths:  

    • Great supply of water to drink or bath or anything else.
    • Easy to be casted

    Weaknesses: 

    • Will attract attention because of the mists
    • Long cooldown
    • This spell doesn't work like a pipe or anything similar to it


    Name: Storm
    Rank: D
    Type: Water, Offensive, Lineage
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.
    Strengths:  

    • Strong against fire
    • Easy to be casted

    Weaknesses: 

    • Weak against Lightning
    • Cant be redirected
    • Can easily be blocked


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)


    _____________________________________________________________________________________






    ivyleaf33
    ivyleaf33

    Moderator- Chatbox Moderator- Dragon VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Dark Guild Ace- H-Rank- S-Rank- A-Rank- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character Application Approved!- Character History!- Magic Application Approved!- Get A Pet!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Being- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Summer Special Participant- Be On Lester's Friends List- Player -
    Lineage : Spirit Warrior
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    Age : 16
    Mentor : Speculo (former)
    Experience : 604,080

    Character Sheet
    First Magic: Advanced Solid Script
    Second Magic: Aura Manipulation
    Third Magic: N/A

    Re: Ocean Emperor

    Post by ivyleaf33 on 21st November 2018, 5:22 am

    Spoiler:
    @Sage Elm wrote:
    Magic





    Primary Magic: Water Magic
    Secondary Magic: None yet
    Caster or Holder: Caster
    Description: The user of this magic can manipulate and create water using their magic power, the user usually uses their mind and body to do this. At higher levels, the user may even control the water inside of plants but not the water inside of a living soul, the user may even control the whole sea if he is a master in this magic.

    Strengths:

    • Great Defence
    • Strong against Fire.
    • Endless Variety/Useful in any sort of way there is.

    Weaknesses:

    • Weak against Lightning
    • May hurt own ally if it is not used properly.
    • May hurt the user's own body as it needs full capability of moving the user's body.



    Lineage:
    Wrath of Neptune

    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.



    Unique Abilities:

    Blessing of the Water Goddess:


    Whenever Sage touch a form of water or any kind of liquid, it will be purified into pure clean water, this ability has its own drawbacks, if Sage was making a sweet drink and accidentally touch it, it will turn into clean water, which will result into having to make the sweet drink again. The good thing about this magic is that if Sage was ever to drink a water with poison in it, it will be cleaned as soon as it touches Sage's lips. The effect of this purification has its own speed base on Sage's rank. However Sage has to pay the same amount of MP to negate a spell-related contamination, and can only affect spells with the same or lower rank as Sage.

    Spoiler:
    D Rank:  1 litre/second
    C Rank:  2 litre/second
    B Rank: 3 litre/second
    A Rank: 4 litre/second
    S Rank: 5 litre/second
    SS Rank+: 7 litre/second


    Ruler of the Ocean:

    Sage can control the flow of a liquid by placing his hand in front of him, facing the liquid he wants to move, and moves his hand towards the place where he wants the liquid to flow to, however the speed of the liquid are based on Sage's rank, and this ability can only be used within Sage's rank burst range. (However, Sage cannot move a liquid which is being cast, neither a spell that is being casted by others, but he does can move the spells of his own, but it will alter its effects.)

    Spoiler:
    D Rank: up to 1 cm/second 
    C Rank: up to 10 cm/second
    B Rank: up to 1 m/second
    A Rank: up to 10 m/second
    S Rank: up to 100 m/second
    SS Rank+: up to 200 m/second


    Ocean's Protection:

    Whenever harm is near to Sage, and a water source or any kind of water is present at that time, the water will automatically form a wall to protect Sage from the harm, the damage that the wall could take are based on Sage's rank, however, the duration of the wall is a max of 2 posts, the cooldown of this ability is based on its Rank.

    Spoiler:
    D Rank: up to 1 C Rank Damage / 4 Posts Cooldown
    C Rank: up to 1 B Rank Damage / 5 Posts Cooldown
    B Rank: up to 1 A Rank Damage / 6 Posts Cooldown
    A Rank: up to 1 S Rank Damage / 7 Posts Cooldown
    S Rank: up to 2 S Rank Damage / 8 Posts Cooldown
    SS Rank+: up to 3 S Rank Damage / 8 Posts Cooldown



    Spells:

    D Rank:


    Name: Water Guardian 
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 4 Posts
    Description: Sage drink a little bit of water, then he is able to breath underwater.
    Strengths:  

    • A great spell if Sage wants to hide underwater
    • A great spell if Sage was ever have to solve a problem underwater

    Weaknesses: 

    • Sage could die if the water he drank from that specific place is filled with toxic
    • This spell would be useless on daily basis or normal duels as he wont be underwater
    • Even tho Sage is hiding underwater, the magic released by the spell can still be tracked


    Name: Scald
    Rank: D
    Type: Water, Supp, DoT
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all the water that come from his spells will become boiling water which will result in burning, if Sage's spell hits an enemy even tho the spell is not an offensive type, the spell will deal an extra 50% of its Rank damage once each post, this effect will only last for 3 posts. and only one spell per target will have this effect applied.
    Strengths:  

    • Additional Damage
    • Easy to cast

    Weaknesses: 

    • Long cooldown
    • Could be useless as the other spell could easily be blocked
    • Must use other spells so that this spell can actually work



    Name: Enhanced Water
    Rank: D
    Type: Water, Supp
    Duration: 3 Posts
    Cooldown: 6 Posts
    Description: Sage clenches his fist and all of his other spells and abilities will have an additional D rank points, for example if Sage was using a defensive spell which will form a wall, its defensive points will add an additional D rank points of defence, and it works the same way if Sage is using an offensive or a support spell.
    Strengths:  

    • Great Buffs on spells
    • Easy to be casted

    Weaknesses: 

    • Adds only a little amount of points to a spell
    • Long cooldown
    • Cant be stacked on a single spell


    Name: Core
    Rank: D
    Type: Water, Supp
    Duration:  2 Posts
    Cooldown: 4 Posts
    Description: Sage waves his hand and mists will start to appear, then the mist will then turn into a ball of water the size of a golf ball, Sage could then use this ball of water to gain unlimited supply of water, this ball of water can also be turn back to mists but the duration of this spell will instantly end at the end of the post when the ball of water is turned back to mists.
    Strengths:  

    • Great supply of water to drink or bath or anything else.
    • Easy to be casted

    Weaknesses: 

    • Will attract attention because of the mists
    • Long cooldown
    • This spell doesn't work like a pipe or anything similar to it


    Name: Storm
    Rank: D
    Type: Water, Offensive, Lineage
    Duration: Instant
    Cooldown: 2 Posts
    Description: Sage waves his hand and 100 tiny droplets of water from Sage's hand will shoot towards an intended target in a straight line shaping like a pillar, and it will deal a total of a D rank damage.
    Strengths:  

    • Strong against fire
    • Easy to be casted

    Weaknesses: 

    • Weak against Lightning
    • Cant be redirected
    • Can easily be blocked


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)

    Unlocked and moved at user's request.


    _____________________________________________________________________________________




    Sorano Granon | Solid Script | Hereditary Aura Manipulation | No Longer Human: Identity | Bank | History

    What the hell's going on, can someone tell me please? Why I'm switching faster than the channels on TV?

    Blood Plus
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    First Magic: Thunder God Slayer
    Second Magic: N/A
    Third Magic: N/A

    Re: Ocean Emperor

    Post by Blood Plus on 23rd November 2018, 1:34 pm

    'Ello, 'ello. Cool magic, I'll be responsible for grading it so it seems. I'll be making any edits that are necessary for you to make in this colour.

    Let's begin.

    Spoiler:

    @Sage Elm wrote:
    Magic



    Magic Name: Ocean Emperor
    Magic Type: Ancient (Solitary Benefit: +50% Magical Damage)
    Description: There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.
    Unique Abilities:

    • Potent Magic: All of the effects of the user's spell will increase by 50%.


    Lineage:
    Neptune's Wrath
    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    D-Rank Spells:


    Name: Scald
    Rank: D
    Type:  Buff, Effect
    Damage: -
    Range: -
    Speed: -
    Duration:  Up to 3 Posts
    Description: The user clenches their fist and their next water spell will be boiling water which will result in burning. If the user's spell hits a target even though the spell is not an offensive type, the spell will deal an extra 5% of the caster's Magic Power.

    Name: Core
    Rank: D
    Type:  Passive
    Damage: -
    Range: Up to 30 Meters
    Speed: -
    Duration:  -
    Description: Up to 5 meters radius around the user, they will always have a water orb the size of a baseball around them. They can draw water from the orb or move the orb around using their mind. They can also turn the orb into water vapor which will form mists. The orb contain limitless amount of water.

    Name: Storm
    Rank: D
    Type:  Single Target
    Damage: 40HP
    Range: 60 Meters
    Speed: 60 mps
    Duration:  1 Post
    Description: The user places their palm towards a direction and water droplets will shoot out towards the direction in a straight line. Specify a certain number of water droplets. They're essentially bullets considering the speed at which they travel and having too many could turn this spell into a multi-target (thereby decreasing all of the stats above). If it's a small number like 5-7 and they cannot change course then I'll let it slide.

    Name: Water Serpent
    Rank: D+
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 Post
    Description: The user places their hand towards a target and from a nearby water source, a serpent-like figure of water will jump out to the target. The serpent-like figure can move according to the user's hand. So does this dissipate upon contact with it's target? This needs to be specified because if the user can just control it according to their will and repeatedly hit their opponents then this is more similar to a summon rather than a single-target spell.

    @Sage Elm wrote:Signature Spell:

    Name: Ocean Spirits
    Rank: C
    Type: Single Target
    Damage: 60HP
    Range: 120 Meters
    Speed: 120 mps
    Duration: 1 Post
    Description: The user places their hand over a water source and a water orb the size of a ball will form and move towards a target, the user can redirect the orb using their hand.


    C-Rank Spells:

    Name: Barrier
    Rank: C
    Type: Defensive
    Damage: -
    Range: Up to 120 Meters
    Speed: -
    Duration: Up to 5 Posts
    Description: The user place their palm at a direction and a water barrier the size of up to 10 meters diameter will form and can take up to 3 C rank damage. Might be easier for you to write 180HP of damage to avoid confusion though this isn't mandatory. Worth describing the shape of the barrier too. Does it form a complete sphere over the user so you can't be struck from any angle or is it more similar to a wall in shape?

    Name: Wave
    Rank: C
    Type: Offensive This is essentially an Area of Effect spell (though you've followed the stats for that regardless).
    Damage: 30HP
    Range: Up to 60 Meters
    Speed: 30 mps
    Duration: 1 Post
    Description: The user moves his hand at an angle around him and waves will form knocking back everything in that direction 10 meters backwards.

    Name: Switch
    Rank: C
    Type: Instant
    Damage: -
    Range: Up to 120 Meters
    Speed: 120 mps
    Duration: 1 Post
    Description: The user whispers 'Soteria' and the user can swap their position with any of the water source in range. The swapping can only happen if there's the same amount of mass of water within range.

    Name: Sweep
    Rank: C+
    Type: Offensive AoE again.
    Damage: 45HP
    Range: Up to 90 Meters
    Speed: 45 mps
    Duration: 1 Post
    Description: The user swings his hand and at the desired location, a 10 meter tall wave will form magically sweeping everything in the area and knocking them 20 meters sideways.


    _____________________________________________________________________________________

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    Sage Elm
    Sage Elm

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    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 23rd November 2018, 10:42 pm

    edited all things necessary ^^

    bump.


    _____________________________________________________________________________________

    Blood Plus
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    Character Sheet
    First Magic: Thunder God Slayer
    Second Magic: N/A
    Third Magic: N/A

    Re: Ocean Emperor

    Post by Blood Plus on 24th November 2018, 9:09 pm

    Looks good, mate.

    Approved~
    Spoiler:
    @Sage Elm wrote:
    Magic



    Magic Name: Ocean Emperor
    Magic Type: Ancient (Solitary Benefit: +50% Spell Damage)
    Description: There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.
    Unique Abilities:

    • Potent Magic: All of the effects of the user's spell will increase by 50%.


    Lineage:
    Neptune's Wrath
    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    D-Rank Spells:


    Name: Scald
    Rank: D
    Type:  Buff, Effect
    Damage: -
    Range: -
    Speed: -
    Duration:  Up to 3 Posts
    Description: The user clenches their fist and their next water spell will be boiling water which will result in burning. If the user's spell hits a target even though the spell is not an offensive type, the spell will deal an extra 5% of the caster's Magic Power.

    Name: Core
    Rank: D
    Type:  Passive
    Damage: -
    Range: Up to 30 Meters
    Speed: -
    Duration:  -
    Description: Up to 5 meters radius around the user, they will always have a water orb the size of a baseball around them. They can draw water from the orb or move the orb around using their mind. They can also turn the orb into water vapor which will form mists. The orb contain limitless amount of water.

    Name: Storm
    Rank: D
    Type:  Multiple Target
    Damage: 30HP
    Range: 45 Meters
    Speed: 30 mps
    Duration:  1 Post
    Description: The user places their finger towards a direction and water droplets will shoot out towards the direction in a straight line.

    Name: Water Serpent
    Rank: D+
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 Post
    Description: The user places their hand towards a target and from a nearby water source, a serpent-like figure of water will jump out to the target. The serpent-like figure can move according to the user's hand and will dissipate upon contact.

    @Sage Elm wrote:Signature Spell:

    Name: Ocean Spirits
    Rank: C
    Type: Single Target
    Damage: 60HP
    Range: 120 Meters
    Speed: 120 mps
    Duration: 1 Post
    Description: The user places their hand over a water source and a water orb the size of a ball will form and move towards a target, the user can redirect the orb using their hand. The orb will dissipate upon contact.


    C-Rank Spells:

    Name: Barrier
    Rank: C
    Type: Defensive
    Damage: 180HP
    Range: Up to 120 Meters
    Speed: -
    Duration: Up to 5 Posts
    Description: The user place their palm at a direction and a round shield made of water the size of up to 10 meters diameter will form at the direction.

    Name: Wave
    Rank: C
    Type: Area of Effect
    Damage: 30HP
    Range: Up to 60 Meters
    Speed: 30 mps
    Duration: 1 Post
    Description: The user moves his hand at an angle around him and waves will form knocking back everything in that direction 10 meters backwards.

    Name: Swap
    Rank: C
    Type: Instant
    Damage: -
    Range: Up to 120 Meters
    Speed: 120 mps
    Duration: 1 Post
    Description: The user whispers 'Soteria' and the user can swap their position with any of the water source in range. The swapping can only happen if there's the same amount of mass of water within range.

    Name: Sweep
    Rank: C+
    Type: Area of Effect
    Damage: 45HP
    Range: Up to 90 Meters
    Speed: 45 mps
    Duration: 1 Post
    Description: The user swings his hand and at the desired location, a 10 meter tall wave will form magically sweeping everything in the area and knocking them 20 meters sideways.


    _____________________________________________________________________________________

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    Johann
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    Re: Ocean Emperor

    Post by Johann on 15th December 2018, 2:13 am

    Moved and unlocked at the user's request

    Spoiler:
    @Sage Elm wrote:
    Magic



    Magic Name: Ocean Emperor
    Magic Type: Ancient (Solitary Benefit: +50% Spell Damage)
    Description: There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.
    Unique Abilities:

    • Potent Magic: All of the effects of the user's spell will increase by 50%.


    Lineage:
    Neptune's Wrath
    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    D-Rank Spells:


    Name: Scald
    Rank: D
    Type:  Buff, Effect
    Damage: -
    Range: -
    Speed: -
    Duration:  Up to 3 Posts
    Description: The user clenches their fist and their next water spell will be boiling water which will result in burning. If the user's spell hits a target even though the spell is not an offensive type, the spell will deal an extra 5% of the caster's Magic Power.

    Name: Core
    Rank: D
    Type:  Passive
    Damage: -
    Range: Up to 30 Meters
    Speed: -
    Duration:  -
    Description: Up to 5 meters radius around the user, they will always have a water orb the size of a baseball around them. They can draw water from the orb or move the orb around using their mind. They can also turn the orb into water vapor which will form mists. The orb contain limitless amount of water.

    Name: Storm
    Rank: D
    Type:  Multiple Target
    Damage: 30HP
    Range: 45 Meters
    Speed: 30 mps
    Duration:  1 Post
    Description: The user places their finger towards a direction and up to 10 water droplets will shoot out towards the direction in a straight line.

    Name: Water Serpent
    Rank: D+
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 Post
    Description: The user places their hand towards a target and from a nearby water source, a serpent-like figure of water will jump out to the target. The serpent-like figure can move according to the user's hand and will dissipate upon contact.


    _____________________________________________________________________________________

    Yuu Blitzkrieg
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    Character Sheet
    First Magic: Crash
    Second Magic: TBD
    Third Magic: TBD

    Re: Ocean Emperor

    Post by Yuu Blitzkrieg on 15th December 2018, 10:48 pm

    Hello! Ill be grading your magic today. Any requested changes will be in this color. Once you've made the changes make sure to bump this thread.

    @Sage Elm wrote:
    Magic



    Magic Name: Ocean Emperor
    Magic Type: Ancient (Solitary Benefit: +50% Spell Damage)
    Description: There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.
    Unique Abilities:

    • Potent Magic: All of the effects of the user's spell will increase by 50%.


    Lineage:
    Neptune's Wrath
    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    D-Rank Spells:


    Name: Scald
    Rank: D
    Type:  Buff, Effect
    Damage: -
    Range: -
    Speed: -
    Duration:  Up to 3 Posts
    Description: The user clenches their fist and their next water spell will be boiling water which will result in burning. If the user's spell hits a target even though the spell is not an offensive type, the spell will deal an extra 5% of the caster's Magic Power.

    Name: Core
    Rank: D
    Type:  Passive
    Damage: -
    Range: Up to 30 Meters
    Speed: -
    Duration:  -
    Description: Up to 5 meters radius around the user, they will always have a water orb the size of a baseball around them. They can draw water from the orb or move the orb around using their mind. They can also turn the orb into water vapor which will form mists. The orb contain limitless amount of water.

    Name: Storm
    Rank: D
    Type:  Multiple Target
    Damage: 30HP
    Range: 45 Meters
    Speed: 30 mps
    Duration:  1 Post
    Description: The user places their finger towards a direction and up to 10 water droplets will shoot out towards the direction in a straight line.

    Name: Water Serpent
    Rank: D+
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 Post
    Description: The user places their hand towards a target and from a nearby water source, a serpent-like figure of water will jump out to the target. The serpent-like figure can move according to the user's hand and will dissipate upon contact.

    @Sage Elm wrote:C-Rank Spells:

    Name: Barrier
    Rank: C
    Type: Defensive
    Damage: Can take up to 180HP worth of Damage
    Range: Up to 120 Meters
    Speed: -
    Duration: Up to 5 Posts
    Description: The user place their palm at a direction and a round shield made of water the size of up to 10 meters diameter will form at the direction.

    Name: Wave
    Rank: C
    Type: Area of Effect
    Damage: 30HP
    Range: Up to 60 Meters
    Speed: 30 mps
    Duration: 1 Post
    Description: The user moves his hand at an angle around him and waves will form knocking back everything in that direction 10 meters backwards.

    Name: Swap
    Rank: C
    Type: Instant
    Damage: -
    Range: Up to 120 Meters
    Speed: 120 mps
    Duration: 1 Post
    Description: The user whispers 'Soteria' and the user can swap their position with any of the water source in range. The swapping can only happen if there's the same amount of mass of water within range.

    Name: Sweep
    Rank: C+
    Type: Area of Effect
    Damage: 45HP
    Range: Up to 90 Meters
    Speed: 45 mps
    Duration: 1 Post
    Description: The user swings his hand and at the desired location, a 10 meter tall wave will form magically sweeping everything in the area and knocking them 20 meters sideways.

    @Sage Elm wrote:B-Rank Spells:

    Name: Abundance
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user has +50% of their max magical power.

    Name: Tyrant
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user's magical damage will increase +50%.

    Name: Smash
    Rank: B
    Type: Instant Please specify whether it is Single Target, Multi Target, AOE, or Burst. I'm assuming its Single Target since those are the damage and speed parameters you used, but it still needs to be clarified. If it's any other type, make sure to change the stats accordingly.
    Damage: 80 HP
    Range: Up to 200 Meters
    Speed: 200 mps
    Duration: 1 Post
    Description: The user places their palm at the direction of the target, a magic circle will form beneath the target while simultaneously a water vortex will form, dealing 40 HP damage to anything that touches it due to its strong current. After one second, the vortex closes in to the center dealing damage to the target and dissipates after doing so.

    Name: Drought
    Rank: B+
    Type: Area of Effect, Drain
    Damage: -
    Range: Up to 150 Meters
    Speed: 75 mps
    Duration: Up to 9 Posts Can only be up to 8 posts
    Description: The user places their hand on a plane and focuses an area within range. They then chant:

    "Inflict your wrath upon my enemies
    oh God of the Drought
    Secetă!"

    A magic circle will then form at the wanted area and all the water in the area will evaporate quickly dealing 5% of the user's max magical power every post to every living being that depends on water to live.

    Signature Spell:

    Name: Ocean Spirits
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 150 Meters
    Speed: 200 mps
    Duration: 1 Post
    Downside: Its range is shorter than normal spells.
    Description: The user glances at a water source and a water orb the size of a ball will form and move towards a target, the user can redirect the orb using their mind. The orb will dissipate upon contact. (Every turn the user can create this orb and if they decide to not hit a target with it yet they can choose to just form it and the orb will float around them. The created orb can be used anytime the user wanted to regardless of the post it was made on.)


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    Sage Elm
    Sage Elm

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    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 15th December 2018, 11:43 pm

    all edits done senpaii


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    Re: Ocean Emperor

    Post by Yuu Blitzkrieg on 16th December 2018, 1:22 pm

    @Sage Elm wrote:B-Rank Spells:

    Name: Abundance
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user has +50% of their max magical power.

    Name: Tyrant
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user's magical damage will increase +50%.

    Name: Smash
    Rank: B
    Type: Single Target
    Damage: 80 HP
    Range: Up to 200 Meters
    Speed: 200 mps
    Duration: 1 Post
    Description: The user places their palm at the direction of the target, a magic circle will form beneath the target while simultaneously a water vortex will form, dealing 40 HP damage to anything that touches it due to its strong current. After one second, the vortex closes in to the center dealing damage to the target and dissipates after doing so. I should have mentioned this before but if its a single target spell then it cant deal damage to anything it touches. Either change it to where it it can only affect one target or change it to an AoE spell

    Name: Drought
    Rank: B+
    Type: Area of Effect, Drain
    Damage: -
    Range: Up to 150 Meters
    Speed: 75 mps
    Duration: Up to 8 Posts
    Description: The user places their hand on a plane and focuses an area within range. They then chant:

    "Inflict your wrath upon my enemies
    oh God of the Drought
    Secetă!"

    A magic circle will then form at the wanted area and all the water in the area will evaporate quickly dealing 5% of the user's max magical power every post to every living being that depends on water to live.

    Signature Spell:

    Name: Ocean Spirits
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 150 Meters
    Speed: 200 mps
    Duration: 1 Post
    Downside: Its range is shorter than normal spells.
    Description: The user glances at a water source and a water orb the size of a ball will form and move towards a target, the user can redirect the orb using their mind. The orb will dissipate upon contact. (Every turn the user can create this orb and if they decide to not hit a target with it yet they can choose to just form it and the orb will float around them. The created orb can be used anytime the user wanted to regardless of the post it was made on.)


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    Character | Magic | Bank
    Sage Elm
    Sage Elm

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    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 17th December 2018, 1:10 am

    spell edited and added a unique ability cause i just realized i got one when im B rank,


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    Second Magic: TBD
    Third Magic: TBD

    Re: Ocean Emperor

    Post by Yuu Blitzkrieg on 18th December 2018, 4:27 pm

    @Sage Elm wrote:
    Magic



    Magic Name: Ocean Emperor
    Magic Type: Ancient (Solitary Benefit: +50% Spell Damage)
    Description: There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.
    Unique Abilities:

    • Potent Magic: All of the effects of the user's spell will increase by 50%.
    • Riptide: All physical damage that the user deal will be converted into spell damage dealing spell damage of the user's rank. This costs no mana. I'm sorry but I have to put a hard no on this one. This is far too powerful for a unique ability. The best I could let you do is an additional 50% physical damage.


    Lineage:
    Neptune's Wrath
    Spoiler:

    Description: A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    Ability: Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    Usage:Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    D-Rank Spells:


    Name: Scald
    Rank: D
    Type:  Buff, Effect
    Damage: -
    Range: -
    Speed: -
    Duration:  Up to 3 Posts
    Description: The user clenches their fist and their next water spell will be boiling water which will result in burning. If the user's spell hits a target even though the spell is not an offensive type, the spell will deal an extra 5% of the caster's Magic Power.

    Name: Core
    Rank: D
    Type:  Passive
    Damage: -
    Range: Up to 30 Meters
    Speed: -
    Duration:  -
    Description: Up to 5 meters radius around the user, they will always have a water orb the size of a baseball around them. They can draw water from the orb or move the orb around using their mind. They can also turn the orb into water vapor which will form mists. The orb contain limitless amount of water.

    Name: Storm
    Rank: D
    Type:  Multiple Target
    Damage: 30HP
    Range: 45 Meters
    Speed: 30 mps
    Duration:  1 Post
    Description: The user places their finger towards a direction and up to 10 water droplets will shoot out towards the direction in a straight line.

    Name: Water Serpent
    Rank: D+
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 Post
    Description: The user places their hand towards a target and from a nearby water source, a serpent-like figure of water will jump out to the target. The serpent-like figure can move according to the user's hand and will dissipate upon contact.


    _____________________________________________________________________________________


    Character | Magic | Bank
    Sage Elm
    Sage Elm

    Character Application Approved!- Magic Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- 1 Year Anniversary- Player -
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    Position : None
    Posts : 133
    Guild : Fairy Tail
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    Character Sheet
    First Magic: Ocean Emperor
    Second Magic: Lunar Emperor
    Third Magic:

    Re: Ocean Emperor

    Post by Sage Elm on 18th December 2018, 10:49 pm

    Bump


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    Yuu Blitzkrieg
    Yuu Blitzkrieg
     
     

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    First Magic: Crash
    Second Magic: TBD
    Third Magic: TBD

    Re: Ocean Emperor

    Post by Yuu Blitzkrieg on 19th December 2018, 2:47 pm

    Spoiler:
    @Sage Elm wrote:
    Magic



    Magic Name: Ocean Emperor
    Magic Type: Ancient (Solitary Benefit: +50% Spell Damage)
    Description: There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.
    Unique Abilities:

    • Potent Magic: All of the effects of the user's spell will increase by 50%.
    • Waves of Attack: The user can pay the MP to cast the same spell again during the same post. The user gains +25% extra max magic power. (Doesn't apply to signature spells or UA.)


    Lineage:
    Neptune's Wrath
    Spoiler:

    Description:[size=34] A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.[/size]
    Ability:[size=34] Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.[/size]
    [size=34]Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.[/size]
    Usage:[size=34]Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.[/size]


    D-Rank Spells:


    Name: Scald
    Rank: D
    Type:  Buff, Effect
    Damage: -
    Range: -
    Speed: -
    Duration:  Up to 3 Posts
    Description: The user clenches their fist and their next water spell will be boiling water which will result in burning. If the user's spell hits a target even though the spell is not an offensive type, the spell will deal an extra 5% of the caster's Magic Power.

    Name: Core
    Rank: D
    Type:  Passive
    Damage: -
    Range: Up to 30 Meters
    Speed: -
    Duration:  -
    Description: Up to 5 meters radius around the user, they will always have a water orb the size of a baseball around them. They can draw water from the orb or move the orb around using their mind. They can also turn the orb into water vapor which will form mists. The orb contain limitless amount of water.

    Name: Storm
    Rank: D
    Type:  Multiple Target
    Damage: 30HP
    Range: 45 Meters
    Speed: 30 mps
    Duration:  1 Post
    Description: The user places their finger towards a direction and up to 10 water droplets will shoot out towards the direction in a straight line.

    Name: Water Serpent
    Rank: D+
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 Post
    Description: The user places their hand towards a target and from a nearby water source, a serpent-like figure of water will jump out to the target. The serpent-like figure can move according to the user's hand and will dissipate upon contact.

    @Sage Elm wrote:C-Rank Spells:

    Name: Barrier
    Rank: C
    Type: Defensive
    Damage: Can take up to 180HP worth of Damage
    Range: Up to 120 Meters
    Speed: -
    Duration: Up to 5 Posts
    Description: The user place their palm at a direction and a round shield made of water the size of up to 10 meters diameter will form at the direction.

    Name: Wave
    Rank: C
    Type: Area of Effect
    Damage: 30HP
    Range: Up to 60 Meters
    Speed: 30 mps
    Duration: 1 Post
    Description: The user moves his hand at an angle around him and waves will form knocking back everything in that direction 10 meters backwards.

    Name: Swap
    Rank: C
    Type: Instant
    Damage: -
    Range: Up to 120 Meters
    Speed: 120 mps
    Duration: 1 Post
    Description: The user whispers 'Soteria' and the user can swap their position with any of the water source in range. The swapping can only happen if there's the same amount of mass of water within range.

    Name: Sweep
    Rank: C+
    Type: Area of Effect
    Damage: 45HP
    Range: Up to 90 Meters
    Speed: 45 mps
    Duration: 1 Post
    Description: The user swings his hand and at the desired location, a 10 meter tall wave will form magically sweeping everything in the area and knocking them 20 meters sideways.

    @Sage Elm wrote:B-Rank Spells:

    Name: Abundance
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user has +50% of their max magical power.

    Name: Tyrant
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user's magical damage will increase +50%.

    Name: Vortex
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: Up to 100 Meters
    Speed: 50 mps
    Duration: 1 Post
    Description: The user places their palm at the direction of the target area, a magic circle will form beneath the targeted area while simultaneously a water vortex will form shooting up towards the sky dealing damage to everything in the area and knocking them upwards up to 10 Meters high.

    Name: Drought
    Rank: B+
    Type: Area of Effect, Drain
    Damage: -
    Range: Up to 150 Meters
    Speed: 75 mps
    Duration: Up to 8 Posts
    Description: The user places their hand on a plane and focuses an area within range. They then chant:

    "Inflict your wrath upon my enemies
    oh God of the Drought
    Secetă!"

    A magic circle will then form at the wanted area and all the water in the area will evaporate quickly dealing 5% of the user's max magical power every post to every living being that depends on water to live.

    Signature Spell:

    Name: Ocean Spirits
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 150 Meters
    Speed: 200 mps
    Duration: 1 Post
    Downside: Its range is shorter than normal spells.
    Description: The user glances at a water source and a water orb the size of a ball will form and move towards a target, the user can redirect the orb using their mind. The orb will dissipate upon contact. (Every turn the user can create this orb and if they decide to not hit a target with it yet they can choose to just form it and the orb will float around them. The created orb can be used anytime the user wanted to regardless of the post it was made on.)



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    Johann
    Johann

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    Lineage : Master of Runes
    Position : God of Strength
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    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Ocean Emperor

    Post by Johann on 20th December 2018, 9:59 am

    Moved and unlocked for edits

    Spoiler:
    @Sage Elm wrote:
    Magic



    Magic Name: Ocean Emperor
    Magic Type: Ancient (Solitary Benefit: +50% Spell Damage)
    Description: There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.
    Unique Abilities:

    • Potent Magic: All of the effects of the user's spell will increase by 50%.
    • Waves of Attack: The user can pay the MP to cast the same spell again during the same post. The user gains +25% extra max magic power. (Doesn't apply to signature spells or UA.)


    Lineage:
    Neptune's Wrath
    Spoiler:

    Description:[size=34] A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.[/size]
    Ability:[size=34] Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.[/size]
    [size=34]Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.[/size]
    Usage:[size=34]Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.[/size]


    D-Rank Spells:


    Name: Scald
    Rank: D
    Type:  Buff, Effect
    Damage: -
    Range: -
    Speed: -
    Duration:  Up to 3 Posts
    Description: The user clenches their fist and their next water spell will be boiling water which will result in burning. If the user's spell hits a target even though the spell is not an offensive type, the spell will deal an extra 5% of the caster's Magic Power.

    Name: Core
    Rank: D
    Type:  Passive
    Damage: -
    Range: Up to 30 Meters
    Speed: -
    Duration:  -
    Description: Up to 5 meters radius around the user, they will always have a water orb the size of a baseball around them. They can draw water from the orb or move the orb around using their mind. They can also turn the orb into water vapor which will form mists. The orb contain limitless amount of water.

    Name: Storm
    Rank: D
    Type:  Multiple Target
    Damage: 30HP
    Range: 45 Meters
    Speed: 30 mps
    Duration:  1 Post
    Description: The user places their finger towards a direction and up to 10 water droplets will shoot out towards the direction in a straight line.

    Name: Water Serpent
    Rank: D+
    Type: Single Target
    Damage: 60HP
    Range: 90 Meters
    Speed: 90 mps
    Duration: 1 Post
    Description: The user places their hand towards a target and from a nearby water source, a serpent-like figure of water will jump out to the target. The serpent-like figure can move according to the user's hand and will dissipate upon contact.

    @Sage Elm wrote:C-Rank Spells:

    Name: Barrier
    Rank: C
    Type: Defensive
    Damage: Can take up to 180HP worth of Damage
    Range: Up to 120 Meters
    Speed: -
    Duration: Up to 5 Posts
    Description: The user place their palm at a direction and a round shield made of water the size of up to 10 meters diameter will form at the direction.

    Name: Wave
    Rank: C
    Type: Area of Effect
    Damage: 30HP
    Range: Up to 60 Meters
    Speed: 30 mps
    Duration: 1 Post
    Description: The user moves his hand at an angle around him and waves will form knocking back everything in that direction 10 meters backwards.

    Name: Swap
    Rank: C
    Type: Instant
    Damage: -
    Range: Up to 120 Meters
    Speed: 120 mps
    Duration: 1 Post
    Description: The user whispers 'Soteria' and the user can swap their position with any of the water source in range. The swapping can only happen if there's the same amount of mass of water within range.

    Name: Sweep
    Rank: C+
    Type: Area of Effect
    Damage: 45HP
    Range: Up to 90 Meters
    Speed: 45 mps
    Duration: 1 Post
    Description: The user swings his hand and at the desired location, a 10 meter tall wave will form magically sweeping everything in the area and knocking them 20 meters sideways.

    @Sage Elm wrote:B-Rank Spells:

    Name: Abundance
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user has +50% of their max magical power.

    Name: Tyrant
    Rank: B
    Type: Passive
    Damage: -
    Range: -
    Speed: -
    Duration: -
    Description: The user's magical damage will increase +50%.

    Name: Vortex
    Rank: B
    Type: Area of Effect
    Damage: 40 HP
    Range: Up to 100 Meters
    Speed: 50 mps
    Duration: 1 Post
    Description: The user places their palm at the direction of the target area, a magic circle will form beneath the targeted area while simultaneously a water vortex will form shooting up towards the sky dealing damage to everything in the area and knocking them upwards up to 10 Meters high.

    Name: Drought
    Rank: B+
    Type: Area of Effect, Drain
    Damage: -
    Range: Up to 150 Meters
    Speed: 75 mps
    Duration: Up to 8 Posts
    Description: The user places their hand on a plane and focuses an area within range. They then chant:

    "Inflict your wrath upon my enemies
    oh God of the Drought
    Secetă!"

    A magic circle will then form at the wanted area and all the water in the area will evaporate quickly dealing 5% of the user's max magical power every post to every living being that depends on water to live.

    Signature Spell:

    Name: Ocean Spirits
    Rank: B
    Type: Single Target
    Damage: 80HP
    Range: 150 Meters
    Speed: 200 mps
    Duration: 1 Post
    Downside: Its range is shorter than normal spells.
    Description: The user glances at a water source and a water orb the size of a ball will form and move towards a target, the user can redirect the orb using their mind. The orb will dissipate upon contact. (Every turn the user can create this orb and if they decide to not hit a target with it yet they can choose to just form it and the orb will float around them. The created orb can be used anytime the user wanted to regardless of the post it was made on.)


    _____________________________________________________________________________________

    Johann
    Johann

    Moderator - Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishval- Ten Wizard Saint Member- Neutral Guild Ace- H-Rank- S-Rank- Halloween Social - Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Rich- Veteran Level 1- Character Application Approved!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Obtain A Lineage!- Join A Faction!- Tertiary Magic- The Fallen- Master [1000]- Senior [500]- Novice [250]- Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- Be On Lester's Friends List - Player -
    Lineage : Master of Runes
    Position : God of Strength
    Posts : 1555
    Guild : Ace of Onyx Moon
    Dungeon Tokens : 0
    Age : 27
    Mentor : Ruvel
    Experience : 673,787.5

    Character Sheet
    First Magic: Advanced Elemental Runes
    Second Magic: Forces of War
    Third Magic: Berserker Titan Slayer

    Re: Ocean Emperor

    Post by Johann on 27th December 2018, 8:16 pm

    Hello Sage. You know me and what I do. Edits in THIS colour

    Spoiler:

    @Sage Elm wrote:
    ❈Magic❈



    ❈Magic Name❈
    Ocean Emperor

    ❈Magic Type❈
    Ancient (Solitary Benefit: +50% Spell Damage)

    ❈Description❈
    There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.

    ❈Lineage: Neptune's Wrath❈
    ✧Description✧ 
    A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    ✧Ability:✧ 
    Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    ✧Usage:✧
    Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    ❈Unique Abilities❈

    ✧Waves of Spells✧
    Sage can pay the MP cost to cast the same spell again during the same post. Sage gains +25% extra max MP. (Doesn't apply to signature spells or UA.) (You can only cast a spell a maximum of once per post. Please change this)

    ✧Water, Life's Essence✧
    Sage regenerates 5% of his max HP and MP per post. He also gain 50% spell cost reduction.

    ❈Signature Spells❈

    ✧Name✧
    Pacific Orbs
    ✧Rank✧
    B
    ✧Type✧
    Single Target
    ✧Damage✧
    80 HP
    ✧Range✧
    200 Meters
    ✧Speed✧
    200 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage clenches his fist then opens it, a water orb the size of a ball will form near his palm and move towards a target, he can redirect the orb using his mind. The orb will dissipate after dealing its total damage. (Every turn Sage can create this orb and if he decides to not hit a target with it yet he can choose to just form it and the orb will float around him. The created orb can then be used anytime he wants to regardless of the post it was made on.) (This is a workaround for durations. I'll have to ask you to scrap this)

    ❈Lineage Spell❈

    ✧Name✧
    Tidal Wave
    ✧Rank✧
    B
    ✧Type✧
    Area of Effect
    ✧Damage✧
    40 HP
    ✧Range✧
    100 Meters
    ✧Speed✧
    50 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage positions his palm towards a target area. At the targeted area a wave will then magically form from the ground making an arc first before crashing damaging everything in the area, targets hit will be immobilize for the post as they are at the wave's mercy. But they still can escape by logical means after being hit hence they are not immobilized during the post.

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][size=18][u][b]❈Magic❈[/b][/u][/size]

    [img]https://i.pinimg.com/originals/31/95/45/3195457a276a15840e5f6e53ab823a36.gif[/img]

    [b]❈Magic Name❈[/b]
    Ocean Emperor

    [b]❈Magic Type❈[/b]
    Ancient [i]([u]Solitary Benefit:[/u] +50% Spell Damage)[/i]

    [b]❈Description❈[/b]
    There was an Egyptian priest that was lost and accidentally found the City of Atlantis. The King of Atlantis, son of the God Poseidon and Mortal Cleito, Atlas, gave refuge to the priest. Being fond towards the priest, he thought him the immensely powerful magic of the Ocean Gods. When Atlantis was under attack, the priest survived and went back to Earthland. He then thought the people of Earthland the magic that was thought be the semi-god Atlas.

    [b]❈Lineage: Neptune's Wrath❈[/b]
    [b]✧Description✧[/b] 
    A powerful water mage, who called himself Neptune The Great, plunged his people into war after the assassination of his wife and daughter. According to the legends he flooded the entire land of his enemies and swept them away. Upon his death he cast his power into an amulet that was to be given to his best friend's son, who had become more like family to him as well. The moment the young man put the amulet around his neck, he claimed that some sort of energy had entered his body. In times of distress, he could briefly control the water around him to release the anger he felt within. The water would come together in a big wave directed to a target he had chosen in his mind.
    [b]✧Ability:✧[/b] 
    Allows the user to redirect any water type magic of their rank or less(S Max) by spending 20% MP which then forms it into a huge wave with power equal to the user's rank. The wave is 20 meters wide.
    Gains one spell slot for a water elemental spell equal to the user's rank (S-max) in addition to their spells.
    [b]✧Usage:✧[/b]
    Redirection has a 5 post cooldown. Spell has to be made a water familiar but other than that is dependent on the user.


    [u][b]❈Unique Abilities❈[/b][/u]

    [b]✧Waves of Spells✧[/b]
    Sage can pay the MP cost to cast the same spell again during the same post. Sage gains +25% extra max MP. [i](Doesn't apply to signature spells or UA.)[/i]

    [b]✧Water, Life's Essence✧[/b]
    When Sage becomes in contact with water, he regenerates 5% of his max HP and MP per post. [i](Doesn't activate if the water is from one of his spells nor body, nor if the water is severely intoxicated.)[/i]

    [b][u]❈Signature Spells❈[/u][/b]

    [b]✧Name✧[/b]
    Pacific Orbs
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Single Target
    [b]✧Damage✧[/b]
    80 HP
    [b]✧Range✧[/b]
    200 Meters
    [b]✧Speed✧[/b]
    200 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage glances at a water source and a water orb the size of a ball will form and move towards a target, he can redirect the orb using his mind. The orb will dissipate after dealing its total damage. [i](Every turn Sage can create this orb and if he decides to not hit a target with it yet he can choose to just form it and the orb will float around him. The created orb can then be used anytime he wants to regardless of the post it was made on.)[/i]

    [b][u]❈Lineage Spell❈[/u][/b]

    [b]✧Name✧[/b]
    Tidal Wave
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Area of Effect
    [b]✧Damage✧[/b]
    40 HP
    [b]✧Range✧[/b]
    100 Meters
    [b]✧Speed✧[/b]
    50 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage positions his palm towards a target area. At the targeted area a wave will then magically form from the ground making an arc first before crashing damaging everything in the area, targets hit will be immobilize for the post as they are at the wave's mercy. But they still can escape by logical means after being hit hence they are not immobilized during the post.

    [/font][/color][/center]

    @Sage Elm wrote:
    ❈D Ranked Spells❈

    ✧Name✧
    Water Whisperer
    ✧Rank✧
    D
    ✧Type✧
    Effect
    ✧Range✧
    30 Meters
    ✧Speed✧
    15 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage can use his mind to control the surrounding water, water vapors and ice, shaping them and changing its molecular state at his will. (This spell is for role playing purposes but can be used in a fight if the water source isn't a spell of another's and this spell can't deal damage nor take damage.)

    -

    ✧Name✧
    Scald
    ✧Rank✧
    D
    ✧Type✧
    Buff, Burn Effect
    ✧Duration✧
    3 Posts
    ✧Description✧
    Sage clenches his fist and the next water spell he cast during that same post will be of boiling water dealing an additional [5% of Sage's max MP] damage every post for 3 posts. (Change this to 5% of the target's MP)

    -

    ✧Name✧
    Hydrated
    ✧Type✧
    Passive
    ✧Rank✧
    D
    ✧Description✧
    Sage max HP is increased by 25%.

    -

    ✧Name✧
    Water Cycle
    ✧Rank✧
    D+
    ✧Type✧
    Buff
    ✧Duration✧
    5 Posts
    ✧Description✧
    Sage licks his soft palate twice and he gets 50% MP Cost Reduction.
    (You cannot push your magic cost reduction beyond 50%. Seeing that one of your UA's is already giving you a 50% cost reduction, this spell is wholly redundant)

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][b][u]❈D Ranked Spells❈ [/u][/b]

    [b]✧Name✧[/b]
    Water Whisperer
    [b]✧Rank✧[/b]
    D
    [b]✧Type✧[/b]
    Effect
    [b]✧Range✧[/b]
    30 Meters
    [b]✧Speed✧[/b]
    15 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage can use his mind to control the surrounding water, water vapors and ice, shaping them and changing its molecular state at his will. [i](This spell is for role playing purposes but can be used in a fight if the water source isn't a spell of another's and this spell can't deal damage nor take damage.) [/i]

    -

    [b]✧Name✧[/b]
    Scald
    [b]✧Rank✧[/b]
    D
    [b]✧Type✧[/b]
    Buff, Burn Effect
    [b]✧Duration✧[/b]
    3 Posts
    [b]✧Description✧[/b]
    Sage clenches his fist and the next water spell he cast during that same post will be of boiling water dealing an additional [5% of Sage's max MP] damage every post for 3 posts.

    -

    [b]✧Name✧[/b]
    Hydrated
    [b]✧Type✧[/b]
    Passive
    [b]✧Rank✧[/b]
    D
    [b]✧Description✧[/b]
    Sage max HP is increased by 25%.

    -

    [b]✧Name✧[/b]
    Water Cycle
    [b]✧Rank✧[/b]
    D+
    [b]✧Type✧[/b]
    Buff
    [b]✧Duration✧[/b]
    5 Posts
    [b]✧Description✧[/b]
    Sage licks his soft palate twice and he gets 50% MP Cost Reduction.[/font][/color][/center]

    @Sage Elm wrote:
    ❈C Ranked Spells❈

    ✧Name✧
    Merman
    ✧Rank✧
    C
    ✧Type✧
    Buff, Effect
    ✧Duration✧
    5 Posts
    ✧Description✧
    Sage licks his hard palate twice and his Movement Speed increases by 25% and he can breathe underwater.

    -

    ✧Name✧
    Slippery Feet
    ✧Rank✧
    C
    ✧Type✧
    Movement Speed Buff
    ✧Duration✧
    5 Post
    ✧Description✧
    Sage taps one of his toe against his other feet and his Movement Speed will increase by 55%.

    -

    ✧Name✧
    Sweep
    ✧Rank✧
    C
    ✧Type✧
    Area of Effect, Control Effect
    ✧Damage✧
    15HP
    ✧Range✧
    60 Meters
    ✧Speed✧
    30 Meters Per Second
    ✧Duration✧
    5 Posts
    ✧Description✧
    Sage swipes his arm in a direction and wave will magically appear at the targeted area sweeping everything in its way, anything that it hits will be trapped inside of it, the wave will then turns into a giant water sphere and floats in the air, its outer layer will be gushing water and takes a C Rank strength (C Rank strength is not a thing. If you mean the sphere has C rank spell durability, please mark it as such) to break through the gushing water. The spell will end after 5 Posts or if Sage decides to drop the water sphere, crashing onto the ground, the impact will make the targets inside the sphere unable to move freely for 1 Post.

    -

    ✧Name✧
    Riptide
    ✧Rank✧
    C+
    ✧Type✧
    Area of Effect, Control
    ✧Damage✧
    25 HP
    ✧Range✧
    90 Meters
    ✧Speed✧
    45 Meters Per Second
    ✧Duration✧
    6 Post
    ✧Description✧
    Sage points his palm at a direction and a magic circle will appear at the targeted location, wave will form at either side of the circle, depending on Sage, the wave will force anything it hits to follow its current and they can only escape by using logical means but not strength as it has no effect against water (Is this an immobilization effect ? If so please specify). Sage can control the direction of the current using his mind and the wave will dissipate if an equivalent of C Rank Single Target Spell Damage or more is inflicted upon it.

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][b][u]❈C Ranked Spells❈ [/u][/b]

    [b]✧Name✧[/b]
    Merman
    [b]✧Rank✧[/b]
    C
    [b]✧Type✧[/b]
    Buff, Effect
    [b]✧Duration✧[/b]
    5 Posts
    [b]✧Description✧[/b]
    Sage licks his hard palate twice and his Movement Speed increases by 25% and he can breathe underwater.

    -

    [b]✧Name✧[/b]
    Slippery Feet
    [b]✧Rank✧[/b]
    C
    [b]✧Type✧[/b]
    Movement Speed Buff
    [b]✧Duration✧[/b]
    5 Post
    [b]✧Description✧[/b]
    Sage taps one of his toe against his other feet and his Movement Speed will increase by 55%.

    -

    [b]✧Name✧[/b]
    Sweep
    [b]✧Rank✧[/b]
    C
    [b]✧Type✧[/b]
    Area of Effect, Control Effect
    [b]✧Damage✧[/b]
    15HP
    [b]✧Range✧[/b]
    60 Meters
    [b]✧Speed✧[/b]
    30 Meters Per Second
    [b]✧Duration✧[/b]
    5 Posts
    [b]✧Description✧[/b]
    Sage swipes his arm in a direction and wave will magically appear at the targeted area sweeping everything in its way, anything that it hits will be trapped inside of it, the wave will then turns into a giant water sphere and floats in the air, its outer layer will be gushing water and takes a C Rank strength to break through the gushing water. The spell will end after 5 Posts or if Sage decides to drop the water sphere, crashing onto the ground, the impact will make the targets inside the sphere unable to move freely for 1 Post.

    -

    [b]✧Name✧[/b]
    Riptide
    [b]✧Rank✧[/b]
    C+
    [b]✧Type✧[/b]
    Area of Effect, Control
    [b]✧Damage✧[/b]
    25 HP
    [b]✧Range✧[/b]
    90 Meters
    [b]✧Speed✧[/b]
    45 Meters Per Second
    [b]✧Duration✧[/b]
    6 Post
    [b]✧Description✧[/b]
    Sage points his palm at a direction and a magic circle will appear at the targeted location, wave will form at either side of the circle, depending on Sage, the wave will force anything it hits to follow its current and they can only escape by using logical means but not strength as it has no effect against water. Sage can control the direction of the current using his mind and the wave will dissipate if an equivalent of C Rank Single Target Spell Damage or more is inflicted upon it.[/font][/color][/center]

    @Sage Elm wrote:
    ❈B Ranked Spells❈

    ✧Name✧
    Tyrant
    ✧Rank✧
    B
    ✧Type✧
    Passive
    ✧Description✧
    Sage's Spell Damage increases by 50%.

    -


    ✧Name✧
    Vortex
    ✧Rank✧
    B
    ✧Damage✧
    40 HP
    ✧Type✧
    Area Of Effect
    ✧Range✧
    100 Meters
    ✧Speed✧
    50 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage places his palm at the direction of the target area, a magic circle will form beneath the targeted area while simultaneously a water vortex will form shooting up towards the sky dealing damage to everything in the area and knocking them upwards up to 10 Meters high.

    -

    ✧Name✧
    Ocean Roar
    ✧Rank✧
    B
    ✧Type✧
    Burst
    ✧Damage✧
    80 HP
    ✧Range✧
    50 Meters
    ✧Speed✧
    50 Meters Per Second
    ✧Duration✧
    1 Post
    ✧Description✧
    Sage moves his arm like he is punching and a small wave will form beside him moving according to his movement earlier, dealing damage to anything it hits, knocking it 2 Meters backwards.

    -

    ✧Name✧
    Protection Layer
    ✧Rank✧
    B+
    ✧Type✧
    Defensive
    ✧Damage Threshold✧
    360 HP
    ✧Speed✧
    300 Meters Per Second
    ✧Duration✧
    8 Posts
    ✧Description✧
    Sage raises his hand a little and 0.5 Meter beneath him water will form. If harm is near Sage the water will travel to block the harm from Sage. It will dissipate once it receives its total Damage Threshold.

    Code:

    Code:
    [center][color=#006994][font=Times New Roman][b][u]❈B Ranked Spells❈[/u][/b]

    [b]✧Name✧[/b]
    Tyrant
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Passive
    [b]✧Description✧[/b]
    Sage's Spell Damage increases by 50%.

    -


    [b]✧Name✧[/b]
    Vortex
    [b]✧Rank✧[/b]
    B
    [b]✧Damage✧[/b]
    40 HP
    [b]✧Type✧[/b]
    Area Of Effect
    [b]✧Range✧[/b]
    100 Meters
    [b]✧Speed✧[/b]
    50 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage places his palm at the direction of the target area, a magic circle will form beneath the targeted area while simultaneously a water vortex will form shooting up towards the sky dealing damage to everything in the area and knocking them upwards up to 10 Meters high.

    -

    [b]✧Name✧[/b]
    Ocean Roar
    [b]✧Rank✧[/b]
    B
    [b]✧Type✧[/b]
    Burst
    [b]✧Damage✧[/b]
    80 HP
    [b]✧Range✧[/b]
    50 Meters
    [b]✧Speed✧[/b]
    50 Meters Per Second
    [b]✧Duration✧[/b]
    1 Post
    [b]✧Description✧[/b]
    Sage moves his arm like he is punching and a small wave will form beside him moving according to his movement earlier, dealing damage to anything it hits, knocking it 2 Meters backwards.

    -

    [b]✧Name✧[/b]
    Protection Layer
    [b]✧Rank✧[/b]
    B+
    [b]✧Type✧[/b]
    Defensive
    [b]✧Damage Threshold✧[/b]
    360 HP
    [b]✧Speed✧[/b]
    300 Meters Per Second
    [b]✧Duration✧[/b]
    8 Posts
    [b]✧Description✧[/b]
    Sage raises his hand a little and 0.5 Meter beneath him water will form. If harm is near Sage the water will travel to block the harm from Sage. It will dissipate once it receives its total Damage Threshold.[/font][/color][/center]

    Gimme a bump when you are done


    Last edited by Johann on 27th December 2018, 9:45 pm; edited 1 time in total


    _____________________________________________________________________________________


      Current date/time is 22nd January 2019, 1:32 pm