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    Art of The Fallen: Angel of Hell

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    Unknown

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    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Art of The Fallen: Angel of Hell

    Post by Unknown on 13th September 2017, 6:51 pm

    Magic

    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic: N/A
    Caster or Holder: Caster/Take-Over
    Description: This art is an ancient one, and only Unknown can use it. It is as old as time, each generation holding only a single user of this magic. Angel of Hell is a powerful Art, that allows a user to utilize both the power of angels and demons. Unknown does not know the origins of this magic, and all though it is a mere takeover magic to him, what he does not realize is one of these forms is his true form, and his own spirit has been sealed in a body not his own. In his current form, however, he can only take each of these forms for a limited time before the seal activates itself once more and returns him to his current form. He is not capable of breaking the seal which he is not even aware of.

    The angels taking over his form are actually the personalities of his current body(s) being allowed to return to the body once more, as well as the body taking on part of it's true appearance for a short amount of time, though they are of course forced out by the seal once that short period of time is up. With no memories and no way of knowing how to free himself, this is what Unknown's magic has become.

    Strengths:
    -Utilizes both the abilities of Heaven and Hell
    -Light and Dark mixed together combining into a more powerful force.
    -Balanced out by the two opposing forces, chaos and destruction, and creation and order.
    Weaknesses:
    -Despite the power in being able to use two opposing forces, when he uses this magic the forces go to war inside of him and can cause a bit of a split personality.
    -Has caused Unknown to lose all his former memories and knowledge, reducing him to the equivalent of a grade schooler in terms of mental age.
    -If he uses any of the takeover forms and is either nearly or completely taken over, regardless of any other conditions that personality will completely control his actions.
    -Can completely destroy Unknown's sanity if he pushes it too far.
    Lineage:

    Spirit Link:

    Spirit Link:
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.

    The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.

    The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.

    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage.   Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.

    Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.

    Unique Abilities:

    Order and Chaos
    Both Order and Chaos come naturally to this magic, thus increasing its own resistance to similar spells. The user of this magic is granted a small 25% resistance to both Light magic and Dark magic.

    Angel's Blessing
    The user of this magic has received a blessing from the angels, and thus, is granted a passive healing bonus of an additional 5% every other post.

    Demon's Regeneration
    The user of this magic has also received an ability from the demons, which is a great deal more useful as well. This ability can allow Unknown to regenerate a missing limb once per thread, though it will not heal any other damage.

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Unknown on 17th December 2017, 4:00 pm; edited 9 times in total


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    Unknown

    Quality Badge Level 1- Lineage Making Contest Participant- Player -
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    Character Sheet
    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 20th October 2017, 1:28 pm

    D Rank Takeover Forms :


    Name: Take Over: Wings of Azreal
    Rank: D
    Type: Take-Over, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The first and foremost partial takeover needed to takeover into Azreal, an angelic Messanger of death, this takeover gives the user a large pair of angel wings. The wings are roughly each as tall as the user, feathered in white and extremely fluffy. If the health of the user dips below 75% it automatically goes on cooldown.

    The passive ability of these wings grants flight to the user, enabling them to fly for as long as they have their wings active.
    Strength:
    -Added mobility
    Weaknesses:
    -Won't work against unholy/dark magic
    -Goes on cool down even sooner than the wings themselves, if health dips below 80% the user can't fly.

    The active ability of these wings allows the user to stiffen some of the feathers (5 max) and fling them at a target, each doing 20% rank damage. This is instant, with a 2 post cool down. Range of 10 meters, speed of 7.5 m/s
    Strength:
    -Multi targeting
    Weaknesses:
    -Spreads the damage out and does less damage to each target as a result
    -Won't work with unholy/dark magic users

    The stat passive granted by these wings grants the user an additional 5% health bonus only while using this partial takeover.
    Strengths: 
    -Allows for better movement and better evasion tactics in combat, since it allows the user to fly
    Weaknesses: 
    - Any damage done by the active is spread out and can end up doing very little damage if used on different targets.
    -Low durability: if 15% health is lost it will go on cool down immediately

    Name: Take Over: Wings of Abbadon
    Rank: D
    Type: Take-Over, Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: One of the partial takeovers needed to fully take over Abbadon The Demon Prince, this gives the user a pair of gigantic ragged black wings, as tall as the user and extremely tough. If the user's health goes below 70% they will automatically go on cool down and the transformation will end.

    The active ability these wings posses allows the user to use them as a shield, one that can reflect equal and lower ranked damage. The user must shield their entire body with it to be effective, and this may only take 2 equal ranked or 1 higher ranked technique before it no longer works. This can stop lower ranked damage, up to 3 hits however.
    Strength:
    -Great at taking hits if the user needs a minute to strategize or heal up a bit.
    Weaknesses:
    -Will only take 1 hit of holy/light magic before automatically being unable to function for the remainder of the duration.
    - The user cannot attack while the wings are shielding their body

    The passive of this partial takeover grants the user flight, they will be able to fly as long as their wings are active and in use.
    Strength:
    - The user gains more mobility
    Weaknesses:
    - Cannot fly if the user's health dips below 80%
    -Can't fly if hit by holy/light magic

    The stat passive of these wings grants the user an additional 5% resistance to physical attacks.

    Strengths:
    -Makes for a good defense from physical, nonmagical attacks.
    Weaknesses: 
    -Ineffective against magical elemental attacks such as fire based or earth based attacks.
    -Leaves the user unable to use offensive techniques as long as the wings are in use.

    Name: Take Over: Clawed Hands of Abbadon
    Rank: D
    Type: Take-Over, Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Another partial takeover of Abbadon the demon prince. This gives the user large clawed hands, with claws 10 inches long each. The clawed hands and the claws are both black and somewhat twisted looking. The claws themself deal user ranked unarmed melee damage if not using the active ability. If the user goes below 80% health the transformation will end and automatically go on cool down.

    The active ability of these claws allows them to deal D rank spell damage with a single hit, once per post. There is no range, as it is attached to the user themselves, or speed. The D rank spell damage active takes 2 posts cool down time to reset itself. This cool down is in effect even if the user returns to their normal state from the takeover form.
    Strength:
    - As long as the user gets close it's pretty easy to hit the target
    Weaknesses:
    -Will not work against holy/light magic
    -Can't work if the user has below 85% health

    The passive ability of these claws grants the user the ability to regenerate these limbs if somehow they are lost, once per thread. It does not give health or anything else but a restoration of limbs.
    Strength:
    -Allows the user to regain lost limbs, allowing them at least partial function and ability to continue using spells when injured
    Weaknesses:
    -Can only be used once a thread, so if a limb is severed more than once there's nothing that the ability can do to save the limb.
    -Won't work on injuries caused by light/holy magic

    The stat passive of this particular takeover form grants the user an additional 5% strength boost only while this takeover is in effect.

    Strengths: 
    -Single target attack. As long as the user can get close, it'll probably hit the intended target.
    -Limb regeneration. Even if the clawed hands are lost they can be regrow once per thread.

    Weaknesses: 
    -Requires the user to get close. If fighting a ranged opponent it could get tricky, if fighting melee it exposes the user to being hit themselves.
    -Light magic. The user takes up to 20% more damage from light/holy magic in this takeover form.
    -Makes it rather difficult for the user to hold anything in this form, so weapons and items are unable to be used like this.

    Name: Take Over: Abbadon's Clawed Feet
    Rank: D
    Type: Take-Over, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The third and final partial Takeover of the demon prince. This gives the user large, clawed black feet that appear twisted and rather monstrous. Like any other takeover, by themselves they will only deal user ranked unarmed melee damage to an enemy. If the user's health dips below 80% the transformation will end automatically and will go on cool down.

    The active ability of these clawed feet is an AoE type thing. The user will stomp with these clawed demonic feet, causing the earth to shake beneath them. Anybody caught within 3 meters of the user will receive full rank damage. Anybody within 10 but outside of 3 will receive 75% user ranked damage. Anybody outside of 10 but within 15 will receive 50% user ranked damage.
    Strength:
    -Multi targeting. Can do damage to multiple enemies at once
    Weaknesses:
    - As is the case with any multi target spell spreads out the damage and does less damage to each target as a result
    -Ineffective against earth mages, who can likely stop the quakes.

    The passive ability these feet utilize grants the user the ability to run on walls or even the ceiling so long as at least 1 foot is touching it at all times. The claws act as anchors to keep the user up.
    Strength:
    -Increased mobility for the user allows for more strategic battles indoors
    Weaknesses:
    -Ineffective if there's nothing to climb, so it's pretty useless outdoors in most cases
    -Can't work with holy/light magic being used in the areas and will not work on any holy ground.

    The stat passive of these clawed feet grants the user a 5% speed boost only while in this form.

    Strengths: 
    -Multi Targeting
    -Grants the user even more mobility in indoors combat
    Weaknesses: 
    -Cannot attack while using the passive ability of these feet.
    -Because the damage is spread out and affects more people, doesn't do as much damage as it might to a single target
    -User takes up to 20% more damage from light/holy magic in this form.



    Last edited by Unknown on 17th December 2017, 4:01 pm; edited 12 times in total


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    Unknown

    Quality Badge Level 1- Lineage Making Contest Participant- Player -
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    Character Sheet
    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 20th October 2017, 1:29 pm

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    Unknown

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    Character Sheet
    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 20th October 2017, 1:29 pm

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    Unknown

    Quality Badge Level 1- Lineage Making Contest Participant- Player -
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    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 28th October 2017, 8:04 am

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    Unknown

    Quality Badge Level 1- Lineage Making Contest Participant- Player -
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    Character Sheet
    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 28th October 2017, 8:04 am

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    Unknown

    Quality Badge Level 1- Lineage Making Contest Participant- Player -
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    Character Sheet
    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 28th October 2017, 8:04 am

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    Jiyu Kazehime

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    Posts : 1783
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    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Art of The Fallen: Angel of Hell

    Post by Jiyu Kazehime on 15th December 2017, 2:49 pm

    I apologize but you will need to comply with the fact every active and passive ability needs a strength and weaknesses alongside the TO spell itself before I can continue grading, as currently none of your spells follow this basic Takeover rule.

    Also you have no thresholds of taking damage before the takeover fails, so you will need to add these as well before I can properly grade this.



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    Unknown

    Quality Badge Level 1- Lineage Making Contest Participant- Player -
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    Character Sheet
    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 15th December 2017, 5:05 pm

    Edited


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    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
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    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Art of The Fallen: Angel of Hell

    Post by Jiyu Kazehime on 17th December 2017, 3:46 pm

    Coolio, here we go into the wonderful world of Takeover, as normal my grading is in this color.

    @Unknown wrote:Magic

    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic: N/A
    Caster or Holder: Caster/Take-Over
    Description: This art is an ancient one, and only Unknown can use it. It is as old as time, each generation holding only a single user of this magic. Angel of Hell is a powerful Art, that allows a user to utilize both the power of angels and demons. Unknown does not know the origins of this magic, and all though it is a mere takeover magic to him, what he does not realize is one of these forms is his true form, and his own spirit has been sealed in a body not his own. In his current form, however, he can only take each of these forms for a limited time before the seal activates itself once more and returns him to his current form. He is not capable of breaking the seal which he is not even aware of.

    The angels taking over his form are actually the personalities of his current body(s) being allowed to return to the body once more, as well as the body taking on part of it's true appearance for a short amount of time, though they are of course forced out by the seal once that short period of time is up. With no memories and no way of knowing how to free himself, this is what Unknown's magic has become.

    Strengths:
    -Utilizes both the abilities of Heaven and Hell
    -Light and Dark mixed together combining into a more powerful force.
    -Balanced out by the two opposing forces, chaos and destruction, and creation and order.
    Weaknesses:
    -Despite the power in being able to use two opposing forces, when he uses this magic the forces go to war inside of him and can cause a bit of a split personality.
    -Has caused Unknown to lose all his former memories and knowledge, reducing him to the equivalent of a grade schooler in terms of mental age.
    -If he uses any of the takeover forms and is either nearly or completely taken over, regardless of any other conditions that personality will completely control his actions.
    -Can completely destroy Unknown's sanity if he pushes it too far.
    Lineage:

    Spirit Link:

    Spirit Link:
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.

    The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.

    The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.

    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage.   Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.

    Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.

    Unique Abilities:

    Order and Chaos
    Both Order and Chaos come naturally to this magic, thus increasing its own resistance to similar spells. The user of this magic is granted a small 5% resistance to both Light magic and Dark magic.
    I can't find any other DR or Res on you, so just boost this to 25%, cause 5% isn't gonna do anything for you.

    Angel's Blessing
    The user of this magic has received a blessing from the angels, and thus, is granted a passive healing bonus of an additional 5% every other post.

    Demon's Regeneration
    The user of this magic has also received an ability from the demons, which is a great deal more useful as well. This ability can allow Unknown to regenerate a missing limb once per thread, though it will not heal any other damage.
    This is pretty much 100% aesthetic so if you want to add something like an increase in damage or another plot based thing here, I won't complain. Maybe something like being able to take on a demons claw's that damage wise count as if you were wielding a rank appropriate weapon (Beneath mythical) since this is takeover and demonic related, Another idea is maybe the claws spew acid or something. Of course you can always leave it as is, I just wanted to make sure you knew that you can add something small, maybe even something like telepathically communicating with demonic beings or being able to also restore a limb of an ally under the same conditions of no actual HP you currently have in the ability.

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:

    @Unknown wrote:
    D Rank Takeover Forms :


    Name: Take Over: Wings of Azreal
    Rank: D
    Type: Take-Over, Offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: The first and foremost partial takeover needed to takeover into Azreal, an angelic Messanger of death, this takeover gives the user a large pair of angel wings. The wings are roughly each as tall as the user, feathered in white and extremely fluffy. If the health of the user dips below 85% it automatically goes on cooldown. You can put this to 75%
    considering you'd almost take enough damage to cancel this out with one D rank spell at 85%


    The passive ability of these wings grants flight to the user, enabling them to fly for as long as they have their wings active.
    Strength:
    -Added mobility
    Weaknesses:
    -Won't work against unholy/dark magic
    -Goes on cool down even sooner than the wings themselves, if health dips below 90% the user can't fly.

    The active ability of these wings allows the user to stiffen some of the feathers (5 max) and fling them at a target, each doing 20% rank damage. This is instant, with a 2 post cool down. Range of 10 meters, speed of 7.5 m/s Nerf much? You can leave this as is if you want,
    but be aware this counts as a Multihit so your range and speed are very nerfed for no reason I can see, considering you're 5% beneath the normal damage done by a multihit as well.

    Strength:
    -Multi targeting
    Weaknesses:
    -Spreads the damage out and does less damage to each target as a result
    -Won't work with unholy/dark magic users

    The stat passive granted by these wings grants the user an additional 5% health bonus only while using this partial takeover.
    Strengths: 
    -Allows for better movement and better evasion tactics in combat, since it allows the user to fly
    Weaknesses: 
    - Any damage done by the active is spread out and can end up doing very little damage if used on different targets.
    -Low durability: if 15% health is lost it will go on cool down immediately

    Name: Take Over: Wings of Abbadon
    Rank: D
    Type: Take-Over, Defensive
    Duration: 3 posts
    Cooldown: 5 posts
    Description: One of the partial takeovers needed to fully take over Abbadon The Demon Prince, this gives the user a pair of gigantic ragged black wings, as tall as the user and extremely tough. If the user's health goes below 70% they will automatically go on cool down and the transformation will end.

    The active ability these wings posses allows the user to use them as a shield, one that can reflect equal and lower ranked damage. The user must shield their entire body with it to be effective, and this may only take 2 equal ranked or 1 higher ranked technique before it no longer works. This can stop lower ranked damage, however. When this goes up a rank it can not cancel all lower rank damage, it would function like a normal barrier and break after X amount of your rank in hits has been sustained, so you're best to edit that in now so it doesn't become an issue later.
    Strength:
    -Great at taking hits if the user needs a minute to strategize or heal up a bit.
    Weaknesses:
    -Will only take 1 hit of holy/light magic before automatically being unable to function for the remainder of the duration.
    - The user cannot attack while the wings are shielding their body

    The passive of this partial takeover grants the user flight, they will be able to fly as long as their wings are active and in use.
    Strength:
    - The user gains more mobility
    Weaknesses:
    - Cannot fly if the user's health dips below 80%
    -Can't fly if hit by holy/light magic

    The stat passive of these wings grants the user an additional 5% resistance to physical attacks.

    Strengths:
    -Makes for a good defense from physical, nonmagical attacks.
    Weaknesses: 
    -Ineffective against magical elemental attacks such as fire based or earth based attacks.
    -Leaves the user unable to use offensive techniques as long as the wings are in use.

    Name: Take Over: Clawed Hands of Abbadon
    Rank: D
    Type: Take-Over, Offensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description: Another partial takeover of Abbadon the demon prince. This gives the user large clawed hands, with claws 10 inches long each. The clawed hands and the claws are both black and somewhat twisted looking. The claws themself deal user ranked unarmed melee damage if not using the active ability. If the user goes below 80% health the transformation will end and automatically go on cool down.

    The active ability of these claws allows them to deal D rank spell damage with a single hit, once per post. There is no range, as it is attached to the user themselves, or speed. The D rank spell damage active takes 2 posts cool down time to reset itself. This cool down is in effect even if the user returns to their normal state from the takeover form.
    Strength:
    - As long as the user gets close it's pretty easy to hit the target
    Weaknesses:
    -Will not work against holy/light magic
    -Can't work if the user has below 85% health

    The passive ability of these claws grants the user the ability to regenerate these limbs if somehow they are lost, once per thread. It does not give health or anything else but a restoration of limbs.
    Strength:
    -Allows the user to regain lost limbs, allowing them at least partial function and ability to continue using spells when injured
    Weaknesses:
    -Can only be used once a thread, so if a limb is severed more than once there's nothing that the ability can do to save the limb.
    -Won't work on injuries caused by light/holy magic

    The stat passive of this particular takeover form grants the user an additional 5% strength boost only while this takeover is in effect.

    Strengths: 
    -Single target attack. As long as the user can get close, it'll probably hit the intended target.
    -Limb regeneration. Even if the clawed hands are lost they can be regrow once per thread.

    Weaknesses: 
    -Requires the user to get close. If fighting a ranged opponent it could get tricky, if fighting melee it exposes the user to being hit themselves.
    -Light magic. The user takes up to 20% more damage from light/holy magic in this takeover form.
    -Makes it rather difficult for the user to hold anything in this form, so weapons and items are unable to be used like this.

    Name: Take Over: Abbadon's Clawed Feet
    Rank: D
    Type: Take-Over, Offensive.
    Duration: 3 posts
    Cooldown: 4 posts
    Description: The third and final partial Takeover of the demon prince. This gives the user large, clawed black feet that appear twisted and rather monstrous. Like any other takeover, by themselves they will only deal user ranked unarmed melee damage to an enemy. If the user's health dips below 80% the transformation will end automatically and will go on cool down.

    The active ability of these clawed feet is an AoE type thing. The user will stomp with these clawed demonic feet, causing the earth to shake beneath them. Anybody caught within 3 meters of the user will receive full rank damage. Anybody within 10 but outside of 3 will receive 75% user ranked damage. Anybody outside of 10 but within 15 will receive 50% user ranked damage.
    Strength:
    -Multi targeting. Can do damage to multiple enemies at once
    Weaknesses:
    - As is the case with any multi target spell spreads out the damage and does less damage to each target as a result
    -Ineffective against earth mages, who can likely stop the quakes.

    The passive ability these feet utilize grants the user the ability to run on walls or even the ceiling so long as at least 1 foot is touching it at all times. The claws act as anchors to keep the user up.
    Strength:
    -Increased mobility for the user allows for more strategic battles indoors
    Weaknesses:
    -Ineffective if there's nothing to climb, so it's pretty useless outdoors in most cases
    -Can't work with holy/light magic being used in the areas and will not work on any holy ground.

    The stat passive of these clawed feet grants the user a 5% speed boost only while in this form.

    Strengths: 
    -Multi Targeting
    -Grants the user even more mobility in indoors combat
    Weaknesses: 
    -Cannot attack while using the passive ability of these feet.
    -Because the damage is spread out and affects more people, doesn't do as much damage as it might to a single target
    -User takes up to 20% more damage from light/holy magic in this form.



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    Unknown

    Quality Badge Level 1- Lineage Making Contest Participant- Player -
    Lineage : Spirit Link
    Position : None
    Posts : 114
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    Character Sheet
    Character Name: Unknown
    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic:

    Re: Art of The Fallen: Angel of Hell

    Post by Unknown on 17th December 2017, 4:02 pm

    Edited. This isn't intended to be super strong so the ua and the one spell will be left mostly untouched.


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    Jiyu Kazehime

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Legal Guild Ace- Haiku Contest Participant- Fan Art Contest Participant- Lineage Making Contest Participant- Be on Madame Astrid's friend list- Player -
    Lineage : Inugami
    Position : None
    Posts : 1783
    Guild : Black Rose
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    Experience : 63,215

    Character Sheet
    Character Name: Jiyu Kazehime
    Primary Magic: Wind Magic
    Secondary Magic: Demonic Takeover

    Re: Art of The Fallen: Angel of Hell

    Post by Jiyu Kazehime on 18th December 2017, 7:07 pm


    Spoiler:

    @Unknown wrote:Magic

    Primary Magic: Art of The Fallen: Angel of Hell
    Secondary Magic: N/A
    Caster or Holder: Caster/Take-Over
    Description: This art is an ancient one, and only Unknown can use it. It is as old as time, each generation holding only a single user of this magic. Angel of Hell is a powerful Art, that allows a user to utilize both the power of angels and demons. Unknown does not know the origins of this magic, and all though it is a mere takeover magic to him, what he does not realize is one of these forms is his true form, and his own spirit has been sealed in a body not his own. In his current form, however, he can only take each of these forms for a limited time before the seal activates itself once more and returns him to his current form. He is not capable of breaking the seal which he is not even aware of.

    The angels taking over his form are actually the personalities of his current body(s) being allowed to return to the body once more, as well as the body taking on part of it's true appearance for a short amount of time, though they are of course forced out by the seal once that short period of time is up. With no memories and no way of knowing how to free himself, this is what Unknown's magic has become.

    Strengths:
    -Utilizes both the abilities of Heaven and Hell
    -Light and Dark mixed together combining into a more powerful force.
    -Balanced out by the two opposing forces, chaos and destruction, and creation and order.
    Weaknesses:
    -Despite the power in being able to use two opposing forces, when he uses this magic the forces go to war inside of him and can cause a bit of a split personality.
    -Has caused Unknown to lose all his former memories and knowledge, reducing him to the equivalent of a grade schooler in terms of mental age.
    -If he uses any of the takeover forms and is either nearly or completely taken over, regardless of any other conditions that personality will completely control his actions.
    -Can completely destroy Unknown's sanity if he pushes it too far.
    Lineage:

    Spirit Link:

    Spirit Link:
    Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
    Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.

    The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.

    The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.

    The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage.   Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.

    Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.

    Unique Abilities:

    Order and Chaos
    Both Order and Chaos come naturally to this magic, thus increasing its own resistance to similar spells. The user of this magic is granted a small 25% resistance to both Light magic and Dark magic.

    Angel's Blessing
    The user of this magic has received a blessing from the angels, and thus, is granted a passive healing bonus of an additional 5% every other post.

    Demon's Regeneration
    The user of this magic has also received an ability from the demons, which is a great deal more useful as well. This ability can allow Unknown to regenerate a missing limb once per thread, though it will not heal any other damage.

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


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      Current date/time is 24th February 2018, 6:58 am